ugynok csapat kezdohelyen nem sorsol

This commit is contained in:
2022-12-24 18:36:30 +01:00
parent a445bb95be
commit 6ddca2faf0
4 changed files with 182 additions and 135 deletions

View File

@@ -64,7 +64,7 @@ public class Ugynok : MonoBehaviour
}else if (oneone[1].text.Equals("")) {
oneone[1].text = UnityEngine.Random.Range(1, 7).ToString();
}else if (oneone[2].text.Equals("")) {
oneone[1].text = UnityEngine.Random.Range(1, 7).ToString();
oneone[2].text = UnityEngine.Random.Range(1, 7).ToString();
}
} else if (x == 1 && y == 2) {
if (onetwo[0].text.Equals("")) {
@@ -156,7 +156,4 @@ public class Ugynok : MonoBehaviour
}
}
}
}

View File

@@ -71,6 +71,7 @@ public class movement : MonoBehaviour {
public GameObject korhazlepes2;
private Akciopont ap;
private Ugynok ugynok;
private int oneonecount = 0;
private int twoonecount = 0;
@@ -104,6 +105,7 @@ public class movement : MonoBehaviour {
void Start() {
ap = FindObjectOfType<Akciopont>();
ugynok = FindObjectOfType<Ugynok>();
eromulepes1.SetActive(false);
eromulepes2.SetActive(false);
@@ -154,72 +156,96 @@ public class movement : MonoBehaviour {
eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 1;
jelenlegi_y = 1;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 2) {
player.transform.position = twoone.transform.position;
feketepiaclepes1.SetActive(true);
feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 2;
jelenlegi_y = 1;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 3) {
player.transform.position = threeone.transform.position;
metrolepes1.SetActive(true);
metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 3;
jelenlegi_y = 1;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 4) {
player.transform.position = onetwo.transform.position;
szervereklepes1.SetActive(true);
szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 1;
jelenlegi_y = 2;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 5) {
player.transform.position = twotwo.transform.position;
kingcasinolepes1.SetActive(true);
kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 2;
jelenlegi_y = 2;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 6) {
player.transform.position = threetwo.transform.position;
feltoltolepes1.SetActive(true);
feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 3;
jelenlegi_y = 2;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 7) {
player.transform.position = onethree.transform.position;
kutatolaborlepes1.SetActive(true);
kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 1;
jelenlegi_y = 3;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 8) {
player.transform.position = twothree.transform.position;
kriptoklublepes1.SetActive(true);
kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 2;
jelenlegi_y = 3;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 9) {
player.transform.position = threethree.transform.position;
cyberplazalepes1.SetActive(true);
cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 3;
jelenlegi_y = 3;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 10) {
player.transform.position = onefour.transform.position;
hadiuzemlepes1.SetActive(true);
hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 1;
jelenlegi_y = 4;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 11) {
player.transform.position = twofour.transform.position;
konyvtarlepes1.SetActive(true);
konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 2;
jelenlegi_y = 4;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
} else if (random == 12) {
player.transform.position = threefour.transform.position;
korhazlepes1.SetActive(true);
korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
jelenlegi_x = 3;
jelenlegi_y = 4;
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
}
}
@@ -652,6 +678,8 @@ public class movement : MonoBehaviour {
ap.akciopont = ap.akciopont - tavolsag;
oneonecount = oneonecount + 1;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
if (eromulepes1.activeSelf == true) {
eromulepes2.SetActive(true);
moveCounter++;
@@ -691,6 +719,8 @@ public class movement : MonoBehaviour {
ap.akciopont = ap.akciopont - tavolsag;
twoonecount = twoonecount + 1;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
if (feketepiaclepes1.activeSelf == true) {
feketepiaclepes2.SetActive(true);
moveCounter++;
@@ -730,6 +760,8 @@ public class movement : MonoBehaviour {
ap.akciopont = ap.akciopont - tavolsag;
threeonecount++;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
if (metrolepes1.activeSelf == true) {
metrolepes2.SetActive(true);
moveCounter++;
@@ -773,6 +805,8 @@ public class movement : MonoBehaviour {
ap.akciopont = ap.akciopont - tavolsag;
onetwocount++;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
if (szervereklepes1.activeSelf == true) {
szervereklepes2.SetActive(true);
moveCounter++;
@@ -811,6 +845,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 2;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
twotwocount++;
if (kingcasinolepes1.activeSelf == true) {
kingcasinolepes2.SetActive(true);
@@ -855,6 +891,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 2;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
threetwocount++;
if (feltoltolepes1.activeSelf == true) {
feltoltolepes2.SetActive(true);
@@ -895,6 +933,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 3;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
onethreecount++;
if (kutatolaborlepes1.activeSelf == true) {
kutatolaborlepes2.SetActive(true);
@@ -939,6 +979,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 3;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
twothreecount++;
if (kriptoklublepes1.activeSelf == true) {
kriptoklublepes2.SetActive(true);
@@ -980,6 +1022,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 3;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
threethreecount++;
if (cyberplazalepes1.activeSelf == true) {
cyberplazalepes2.SetActive(true);
@@ -1020,6 +1064,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 4;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
onefourcount++;
if (hadiuzemlepes1.activeSelf == true) {
hadiuzemlepes2.SetActive(true);
@@ -1060,6 +1106,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 4;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
twofourcount++;
if (konyvtarlepes1.activeSelf == true) {
konyvtarlepes2.SetActive(true);
@@ -1100,6 +1148,8 @@ public class movement : MonoBehaviour {
jelenlegi_y = 4;
ap.akciopont = ap.akciopont - tavolsag;
Debug.Log(ap.akciopont);
//Ugynokok sorsorlasa a helyre
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
threefourcount++;
if (korhazlepes1.activeSelf == true) {
korhazlepes2.SetActive(true);

View File

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@@ -550,16 +550,16 @@ MonoBehaviour:
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@@ -610,9 +610,9 @@ MonoBehaviour:
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m_Size:
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speed: 2
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@@ -647,24 +647,24 @@ MonoBehaviour:
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@@ -706,22 +706,22 @@ MonoBehaviour:
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m_OriginalText:
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