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OpenGL_practice/Window_practice/res/shaders/Basic.shader
2021-06-28 15:52:56 +02:00

28 lines
435 B
GLSL

#shader vertex
#version 330 core
layout(location = 0) in vec4 position;
layout(location = 1) in vec2 texCoord;
out vec2 v_TexCoord;
void main() {
gl_Position = position;
v_TexCoord = texCoord;
};
#shader fragment
#version 330 core
layout(location = 0) out vec4 color;
in vec2 v_TexCoord;
uniform vec4 u_Color;
uniform sampler2D u_Texture;
void main() {
vec4 texColor = texture(u_Texture, v_TexCoord);
color = texColor;
};