Compare commits
36 Commits
Engine/bit
...
Server/eve
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| e599722e45 |
3
.github/workflows/upload_data.yml
vendored
3
.github/workflows/upload_data.yml
vendored
@@ -20,7 +20,7 @@ jobs:
|
||||
echo "$GOOGLE_SERVICE_ACCOUNT_JSON" > service_account.json
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||||
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python <<'PYCODE'
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import gspread, json, subprocess
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import gspread, json, subprocess, time
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||||
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creds = json.load(open("service_account.json"))
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gc = gspread.service_account_from_dict(creds)
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||||
@@ -38,6 +38,7 @@ jobs:
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for i, row in enumerate(rows_to_append):
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worksheet.insert_row(row, start_row + i)
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time.sleep(1)
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||||
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||||
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with open(f"{v}/test_data.log", "r") as f:
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||||
Binary file not shown.
@@ -5,3 +5,5 @@ edition = "2024"
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[dependencies]
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once_cell = "1.19"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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@@ -4,5 +4,6 @@ mod legality;
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mod checkinfo;
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mod attacks;
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mod bitmove;
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mod movebuffer;
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pub mod board;
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@@ -64,7 +64,7 @@ impl Board {
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for (i, c) in coming_up.chars().enumerate() {
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if pieces.contains(&c) {
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// board.place_piece(row*8 + col, c);
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board.place_piece(row*8 + col, c);
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col += 1;
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}
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else if ('1'..='8').contains(&c) {
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@@ -179,4 +179,21 @@ impl Board {
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}
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}
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pub fn place_piece(&mut self, sq: i32, piece: char) {
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match piece {
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'p' => {self.bitboards[6] |= 1 << sq}
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'n' => {self.bitboards[7] |= 1 << sq}
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'b' => {self.bitboards[8] |= 1 << sq}
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'r' => {self.bitboards[9] |= 1 << sq}
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'q' => {self.bitboards[10] |= 1 << sq}
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'k' => {self.bitboards[11] |= 1 << sq}
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'P' => {self.bitboards[0] |= 1 << sq}
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'N' => {self.bitboards[1] |= 1 << sq}
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'B' => {self.bitboards[2] |= 1 << sq}
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'R' => {self.bitboards[3] |= 1 << sq}
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'Q' => {self.bitboards[4] |= 1 << sq}
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'K' => {self.bitboards[5] |= 1 << sq}
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_ => ()
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}
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}
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}
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@@ -1,8 +1,56 @@
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use super::board::Board;
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use super::attackmaps::RAY_TABLE;
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use super::checkinfo::CheckInfo;
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use super::attacks::get_raycast_from_square_in_direction;
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impl Board {
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pub fn check_test(&self) -> CheckInfo {
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let mut check_info: CheckInfo = CheckInfo::new();
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let offset: usize = 6 * self.side_to_move as usize;
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let king: u64 = self.bitboards[5 + offset];
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let king_sq = king.trailing_zeros() as usize;
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let occupancy = self.occupancy[2];
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// queen-rook checks (+)
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let attacker_mask = self.bitboards[10 - offset] | self.bitboards[9 - offset];
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for dir in [0, 2, 4, 6] {
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let threat_mask: u64 = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
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if threat_mask & attacker_mask != 0 {
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check_info.add_checker(threat_mask);
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}
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}
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// queen-bishop checks (x)
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let attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
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for dir in [1, 3, 5, 7] {
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let threat_mask = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
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if threat_mask & attacker_mask != 0 {
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check_info.add_checker(threat_mask);
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}
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}
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// knight checks (L)
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let attacker_mask = self.bitboards[7 - offset];
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let threat_mask = self.get_pseudo_knight_moves(king_sq as u32);
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let checker = threat_mask & attacker_mask;
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if checker != 0 {
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check_info.add_checker(checker);
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}
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// pawn checks (v)
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let attacker_mask = self.bitboards[6 - offset];
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let threat_mask = self.get_pseudo_pawn_captures(king_sq as u32);
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let checker = threat_mask & attacker_mask;
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if checker != 0 {
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check_info.add_checker(checker);
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}
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return check_info;
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}
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pub(in super) fn calc_pinned_squares(&mut self) {
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self.pinned_squares = [4; 64];
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self.pin_mask = 0u64;
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@@ -46,3 +94,34 @@ impl Board {
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}
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||||
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}
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// <----- TESTS ----->
|
||||
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||||
#[cfg(test)]
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mod tests {
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||||
use super::*;
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||||
|
||||
#[test]
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||||
fn check_test_test() {
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||||
|
||||
let fens = [
|
||||
"rnb1k1nr/pppppppp/4q3/8/1b6/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", // no check
|
||||
"rnb1k1nr/pppppppp/4q3/8/1b1P4/8/PPP1PPPP/RNBQKBNR w KQkq d3 0 1", // single check
|
||||
"rnb1k1nr/ppp1p2p/3pq1p1/8/1b1P1P2/8/PPP2PPP/RNBQKBNR w KQkq - 0 1" // double check
|
||||
];
|
||||
let expected_results = [
|
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CheckInfo { check_count: 0, move_mask: 0xFFFF_FFFF_FFFF_FFFF },
|
||||
CheckInfo { check_count: 1, move_mask: 0x0000_0000_0204_0800 },
|
||||
CheckInfo { check_count: 2, move_mask: 0x0000_0000_0000_0000 }
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||||
];
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||||
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||||
for test_nr in 0..3 {
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let fen = fens[test_nr];
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||||
let board = Board::build(fen);
|
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let check_test_actual = board.check_test();
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assert_eq!(check_test_actual.check_count, expected_results[test_nr].check_count);
|
||||
assert_eq!(check_test_actual.move_mask, expected_results[test_nr].move_mask);
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||||
}
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||||
|
||||
}
|
||||
}
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||||
44
engine/src/bitboard/movebuffer.rs
Normal file
44
engine/src/bitboard/movebuffer.rs
Normal file
@@ -0,0 +1,44 @@
|
||||
use super::bitmove::BitMove;
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||||
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||||
pub struct MoveBuffer {
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||||
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buffer: [BitMove; 256],
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count: usize
|
||||
}
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||||
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impl MoveBuffer {
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||||
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||||
pub fn new() -> Self {
|
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return Self {
|
||||
buffer: [BitMove::quiet(0, 0, None); 256],
|
||||
count: 0
|
||||
};
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||||
}
|
||||
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||||
#[inline]
|
||||
pub fn add(&mut self, bitmove: BitMove) {
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self.buffer[self.count] = bitmove;
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self.count += 1;
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}
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#[inline]
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pub fn append(&mut self, other: &MoveBuffer) {
|
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self.buffer[self.count..self.count + other.count()].copy_from_slice(other.contents());
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self.count += other.count();
|
||||
}
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||||
#[inline(always)]
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pub fn clear(&mut self) {
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self.count = 0;
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||||
}
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||||
#[inline(always)]
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||||
pub fn count(&self) -> usize{
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return self.count;
|
||||
}
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||||
#[inline(always)]
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||||
pub fn get(&self, idx: usize) -> &BitMove {
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return &self.buffer[idx];
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}
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||||
#[inline(always)]
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||||
pub fn contents(&self) -> &[BitMove] {
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||||
return &self.buffer[0..self.count];
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||||
}
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||||
}
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||||
@@ -1,32 +1,31 @@
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||||
use serde::{Deserialize, Serialize};
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||||
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||||
#[derive(Serialize, Deserialize)]
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pub struct BoardSquare {
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||||
pub x: usize,
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pub y: usize
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pub x: usize,
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pub y: usize,
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}
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||||
impl BoardSquare {
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||||
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pub fn new() -> Self {
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return Self{
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x: 0,
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||||
y: 0
|
||||
};
|
||||
}
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||||
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||||
pub fn from_coord(x: usize, y: usize) -> Self {
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||||
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||||
#[cfg(debug_assertions)]
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{
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||||
if x > 7 {
|
||||
println!("Warning: x coordinate of square is bigger than 7, it might not be on the board!");
|
||||
}
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||||
if y > 7 {
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||||
println!("Warning: y coordinate of square is bigger than 7, it might not be on the board!");
|
||||
}
|
||||
pub fn new() -> Self {
|
||||
return Self { x: 0, y: 0 };
|
||||
}
|
||||
|
||||
pub fn from_coord(x: usize, y: usize) -> Self {
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
if x > 7 {
|
||||
println!(
|
||||
"Warning: x coordinate of square is bigger than 7, it might not be on the board!"
|
||||
);
|
||||
}
|
||||
if y > 7 {
|
||||
println!(
|
||||
"Warning: y coordinate of square is bigger than 7, it might not be on the board!"
|
||||
);
|
||||
}
|
||||
}
|
||||
return Self { x: x, y: y };
|
||||
}
|
||||
return Self {
|
||||
x: x,
|
||||
y: y
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,71 +1,71 @@
|
||||
use crate::piecetype;
|
||||
|
||||
use super::boardsquare::BoardSquare;
|
||||
use super::piecetype::PieceType;
|
||||
use super::movetype::MoveType;
|
||||
use super::piecetype::PieceType;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct ChessMove {
|
||||
pub move_type: MoveType,
|
||||
pub piece_type: PieceType,
|
||||
pub from_square: BoardSquare,
|
||||
pub to_square: BoardSquare,
|
||||
pub rook_from: BoardSquare,
|
||||
pub rook_to: BoardSquare,
|
||||
pub promotion_piece: Option<PieceType>
|
||||
pub move_type: MoveType,
|
||||
pub piece_type: PieceType,
|
||||
pub from_square: BoardSquare,
|
||||
pub to_square: BoardSquare,
|
||||
pub rook_from: BoardSquare,
|
||||
pub rook_to: BoardSquare,
|
||||
pub promotion_piece: Option<PieceType>,
|
||||
}
|
||||
|
||||
impl ChessMove {
|
||||
|
||||
pub fn quiet(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece
|
||||
pub fn quiet(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
pub fn capture(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Capture,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece
|
||||
pub fn capture(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Capture,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
pub fn castle(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
rook_from: BoardSquare,
|
||||
rook_to: BoardSquare
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: rook_from,
|
||||
rook_to: rook_to,
|
||||
promotion_piece: None
|
||||
pub fn castle(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
rook_from: BoardSquare,
|
||||
rook_to: BoardSquare,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: rook_from,
|
||||
rook_to: rook_to,
|
||||
promotion_piece: None,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,9 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Deserialize, Serialize)]
|
||||
pub enum GameEnd {
|
||||
WhiteWon(String),
|
||||
BlackWon(String),
|
||||
Draw(String)
|
||||
WhiteWon(String),
|
||||
BlackWon(String),
|
||||
Draw(String),
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,11 @@
|
||||
use serde::Deserialize;
|
||||
use serde::Serialize;
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum MoveType {
|
||||
Quiet,
|
||||
Capture,
|
||||
Castle,
|
||||
EnPassant
|
||||
Quiet,
|
||||
Capture,
|
||||
Castle,
|
||||
EnPassant,
|
||||
}
|
||||
|
||||
|
||||
@@ -1,15 +1,18 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum PieceType {
|
||||
WhitePawn,
|
||||
WhiteKnight,
|
||||
WhiteBishop,
|
||||
WhiteRook,
|
||||
WhiteQueen,
|
||||
WhiteKing,
|
||||
BlackPawn,
|
||||
BlackKnight,
|
||||
BlackBishop,
|
||||
BlackRook,
|
||||
BlackQueen,
|
||||
BlackKing
|
||||
WhitePawn,
|
||||
WhiteKnight,
|
||||
WhiteBishop,
|
||||
WhiteRook,
|
||||
WhiteQueen,
|
||||
WhiteKing,
|
||||
BlackPawn,
|
||||
BlackKnight,
|
||||
BlackBishop,
|
||||
BlackRook,
|
||||
BlackQueen,
|
||||
BlackKing,
|
||||
}
|
||||
|
||||
|
||||
1080
server/Cargo.lock
generated
Normal file
1080
server/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -14,3 +14,9 @@ url = "2.5.7"
|
||||
uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
||||
anyhow = "1.0.100"
|
||||
rand = "0.9.2"
|
||||
engine = {path = "../engine/"}
|
||||
|
||||
|
||||
[[bin]]
|
||||
name = "client"
|
||||
path = "src/bin/client.rs"
|
||||
|
||||
242
server/src/bin/client.rs
Normal file
242
server/src/bin/client.rs
Normal file
@@ -0,0 +1,242 @@
|
||||
use engine::gameend::GameEnd;
|
||||
use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::io::{self, Write};
|
||||
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
||||
use url::Url;
|
||||
use uuid::Uuid;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
struct Step {
|
||||
from: String,
|
||||
to: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientMessage {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { step: ChessMove, fen: String },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
struct ServerMessage {
|
||||
#[serde(rename = "type")]
|
||||
message_type: String,
|
||||
player_id: Option<String>,
|
||||
match_id: Option<String>,
|
||||
opponent: Option<String>,
|
||||
color: Option<String>,
|
||||
reason: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum ServerMessage2 {
|
||||
GameEnd {
|
||||
winner: GameEnd,
|
||||
},
|
||||
UIUpdate {
|
||||
fen: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: Uuid,
|
||||
color: String,
|
||||
opponent_name: String,
|
||||
},
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
println!("Knightly Chess Client");
|
||||
println!("========================");
|
||||
|
||||
// Get server address from user
|
||||
print!("Enter server address [ws://127.0.0.1:9001]: ");
|
||||
io::stdout().flush()?;
|
||||
let mut server_addr = String::new();
|
||||
io::stdin().read_line(&mut server_addr)?;
|
||||
let server_addr = server_addr.trim();
|
||||
let server_addr = if server_addr.is_empty() {
|
||||
"ws://127.0.0.1:9001".to_string()
|
||||
} else {
|
||||
server_addr.to_string()
|
||||
};
|
||||
|
||||
// Connect to server
|
||||
println!("Connecting to {}...", server_addr);
|
||||
let url = Url::parse(&server_addr)?;
|
||||
let (ws_stream, _) = connect_async(url).await?;
|
||||
println!("Connected to server!");
|
||||
|
||||
let (mut write, mut read) = ws_stream.split();
|
||||
|
||||
// Spawn a task to handle incoming messages
|
||||
let read_handle = tokio::spawn(async move {
|
||||
while let Some(message) = read.next().await {
|
||||
match message {
|
||||
Ok(msg) => {
|
||||
if msg.is_text() {
|
||||
let text = msg.to_text().unwrap();
|
||||
println!("\nServer: {}", text);
|
||||
|
||||
// Try to parse as structured message
|
||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
|
||||
match parsed {
|
||||
ServerMessage2::MatchFound {
|
||||
match_id,
|
||||
color,
|
||||
opponent_name,
|
||||
} => {
|
||||
println!(
|
||||
"opponent: {}, match_id: {}, color: {}",
|
||||
opponent_name, match_id, color
|
||||
);
|
||||
}
|
||||
_ => {
|
||||
println!("cucc");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
eprintln!("Error receiving message: {}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Main loop for sending messages
|
||||
println!("\nAvailable commands:");
|
||||
println!(" join <username> - Join the server");
|
||||
println!(" findmatch - Find a match");
|
||||
println!(" move <from> <to> - Make a move (e.g., move e2 e4)");
|
||||
println!(" chat <message> - Send chat message");
|
||||
println!(" resign - Resign from current game");
|
||||
println!(" quit - Exit client");
|
||||
println!();
|
||||
|
||||
loop {
|
||||
print!("➡️ Enter command: ");
|
||||
io::stdout().flush()?;
|
||||
|
||||
let mut input = String::new();
|
||||
io::stdin().read_line(&mut input)?;
|
||||
let input = input.trim();
|
||||
|
||||
if input.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let parts: Vec<&str> = input.split_whitespace().collect();
|
||||
let command = parts[0].to_lowercase();
|
||||
|
||||
match command.as_str() {
|
||||
"quit" | "exit" => {
|
||||
println!("👋 Goodbye!");
|
||||
break;
|
||||
}
|
||||
"join" => {
|
||||
if parts.len() >= 2 {
|
||||
let username = parts[1..].join(" ");
|
||||
let message = ClientMessage::Join { username };
|
||||
send_message(&mut write, &message).await?;
|
||||
} else {
|
||||
println!("Usage: join <username>");
|
||||
}
|
||||
}
|
||||
"findmatch" | "find" => {
|
||||
let message = ClientMessage::FindMatch;
|
||||
send_message(&mut write, &message).await?;
|
||||
println!("🔍 Searching for a match...");
|
||||
}
|
||||
"move" => {
|
||||
if parts.len() >= 3 {
|
||||
//let from = parts[1].to_string();
|
||||
//let to = parts[2].to_string();
|
||||
let fen = parts[1].to_string();
|
||||
|
||||
let step = ChessMove::quiet(
|
||||
engine::piecetype::PieceType::WhiteBishop,
|
||||
BoardSquare::new(),
|
||||
BoardSquare { x: 1, y: 1 },
|
||||
None,
|
||||
);
|
||||
|
||||
let message = ClientMessage::Move { step, fen };
|
||||
send_message(&mut write, &message).await?;
|
||||
//println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||
} else {
|
||||
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
||||
}
|
||||
}
|
||||
"chat" => {
|
||||
if parts.len() >= 2 {
|
||||
let text = parts[1..].join(" ");
|
||||
let message = ClientMessage::Chat { text };
|
||||
send_message(&mut write, &message).await?;
|
||||
} else {
|
||||
println!("Usage: chat <message>");
|
||||
}
|
||||
}
|
||||
"resign" => {
|
||||
let message = ClientMessage::Resign;
|
||||
send_message(&mut write, &message).await?;
|
||||
println!("Resigned from current game");
|
||||
}
|
||||
"help" => {
|
||||
print_help();
|
||||
}
|
||||
"requestmoves" => {
|
||||
if parts.len() >= 2 {
|
||||
let fen = parts[1..].join(" ");
|
||||
let message = ClientMessage::RequestLegalMoves { fen };
|
||||
send_message(&mut write, &message).await?;
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
println!(
|
||||
"Unknown command: {}. Type 'help' for available commands.",
|
||||
command
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
read_handle.abort();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn send_message(
|
||||
write: &mut futures_util::stream::SplitSink<
|
||||
tokio_tungstenite::WebSocketStream<
|
||||
tokio_tungstenite::MaybeTlsStream<tokio::net::TcpStream>,
|
||||
>,
|
||||
Message,
|
||||
>,
|
||||
message: &ClientMessage,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let json = serde_json::to_string(message)?;
|
||||
write.send(Message::Text(json)).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn print_help() {
|
||||
println!("\n📖 Available Commands:");
|
||||
println!(" join <username> - Register with a username");
|
||||
println!(" findmatch - Enter matchmaking queue");
|
||||
println!(" move <from> <to> - Make a chess move");
|
||||
println!(" chat <message> - Send chat to opponent");
|
||||
println!(" resign - Resign from current game");
|
||||
println!(" help - Show this help");
|
||||
println!(" quit - Exit the client");
|
||||
println!(" requestmoves - Request the legal moves");
|
||||
println!();
|
||||
}
|
||||
@@ -1,5 +1,11 @@
|
||||
use crate::connection::ClientEvent::*;
|
||||
use crate::matchmaking;
|
||||
use engine::chessmove::ChessMove;
|
||||
use engine::gameend::GameEnd::{self, *};
|
||||
use engine::{get_available_moves, is_game_over};
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::char::from_u32_unchecked;
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use std::sync::Arc;
|
||||
use tokio::net::TcpStream;
|
||||
@@ -13,6 +19,10 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
|
||||
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
||||
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
||||
|
||||
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
|
||||
matches.lock().await.remove(&match_id);
|
||||
}
|
||||
|
||||
// Helper functions to create new instances
|
||||
pub fn new_connection_map() -> ConnectionMap {
|
||||
Arc::new(Mutex::new(HashMap::new()))
|
||||
@@ -26,6 +36,53 @@ pub fn new_waiting_queue() -> WaitingQueue {
|
||||
Arc::new(Mutex::new(VecDeque::new()))
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct Step {
|
||||
pub from: String,
|
||||
pub to: String,
|
||||
}
|
||||
|
||||
/*#[derive(Serialize, Deserialize, Debug)]
|
||||
struct ServerMessage {
|
||||
#[serde(rename = "type")]
|
||||
message_type: String,
|
||||
player_id: Option<Uuid>,
|
||||
match_id: Option<Uuid>,
|
||||
opponent: Option<Uuid>,
|
||||
color: Option<String>,
|
||||
reason: Option<String>,
|
||||
response: Option<String>,
|
||||
}*/
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum ServerMessage2 {
|
||||
GameEnd {
|
||||
winner: GameEnd,
|
||||
},
|
||||
UIUpdate {
|
||||
fen: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: Uuid,
|
||||
color: String,
|
||||
opponent_name: String,
|
||||
},
|
||||
Ok {
|
||||
response: Result<(), String>,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientEvent {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { step: ChessMove },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PlayerConnection {
|
||||
pub id: Uuid,
|
||||
@@ -40,29 +97,24 @@ pub struct GameMatch {
|
||||
pub player_white: Uuid,
|
||||
pub player_black: Uuid,
|
||||
pub board_state: String,
|
||||
pub move_history: Vec<String>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct Step {
|
||||
pub from: String,
|
||||
pub to: String,
|
||||
pub move_history: Vec<Step>,
|
||||
}
|
||||
|
||||
// Message sending utilities
|
||||
pub async fn send_message_to_player(
|
||||
connections: &ConnectionMap,
|
||||
player_id: Uuid,
|
||||
pub async fn send_message_to_player_connection(
|
||||
connection: Option<&mut PlayerConnection>,
|
||||
message: &str,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let mut connections_lock = connections.lock().await;
|
||||
if let Some(connection) = connections_lock.get_mut(&player_id) {
|
||||
connection
|
||||
.tx
|
||||
.send(Message::Text(message.to_string()))
|
||||
.await?;
|
||||
) -> Result<(), tokio_tungstenite::tungstenite::Error> {
|
||||
match connection {
|
||||
Some(connection) => {
|
||||
println!("sending message to: {}", connection.id);
|
||||
connection.tx.send(Message::Text(message.to_string())).await
|
||||
}
|
||||
None => {
|
||||
eprintln!("No connection provided");
|
||||
Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||
@@ -90,8 +142,16 @@ pub async fn broadcast_to_match(
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let matches_lock = matches.lock().await;
|
||||
if let Some(game_match) = matches_lock.get(&match_id) {
|
||||
send_message_to_player(connections, game_match.player_white, message).await?;
|
||||
send_message_to_player(connections, game_match.player_black, message).await?;
|
||||
send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&game_match.player_white),
|
||||
message,
|
||||
)
|
||||
.await?;
|
||||
send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&game_match.player_black),
|
||||
message,
|
||||
)
|
||||
.await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -102,7 +162,6 @@ pub async fn handle_connection(
|
||||
connections: ConnectionMap,
|
||||
matches: MatchMap,
|
||||
waiting_queue: WaitingQueue,
|
||||
event_system: crate::events::EventSystem,
|
||||
) -> anyhow::Result<()> {
|
||||
use tokio_tungstenite::accept_async;
|
||||
|
||||
@@ -127,22 +186,170 @@ pub async fn handle_connection(
|
||||
|
||||
println!("New connection: {}", player_id);
|
||||
|
||||
// Send welcome message
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
||||
)
|
||||
.await;
|
||||
|
||||
// Message processing loop
|
||||
while let Some(Ok(message)) = read.next().await {
|
||||
if message.is_text() {
|
||||
let text = message.to_text()?;
|
||||
println!("Received from {}: {}", player_id, text);
|
||||
|
||||
// TODO: Parse and handle message with event system
|
||||
// This will be implemented when we integrate the event system
|
||||
let client_data: ClientEvent = serde_json::from_str(text)
|
||||
.expect("Failed to convert data into json at handle_connection");
|
||||
|
||||
match client_data {
|
||||
Join { username } => {
|
||||
{
|
||||
let mut conn_map = connections.lock().await;
|
||||
let player = conn_map.get_mut(&player_id).unwrap();
|
||||
player.username = Some(username);
|
||||
}
|
||||
|
||||
//respone to client
|
||||
let response = ServerMessage2::Ok { response: Ok(()) };
|
||||
|
||||
let mut conn_map = connections.lock().await;
|
||||
let _ = send_message_to_player_connection(
|
||||
conn_map.get_mut(&player_id),
|
||||
&serde_json::to_string(&response).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
FindMatch => {
|
||||
let mut wait_queue = waiting_queue.lock().await;
|
||||
wait_queue.push_back(player_id.clone());
|
||||
println!("Appended {} to the waiting queue", player_id);
|
||||
println!("queue {:?}", wait_queue);
|
||||
}
|
||||
Move { step } => {
|
||||
let match_id = connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap();
|
||||
|
||||
{
|
||||
let mut matches = matches.lock().await;
|
||||
matches.get_mut(&match_id).unwrap().board_state =
|
||||
engine::get_board_after_move(
|
||||
&matches.get(&match_id).unwrap().board_state,
|
||||
&step,
|
||||
);
|
||||
}
|
||||
let message = ServerMessage2::UIUpdate {
|
||||
fen: matches
|
||||
.lock()
|
||||
.await
|
||||
.get(&match_id)
|
||||
.unwrap()
|
||||
.board_state
|
||||
.clone(),
|
||||
};
|
||||
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
|
||||
{
|
||||
let is_game_end = engine::is_game_over(
|
||||
&matches.lock().await.get(&match_id).unwrap().board_state,
|
||||
);
|
||||
|
||||
match is_game_end {
|
||||
Some(res) => {
|
||||
let message = ServerMessage2::GameEnd { winner: res };
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, &match_id);
|
||||
}
|
||||
None => {
|
||||
println!("No winner match continues.")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RequestLegalMoves { fen } => {
|
||||
let moves = get_available_moves(&fen);
|
||||
let _ = send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&player_id),
|
||||
&serde_json::to_string(&moves).unwrap(),
|
||||
)
|
||||
.await;
|
||||
println!("Sent moves to player: {}", player_id);
|
||||
}
|
||||
Resign => {
|
||||
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
|
||||
let matches = matches.lock().await;
|
||||
|
||||
let curr_match = matches
|
||||
.get(
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
if player_id == curr_match.player_white {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::BlackWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::WhiteWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
&serde_json::to_string(&fuck).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, fuck_id);
|
||||
}
|
||||
_ => {
|
||||
println!("Not known client event");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -178,8 +385,24 @@ mod tests {
|
||||
let connections = new_connection_map();
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
let result = send_message_to_player(&connections, player_id, "test message").await;
|
||||
assert!(result.is_ok(), "Should handle missing player gracefully");
|
||||
// Test 1: Pass None directly (non-existent player)
|
||||
let result = send_message_to_player_connection(None, "test message").await;
|
||||
|
||||
assert!(result.is_err(), "Should return error for None connection");
|
||||
println!("Test passed: Handles None connection correctly");
|
||||
|
||||
// Test 2: Try to get non-existent player from map
|
||||
let mut conn = connections.lock().await;
|
||||
let non_existent_connection = conn.get_mut(&player_id); // This will be None
|
||||
|
||||
let result2 =
|
||||
send_message_to_player_connection(non_existent_connection, "test message").await;
|
||||
|
||||
assert!(
|
||||
result2.is_err(),
|
||||
"Should return error for non-existent player"
|
||||
);
|
||||
println!("Test passed: Handles non-existent player in map correctly");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
|
||||
@@ -1,126 +0,0 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::sync::Arc;
|
||||
use tokio::sync::Mutex;
|
||||
use tokio::sync::mpsc;
|
||||
use uuid::Uuid;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct Step {
|
||||
pub from: String,
|
||||
pub to: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum ClientEvent {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { from: String, to: String },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ServerEvent {
|
||||
PlayerJoined(Uuid, String),
|
||||
PlayerLeft(Uuid),
|
||||
PlayerJoinedQueue(Uuid),
|
||||
PlayerJoinedMatch(Uuid, Uuid), // player_id, match_id
|
||||
PlayerMove(Uuid, Step),
|
||||
PlayerResigned(Uuid),
|
||||
MatchCreated(Uuid, Uuid, Uuid), // match_id, white_id, black_id
|
||||
}
|
||||
|
||||
pub struct EventSystem {
|
||||
sender: mpsc::UnboundedSender<(Uuid, ClientEvent)>,
|
||||
receiver: Arc<Mutex<mpsc::UnboundedReceiver<(Uuid, ClientEvent)>>>,
|
||||
}
|
||||
|
||||
impl Clone for EventSystem {
|
||||
fn clone(&self) -> Self {
|
||||
Self {
|
||||
sender: self.sender.clone(),
|
||||
receiver: Arc::clone(&self.receiver),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl EventSystem {
|
||||
pub fn new() -> Self {
|
||||
let (sender, receiver) = mpsc::unbounded_channel();
|
||||
Self {
|
||||
sender,
|
||||
receiver: Arc::new(Mutex::new(receiver)),
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn send_event(
|
||||
&self,
|
||||
player_id: Uuid,
|
||||
event: ClientEvent,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
self.sender.send((player_id, event))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn next_event(&self) -> Option<(Uuid, ClientEvent)> {
|
||||
let mut receiver = self.receiver.lock().await;
|
||||
receiver.recv().await
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for EventSystem {
|
||||
fn default() -> Self {
|
||||
Self::new()
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use uuid::Uuid;
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_event_system_send_and_receive() {
|
||||
let event_system = EventSystem::new();
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
let join_event = ClientEvent::Join {
|
||||
username: "test_user".to_string(),
|
||||
};
|
||||
|
||||
let send_result = event_system.send_event(player_id, join_event).await;
|
||||
assert!(send_result.is_ok(), "Should send event successfully");
|
||||
|
||||
let received = event_system.next_event().await;
|
||||
assert!(received.is_some(), "Should receive sent event");
|
||||
|
||||
let (received_id, received_event) = received.unwrap();
|
||||
assert_eq!(received_id, player_id, "Should receive correct player ID");
|
||||
|
||||
match received_event {
|
||||
ClientEvent::Join { username } => {
|
||||
assert_eq!(username, "test_user", "Should receive correct username");
|
||||
}
|
||||
_ => panic!("Should receive Join event"),
|
||||
}
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_event_system_clone() {
|
||||
let event_system1 = EventSystem::new();
|
||||
let event_system2 = event_system1.clone();
|
||||
|
||||
let player_id = Uuid::new_v4();
|
||||
let event = ClientEvent::FindMatch;
|
||||
|
||||
event_system1.send_event(player_id, event).await.unwrap();
|
||||
|
||||
let received = event_system2.next_event().await;
|
||||
assert!(
|
||||
received.is_some(),
|
||||
"Cloned event system should receive events"
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
mod connection;
|
||||
mod events;
|
||||
mod matchmaking;
|
||||
use tokio::net::TcpListener;
|
||||
|
||||
@@ -14,15 +13,11 @@ async fn main() -> anyhow::Result<()> {
|
||||
let matches = connection::new_match_map();
|
||||
let waiting_queue = connection::new_waiting_queue();
|
||||
|
||||
// Event system for communication between components
|
||||
let event_system = events::EventSystem::new();
|
||||
|
||||
// Start matchmaking background task
|
||||
let matchmaker = matchmaking::MatchmakingSystem::new(
|
||||
connections.clone(),
|
||||
matches.clone(),
|
||||
waiting_queue.clone(),
|
||||
event_system.clone(),
|
||||
);
|
||||
tokio::spawn(async move {
|
||||
matchmaker.run().await;
|
||||
@@ -33,17 +28,10 @@ async fn main() -> anyhow::Result<()> {
|
||||
let connections = connections.clone();
|
||||
let matches = matches.clone();
|
||||
let waiting_queue = waiting_queue.clone();
|
||||
let event_system = event_system.clone();
|
||||
|
||||
tokio::spawn(async move {
|
||||
if let Err(e) = connection::handle_connection(
|
||||
stream,
|
||||
connections,
|
||||
matches,
|
||||
waiting_queue,
|
||||
event_system,
|
||||
)
|
||||
.await
|
||||
if let Err(e) =
|
||||
connection::handle_connection(stream, connections, matches, waiting_queue).await
|
||||
{
|
||||
eprintln!("Connection error: {}", e);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
use crate::connection::ServerMessage2;
|
||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
||||
use crate::events::EventSystem;
|
||||
use rand::random;
|
||||
use uuid::Uuid;
|
||||
|
||||
@@ -7,31 +7,28 @@ pub struct MatchmakingSystem {
|
||||
connections: ConnectionMap,
|
||||
matches: MatchMap,
|
||||
waiting_queue: WaitingQueue,
|
||||
event_system: EventSystem,
|
||||
}
|
||||
|
||||
impl MatchmakingSystem {
|
||||
pub fn new(
|
||||
connections: ConnectionMap,
|
||||
matches: MatchMap,
|
||||
waiting_queue: WaitingQueue,
|
||||
event_system: EventSystem,
|
||||
) -> Self {
|
||||
pub fn new(connections: ConnectionMap, matches: MatchMap, waiting_queue: WaitingQueue) -> Self {
|
||||
Self {
|
||||
connections,
|
||||
matches,
|
||||
waiting_queue,
|
||||
event_system,
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn run(&self) {
|
||||
loop {
|
||||
self.try_create_match().await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn clean_up(&self, match_id: Uuid) {
|
||||
self.matches.lock().await.remove(&match_id);
|
||||
}
|
||||
|
||||
async fn try_create_match(&self) {
|
||||
let mut queue = self.waiting_queue.lock().await;
|
||||
|
||||
@@ -69,42 +66,54 @@ impl MatchmakingSystem {
|
||||
}
|
||||
|
||||
// Notify players
|
||||
println!(
|
||||
"Notifying player for a match: {:?} | {:?}",
|
||||
white_player, black_player
|
||||
);
|
||||
self.notify_players(white_player, black_player, match_id)
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||
let conn_map = self.connections.lock().await;
|
||||
|
||||
// Get opponent names
|
||||
let white_name = conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let black_name = conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let mut conn_map = self.connections.lock().await;
|
||||
|
||||
// Notify white player
|
||||
if let Some(_) = conn_map.get(&white) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
||||
match_id, black_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("white"),
|
||||
opponent_name: conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
// Notify black player
|
||||
if let Some(_) = conn_map.get(&black) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
||||
match_id, white_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("black"),
|
||||
opponent_name: conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
println!("Match created: {} (white) vs {} (black)", white, black);
|
||||
@@ -114,7 +123,6 @@ impl MatchmakingSystem {
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::events::EventSystem;
|
||||
use uuid::Uuid;
|
||||
|
||||
use crate::connection::new_connection_map;
|
||||
@@ -126,14 +134,9 @@ mod tests {
|
||||
let connections = new_connection_map();
|
||||
let matches = new_match_map();
|
||||
let waiting_queue = new_waiting_queue();
|
||||
let event_system = EventSystem::new();
|
||||
|
||||
let matchmaking = MatchmakingSystem::new(
|
||||
connections.clone(),
|
||||
matches.clone(),
|
||||
waiting_queue.clone(),
|
||||
event_system.clone(),
|
||||
);
|
||||
let matchmaking =
|
||||
MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
|
||||
|
||||
let player1 = Uuid::new_v4();
|
||||
let player2 = Uuid::new_v4();
|
||||
@@ -172,14 +175,9 @@ mod tests {
|
||||
let connections = new_connection_map();
|
||||
let matches = new_match_map();
|
||||
let waiting_queue = new_waiting_queue();
|
||||
let event_system = EventSystem::new();
|
||||
|
||||
let matchmaking = MatchmakingSystem::new(
|
||||
connections.clone(),
|
||||
matches.clone(),
|
||||
waiting_queue.clone(),
|
||||
event_system.clone(),
|
||||
);
|
||||
let matchmaking =
|
||||
MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
|
||||
|
||||
let player1 = Uuid::new_v4();
|
||||
{
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum ServerMessage {
|
||||
Welcome {
|
||||
player_id: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: String,
|
||||
opponent: String,
|
||||
color: String,
|
||||
},
|
||||
GameStart {
|
||||
fen: String,
|
||||
white_time: u32,
|
||||
black_time: u32,
|
||||
},
|
||||
MoveResult {
|
||||
valid: bool,
|
||||
from: String,
|
||||
to: String,
|
||||
new_fen: String,
|
||||
},
|
||||
OpponentMove {
|
||||
from: String,
|
||||
to: String,
|
||||
},
|
||||
GameEnd {
|
||||
result: String,
|
||||
reason: String,
|
||||
},
|
||||
Error {
|
||||
reason: String,
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user