script updates
This commit is contained in:
@@ -11,6 +11,12 @@ public class Targyak : MonoBehaviour
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private Energia energia;
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public int targy_szamlalo = 0;
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public int adrenalinloket = 0;
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public int hackercsatlakozo = 0;
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public int lathatatlanoltozet = 0;
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public int droidgepagyu = 0;
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public int matavtaviranyito = 0;
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public int fustgranat = 0;
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private void Start() {
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akciok = FindObjectOfType<Akciok>();
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@@ -20,7 +26,43 @@ public class Targyak : MonoBehaviour
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energia = FindObjectOfType<Energia>();
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}
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public void RandomTargy()
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{
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int randomszam = UnityEngine.Random.Range(0, 5);
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if (randomszam == 0)
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{
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adrenalinloket++;
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Debug.Log("Kaptál egy AdrenalinLöketet!");
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}
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else if (randomszam == 1)
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{
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hackercsatlakozo++;
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Debug.Log("Kaptál egy Hacker Csatlakozót!");
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}
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else if (randomszam == 2)
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{
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lathatatlanoltozet++;
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Debug.Log("Kaptál egy Láthatatlan Öltözetet!");
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}
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else if (randomszam == 3)
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{
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droidgepagyu++;
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Debug.Log("Kaptál egy Droid-X2 Gépágyút!");
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}
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else if (randomszam == 4)
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{
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matavtaviranyito++;
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Debug.Log("Kaptál egy Mata'v Távirányítót!");
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}
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else if (randomszam == 5)
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{
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fustgranat++;
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Debug.Log("Kaptál egy Álomhozó Füstgránátot!");
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}
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}
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public void AdrenalinLoket() {
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targy_szamlalo++;
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}
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public void HackerCsatlakozo() { //Hogyan kell aktivalni?
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@@ -30,22 +72,25 @@ public class Targyak : MonoBehaviour
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elet.Eletplusz();
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//+1 akcio
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akciopont.akciopont++;
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targy_szamlalo++;
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}
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public void LathatatlanOltozek() {
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movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
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targy_szamlalo++;
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}
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public void DroidGepagyu() {
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targy_szamlalo++;
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}
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public void MatavTaviranyito() {
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targy_szamlalo++;
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}
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public void FustGranat() {
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energia.granatAktivalva = true;
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energia.granatAktivalva = true;
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targy_szamlalo++;
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}
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}
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@@ -1,12 +1,9 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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using System;
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using UnityEngine;
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public class Upgrade : MonoBehaviour
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{
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private Akciopont akciopont;
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public readonly int[] energia = { 3, 3, 2, 2, 1 };
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public readonly int[] akcio = { 0, 0, 1, 1, 2 };
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public readonly int[] harc = { 1, 1, 2, 2, 3 };
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@@ -30,6 +27,10 @@ public class Upgrade : MonoBehaviour
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public int getUjradobasIndex() { return ujradobas_index; }
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public int getHackIndex() { return hack_index; }
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private void Start()
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{
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akciopont = FindObjectOfType<Akciopont>();
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}
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public void upgradeEnergia() {
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if (canUpgrade) {
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if (energia_index < 4) {
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@@ -39,6 +40,7 @@ public class Upgrade : MonoBehaviour
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Debug.Log("energia_i: " + energia_index);
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canUpgrade = false;
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fejlesztes_szamlalo++;
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akciopont.akciopont--;
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}
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}
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@@ -51,6 +53,7 @@ public class Upgrade : MonoBehaviour
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Debug.Log("akcio_i: " + akcio_index);
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canUpgrade = false;
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fejlesztes_szamlalo++;
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akciopont.akciopont--;
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}
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}
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@@ -63,6 +66,7 @@ public class Upgrade : MonoBehaviour
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Debug.Log("harc_i: " + harc_index);
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canUpgrade = false;
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fejlesztes_szamlalo++;
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akciopont.akciopont--;
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}
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}
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@@ -75,6 +79,7 @@ public class Upgrade : MonoBehaviour
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Debug.Log("ujradobas_i: " + ujradobas_index);
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canUpgrade = false;
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fejlesztes_szamlalo++;
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akciopont.akciopont--;
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}
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}
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@@ -87,6 +92,7 @@ public class Upgrade : MonoBehaviour
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Debug.Log("hack_i: " + hack_index);
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canUpgrade = false;
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fejlesztes_szamlalo++;
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akciopont.akciopont--;
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}
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}
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}
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@@ -1,16 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.Mathematics;
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using UnityEditor;
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using UnityEngine;
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public class helyszinaktivalas : MonoBehaviour
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{
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private Elet elet;
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private Akciok akciok;
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private Targyak targyak;
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private Dice dice;
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public Upgrade upgrade;
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private Upgrade upgrade;
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private Akciopont akciopont;
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public movement movement;
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private movement movement;
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//int movement.jelenlegi_x;
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//int movement.movement.jelenlegi_y;
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bool canUpgrade = false;
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private int diceResult;
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public Sprite[] diceSides = new Sprite[6];
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public SpriteRenderer hely1;
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// Start is called before the first frame update
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void Start()
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@@ -19,6 +27,9 @@ public class helyszinaktivalas : MonoBehaviour
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akciopont = FindObjectOfType<Akciopont>();
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movement = FindObjectOfType<movement>();
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upgrade = FindObjectOfType<Upgrade>();
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targyak = FindObjectOfType<Targyak>();
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akciok = FindObjectOfType<Akciok>();
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elet = FindObjectOfType<Elet>();
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}
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// Update is called once per frame
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@@ -36,16 +47,16 @@ public class helyszinaktivalas : MonoBehaviour
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{
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//ügynökcsapat ölés bárhol töltény nélkül
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}
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//2-es mezõ
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//2-es mezõ -- KÉSZ
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if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
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{
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canUpgrade = true;
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//1 fejlesztés ingyen
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akciopont.akciopont++;
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}
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//3-es mezõ
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//3-es mezõ -- KÉSZ
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if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1)
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{
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//behuzni a boxcollidereket es kattintásra átváltani a játékos helyét
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movement.helyreTeleport();
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}
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//4-es mezõ
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if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
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@@ -55,55 +66,71 @@ public class helyszinaktivalas : MonoBehaviour
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//5-es mezõ
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if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2)
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{
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dice.setLocked(false);
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/*if (dobas % 2 == 0)
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{
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akciopont = akciopont + 3
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}
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else
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{
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energia - 1
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}
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*/
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/*diceResult = RollDice();
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hely1.sprite = diceSides[diceResult - 1];
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hely1.size = new Vector2(38, 38);
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targyak.targy_szamlalo++;*/
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}
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//6-es mezõ
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if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
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{
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//+1 akció
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}
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//7-es mezõ
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//7-es mezõ -- KÉSZ
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if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
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{
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canUpgrade = true;
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//1 fejlesztés ingyen
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canUpgrade = true;
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akciopont.akciopont++;
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}
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//8-es mezõ
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if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3)
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{
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dice.setLocked(false);
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/*dob két kockával
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az egyik +X akció
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a másik -X energia*/
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/*diceResult = RollDice();
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hely1.sprite = diceSides[diceResult - 1];
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hely1.size = new Vector2(38, 38);
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targyak.targy_szamlalo++;*/
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}
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//9-es mezõ
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//9-es mezõ -- KÉSZ
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if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3)
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{
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//kapsz egy tárgyat
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targyak.RandomTargy();
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targyak.targy_szamlalo++;
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}
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//10-es mezõ
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//10-es mezõ -- KÉSZ ?
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if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4)
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{
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//+4 töltény
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akciok.Betarazas(4);
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}
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//11-es mezõ
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if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4)
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{
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//Dobj! Megkapod a tárgyat.
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/* diceResult = RollDice();
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hely1.sprite = diceSides[diceResult - 1];
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hely1.size = new Vector2(38, 38);
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targyak.targy_szamlalo++;*/
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}
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//12-es mezõ
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//12-es mezõ -- KÉSZ
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if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4)
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{
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//+1 élet
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elet.Eletplusz();
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}
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}
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/*private int RollDice()
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{
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int randomDiceSide = UnityEngine.Random.Range(0, 5);
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int finalSide = randomDiceSide + 1;
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Debug.Log(finalSide);
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return finalSide;
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}*/
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}
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File diff suppressed because it is too large
Load Diff
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m_Title: Hierarchy
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--- !u!114 &4
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--- !u!114 &8
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@@ -468,8 +468,8 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 73
|
||||
width: 230
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||||
height: 358
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||||
width: 324
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||||
height: 544
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||||
m_ViewDataDictionary: {fileID: 0}
|
||||
m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
|
||||
@@ -479,7 +479,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 48a4ffffeaa4ffffdcafffff7eb0ffff40b4ffff4ab4ffff88bbffff92bbffffcebeffffd8beffff48daffffaedcffff2cdeffff98e1ffffb4e7ffff58e8ffff2aeaffff34eaffff10ecffffb2ecffff78f0ffff86f0ffff1efbffff84c40000a2c50000c2c500003ae000005ae00000482c0100802c0100464201007242010040430100f243010008460100c8460100364801008e48010002490100ce490100b64a01004e4b0100be4b0100c84b0100
|
||||
m_ExpandedIDs: 16fbffff
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -523,10 +523,10 @@ MonoBehaviour:
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 231
|
||||
x: 325
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||||
y: 73
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width: 807
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height: 358
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width: 1135
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height: 544
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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||||
m_LastAppliedPresetName: Default
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||||
@@ -783,7 +783,7 @@ MonoBehaviour:
|
||||
m_PlayAudio: 0
|
||||
m_AudioPlay: 0
|
||||
m_Position:
|
||||
m_Target: {x: -4.5111804, y: -0.88972795, z: 0.084217325}
|
||||
m_Target: {x: -3.364283, y: 2.026196, z: -0.4083693}
|
||||
speed: 2
|
||||
m_Value: {x: -4.5111804, y: -0.88972795, z: 0.084217325}
|
||||
m_RenderMode: 0
|
||||
@@ -836,7 +836,7 @@ MonoBehaviour:
|
||||
speed: 2
|
||||
m_Value: {x: 0, y: 0, z: 0, w: 1}
|
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m_Size:
|
||||
m_Target: 13.015009
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m_Target: 7.183238
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||||
speed: 2
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||||
m_Value: 13.015009
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||||
m_Ortho:
|
||||
@@ -884,9 +884,9 @@ MonoBehaviour:
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m_Pos:
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serializedVersion: 2
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x: 0
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y: 452
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width: 548
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height: 235
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y: 638
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width: 771
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height: 361
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -904,22 +904,22 @@ MonoBehaviour:
|
||||
m_SkipHidden: 0
|
||||
m_SearchArea: 1
|
||||
m_Folders:
|
||||
- Assets/Scripts
|
||||
- Assets
|
||||
m_Globs: []
|
||||
m_OriginalText:
|
||||
m_ViewMode: 1
|
||||
m_StartGridSize: 55
|
||||
m_LastFolders:
|
||||
- Assets/Scripts
|
||||
- Assets
|
||||
m_LastFoldersGridSize: 55
|
||||
m_LastProjectPath: C:\dev\find the source
|
||||
m_LastProjectPath: C:\dev\find the source\projekt\FindTheSource
|
||||
m_LockTracker:
|
||||
m_IsLocked: 0
|
||||
m_FolderTreeState:
|
||||
scrollPos: {x: 0, y: 0}
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||||
m_SelectedIDs: 486f0000
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||||
m_LastClickedID: 28488
|
||||
m_ExpandedIDs: 00000000286f000000ca9a3bffffff7f
|
||||
m_SelectedIDs: 44770000
|
||||
m_LastClickedID: 30532
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||||
m_ExpandedIDs: 00000000447700004677000048770000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -947,7 +947,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 00000000286f000000ca9a3bffffff7f
|
||||
m_ExpandedIDs: 00000000447700004677000048770000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -1023,10 +1023,10 @@ MonoBehaviour:
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 1040
|
||||
x: 1462
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||||
y: 73
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||||
width: 325
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||||
height: 614
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||||
width: 457
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||||
height: 926
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||||
m_ViewDataDictionary: {fileID: 0}
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||||
m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
|
||||
|
||||
Reference in New Issue
Block a user