411 lines
18 KiB
C#
411 lines
18 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Unity.Mathematics;
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public class movement : MonoBehaviour {
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public Camera THE_Camera;
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public GameObject oneone;
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public Collider2D oneone_Collider;
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public GameObject twoone;
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public Collider2D twoone_Collider;
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public GameObject threeone;
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public Collider2D threeone_Collider;
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public GameObject onetwo;
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public Collider2D onetwo_Collider;
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public GameObject twotwo;
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public Collider2D twotwo_Collider;
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public GameObject threetwo;
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public Collider2D threetwo_Collider;
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public GameObject onethree;
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public Collider2D onethree_Collider;
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public GameObject twothree;
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public Collider2D twothree_Collider;
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public GameObject threethree;
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public Collider2D threethree_Collider;
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public GameObject onefour;
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public Collider2D onefour_Collider;
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public GameObject twofour;
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public Collider2D twofour_Collider;
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public GameObject threefour;
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public Collider2D threefour_Collider;
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public GameObject player;
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int oneonecount = 0;
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int twoonecount = 0;
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int threeonecount = 0;
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int onetwocount = 0;
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int twotwocount = 0;
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int threetwocount = 0;
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int onethreecount = 0;
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int twothreecount = 0;
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int threethreecount = 0;
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int onefourcount = 0;
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int twofourcount = 0;
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int threefourcount = 0;
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int w = 3; //ennyi oszlop van a mapon
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int h = 4; //ennyi sor van a mapon
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string[,] helyek =
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{
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{"oneone", "twoone", "threeone", "" },
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{"onetwo", "twotwo", "threetwo", "" },
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{"onethree", "twothree", "threethree", "" },
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{"onefour", "twofour", "threefour", "" },
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{"", "", "", "" }
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};
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int jelenlegi_x = 1;
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int jelenlegi_y = 1;
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int akciopont = 20;
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int tavolsag = 0;
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// Start is called before the first frame update
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void Start() {
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player.transform.position = oneone.transform.position;
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}
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private void kezdoHelyMeghatarzoas() {
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}
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// Update is called once per frame
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public void Update() {
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tavolsag = math.abs(tavolsag);
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// player mozgatása és konzolra iratás
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if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("oneone")) {
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Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag < 5) {
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}
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if (tavolsag == 1 && akciopont != 0) {
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if (oneonecount < 2) {
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player.transform.position = oneone.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 1;
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akciopont = akciopont - 1;
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oneonecount = oneonecount + 1;
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Debug.Log(akciopont);
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("twoone")) {
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Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (twoonecount < 2) {
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player.transform.position = twoone.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 1;
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akciopont = akciopont - 1;
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twoonecount = twoonecount + 1;
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Debug.Log(akciopont);
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("threeone")) {
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Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (threeonecount < 2) {
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player.transform.position = threeone.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 1;
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akciopont = akciopont - 1;
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threeonecount++;
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Debug.Log(akciopont);
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("onetwo")) {
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Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (onetwocount < 2) {
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player.transform.position = onetwo.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 2;
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akciopont = akciopont - 1;
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onetwocount++;
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Debug.Log(akciopont);
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("twotwo")) {
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Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (twotwocount < 2) {
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player.transform.position = twotwo.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 2;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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twotwocount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("threetwo")) {
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Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (threetwocount < 2) {
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player.transform.position = threetwo.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 2;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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threetwocount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("onethree")) {
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Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (onethreecount < 2) {
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player.transform.position = onethree.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 3;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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onethreecount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("twothree")) {
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Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (twothreecount < 2) {
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player.transform.position = twothree.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 3;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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twothreecount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[x, y].Equals("threethree")) {
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Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (threethreecount < 2) {
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player.transform.position = threethree.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 3;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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threethreecount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("onefour")) {
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Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (onefourcount < 2) {
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player.transform.position = onefour.transform.position;
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jelenlegi_x = 1;
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jelenlegi_y = 4;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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onefourcount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("twofour")) {
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Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (twofourcount < 2) {
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player.transform.position = twofour.transform.position;
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jelenlegi_x = 2;
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jelenlegi_y = 4;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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twofourcount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("threefour")) {
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Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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if (tavolsag == 1 && akciopont != 0) {
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if (threefourcount < 2) {
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player.transform.position = threefour.transform.position;
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jelenlegi_x = 3;
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jelenlegi_y = 4;
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akciopont = akciopont - 1;
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Debug.Log(akciopont);
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threefourcount++;
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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}
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}
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}
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}
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}
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}
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} |