49 lines
1.1 KiB
C#
49 lines
1.1 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
using TMPro;
|
|
|
|
public class Kezdohelyszin : MonoBehaviour
|
|
{
|
|
public SpriteRenderer dice1;
|
|
public SpriteRenderer dice2;
|
|
public TMP_Text eredmenyText;
|
|
public Button nextButton;
|
|
|
|
private float time;
|
|
private int random;
|
|
|
|
private Dice dice;
|
|
|
|
private void Awake() {
|
|
dice = FindObjectOfType<Dice>();
|
|
nextButton.interactable = false;
|
|
|
|
#if !UNITY_EDITOR
|
|
time = 4f;
|
|
#else
|
|
time = 5f;
|
|
#endif
|
|
}
|
|
|
|
public void KezdoHelyszinSorsolas(int x, int y, string helynev){
|
|
StartCoroutine(waitForDiceAnimation(helynev));
|
|
|
|
dice.callAnimateDice(dice1, x);
|
|
dice.callAnimateDice(dice2, y);
|
|
}
|
|
|
|
private IEnumerator waitForDiceAnimation(string helynev){
|
|
yield return new WaitForSeconds(time);
|
|
|
|
eredmenyText.text = "A kezdőhelyszíned: " + helynev;
|
|
nextButton.interactable = true;
|
|
}
|
|
|
|
public void Debugl(){
|
|
Debug.Log("clicked");
|
|
}
|
|
|
|
}
|