drawing player boards, ship placement and shot positions

This commit is contained in:
2025-07-26 20:41:16 +02:00
parent 07374b4aa1
commit c8751e39ba
3 changed files with 81 additions and 27 deletions

View File

@@ -1,2 +1,3 @@
SCREEN_WIDTH = 1000
SCREEN_HEIGHT = 800
SCREEN_HEIGHT = 1000
BOARD_SIZE = 10

41
main.py
View File

@@ -13,9 +13,9 @@ def main():
sys.exit(1)
print("Please input your list of positions, from smallest ship to the largest, for your ships.")
print("Format: a[A]1-a[A]5 b[B]2-b[B]3. [A] means it can either be upper or lower case.")
print("You need to place five ships with sizes: 5, 4, 3, 3, 2. Otherwise the game won't start")
print("Have fun")
print("Format: a[A]1-a[A]5 b[B]2-b[B]3. [A] means it can either be upper or lower case. Please input the positions from lowest to highest.")
print("You must have 5 ships. The ships can be of any size between 1 and 5.")
print("Have fun.")
good_inp = False
player_board = []
@@ -28,9 +28,8 @@ def main():
player = Player(player_board)
enemy = Player(enemy_board)
for i in range(10):
for j in range(10):
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
print(f"{player.board[i][j]} ", end="")
print()
@@ -38,6 +37,7 @@ def main():
time = pygame.time.Clock()
dt = 0
first_iteration = True
while True:
for event in pygame.event.get():
@@ -47,13 +47,15 @@ def main():
pygame.Surface.fill(screen, (255,255,255))
if first_iteration == False:
player.update(enemy_board)
else:
first_iteration = False
player.draw(screen)
pygame.display.flip() #refresh screen
r = input("add input")
print(r)
dt = time.tick(60) / 1000 #converted to ms
@@ -61,16 +63,19 @@ def check_valid_input(inp):
s = inp.split(' ')
print("s", s)
board = []
for i in range(10):
for i in range(BOARD_SIZE):
board.append([])
for _ in range(10):
for _ in range(BOARD_SIZE):
board[i].append(0)
if len(s) != 5:
print("Not valid input. Please input again")
return (False, board)
else:
count = 0
for position in s:
count += 1
print("c", count)
position = position.lower()
t = position.split("-")
print("t", t)
@@ -82,21 +87,21 @@ def check_valid_input(inp):
else:
step = 1
print(int(t[0][1]), int(t[1][1]))
for column in range(int(t[0][1]), int(t[1][1])+1, step):
if board[ord(t[0][0])-97][column] == 0b01:
print("this position is already taken!")
return (False, board)
print("in")
board[ord(t[0][0])-97][column] = 0b01 #first means if it is hit, second means placement
print(board)
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
print(f"{board[i][j]} ", end="")
print()
else:
print("e1")
return (False, board)
elif t[0][1] == t[1][1] and int(t[0][1]) <= 9 and int(t[1][1]) >= 0 and int(t[1][1]) <= 9 and abs(int(t[0][1]) - int(t[1][1]))+1 < 6:
print("in2")
if ord(t[0][0]) >= 97 and ord(t[0][0]) <= 107 and ord(t[1][0]) >= 97 and ord(t[1][0]) <= 107 and t[0][0] != t[1][0]:
if ord(t[0][0]) > ord(t[1][0]):
step = -1
@@ -108,10 +113,12 @@ def check_valid_input(inp):
print("this position is already taken!")
return (False, board)
print("in3")
board[row][int(t[0][1])] = 0b01 #first means if it is hit, second means placement
print(board)
for i in range(BOARD_SIZE):
for j in range(BOARD_SIZE):
print(f"{board[i][j]} ", end="")
print()
else:
print("e2")
return (False, board)

View File

@@ -4,25 +4,71 @@ class Player():
def __init__(self, board, ships = 5):
self.board = board
self.ships = ships #alive ships
self.shot_positions = [] #just add the shot positions here individually
self.shot_positions = []
for i in range(0, len(board)):
self.shot_positions.append([])
for j in range(0, len(board[0])):
self.shot_positions[i].append(0)
#self.shot_positions[i][j] = 0b01
def get_hit(self, position):
pass
def shoot(self, position):
pass
def update(self):
pass
def __check_valid_input(self, position):
if len(position) != 2 and position != None:
return False
if ord(position[0]) >= 97 and ord(position[0]) <= 107 and int(position[1]) <= 9 and int(position[1]) >= 0:
return True
return False
def update(self, enemy_board):
inp = input("Please input the position you want to fire.")
while self.__check_valid_input(inp) == False:
inp = input("Please input the position you want to fire.")
self.shoot(inp)
def draw(self, screen):
start_pos_x = 125
start_pos_y = 30
width = 80
height = 50
for i in range(len(self.board)):
for j in range(len(self.board[0])):
pygame.draw.rect(screen, (0,0,0), Rect(start_pos_x, start_pos_y, 80, 80), 5)
start_pos_x += 75
start_pos_y += 75
for i in range(0, len(self.board)):
for j in range(0, len(self.board[0])):
pygame.draw.rect(screen, (0,0,0), Rect(start_pos_x, start_pos_y, width, height), 5)
if self.shot_positions[i][j] == 0b01:
pygame.draw.circle(screen, (0,255,0), (start_pos_x+width//2, start_pos_y + height // 2), 20)
elif self.shot_positions[i][j] == 0b11:
pygame.draw.circle(screen, (255,0,0), (start_pos_x+width//2, start_pos_y + height // 2), 20)
start_pos_x += width - 5
start_pos_y += height - 5
start_pos_x = 125
start_pos_y += 50
#player ship board
for i in range(0, len(self.board)):
for j in range(0, len(self.board[0])):
pygame.draw.rect(screen, (0,0,0), Rect(start_pos_x, start_pos_y, width, height), 5)
if self.board[i][j] == 0b01:
pygame.draw.circle(screen, (255,255,0), (start_pos_x+width//2, start_pos_y + height // 2), 20)
elif self.board[i][j] == 0b11:
pygame.draw.circle(screen, (255,0,0), (start_pos_x+width//2, start_pos_y + height // 2), 20)
start_pos_x += width - 5
start_pos_y += height - 5
start_pos_x = 125