1111 lines
51 KiB
C#
1111 lines
51 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Mathematics;
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using TMPro;
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public class movement : MonoBehaviour {
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public Camera THE_Camera;
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public GameObject player;
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public GameObject oneone;
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public Collider2D oneone_Collider;
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public GameObject eromulepes1;
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public GameObject eromulepes2;
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public GameObject twoone;
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public Collider2D twoone_Collider;
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public GameObject feketepiaclepes1;
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public GameObject feketepiaclepes2;
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public GameObject threeone;
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public Collider2D threeone_Collider;
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public GameObject metrolepes1;
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public GameObject metrolepes2;
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public GameObject onetwo;
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public Collider2D onetwo_Collider;
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public GameObject szervereklepes1;
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public GameObject szervereklepes2;
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public GameObject twotwo;
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public Collider2D twotwo_Collider;
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public GameObject kingcasinolepes1;
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public GameObject kingcasinolepes2;
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public GameObject threetwo;
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public Collider2D threetwo_Collider;
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public GameObject feltoltolepes1;
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public GameObject feltoltolepes2;
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public GameObject onethree;
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public Collider2D onethree_Collider;
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public GameObject kutatolaborlepes1;
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public GameObject kutatolaborlepes2;
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public GameObject twothree;
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public Collider2D twothree_Collider;
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public GameObject kriptoklublepes1;
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public GameObject kriptoklublepes2;
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public GameObject threethree;
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public Collider2D threethree_Collider;
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public GameObject cyberplazalepes1;
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public GameObject cyberplazalepes2;
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public GameObject onefour;
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public Collider2D onefour_Collider;
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public GameObject hadiuzemlepes1;
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public GameObject hadiuzemlepes2;
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public GameObject twofour;
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public Collider2D twofour_Collider;
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public GameObject konyvtarlepes1;
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public GameObject konyvtarlepes2;
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public GameObject threefour;
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public Collider2D threefour_Collider;
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public GameObject korhazlepes1;
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public GameObject korhazlepes2;
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private Akciopont ap;
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private int oneonecount = 0;
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private int twoonecount = 0;
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private int threeonecount = 0;
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private int onetwocount = 0;
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private int twotwocount = 0;
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private int threetwocount = 0;
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private int onethreecount = 0;
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private int twothreecount = 0;
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private int threethreecount = 0;
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private int onefourcount = 0;
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private int twofourcount = 0;
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private int threefourcount = 0;
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private int w = 3; //ennyi oszlop van a mapon
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private int h = 4; //ennyi sor van a mapon
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public int jelenlegi_x = 1;
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public int jelenlegi_y = 1;
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private int tavolsag = 0;
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private int moveCounter = 1;
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private string[,] helyek =
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{
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{"oneone", "twoone", "threeone", "" },
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{"onetwo", "twotwo", "threetwo", "" },
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{"onethree", "twothree", "threethree", "" },
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{"onefour", "twofour", "threefour", "" },
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{"", "", "", "" }
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};
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void Start() {
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ap = FindObjectOfType<Akciopont>();
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eromulepes1.SetActive(false);
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eromulepes2.SetActive(false);
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feketepiaclepes1.SetActive(false);
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feketepiaclepes2.SetActive(false);
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metrolepes1.SetActive(false);
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metrolepes2.SetActive(false);
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szervereklepes1.SetActive(false);
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szervereklepes2.SetActive(false);
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kingcasinolepes1.SetActive(false);
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kingcasinolepes2.SetActive(false);
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feltoltolepes1.SetActive(false);
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feltoltolepes2.SetActive(false);
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kutatolaborlepes1.SetActive(false);
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kutatolaborlepes2.SetActive(false);
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kriptoklublepes1.SetActive(false);
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kriptoklublepes2.SetActive(false);
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cyberplazalepes1.SetActive(false);
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cyberplazalepes2.SetActive(false);
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hadiuzemlepes1.SetActive(false);
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hadiuzemlepes2.SetActive(false);
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konyvtarlepes1.SetActive(false);
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konyvtarlepes2.SetActive(false);
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korhazlepes1.SetActive(false);
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korhazlepes2.SetActive(false);
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kezdoHelyMeghatarzoas();
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}
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private void kezdoHelyMeghatarzoas() {
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int random = UnityEngine.Random.Range(1, 12);
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Debug.Log("Random a kezdohelyszinhez: " + random);
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if (random == 1) {
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player.transform.position = oneone.transform.position;
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eromulepes1.SetActive(true);
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eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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jelenlegi_y = 1;
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} else if (random == 2) {
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player.transform.position = twoone.transform.position;
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feketepiaclepes1.SetActive(true);
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feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
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jelenlegi_y = 1;
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} else if (random == 3) {
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player.transform.position = threeone.transform.position;
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metrolepes1.SetActive(true);
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metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
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jelenlegi_y = 1;
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} else if (random == 4) {
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player.transform.position = onetwo.transform.position;
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szervereklepes1.SetActive(true);
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szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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jelenlegi_y = 2;
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} else if (random == 5) {
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player.transform.position = twotwo.transform.position;
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kingcasinolepes1.SetActive(true);
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kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
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jelenlegi_y = 2;
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} else if (random == 6) {
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player.transform.position = threetwo.transform.position;
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feltoltolepes1.SetActive(true);
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feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
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jelenlegi_y = 2;
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} else if (random == 7) {
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player.transform.position = onethree.transform.position;
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kutatolaborlepes1.SetActive(true);
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kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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jelenlegi_y = 3;
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} else if (random == 8) {
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player.transform.position = twothree.transform.position;
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kriptoklublepes1.SetActive(true);
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kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
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jelenlegi_y = 3;
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} else if (random == 9) {
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player.transform.position = threethree.transform.position;
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cyberplazalepes1.SetActive(true);
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cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
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jelenlegi_y = 3;
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} else if (random == 10) {
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player.transform.position = onefour.transform.position;
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hadiuzemlepes1.SetActive(true);
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hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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jelenlegi_y = 4;
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} else if (random == 11) {
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player.transform.position = twofour.transform.position;
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konyvtarlepes1.SetActive(true);
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konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
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jelenlegi_y = 4;
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} else if (random == 12) {
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player.transform.position = threefour.transform.position;
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korhazlepes1.SetActive(true);
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korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
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jelenlegi_y = 4;
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}
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}
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public void mozgasHelyre(int x, int y) {
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if (x == 1 && y == 1) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = oneone.transform.position;
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} else if (x == 1 && y == 2) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = onetwo.transform.position;
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} else if (x == 1 && y == 3) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = onethree.transform.position;
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} else if (x == 1 && y == 4) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = onefour.transform.position;
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} else if (x == 2 && y == 1) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twoone.transform.position;
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} else if (x == 2 && y == 2) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twotwo.transform.position;
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} else if (x == 2 && y == 3) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twothree.transform.position;
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} else if (x == 2 && y == 4) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twofour.transform.position;
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} else if (x == 3 && y == 1) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threeone.transform.position;
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} else if (x == 3 && y == 2) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threetwo.transform.position;
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} else if (x == 3 && y == 3) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threethree.transform.position;
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} else if (x == 3 && y == 4) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threefour.transform.position;
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}
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}
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public void helyreTeleport() {
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if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
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if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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} else {
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player.transform.position = oneone.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 1;
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oneonecount = oneonecount + 1;
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if (eromulepes1.activeSelf == true) {
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eromulepes2.SetActive(true);
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moveCounter++;
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eromulepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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} else {
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eromulepes1.SetActive(true);
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moveCounter++;
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eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name);
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if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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} else {
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if (twoonecount < 2) {
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player.transform.position = twoone.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 1;
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twoonecount = twoonecount + 1;
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if (feketepiaclepes1.activeSelf == true) {
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feketepiaclepes2.SetActive(true);
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moveCounter++;
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feketepiaclepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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} else {
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feketepiaclepes1.SetActive(true);
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moveCounter++;
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feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name);
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if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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} else {
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if (threeonecount < 2) {
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player.transform.position = threeone.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 1;
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threeonecount++;
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if (metrolepes1.activeSelf == true) {
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metrolepes2.SetActive(true);
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moveCounter++;
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metrolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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} else {
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metrolepes1.SetActive(true);
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moveCounter++;
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metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name);
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if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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} else {
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if (onetwocount < 2) {
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player.transform.position = onetwo.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 2;
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onetwocount++;
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Debug.Log(ap.akciopont);
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if (szervereklepes1.activeSelf == true) {
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szervereklepes2.SetActive(true);
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moveCounter++;
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szervereklepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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} else {
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szervereklepes1.SetActive(true);
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moveCounter++;
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szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name);
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if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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} else {
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if (twotwocount < 2) {
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player.transform.position = twotwo.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 2;
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twotwocount++;
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if (kingcasinolepes1.activeSelf == true) {
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kingcasinolepes2.SetActive(true);
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moveCounter++;
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kingcasinolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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} else {
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kingcasinolepes1.SetActive(true);
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moveCounter++;
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kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name);
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if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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} else {
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if (threetwocount < 2) {
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player.transform.position = threetwo.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 2;
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threetwocount++;
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if (feltoltolepes1.activeSelf == true) {
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feltoltolepes2.SetActive(true);
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moveCounter++;
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feltoltolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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} else {
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feltoltolepes1.SetActive(true);
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moveCounter++;
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feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name);
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if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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} else {
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if (onethreecount < 2) {
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player.transform.position = onethree.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 3;
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onethreecount++;
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if (kutatolaborlepes1.activeSelf == true) {
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kutatolaborlepes2.SetActive(true);
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moveCounter++;
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kutatolaborlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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} else {
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kutatolaborlepes1.SetActive(true);
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moveCounter++;
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kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
|
|
Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name);
|
|
|
|
if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
|
|
if (twothreecount < 2) {
|
|
player.transform.position = twothree.transform.position;
|
|
jelenlegi_x = 2;
|
|
jelenlegi_y = 3;
|
|
twothreecount++;
|
|
if (kriptoklublepes1.activeSelf == true) {
|
|
kriptoklublepes2.SetActive(true);
|
|
moveCounter++;
|
|
kriptoklublepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
kriptoklublepes1.SetActive(true);
|
|
moveCounter++;
|
|
kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
|
|
Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name);
|
|
|
|
if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
|
|
if (threethreecount < 2) {
|
|
player.transform.position = threethree.transform.position;
|
|
jelenlegi_x = 3;
|
|
jelenlegi_y = 3;
|
|
threethreecount++;
|
|
if (cyberplazalepes1.activeSelf == true) {
|
|
cyberplazalepes2.SetActive(true);
|
|
moveCounter++;
|
|
cyberplazalepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
cyberplazalepes1.SetActive(true);
|
|
moveCounter++;
|
|
cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
|
|
Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name);
|
|
|
|
if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
|
|
if (onefourcount < 2) {
|
|
player.transform.position = onefour.transform.position;
|
|
jelenlegi_x = 1;
|
|
jelenlegi_y = 4;
|
|
onefourcount++;
|
|
if (hadiuzemlepes1.activeSelf == true) {
|
|
hadiuzemlepes2.SetActive(true);
|
|
moveCounter++;
|
|
hadiuzemlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
hadiuzemlepes1.SetActive(true);
|
|
moveCounter++;
|
|
hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
|
|
Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name);
|
|
|
|
if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
|
|
if (twofourcount < 2) {
|
|
player.transform.position = twofour.transform.position;
|
|
jelenlegi_x = 2;
|
|
jelenlegi_y = 4;
|
|
twofourcount++;
|
|
if (konyvtarlepes1.activeSelf == true) {
|
|
konyvtarlepes2.SetActive(true);
|
|
moveCounter++;
|
|
konyvtarlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
konyvtarlepes1.SetActive(true);
|
|
moveCounter++;
|
|
konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
|
|
Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name);
|
|
|
|
if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
|
|
if (threefourcount < 2) {
|
|
player.transform.position = threefour.transform.position;
|
|
jelenlegi_x = 3;
|
|
jelenlegi_y = 4;
|
|
threefourcount++;
|
|
if (korhazlepes1.activeSelf == true) {
|
|
korhazlepes2.SetActive(true);
|
|
moveCounter++;
|
|
korhazlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
korhazlepes1.SetActive(true);
|
|
moveCounter++;
|
|
korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
// Update is called once per frame
|
|
public void Update() {
|
|
tavolsag = math.abs(tavolsag);
|
|
|
|
// player mozgatása és konzolra iratás
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("oneone")) {
|
|
Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
player.transform.position = oneone.transform.position;
|
|
jelenlegi_x = 1;
|
|
jelenlegi_y = 1;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
oneonecount = oneonecount + 1;
|
|
Debug.Log(ap.akciopont);
|
|
if (eromulepes1.activeSelf == true) {
|
|
eromulepes2.SetActive(true);
|
|
moveCounter++;
|
|
eromulepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
eromulepes1.SetActive(true);
|
|
moveCounter++;
|
|
eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("twoone")) {
|
|
Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (twoonecount < 2) {
|
|
player.transform.position = twoone.transform.position;
|
|
jelenlegi_x = 2;
|
|
jelenlegi_y = 1;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
twoonecount = twoonecount + 1;
|
|
Debug.Log(ap.akciopont);
|
|
if (feketepiaclepes1.activeSelf == true) {
|
|
feketepiaclepes2.SetActive(true);
|
|
moveCounter++;
|
|
feketepiaclepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
feketepiaclepes1.SetActive(true);
|
|
moveCounter++;
|
|
feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("threeone")) {
|
|
Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (threeonecount < 2) {
|
|
player.transform.position = threeone.transform.position;
|
|
jelenlegi_x = 3;
|
|
jelenlegi_y = 1;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
threeonecount++;
|
|
Debug.Log(ap.akciopont);
|
|
if (metrolepes1.activeSelf == true) {
|
|
metrolepes2.SetActive(true);
|
|
moveCounter++;
|
|
metrolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
metrolepes1.SetActive(true);
|
|
moveCounter++;
|
|
metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("onetwo")) {
|
|
Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (onetwocount < 2) {
|
|
player.transform.position = onetwo.transform.position;
|
|
jelenlegi_x = 1;
|
|
jelenlegi_y = 2;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
onetwocount++;
|
|
Debug.Log(ap.akciopont);
|
|
if (szervereklepes1.activeSelf == true) {
|
|
szervereklepes2.SetActive(true);
|
|
moveCounter++;
|
|
szervereklepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
szervereklepes1.SetActive(true);
|
|
moveCounter++;
|
|
szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("twotwo")) {
|
|
Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (twotwocount < 2) {
|
|
player.transform.position = twotwo.transform.position;
|
|
jelenlegi_x = 2;
|
|
jelenlegi_y = 2;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
twotwocount++;
|
|
if (kingcasinolepes1.activeSelf == true) {
|
|
kingcasinolepes2.SetActive(true);
|
|
moveCounter++;
|
|
kingcasinolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
kingcasinolepes1.SetActive(true);
|
|
moveCounter++;
|
|
kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("threetwo")) {
|
|
Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (threetwocount < 2) {
|
|
player.transform.position = threetwo.transform.position;
|
|
jelenlegi_x = 3;
|
|
jelenlegi_y = 2;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
threetwocount++;
|
|
if (feltoltolepes1.activeSelf == true) {
|
|
feltoltolepes2.SetActive(true);
|
|
moveCounter++;
|
|
feltoltolepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
feltoltolepes1.SetActive(true);
|
|
moveCounter++;
|
|
feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("onethree")) {
|
|
Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (onethreecount < 2) {
|
|
player.transform.position = onethree.transform.position;
|
|
jelenlegi_x = 1;
|
|
jelenlegi_y = 3;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
onethreecount++;
|
|
if (kutatolaborlepes1.activeSelf == true) {
|
|
kutatolaborlepes2.SetActive(true);
|
|
moveCounter++;
|
|
kutatolaborlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
kutatolaborlepes1.SetActive(true);
|
|
moveCounter++;
|
|
kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("twothree")) {
|
|
Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (twothreecount < 2) {
|
|
player.transform.position = twothree.transform.position;
|
|
jelenlegi_x = 2;
|
|
jelenlegi_y = 3;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
twothreecount++;
|
|
if (kriptoklublepes1.activeSelf == true) {
|
|
kriptoklublepes2.SetActive(true);
|
|
moveCounter++;
|
|
kriptoklublepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
kriptoklublepes1.SetActive(true);
|
|
moveCounter++;
|
|
kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[x, y].Equals("threethree")) {
|
|
Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (threethreecount < 2) {
|
|
player.transform.position = threethree.transform.position;
|
|
jelenlegi_x = 3;
|
|
jelenlegi_y = 3;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
threethreecount++;
|
|
if (cyberplazalepes1.activeSelf == true) {
|
|
cyberplazalepes2.SetActive(true);
|
|
moveCounter++;
|
|
cyberplazalepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
cyberplazalepes1.SetActive(true);
|
|
moveCounter++;
|
|
cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("onefour")) {
|
|
Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (onefourcount < 2) {
|
|
player.transform.position = onefour.transform.position;
|
|
jelenlegi_x = 1;
|
|
jelenlegi_y = 4;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
onefourcount++;
|
|
if (hadiuzemlepes1.activeSelf == true) {
|
|
hadiuzemlepes2.SetActive(true);
|
|
moveCounter++;
|
|
hadiuzemlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
hadiuzemlepes1.SetActive(true);
|
|
moveCounter++;
|
|
hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("twofour")) {
|
|
Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (twofourcount < 2) {
|
|
player.transform.position = twofour.transform.position;
|
|
jelenlegi_x = 2;
|
|
jelenlegi_y = 4;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
twofourcount++;
|
|
if (konyvtarlepes1.activeSelf == true) {
|
|
konyvtarlepes2.SetActive(true);
|
|
moveCounter++;
|
|
konyvtarlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
konyvtarlepes1.SetActive(true);
|
|
moveCounter++;
|
|
konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
|
|
for (int x = 0; x < w; x++) {
|
|
for (int y = 0; y < h; y++) {
|
|
if (helyek[y, x].Equals("threefour")) {
|
|
Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name);
|
|
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
|
|
|
if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) {
|
|
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
|
} else {
|
|
if (tavolsag == 1 && ap.akciopont != 0) {
|
|
if (threefourcount < 2) {
|
|
player.transform.position = threefour.transform.position;
|
|
jelenlegi_x = 3;
|
|
jelenlegi_y = 4;
|
|
ap.akciopont = ap.akciopont - 1;
|
|
Debug.Log(ap.akciopont);
|
|
threefourcount++;
|
|
if (korhazlepes1.activeSelf == true) {
|
|
korhazlepes2.SetActive(true);
|
|
moveCounter++;
|
|
korhazlepes2.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
} else {
|
|
korhazlepes1.SetActive(true);
|
|
moveCounter++;
|
|
korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
|
}
|
|
} else {
|
|
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
|
}
|
|
} else {
|
|
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
} |