bugfix
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@@ -150,6 +150,7 @@ public class helyszinaktivalas : MonoBehaviour
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if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
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{
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if(helyszinAktivalasSzamlalo[6] == 2) return; //ketszer lehet aktivalni
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if(akciopont.akciopont < 2) return;
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//1 fejlesztes ingyen
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upgrade.canUpgrade = true;
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@@ -141,7 +141,7 @@ public class jatekmanager : MonoBehaviour
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HandleUgynokValasztas();
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break;
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case GameState.Nev:
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HandleUgynokNev();
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HandleNev();
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break;
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case GameState.Pause:
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break;
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@@ -287,7 +287,7 @@ public class jatekmanager : MonoBehaviour
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}
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}
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private async void HandleUgynokNev()
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private async void HandleNev()
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{
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movement.oneone_Collider.gameObject.SetActive(false);
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movement.onetwo_Collider.gameObject.SetActive(false);
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@@ -767,7 +767,7 @@ PlayerSettings:
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additionalCompilerArguments: {}
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platformArchitecture: {}
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scriptingBackend:
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Standalone: 0
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Standalone: 1
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il2cppCompilerConfiguration: {}
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managedStrippingLevel: {}
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incrementalIl2cppBuild: {}
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