Files
findthesource/Assets/Scripts/ControllerHandler.cs
2023-09-27 23:15:38 +02:00

41 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllerHandler : MonoBehaviour
{
//if controller movement is detected hide the cursor and and spawn a ui object to act as a cursor for controller
[SerializeField] private bool connected = false;
public string[] controllers;
private IEnumerator detectControllers(){
while(true){
controllers = Input.GetJoystickNames();
if(!connected && controllers.Length > 0){
Debug.Log("Controller connected");
for(int i = 0; i < controllers.Length; i++){
Debug.Log(controllers[i]);
//lock and disable mouse
//Cursor.lockState = CursorLockMode.locked;
//Cursor.visible = false;
//yield break;
}
}else if(connected && controllers.Length == 0){
Debug.Log("disconnected / not connected");
}else if(!connected && controllers.Length == 0){
Debug.Log("not connected");
}
yield return new WaitForSecondsRealtime(5f); //check every 5 seconds
}
}
private void Awake() {
StartCoroutine(detectControllers());
}
}