41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Upgrade : MonoBehaviour
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{
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public readonly int[] energia = { 3, 3, 2, 2, 1 };
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public readonly int[] akcio = { 0, 0, 1, 1, 2 };
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public readonly int[] harc = { 1, 1, 2, 2, 3 };
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public readonly int[] ujradobas = { 0, 1, 2, 3, 4 };
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public readonly int[] hack = { 4, 3, 2, 1 };
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private int energia_index, akcio_index, harc_index, ujradobas_index, hack_index = 0;
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private int getEnergiaIndex() { return energia_index; }
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private int getAkcioIndex() { return akcio_index; }
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private int getHarcIndex() { return harc_index; }
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private int getUjradobasIndex() { return ujradobas_index; }
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private int getHackIndex() { return hack_index; }
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public void upgradeEnergia() {
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energia_index++;
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}
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public void upgradeAkcio() {
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akcio_index++;
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}
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public void upgradeHarc() {
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harc_index++;
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}
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public void upgradeUjradobas() {
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ujradobas_index++;
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}
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public void upgradeHack() {
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hack_index++;
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}
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}
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