update
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@@ -7,11 +7,13 @@ public class Energia : MonoBehaviour
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{
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public TMP_Text[] energiasav_text;
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private int energiasav_index = 0;
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public bool granatAktivalva = false;
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public int getEnergiasavIndex() { return energiasav_index; }
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public void setEnegiasavIndex(int ertek) { energiasav_index = ertek; }
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public void csokkenEnergia(int number) {
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if (granatAktivalva) return; //targy cucc aktivalva egesz korbe nem csokken az energia
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if (energiasav_index > 30) return;
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for (int i = 0; i < number; i++) {
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50
Assets/Scripts/Targyak.cs
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50
Assets/Scripts/Targyak.cs
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@@ -0,0 +1,50 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Targyak : MonoBehaviour
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{
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private Akciok akciok;
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private Elet elet;
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private Akciopont akciopont;
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private movement movement;
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private Energia energia;
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private void Start() {
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akciok = FindObjectOfType<Akciok>();
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elet = FindObjectOfType<Elet>();
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akciopont = FindObjectOfType<Akciopont>();
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movement = FindObjectOfType<movement>();
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energia = FindObjectOfType<Energia>();
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}
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public void AdrenalinLoket() {
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}
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public void HackerCsatlakozo() { //Hogyan kell aktivalni?
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//+2 tolteny
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akciok.Betarazas(2);
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//+1 elet
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elet.Eletplusz();
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//+1 akcio
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akciopont.akciopont++;
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}
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public void LathatatlanOltozek() {
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movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
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}
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public void DroidGepagyu() {
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}
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public void MatavTaviranyito() {
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}
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public void FustGranat() {
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energia.granatAktivalva = true;
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}
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}
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11
Assets/Scripts/Targyak.cs.meta
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11
Assets/Scripts/Targyak.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2595afc692aed134ab895e537a2c9f73
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -23,6 +23,7 @@ public class TurnManager : MonoBehaviour
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dice.setLocked(false);
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akciopont.resetAkciopont();
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energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
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energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
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turnCounter++;
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dice.hely1.sprite = null;
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dice.hely2.sprite = null;
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@@ -224,6 +224,58 @@ public class movement : MonoBehaviour {
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}
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}
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public void mozgasHelyre(int x, int y) {
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if(x == 1 && y == 1) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = oneone.transform.position;
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}else if(x == 1 && y == 2) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = onetwo.transform.position;
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} else if (x == 1 && y == 3) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = onethree.transform.position;
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} else if (x == 1 && y == 4) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = onefour.transform.position;
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}else if (x == 2 && y == 1) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twoone.transform.position;
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} else if (x == 2 && y == 2) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twotwo.transform.position;
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} else if (x == 2 && y == 3) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twothree.transform.position;
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} else if (x == 2 && y == 4) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = twofour.transform.position;
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}else if (x == 3 && y == 1) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threeone.transform.position;
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} else if (x == 3 && y == 2) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threetwo.transform.position;
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} else if (x == 3 && y == 3) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threethree.transform.position;
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} else if (x == 3 && y == 4) {
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jelenlegi_x = x;
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jelenlegi_y = y;
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player.transform.position = threefour.transform.position;
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}
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}
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// Update is called once per frame
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public void Update() {
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tavolsag = math.abs(tavolsag);
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@@ -19,7 +19,7 @@ MonoBehaviour:
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width: 1920
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height: 997
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m_ShowMode: 4
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m_Title: Hierarchy
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m_Title: Scene
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m_RootView: {fileID: 2}
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m_MinSize: {x: 875, y: 421}
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m_MaxSize: {x: 10000, y: 10000}
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@@ -119,7 +119,7 @@ MonoBehaviour:
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m_MinSize: {x: 300, y: 200}
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m_MaxSize: {x: 24288, y: 16192}
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vertical: 0
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controlID: 63
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controlID: 95
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--- !u!114 &6
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@@ -144,7 +144,7 @@ MonoBehaviour:
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 16192, y: 16192}
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vertical: 1
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controlID: 94
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controlID: 96
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--- !u!114 &7
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@@ -169,7 +169,7 @@ MonoBehaviour:
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m_MinSize: {x: 200, y: 100}
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m_MaxSize: {x: 16192, y: 8096}
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vertical: 0
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controlID: 95
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controlID: 97
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--- !u!114 &8
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@@ -247,7 +247,7 @@ MonoBehaviour:
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m_MinSize: {x: 200, y: 100}
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m_MaxSize: {x: 16192, y: 8096}
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vertical: 0
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controlID: 106
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controlID: 42
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--- !u!114 &11
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@@ -448,10 +448,10 @@ MonoBehaviour:
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m_SaveData: []
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m_SceneHierarchy:
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m_TreeViewState:
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scrollPos: {x: 0, y: 74}
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m_SelectedIDs: 66700000
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m_LastClickedID: 28774
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m_ExpandedIDs: fcf6ffff28fbffffc26e0000ca740000
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 20fbffff
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@@ -755,9 +755,9 @@ MonoBehaviour:
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m_PlayAudio: 0
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m_AudioPlay: 0
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m_Position:
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m_Target: {x: -2.3493092, y: 0.25319585, z: -0.57166994}
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m_Target: {x: -1.9214761, y: -3.5599983, z: -0.5370578}
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speed: 2
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m_Value: {x: -2.3493092, y: 0.25319585, z: -0.57166994}
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m_Value: {x: -1.9974782, y: -3.6252608, z: -0.53255546}
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m_RenderMode: 0
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m_CameraMode:
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drawMode: 0
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@@ -808,9 +808,9 @@ MonoBehaviour:
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speed: 2
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m_Value: {x: 0, y: 0, z: 0, w: 1}
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m_Size:
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m_Target: 13.818133
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m_Target: 10.4553385
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speed: 2
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m_Value: 13.818133
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m_Value: 10.005109
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m_Ortho:
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m_Target: 1
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speed: 2
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@@ -889,9 +889,9 @@ MonoBehaviour:
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m_IsLocked: 0
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m_FolderTreeState:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs: d2760000
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m_LastClickedID: 30418
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m_ExpandedIDs: 00000000c4760000c6760000c8760000
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m_SelectedIDs: 0e770000
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m_LastClickedID: 30478
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m_ExpandedIDs: 00000000007700000277000004770000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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@@ -919,7 +919,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: 00000000c4760000c6760000c8760000
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m_ExpandedIDs: 00000000007700000277000004770000
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m_RenameOverlay:
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m_UserAcceptedRename: 0
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m_Name:
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