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findthesource/Assets/Scripts/TurnManager.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TurnManager : MonoBehaviour
{
private Dice dice;
private Akciopont akciopont;
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private Energia energia;
private Upgrade upgrade;
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private jatekmanager jatekmanager;
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public int turnCounter = 1;
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private void Awake()
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{
dice = FindObjectOfType<Dice>();
akciopont = FindObjectOfType<Akciopont>();
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energia = FindObjectOfType<Energia>();
upgrade = FindObjectOfType<Upgrade>();
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jatekmanager = FindObjectOfType<jatekmanager>();
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dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
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}
public void nextTurn() {
dice.setLocked(false);
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dice.dobottEgyszer = false;
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akciopont.resetAkciopont();
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energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
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energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
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turnCounter++;
dice.hely1.sprite = null;
dice.hely2.sprite = null;
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dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
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jatekmanager.vanertelme = true;
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jatekmanager.JatekosVesztett();
jatekmanager.JatekosNyert();
if (jatekmanager.jatekosnyert == false && jatekmanager.jatekosvesztett == false)
{
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre
Debug.Log("kovetkezo kor " + turnCounter);
}
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}
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/*
if (energiavesztese > 29)
{
jatekmanager.Instance.UpdateGameState(GameState.Vesztett); //a jatekmanager atvalt a vesztett eventre
}
*/
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}