Compare commits
21 Commits
Engine/boa
...
v113
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2beb8ab303 |
@@ -1,3 +1,7 @@
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mod attackmaps;
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mod utils;
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mod legality;
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mod checkinfo;
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mod attacks;
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pub mod board;
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89
engine/src/bitboard/attacks.rs
Normal file
89
engine/src/bitboard/attacks.rs
Normal file
@@ -0,0 +1,89 @@
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use super::board::Board;
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use super::attackmaps::*;
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impl Board {
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const RANK_2: u64 = 0x0000_0000_0000_FF00;
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const RANK_7: u64 = 0x00FF_0000_0000_0000;
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pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
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let pawn: u64 = 1 << sq;
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let mut move_mask: u64 = 0u64;
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let move_offset: i8 = 8 - 16 * self.side_to_move as i8;
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let next_sq: u64 = if move_offset > 0 {pawn << move_offset} else {pawn >> -move_offset};
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if (self.occupancy[2] & next_sq) == 0 {
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move_mask |= next_sq;
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if (self.side_to_move == 0 && pawn & Self::RANK_2 != 0)
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|| (self.side_to_move == 1 && pawn & Self::RANK_7 != 0) {
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let next_sq: u64 = if move_offset > 0 {next_sq << move_offset} else {next_sq >> -move_offset};
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if (self.occupancy[2] & next_sq) == 0 {
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move_mask |= next_sq;
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}
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}
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}
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return move_mask;
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}
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#[inline]
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pub fn get_pseudo_knight_moves(&self, sq: u32) -> u64 {
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return KNIGHT_ATTACK_MAP[sq as usize];
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}
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#[inline]
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pub fn get_pseudo_king_moves(&self, sq: u32) -> u64 {
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return KING_ATTACK_MAP[sq as usize];
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}
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#[inline]
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pub fn get_pseudo_pawn_captures(&self, sq: u32) -> u64 {
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return PAWN_ATTACK_MAP[sq as usize][self.side_to_move as usize];
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}
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#[inline]
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pub fn get_pseudo_opponent_pawn_captures(&self, sq: u32) -> u64 {
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return PAWN_ATTACK_MAP[sq as usize][1 - self.side_to_move as usize];
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}
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#[inline]
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pub fn get_pseudo_bishop_moves(&self, sq: u32) -> u64 {
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let mut moves = 0u64;
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let sq = sq as usize;
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let occupancy = self.occupancy[2];
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
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return moves;
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}
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#[inline]
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pub fn get_pseudo_rook_moves(&self, sq: u32) -> u64 {
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let mut moves: u64 = 0u64;
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let occupancy = self.occupancy[2];
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let sq = sq as usize;
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
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return moves;
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}
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#[inline(always)]
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pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
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return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
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}
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}
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#[inline(always)]
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pub fn get_raycast_from_square_in_direction(occupancy: u64, sq: usize, dir: usize) -> u64 {
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let is_up: bool = dir / 4 == 0;
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let mut ray: u64 = RAY_TABLE[sq][dir];
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let blockers: u64 = occupancy & ray;
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if blockers != 0 {
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let first_blocker: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
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ray &= !RAY_TABLE[first_blocker as usize][dir];
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}
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return ray;
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}
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@@ -115,7 +115,7 @@ impl Board {
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}
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}
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}
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// board.calc_pinned_squares();
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board.calc_pinned_squares();
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board.calc_piece_board();
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return board;
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21
engine/src/bitboard/checkinfo.rs
Normal file
21
engine/src/bitboard/checkinfo.rs
Normal file
@@ -0,0 +1,21 @@
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pub struct CheckInfo {
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pub check_count: u8,
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pub move_mask: u64
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}
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impl CheckInfo {
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pub fn new() -> Self {
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return Self {
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check_count: 0,
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move_mask: 0xFFFF_FFFF_FFFF_FFFF
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}
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}
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#[inline(always)]
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pub fn add_checker(&mut self, move_mask: u64) {
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self.move_mask &= move_mask;
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self.check_count += 1;
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}
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}
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48
engine/src/bitboard/legality.rs
Normal file
48
engine/src/bitboard/legality.rs
Normal file
@@ -0,0 +1,48 @@
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use super::board::Board;
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use super::attackmaps::RAY_TABLE;
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impl Board {
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pub(in super) fn calc_pinned_squares(&mut self) {
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self.pinned_squares = [4; 64];
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self.pin_mask = 0u64;
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let friendly_pieces: u64 = self.occupancy[self.side_to_move as usize];
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let offset: usize = 6 * self.side_to_move as usize;
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let king_board: u64 = self.bitboards[5 + offset];
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let king_sq: u32 = king_board.trailing_zeros();
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let opponent_queen_bishop_mask: u64 = self.bitboards[8 - offset] | self.bitboards[10 - offset];
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let opponent_queen_rook_mask: u64 = self.bitboards[9 - offset] | self.bitboards[10 - offset];
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// Queen-Rook directions
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 0);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 2);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 4);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 6);
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// Queen-Bishop directions
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 1);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 3);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 5);
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self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 7);
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}
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pub(in super) fn set_pinned_in_ray_direction(&mut self, king_sq: u32, friendly_pieces: u64, attackers: u64, dir: u8) {
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let is_up: bool = dir / 4 == 0;
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let mask: u64 = RAY_TABLE[king_sq as usize][dir as usize];
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let blockers: u64 = self.occupancy[2] & mask;
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if blockers == 0 { return; }
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let first_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
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if (friendly_pieces & 1 << first_blocker_sq) != 0 {
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let blockers: u64 = blockers & !(1 << first_blocker_sq);
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if blockers == 0 { return; }
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let second_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
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if (attackers & 1 << second_blocker_sq) != 0 {
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self.pinned_squares[first_blocker_sq as usize] = dir % 4;
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self.pin_mask |= 1 << first_blocker_sq;
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}
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}
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}
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}
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4371
ui/Cargo.lock
generated
Normal file
4371
ui/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -4,3 +4,7 @@ version = "0.1.0"
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edition = "2024"
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[dependencies]
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eframe = "0.33.0"
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egui = "0.33.0"
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tokio-tungstenite = "0.28.0"
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winit = "0.30.12"
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BIN
ui/fonts/DejaVuSans.ttf
Normal file
BIN
ui/fonts/DejaVuSans.ttf
Normal file
Binary file not shown.
431
ui/src/main.rs
431
ui/src/main.rs
@@ -1,3 +1,430 @@
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fn main() {
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println!("Hello, world!");
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use eframe::egui;
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fn main() -> eframe::Result<()> {
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let options = eframe::NativeOptions{
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viewport: egui::ViewportBuilder::default()
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.with_fullscreen(false)
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.with_min_inner_size(egui::vec2(800.0, 600.0)) // Minimum width, height
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.with_inner_size(egui::vec2(7680.0, 4320.0)), // Initial size
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..Default::default()
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};
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eframe::run_native(
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"Knightly",
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options,
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Box::new(|cc| {
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let mut fonts = egui::FontDefinitions::default();
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fonts.font_data.insert(
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"symbols".to_owned(),
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egui::FontData::from_static(include_bytes!("../fonts/DejaVuSans.ttf")).into(),
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);
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fonts
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.families
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.entry(egui::FontFamily::Proportional)
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.or_default()
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.insert(0, "symbols".to_owned());
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cc.egui_ctx.set_fonts(fonts);
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Ok(Box::new(ChessApp::default()))
|
||||
}),
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||||
)
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||||
}
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#[derive(Clone, Copy, PartialEq, Debug)]
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enum Piece {
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King(char),
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Queen(char),
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Rook(char),
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Bishop(char),
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Knight(char),
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Pawn(char),
|
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Empty,
|
||||
}
|
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|
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impl Piece {
|
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fn symbol(&self) -> &'static str {
|
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match self {
|
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Piece::King('w') => "♔",
|
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Piece::Queen('w') => "♕",
|
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Piece::Rook('w') => "♖",
|
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Piece::Bishop('w') => "♗",
|
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Piece::Knight('w') => "♘",
|
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Piece::Pawn('w') => "♙",
|
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Piece::King('b') => "♚",
|
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Piece::Queen('b') => "♛",
|
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Piece::Rook('b') => "♜",
|
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Piece::Bishop('b') => "♝",
|
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Piece::Knight('b') => "♞",
|
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Piece::Pawn('b') => "♟︎",
|
||||
Piece::Empty => "",
|
||||
_ => "",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Debug)]
|
||||
enum Turn {
|
||||
White,
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||||
Black,
|
||||
}
|
||||
|
||||
enum AppState {
|
||||
MainMenu,
|
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InGame,
|
||||
Settings,
|
||||
}
|
||||
|
||||
struct ChessApp {
|
||||
fullscreen: bool,
|
||||
resolutions: Vec<(u32, u32)>,
|
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selected_resolution: usize,
|
||||
state: AppState,
|
||||
board: [[Piece; 8]; 8],
|
||||
selected: Option<(usize, usize)>,
|
||||
turn: Turn,
|
||||
pending_settings: PendingSettings,
|
||||
server_port: String,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct PendingSettings {
|
||||
fullscreen: bool,
|
||||
selected_resolution: usize,
|
||||
server_port: String,
|
||||
}
|
||||
|
||||
impl Default for ChessApp {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
fullscreen: true,
|
||||
resolutions: vec![
|
||||
(1280, 720),
|
||||
(1600, 900),
|
||||
(1920, 1080),
|
||||
(2560, 1440),
|
||||
(3840, 2160),
|
||||
],
|
||||
selected_resolution: 2, // Default to 1920x1080
|
||||
state: AppState::MainMenu,
|
||||
board: Self::starting_board(),
|
||||
selected: None,
|
||||
turn: Turn::White,
|
||||
pending_settings: PendingSettings::default(),
|
||||
server_port: "8080".to_string(), // Default port
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ChessApp {
|
||||
fn starting_board() -> [[Piece; 8]; 8] {
|
||||
use Piece::*;
|
||||
[
|
||||
[
|
||||
Rook('b'),
|
||||
Knight('b'),
|
||||
Bishop('b'),
|
||||
Queen('b'),
|
||||
King('b'),
|
||||
Bishop('b'),
|
||||
Knight('b'),
|
||||
Rook('b'),
|
||||
],
|
||||
[Pawn('b'); 8],
|
||||
[Empty; 8],
|
||||
[Empty; 8],
|
||||
[Empty; 8],
|
||||
[Empty; 8],
|
||||
[Pawn('w'); 8],
|
||||
[
|
||||
Rook('w'),
|
||||
Knight('w'),
|
||||
Bishop('w'),
|
||||
Queen('w'),
|
||||
King('w'),
|
||||
Bishop('w'),
|
||||
Knight('w'),
|
||||
Rook('w'),
|
||||
],
|
||||
]
|
||||
}
|
||||
|
||||
fn handle_click(&mut self, row: usize, col: usize) {
|
||||
if let Some((r, c)) = self.selected {
|
||||
let piece = self.board[r][c];
|
||||
self.board[r][c] = Piece::Empty;
|
||||
self.board[row][col] = piece;
|
||||
self.selected = None;
|
||||
self.turn = if self.turn == Turn::White {
|
||||
Turn::Black
|
||||
} else {
|
||||
Turn::White
|
||||
};
|
||||
} else {
|
||||
if self.board[row][col] != Piece::Empty {
|
||||
self.selected = Some((row, col));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn apply_settings(&mut self, ctx: &egui::Context) {
|
||||
self.fullscreen = self.pending_settings.fullscreen;
|
||||
self.selected_resolution = self.pending_settings.selected_resolution;
|
||||
self.server_port = self.pending_settings.server_port.clone();
|
||||
|
||||
if let Some(resolution) = self.resolutions.get(self.selected_resolution) {
|
||||
ctx.send_viewport_cmd(egui::ViewportCommand::InnerSize(
|
||||
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
|
||||
));
|
||||
}
|
||||
|
||||
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
|
||||
}
|
||||
|
||||
fn enter_settings(&mut self) {
|
||||
self.pending_settings.fullscreen = self.fullscreen;
|
||||
self.pending_settings.selected_resolution = self.selected_resolution;
|
||||
self.pending_settings.server_port = self.server_port.clone();
|
||||
self.state = AppState::Settings;
|
||||
}
|
||||
}
|
||||
|
||||
impl eframe::App for ChessApp {
|
||||
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
|
||||
match self.state {
|
||||
AppState::MainMenu => {
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.heading("♞ Knightly ♞");
|
||||
ui.add_space(30.0);
|
||||
|
||||
if ui.add_sized([300.0, 60.0], egui::Button::new("Play")).clicked() {
|
||||
self.state = AppState::InGame;
|
||||
}
|
||||
ui.add_space(8.0);
|
||||
|
||||
if ui.add_sized([300.0, 60.0], egui::Button::new("Settings")).clicked() {
|
||||
self.enter_settings();
|
||||
}
|
||||
ui.add_space(8.0);
|
||||
|
||||
if ui
|
||||
.add_sized([300.0, 60.0], egui::Button::new("Quit"))
|
||||
.clicked()
|
||||
{
|
||||
std::process::exit(0);
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
AppState::Settings => {
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.heading("Settings");
|
||||
ui.add_space(30.0);
|
||||
|
||||
// Fullscreen toggle
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Fullscreen:");
|
||||
if ui.checkbox(&mut self.pending_settings.fullscreen, "").changed() {
|
||||
// If enabling fullscreen, we might want to disable resolution selection
|
||||
}
|
||||
});
|
||||
ui.add_space(10.0);
|
||||
|
||||
// Resolution dropdown
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Resolution:");
|
||||
egui::ComboBox::new("resolution_combo", "")
|
||||
.selected_text(format!(
|
||||
"{}x{}",
|
||||
self.resolutions[self.pending_settings.selected_resolution].0,
|
||||
self.resolutions[self.pending_settings.selected_resolution].1
|
||||
))
|
||||
.show_ui(ui, |ui| {
|
||||
for (i, &(width, height)) in self.resolutions.iter().enumerate() {
|
||||
ui.selectable_value(
|
||||
&mut self.pending_settings.selected_resolution,
|
||||
i,
|
||||
format!("{}x{}", width, height),
|
||||
);
|
||||
}
|
||||
});
|
||||
});
|
||||
ui.add_space(10.0);
|
||||
|
||||
// Server port input field
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Local Server Port:");
|
||||
ui.add(egui::TextEdit::singleline(&mut self.pending_settings.server_port)
|
||||
.desired_width(100.0)
|
||||
.hint_text("8080"));
|
||||
});
|
||||
ui.add_space(30.0);
|
||||
|
||||
// Apply and Cancel buttons
|
||||
ui.horizontal(|ui| {
|
||||
if ui.add_sized([140.0, 40.0], egui::Button::new("Apply")).clicked() {
|
||||
self.apply_settings(ctx);
|
||||
self.state = AppState::MainMenu;
|
||||
}
|
||||
|
||||
if ui.add_sized([140.0, 40.0], egui::Button::new("Cancel")).clicked() {
|
||||
self.state = AppState::MainMenu;
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
AppState::InGame => {
|
||||
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
if ui.button("Main Menu").clicked() {
|
||||
self.state = AppState::MainMenu;
|
||||
}
|
||||
if ui.button("Settings").clicked() {
|
||||
self.enter_settings();
|
||||
}
|
||||
if ui.button("New Game").clicked() {
|
||||
*self = ChessApp::default();
|
||||
self.state = AppState::InGame;
|
||||
}
|
||||
ui.separator();
|
||||
ui.label(format!("Turn: {:?}", self.turn));
|
||||
});
|
||||
});
|
||||
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
let full_avail = ui.available_rect_before_wrap();
|
||||
let board_tile = (full_avail.width().min(full_avail.height())) / 8.0;
|
||||
let board_size = board_tile * 8.0;
|
||||
|
||||
// Create a child UI at the board position
|
||||
let (response, painter) = ui.allocate_painter(
|
||||
egui::Vec2::new(board_size, board_size),
|
||||
egui::Sense::click()
|
||||
);
|
||||
|
||||
let board_rect = egui::Rect::from_center_size(
|
||||
full_avail.center(),
|
||||
egui::vec2(board_size, board_size)
|
||||
);
|
||||
|
||||
// Draw the chess board
|
||||
let tile_size = board_size / 8.0;
|
||||
for row in 0..8 {
|
||||
for col in 0..8 {
|
||||
let color = if (row + col) % 2 == 0 {
|
||||
egui::Color32::from_rgb(100, 97, 97)
|
||||
} else {
|
||||
egui::Color32::from_rgb(217, 217, 217)
|
||||
};
|
||||
|
||||
let rect = egui::Rect::from_min_size(
|
||||
egui::Pos2::new(
|
||||
board_rect.min.x + col as f32 * tile_size,
|
||||
board_rect.min.y + row as f32 * tile_size
|
||||
),
|
||||
egui::Vec2::new(tile_size, tile_size)
|
||||
);
|
||||
|
||||
painter.rect_filled(rect, 0.0, color);
|
||||
|
||||
// Draw piece
|
||||
let piece = self.board[row][col];
|
||||
if piece != Piece::Empty {
|
||||
let symbol = piece.symbol();
|
||||
let font_id = egui::FontId::proportional(tile_size * 0.75);
|
||||
painter.text(
|
||||
rect.center(),
|
||||
egui::Align2::CENTER_CENTER,
|
||||
symbol,
|
||||
font_id,
|
||||
if matches!(piece, Piece::King('w') | Piece::Queen('w') | Piece::Rook('w') | Piece::Bishop('w') | Piece::Knight('w') | Piece::Pawn('w')) {
|
||||
egui::Color32::WHITE
|
||||
} else {
|
||||
egui::Color32::BLACK
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
// Draw selection highlight
|
||||
if self.selected == Some((row, col)) {
|
||||
painter.rect_stroke(
|
||||
rect,
|
||||
0.0,
|
||||
egui::Stroke::new(3.0, egui::Color32::RED),
|
||||
egui::StrokeKind::Inside
|
||||
);
|
||||
}
|
||||
|
||||
// Handle clicks
|
||||
if ui.ctx().input(|i| i.pointer.primary_clicked()) {
|
||||
let click_pos = ui.ctx().input(|i| i.pointer.interact_pos()).unwrap();
|
||||
if rect.contains(click_pos) {
|
||||
self.handle_click(row, col);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
#[test]
|
||||
fn test_initial_board_setup() {
|
||||
let app = ChessApp::default();
|
||||
assert!(matches!(app.board[0][0], Piece::Rook('b')));
|
||||
assert!(matches!(app.board[7][0], Piece::Rook('w')));
|
||||
|
||||
assert!(matches!(app.board[1][0], Piece::Pawn('b')));
|
||||
assert!(matches!(app.board[6][0], Piece::Pawn('w')));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_piece_symbols() {
|
||||
assert_eq!(Piece::King('w').symbol(), "♔");
|
||||
assert_eq!(Piece::King('b').symbol(), "♚");
|
||||
assert_eq!(Piece::Empty.symbol(), "");
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_piece_selection() {
|
||||
let mut app = ChessApp::default();
|
||||
app.handle_click(6, 0);
|
||||
assert_eq!(app.selected, Some((6, 0)));
|
||||
app.handle_click(6, 0);
|
||||
assert_eq!(app.selected, None);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_piece_movement() {
|
||||
let mut app = ChessApp::default();
|
||||
// Select and move a piece
|
||||
app.handle_click(6, 0); // Select white pawn
|
||||
app.handle_click(5, 0); // Move to empty square
|
||||
assert_eq!(app.board[6][0], Piece::Empty);
|
||||
assert!(matches!(app.board[5][0], Piece::Pawn('w')));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_turn_switching() {
|
||||
let mut app = ChessApp::default();
|
||||
assert_eq!(app.turn, Turn::White);
|
||||
app.handle_click(6, 0); // White selects
|
||||
app.handle_click(5, 0); // White moves
|
||||
assert_eq!(app.turn, Turn::Black); // Should now be Black's turn
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn test_server_port_default() {
|
||||
let app = ChessApp::default();
|
||||
assert_eq!(app.server_port, "8080");
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user