playgomb bugfix
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@@ -38,7 +38,7 @@ RenderSettings:
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m_ReflectionIntensity: 1
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m_CustomReflection: {fileID: 0}
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m_Sun: {fileID: 0}
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m_IndirectSpecularColor: {r: 0.5615895, g: 0.72180885, b: 0.81785697, a: 1}
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m_IndirectSpecularColor: {r: 0.5616698, g: 0.7218906, b: 0.81798315, a: 1}
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m_UseRadianceAmbientProbe: 0
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--- !u!157 &3
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LightmapSettings:
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@@ -1397,7 +1397,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 601898925}
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m_LocalRotation: {x: 0.045581307, y: -0.70516795, z: 0.045520626, w: 0.7061079}
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m_LocalRotation: {x: 0.045581304, y: -0.70516795, z: 0.045520633, w: 0.7061079}
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m_LocalPosition: {x: 2.27, y: 4.16525, z: 3.82}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -1675,18 +1675,6 @@ MonoBehaviour:
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 0}
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m_TargetAssemblyTypeName: playbutton, Assembly-CSharp
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m_MethodName: PlayButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 871711472}
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m_TargetAssemblyTypeName: menumanager, Assembly-CSharp
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m_MethodName: UpdateCamera
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@@ -1712,18 +1700,6 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 645543792}
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m_TargetAssemblyTypeName: UnityEngine.GameObject, UnityEngine
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m_MethodName: SetActive
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!114 &645543795
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -2778,7 +2754,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 936985375}
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m_LocalRotation: {x: 0.10193449, y: 0.69441885, z: -0.100375146, w: 0.7052068}
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m_LocalRotation: {x: 0.10193449, y: 0.69441885, z: -0.10037514, w: 0.7052068}
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m_LocalPosition: {x: 4.61, y: 3.52, z: -1.96}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -3379,7 +3355,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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State: 0
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playButton: {fileID: 645543792}
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playGomb: {fileID: 645543792}
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garazs: {fileID: 1876191122}
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homeGomb: {fileID: 1543880549}
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settingsGomb: {fileID: 644899047}
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@@ -3725,7 +3701,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1513686735}
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m_LocalRotation: {x: 0.22590086, y: 0.0030496388, z: -0.00070720055, w: 0.9741453}
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m_LocalRotation: {x: 0.22590087, y: 0.0030496197, z: -0.000707196, w: 0.9741453}
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m_LocalPosition: {x: -0.28647116, y: 6.2664723, z: 2.6748314}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -4118,7 +4094,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1615993234}
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m_LocalRotation: {x: 0.0010953943, y: 0.9979507, z: -0.06145683, w: 0.017787272}
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m_LocalRotation: {x: 0.0010953955, y: 0.9979507, z: -0.061456837, w: 0.017787289}
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m_LocalPosition: {x: -0.435591, y: 4.16525, z: 13.428191}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -4804,7 +4780,7 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1895677325}
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m_LocalRotation: {x: 0.0010953943, y: 0.9979507, z: -0.06145683, w: 0.017787272}
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m_LocalRotation: {x: 0.0010953955, y: 0.9979507, z: -0.061456837, w: 0.017787289}
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m_LocalPosition: {x: -0.15911984, y: 2.9687777, z: -12.856641}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@@ -14676,7 +14652,7 @@ Rigidbody:
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0
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m_UseGravity: 0
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m_UseGravity: 1
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m_IsKinematic: 0
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m_Interpolate: 0
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m_Constraints: 112
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@@ -14690,7 +14666,7 @@ CapsuleCollider:
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m_GameObject: {fileID: 7398140401948337837}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 0
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m_Enabled: 1
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m_Radius: 1.7212968
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m_Height: 6.3698125
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m_Direction: 1
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@@ -47,7 +47,7 @@ public class DatabaseData : MonoBehaviour
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url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
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}*/
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url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
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//url = "nodejs.dszcbaross.edu.hu:" + PORT.ToString();
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Debug.Log("<color=pink>url: </color>" + url);
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}
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@@ -16,7 +16,7 @@ public class jatekmanager : MonoBehaviour
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public static event Action<GameState> OnGameStateChanged;
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//gameobjectek,gombok,scriptek
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public GameObject playButton;
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public GameObject playGomb;
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public GameObject garazs;
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public GameObject homeGomb;
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public GameObject settingsGomb;
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@@ -96,6 +96,7 @@ public class jatekmanager : MonoBehaviour
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homeGomb.SetActive(true);
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settingsGomb.SetActive(true);
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shopGomb.SetActive(true);
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goLeftButton.SetActive(false);
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jumpButton.SetActive(false);
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goRightButton.SetActive(false);
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@@ -107,6 +108,7 @@ public class jatekmanager : MonoBehaviour
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{
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//deactivate buttons
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StartCoroutine(TimerHome());
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playGomb.SetActive(true);
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GetComponent<GroundController>().enabled = false;
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GetComponent<PlayerController>().enabled = false;
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goLeftButton.SetActive(false);
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@@ -120,32 +122,36 @@ public class jatekmanager : MonoBehaviour
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IEnumerator TimerHome()
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{
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yield return new WaitForSecondsRealtime(2);
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playButton.SetActive(true);
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}
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public void ChangeToSettings()
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{
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UpdateGameState(GameState.Settings);
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playGomb.SetActive(false);
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}
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private async void HandleSettings()
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{
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playButton.SetActive(false);
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playGomb.SetActive(false);
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goLeftButton.SetActive(false);
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jumpButton.SetActive(false);
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goRightButton.SetActive(false);
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scoreText.gameObject.SetActive(false);
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timerText.gameObject.SetActive(false);
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playGomb.SetActive(false);
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}
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public void ChangeToShop()
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{
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UpdateGameState(GameState.Shop);
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}
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private async void HandleShop()
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{
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playButton.SetActive(false);
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playGomb.SetActive(false);
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goLeftButton.SetActive(false);
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jumpButton.SetActive(false);
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goRightButton.SetActive(false);
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@@ -158,31 +164,37 @@ public class jatekmanager : MonoBehaviour
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homeGomb.SetActive(false);
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settingsGomb.SetActive(false);
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shopGomb.SetActive(false);
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playButton.SetActive(false);
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playGomb.SetActive(false);
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UpdateGameState(GameState.Game);
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}
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IEnumerator TimerGame()
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{
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yield return new WaitForSecondsRealtime(1);
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garazs.SetActive(false);
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}
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private async void HandleGame()
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{
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StartCoroutine(TimerGame());
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GetComponent <GroundController> ().enabled = true;
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GetComponent <PlayerController>().enabled = true;
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goLeftButton.SetActive(true);
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jumpButton.SetActive(true);
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goRightButton.SetActive(true);
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scoreText.gameObject.SetActive(true);
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timerText.gameObject.SetActive(true);
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playButton.SetActive(false);
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timerText.gameObject.SetActive(true);;
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timer.playTime.Start();
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}
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public void ChangeToMeghaltal()
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@@ -205,7 +217,7 @@ public class jatekmanager : MonoBehaviour
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SceneUIManager.LoadScene(1); //HighScore scene
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/*playButton.SetActive(false);
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/*
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homeGomb.SetActive(true);
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GetComponent<GroundController>().enabled = false;
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GetComponent<PlayerController>().enabled = false;
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