161 lines
5.3 KiB
Python
161 lines
5.3 KiB
Python
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import random
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from game_search_algorithms import alfabeta_search, minimax_search
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# GAME BASE CLASS
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class Game:
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def legal_steps(self, state: dict[str, any]):
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"""Steps that can be made in given state."""
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raise NotImplementedError()
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def take_step(self, step, state): # NOQA
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"""Result of taking step in given state."""
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raise NotImplementedError
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def goodness(self, state, player):
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"""Goodness measure of the state for the player."""
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raise NotImplementedError()
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def is_leaf(self, state):
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"""Is the node a terminal node."""
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return not self.legal_steps(state)
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def next(self, state):
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"""Return next player."""
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return state['next']
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def print(self, state):
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"""Print current state."""
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print(state)
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def next_state(self, state):
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"""Return next (step, state) list."""
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return [(step, self.take_step(step, state))
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for step in self.legal_steps(state)]
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def __repr__(self):
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"""Print the name of the game."""
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return '<%s>' % self.__class__.__name__
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# TIC-TAC TOE CLASS
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class TicTacToe(Game):
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"""3x3 version."""
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def __init__(self, h=3, v=3, k=3):
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"""Base of the game"""
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self.h = h
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self.v = v
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self.k = k
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steps = [(x, y) for x in range(1, h + 1) for y in range(1, v + 1)]
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print(steps)
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print(type(steps))
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print(steps[0])
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self.initial = {'next': 'X',
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'result': 0,
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'board': {},
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'steps': steps}
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def legal_steps(self, state):
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"""We can step on every empty cell"""
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return state['steps']
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def take_step(self, step, state):
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"""Effect of the step"""
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if step not in state['steps']:
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return state
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board = state['board'].copy()
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board[step] = state['next']
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steps = list(state['steps'])
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steps.remove(step)
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return {
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'next': 'X' if state['next'] == 'O' else 'O',
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'result': self.result(board, step, state['next']), # need to change
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'board': board,
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'steps': steps
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}
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def result(self, board, step, player):
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"""If X wins with this step then return 1. If O wins with this then return -1. Else return 0."""
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if (self.check_triples(board, step, player, (0, 1)) or self.check_triples(board, step, player, (1, 0)) or
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self.check_triples(board, step, player, (1, -1)) or self.check_triples(board, step, player, (1, 1))):
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return 1 if player == 'X' else -1
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return 0
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def check_triples(self, board, step, player, direction):
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"""Check for triples in a direction."""
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delta_x, delta_y = direction
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x, y = step
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n = 0
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while board.get((x, y)) == player:
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n += 1
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x, y = x + delta_x, y + delta_y
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x, y = step
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while board.get((x, y)) == player:
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n += 1
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x, y = x - delta_x, y - delta_y
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n -= 1
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return n >= self.k
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def goodness(self, state, player):
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"""X goodness: 1, if it wins; -1, if it loses, 0 if draw."""
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return state['result'] if player == "X" else -state['result']
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def is_leaf(self, state):
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"""If someone won or the table is full it will be the end of the game."""
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return state['result'] != 0 or len(state['steps']) == 0
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def print(self, state):
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"""Let's see the current state."""
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board = state['board']
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for x in range(1, self.h + 1):
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for y in range(1, self.v + 1):
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print(board.get((x, y), '.'), end=" ")
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print()
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print('Result of the game: ', state['result'])
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print()
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# PLAYERS
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def random_player(game, state):
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"""Randomly choose between options"""
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return random.choice(game.legal_steps(state))
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def alfabeta_player(game, state):
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"""Search in game tree"""
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return alfabeta_search(state, game)
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def minimax_player(game, state):
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"""Search in game tree"""
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return minimax_search(state, game)
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def play_game(game, *players):
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state = game.initial
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game.print(state)
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while True:
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for player in players:
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step = player(game, state)
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state = game.take_step(step, state)
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game.print(state)
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if game.is_leaf(state):
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end_result = game.goodness(state, 'X')
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return "X wins" if end_result == 1 else "O wins" if end_result == -1 else "Draw"
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tto = TicTacToe()
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# Test if playing works
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play_game(tto, random_player, random_player)
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# Demonstrate the power of the search algorithms
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# you can comment out the game.print(state) lines in the play_game function for this
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for i in range(1):
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print(play_game(tto, random_player, random_player)) # outcome will be random (starting player has the edge)
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print(play_game(tto, alfabeta_player, random_player)) # X will always win
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print(play_game(tto, minimax_player, alfabeta_player)) # O will most likely win
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print(play_game(tto, alfabeta_player, alfabeta_player)) # game will always end in draw
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print(play_game(tto, alfabeta_player, minimax_player))
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