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findthesource/Assets/Scripts/Energia.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Energia : MonoBehaviour
{
public TMP_Text[] energiasav_text;
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private int energiasav_index = 0;
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public bool granatAktivalva = false;
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private jatekmanager jatekmanager;
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public int getEnergiasavIndex() { return energiasav_index; }
public void setEnegiasavIndex(int ertek) { energiasav_index = ertek; }
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public void csokkenEnergia(int number) {
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if (granatAktivalva) {
granatAktivalva = false;
return; //targy cucc aktivalva egesz korbe nem csokken az energia
}
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if (getEnergiasavIndex() > 29) {
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jatekmanager.Instance.jatekosvesztett = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Vesztette);
//ha nincs tobb energia vesztes
}
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for (int i = 0; i < number; i++) {
//if (number + enegiasav_index > energiasav_text.Length) break;
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if (getEnergiasavIndex() >= 30) {
setEnegiasavIndex(29);
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break;
}
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energiasav_text[getEnergiasavIndex()].text = "X";
setEnegiasavIndex(getEnergiasavIndex() + 1);
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}
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Debug.Log("energia csokkent");
}
}