new movement
This commit is contained in:
@@ -22,6 +22,39 @@ public class Ugynok : MonoBehaviour
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foreach(var item in oneone) {
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item.text = "";
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}
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foreach (var item in twoone) {
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item.text = "";
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}
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foreach (var item in threeone) {
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item.text = "";
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}
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foreach (var item in onetwo) {
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item.text = "";
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}
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foreach (var item in twotwo) {
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item.text = "";
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}
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foreach (var item in threetwo) {
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item.text = "";
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}
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foreach (var item in onethree) {
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item.text = "";
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}
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foreach (var item in twothree) {
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item.text = "";
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}
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foreach (var item in threethree) {
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item.text = "";
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}
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foreach (var item in onefour) {
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item.text = "";
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}
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foreach (var item in twofour) {
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item.text = "";
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}
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foreach (var item in threefour) {
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item.text = "";
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}
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}
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public void UgynokSorsolas(int x, int y) {
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@@ -71,7 +71,6 @@ public class movement : MonoBehaviour {
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public GameObject korhazlepes2;
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private Akciopont ap;
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private Ugynok ugynok;
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private int oneonecount = 0;
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private int twoonecount = 0;
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@@ -105,7 +104,6 @@ public class movement : MonoBehaviour {
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void Start() {
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ap = FindObjectOfType<Akciopont>();
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ugynok = FindObjectOfType<Ugynok>();
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eromulepes1.SetActive(false);
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eromulepes2.SetActive(false);
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@@ -282,7 +280,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
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if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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player.transform.position = oneone.transform.position;
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@@ -305,7 +303,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name);
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if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (twoonecount < 2) {
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@@ -323,7 +321,7 @@ public class movement : MonoBehaviour {
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feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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}
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@@ -335,7 +333,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name);
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if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (threeonecount < 2) {
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player.transform.position = threeone.transform.position;
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@@ -364,7 +362,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name);
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if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (onetwocount < 2) {
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@@ -383,7 +381,7 @@ public class movement : MonoBehaviour {
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szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
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Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez<EFBFBD>n bel<EFBFBD>l akarsz l<EFBFBD>pni");
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}
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}
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@@ -392,7 +390,7 @@ public class movement : MonoBehaviour {
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if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name);
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if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (twotwocount < 2) {
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@@ -410,7 +408,7 @@ public class movement : MonoBehaviour {
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kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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}
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}
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}
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@@ -419,7 +417,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name);
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if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (threetwocount < 2) {
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@@ -437,7 +435,7 @@ public class movement : MonoBehaviour {
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feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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}
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@@ -448,7 +446,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name);
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if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (onethreecount < 2) {
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@@ -466,7 +464,7 @@ public class movement : MonoBehaviour {
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kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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}
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@@ -479,7 +477,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name);
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if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (twothreecount < 2) {
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@@ -497,7 +495,7 @@ public class movement : MonoBehaviour {
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kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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}
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@@ -511,7 +509,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name);
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if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (threethreecount < 2) {
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@@ -529,7 +527,7 @@ public class movement : MonoBehaviour {
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cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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}
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}
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@@ -542,7 +540,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name);
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if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (onefourcount < 2) {
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@@ -560,7 +558,7 @@ public class movement : MonoBehaviour {
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hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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}
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@@ -573,7 +571,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name);
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if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (twofourcount < 2) {
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@@ -591,7 +589,7 @@ public class movement : MonoBehaviour {
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konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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}
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@@ -604,7 +602,7 @@ public class movement : MonoBehaviour {
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Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name);
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if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (threefourcount < 2) {
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@@ -622,7 +620,7 @@ public class movement : MonoBehaviour {
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korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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}
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@@ -637,15 +635,15 @@ public class movement : MonoBehaviour {
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public void Update() {
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tavolsag = math.abs(tavolsag);
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// player mozgatása és konzolra iratás
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// player mozgat<EFBFBD>sa <EFBFBD>s konzolra irat<EFBFBD>s
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if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition))) {
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for (int x = 0; x < w; x++) {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("oneone")) {
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Debug.Log("Player clicked on the collider: " + oneone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
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if (eromulepes1.activeSelf == true & eromulepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
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player.transform.position = oneone.transform.position;
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@@ -654,7 +652,6 @@ public class movement : MonoBehaviour {
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ap.akciopont = ap.akciopont - tavolsag;
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oneonecount = oneonecount + 1;
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Debug.Log(ap.akciopont);
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ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
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if (eromulepes1.activeSelf == true) {
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eromulepes2.SetActive(true);
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moveCounter++;
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@@ -665,7 +662,7 @@ public class movement : MonoBehaviour {
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eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
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}
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}
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}
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@@ -678,12 +675,13 @@ public class movement : MonoBehaviour {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("twoone")) {
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Debug.Log("Player clicked on the collider: " + twoone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
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if (feketepiaclepes1.activeSelf == true & feketepiaclepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
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if (jelenlegi_x == 1 && jelenlegi_y == 2) {
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if (jelenlegi_x == 1 && jelenlegi_y == 2)
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{
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tavolsag = 2;
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}
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if (twoonecount < 2) {
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@@ -693,7 +691,6 @@ public class movement : MonoBehaviour {
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ap.akciopont = ap.akciopont - tavolsag;
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twoonecount = twoonecount + 1;
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Debug.Log(ap.akciopont);
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ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
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if (feketepiaclepes1.activeSelf == true) {
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feketepiaclepes2.SetActive(true);
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moveCounter++;
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@@ -704,10 +701,10 @@ public class movement : MonoBehaviour {
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feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mez?re");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
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}
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}
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@@ -721,9 +718,9 @@ public class movement : MonoBehaviour {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("threeone")) {
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Debug.Log("Player clicked on the collider: " + threeone_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
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tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
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if (metrolepes1.activeSelf == true & metrolepes2.activeSelf == true) {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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} else {
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if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
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if (threeonecount < 2) {
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@@ -733,7 +730,6 @@ public class movement : MonoBehaviour {
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ap.akciopont = ap.akciopont - tavolsag;
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threeonecount++;
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Debug.Log(ap.akciopont);
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ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
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if (metrolepes1.activeSelf == true) {
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metrolepes2.SetActive(true);
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moveCounter++;
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@@ -744,10 +740,10 @@ public class movement : MonoBehaviour {
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metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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} else {
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Debug.Log("Maximum kétszer léphetsz egy mezõre");
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Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
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}
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} else {
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Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
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Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
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}
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}
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}
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@@ -760,13 +756,14 @@ public class movement : MonoBehaviour {
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for (int y = 0; y < h; y++) {
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if (helyek[y, x].Equals("onetwo")) {
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Debug.Log("Player clicked on the collider: " + onetwo_Collider.gameObject.name);
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tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (szervereklepes1.activeSelf == true & szervereklepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (jelenlegi_x == 2 && jelenlegi_y == 1) {
|
||||
if (jelenlegi_x == 2 && jelenlegi_y == 1)
|
||||
{
|
||||
tavolsag = 2;
|
||||
}
|
||||
if (onetwocount < 2) {
|
||||
@@ -776,7 +773,6 @@ public class movement : MonoBehaviour {
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
onetwocount++;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
if (szervereklepes1.activeSelf == true) {
|
||||
szervereklepes2.SetActive(true);
|
||||
moveCounter++;
|
||||
@@ -787,10 +783,10 @@ public class movement : MonoBehaviour {
|
||||
szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez<EFBFBD>n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -803,10 +799,10 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[y, x].Equals("twotwo")) {
|
||||
Debug.Log("Player clicked on the collider: " + twotwo_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (kingcasinolepes1.activeSelf == true & kingcasinolepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (twotwocount < 2) {
|
||||
@@ -815,7 +811,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 2;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
twotwocount++;
|
||||
if (kingcasinolepes1.activeSelf == true) {
|
||||
kingcasinolepes2.SetActive(true);
|
||||
@@ -827,10 +822,10 @@ public class movement : MonoBehaviour {
|
||||
kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mezõn belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez<EFBFBD>n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -844,13 +839,14 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[y, x].Equals("threetwo")) {
|
||||
Debug.Log("Player clicked on the collider: " + threetwo_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (feltoltolepes1.activeSelf == true & feltoltolepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (jelenlegi_x == 2 && jelenlegi_y == 3) {
|
||||
if (jelenlegi_x == 2 && jelenlegi_y == 3)
|
||||
{
|
||||
tavolsag = 2;
|
||||
}
|
||||
if (threetwocount < 2) {
|
||||
@@ -859,7 +855,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 2;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
threetwocount++;
|
||||
if (feltoltolepes1.activeSelf == true) {
|
||||
feltoltolepes2.SetActive(true);
|
||||
@@ -871,10 +866,10 @@ public class movement : MonoBehaviour {
|
||||
feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -888,10 +883,10 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[y, x].Equals("onethree")) {
|
||||
Debug.Log("Player clicked on the collider: " + onethree_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (kutatolaborlepes1.activeSelf == true & kutatolaborlepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (onethreecount < 2) {
|
||||
@@ -900,7 +895,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 3;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
onethreecount++;
|
||||
if (kutatolaborlepes1.activeSelf == true) {
|
||||
kutatolaborlepes2.SetActive(true);
|
||||
@@ -912,10 +906,10 @@ public class movement : MonoBehaviour {
|
||||
kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -929,13 +923,14 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[y, x].Equals("twothree")) {
|
||||
Debug.Log("Player clicked on the collider: " + twothree_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (kriptoklublepes1.activeSelf == true & kriptoklublepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (jelenlegi_x == 3 && jelenlegi_y == 2) {
|
||||
if (jelenlegi_x == 3 && jelenlegi_y == 2)
|
||||
{
|
||||
tavolsag = 2;
|
||||
}
|
||||
if (twothreecount < 2) {
|
||||
@@ -944,7 +939,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 3;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
twothreecount++;
|
||||
if (kriptoklublepes1.activeSelf == true) {
|
||||
kriptoklublepes2.SetActive(true);
|
||||
@@ -956,10 +950,10 @@ public class movement : MonoBehaviour {
|
||||
kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -974,10 +968,10 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[x, y].Equals("threethree")) {
|
||||
Debug.Log("Player clicked on the collider: " + threethree_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (cyberplazalepes1.activeSelf == true & cyberplazalepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (threethreecount < 2) {
|
||||
@@ -986,7 +980,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 3;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
threethreecount++;
|
||||
if (cyberplazalepes1.activeSelf == true) {
|
||||
cyberplazalepes2.SetActive(true);
|
||||
@@ -998,10 +991,10 @@ public class movement : MonoBehaviour {
|
||||
cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1015,10 +1008,10 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[y, x].Equals("onefour")) {
|
||||
Debug.Log("Player clicked on the collider: " + onefour_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (hadiuzemlepes1.activeSelf == true & hadiuzemlepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (onefourcount < 2) {
|
||||
@@ -1027,7 +1020,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 4;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
onefourcount++;
|
||||
if (hadiuzemlepes1.activeSelf == true) {
|
||||
hadiuzemlepes2.SetActive(true);
|
||||
@@ -1039,10 +1031,10 @@ public class movement : MonoBehaviour {
|
||||
hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1056,10 +1048,10 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[y, x].Equals("twofour")) {
|
||||
Debug.Log("Player clicked on the collider: " + twofour_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (konyvtarlepes1.activeSelf == true & konyvtarlepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (twofourcount < 2) {
|
||||
@@ -1068,7 +1060,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 4;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
twofourcount++;
|
||||
if (konyvtarlepes1.activeSelf == true) {
|
||||
konyvtarlepes2.SetActive(true);
|
||||
@@ -1080,10 +1071,10 @@ public class movement : MonoBehaviour {
|
||||
konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1097,10 +1088,10 @@ public class movement : MonoBehaviour {
|
||||
for (int y = 0; y < h; y++) {
|
||||
if (helyek[y, x].Equals("threefour")) {
|
||||
Debug.Log("Player clicked on the collider: " + threefour_Collider.gameObject.name);
|
||||
tavolsag = math.abs((jelenlegi_x + jelenlegi_y) - ((x + 1) + (y + 1)));
|
||||
tavolsag = math.abs(((x + 1) - jelenlegi_x) + math.abs((y + 1) - jelenlegi_y));
|
||||
|
||||
if (korhazlepes1.activeSelf == true & korhazlepes2.activeSelf == true) {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mezõre");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez<EFBFBD>re");
|
||||
} else {
|
||||
if (tavolsag <= ap.akciopont && ap.akciopont > 0) {
|
||||
if (threefourcount < 2) {
|
||||
@@ -1109,7 +1100,6 @@ public class movement : MonoBehaviour {
|
||||
jelenlegi_y = 4;
|
||||
ap.akciopont = ap.akciopont - tavolsag;
|
||||
Debug.Log(ap.akciopont);
|
||||
ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
|
||||
threefourcount++;
|
||||
if (korhazlepes1.activeSelf == true) {
|
||||
korhazlepes2.SetActive(true);
|
||||
@@ -1121,10 +1111,10 @@ public class movement : MonoBehaviour {
|
||||
korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Maximum kétszer léphetsz egy mez?re");
|
||||
Debug.Log("Maximum k<EFBFBD>tszer l<EFBFBD>phetsz egy mez?re");
|
||||
}
|
||||
} else {
|
||||
Debug.Log("Nincs elég akciópontod vagy nem 1 mez?n belül akarsz lépni");
|
||||
Debug.Log("Nincs el<EFBFBD>g akci<EFBFBD>pontod vagy nem 1 mez?n bel<EFBFBD>l akarsz l<EFBFBD>pni");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -19,12 +19,12 @@ MonoBehaviour:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 30
|
||||
width: 1366
|
||||
height: 635
|
||||
width: 1920
|
||||
height: 947
|
||||
m_MinSize: {x: 300, y: 200}
|
||||
m_MaxSize: {x: 24288, y: 16192}
|
||||
vertical: 0
|
||||
controlID: 154
|
||||
controlID: 474
|
||||
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--- !u!114 &11
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MonoBehaviour:
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@@ -266,12 +266,12 @@ MonoBehaviour:
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m_ActualView: {fileID: 18}
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m_Panes:
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- {fileID: 18}
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@@ -297,10 +297,10 @@ MonoBehaviour:
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m_Tooltip:
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m_Pos:
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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m_LastAppliedPresetName: Default
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@@ -311,11 +311,11 @@ MonoBehaviour:
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@@ -326,10 +326,10 @@ MonoBehaviour:
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m_HAllowExceedBaseRangeMin: 1
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@@ -338,7 +338,7 @@ MonoBehaviour:
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@@ -347,23 +347,23 @@ MonoBehaviour:
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@@ -391,8 +391,8 @@ MonoBehaviour:
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m_OverlayCanvas:
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@@ -402,7 +402,7 @@ MonoBehaviour:
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scrollPos: {x: 0, y: 0}
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m_SelectedIDs:
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m_LastClickedID: 0
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m_ExpandedIDs: b0faffff
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m_Tooltip:
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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@@ -699,16 +699,16 @@ MonoBehaviour:
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m_AudioPlay: 0
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speed: 2
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m_CameraMode:
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@@ -759,9 +759,9 @@ MonoBehaviour:
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m_Ortho:
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@@ -835,14 +835,14 @@ MonoBehaviour:
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- Assets/Scripts
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m_LastProjectPath: C:\dev\find the source
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m_LastProjectPath: C:\dev\find the source\projekt\FindTheSource
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m_ExpandedIDs: 00000000ee6a000000ca9a3bffffff7f
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m_RenameOverlay:
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@@ -897,7 +897,7 @@ MonoBehaviour:
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m_ExpandedInstanceIDs: c62300000000000034ecffff
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@@ -922,7 +922,7 @@ MonoBehaviour:
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@@ -1150,10 +1150,10 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0}
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m_LastAppliedPresetName: Default
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Reference in New Issue
Block a user