Compare commits
9 Commits
v134
...
Server/eve
| Author | SHA1 | Date | |
|---|---|---|---|
| 5ccca3ab8e | |||
| 622bef963f | |||
| 6fc1b6c3fd | |||
| a985182c99 | |||
| 3b78a8e925 | |||
| ab369f179c | |||
| be6a86bebf | |||
| 5336aadf97 | |||
| 8d559f4b11 |
Binary file not shown.
@@ -1,6 +1,9 @@
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||||
use serde::{Deserialize, Serialize};
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#[derive(Deserialize, Serialize)]
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pub enum GameEnd {
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WhiteWon(String),
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BlackWon(String),
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Draw(String)
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}
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WhiteWon(String),
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BlackWon(String),
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Draw(String),
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}
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1080
server/Cargo.lock
generated
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1080
server/Cargo.lock
generated
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File diff suppressed because it is too large
Load Diff
@@ -1,17 +1,27 @@
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use engine::gameend::GameEnd;
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use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
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use futures_util::{SinkExt, StreamExt};
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use serde::{Deserialize, Serialize};
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use std::io::{self, Write};
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use tokio_tungstenite::{connect_async, tungstenite::Message};
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use url::Url;
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use uuid::Uuid;
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#[derive(Serialize, Deserialize, Debug)]
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struct Step {
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from: String,
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to: String,
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}
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#[derive(Serialize, Deserialize)]
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#[serde(tag = "type")]
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enum ClientMessage {
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Join { username: String },
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FindMatch,
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Move { from: String, to: String },
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Move { step: ChessMove, fen: String },
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Resign,
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Chat { text: String },
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RequestLegalMoves { fen: String },
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}
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#[derive(Serialize, Deserialize, Debug)]
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@@ -25,6 +35,21 @@ struct ServerMessage {
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reason: Option<String>,
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}
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#[derive(Serialize, Deserialize)]
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pub enum ServerMessage2 {
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GameEnd {
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winner: GameEnd,
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},
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UIUpdate {
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fen: String,
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},
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MatchFound {
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match_id: Uuid,
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color: String,
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opponent_name: String,
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},
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}
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#[tokio::main]
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async fn main() -> Result<(), Box<dyn std::error::Error>> {
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println!("Knightly Chess Client");
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@@ -60,15 +85,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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println!("\nServer: {}", text);
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// Try to parse as structured message
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if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
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match parsed.message_type.as_str() {
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"welcome" => {
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if let Some(player_id) = parsed.player_id {
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println!("Welcome! Your player ID: {}", player_id);
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}
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if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
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match parsed {
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ServerMessage2::MatchFound {
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match_id,
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color,
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opponent_name,
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} => {
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println!(
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"opponent: {}, match_id: {}, color: {}",
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opponent_name, match_id, color
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);
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}
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_ => {
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println!("cucc: {:?}", parsed);
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println!("cucc");
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}
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}
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}
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@@ -128,11 +158,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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}
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"move" => {
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if parts.len() >= 3 {
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let from = parts[1].to_string();
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let to = parts[2].to_string();
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let message = ClientMessage::Move { from, to };
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//let from = parts[1].to_string();
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//let to = parts[2].to_string();
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let fen = parts[1].to_string();
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let step = ChessMove::quiet(
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engine::piecetype::PieceType::WhiteBishop,
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BoardSquare::new(),
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BoardSquare { x: 1, y: 1 },
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None,
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);
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let message = ClientMessage::Move { step, fen };
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send_message(&mut write, &message).await?;
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println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
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//println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
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} else {
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println!("Usage: move <from> <to> (e.g., move e2 e4)");
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}
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@@ -154,6 +193,13 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
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"help" => {
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print_help();
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}
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"requestmoves" => {
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if parts.len() >= 2 {
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let fen = parts[1..].join(" ");
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let message = ClientMessage::RequestLegalMoves { fen };
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send_message(&mut write, &message).await?;
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}
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}
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_ => {
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println!(
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"Unknown command: {}. Type 'help' for available commands.",
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@@ -191,5 +237,6 @@ fn print_help() {
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println!(" resign - Resign from current game");
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println!(" help - Show this help");
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println!(" quit - Exit the client");
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println!(" requestmoves - Request the legal moves");
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println!();
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}
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@@ -1,7 +1,11 @@
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use crate::connection::ClientEvent::*;
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use engine::get_available_moves;
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use crate::matchmaking;
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use engine::chessmove::ChessMove;
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use engine::gameend::GameEnd::{self, *};
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use engine::{get_available_moves, is_game_over};
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use futures_util::{SinkExt, StreamExt};
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use serde::{Deserialize, Serialize};
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use std::char::from_u32_unchecked;
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use std::collections::{HashMap, VecDeque};
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use std::sync::Arc;
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use tokio::net::TcpStream;
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@@ -15,6 +19,10 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
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pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
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pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
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pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
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matches.lock().await.remove(&match_id);
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}
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// Helper functions to create new instances
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pub fn new_connection_map() -> ConnectionMap {
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Arc::new(Mutex::new(HashMap::new()))
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@@ -28,28 +36,53 @@ pub fn new_waiting_queue() -> WaitingQueue {
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Arc::new(Mutex::new(VecDeque::new()))
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}
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#[derive(Serialize, Deserialize, Debug)]
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#[derive(Serialize, Deserialize, Debug, Clone)]
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pub struct Step {
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pub from: String,
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pub to: String,
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}
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#[derive(Serialize, Deserialize, Debug)]
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/*#[derive(Serialize, Deserialize, Debug)]
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struct ServerMessage {
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#[serde(rename = "type")]
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message_type: String,
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player_id: Option<Uuid>,
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match_id: Option<Uuid>,
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opponent: Option<Uuid>,
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color: Option<String>,
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reason: Option<String>,
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response: Option<String>,
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}*/
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#[derive(Serialize, Deserialize)]
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pub enum ServerMessage2 {
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GameEnd {
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winner: GameEnd,
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},
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UIUpdate {
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fen: String,
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},
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MatchFound {
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match_id: Uuid,
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color: String,
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opponent_name: String,
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},
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Ok {
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response: Result<(), String>,
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},
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}
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#[derive(Serialize, Deserialize)]
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#[serde(tag = "type")]
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enum ClientEvent {
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Join { username: String },
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FindMatch,
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Move { from: String, to: String },
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Move { step: ChessMove },
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Resign,
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Chat { text: String },
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RequestLegalMoves { fen: String },
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}
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#[derive(Serialize, Deserialize, Debug)]
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pub struct EventResponse {
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pub response: Result<(), String>,
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}
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#[derive(Debug)]
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pub struct PlayerConnection {
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pub id: Uuid,
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@@ -64,23 +97,24 @@ pub struct GameMatch {
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pub player_white: Uuid,
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pub player_black: Uuid,
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pub board_state: String,
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pub move_history: Vec<String>,
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pub move_history: Vec<Step>,
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}
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// Message sending utilities
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pub async fn send_message_to_player(
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connections: &ConnectionMap,
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player_id: Uuid,
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pub async fn send_message_to_player_connection(
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connection: Option<&mut PlayerConnection>,
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message: &str,
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) -> Result<(), Box<dyn std::error::Error>> {
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let mut connections_lock = connections.lock().await;
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if let Some(connection) = connections_lock.get_mut(&player_id) {
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connection
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.tx
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.send(Message::Text(message.to_string()))
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.await?;
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) -> Result<(), tokio_tungstenite::tungstenite::Error> {
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match connection {
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Some(connection) => {
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println!("sending message to: {}", connection.id);
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connection.tx.send(Message::Text(message.to_string())).await
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}
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None => {
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eprintln!("No connection provided");
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Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
|
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}
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}
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Ok(())
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}
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pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
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@@ -108,8 +142,16 @@ pub async fn broadcast_to_match(
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) -> Result<(), Box<dyn std::error::Error>> {
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let matches_lock = matches.lock().await;
|
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if let Some(game_match) = matches_lock.get(&match_id) {
|
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send_message_to_player(connections, game_match.player_white, message).await?;
|
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send_message_to_player(connections, game_match.player_black, message).await?;
|
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send_message_to_player_connection(
|
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connections.lock().await.get_mut(&game_match.player_white),
|
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message,
|
||||
)
|
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.await?;
|
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send_message_to_player_connection(
|
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connections.lock().await.get_mut(&game_match.player_black),
|
||||
message,
|
||||
)
|
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.await?;
|
||||
}
|
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Ok(())
|
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}
|
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@@ -144,14 +186,6 @@ pub async fn handle_connection(
|
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|
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println!("New connection: {}", player_id);
|
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|
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// Send welcome message
|
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let _ = send_message_to_player(
|
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&connections,
|
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player_id,
|
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&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
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)
|
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.await;
|
||||
|
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// Message processing loop
|
||||
while let Some(Ok(message)) = read.next().await {
|
||||
if message.is_text() {
|
||||
@@ -161,8 +195,6 @@ pub async fn handle_connection(
|
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let client_data: ClientEvent = serde_json::from_str(text)
|
||||
.expect("Failed to convert data into json at handle_connection");
|
||||
|
||||
println!("client: {:?}", client_data);
|
||||
|
||||
match client_data {
|
||||
Join { username } => {
|
||||
{
|
||||
@@ -172,15 +204,11 @@ pub async fn handle_connection(
|
||||
}
|
||||
|
||||
//respone to client
|
||||
let response: EventResponse = EventResponse {
|
||||
response: core::result::Result::Ok(()),
|
||||
};
|
||||
let response = ServerMessage2::Ok { response: Ok(()) };
|
||||
|
||||
println!("response: {:?}", response);
|
||||
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
let mut conn_map = connections.lock().await;
|
||||
let _ = send_message_to_player_connection(
|
||||
conn_map.get_mut(&player_id),
|
||||
&serde_json::to_string(&response).unwrap(),
|
||||
)
|
||||
.await;
|
||||
@@ -191,18 +219,136 @@ pub async fn handle_connection(
|
||||
println!("Appended {} to the waiting queue", player_id);
|
||||
println!("queue {:?}", wait_queue);
|
||||
}
|
||||
Move { from, to } => {}
|
||||
Move { step } => {
|
||||
let match_id = connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap();
|
||||
|
||||
{
|
||||
let mut matches = matches.lock().await;
|
||||
matches.get_mut(&match_id).unwrap().board_state =
|
||||
engine::get_board_after_move(
|
||||
&matches.get(&match_id).unwrap().board_state,
|
||||
&step,
|
||||
);
|
||||
}
|
||||
let message = ServerMessage2::UIUpdate {
|
||||
fen: matches
|
||||
.lock()
|
||||
.await
|
||||
.get(&match_id)
|
||||
.unwrap()
|
||||
.board_state
|
||||
.clone(),
|
||||
};
|
||||
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
|
||||
{
|
||||
let is_game_end = engine::is_game_over(
|
||||
&matches.lock().await.get(&match_id).unwrap().board_state,
|
||||
);
|
||||
|
||||
match is_game_end {
|
||||
Some(res) => {
|
||||
let message = ServerMessage2::GameEnd { winner: res };
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, &match_id);
|
||||
}
|
||||
None => {
|
||||
println!("No winner match continues.")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RequestLegalMoves { fen } => {
|
||||
let moves = get_available_moves(&fen);
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
let _ = send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&player_id),
|
||||
&serde_json::to_string(&moves).unwrap(),
|
||||
)
|
||||
.await;
|
||||
println!("Sent moves to player: {}", player_id);
|
||||
}
|
||||
_ => {}
|
||||
Resign => {
|
||||
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
|
||||
let matches = matches.lock().await;
|
||||
|
||||
let curr_match = matches
|
||||
.get(
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
if player_id == curr_match.player_white {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::BlackWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::WhiteWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
&serde_json::to_string(&fuck).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, fuck_id);
|
||||
}
|
||||
_ => {
|
||||
println!("Not known client event");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -239,8 +385,24 @@ mod tests {
|
||||
let connections = new_connection_map();
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
let result = send_message_to_player(&connections, player_id, "test message").await;
|
||||
assert!(result.is_ok(), "Should handle missing player gracefully");
|
||||
// Test 1: Pass None directly (non-existent player)
|
||||
let result = send_message_to_player_connection(None, "test message").await;
|
||||
|
||||
assert!(result.is_err(), "Should return error for None connection");
|
||||
println!("Test passed: Handles None connection correctly");
|
||||
|
||||
// Test 2: Try to get non-existent player from map
|
||||
let mut conn = connections.lock().await;
|
||||
let non_existent_connection = conn.get_mut(&player_id); // This will be None
|
||||
|
||||
let result2 =
|
||||
send_message_to_player_connection(non_existent_connection, "test message").await;
|
||||
|
||||
assert!(
|
||||
result2.is_err(),
|
||||
"Should return error for non-existent player"
|
||||
);
|
||||
println!("Test passed: Handles non-existent player in map correctly");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
mod connection;
|
||||
mod matchmaking;
|
||||
mod messages;
|
||||
use tokio::net::TcpListener;
|
||||
|
||||
#[tokio::main]
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
use crate::connection::ServerMessage2;
|
||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
||||
use rand::random;
|
||||
use uuid::Uuid;
|
||||
@@ -20,10 +21,14 @@ impl MatchmakingSystem {
|
||||
pub async fn run(&self) {
|
||||
loop {
|
||||
self.try_create_match().await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn clean_up(&self, match_id: Uuid) {
|
||||
self.matches.lock().await.remove(&match_id);
|
||||
}
|
||||
|
||||
async fn try_create_match(&self) {
|
||||
let mut queue = self.waiting_queue.lock().await;
|
||||
|
||||
@@ -61,42 +66,54 @@ impl MatchmakingSystem {
|
||||
}
|
||||
|
||||
// Notify players
|
||||
println!(
|
||||
"Notifying player for a match: {:?} | {:?}",
|
||||
white_player, black_player
|
||||
);
|
||||
self.notify_players(white_player, black_player, match_id)
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||
let conn_map = self.connections.lock().await;
|
||||
|
||||
// Get opponent names
|
||||
let white_name = conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let black_name = conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let mut conn_map = self.connections.lock().await;
|
||||
|
||||
// Notify white player
|
||||
if let Some(_) = conn_map.get(&white) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
||||
match_id, black_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("white"),
|
||||
opponent_name: conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
// Notify black player
|
||||
if let Some(_) = conn_map.get(&black) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
||||
match_id, white_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("black"),
|
||||
opponent_name: conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
println!("Match created: {} (white) vs {} (black)", white, black);
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum ServerMessage {
|
||||
Welcome {
|
||||
player_id: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: String,
|
||||
opponent: String,
|
||||
color: String,
|
||||
},
|
||||
GameStart {
|
||||
fen: String,
|
||||
white_time: u32,
|
||||
black_time: u32,
|
||||
},
|
||||
MoveResult {
|
||||
valid: bool,
|
||||
from: String,
|
||||
to: String,
|
||||
new_fen: String,
|
||||
},
|
||||
OpponentMove {
|
||||
from: String,
|
||||
to: String,
|
||||
},
|
||||
GameEnd {
|
||||
result: String,
|
||||
reason: String,
|
||||
},
|
||||
Error {
|
||||
reason: String,
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user