27 Commits

Author SHA1 Message Date
bance
311cd2a21d aha
jo
2023-03-29 09:26:36 +02:00
bance
361b1625c0 aha
jo
2023-03-29 09:24:31 +02:00
b7a6275f0b source ugynok fix 2023-03-25 15:26:10 +01:00
e644f1de7c aspect ratio handler 2023-03-24 14:25:10 +01:00
playmaker1210
76f2975f7e Merge pull request #16 from playmaker1210/ujradobas
ujradobas mukodik
2023-03-24 10:10:22 +01:00
playmaker1210
29ae6cfe06 Merge branch 'master' into ujradobas 2023-03-24 10:10:06 +01:00
abc3dee946 ujradobas mukodik 2023-03-24 10:03:41 +01:00
bance
27fefad271 ?
?
2023-03-24 10:02:57 +01:00
20fbe86322 60 fps mobil 2023-03-14 16:44:25 +01:00
a5c962b8bc helyszinaktivalas kesz 2023-03-13 10:58:52 +01:00
c4670305fc helyszinaktivalas 2023-03-13 10:10:05 +01:00
897e635a93 ugynok state 2023-03-09 15:06:41 +01:00
63fae0aa8d ugynok csapat oszlop fix 2023-03-08 18:57:02 +01:00
fd63ae99e6 jatekmanager mukodik 2023-03-01 10:43:27 +01:00
830022e1e6 uj jatekmanager 2023-02-27 19:31:57 +01:00
653a970aa0 valami 2023-02-22 21:06:49 +01:00
d63f048f59 ugynok bug 2023-02-22 15:39:59 +01:00
37d43ace38 ugynok rework 2023-02-21 17:21:15 +01:00
aa638ee67c update 2023-02-20 16:16:23 +01:00
4ec15e928f update 2023-02-20 15:21:58 +01:00
cf570640ac tagyak kesz + adrenalin levedes 2023-02-19 17:24:34 +01:00
b746bb4bea update 2023-02-16 14:56:30 +01:00
6dc7a42e5e dice bugfixes 2023-02-12 16:53:09 +01:00
a6d71246ff update 2023-02-10 16:13:26 +01:00
4ab79e6545 adrenalin mukodik ertek levedes nelkul 2023-02-10 14:06:30 +01:00
24554934f5 targy update 2023-02-10 13:33:09 +01:00
169a2c12b0 targy update 2023-02-09 13:38:54 +01:00
37 changed files with 6163 additions and 1673 deletions

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.DS_Store vendored

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Assets/.DS_Store vendored

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@@ -30,9 +30,6 @@ public class Akciok : MonoBehaviour
};
//
//Hack
public TMP_Text elso_sor_text;
public TMP_Text[] masodik_sor;
@@ -48,13 +45,14 @@ public class Akciok : MonoBehaviour
private bool omega = false;
//
private void Start()
{
private void Awake(){
ap = FindObjectOfType<Akciopont>();
movement = FindObjectOfType<movement>();
upgrade = FindObjectOfType<Upgrade>();
source = FindObjectOfType<Source>();
source = FindObjectOfType<Source>();
}
private void Start(){
//kezdesnel karikazza be az elso harom adott toltenyt
for (int i = 0; i < tolteny_index; i++)
{
@@ -82,8 +80,10 @@ public class Akciok : MonoBehaviour
betarazott_tolteny += betarazas;
//tolteny_index++;
ap.akciopont--;
ap.UpdateAkciopont(-1);
Debug.Log("Tolteny betarazva");
Debug.Log("Betarazott toltenyek szama: " + betarazott_tolteny);
}
@@ -159,7 +159,7 @@ public class Akciok : MonoBehaviour
}
}
ap.akciopont--;
ap.UpdateAkciopont(-1);
NyomozasOszlopCheck();
@@ -194,7 +194,7 @@ public class Akciok : MonoBehaviour
if (nyomozas_counter == 4)
{
ap.akciopont += 2;
ap.UpdateAkciopont(2);
Debug.Log("Ap novelve");
nyomozas_oszlop[oszlop].text = "X";
}
@@ -302,12 +302,12 @@ public class Akciok : MonoBehaviour
hackelt_sorok[movement.jelenlegi_y - 1] = movement.jelenlegi_y;
}
}
ap.akciopont -= upgrade.hack[upgrade.getHackIndex()]; //ap koltseg levonasa
//ap.akciopont -= upgrade.hack[upgrade.getHackIndex()]; //ap koltseg levonasa
ap.UpdateAkciopont(-upgrade.hack[upgrade.getHackIndex()]); //ap koltseg levonasa
}
else
{
Debug.Log("itt mar hackeltel");
}
}
}
}

View File

@@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
public class AspectRatioHandler : MonoBehaviour
{
public Camera mainCamera;
private void Awake() {
double aspectRatio = (double)Screen.width / (double)Screen.height;
aspectRatio = Math.Round(aspectRatio, 2);
Debug.Log("aspectratio: " + aspectRatio);
//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
if(aspectRatio == 1.78 || aspectRatio == 2.33){
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
}else if(aspectRatio == 1.6){
mainCamera.orthographicSize = 11.43f; //16:10
}else if(aspectRatio == 1.33){
mainCamera.orthographicSize = 13.72f; //4:3
}else if(aspectRatio == 1.25){
mainCamera.orthographicSize = 14.68f;
}
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 32cd04417f58e9744b4743a6cc333196
guid: f1646c9ba4620a0e7861327e11e40849
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -7,7 +7,6 @@ public class CameraMovement : MonoBehaviour
public Camera mainCamera;
public Vector3 offset;
public void moveCameraToTarget(Transform target) {
Debug.Log("Moved to " + target.name);
mainCamera.transform.position = target.position + offset;

View File

@@ -1,32 +1,27 @@
using System.Collections;
using TMPro;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using static jatekmanager;
public class Dice : MonoBehaviour {
public Sprite[] diceSides = new Sprite[6];
public SpriteRenderer hely1;
public SpriteRenderer hely2;
public Button dice1btnBtn;
public Button dice2btnBtn;
private Upgrade upgrade;
private Akciopont ap;
private Energia energiasav;
private Targyak targyak;
public int[] diceResult = { 0, 0 };
public int[] ujertek;
public List<int> ujertek = new List<int>();
public int valasztottErtek; //a jatekos altal valasztott dobott ertek helye
private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
public bool adrenalinMegerosites = false;
public GameObject adrenalinHasznalat;
public Button confirm;
public Button cancel;
public GameObject rolldice;
public Button cancel;
public bool mehet = false;
public BoxCollider2D[] colliders;
//getters setters
@@ -35,27 +30,27 @@ public class Dice : MonoBehaviour {
public void setValasztottErtek(int ujErtek) { valasztottErtek = ujErtek; }
public bool getLocked() { return locked; }
public void setLocked(bool locked) { this.locked = locked; }
public int dobott = 0;
public bool dobottEgyszer = false; //tudjon ujra dobni vagy nem
public int ujradobasszamlalo;
private void Start() {
private void Awake() {
upgrade = FindObjectOfType<Upgrade>();
ap = FindObjectOfType<Akciopont>();
energiasav = FindObjectOfType<Energia>();
targyak = FindObjectOfType<Targyak>();
}
public void ertekValasztas(GameObject gomb) {
if (diceResult[0] != 0 && diceResult[1] != 0 && !locked) { //megnezzuk hogy lett e mar dobva es nem valasztott meg a jatekos
if (gomb.name == "dice1btn") {
valasztottErtek = diceResult[0];
if (diceResult[0] < diceResult[1]) {
upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
jatekmanager.Instance.UpdateGameState(GameState.Fejlesztes); //a jatekmanager atvalt a fejlesztes eventre
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
} else {
energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
jatekmanager.Instance.UpdateGameState(GameState.Akcio); //a jatekmanager atvalt az akcio eventre
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}
locked = true;
@@ -63,10 +58,10 @@ public class Dice : MonoBehaviour {
valasztottErtek = diceResult[1];
if (diceResult[1] < diceResult[0]) {
upgrade.canUpgrade = true;
jatekmanager.Instance.UpdateGameState(GameState.Fejlesztes); //a jatekmanager atvalt a fejlesztes eventre
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
} else {
energiasav.csokkenEnergia(1);
jatekmanager.Instance.UpdateGameState(GameState.Akcio); //a jatekmanager atvalt az akcio eventre
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}
locked = true;
@@ -85,18 +80,24 @@ public class Dice : MonoBehaviour {
Debug.Log(finalSide);
return finalSide;
}
public void CallRenderDice() => StartCoroutine(renderDice());
public IEnumerator renderDice() {
//ha zarolva van akkor ne tudjon ujra dobni / csak egyszer dobhasson (amig nincs feloldva a kovetkezo dobashoz)
if(dobottEgyszer) yield break;
//dice gombok kikapcsolasa hogy amig nem vegez ne tudjon erteket valasztani
dice1btnBtn.enabled = false;
dice2btnBtn.enabled = false;
do {
diceResult[0] = RollDice();
diceResult[1] = RollDice();
} while (diceResult[0] == diceResult[1]);
//lassa a jatekos mit dobott
hely1.sprite = diceSides[diceResult[0]-1];
hely1.size = new Vector2(38, 38);
@@ -104,23 +105,14 @@ public class Dice : MonoBehaviour {
hely2.sprite = diceSides[diceResult[1]-1];
hely2.size = new Vector2(38, 38);
dobott++;
Debug.Log("Ennyit dobtál: " + dobott);
Debug.Log("Ennyi dobásod van még: " + ((upgrade.getUjradobasIndex() + 1) - dobott));
ujradobasszamlalo--;
Debug.Log("ujradobasszamlalo: " + ujradobasszamlalo);
if(ujradobasszamlalo == 0){
dobottEgyszer = true;
}
//jatemanager reszere
if (dobott < upgrade.getUjradobasIndex() + 1)
{
Debug.Log(dobott);
}
else
{
rolldice.SetActive(false);
Debug.Log("Nincs több dobásod a körben");
}
if (targyak.adrenalinloket > 0) {
//ha megvan a targy
if(targyak.adrenalinloket > 0) {
//helyszin collider kikapcsolas a gomb miatt
HelyszinKiBekapcs(true);
//text aktivalasa kerdesre hogy akarja e hasznalni a targyat
@@ -134,23 +126,67 @@ public class Dice : MonoBehaviour {
adrenalinMegerosites = true;
}else{
adrenalinMegerosites = false;
HelyszinKiBekapcs(false); //nem hasznalja fel ezert visszakapcsoljuk
}
adrenalinHasznalat.gameObject.SetActive(false);
if (adrenalinMegerosites) {
Debug.Log("belep");
targyak.CallAdrenalinLoket();
diceResult[0] = ujertek[0];
diceResult[1] = ujertek[1];
yield return new WaitUntil(() => ujertek.Count > 0);
if(mehet){
Debug.Log("belep mehet");
Debug.Log("List: 0: " + ujertek[0] + " 1: " + ujertek[1]);
//EGYENLO ERTEKEK VIZSGALATA
//ha tul nagy vagy tul kicsi erteket ad meg az elso kockanak valtsa at az erteket
if(targyak.ujertek1 > 6 && diceResult[1] != 6 && targyak.ujertek2 != 6){ //ha tul nagy szamot adott meg legyen 6 az ertek
targyak.ujertek1 = 6;
}else if(targyak.ujertek1 > 6 && (diceResult[1] == 6 || targyak.ujertek2 == 6)){ //ha a masik ertek 6 akkor legyen az ertek 5
targyak.ujertek1 = 5;
}else if(targyak.ujertek1 < 1 && diceResult[1] != 1 && targyak.ujertek2 != 1){
targyak.ujertek1 = 1;
}else if(targyak.ujertek1 < 1 && (diceResult[1] == 1 || targyak.ujertek2 == 1)){
targyak.ujertek1 = 2;
}else if(targyak.ujertek1 == targyak.ujertek2 || targyak.ujertek1 == diceResult[1]){ //ha egyenlo a ket uj ertek vagy az elso egyenlo a mar meglevo masodik kockaval
if(targyak.ujertek1 == 1){
targyak.ujertek1++;
}else if(targyak.ujertek1 == 6){
targyak.ujertek1--;
}else{
targyak.ujertek1--;
}
}
//
//ha tul nagy vagy tul kicsi erteket ad meg az masodik kockanak valtsa at az erteket
if(targyak.ujertek2 > 6 && diceResult[0] != 6 && targyak.ujertek1 != 6){ //ha tul nagy szamot adott meg legyen 6 az ertek
targyak.ujertek2 = 6;
}else if(targyak.ujertek2 > 6 && (diceResult[0] == 6 || targyak.ujertek1 == 6)){ //ha a masik ertek 6 akkor legyen az ertek 5
targyak.ujertek2 = 5;
}else if(targyak.ujertek2 < 1 && diceResult[0] != 1 && targyak.ujertek1 != 1){
targyak.ujertek2 = 1;
}else if(targyak.ujertek2 < 1 && (diceResult[0] == 1 || targyak.ujertek1 == 1)){
targyak.ujertek2 = 2;
}/*else if(targyak.ujertek1 == targyak.ujertek2 || targyak.ujertek2 == diceResult[0]){ //ha egyenlo a ket uj ertek vagy a masodik egyenlo a mar meglevo elso kockaval
if(targyak.ujertek2 == 1){
targyak.ujertek2++;
}else if(targyak.ujertek2 == 6){
targyak.ujertek2--;
}else{
targyak.ujertek2--;
}
} */
diceResult[0] = targyak.ujertek1;
diceResult[1] = targyak.ujertek2;
dobottEgyszer = true;
}
}
//deaktivalas
Debug.Log("belep2");
adrenalinMegerosites = false;
HelyszinKiBekapcs(false);
}
hely1.sprite = diceSides[diceResult[0]-1];
hely1.size = new Vector2(38, 38);
@@ -158,6 +194,9 @@ public class Dice : MonoBehaviour {
hely2.size = new Vector2(38, 38);
dobott++;
//ha vegzett mindennel kapcsolja vissza az ertekvalasztast
dice1btnBtn.enabled = true;
dice2btnBtn.enabled = true;
}
public void HelyszinKiBekapcs(bool kikapcsolas){
@@ -168,20 +207,6 @@ public class Dice : MonoBehaviour {
foreach(var item in colliders)
item.gameObject.SetActive(true);
}
public IEnumerator waitbutton(){
Debug.Log("belep wait");
var waitForButton = new WaitForUIButtons(confirm, cancel);
yield return waitForButton.Reset();
if(waitForButton.PressedButton == confirm){
adrenalinMegerosites = true;
}else{
adrenalinMegerosites = false;
}
adrenalinHasznalat.gameObject.SetActive(false);
}
public void setAdrenalinMegerosites(bool adrenalinMegerosites) {
this.adrenalinMegerosites = adrenalinMegerosites;

View File

@@ -11,10 +11,11 @@ public class Elet : MonoBehaviour
private int elet_megszerezve = 2;
private jatekmanager jatekmanager;
private void Start() {
private void Awake() {
jatekmanager = FindObjectOfType<jatekmanager>();
}
private void Start() {
for (int i = 0; i < elet_megszerezve; i++) {
elet_text[i].text = "O";
}

View File

@@ -10,12 +10,16 @@ public class Source : MonoBehaviour
private movement movement;
public GameObject sourceSprite;
private Ugynok ugynok;
private bool oneTime = false;
private void Start() {
private void Awake() {
movement = FindObjectOfType<movement>();
ugynok = FindObjectOfType<Ugynok>();
}
private void Start() {
sor = new List<int>();
for (int i = 1; i < 5; i++) {
sor.Add(i);
@@ -26,6 +30,10 @@ public class Source : MonoBehaviour
if(isNyitva && oszlop != -1 && sor.Count == 1) {
sourceRender(oszlop, sor[0]);
if (!oneTime) {
for (int i = 0; i < 3; i++)
{
ugynok.UgynokSorsolas(oszlop, sor[0]);
}
printSourceLocation();
oneTime = true;
}

View File

@@ -1,5 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -13,14 +14,11 @@ public class Targyak : MonoBehaviour
private Energia energia;
private Ugynok ugynok;
private Dice dice;
private jatekmanager jatekmanager;
public TMP_InputField kocka1ertek;
public TMP_InputField kocka2ertek;
public int ujertek1;
public int ujertek2;
public Button confirmNewValue;
public Button cancelNewValue;
public int targy_szamlalo = 0;
public int adrenalinloket = 0;
public int hackercsatlakozo = 0;
@@ -31,8 +29,28 @@ public class Targyak : MonoBehaviour
public bool lathatatlanOltozetAktivalva = false;
public bool matavtaviranyitoAktivalva = false;
private int randomszam;
public Button confirmNewValue;
public Button cancelNewValue;
private void Start() {
//targy megszerezve ui
public TMP_Text adrenalinMegszerezve;
public TMP_Text hackerMegszerezve;
public TMP_Text lathatatlanMegszerezve;
public TMP_Text droidMegszerezve;
public TMP_Text matavMegszerezve;
public TMP_Text alomhozoMegszerezve;
//targy felhasznalva ui
public TMP_Text adrenalinFelhasznalva;
public TMP_Text hackerFelhasznalva;
public TMP_Text lathatatlanFelhasznalva;
public TMP_Text droidFelhasznalva;
public TMP_Text matavFelhasznalva;
public TMP_Text alomhozoFelhasznalva;
public List<string> elerheto_targyak = new List<string>{"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"};
private void Awake() {
akciok = FindObjectOfType<Akciok>();
elet = FindObjectOfType<Elet>();
akciopont = FindObjectOfType<Akciopont>();
@@ -40,59 +58,76 @@ public class Targyak : MonoBehaviour
energia = FindObjectOfType<Energia>();
ugynok = FindObjectOfType<Ugynok>();
dice = FindObjectOfType<Dice>();
jatekmanager = FindObjectOfType<jatekmanager>();
}
public void RandomTargy()
{
string[] elerheto_targyak = {"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"} ;
do{
randomszam = UnityEngine.Random.Range(0, elerheto_targyak.Length);
}while(!elerheto_targyak[randomszam].Equals(""));
if(elerheto_targyak.Count == 0) return;
randomszam = UnityEngine.Random.Range(0, elerheto_targyak.Count);
elerheto_targyak[randomszam] = "";
if (randomszam == 0)
{
//megszerezve ui es beaddolas
if(elerheto_targyak[randomszam].Equals("Adrenalinloket")){
adrenalinMegszerezve.text = "X";
adrenalinloket++;
Debug.Log("Kaptal egy AdrenalinLoketet!");
}
else if (randomszam == 1)
{
}else if(elerheto_targyak[randomszam].Equals("Hacker csatlakozo")){
hackerMegszerezve.text = "X";
hackercsatlakozo++;
Debug.Log("Kaptal egy Hacker Csatlakozot!");
}
else if (randomszam == 2)
{
}else if(elerheto_targyak[randomszam].Equals("Lathatatlan oltozet")){
lathatatlanMegszerezve.text = "X";
lathatatlanoltozet++;
Debug.Log("Kaptal egy Lathatatlan oltozetet!");
}
else if (randomszam == 3)
{
}else if(elerheto_targyak[randomszam].Equals("Droid agyu")){
droidMegszerezve.text = "X";
droidgepagyu++;
Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
}
else if (randomszam == 4)
{
}else if(elerheto_targyak[randomszam].Equals("Matav taviranyito")){
matavMegszerezve.text = "X";
matavtaviranyito++;
Debug.Log("Kaptal egy Matav Taviranyitot!");
}
else if (randomszam == 5)
{
}else if(elerheto_targyak[randomszam].Equals("Alomhozo fustgranat")){
alomhozoMegszerezve.text = "X";
fustgranat++;
Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
}
elerheto_targyak.RemoveAt(randomszam); //szedje ki a listabol
}
public void addAdrenalin() {
adrenalinloket = 1;
}
private void Update() {
//betu kitorlese
if(!kocka1ertek.text.Equals("")){ //megnezzuk hogy van e mar valami a szovegben
for(int i = 0; i < kocka1ertek.text.Length; i++) //vegig megyunk a szovegen
{
if(!Char.IsDigit(kocka1ertek.text[i])){ //ha a betu nem szam torolje
Debug.Log("updaate");
kocka1ertek.text = kocka1ertek.text.Remove(i);
}
}
}
if(!kocka2ertek.text.Equals("")){ //megnezzuk hogy van e mar valami a szovegben
for(int i = 0; i < kocka2ertek.text.Length; i++) //vegig megyunk a szovegen
{
if(!Char.IsDigit(kocka2ertek.text[i])){ //ha a betu nem szam torolje
kocka2ertek.text = kocka2ertek.text.Remove(i);
}
}
}
}
public void CallAdrenalinLoket() => StartCoroutine(AdrenalinLoket());
public IEnumerator AdrenalinLoket() {
Debug.Log("nefefs");
Debug.Log("adrenalin ienumerator");
kocka1ertek.text = dice.getDices()[0].ToString(); //maradjon uresen es jelenjen meg kepen a kocka ertekek, hogy while-al varakoztatni lehessen?
kocka2ertek.text = dice.getDices()[1].ToString();
@@ -102,20 +137,32 @@ public class Targyak : MonoBehaviour
confirmNewValue.gameObject.SetActive(true);//aktivalja a gombot hozza
cancelNewValue.gameObject.SetActive(true);
//VARNIA KELL A GOMBRA || itt folytatja
var waitForButton = new WaitForUIButtons(confirmNewValue, cancelNewValue);
yield return waitForButton.Reset();
//nem szam karakter levedes?
ujertek1 = int.Parse(kocka1ertek.text);
ujertek2 = int.Parse(kocka2ertek.text); //hogy tunik el az elozo? || egymas melle kerul a ket input vagy gomb ami deaktivalja a inputot
//VARNIA KELL A GOMBRA
var waitForButton = new WaitForUIButtons(confirmNewValue, cancelNewValue);
yield return waitForButton.Reset();
Debug.Log("ujertek1: " + ujertek1 + " ujertek2: " + ujertek2);
if(waitForButton.PressedButton == confirmNewValue){
deactivateInputOk(true);
dice.ujertek[0] = ujertek1; //csak akkor adja at ha leokezta
dice.ujertek[1] = ujertek2;
dice.ujertek.Add(ujertek1); //csak akkor adja at ha leokezta
dice.ujertek.Add(ujertek2); //uj adat amit a user adott meg
dice.mehet = true;
dice.HelyszinKiBekapcs(false);
adrenalinFelhasznalva.text = "X";
yield break; //kilepeshez
}else{
deactivateInputOk(false);
}
dice.HelyszinKiBekapcs(false);
}
//ha nem lepett ki eddig
//dice.ujertek[0] = dice.getDices()[0];
//dice.ujertek[1] = dice.getDices()[1]; //regi adat, hogy ne legyen hibas
}
public void deactivateInputOk(bool targyelvesztes) {
@@ -127,37 +174,70 @@ public class Targyak : MonoBehaviour
adrenalinloket = 0; //targy elvesztese
}
public void HackerCsatlakozo() { //kesz
//+2 tolteny
akciok.Betarazas(2);
akciopont.akciopont++; //betarazas miatt egy pont visszaadasa
//+1 elet
elet.Eletplusz();
//+1 akcio
akciopont.akciopont++;
akciopont.UpdateAkciopont(1);
hackercsatlakozo = 0; //targy elvesztese
Debug.Log("hacker felhasznalva");
//felhasznalva ui
hackerFelhasznalva.text = "X";
}
public void LathatatlanOltozek() { //kesz
//movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
lathatatlanOltozetAktivalva = true;
lathatatlanoltozet = 0; //targy elvesztese
Debug.Log("lathatatlan felhasznalva");
//felhasznalva ui
lathatatlanFelhasznalva.text = "X";
}
public void DroidGepagyu() { //kesz
public void DroidGepagyu() {
//deaktivalni minden objectet kiveve a ugynok text boxokat es addig nem vissza aktivalni amig nem kattintott ra valamelyikre
//ugynok.canKill = true; //barhol meg tud olni ha kattint
//ugynok cucc
ugynok.canKill = true; //barhol meg tud olni ha kattint
//deaktivalas
//jatekmanager.ugynokDeaktivalas(false);
jatekmanager.UpdateGameState(jatekmanager.GameState.Ugynok); //ugynok state (minden kikapcsolva);
ugynok.droidagyuAktivalva = true;
Debug.Log("kattints egy ugynok csapatra!");
droidgepagyu = 0; //targy elvesztese
Debug.Log("droid felhasznalva");
//felhasznalva ui
droidFelhasznalva.text = "X";
}
public void MatavTaviranyito() {
matavtaviranyitoAktivalva = true;
matavtaviranyito = 0; //targy elvesztese
Debug.Log("matav felhasznalva");
//felhasznalva ui
matavFelhasznalva.text = "X";
}
public void FustGranat() {
energia.granatAktivalva = true;
}
fustgranat = 0; //targy elvesztese
}
Debug.Log("granat felhasznalva");
//felhasznalva ui
alomhozoFelhasznalva.text = "X";
}
}

View File

@@ -1,7 +1,6 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static jatekmanager;
public class TurnManager : MonoBehaviour
{
@@ -13,34 +12,48 @@ public class TurnManager : MonoBehaviour
public int turnCounter = 1;
void Start()
private void Awake()
{
dice = FindObjectOfType<Dice>();
akciopont = FindObjectOfType<Akciopont>();
energia = FindObjectOfType<Energia>();
upgrade = FindObjectOfType<Upgrade>();
jatekmanager = FindObjectOfType<jatekmanager>();
dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
}
public void nextTurn() {
dice.setLocked(false);
dice.dobottEgyszer = false;
akciopont.resetAkciopont();
energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
turnCounter++;
dice.hely1.sprite = null;
dice.hely2.sprite = null;
dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
jatekmanager.vanertelme = true;
Debug.Log("kovetkezo kor " + turnCounter);
jatekmanager.Instance.UpdateGameState(GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre
jatekmanager.JatekosVesztett();
jatekmanager.JatekosNyert();
if (jatekmanager.jatekosnyert == false && jatekmanager.jatekosvesztett == false)
{
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre
Debug.Log("kovetkezo kor " + turnCounter);
}
}
/*
if (energiavesztese > 29)
{
jatekmanager.Instance.UpdateGameState(GameState.Vesztett); //a jatekmanager atvalt a vesztett eventre
}
*/
*/
}
}

View File

@@ -1,43 +1,55 @@
using System.Collections;
using System.Collections.Generic;
using System;
using UnityEngine;
using TMPro;
public class Ugynok : MonoBehaviour
{
private Akciok akciok;
private Upgrade upgrade;
private jatekmanager jatekmanager;
private movement movement;
public TMP_Text[] oneone;
public BoxCollider2D[] oneoneCollider;
//public BoxCollider2D[] oneoneCollider;
public TMP_Text[] twoone;
public BoxCollider2D[] twooneCollider;
//public BoxCollider2D[] twooneCollider;
public TMP_Text[] threeone;
public BoxCollider2D[] threeoneCollider;
//public BoxCollider2D[] threeoneCollider;
public TMP_Text[] onetwo;
public BoxCollider2D[] onetwoCollider;
//public BoxCollider2D[] onetwoCollider;
public TMP_Text[] twotwo;
public BoxCollider2D[] twotwoCollider;
//public BoxCollider2D[] twotwoCollider;
public TMP_Text[] threetwo;
public BoxCollider2D[] threetwoCollider;
//public BoxCollider2D[] threetwoCollider;
public TMP_Text[] onethree;
public BoxCollider2D[] onethreeCollider;
//public BoxCollider2D[] onethreeCollider;
public TMP_Text[] twothree;
public BoxCollider2D[] twothreeCollider;
//public BoxCollider2D[] twothreeCollider;
public TMP_Text[] threethree;
public BoxCollider2D[] threethreeCollider;
//public BoxCollider2D[] threethreeCollider;
public TMP_Text[] onefour;
public BoxCollider2D[] onefourCollider;
//public BoxCollider2D[] onefourCollider;
public TMP_Text[] twofour;
public BoxCollider2D[] twofourCollider;
//public BoxCollider2D[] twofourCollider;
public TMP_Text[] threefour;
public BoxCollider2D[] threefourCollider;
//public BoxCollider2D[] threefourCollider;
public bool droidagyuAktivalva = false;
public bool canKill = false;
public bool canShoot = false; //harchoz bool
public void setCanKillTrue()
{
canKill = true;
}
public void setCanKillTrue(){ canKill = true; }
public Camera maincamera;
private void Awake() {
akciok = FindObjectOfType<Akciok>();
upgrade = FindObjectOfType<Upgrade>();
jatekmanager = FindObjectOfType<jatekmanager>();
movement = FindObjectOfType<movement>();
}
private void Start()
{
for (int i = 0; i < oneone.Length; i++)
@@ -93,7 +105,243 @@ public class Ugynok : MonoBehaviour
}
private void Update()
public void UgynokSorsolas(int x, int y){
if (x == 1 && y == 1)
{
if (oneone[0].text.Equals(""))
{
oneone[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (oneone[1].text.Equals(""))
{
oneone[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (oneone[2].text.Equals(""))
{
oneone[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 1 && y == 2)
{
if (onetwo[0].text.Equals(""))
{
onetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onetwo[1].text.Equals(""))
{
onetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onetwo[2].text.Equals(""))
{
onetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 1 && y == 3)
{
if (onethree[0].text.Equals(""))
{
onethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onethree[1].text.Equals(""))
{
onethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onethree[2].text.Equals(""))
{
onethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 1 && y == 4)
{
if (onefour[0].text.Equals(""))
{
onefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onefour[1].text.Equals(""))
{
onefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onefour[2].text.Equals(""))
{
onefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 1)
{
if (twoone[0].text.Equals(""))
{
twoone[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twoone[1].text.Equals(""))
{
twoone[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twoone[2].text.Equals(""))
{
twoone[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 2)
{
if (twotwo[0].text.Equals(""))
{
twotwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twotwo[1].text.Equals(""))
{
twotwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twotwo[2].text.Equals(""))
{
twotwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 3)
{
if (twothree[0].text.Equals(""))
{
twothree[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twothree[1].text.Equals(""))
{
twothree[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twothree[2].text.Equals(""))
{
twothree[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 4)
{
if (twofour[0].text.Equals(""))
{
twofour[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twofour[1].text.Equals(""))
{
twofour[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twofour[2].text.Equals(""))
{
twofour[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 1)
{
if (threeone[0].text.Equals(""))
{
threeone[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threeone[1].text.Equals(""))
{
threeone[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threeone[2].text.Equals(""))
{
threeone[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 2)
{
if (threetwo[0].text.Equals(""))
{
threetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threetwo[1].text.Equals(""))
{
threetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threetwo[2].text.Equals(""))
{
threetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 3)
{
if (threethree[0].text.Equals(""))
{
threethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threethree[1].text.Equals(""))
{
threethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threethree[2].text.Equals(""))
{
threethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 4)
{
if (threefour[0].text.Equals(""))
{
threefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threefour[1].text.Equals(""))
{
threefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threefour[2].text.Equals(""))
{
threefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
}
public void ugynokOles(TMP_Text ugynokText){
//string tmp = ugynokText.gameObject.name;
string s = ugynokText.gameObject.name;
//Debug.Log("gomb name: " + s);
string sx = Char.ToString(s[7]);
string sy = Char.ToString(s[8]);
//char cx = sx[7];
//char cy = sx[8];
int x = int.Parse(sx);
int y = int.Parse(sy);
Debug.Log("ugynok x: " + x + " y: "+y);
Debug.Log("movement x: " + movement.jelenlegi_x + " y: " + movement.jelenlegi_y);
if(x != movement.jelenlegi_x || y != movement.jelenlegi_y){
Debug.Log("nem egyenlo a ketto");
}else{
Debug.Log("egyenlo");
}
if(ugynokText.text.Equals("")){ //ha nincs ott ugynok csapat ne csinaljon semmit
Debug.Log("itt nincs ugynok csapat!!");
return;
}
if(!droidagyuAktivalva){ //toltenyek levonasa
//nincs aktivalva a targy csak azon a helyen olhet ahol van (x, y)
if(x != movement.jelenlegi_x || y != movement.jelenlegi_y){
Debug.Log("nem vagy azon a helyen es nincs aktivalva a targy!");
return;
}
int ugynokcsapatletszama = int.Parse(ugynokText.text);
if(ugynokcsapatletszama > akciok.betarazott_tolteny / upgrade.harc[upgrade.getHarcIndex()]){ //ha nincs eleg tolteny
Debug.Log("nincs eleg tolteny");
return;
}
akciok.Loves(ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
Debug.Log("tolteny szama:" + ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
}
ugynokText.text = "X"; //ugynok csapat megolve
//minden vissza kapcsolasa
//jatekmanager.ugynokDeaktivalas(true);
jatekmanager.UpdateGameState(jatekmanager.GameState.Akcio); //miutan vegzett menjen az akcio state-re
droidagyuAktivalva = false;
}
/* private void Update()
{
if(canShoot){
if(oneone[0].text.Equals("")){
@@ -551,188 +799,5 @@ public class Ugynok : MonoBehaviour
}
}
}
public void UgynokSorsolas(int x, int y)
{
if (x == 1 && y == 1)
{
if (oneone[0].text.Equals(""))
{
oneone[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (oneone[1].text.Equals(""))
{
oneone[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (oneone[2].text.Equals(""))
{
oneone[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 1 && y == 2)
{
if (onetwo[0].text.Equals(""))
{
onetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onetwo[1].text.Equals(""))
{
onetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onetwo[2].text.Equals(""))
{
onetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 1 && y == 3)
{
if (onethree[0].text.Equals(""))
{
onethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onethree[1].text.Equals(""))
{
onethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onethree[2].text.Equals(""))
{
onethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 1 && y == 4)
{
if (onefour[0].text.Equals(""))
{
onefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onefour[1].text.Equals(""))
{
onefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (onefour[2].text.Equals(""))
{
onefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 1)
{
if (twoone[0].text.Equals(""))
{
twoone[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twoone[1].text.Equals(""))
{
twoone[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twoone[2].text.Equals(""))
{
twoone[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 2)
{
if (twotwo[0].text.Equals(""))
{
twotwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twotwo[1].text.Equals(""))
{
twotwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twotwo[2].text.Equals(""))
{
twotwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 3)
{
if (twothree[0].text.Equals(""))
{
twothree[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twothree[1].text.Equals(""))
{
twothree[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twothree[2].text.Equals(""))
{
twothree[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 2 && y == 4)
{
if (twofour[0].text.Equals(""))
{
twofour[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twofour[1].text.Equals(""))
{
twofour[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (twofour[2].text.Equals(""))
{
twofour[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 1)
{
if (threeone[0].text.Equals(""))
{
threeone[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threeone[1].text.Equals(""))
{
threeone[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threeone[2].text.Equals(""))
{
threeone[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 2)
{
if (threetwo[0].text.Equals(""))
{
threetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threetwo[1].text.Equals(""))
{
threetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threetwo[2].text.Equals(""))
{
threetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 3)
{
if (threethree[0].text.Equals(""))
{
threethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threethree[1].text.Equals(""))
{
threethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threethree[2].text.Equals(""))
{
threethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
else if (x == 3 && y == 4)
{
if (threefour[0].text.Equals(""))
{
threefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threefour[1].text.Equals(""))
{
threefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
}
else if (threefour[2].text.Equals(""))
{
threefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
}
}
}
*/
}

View File

@@ -3,7 +3,6 @@ using UnityEngine;
public class Upgrade : MonoBehaviour
{
private Akciopont akciopont;
public readonly int[] energia = { 3, 3, 2, 2, 1 };
public readonly int[] akcio = { 0, 0, 1, 1, 2 };
public readonly int[] harc = { 1, 1, 2, 2, 3 };
@@ -27,18 +26,15 @@ public class Upgrade : MonoBehaviour
public int getUjradobasIndex() { return ujradobas_index; }
public int getHackIndex() { return hack_index; }
private void Start()
{
akciopont = FindObjectOfType<Akciopont>();
}
public void upgradeEnergia() {
if (canUpgrade) {
if (energia_index < 4) {
energiatext[energia_index].text = "X";
energia_index++;
canUpgrade = false;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio); //a jatekmanager atvalt a korkezdet eventre
}
Debug.Log("energia_i: " + energia_index);
canUpgrade = false;
fejlesztes_szamlalo++;
}
}
@@ -48,9 +44,10 @@ public class Upgrade : MonoBehaviour
if (akcio_index < 4) {
akciotext[akcio_index].text = "X";
akcio_index++;
canUpgrade = false;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio); //a jatekmanager atvalt a korkezdet eventre
}
Debug.Log("akcio_i: " + akcio_index);
canUpgrade = false;
Debug.Log("akcio_i: " + akcio_index);
fejlesztes_szamlalo++;
}
}
@@ -60,9 +57,10 @@ public class Upgrade : MonoBehaviour
if (harc_index < 4) {
harctext[harc_index].text = "X";
harc_index++;
canUpgrade = false;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio); //a jatekmanager atvalt a korkezdet eventre
}
Debug.Log("harc_i: " + harc_index);
canUpgrade = false;
Debug.Log("harc_i: " + harc_index);
fejlesztes_szamlalo++;
}
}
@@ -72,9 +70,10 @@ public class Upgrade : MonoBehaviour
if (ujradobas_index < 4) {
ujradobastext[ujradobas_index].text = "X";
ujradobas_index++;
canUpgrade = false;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio); //a jatekmanager atvalt a korkezdet eventre
}
Debug.Log("ujradobas_i: " + ujradobas_index);
canUpgrade = false;
Debug.Log("ujradobas_i: " + ujradobas_index);
fejlesztes_szamlalo++;
}
}
@@ -84,9 +83,10 @@ public class Upgrade : MonoBehaviour
if (hack_index < 3) {
hacktext[hack_index].text = "X";
hack_index++;
canUpgrade = false;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio); //a jatekmanager atvalt a korkezdet eventre
}
Debug.Log("hack_i: " + hack_index);
canUpgrade = false;
Debug.Log("hack_i: " + hack_index);
fejlesztes_szamlalo++;
}
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using Unity.Mathematics;
using UnityEditor;
using UnityEngine;
using TMPro;
public class helyszinaktivalas : MonoBehaviour
{
@@ -14,8 +15,27 @@ public class helyszinaktivalas : MonoBehaviour
private movement movement;
private Ugynok ugynok;
private Energia energia;
private jatekmanager jatekmanager;
void Start()
private int[] helyszinAktivalasSzamlalo;
//textboxos az aktivalas szamlalohoz
public List<TMP_Text> oneoneText; //2
public TMP_Text onetwoText; //1
public List<TMP_Text> onethreeText; //2
public List<TMP_Text> onefourText; //2
public TMP_Text twooneText;
public List<TMP_Text> twotwoText;
public TMP_Text twothreeText;
public TMP_Text twofourText;
public TMP_Text threeoneText;
public List<TMP_Text> threetwoText;
public TMP_Text threethreeText;
public List<TMP_Text> threefourText;
private void Awake()
{
akciopont = FindObjectOfType<Akciopont>();
movement = FindObjectOfType<movement>();
@@ -25,52 +45,81 @@ public class helyszinaktivalas : MonoBehaviour
elet = FindObjectOfType<Elet>();
ugynok = FindObjectOfType<Ugynok>();
energia = FindObjectOfType<Energia>();
helyszinAktivalasSzamlalo = new int[12];
for (int i = 0; i < helyszinAktivalasSzamlalo.Length; i++){
helyszinAktivalasSzamlalo[i] = 0;
}
}
public void HelyszinAktivalas()
{
//1-es mez<EFBFBD> kesz
//1-es mezo
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
{
if(helyszinAktivalasSzamlalo[0] == 2) return; //ketszer lehet aktivalni
//ugynokcsapat oles barhol tolteny nelkul
ugynok.canKill = true; //megolhetunk egy csapatot
targyak.DroidGepagyu();
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-1);
energia.csokkenEnergia(1);
}
oneoneText[helyszinAktivalasSzamlalo[0]].text = "X";
helyszinAktivalasSzamlalo[0]++;
}
//2-es mez<EFBFBD> -- K<>SZ
//2-es mezo
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
{
if(helyszinAktivalasSzamlalo[1] == 1) return; //egyszer lehet aktivalni
upgrade.canUpgrade = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
if(!targyak.matavtaviranyitoAktivalva){
akciopont.akciopont++;
//akciopont.akciopont++;
akciopont.UpdateAkciopont(1);
energia.csokkenEnergia(2);
}
twooneText.text = "X";
helyszinAktivalasSzamlalo[1]++;
}
//3-es mez<EFBFBD>
//3-es mezo
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1)
{
movement.helyreTeleport(); //hogy teleportal
if(helyszinAktivalasSzamlalo[2] == 1) return; //egyszer lehet aktivalni
//movement.helyreTeleport(); //hogy teleportal (jo?)
targyak.lathatatlanOltozetAktivalva = true; //mint a targy
if(!targyak.matavtaviranyitoAktivalva){
energia.csokkenEnergia(1);
}
threeoneText.text = "X";
helyszinAktivalasSzamlalo[2]++;
}
//4-es mez<EFBFBD> kesz
//4-es mezo
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
{
//kapsz egy t<>rgyat
if(helyszinAktivalasSzamlalo[3] == 1) return; //egyszer lehet aktivalni
//kapsz egy targyat
targyak.RandomTargy();
targyak.targy_szamlalo++;
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-1);
energia.csokkenEnergia(1);
}
onetwoText.text = "X";
helyszinAktivalasSzamlalo[3]++;
}
//5-es mez<EFBFBD> kesz
//5-es mezo
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2)
{
if(helyszinAktivalasSzamlalo[4] == 2) return; //ketszer lehet aktivalni
///dobj paros +3 ap paratlan -1 energia
int eredmeny = UnityEngine.Random.Range(1,7);
Debug.Log("Dobas eredmeny: " + eredmeny);
@@ -82,69 +131,107 @@ public class helyszinaktivalas : MonoBehaviour
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-1);
}
twotwoText[helyszinAktivalasSzamlalo[4]].text = "X";
helyszinAktivalasSzamlalo[4]++;
}
//6-es mez<EFBFBD> kesz
//6-es mezo
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
{
if(helyszinAktivalasSzamlalo[5] == 2) return; //ketszer lehet aktivalni
//+1 akcio
akciopont.UpdateAkciopont(1);
threetwoText[helyszinAktivalasSzamlalo[5]].text = "X";
helyszinAktivalasSzamlalo[5]++;
}
//7-es mez<EFBFBD> -- K<>SZ
//7-es mezo
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
{
//1 fejleszt<7A>s ingyen
if(helyszinAktivalasSzamlalo[6] == 2) return; //ketszer lehet aktivalni
//1 fejlesztes ingyen
upgrade.canUpgrade = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-2);
}
onethreeText[helyszinAktivalasSzamlalo[6]].text = "X";
helyszinAktivalasSzamlalo[6]++;
}
//8-es mez<EFBFBD> kesz
//8-es mezo
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3)
{
if(helyszinAktivalasSzamlalo[7] == 1) return; //egyszer lehet aktivalni
//2 kocka dobas egyik +ap masik -energia
int eredmeny1 = UnityEngine.Random.Range(1,7); //+ap
int eredmeny2 = UnityEngine.Random.Range(1,7); //-energia
Debug.Log("Dobas eredmeny elso: "+eredmeny1+ " masodik: " + eredmeny2);
akciopont.UpdateAkciopont(eredmeny1);
energia.csokkenEnergia(eredmeny2);
twothreeText.text = "X";
helyszinAktivalasSzamlalo[7]++;
}
//9-es mez<EFBFBD> -- K<>SZ
//9-es mezo
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3)
{
if(helyszinAktivalasSzamlalo[8] == 1) return; //egyszer lehet aktivalni
targyak.RandomTargy();
targyak.targy_szamlalo++;
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-2);
}
threethreeText.text = "X";
helyszinAktivalasSzamlalo[8]++;
}
//10-es mez<EFBFBD> -- K<>SZ ?
//10-es mezo
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4)
{
//+4 t<>lt<6C>ny
if(helyszinAktivalasSzamlalo[9] == 2) return; //ketszer lehet aktivalni
//+4 tolteny
akciok.Betarazas(4); //ha nincs negy darab tolteny toltse be a maradekot vagy ne lehessen aktivalni a helyszint?
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-1);
akciopont.UpdateAkciopont(0); //betarazasba levon egyet (csak placeholder)
}
onefourText[helyszinAktivalasSzamlalo[9]].text = "X";
helyszinAktivalasSzamlalo[9]++;
}
//11-es mez<EFBFBD> kesz
//11-es mezo
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4)
{
//Dobj! Megkapod a t<>rgyat.
if(helyszinAktivalasSzamlalo[10] == 1) return; //egyszer lehet aktivalni
//Dobj! Megkapod a targyat.
targyak.RandomTargy();
targyak.targy_szamlalo++;
if(!targyak.matavtaviranyitoAktivalva){
energia.csokkenEnergia(1);
}
twofourText.text = "X";
helyszinAktivalasSzamlalo[10]++;
}
//12-es mez<EFBFBD> -- K<>SZ
//12-es mezo
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4)
{
if(helyszinAktivalasSzamlalo[11] == 2) return; //ketszer lehet aktivalni
//+1 elet
elet.Eletplusz();
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-1);
}
threefourText[helyszinAktivalasSzamlalo[11]].text = "X";
helyszinAktivalasSzamlalo[11]++;
}
}
}
}

View File

@@ -54,20 +54,15 @@ public class jatekmanager : MonoBehaviour
public bool jatekosnyert = false;
public bool jatekosvesztett = false;
public bool vanertelme = true;
public GameState State;
public static event Action<GameState> OnGameStateChanged;
public Button helyszinaktivalasBtn;
[SerializeField] private Button RollDice;
void Awake()
private void Awake()
{
Instance = this;
}
private void Start()
{
elet = FindObjectOfType<Elet>();
@@ -81,7 +76,6 @@ public class jatekmanager : MonoBehaviour
source = FindObjectOfType<Source>();
UpdateGameState(GameState.KorKezdet);
}
public void UpdateGameState(GameState newState)
@@ -99,6 +93,12 @@ public class jatekmanager : MonoBehaviour
case GameState.Fejlesztes:
HandleFejlesztes();
break;
case GameState.Ugynok:
ugynokDeaktivalas(false);
break;
case GameState.Vesztette:
HandleVesztette();
break;
default:
throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
}
@@ -110,9 +110,9 @@ public class jatekmanager : MonoBehaviour
{
KorKezdet,
Akcio,
Fejlesztes
//Nyert
//Vesztett
Fejlesztes,
Ugynok,
Vesztette
}
private async void HandleKorkezdet()
@@ -128,15 +128,35 @@ public class jatekmanager : MonoBehaviour
betarazas.SetActive(false);
nyomozas.SetActive(false);
hackeles.SetActive(false);
test.SetActive(false);
helyszinaktivalasBtn.gameObject.SetActive(false);
//test.SetActive(false);
//ha ugynok state-el vegezne kapcsoljon vissza mindent
movement.oneone_Collider.gameObject.SetActive(true);
movement.onetwo_Collider.gameObject.SetActive(true);
movement.onethree_Collider.gameObject.SetActive(true);
movement.onefour_Collider.gameObject.SetActive(true);
movement.twoone_Collider.gameObject.SetActive(true);
movement.twotwo_Collider.gameObject.SetActive(true);
movement.twothree_Collider.gameObject.SetActive(true);
movement.twofour_Collider.gameObject.SetActive(true);
movement.threeone_Collider.gameObject.SetActive(true);
movement.threetwo_Collider.gameObject.SetActive(true);
movement.threethree_Collider.gameObject.SetActive(true);
movement.threefour_Collider.gameObject.SetActive(true);
targyak.hackerFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
targyak.lathatatlanFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
targyak.droidFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
targyak.matavFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
targyak.alomhozoFelhasznalva.GetComponent<Button>().gameObject.SetActive(true);
dice.dice1btnBtn.gameObject.SetActive(true);
dice.dice2btnBtn.gameObject.SetActive(true);
Debug.Log(dice.dobott + " ; ennyiszer dobtál már a körben");
Debug.Log((upgrade.getUjradobasIndex() + 1) + " ; ennyi dobásod van összesen");
}
@@ -147,8 +167,13 @@ public class jatekmanager : MonoBehaviour
harcfejlesztés.SetActive(true);
ujradobasfejlesztés.SetActive(true);
hackfejlesztés.SetActive(true);
kovetkezokor.SetActive(true);
kovetkezokor.SetActive(false);
//rolldice.SetActive(false);
helyszinaktivalasBtn.gameObject.SetActive(false);
betarazas.SetActive(false);
nyomozas.SetActive(false);
hackeles.SetActive(false);
}
private async void HandleAkcio()
@@ -158,7 +183,65 @@ public class jatekmanager : MonoBehaviour
betarazas.SetActive(true);
nyomozas.SetActive(true);
hackeles.SetActive(true);
helyszinaktivalasBtn.gameObject.SetActive(true);
energiafejlesztés.SetActive(false);
akciofejlesztés.SetActive(false);
harcfejlesztés.SetActive(false);
ujradobasfejlesztés.SetActive(false);
hackfejlesztés.SetActive(false);
kovetkezokor.SetActive(true);
//rolldice.SetActive(false);
}
private async void HandleVesztette()
{
JatekosNyert();
JatekosVesztett();
}
private async void ugynokDeaktivalas(bool bekapcsolas)
{
energiafejlesztés.SetActive(bekapcsolas);
akciofejlesztés.SetActive(bekapcsolas);
harcfejlesztés.SetActive(bekapcsolas);
ujradobasfejlesztés.SetActive(bekapcsolas);
hackfejlesztés.SetActive(bekapcsolas);
kovetkezokor.SetActive(bekapcsolas);
betarazas.SetActive(bekapcsolas);
nyomozas.SetActive(bekapcsolas);
hackeles.SetActive(bekapcsolas);
//roll dice gomb
rolldice.SetActive(bekapcsolas);
//kovetkezo kor
kovetkezokor.SetActive(bekapcsolas);
//helyszinaktivalas
helyszinaktivalasBtn.gameObject.SetActive(bekapcsolas);
movement.oneone_Collider.gameObject.SetActive(bekapcsolas);
movement.onetwo_Collider.gameObject.SetActive(bekapcsolas);
movement.onethree_Collider.gameObject.SetActive(bekapcsolas);
movement.onefour_Collider.gameObject.SetActive(bekapcsolas);
movement.twoone_Collider.gameObject.SetActive(bekapcsolas);
movement.twotwo_Collider.gameObject.SetActive(bekapcsolas);
movement.twothree_Collider.gameObject.SetActive(bekapcsolas);
movement.twofour_Collider.gameObject.SetActive(bekapcsolas);
movement.threeone_Collider.gameObject.SetActive(bekapcsolas);
movement.threetwo_Collider.gameObject.SetActive(bekapcsolas);
movement.threethree_Collider.gameObject.SetActive(bekapcsolas);
movement.threefour_Collider.gameObject.SetActive(bekapcsolas);
targyak.hackerFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
targyak.lathatatlanFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
targyak.droidFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
targyak.matavFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
targyak.alomhozoFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
dice.dice1btnBtn.gameObject.SetActive(bekapcsolas);
dice.dice2btnBtn.gameObject.SetActive(bekapcsolas);
}
@@ -249,7 +332,7 @@ public class jatekmanager : MonoBehaviour
//JatekosNyert();
//JatekosVesztett();
}
} */
public void JatekosNyert()
{
@@ -347,7 +430,7 @@ public class jatekmanager : MonoBehaviour
}
}
public void JatekosVesztett()
{
//ha kinyilik a forras de mar voltal ott ketszer
@@ -616,7 +699,5 @@ public class jatekmanager : MonoBehaviour
if(jatekosvesztett){
SceneManager.LoadScene("JatekosVesztett");
}
}
*/
}
}

View File

@@ -0,0 +1,10 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FrameRateSetter : MonoBehaviour
{
private void Awake() {
Application.targetFrameRate = 60;
}
}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: eaba8d7c523212e4a8a40fcef8e9eb9e
guid: b0fa93b33fed1ce42a3e77548b03decc
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -5,16 +5,35 @@ using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void PlayGame() {
public GameObject MainMenuObj;
public GameObject OptionsMenu;
public GameObject VideoButton;
public void PlayGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
public void QuitGame() {
public void QuitGame()
{
Debug.Log("Application is quitting!!");
Application.Quit();
}
public void GoToMenu(){
public void GoToMenu()
{
SceneManager.LoadScene("MainMenu");
}
public void OptionMenu()
{
MainMenuObj.SetActive(false); //kikapcsolni a fomenu dolgokat
OptionsMenu.SetActive(true); //bekapcsolni a beallitas menu dolgokat
//megvizsgalni hogy a platform szamitogep, es ha nem csak a hangerot lehessen allitani
if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.LinuxPlayer || Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.LinuxEditor)
{
VideoButton.SetActive(true);
}
}
}

View File

@@ -1,11 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenuQuit : MonoBehaviour
{
public void QuitGame() {
Debug.Log("Application is quitting!!");
Application.Quit();
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 30554c5b5d693404cab81430d7e894ea
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -61,7 +61,7 @@ public class OptionMenu : MonoBehaviour
Screen.fullScreen = isFullscreen;
}
public void setVsync(bool value) {
/*public void setVsync(bool value) {
int num = 0;
if (value) num = 1;
@@ -71,5 +71,5 @@ public class OptionMenu : MonoBehaviour
else Debug.Log("vsync off");
QualitySettings.vSyncCount = num;
}
}*/
}

View File

@@ -105,12 +105,14 @@ public class movement : MonoBehaviour
{"", "", "", "" }
};
void Start()
{
private void Awake() {
ap = FindObjectOfType<Akciopont>();
ugynok = FindObjectOfType<Ugynok>();
targyak = FindObjectOfType<Targyak>();
targyak = FindObjectOfType<Targyak>();
}
void Start()
{
eromulepes1.SetActive(false);
eromulepes2.SetActive(false);
@@ -846,7 +848,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
@@ -910,7 +913,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
twoonecount = twoonecount + 1;
Debug.Log(ap.akciopont); Debug.Log("ugynok sorsolas");
@@ -973,7 +977,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
threeonecount++;
Debug.Log(ap.akciopont); Debug.Log("ugynok sorsolas");
@@ -1040,7 +1045,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
onetwocount++;
Debug.Log(ap.akciopont);
@@ -1104,7 +1110,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");
@@ -1173,7 +1180,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");
@@ -1238,7 +1246,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");
@@ -1307,7 +1316,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");
@@ -1373,7 +1383,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");
@@ -1438,7 +1449,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");
@@ -1503,7 +1515,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");
@@ -1568,7 +1581,8 @@ public class movement : MonoBehaviour
}
else
{
ap.akciopont = ap.akciopont - tavolsag;
//ap.akciopont = ap.akciopont - tavolsag;
ap.UpdateAkciopont(-tavolsag);
}
Debug.Log(ap.akciopont);
Debug.Log("ugynok sorsolas");

View File

@@ -1,9 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class nyomozas : MonoBehaviour
{
}

View File

@@ -1,18 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class uj : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

@@ -20,7 +20,7 @@ public class vegpontozas : MonoBehaviour
int energiapont;
int megmaradtelet;
void Start()
void Awake()
{
energia = FindObjectOfType<Energia>();
FejlesztesPont = FindObjectOfType<Upgrade>();

View File

@@ -2,14 +2,15 @@
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2180264
Material:
serializedVersion: 6
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: LiberationSans SDF Material
m_Shader: {fileID: 4800000, guid: fe393ace9b354375a9cb14cdbbc28be4, type: 3}
m_ShaderKeywords:
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 1
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
@@ -67,6 +68,7 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Ambient: 0.5
- _Bevel: 0.5
@@ -148,6 +150,7 @@ Material:
- _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -165,15 +168,16 @@ MonoBehaviour:
materialHashCode: 462855346
m_Version: 1.1.0
m_SourceFontFileGUID: e3265ab4bf004d28a9537516768c1c75
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75,
type: 3}
m_SourceFontFile_EditorRef: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
m_SourceFontFile: {fileID: 12800000, guid: e3265ab4bf004d28a9537516768c1c75, type: 3}
m_AtlasPopulationMode: 1
m_FaceInfo:
m_FaceIndex: 0
m_FamilyName: Liberation Sans
m_StyleName: Regular
m_PointSize: 86
m_Scale: 1
m_UnitsPerEM: 0
m_LineHeight: 98.8916
m_AscentLine: 77.853516
m_CapLine: 59
@@ -313,15 +317,20 @@ Texture2D:
Hash: 00000000000000000000000000000000
m_ForcedFallbackFormat: 4
m_DownscaleFallback: 0
m_IsAlphaChannelOptional: 0
serializedVersion: 2
m_Width: 0
m_Height: 0
m_CompleteImageSize: 0
m_MipsStripped: 0
m_TextureFormat: 1
m_MipCount: 1
m_IsReadable: 1
m_IsPreProcessed: 0
m_IgnoreMasterTextureLimit: 0
m_StreamingMipmaps: 0
m_StreamingMipmapsPriority: 0
m_VTOnly: 0
m_AlphaIsTransparency: 0
m_ImageCount: 1
m_TextureDimension: 2
@@ -335,9 +344,11 @@ Texture2D:
m_WrapW: 0
m_LightmapFormat: 0
m_ColorSpace: 0
m_PlatformBlob:
image data: 0
_typelessdata:
m_StreamData:
serializedVersion: 2
offset: 0
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path:

View File

@@ -42,7 +42,7 @@ MonoBehaviour:
m_AdditionalLightsShadowResolutionTierHigh: 1024
m_ReflectionProbeBlending: 0
m_ReflectionProbeBoxProjection: 0
m_ShadowDistance: 1
m_ShadowDistance: 0
m_ShadowCascadeCount: 1
m_Cascade2Split: 0.25
m_Cascade3Split: {x: 0.1, y: 0.3}
@@ -50,6 +50,7 @@ MonoBehaviour:
m_CascadeBorder: 0.2
m_ShadowDepthBias: 1
m_ShadowNormalBias: 1
m_AnyShadowsSupported: 1
m_SoftShadowsSupported: 0
m_ConservativeEnclosingSphere: 1
m_NumIterationsEnclosingSphere: 64

View File

@@ -0,0 +1,16 @@
{
"MonoBehaviour": {
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<<<<<<< HEAD
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=======
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