adrenalin update
This commit is contained in:
@@ -78,7 +78,7 @@ public class Dice : MonoBehaviour {
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diceResult[0] = RollDice();
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diceResult[1] = RollDice();
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if(targyak.adrenalinloket > 0) {
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/*if(targyak.adrenalinloket > 0) {
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//text aktivalasa kerdesre hogy akarja e hasznalni a targyat
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adrenalinHasznalat.SetActive(true);
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//ha igen gomb -> valtozo igaz, targy fv meghivas, deaktivalas
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@@ -90,9 +90,26 @@ public class Dice : MonoBehaviour {
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//deaktivalas
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adrenalinHasznalat.gameObject.SetActive(false);
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adrenalinMegerosites = false;
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}
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}*/
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} while (diceResult[0] == diceResult[1]);
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if(targyak.adrenalinloket > 0) {
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Debug.Log("belep");
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//text aktivalasa kerdesre hogy akarja e hasznalni a targyat
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adrenalinHasznalat.SetActive(true);
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//ha igen gomb -> valtozo igaz, targy fv meghivas, deaktivalas
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//VARNIA KELL A GOMBRA
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if (adrenalinMegerosites) {
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int[] ujertek = targyak.AdrenalinLoket();
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diceResult[0] = ujertek[0];
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diceResult[1] = ujertek[1];
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}
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//deaktivalas
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adrenalinHasznalat.gameObject.SetActive(false);
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adrenalinMegerosites = false;
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}
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hely1.sprite = diceSides[diceResult[0]-1];
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hely1.size = new Vector2(38, 38);
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@@ -87,10 +87,12 @@ public class Targyak : MonoBehaviour
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}
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public int[] AdrenalinLoket() {
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kocka1ertek.text = dice.getDices()[0].ToString();
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kocka2ertek.text = dice.getDices()[1].ToString();
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//kocka1ertek.text = dice.getDices()[0].ToString(); //maradjon uresen es jelenjen meg kepen a kocka ertekek, hogy while-al varakoztatni lehessen?
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//kocka2ertek.text = dice.getDices()[1].ToString();
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kocka1ertek.gameObject.SetActive(true); //aktivalja az input mezot hogy meg lehessen adni az uj erteket
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kocka2ertek.gameObject.SetActive(true);
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//ITT IS VARNI KELL?
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ujertek1 = int.Parse(kocka1ertek.text);
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ujertek2 = int.Parse(kocka2ertek.text); //hogy tunik el az elozo? || egymas melle kerul a ket input vagy gomb ami deaktivalja a inputot
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int[] eredmeny = {ujertek1, ujertek2};
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76
Assets/Scripts/WaitForUIButtons.cs
Normal file
76
Assets/Scripts/WaitForUIButtons.cs
Normal file
@@ -0,0 +1,76 @@
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//Code provided by Bunny83 on https://answers.unity.com/questions/1651268/need-help-setting-up-ui-button-functionality-in-co.html
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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public class WaitForUIButtons : CustomYieldInstruction, System.IDisposable
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{
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private struct ButtonCallback
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{
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public Button button;
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public UnityAction listener;
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}
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private List<ButtonCallback> m_Buttons = new List<ButtonCallback>();
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private System.Action<Button> m_Callback = null;
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public override bool keepWaiting { get { return PressedButton == null; }}
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public Button PressedButton { get; private set; } = null;
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public WaitForUIButtons(System.Action<Button> aCallback, params Button[] aButtons)
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{
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m_Callback = aCallback;
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m_Buttons.Capacity = aButtons.Length;
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foreach(var b in aButtons)
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{
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if (b == null)
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continue;
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var bc = new ButtonCallback { button = b };
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bc.listener = () => OnButtonPressed(bc.button);
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m_Buttons.Add(bc);
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}
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Reset();
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}
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public WaitForUIButtons(params Button[] aButtons) : this(null, aButtons) { }
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private void OnButtonPressed(Button button)
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{
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PressedButton = button;
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RemoveListeners();
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if (m_Callback != null)
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m_Callback(button);
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}
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private void InstallListeners()
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{
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foreach (var bc in m_Buttons)
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if (bc.button != null)
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bc.button.onClick.AddListener(bc.listener);
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}
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private void RemoveListeners()
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{
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foreach (var bc in m_Buttons)
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if (bc.button != null)
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bc.button.onClick.RemoveListener(bc.listener);
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}
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public new WaitForUIButtons Reset()
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{
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RemoveListeners();
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PressedButton = null;
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InstallListeners();
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base.Reset();
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return this;
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}
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public WaitForUIButtons ReplaceCallback(System.Action<Button> aCallback)
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{
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m_Callback = aCallback;
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return this;
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}
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public void Dispose()
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{
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RemoveListeners();
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m_Callback = null;
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m_Buttons.Clear();
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}
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}
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11
Assets/Scripts/WaitForUIButtons.cs.meta
Normal file
11
Assets/Scripts/WaitForUIButtons.cs.meta
Normal file
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m_SelectedIDs: 3a790000
|
||||
m_LastClickedID: 31034
|
||||
m_ExpandedIDs: 000000001679000000ca9a3b
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -869,7 +869,7 @@ MonoBehaviour:
|
||||
scrollPos: {x: 0, y: 0}
|
||||
m_SelectedIDs:
|
||||
m_LastClickedID: 0
|
||||
m_ExpandedIDs: 00000000c6780000
|
||||
m_ExpandedIDs: 0000000016790000
|
||||
m_RenameOverlay:
|
||||
m_UserAcceptedRename: 0
|
||||
m_Name:
|
||||
@@ -921,7 +921,7 @@ MonoBehaviour:
|
||||
m_Icon: {fileID: 0}
|
||||
m_ResourceFile:
|
||||
m_NewAssetIndexInList: -1
|
||||
m_ScrollPosition: {x: 0, y: 0}
|
||||
m_ScrollPosition: {x: 0, y: 129}
|
||||
m_GridSize: 66
|
||||
m_SkipHiddenPackages: 0
|
||||
m_DirectoriesAreaWidth: 193
|
||||
@@ -946,9 +946,9 @@ MonoBehaviour:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 647
|
||||
width: 1420
|
||||
height: 352
|
||||
y: 463
|
||||
width: 1010
|
||||
height: 224
|
||||
m_ViewDataDictionary: {fileID: 0}
|
||||
m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
|
||||
@@ -973,10 +973,10 @@ MonoBehaviour:
|
||||
m_Tooltip:
|
||||
m_Pos:
|
||||
serializedVersion: 2
|
||||
x: 1421
|
||||
y: 73
|
||||
width: 498
|
||||
height: 926
|
||||
x: 1011
|
||||
y: 86
|
||||
width: 354
|
||||
height: 601
|
||||
m_ViewDataDictionary: {fileID: 0}
|
||||
m_OverlayCanvas:
|
||||
m_LastAppliedPresetName: Default
|
||||
|
||||
Reference in New Issue
Block a user