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@@ -90,7 +90,7 @@ class TicTacToe(Game):
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def result(self, board, step, player):
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if (self.check_triplets(board, step, player, (0,1)) or self.check_triplets(board, step, player, (1,0)) or
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self.check_triplets(board, step, player, (1,1)) or self.check_triplets(board, step, player, (-1,1))):
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self.check_triplets(board, step, player, (1,1)) or self.check_triplets(board, step, player, (1,-1))):
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if player == 'X':
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return 1
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else:
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@@ -99,15 +99,15 @@ class TicTacToe(Game):
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def check_triplets(self, board, step, player, direction):
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n = -1
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dy, dx = direction
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dx, dy = direction
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x,y = step
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while board.get(x,y) == player:
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while board.get((x,y)) == player:
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x,y = dx + x,dy + y
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n += 1
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x,y = step
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while board.get(x,y) == player:
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while board.get((x,y)) == player:
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x,y = x - dx,y - dy
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n += 1
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@@ -157,10 +157,10 @@ play_game(tto, random_player, random_player)
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# Demonstrate the power of the search algorithms
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# you can comment out the game.print(state) lines in the play_game function for this
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for i in range(1):
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print(play_game(tto, random_player, random_player)) # outcome will be random (starting player has the edge)
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print(play_game(tto, alfabeta_player, random_player)) # X will always win
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for i in range(0):
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#print(play_game(tto, random_player, random_player)) # outcome will be random (starting player has the edge)
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#print(play_game(tto, alfabeta_player, random_player)) # X will always win
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print(play_game(tto, minimax_player, alfabeta_player)) # O will most likely win
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print(play_game(tto, alfabeta_player, alfabeta_player)) # game will always end in draw
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print(play_game(tto, alfabeta_player, minimax_player))
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#print(play_game(tto, alfabeta_player, alfabeta_player)) # game will always end in draw
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#print(play_game(tto, alfabeta_player, minimax_player))
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