Compare commits

...

20 Commits

Author SHA1 Message Date
5ccca3ab8e added resign event and deleting finished matches 2025-11-24 13:14:38 +01:00
622bef963f new serevr message enum for easier message handling 2025-11-24 10:07:20 +01:00
6fc1b6c3fd fixed test function, removed messages because we do not use it 2025-11-20 17:23:30 +01:00
a985182c99 rewrote the message function to use an Option value and check if the playerconnection has value before trying to send message 2025-11-20 16:36:02 +01:00
3b78a8e925 Merge branch 'master' into Server/event 2025-11-20 14:46:33 +01:00
ab369f179c updated move event to use chessmove struct from engine 2025-11-20 14:46:01 +01:00
be6a86bebf handling client move event 2025-11-20 13:38:39 +01:00
5336aadf97 fixed bug in findmatch, added a new command in test client, refactored how the server sends messages to the client 2025-11-19 20:16:55 +01:00
Hatvani Tamás
0ace485bb6 Merge pull request #19 from htamas1210/Engine/movebuffer
Engine/movebuffer
2025-11-19 20:14:45 +01:00
Varga Dávid Lajos
f39c113ef9 implemented method append for struct MoveBuffer 2025-11-19 16:13:34 +01:00
Varga Dávid Lajos
f417a7e47c implemented getter for field buffer i struct MoveBuffer 2025-11-19 16:09:31 +01:00
Varga Dávid Lajos
547b0e51cb corrected annotation for method clear in struct MoveBuffer 2025-11-19 16:00:09 +01:00
Varga Dávid Lajos
5340744abe implemented method clear for struct MoveBuffer 2025-11-19 15:56:57 +01:00
Varga Dávid Lajos
f64ebfa47f implemented method get for struct MoveBuffer 2025-11-19 15:53:39 +01:00
Varga Dávid Lajos
4e7ac2a195 added getter for field count in struct MoveBuffer 2025-11-19 15:50:03 +01:00
Varga Dávid Lajos
dc176c103b implemented method add for struct MoveBuffer 2025-11-19 15:40:11 +01:00
Varga Dávid Lajos
85a7fa37ef added parameterless constructor for struct MoveBuffer 2025-11-19 15:22:15 +01:00
Varga Dávid Lajos
a60658763d defined shape of struct MoveBuffer 2025-11-19 15:06:37 +01:00
Varga Dávid Lajos
b76a009e4e added file and module structure for movebuffer.rs 2025-11-19 14:57:36 +01:00
8d559f4b11 added request legal moves to testing client 2025-11-18 17:24:49 +01:00
10 changed files with 1442 additions and 125 deletions

Binary file not shown.

View File

@@ -4,5 +4,6 @@ mod legality;
mod checkinfo; mod checkinfo;
mod attacks; mod attacks;
mod bitmove; mod bitmove;
mod movebuffer;
pub mod board; pub mod board;

View File

@@ -0,0 +1,44 @@
use super::bitmove::BitMove;
pub struct MoveBuffer {
buffer: [BitMove; 256],
count: usize
}
impl MoveBuffer {
pub fn new() -> Self {
return Self {
buffer: [BitMove::quiet(0, 0, None); 256],
count: 0
};
}
#[inline]
pub fn add(&mut self, bitmove: BitMove) {
self.buffer[self.count] = bitmove;
self.count += 1;
}
#[inline]
pub fn append(&mut self, other: &MoveBuffer) {
self.buffer[self.count..self.count + other.count()].copy_from_slice(other.contents());
self.count += other.count();
}
#[inline(always)]
pub fn clear(&mut self) {
self.count = 0;
}
#[inline(always)]
pub fn count(&self) -> usize{
return self.count;
}
#[inline(always)]
pub fn get(&self, idx: usize) -> &BitMove {
return &self.buffer[idx];
}
#[inline(always)]
pub fn contents(&self) -> &[BitMove] {
return &self.buffer[0..self.count];
}
}

View File

@@ -1,6 +1,9 @@
use serde::{Deserialize, Serialize};
#[derive(Deserialize, Serialize)]
pub enum GameEnd { pub enum GameEnd {
WhiteWon(String), WhiteWon(String),
BlackWon(String), BlackWon(String),
Draw(String) Draw(String),
} }

1080
server/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,17 +1,27 @@
use engine::gameend::GameEnd;
use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
use futures_util::{SinkExt, StreamExt}; use futures_util::{SinkExt, StreamExt};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::io::{self, Write}; use std::io::{self, Write};
use tokio_tungstenite::{connect_async, tungstenite::Message}; use tokio_tungstenite::{connect_async, tungstenite::Message};
use url::Url; use url::Url;
use uuid::Uuid;
#[derive(Serialize, Deserialize, Debug)] #[derive(Serialize, Deserialize, Debug)]
struct Step {
from: String,
to: String,
}
#[derive(Serialize, Deserialize)]
#[serde(tag = "type")] #[serde(tag = "type")]
enum ClientMessage { enum ClientMessage {
Join { username: String }, Join { username: String },
FindMatch, FindMatch,
Move { from: String, to: String }, Move { step: ChessMove, fen: String },
Resign, Resign,
Chat { text: String }, Chat { text: String },
RequestLegalMoves { fen: String },
} }
#[derive(Serialize, Deserialize, Debug)] #[derive(Serialize, Deserialize, Debug)]
@@ -25,6 +35,21 @@ struct ServerMessage {
reason: Option<String>, reason: Option<String>,
} }
#[derive(Serialize, Deserialize)]
pub enum ServerMessage2 {
GameEnd {
winner: GameEnd,
},
UIUpdate {
fen: String,
},
MatchFound {
match_id: Uuid,
color: String,
opponent_name: String,
},
}
#[tokio::main] #[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> { async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("Knightly Chess Client"); println!("Knightly Chess Client");
@@ -60,15 +85,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("\nServer: {}", text); println!("\nServer: {}", text);
// Try to parse as structured message // Try to parse as structured message
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) { if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
match parsed.message_type.as_str() { match parsed {
"welcome" => { ServerMessage2::MatchFound {
if let Some(player_id) = parsed.player_id { match_id,
println!("Welcome! Your player ID: {}", player_id); color,
} opponent_name,
} => {
println!(
"opponent: {}, match_id: {}, color: {}",
opponent_name, match_id, color
);
} }
_ => { _ => {
println!("cucc: {:?}", parsed); println!("cucc");
} }
} }
} }
@@ -128,11 +158,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
} }
"move" => { "move" => {
if parts.len() >= 3 { if parts.len() >= 3 {
let from = parts[1].to_string(); //let from = parts[1].to_string();
let to = parts[2].to_string(); //let to = parts[2].to_string();
let message = ClientMessage::Move { from, to }; let fen = parts[1].to_string();
let step = ChessMove::quiet(
engine::piecetype::PieceType::WhiteBishop,
BoardSquare::new(),
BoardSquare { x: 1, y: 1 },
None,
);
let message = ClientMessage::Move { step, fen };
send_message(&mut write, &message).await?; send_message(&mut write, &message).await?;
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]); //println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
} else { } else {
println!("Usage: move <from> <to> (e.g., move e2 e4)"); println!("Usage: move <from> <to> (e.g., move e2 e4)");
} }
@@ -154,6 +193,13 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
"help" => { "help" => {
print_help(); print_help();
} }
"requestmoves" => {
if parts.len() >= 2 {
let fen = parts[1..].join(" ");
let message = ClientMessage::RequestLegalMoves { fen };
send_message(&mut write, &message).await?;
}
}
_ => { _ => {
println!( println!(
"Unknown command: {}. Type 'help' for available commands.", "Unknown command: {}. Type 'help' for available commands.",
@@ -191,5 +237,6 @@ fn print_help() {
println!(" resign - Resign from current game"); println!(" resign - Resign from current game");
println!(" help - Show this help"); println!(" help - Show this help");
println!(" quit - Exit the client"); println!(" quit - Exit the client");
println!(" requestmoves - Request the legal moves");
println!(); println!();
} }

View File

@@ -1,7 +1,11 @@
use crate::connection::ClientEvent::*; use crate::connection::ClientEvent::*;
use engine::get_available_moves; use crate::matchmaking;
use engine::chessmove::ChessMove;
use engine::gameend::GameEnd::{self, *};
use engine::{get_available_moves, is_game_over};
use futures_util::{SinkExt, StreamExt}; use futures_util::{SinkExt, StreamExt};
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::char::from_u32_unchecked;
use std::collections::{HashMap, VecDeque}; use std::collections::{HashMap, VecDeque};
use std::sync::Arc; use std::sync::Arc;
use tokio::net::TcpStream; use tokio::net::TcpStream;
@@ -15,6 +19,10 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>; pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>; pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
matches.lock().await.remove(&match_id);
}
// Helper functions to create new instances // Helper functions to create new instances
pub fn new_connection_map() -> ConnectionMap { pub fn new_connection_map() -> ConnectionMap {
Arc::new(Mutex::new(HashMap::new())) Arc::new(Mutex::new(HashMap::new()))
@@ -28,28 +36,53 @@ pub fn new_waiting_queue() -> WaitingQueue {
Arc::new(Mutex::new(VecDeque::new())) Arc::new(Mutex::new(VecDeque::new()))
} }
#[derive(Serialize, Deserialize, Debug)] #[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Step { pub struct Step {
pub from: String, pub from: String,
pub to: String, pub to: String,
} }
#[derive(Serialize, Deserialize, Debug)] /*#[derive(Serialize, Deserialize, Debug)]
struct ServerMessage {
#[serde(rename = "type")]
message_type: String,
player_id: Option<Uuid>,
match_id: Option<Uuid>,
opponent: Option<Uuid>,
color: Option<String>,
reason: Option<String>,
response: Option<String>,
}*/
#[derive(Serialize, Deserialize)]
pub enum ServerMessage2 {
GameEnd {
winner: GameEnd,
},
UIUpdate {
fen: String,
},
MatchFound {
match_id: Uuid,
color: String,
opponent_name: String,
},
Ok {
response: Result<(), String>,
},
}
#[derive(Serialize, Deserialize)]
#[serde(tag = "type")] #[serde(tag = "type")]
enum ClientEvent { enum ClientEvent {
Join { username: String }, Join { username: String },
FindMatch, FindMatch,
Move { from: String, to: String }, Move { step: ChessMove },
Resign, Resign,
Chat { text: String }, Chat { text: String },
RequestLegalMoves { fen: String }, RequestLegalMoves { fen: String },
} }
#[derive(Serialize, Deserialize, Debug)]
pub struct EventResponse {
pub response: Result<(), String>,
}
#[derive(Debug)] #[derive(Debug)]
pub struct PlayerConnection { pub struct PlayerConnection {
pub id: Uuid, pub id: Uuid,
@@ -64,23 +97,24 @@ pub struct GameMatch {
pub player_white: Uuid, pub player_white: Uuid,
pub player_black: Uuid, pub player_black: Uuid,
pub board_state: String, pub board_state: String,
pub move_history: Vec<String>, pub move_history: Vec<Step>,
} }
// Message sending utilities // Message sending utilities
pub async fn send_message_to_player( pub async fn send_message_to_player_connection(
connections: &ConnectionMap, connection: Option<&mut PlayerConnection>,
player_id: Uuid,
message: &str, message: &str,
) -> Result<(), Box<dyn std::error::Error>> { ) -> Result<(), tokio_tungstenite::tungstenite::Error> {
let mut connections_lock = connections.lock().await; match connection {
if let Some(connection) = connections_lock.get_mut(&player_id) { Some(connection) => {
connection println!("sending message to: {}", connection.id);
.tx connection.tx.send(Message::Text(message.to_string())).await
.send(Message::Text(message.to_string())) }
.await?; None => {
eprintln!("No connection provided");
Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
}
} }
Ok(())
} }
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) { pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
@@ -108,8 +142,16 @@ pub async fn broadcast_to_match(
) -> Result<(), Box<dyn std::error::Error>> { ) -> Result<(), Box<dyn std::error::Error>> {
let matches_lock = matches.lock().await; let matches_lock = matches.lock().await;
if let Some(game_match) = matches_lock.get(&match_id) { if let Some(game_match) = matches_lock.get(&match_id) {
send_message_to_player(connections, game_match.player_white, message).await?; send_message_to_player_connection(
send_message_to_player(connections, game_match.player_black, message).await?; connections.lock().await.get_mut(&game_match.player_white),
message,
)
.await?;
send_message_to_player_connection(
connections.lock().await.get_mut(&game_match.player_black),
message,
)
.await?;
} }
Ok(()) Ok(())
} }
@@ -144,14 +186,6 @@ pub async fn handle_connection(
println!("New connection: {}", player_id); println!("New connection: {}", player_id);
// Send welcome message
let _ = send_message_to_player(
&connections,
player_id,
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
)
.await;
// Message processing loop // Message processing loop
while let Some(Ok(message)) = read.next().await { while let Some(Ok(message)) = read.next().await {
if message.is_text() { if message.is_text() {
@@ -161,8 +195,6 @@ pub async fn handle_connection(
let client_data: ClientEvent = serde_json::from_str(text) let client_data: ClientEvent = serde_json::from_str(text)
.expect("Failed to convert data into json at handle_connection"); .expect("Failed to convert data into json at handle_connection");
println!("client: {:?}", client_data);
match client_data { match client_data {
Join { username } => { Join { username } => {
{ {
@@ -172,15 +204,11 @@ pub async fn handle_connection(
} }
//respone to client //respone to client
let response: EventResponse = EventResponse { let response = ServerMessage2::Ok { response: Ok(()) };
response: core::result::Result::Ok(()),
};
println!("response: {:?}", response); let mut conn_map = connections.lock().await;
let _ = send_message_to_player_connection(
let _ = send_message_to_player( conn_map.get_mut(&player_id),
&connections,
player_id,
&serde_json::to_string(&response).unwrap(), &serde_json::to_string(&response).unwrap(),
) )
.await; .await;
@@ -191,18 +219,136 @@ pub async fn handle_connection(
println!("Appended {} to the waiting queue", player_id); println!("Appended {} to the waiting queue", player_id);
println!("queue {:?}", wait_queue); println!("queue {:?}", wait_queue);
} }
Move { from, to } => {} Move { step } => {
let match_id = connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap();
{
let mut matches = matches.lock().await;
matches.get_mut(&match_id).unwrap().board_state =
engine::get_board_after_move(
&matches.get(&match_id).unwrap().board_state,
&step,
);
}
let message = ServerMessage2::UIUpdate {
fen: matches
.lock()
.await
.get(&match_id)
.unwrap()
.board_state
.clone(),
};
let _ = broadcast_to_match(
&connections,
&matches,
match_id,
&serde_json::to_string(&message).unwrap(),
)
.await;
{
let is_game_end = engine::is_game_over(
&matches.lock().await.get(&match_id).unwrap().board_state,
);
match is_game_end {
Some(res) => {
let message = ServerMessage2::GameEnd { winner: res };
let _ = broadcast_to_match(
&connections,
&matches,
match_id,
&serde_json::to_string(&message).unwrap(),
)
.await;
clean_up_match(&matches, &match_id);
}
None => {
println!("No winner match continues.")
}
}
}
}
RequestLegalMoves { fen } => { RequestLegalMoves { fen } => {
let moves = get_available_moves(&fen); let moves = get_available_moves(&fen);
let _ = send_message_to_player( let _ = send_message_to_player_connection(
&connections, connections.lock().await.get_mut(&player_id),
player_id,
&serde_json::to_string(&moves).unwrap(), &serde_json::to_string(&moves).unwrap(),
) )
.await; .await;
println!("Sent moves to player: {}", player_id); println!("Sent moves to player: {}", player_id);
} }
_ => {} Resign => {
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
let matches = matches.lock().await;
let curr_match = matches
.get(
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
.unwrap();
if player_id == curr_match.player_white {
(
ServerMessage2::GameEnd {
winner: GameEnd::BlackWon("Resigned".to_string()),
},
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
} else {
(
ServerMessage2::GameEnd {
winner: GameEnd::WhiteWon("Resigned".to_string()),
},
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
}
};
broadcast_to_match(
&connections,
&matches,
connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
&serde_json::to_string(&fuck).unwrap(),
)
.await;
clean_up_match(&matches, fuck_id);
}
_ => {
println!("Not known client event");
}
} }
} }
} }
@@ -239,8 +385,24 @@ mod tests {
let connections = new_connection_map(); let connections = new_connection_map();
let player_id = Uuid::new_v4(); let player_id = Uuid::new_v4();
let result = send_message_to_player(&connections, player_id, "test message").await; // Test 1: Pass None directly (non-existent player)
assert!(result.is_ok(), "Should handle missing player gracefully"); let result = send_message_to_player_connection(None, "test message").await;
assert!(result.is_err(), "Should return error for None connection");
println!("Test passed: Handles None connection correctly");
// Test 2: Try to get non-existent player from map
let mut conn = connections.lock().await;
let non_existent_connection = conn.get_mut(&player_id); // This will be None
let result2 =
send_message_to_player_connection(non_existent_connection, "test message").await;
assert!(
result2.is_err(),
"Should return error for non-existent player"
);
println!("Test passed: Handles non-existent player in map correctly");
} }
#[tokio::test] #[tokio::test]

View File

@@ -1,6 +1,5 @@
mod connection; mod connection;
mod matchmaking; mod matchmaking;
mod messages;
use tokio::net::TcpListener; use tokio::net::TcpListener;
#[tokio::main] #[tokio::main]

View File

@@ -1,3 +1,4 @@
use crate::connection::ServerMessage2;
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue}; use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
use rand::random; use rand::random;
use uuid::Uuid; use uuid::Uuid;
@@ -20,10 +21,14 @@ impl MatchmakingSystem {
pub async fn run(&self) { pub async fn run(&self) {
loop { loop {
self.try_create_match().await; self.try_create_match().await;
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await; tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
} }
} }
pub async fn clean_up(&self, match_id: Uuid) {
self.matches.lock().await.remove(&match_id);
}
async fn try_create_match(&self) { async fn try_create_match(&self) {
let mut queue = self.waiting_queue.lock().await; let mut queue = self.waiting_queue.lock().await;
@@ -61,42 +66,54 @@ impl MatchmakingSystem {
} }
// Notify players // Notify players
println!(
"Notifying player for a match: {:?} | {:?}",
white_player, black_player
);
self.notify_players(white_player, black_player, match_id) self.notify_players(white_player, black_player, match_id)
.await; .await;
} }
} }
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) { async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
let conn_map = self.connections.lock().await; let mut conn_map = self.connections.lock().await;
// Get opponent names
let white_name = conn_map
.get(&black)
.and_then(|c| c.username.as_deref())
.unwrap_or("Opponent");
let black_name = conn_map
.get(&white)
.and_then(|c| c.username.as_deref())
.unwrap_or("Opponent");
// Notify white player // Notify white player
if let Some(_) = conn_map.get(&white) { if let Some(_) = conn_map.get(&white) {
let message = format!( let message = ServerMessage2::MatchFound {
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#, match_id: match_id.clone(),
match_id, black_name color: String::from("white"),
); opponent_name: conn_map
let _ = .get(&white)
crate::connection::send_message_to_player(&self.connections, white, &message).await; .and_then(|c| c.username.as_deref())
.unwrap_or("Opponent")
.to_string(),
};
let _ = crate::connection::send_message_to_player_connection(
conn_map.get_mut(&white),
&serde_json::to_string(&message).unwrap(),
)
.await;
} }
// Notify black player // Notify black player
if let Some(_) = conn_map.get(&black) { if let Some(_) = conn_map.get(&black) {
let message = format!( let message = ServerMessage2::MatchFound {
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#, match_id: match_id.clone(),
match_id, white_name color: String::from("black"),
); opponent_name: conn_map
let _ = .get(&black)
crate::connection::send_message_to_player(&self.connections, black, &message).await; .and_then(|c| c.username.as_deref())
.unwrap_or("Opponent")
.to_string(),
};
let _ = crate::connection::send_message_to_player_connection(
conn_map.get_mut(&white),
&serde_json::to_string(&message).unwrap(),
)
.await;
} }
println!("Match created: {} (white) vs {} (black)", white, black); println!("Match created: {} (white) vs {} (black)", white, black);

View File

@@ -1,36 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
pub enum ServerMessage {
Welcome {
player_id: String,
},
MatchFound {
match_id: String,
opponent: String,
color: String,
},
GameStart {
fen: String,
white_time: u32,
black_time: u32,
},
MoveResult {
valid: bool,
from: String,
to: String,
new_fen: String,
},
OpponentMove {
from: String,
to: String,
},
GameEnd {
result: String,
reason: String,
},
Error {
reason: String,
},
}