update
This commit is contained in:
@@ -264,19 +264,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 16285952}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 197904220}
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m_TargetAssemblyTypeName: Dice, Assembly-CSharp
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m_MethodName: setAdrenalinMegerosites
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m_Mode: 6
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m_Arguments:
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--- !u!114 &16285952
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -3446,8 +3434,26 @@ MonoBehaviour:
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- {fileID: 21300000, guid: 8d8a82287846c3d4892b15d8ab640d68, type: 3}
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hely1: {fileID: 1620774317}
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hely2: {fileID: 921900544}
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diceResult: 0000000000000000
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ujertek:
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valasztottErtek: 0
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adrenalinMegerosites: 0
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adrenalinHasznalat: {fileID: 274472943}
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confirm: {fileID: 1617719567}
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cancel: {fileID: 0}
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colliders:
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- {fileID: 987029841}
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- {fileID: 1580358512}
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- {fileID: 829877509}
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- {fileID: 146512458}
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- {fileID: 1872854}
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- {fileID: 1173707738}
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- {fileID: 711095008}
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- {fileID: 1541045931}
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- {fileID: 365563088}
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- {fileID: 53063410}
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- {fileID: 710452256}
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- {fileID: 255844036}
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dobott: 0
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--- !u!114 &197904222
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MonoBehaviour:
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@@ -3907,6 +3913,8 @@ MonoBehaviour:
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kocka2ertek: {fileID: 762817987}
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ujertek1: 0
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ujertek2: 0
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confirmNewValue: {fileID: 815764584}
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cancelNewValue: {fileID: 628297615}
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targy_szamlalo: 0
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adrenalinloket: 0
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hackercsatlakozo: 0
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@@ -11386,7 +11394,7 @@ GameObject:
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- component: {fileID: 628297616}
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- component: {fileID: 628297615}
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m_Layer: 5
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m_Name: deaktivateInput2
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m_Name: cancelNewValue
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -11410,8 +11418,8 @@ RectTransform:
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m_AnchoredPosition: {x: 180, y: -42}
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m_SizeDelta: {x: 82.68, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &628297615
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MonoBehaviour:
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@@ -11456,19 +11464,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 628297616}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 197904236}
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m_TargetAssemblyTypeName: Targyak, Assembly-CSharp
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m_MethodName: deactivateInput2
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m_Mode: 1
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_StringArgument:
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m_CallState: 2
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m_Calls: []
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--- !u!114 &628297616
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -13984,11 +13980,11 @@ RectTransform:
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m_Children:
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- {fileID: 1345558467}
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m_Father: {fileID: 891272366}
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m_RootOrder: 29
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: -42}
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m_SizeDelta: {x: 250, y: 35}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &762817987
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@@ -15333,7 +15329,7 @@ GameObject:
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- component: {fileID: 815764585}
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- component: {fileID: 815764584}
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m_Layer: 5
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m_Name: deaktivateInput1
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m_Name: confirmNewValue
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -15353,12 +15349,12 @@ RectTransform:
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m_Children:
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- {fileID: 1188450186}
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m_Father: {fileID: 891272366}
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m_RootOrder: 28
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m_RootOrder: 29
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: 163.36, y: 0}
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m_SizeDelta: {x: 51.11, y: 30}
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m_AnchoredPosition: {x: 180, y: 0}
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m_SizeDelta: {x: 82.68, y: 30}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &815764584
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MonoBehaviour:
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@@ -15403,19 +15399,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 815764585}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 197904236}
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m_TargetAssemblyTypeName: Targyak, Assembly-CSharp
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m_MethodName: deactivateInput1
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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m_Calls: []
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--- !u!114 &815764585
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -17105,8 +17089,8 @@ RectTransform:
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- {fileID: 83085750}
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- {fileID: 191744300}
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- {fileID: 1569152954}
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- {fileID: 815764583}
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- {fileID: 762817986}
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- {fileID: 815764583}
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- {fileID: 628297614}
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- {fileID: 274472944}
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m_Father: {fileID: 0}
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@@ -28682,7 +28666,7 @@ MonoBehaviour:
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m_Calls:
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- m_Target: {fileID: 197904220}
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m_TargetAssemblyTypeName: Dice, Assembly-CSharp
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m_MethodName: renderDice
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m_MethodName: CallRenderDice
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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@@ -33757,19 +33741,7 @@ MonoBehaviour:
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m_TargetGraphic: {fileID: 1617719568}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 197904220}
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m_TargetAssemblyTypeName: Dice, Assembly-CSharp
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m_MethodName: setAdrenalinMegerosites
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m_Mode: 6
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 1
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m_CallState: 2
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m_Calls: []
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--- !u!114 &1617719568
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -38086,7 +38058,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: OK
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m_text: cancel
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
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@@ -12,13 +12,13 @@ public class Akciopont : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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text.text = "Akciópontok: ";
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text.text = "Akciopontok: ";
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}
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// Update is called once per frame
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void Update()
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{
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text.text = "Akciópontok: " + akciopont;
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text.text = "Akciopontok: " + akciopont;
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}
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||||
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public void UpdateAkciopont(int number) {
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@@ -1,6 +1,7 @@
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class Dice : MonoBehaviour {
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public Sprite[] diceSides = new Sprite[6];
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@@ -12,12 +13,18 @@ public class Dice : MonoBehaviour {
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private Energia energiasav;
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private Targyak targyak;
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private int[] diceResult = { 0, 0 };
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public int[] diceResult = { 0, 0 };
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public int[] ujertek;
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public int valasztottErtek; //a jatekos altal valasztott dobott ertek helye
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private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
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private bool adrenalinMegerosites = false;
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public bool adrenalinMegerosites = false;
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public GameObject adrenalinHasznalat;
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public Button confirm;
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public Button cancel;
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||||
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public BoxCollider2D[] colliders;
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||||
//getters setters
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public int[] getDices() { return diceResult; }
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||||
@@ -73,40 +80,49 @@ public class Dice : MonoBehaviour {
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return finalSide;
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||||
}
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||||
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||||
public void renderDice() {
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||||
public void CallRenderDice() => StartCoroutine(renderDice());
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||||
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||||
public IEnumerator renderDice() {
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||||
do {
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||||
diceResult[0] = RollDice();
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||||
diceResult[1] = RollDice();
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||||
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||||
/*if(targyak.adrenalinloket > 0) {
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//text aktivalasa kerdesre hogy akarja e hasznalni a targyat
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||||
adrenalinHasznalat.SetActive(true);
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||||
//ha igen gomb -> valtozo igaz, targy fv meghivas, deaktivalas
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if (adrenalinMegerosites) {
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||||
int[] ujertek = targyak.AdrenalinLoket();
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||||
diceResult[0] = ujertek[0];
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||||
diceResult[1] = ujertek[1];
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||||
}
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||||
//deaktivalas
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||||
adrenalinHasznalat.gameObject.SetActive(false);
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||||
adrenalinMegerosites = false;
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||||
}*/
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||||
} while (diceResult[0] == diceResult[1]);
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||||
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||||
//lassa a jatekos mit dobott
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hely1.sprite = diceSides[diceResult[0]-1];
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||||
hely1.size = new Vector2(38, 38);
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||||
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||||
hely2.sprite = diceSides[diceResult[1]-1];
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||||
hely2.size = new Vector2(38, 38);
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||||
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if(targyak.adrenalinloket > 0) {
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Debug.Log("belep");
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||||
//helyszin collider kikapcsolas a gomb miatt
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HelyszinKiBekapcs(true);
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||||
//text aktivalasa kerdesre hogy akarja e hasznalni a targyat
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||||
adrenalinHasznalat.SetActive(true);
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||||
adrenalinHasznalat.gameObject.SetActive(true);
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||||
//ha igen gomb -> valtozo igaz, targy fv meghivas, deaktivalas
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||||
//VARNIA KELL A GOMBRA
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var waitForButton = new WaitForUIButtons(confirm, cancel);
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yield return waitForButton.Reset();
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||||
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||||
if(waitForButton.PressedButton == confirm){
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||||
adrenalinMegerosites = true;
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||||
}else{
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||||
adrenalinMegerosites = false;
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||||
}
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||||
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||||
adrenalinHasznalat.gameObject.SetActive(false);
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||||
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||||
if (adrenalinMegerosites) {
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||||
int[] ujertek = targyak.AdrenalinLoket();
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Debug.Log("belep");
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targyak.CallAdrenalinLoket();
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||||
diceResult[0] = ujertek[0];
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||||
diceResult[1] = ujertek[1];
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||||
}
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||||
//deaktivalas
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adrenalinHasznalat.gameObject.SetActive(false);
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Debug.Log("belep2");
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adrenalinMegerosites = false;
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||||
HelyszinKiBekapcs(false);
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||||
}
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||||
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||||
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||||
@@ -119,6 +135,29 @@ public class Dice : MonoBehaviour {
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||||
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||||
}
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public void HelyszinKiBekapcs(bool kikapcsolas){
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if(kikapcsolas)
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foreach(var item in colliders)
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item.gameObject.SetActive(false);
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else
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foreach(var item in colliders)
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item.gameObject.SetActive(true);
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||||
}
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||||
|
||||
public IEnumerator waitbutton(){
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Debug.Log("belep wait");
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||||
var waitForButton = new WaitForUIButtons(confirm, cancel);
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||||
yield return waitForButton.Reset();
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||||
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||||
if(waitForButton.PressedButton == confirm){
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||||
adrenalinMegerosites = true;
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||||
}else{
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||||
adrenalinMegerosites = false;
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||||
}
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||||
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||||
adrenalinHasznalat.gameObject.SetActive(false);
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||||
}
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||||
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||||
public void setAdrenalinMegerosites(bool adrenalinMegerosites) {
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||||
this.adrenalinMegerosites = adrenalinMegerosites;
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||||
}
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||||
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||||
@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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||||
using TMPro;
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||||
using UnityEngine;
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||||
using UnityEngine.UI;
|
||||
|
||||
public class Targyak : MonoBehaviour
|
||||
{
|
||||
@@ -17,6 +18,8 @@ public class Targyak : MonoBehaviour
|
||||
public TMP_InputField kocka2ertek;
|
||||
public int ujertek1;
|
||||
public int ujertek2;
|
||||
public Button confirmNewValue;
|
||||
public Button cancelNewValue;
|
||||
|
||||
public int targy_szamlalo = 0;
|
||||
public int adrenalinloket = 0;
|
||||
@@ -86,26 +89,45 @@ public class Targyak : MonoBehaviour
|
||||
adrenalinloket = 1;
|
||||
}
|
||||
|
||||
public int[] AdrenalinLoket() {
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||||
//kocka1ertek.text = dice.getDices()[0].ToString(); //maradjon uresen es jelenjen meg kepen a kocka ertekek, hogy while-al varakoztatni lehessen?
|
||||
//kocka2ertek.text = dice.getDices()[1].ToString();
|
||||
public void CallAdrenalinLoket() => StartCoroutine(AdrenalinLoket());
|
||||
|
||||
public IEnumerator AdrenalinLoket() {
|
||||
Debug.Log("nefefs");
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||||
kocka1ertek.text = dice.getDices()[0].ToString(); //maradjon uresen es jelenjen meg kepen a kocka ertekek, hogy while-al varakoztatni lehessen?
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||||
kocka2ertek.text = dice.getDices()[1].ToString();
|
||||
|
||||
kocka1ertek.gameObject.SetActive(true); //aktivalja az input mezot hogy meg lehessen adni az uj erteket
|
||||
kocka2ertek.gameObject.SetActive(true);
|
||||
//ITT IS VARNI KELL?
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||||
|
||||
kocka2ertek.gameObject.SetActive(true);
|
||||
|
||||
confirmNewValue.gameObject.SetActive(true);//aktivalja a gombot hozza
|
||||
cancelNewValue.gameObject.SetActive(true);
|
||||
|
||||
ujertek1 = int.Parse(kocka1ertek.text);
|
||||
ujertek2 = int.Parse(kocka2ertek.text); //hogy tunik el az elozo? || egymas melle kerul a ket input vagy gomb ami deaktivalja a inputot
|
||||
int[] eredmeny = {ujertek1, ujertek2};
|
||||
return eredmeny;
|
||||
|
||||
//VARNIA KELL A GOMBRA
|
||||
var waitForButton = new WaitForUIButtons(confirmNewValue, cancelNewValue);
|
||||
yield return waitForButton.Reset();
|
||||
|
||||
if(waitForButton.PressedButton == confirmNewValue){
|
||||
deactivateInputOk(true);
|
||||
dice.ujertek[0] = ujertek1; //csak akkor adja at ha leokezta
|
||||
dice.ujertek[1] = ujertek2;
|
||||
}else{
|
||||
deactivateInputOk(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void deactivateInput1() {
|
||||
public void deactivateInputOk(bool targyelvesztes) {
|
||||
kocka1ertek.gameObject.SetActive(false);
|
||||
kocka2ertek.gameObject.SetActive(false);
|
||||
confirmNewValue.gameObject.SetActive(false);//deaktivalja a gombot hozza
|
||||
cancelNewValue.gameObject.SetActive(false);
|
||||
if(targyelvesztes)
|
||||
adrenalinloket = 0; //targy elvesztese
|
||||
}
|
||||
|
||||
public void deactivateInput2(){
|
||||
kocka2ertek.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public void HackerCsatlakozo() { //kesz
|
||||
//+2 tolteny
|
||||
|
||||
@@ -15,11 +15,11 @@ MonoBehaviour:
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m_PixelRect:
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serializedVersion: 2
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x: 0
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y: 28
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width: 1366
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height: 672
|
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y: 43
|
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width: 1920
|
||||
height: 997
|
||||
m_ShowMode: 4
|
||||
m_Title: Hierarchy
|
||||
m_Title: Console
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Reference in New Issue
Block a user