Files
findthesource/Assets/Scripts/ControllerHandler.cs
2023-04-05 11:08:29 +02:00

34 lines
1009 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllerHandler : MonoBehaviour
{
[SerializeField]private bool connected = false;
public string[] controllers;
private IEnumerator detectControllers(){
while(true){
controllers = Input.GetJoystickNames();
if(!connected && controllers.Length > 0){
Debug.Log("Controller connected");
for(int i = 0; i < controllers.Length; i++){
Debug.Log(controllers[i]);
//yield break;
}
}else if(connected && controllers.Length == 0){
Debug.Log("disconnected / not connected");
}else if(!connected && controllers.Length == 0){
Debug.Log("not connected");
}
yield return new WaitForSeconds(5f); //check every 5 seconds
}
}
private void Awake() {
StartCoroutine(detectControllers());
}
}