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2025-03-28 13:01:21 +01:00
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import random
from game_search_algorithms import alfabeta_search, minimax_search
# GAME BASE CLASS
class Game:
def legal_steps(self, state: dict[str, any]):
"""Steps that can be made in given state."""
raise NotImplementedError()
def take_step(self, step, state): # NOQA
"""Result of taking step in given state."""
raise NotImplementedError
def goodness(self, state, player):
"""Goodness measure of the state for the player."""
raise NotImplementedError()
def is_leaf(self, state):
"""Is the node a terminal node."""
return not self.legal_steps(state)
def next(self, state):
"""Return next player."""
return state['next']
def print(self, state):
"""Print current state."""
print(state)
def next_state(self, state):
"""Return next (step, state) list."""
return [(step, self.take_step(step, state))
for step in self.legal_steps(state)]
def __repr__(self):
"""Print the name of the game."""
return '<%s>' % self.__class__.__name__
class TicTacToe(Game):
def __init__(self, h=3, v=3, k=3):
#super().__init__()
self.h = h
self.v = v
self.k = k
steps = [(i,j) for i in range(1, h+1) for j in range(1, v+1)]
print(steps)
self.initial = {
#ki kezd
'next': 'X',
'steps': steps,
'result': 0,
'board': dict()
}
def print(self, state):
"""Let's see the current state."""
board = state['board']
for x in range(1, self.h + 1):
for y in range(1, self.v + 1):
print(board.get((x, y), '.'), end=" ")
print()
print('Result of the game: ', state['result'])
print()
def legal_steps(self, state):
return state['steps']
def take_step(self, step, state):
if step not in state['steps']:
return state #ha galiba van ujra lephetunk (??????)
board = state['board'].copy()
board[step] = self.next(state) #adot pozba beirjuk a jatekost
#modositjuk a lepeseket
steps = state['steps'].copy()
steps.remove(step) #ezzel nem tud foglalt helyre lepni
return {
'next': 'X' if state['next'] == 'O' else 'O',
'steps': steps,
'result': self.result(board, step, state['next']),
'board': board
}
def result(self, board, step, player):
if (self.check_triplets(board, step, player, (0,1)) or self.check_triplets(board, step, player, (1,0)) or
self.check_triplets(board, step, player, (1,1)) or self.check_triplets(board, step, player, (-1,1))):
if player == 'X':
return 1
else:
return -1
return 0
def check_triplets(self, board, step, player, direction):
n = -1
dy, dx = direction
x,y = step
while board.get(x,y) == player:
x,y = dx + x,dy + y
n += 1
x,y = step
while board.get(x,y) == player:
x,y = x - dx,y - dy
n += 1
return n >= self.k
def goodness(self, state, player):
return state["result"] if player == 'X' else -state['result']
def is_leaf(self, state):
return state['steps'] == [] or state['result'] != 0 #elfogytak a lepesek vagy valaki nyert
# PLAYERS
def random_player(game, state):
"""Randomly choose between options"""
return random.choice(game.legal_steps(state))
def alfabeta_player(game, state):
"""Search in game tree"""
return alfabeta_search(state, game)
def minimax_player(game, state):
"""Search in game tree"""
return minimax_search(state, game)
def play_game(game, *players):
state = game.initial
game.print(state)
while True:
for player in players:
step = player(game, state)
state = game.take_step(step, state)
game.print(state)
if game.is_leaf(state):
end_result = game.goodness(state, 'X')
return "X wins" if end_result == 1 else "O wins" if end_result == -1 else "Draw"
tto = TicTacToe()
# Test if playing works
play_game(tto, random_player, random_player)
# Demonstrate the power of the search algorithms
# you can comment out the game.print(state) lines in the play_game function for this
for i in range(1):
print(play_game(tto, random_player, random_player)) # outcome will be random (starting player has the edge)
print(play_game(tto, alfabeta_player, random_player)) # X will always win
print(play_game(tto, minimax_player, alfabeta_player)) # O will most likely win
print(play_game(tto, alfabeta_player, alfabeta_player)) # game will always end in draw
print(play_game(tto, alfabeta_player, minimax_player))

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# SEARCHES
# Minimax search
def minimax_search(state, game):
player = game.next(state)
# define labels on each level of the tree
def max_value(state):
if game.is_leaf(state):
return game.goodness(state, player)
return max([min_value(s) for (_, s) in game.next_state(state)])
def min_value(state):
if game.is_leaf(state):
return game.goodness(state, player)
return min([max_value(s) for (_, s) in game.next_state(state)])
# minimax method
children_values = [(a, min_value(s)) for (a, s) in game.next_state(state)]
step, value = max(children_values, key=lambda a_s: a_s[1])
return step
def alfabeta_search(state, game, d=4, cut_test=None, expand=None):
"""Search game tree until defined depth"""
player = game.next(state)
def max_value(state, alfa, beta, depth):
if cut_test(state, depth):
return expand(state)
v = float("-inf")
for (a, s) in game.next_state(state):
v = max(v, min_value(s, alfa, beta, depth+1))
if v >= beta:
return v
alfa = max(alfa, v)
return v
def min_value(state, alfa, beta, depth):
if cut_test(state, depth):
return expand(state)
v = float("inf")
for (a, s) in game.next_state(state):
v = min(v, max_value(s, alfa, beta, depth+1))
if v <= alfa:
return v
beta = min(beta, v)
return v
# Alfabeta search
cut_test = cut_test or (lambda state, depth: depth > d or game.is_leaf(state))
expand = expand or (lambda state: game.goodness(state, player))
alfa = float("-inf")
best_step = None
for a, s in game.next_state(state):
v = min_value(s, alfa, float("inf"), 0)
if v > alfa:
alfa = v
best_step = a
return best_step

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ora6/tictactoe.py Normal file
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import random
from game_search_algorithms import alfabeta_search, minimax_search
# GAME BASE CLASS
class Game:
def legal_steps(self, state: dict[str, any]):
"""Steps that can be made in given state."""
raise NotImplementedError()
def take_step(self, step, state): # NOQA
"""Result of taking step in given state."""
raise NotImplementedError
def goodness(self, state, player):
"""Goodness measure of the state for the player."""
raise NotImplementedError()
def is_leaf(self, state):
"""Is the node a terminal node."""
return not self.legal_steps(state)
def next(self, state):
"""Return next player."""
return state['next']
def print(self, state):
"""Print current state."""
print(state)
def next_state(self, state):
"""Return next (step, state) list."""
return [(step, self.take_step(step, state))
for step in self.legal_steps(state)]
def __repr__(self):
"""Print the name of the game."""
return '<%s>' % self.__class__.__name__
# TIC-TAC TOE CLASS
class TicTacToe(Game):
"""3x3 version."""
def __init__(self, h=3, v=3, k=3):
"""Base of the game"""
self.h = h
self.v = v
self.k = k
steps = [(x, y) for x in range(1, h + 1) for y in range(1, v + 1)]
print(steps)
print(type(steps))
print(steps[0])
self.initial = {'next': 'X',
'result': 0,
'board': {},
'steps': steps}
def legal_steps(self, state):
"""We can step on every empty cell"""
return state['steps']
def take_step(self, step, state):
"""Effect of the step"""
if step not in state['steps']:
return state
board = state['board'].copy()
board[step] = state['next']
steps = list(state['steps'])
steps.remove(step)
return {
'next': 'X' if state['next'] == 'O' else 'O',
'result': self.result(board, step, state['next']), # need to change
'board': board,
'steps': steps
}
def result(self, board, step, player):
"""If X wins with this step then return 1. If O wins with this then return -1. Else return 0."""
if (self.check_triples(board, step, player, (0, 1)) or self.check_triples(board, step, player, (1, 0)) or
self.check_triples(board, step, player, (1, -1)) or self.check_triples(board, step, player, (1, 1))):
return 1 if player == 'X' else -1
return 0
def check_triples(self, board, step, player, direction):
"""Check for triples in a direction."""
delta_x, delta_y = direction
x, y = step
n = 0
while board.get((x, y)) == player:
n += 1
x, y = x + delta_x, y + delta_y
x, y = step
while board.get((x, y)) == player:
n += 1
x, y = x - delta_x, y - delta_y
n -= 1
return n >= self.k
def goodness(self, state, player):
"""X goodness: 1, if it wins; -1, if it loses, 0 if draw."""
return state['result'] if player == "X" else -state['result']
def is_leaf(self, state):
"""If someone won or the table is full it will be the end of the game."""
return state['result'] != 0 or len(state['steps']) == 0
def print(self, state):
"""Let's see the current state."""
board = state['board']
for x in range(1, self.h + 1):
for y in range(1, self.v + 1):
print(board.get((x, y), '.'), end=" ")
print()
print('Result of the game: ', state['result'])
print()
# PLAYERS
def random_player(game, state):
"""Randomly choose between options"""
return random.choice(game.legal_steps(state))
def alfabeta_player(game, state):
"""Search in game tree"""
return alfabeta_search(state, game)
def minimax_player(game, state):
"""Search in game tree"""
return minimax_search(state, game)
def play_game(game, *players):
state = game.initial
game.print(state)
while True:
for player in players:
step = player(game, state)
state = game.take_step(step, state)
game.print(state)
if game.is_leaf(state):
end_result = game.goodness(state, 'X')
return "X wins" if end_result == 1 else "O wins" if end_result == -1 else "Draw"
tto = TicTacToe()
# Test if playing works
play_game(tto, random_player, random_player)
# Demonstrate the power of the search algorithms
# you can comment out the game.print(state) lines in the play_game function for this
for i in range(1):
print(play_game(tto, random_player, random_player)) # outcome will be random (starting player has the edge)
print(play_game(tto, alfabeta_player, random_player)) # X will always win
print(play_game(tto, minimax_player, alfabeta_player)) # O will most likely win
print(play_game(tto, alfabeta_player, alfabeta_player)) # game will always end in draw
print(play_game(tto, alfabeta_player, minimax_player))