417 lines
16 KiB
C#
417 lines
16 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using Unity.Mathematics;
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public class movement : MonoBehaviour
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{
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public Camera THE_Camera;
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public GameObject oneone;
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public Collider2D oneone_Collider;
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public GameObject twoone;
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public Collider2D twoone_Collider;
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public GameObject threeone;
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public Collider2D threeone_Collider;
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public GameObject onetwo;
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public Collider2D onetwo_Collider;
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public GameObject twotwo;
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public Collider2D twotwo_Collider;
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public GameObject threetwo;
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public Collider2D threetwo_Collider;
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public GameObject onethree;
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public Collider2D onethree_Collider;
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public GameObject twothree;
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public Collider2D twothree_Collider;
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public GameObject threethree;
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public Collider2D threethree_Collider;
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public GameObject onefour;
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public Collider2D onefour_Collider;
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public GameObject twofour;
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public Collider2D twofour_Collider;
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public GameObject threefour;
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public Collider2D threefour_Collider;
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public GameObject player;
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int w = 2; //ennyi oszlop van a mapon
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int h = 3; //ennyi sor van a mapon
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string[,] helyek = new string[4, 3]
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{
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{"oneone", "twoone", "threeone" },
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{"onetwo", "twotwo", "threetwo" },
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{"onethree", "twothree", "threethree" },
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{"onefour", "twofour", "threefour" }
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};
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int jelenlegi_x = 1;
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int jelenlegi_y = 1;
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int akciopont = 12;
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int tavolsag = 0;
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private void Start() {
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player.transform.position = oneone.transform.position;
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}
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// Update is called once per frame
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public void Update()
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{
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tavolsag = math.abs(tavolsag);
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// player mozgatása és konzolra iratás
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if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("oneone"))
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{
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Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = oneone.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 1;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("twoone"))
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{
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Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = twoone.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 1;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("threeone"))
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{
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Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = threeone.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 1;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("onetwo"))
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{
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Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = onetwo.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 2;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("twotwo"))
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{
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Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = twotwo.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 2;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("threetwo"))
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{
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Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = threetwo.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 2;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("onethree"))
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{
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Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = onethree.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 3;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("twothree"))
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{
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Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = twothree.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 3;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("threethree"))
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{
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Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = threethree.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 3;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("onefour"))
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{
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Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = onefour.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 4;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("twofour"))
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{
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Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = twofour.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 4;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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for (int x = 0; x < w; x++)
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{
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for (int y = 0; y < h; y++)
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{
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if (helyek[x,y].Equals("threefour"))
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{
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Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0)
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{
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player.transform.position = threefour.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 4;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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}
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else
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{
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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}
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}
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}
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}
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