39 Commits
fts ... master

Author SHA1 Message Date
b844510670 Added menu scene and sound manage individual volume controls 2024-09-27 12:08:17 +02:00
abed81bb35 update 2023-09-27 23:15:38 +02:00
1ffd2ab270 new messages 2023-07-30 11:07:57 +02:00
57082d0e63 targy aktivalhato volt akkor is amikor nem volt megszerezve (fixed) 2023-07-29 23:38:47 +02:00
dc1f00d5a7 zene update 2023-07-04 13:55:40 +02:00
697b4d1bac new movement 2023-07-03 17:48:33 +02:00
b800d3e4f7 movement egyszerusites, confirm akciokra 2023-07-01 17:51:10 +02:00
playmaker1210
3faef708ca Merge pull request #22 from playmaker1210/valami
code update
2023-06-12 13:11:53 +02:00
playmaker1210
f0e38b6641 Merge branch 'master' into valami 2023-06-12 13:11:39 +02:00
89a7c0b91b valami 2023-06-12 13:05:47 +02:00
bance
2b88507eee Merge branch 'master' of https://github.com/playmaker1210/findthesource 2023-06-12 12:35:50 +02:00
bance
ed490eea34 aha
aha
2023-06-12 12:35:47 +02:00
13642384a2 bugfix 2023-04-21 14:33:08 +02:00
4096e208f3 bugfix 2023-04-21 14:09:50 +02:00
dad9ccfb13 update 2023-04-20 16:14:47 +02:00
playmaker1210
8428823b11 Delete .DS_Store 2023-04-20 14:50:59 +02:00
2343f722de gitignore layout 2023-04-20 14:49:44 +02:00
e63cb46c38 dice csere, framerate 2023-04-20 14:48:38 +02:00
a8b1605179 update 2023-04-20 13:28:45 +02:00
playmaker1210
f4ec722d41 Merge pull request #21 from playmaker1210/harc
update
2023-04-19 10:34:40 +02:00
playmaker1210
3d80e4d8a3 Merge branch 'master' into harc 2023-04-19 10:34:33 +02:00
ad11946a20 update 2023-04-19 10:27:49 +02:00
bance
1b58467509 aspect ratio
aha
2023-04-19 10:08:03 +02:00
bance
786d238f05 Merge branch 'master' of https://github.com/playmaker1210/findthesource 2023-04-19 09:45:41 +02:00
e21cd9f100 elet levonas bug javitva, kezdohely animacio, harc gomb, nagyobb kocka 2023-04-18 21:14:04 +02:00
bance
bef09b83dd pull
aha
2023-04-17 11:12:36 +02:00
c51138a8cb update 2023-04-14 20:21:47 +02:00
84b31617d2 dice visszacsere 2023-04-13 16:43:16 +02:00
a169db3aec nulladik elet 2023-04-13 15:16:20 +02:00
42644afac8 pause menu kesz 2023-04-13 14:37:31 +02:00
8062c626a6 pause menu 2023-04-13 12:41:19 +02:00
30d32ac8e5 update 2023-04-13 09:55:23 +02:00
214f206b01 new audio manager 2023-04-13 09:54:21 +02:00
2f1c758137 bugfix, ui update, dice animation 2023-04-12 21:22:45 +02:00
playmaker1210
6ab0139ea7 Merge pull request #20 from playmaker1210/targyak
targy aktivalas bug
2023-04-12 16:39:02 +02:00
3608997430 targy aktivalas bug 2023-04-12 11:40:32 +02:00
df667ef231 Merge https://github.com/playmaker1210/findthesource 2023-04-09 17:21:31 +02:00
c0b4f8e07f ugynok kocka valasztas, nev valasztas kotelezo, kezdohely csapat megjelenes, bugfix 2023-04-09 17:21:06 +02:00
playmaker1210
c353c4cf79 Update README.md 2023-04-05 12:24:01 +02:00
67 changed files with 10014 additions and 10005 deletions

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@@ -4,31 +4,31 @@ using UnityEngine;
using TMPro;
using System.Linq;
using System;
using UnityEngine.UI;
public class Akciok : MonoBehaviour
{
//Betarazashoz
public int toltenyszamlalo = 0;
public TMP_Text[] toltenyek;
private int tolteny_index = 3;
private int felhasznalt_tolteny = 0;
public int betarazott_tolteny = 3;
private Akciopont ap;
private int betarazott_tolteny = 3;
public int toltenyszamlalo = 0;
public int betarazasDb = 2;
public int getBetarazottTolteny(){ return betarazott_tolteny; }
//
private Akciopont ap;
//
//Nyomozashoz
private movement movement;
public TMP_Text[] nyomozas_x;
public TMP_Text[] nyomozas_oszlop;
private string[,] nyomozasok =
{
{"ures", "ures", "ures", "" },
{"ures", "ures", "ures", "" },
{"ures", "ures", "ures", "" },
{"ures", "ures", "ures", "" },
};
private bool[,] nyomozas = new bool[4,3];
//Hack
public TMP_Text elso_sor_text;
@@ -45,11 +45,18 @@ public class Akciok : MonoBehaviour
private bool omega = false;
//
private DoubleClick doubleClick;
private MessageBox messageBox;
private void Awake(){
ap = FindObjectOfType<Akciopont>();
movement = FindObjectOfType<movement>();
upgrade = FindObjectOfType<Upgrade>();
source = FindObjectOfType<Source>();
source = FindObjectOfType<Source>();
doubleClick = FindObjectOfType<DoubleClick>();
messageBox = FindObjectOfType<MessageBox>();
}
private void Start(){
@@ -60,17 +67,30 @@ public class Akciok : MonoBehaviour
}
}
public void Betarazas(int betarazas)
public void CallBetarazas(){
doubleClick.AddEvent(Betarazas);
messageBox.SendMessageToBox("Biztos be akarsz tárazni 2 töltényt? (Ez 1 ap-ba kerül)");
doubleClick.ShowConfirmation();
}
public void Betarazas()
{
if (tolteny_index < 24 && ap.akciopont != 0)
//int betarazas = 2;
if(ap.getAkciopont() == 0){
messageBox.SendMessageToBox("Nincs elég ap-d az akcióhoz!");
return;
}
if (tolteny_index < 24)
{
if (tolteny_index + betarazas > 23)
if (tolteny_index + betarazasDb > 24)
{
tolteny_index = 23;
tolteny_index = 24;
}
else
{
tolteny_index += betarazas;
tolteny_index += betarazasDb;
}
//felhasznalt toltenytol megy hogy az ott levo x-et ne irja felul
for (int i = felhasznalt_tolteny; i < tolteny_index; i++)
@@ -78,9 +98,11 @@ public class Akciok : MonoBehaviour
toltenyek[i].text = "O";
}
betarazott_tolteny += betarazas;
//tolteny_index++;
betarazott_tolteny += betarazasDb;
if(betarazott_tolteny > 24){
betarazott_tolteny = 24;
}
//tolteny_index++;
ap.UpdateAkciopont(-1);
@@ -89,7 +111,7 @@ public class Akciok : MonoBehaviour
}
}
public bool Loves(int elhasznalt_toltenyek)
public bool Loves(int elhasznalt_toltenyek) //confirm TODO
{
if (felhasznalt_tolteny < betarazott_tolteny)
{
@@ -118,11 +140,17 @@ public class Akciok : MonoBehaviour
}
public void CallNyomozas(){
doubleClick.AddEvent(Nyomozas);
messageBox.SendMessageToBox("Biztos nyomozni akarsz? (Ez 1 ap-ba kerül)");
doubleClick.ShowConfirmation();
}
//Nyomozas
public void Nyomozas()
{
if (ap.akciopont <= 0)
public void Nyomozas() //valami elromlott az indexelessel ha eventnek at van adva || ELVILEG JAVITVA TESZTELNI TOVABB NEM ART
{
if (ap.getAkciopont() <= 0)
{
messageBox.SendMessageToBox("Nincs elég akciópontod!");
Debug.Log("nincs eleg akciopont");
return;
}
@@ -130,29 +158,29 @@ public class Akciok : MonoBehaviour
int atirandox = movement.jelenlegi_x - 1;
int atirandoy = movement.jelenlegi_y - 1;
if (nyomozasok[atirandoy, atirandox] == "nyomozott")
if (nyomozas[atirandoy, atirandox])
{
Debug.Log("Itt mar nyomoztal");
return;
}
else
{
nyomozasok[atirandoy, atirandox] = "nyomozott";
nyomozas[atirandoy, atirandox] = true;
}
int counter = 0;
//egy sorral feljebb megy
for (int i = 0; i < nyomozasok.GetLength(0); i++)
for (int i = 0; i < nyomozas.GetLength(0); i++)
{
for (int j = 0; j < nyomozasok.GetLength(1); j++)
for (int j = 0; j < nyomozas.GetLength(1); j++)
{
if (nyomozasok[i, j].Equals("nyomozott"))
if (nyomozas[i, j])
{
nyomozas_x[counter].text = "X";
counter++;
Debug.Log("counter: " + counter);
}
else if (nyomozasok[i, j].Equals("ures"))
else if (!nyomozas[i, j])
{
counter++;
}
@@ -162,18 +190,6 @@ public class Akciok : MonoBehaviour
ap.UpdateAkciopont(-1);
NyomozasOszlopCheck();
Debug.Log("----------------");
for (int i = 0; i < nyomozasok.GetLength(0); i++)
{
string sor = "";
for (int j = 0; j < nyomozasok.GetLength(1); j++)
{
sor += nyomozasok[i, j] + " ";
}
Debug.Log(sor);
}
Debug.Log("----------------");
}
private void NyomozasOszlopCheck()
@@ -183,10 +199,9 @@ public class Akciok : MonoBehaviour
for (int i = 0; i < 4; i++)
{
if (nyomozasok[i, oszlop].Equals("nyomozott"))
if (nyomozas[i, oszlop])
{
nyomozas_counter++;
//Debug.Log(nyomozasok[i, oszlop]);
}
}
@@ -201,13 +216,19 @@ public class Akciok : MonoBehaviour
}
public void Hack()
public void CallHack(){
doubleClick.AddEvent(Hack);
messageBox.SendMessageToBox("Biztos hackelni akarsz? (Ez "+upgrade.hack[upgrade.getHackIndex()]+" ap-ba kerül)");
doubleClick.ShowConfirmation();
}
private void Hack()
{
int count = 0;
int rand;
if (ap.akciopont < upgrade.hack[upgrade.getHackIndex()])
{ //van e eleg akicopont
if (ap.getAkciopont() < upgrade.hack[upgrade.getHackIndex()])
{ //van e eleg akicopont
messageBox.SendMessageToBox("Nincs eleg akciopontod!");
Debug.Log("nincs eleg ap a hackeleshez");
return;
}
@@ -218,8 +239,7 @@ public class Akciok : MonoBehaviour
//egy sorban lett e ketszer nyomozva
for (int i = 0; i < 3; i++)
{
//Debug.Log("Belep for");
if (nyomozasok[movement.jelenlegi_y - 1, i] == "nyomozott")
if (nyomozas[movement.jelenlegi_y - 1, i])
{
count++;
Debug.Log("count: " + count);
@@ -237,7 +257,6 @@ public class Akciok : MonoBehaviour
//forras helyenek bejelolese
if (count >= 2 && !hackelt_sorok.Contains(movement.jelenlegi_y))
{
Debug.Log("belep");
if (movement.jelenlegi_y == 1)
{
elso_sor_text.text = "X";
@@ -248,6 +267,7 @@ public class Akciok : MonoBehaviour
{
rand = UnityEngine.Random.Range(1, 7);
Debug.Log("sorsolt szam: " + rand);
if (movement.jelenlegi_y == 2)
{ //alpha, omega
if (rand < 4)
@@ -302,12 +322,13 @@ public class Akciok : MonoBehaviour
hackelt_sorok[movement.jelenlegi_y - 1] = movement.jelenlegi_y;
}
}
//ap.akciopont -= upgrade.hack[upgrade.getHackIndex()]; //ap koltseg levonasa
ap.UpdateAkciopont(-upgrade.hack[upgrade.getHackIndex()]); //ap koltseg levonasa
}
else
{
Debug.Log("itt mar hackeltel");
messageBox.SendMessageToBox("Itt már hackeltél!");
}
}
}

View File

@@ -5,27 +5,26 @@ using TMPro;
public class Akciopont : MonoBehaviour
{
public TMP_Text text;
[SerializeField] private TMP_Text _text;
private int akciopont = 0;
public int akciopont = 0;
public int getAkciopont(){ return akciopont; }
// Start is called before the first frame update
void Start()
{
text.text = "Akciopontok: ";
private void Start(){
setText();
}
// Update is called once per frame
void Update()
{
text.text = "Akciopontok: " + akciopont;
private void setText(){
_text.text = "Akciopontok: " + akciopont;
}
public void UpdateAkciopont(int number) {
akciopont += number;
setText();
}
public void resetAkciopont() {
akciopont = 0;
setText();
}
}

View File

@@ -1,28 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using System;
using System.IO; //ideiglenes amig a mac camera bug nincs javitva aztan torolheto
using System.Text; //ideiglenes
using UnityEngine;
public class AspectRatioHandler : MonoBehaviour
{
public Camera mainCamera;
private StreamWriter writer;
private void Awake() {
//to be removed when mac aspect ratio is fixed
writer = new StreamWriter(Application.persistentDataPath + "/aspectratio.txt", false, Encoding.Default);
double aspectRatio = (double)Screen.width / (double)Screen.height;
aspectRatio = Math.Round(aspectRatio, 2);
writer.Write("felbontas: width: " + Screen.width + " height: " + Screen.height + " aspectratio: " + aspectRatio+ "unity aspect: " + mainCamera.aspect);
writer.Close();
Debug.Log("aspectratio: " + aspectRatio);
//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
if(aspectRatio == 1.78 || aspectRatio == 2.33){
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
if(Application.platform == RuntimePlatform.OSXPlayer)
mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
else
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
}else if(aspectRatio == 1.6){
mainCamera.orthographicSize = 11.43f; //16:10
if(Application.platform == RuntimePlatform.OSXPlayer)
mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
else
mainCamera.orthographicSize = 11.43f; //16:9, 21:9 //16:10 11.43f
}else if(aspectRatio == 1.33){
mainCamera.orthographicSize = 13.72f; //4:3
}else if(aspectRatio == 1.25){
mainCamera.orthographicSize = 14.68f;
}
}
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class AudioManager : MonoBehaviour
{
public AudioMixer audioMixer;
public Sound[] sounds;
private void Awake() {
foreach(Sound s in sounds){
s.source = gameObject.AddComponent<AudioSource>();
s.source.clip = s.clip;
s.source.volume = s.volume;
s.source.pitch = s.pitch;
s.source.loop = s.loop;
s.source.outputAudioMixerGroup = s.outputMixer;
}
}
public void Play(string name){
Sound s = Array.Find(sounds, sounds => sounds.name == name);
s.source.Play();
}
public void SetMainVolume(float mainVolume) {
audioMixer.SetFloat("Master", mainVolume);
}
public void SetMusicVolume(float musicVolume) {
audioMixer.SetFloat("Music", musicVolume);
}
public void SetSfxVolume(float sfxVolume) {
audioMixer.SetFloat("Sfx", sfxVolume);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cc69655c5f792d9dab9db9dc72d26e93
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -4,6 +4,7 @@ using UnityEngine;
public class CameraMovement : MonoBehaviour
{
//not in use currently
public Camera mainCamera;
public Vector3 offset;

View File

@@ -4,7 +4,9 @@ using UnityEngine;
public class ControllerHandler : MonoBehaviour
{
[SerializeField]private bool connected = false;
//if controller movement is detected hide the cursor and and spawn a ui object to act as a cursor for controller
[SerializeField] private bool connected = false;
public string[] controllers;
private IEnumerator detectControllers(){
@@ -15,6 +17,11 @@ public class ControllerHandler : MonoBehaviour
Debug.Log("Controller connected");
for(int i = 0; i < controllers.Length; i++){
Debug.Log(controllers[i]);
//lock and disable mouse
//Cursor.lockState = CursorLockMode.locked;
//Cursor.visible = false;
//yield break;
}
}else if(connected && controllers.Length == 0){
@@ -23,7 +30,7 @@ public class ControllerHandler : MonoBehaviour
Debug.Log("not connected");
}
yield return new WaitForSeconds(5f); //check every 5 seconds
yield return new WaitForSecondsRealtime(5f); //check every 5 seconds
}
}

View File

@@ -7,16 +7,23 @@ public class Dice : MonoBehaviour {
public Sprite[] diceSides = new Sprite[6];
public SpriteRenderer hely1;
public SpriteRenderer hely2;
[SerializeField] private int spriteSize = 60;
private Vector2 diceSpriteSize;
public Button dice1btnBtn;
public Button dice2btnBtn;
private Upgrade upgrade;
private Akciopont ap;
private Energia energiasav;
private Targyak targyak;
private Ugynok ugynok;
private movement movement;
public int[] diceResult = { 0, 0 };
public List<int> ujertek = new List<int>();
public int valasztottErtek; //a jatekos altal valasztott dobott ertek helye
private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
[SerializeField] private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
public bool adrenalinMegerosites = false;
public GameObject adrenalinHasznalat;
public Button confirm;
@@ -34,11 +41,17 @@ public class Dice : MonoBehaviour {
public bool dobottEgyszer = false; //tudjon ujra dobni vagy nem
public int ujradobasszamlalo;
[SerializeField] private bool ugynokDobasErtek = false; //ertek valasztashoz hogy tudja az ugynok csapat miatt lett meghivva
private bool elsoDobas = true;
private void Awake() {
upgrade = FindObjectOfType<Upgrade>();
ap = FindObjectOfType<Akciopont>();
energiasav = FindObjectOfType<Energia>();
targyak = FindObjectOfType<Targyak>();
ugynok = FindObjectOfType<Ugynok>();
movement = FindObjectOfType<movement>();
diceSpriteSize = new Vector2(spriteSize, spriteSize);
}
public void ertekValasztas(GameObject gomb) {
@@ -46,28 +59,79 @@ public class Dice : MonoBehaviour {
if (gomb.name == "dice1btn") {
valasztottErtek = diceResult[0];
if (diceResult[0] < diceResult[1]) {
upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
} else {
energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}
if(!ugynokDobasErtek){
upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
//locked = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
}else{
//ugynok csapat szama
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
//-1 energia
energiasav.csokkenEnergia(1);
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}
} else {
if(!ugynokDobasErtek){
energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
//locked = true;
}else{
//ugynok csapat szama
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}
}
//if(!ugynokDobasErtek)
locked = true;
locked = true;
} else if (gomb.name == "dice2btn") {
valasztottErtek = diceResult[1];
if (diceResult[1] < diceResult[0]) {
upgrade.canUpgrade = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
if(!ugynokDobasErtek){
upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
//locked = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
}else{
//ugynok csapat szama
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
//-1 energia
energiasav.csokkenEnergia(1);
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}
} else {
energiasav.csokkenEnergia(1);
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
if(!ugynokDobasErtek){
energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
//locked = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}else{
//ugynok csapat szama
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
}
}
locked = true;
//if(!ugynokDobasErtek)
locked = true;
}
ap.UpdateAkciopont(getValasztottErtek() + upgrade.akcio[upgrade.getAkcioIndex()]);
if(!ugynokDobasErtek)
ap.UpdateAkciopont(getValasztottErtek() + upgrade.akcio[upgrade.getAkcioIndex()]);
else{
ugynokDobasErtek = false;
setLocked(false);
}
dice1btnBtn.interactable = false;
dice2btnBtn.interactable = false;
/*if(elsoDobas){
//jatek kezdeskor elso dobas ugynok csapat meghatarozas kezdo helyszinen
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.UgynokValasztas);
CallRenderDice(true);
elsoDobas = false;
}*/
}
Debug.Log("valasztott ertek: " + valasztottErtek + " locked status: " + locked);
@@ -82,35 +146,38 @@ public class Dice : MonoBehaviour {
return finalSide;
}
public void CallRenderDice() => StartCoroutine(renderDice());
public void CallRenderDice(bool ugynokDobas) => StartCoroutine(renderDice(ugynokDobas));
public IEnumerator renderDice() {
public IEnumerator renderDice(bool ugynokDobas) {
//ha zarolva van akkor ne tudjon ujra dobni / csak egyszer dobhasson (amig nincs feloldva a kovetkezo dobashoz)
if(dobottEgyszer) yield break;
//ha ugynok miatt kell dobni mikor mar nincs ujradobas tudjon dobni
if(dobottEgyszer && !ugynokDobas) yield break;
//dice gombok kikapcsolasa hogy amig nem vegez ne tudjon erteket valasztani
dice1btnBtn.enabled = false;
dice2btnBtn.enabled = false;
dice2btnBtn.enabled = false;
do {
diceResult[0] = RollDice();
diceResult[1] = RollDice();
} while (diceResult[0] == diceResult[1]);
//dice porgo animacio
callAnimateDice(hely1, diceResult[0]);
callAnimateDice(hely2, diceResult[1]);
//lassa a jatekos mit dobott
hely1.sprite = diceSides[diceResult[0]-1];
hely1.size = new Vector2(38, 38);
hely1.size = diceSpriteSize;
hely2.sprite = diceSides[diceResult[1]-1];
hely2.size = new Vector2(38, 38);
ujradobasszamlalo--;
Debug.Log("ujradobasszamlalo: " + ujradobasszamlalo);
if(ujradobasszamlalo == 0){
dobottEgyszer = true;
}
hely2.size = diceSpriteSize;
if(ugynokDobas){
ugynokDobasErtek = true;
setLocked(false);
}
//ha megvan a targy
if(targyak.adrenalinloket > 0) {
//helyszin collider kikapcsolas a gomb miatt
@@ -181,6 +248,9 @@ public class Dice : MonoBehaviour {
diceResult[0] = targyak.ujertek1;
diceResult[1] = targyak.ujertek2;
dobottEgyszer = true;
if(!ugynokDobas) //ha ugynok miatt van dobas ne vonjon le
ujradobasszamlalo++; //elhasznal egyet fent
}
}
//deaktivalas
@@ -188,15 +258,25 @@ public class Dice : MonoBehaviour {
}
hely1.sprite = diceSides[diceResult[0]-1];
hely1.size = new Vector2(38, 38);
hely1.size = diceSpriteSize;
hely2.sprite = diceSides[diceResult[1]-1];
hely2.size = new Vector2(38, 38);
hely2.size = diceSpriteSize;
dobott++;
//ha vegzett mindennel kapcsolja vissza az ertekvalasztast
dice1btnBtn.enabled = true;
dice2btnBtn.enabled = true;
dice1btnBtn.interactable = true;
dice2btnBtn.interactable = true;
if(!ugynokDobas){ //ha ugynok miatt van dobas ne vonjon le
ujradobasszamlalo--;
Debug.Log("ujradobasszamlalo: " + ujradobasszamlalo);
if(ujradobasszamlalo == 0){
dobottEgyszer = true;
}
}
}
public void HelyszinKiBekapcs(bool kikapcsolas){
@@ -211,4 +291,30 @@ public class Dice : MonoBehaviour {
public void setAdrenalinMegerosites(bool adrenalinMegerosites) {
this.adrenalinMegerosites = adrenalinMegerosites;
}
public void callAnimateDice(SpriteRenderer rend, int diceErtek, float waitTime = 500f) => StartCoroutine(AnimateTheDice(rend, diceErtek, waitTime));
private IEnumerator AnimateTheDice(SpriteRenderer rend, int diceErtek, float waitTime = 500f)
{
int randomDiceSide;
float time = 0f;
bool fusson = true;
while(fusson){
time += Time.time;
//Debug.Log("time: " + time);
if(time >= waitTime) fusson = false;
randomDiceSide = Random.Range(0, 5);
rend.sprite = diceSides[Random.Range(0, 5)];
rend.size = diceSpriteSize;
yield return new WaitForSecondsRealtime(0.05f);
}
rend.sprite = diceSides[diceErtek - 1];
rend.size = diceSpriteSize;
Kezdohelyszin.kesz = true;
}
}

View File

@@ -0,0 +1,72 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using TMPro;
using UnityEngine.UI;
public class DoubleClick : MonoBehaviour
{
private UnityEvent toDoubleClick; //event tarolo
[SerializeField] private Button confirmDoubleClick;
[SerializeField] private Button cancelDoubleClick;
private MessageBox messageBox;
private void Awake() {
messageBox = FindObjectOfType<MessageBox>();
}
private void Start() {
if(toDoubleClick == null){
toDoubleClick = new UnityEvent();
}
//AddEvent(TestFV); //testing only
}
public void AddEvent(UnityAction function, bool emptyEvents = true){ //event hozzaadasa
if(emptyEvents) RemoveFunctions(); //legyenek e torolve az eltarolt eventek
toDoubleClick.AddListener(function);
}
public void RemoveFunctions(){ //eltarolt eventek torlese
toDoubleClick.RemoveAllListeners();
}
public void ShowConfirmation(){//megerositeshez a dolgok megjelenitese | (string message)
/*messageBox.ResetMessageBox();
messageBox.SendMessageToBox(message); //uzenet ami a boxba jelenjek meg a usernek*/
//confirmDoubleClick.onClick.AddListener(StartEvent); //a confirm gomb indidtsa el az eventet
confirmDoubleClick.onClick.AddListener(ConfirmOnClicks);
ShowButtons(true);
}
private void ConfirmOnClicks(){
StartEvent();
AfterInvoke();
}
private void StartEvent(){
toDoubleClick.Invoke();
}
private void AfterInvoke(){
RemoveFunctions(); //event lista uritese miutan fel lett hasznalva
confirmDoubleClick.onClick.RemoveAllListeners(); //gomb onclick torlese
messageBox.ResetMessageBox(); //uzenet torlese
ShowButtons(false);
}
public void TestFV(){
Debug.Log("Test fv");
}
private void ShowButtons(bool show){
confirmDoubleClick.gameObject.SetActive(show);
cancelDoubleClick.gameObject.SetActive(show);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 3353fed86c7ecaa489764b0dca579cbb
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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View File

@@ -7,12 +7,19 @@ public class Elet : MonoBehaviour
{
public TMP_Text[] elet_text;
public int elet = 2;
private int elet_vesztve = 0;
[SerializeField] private int elet_vesztve = 0;
private int elet_megszerezve = 2;
private jatekmanager jatekmanager;
[SerializeField] private bool orokelet;
private void Awake() {
jatekmanager = FindObjectOfType<jatekmanager>();
#if !UNITY_EDITOR //buildelve mindig false legyen az orokelet
orokelet = false;
#endif
}
private void Start() {
@@ -22,7 +29,7 @@ public class Elet : MonoBehaviour
}
private void Update() {
if(elet == 0){
if(elet+1 == 0 && !orokelet){
jatekmanager.Instance.jatekosvesztett = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Vesztette);
}
@@ -44,12 +51,13 @@ public class Elet : MonoBehaviour
}
public void Eletvesztes() {
if (elet_vesztve > 4)
if(orokelet) return;
if (elet_vesztve > 5)
{
//jatekmanager.jatekosvesztett = true;
return;
}
if (elet_megszerezve > elet +1) return;
//if (elet_megszerezve > elet +1) return;
//if(elet < 0) return;
elet_vesztve++;

View File

@@ -20,7 +20,7 @@ public class Energia : MonoBehaviour
return; //targy cucc aktivalva egesz korbe nem csokken az energia
}
if (energiasav_index > 29) {
if (getEnergiasavIndex() > 29) {
jatekmanager.Instance.jatekosvesztett = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Vesztette);
//ha nincs tobb energia vesztes
@@ -28,8 +28,8 @@ public class Energia : MonoBehaviour
for (int i = 0; i < number; i++) {
//if (number + enegiasav_index > energiasav_text.Length) break;
if (energiasav_index >= 30) {
energiasav_index = 29;
if (getEnergiasavIndex() >= 30) {
setEnegiasavIndex(29);
break;
}

View File

@@ -0,0 +1,38 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
[System.Serializable]
public class Helyszin
{
[SerializeField] private string helyszinNev;
[Range(1,2)] [SerializeField] private int helyszinAktivalasDb;
[SerializeField] private TMP_Text[] lepesSzamlalo;
[SerializeField] private TMP_Text[] nyomozasJelolo;
[SerializeField] private TMP_Text[] ugynokCsapatSzamlalo;
[Range(0,2)] [SerializeField] private int energiaKoltseg;
[Range(0,2)] [SerializeField] private int akciopontKoltseg;
[SerializeField] private string szektor; //alpha | omega
[SerializeField] private string alszektor; //nap vagy hold
[Range(0,2)][SerializeField] private int x;
[Range(0,3)] [SerializeField] private int y;
public int X { get{ return x;}}
public int Y { get{ return y; }}
public int EnergiaKoltseg { get{ return energiaKoltseg; }}
public int AkciopontKoltseg{ get{ return akciopontKoltseg; }}
public TMP_Text[] LepesSzamlalo { get{ return lepesSzamlalo; } set { lepesSzamlalo = value;}}
public virtual void Move(){
int x = 0;
int y = 0;
}
public virtual void Aktivalas(){
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 07569cc61945f524b93b6ba5de48127b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,37 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using System;
public class Helyszinaktivalas1 : MonoBehaviour
{
public Helyszin[] helyszinek;
private movement movement;
public void SetLepesSzamlalo(int x, int y, string lepesSzam){
foreach(var item in helyszinek){
if(item.X == x && item.Y == y){
if(item.LepesSzamlalo[0].Equals("")){ //ha nincs meg az elsobe beirva
item.LepesSzamlalo[0].text = lepesSzam;
}else{
item.LepesSzamlalo[1].text = lepesSzam;
}
}
}
}
public void HelyszinAktivalas() {
int x = movement.jelenlegi_x - 1;
int y = movement.jelenlegi_y - 1;
foreach (var item in helyszinek){
throw new NotImplementedException();
}
}
private void Start() {
movement = FindObjectOfType<movement>();
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: cdcf96e9dc11d9945900f6668df2aa49
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -0,0 +1,40 @@
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class Kezdohelyszin : MonoBehaviour
{
public SpriteRenderer dice1;
public SpriteRenderer dice2;
public TMP_Text eredmenyText;
public Button nextButton;
private int random;
public static bool kesz = false;
private Dice dice;
private void Awake() {
dice = FindObjectOfType<Dice>();
nextButton.interactable = false;
}
public void KezdoHelyszinSorsolas(int x, int y, string helynev){
eredmenyText.text = "";
nextButton.interactable = false;
StartCoroutine(waitForDiceAnimation(helynev));
dice.callAnimateDice(dice1, x);
dice.callAnimateDice(dice2, y);
}
private IEnumerator waitForDiceAnimation(string helynev){
yield return new WaitUntil(() => kesz);
eredmenyText.text = "A kezdőhelyszíned: " + helynev;
nextButton.interactable = true;
kesz = false;
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2a9617c93d2bf0a4dbfd8f3c5c2aadda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,17 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class MessageBox : MonoBehaviour
{
[SerializeField] private TMP_Text messageBox;
public void SendMessageToBox(string message){
messageBox.text = message;
}
public void ResetMessageBox(){
messageBox.text = "";
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c6e47cdfb14d35a4e8ec96d480c37d5f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

19
Assets/Scripts/Sound.cs Normal file
View File

@@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
[System.Serializable]
public class Sound
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
[Range(0.1f, 3f)]
public float pitch;
public bool loop;
[HideInInspector]
public AudioSource source;
public AudioMixerGroup outputMixer;
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 2bad3c18e1bd9a55da1a52c7588f21fa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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View File

@@ -19,6 +19,7 @@ public class Source : MonoBehaviour
private void Awake() {
movement = FindObjectOfType<movement>();
ugynok = FindObjectOfType<Ugynok>();
jatekmanager = FindObjectOfType<jatekmanager>();
}
private void Start() {

View File

@@ -15,8 +15,11 @@ public class Targyak : MonoBehaviour
private Ugynok ugynok;
private Dice dice;
private jatekmanager jatekmanager;
private MessageBox messageBox;
public TMP_InputField kocka1ertek;
public TMP_InputField kocka2ertek;
public int ujertek1;
public int ujertek2;
public int targy_szamlalo = 0;
@@ -26,6 +29,9 @@ public class Targyak : MonoBehaviour
public int droidgepagyu = 0;
public int matavtaviranyito = 0;
public int fustgranat = 0;
[SerializeField] private bool vanUgynok = false;
public bool lathatatlanOltozetAktivalva = false;
public bool matavtaviranyitoAktivalva = false;
private int randomszam;
@@ -33,14 +39,16 @@ public class Targyak : MonoBehaviour
public Button cancelNewValue;
//targy megszerezve ui
public TMP_Text adrenalinMegszerezve;
public TMP_Text hackerMegszerezve;
public TMP_Text lathatatlanMegszerezve;
public TMP_Text droidMegszerezve;
public TMP_Text matavMegszerezve;
public TMP_Text alomhozoMegszerezve;
//TODO: change to searialize field
[SerializeField] private TMP_Text adrenalinMegszerezve;
[SerializeField] private TMP_Text hackerMegszerezve;
[SerializeField] private TMP_Text lathatatlanMegszerezve;
[SerializeField] private TMP_Text droidMegszerezve;
[SerializeField] private TMP_Text matavMegszerezve;
[SerializeField] private TMP_Text alomhozoMegszerezve;
//targy felhasznalva ui
//TODO: change to searialize field
public TMP_Text adrenalinFelhasznalva;
public TMP_Text hackerFelhasznalva;
public TMP_Text lathatatlanFelhasznalva;
@@ -48,7 +56,7 @@ public class Targyak : MonoBehaviour
public TMP_Text matavFelhasznalva;
public TMP_Text alomhozoFelhasznalva;
public List<string> elerheto_targyak = new List<string>{"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"};
[SerializeField] private List<string> elerheto_targyak = new List<string>{"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"};
private void Awake() {
akciok = FindObjectOfType<Akciok>();
@@ -59,6 +67,16 @@ public class Targyak : MonoBehaviour
ugynok = FindObjectOfType<Ugynok>();
dice = FindObjectOfType<Dice>();
jatekmanager = FindObjectOfType<jatekmanager>();
messageBox = FindObjectOfType<MessageBox>();
}
private void Start() {
adrenalinFelhasznalva.gameObject.SetActive(false);
hackerFelhasznalva.gameObject.SetActive(false);
lathatatlanFelhasznalva.gameObject.SetActive(false);
droidFelhasznalva.gameObject.SetActive(false);
matavFelhasznalva.gameObject.SetActive(false);
alomhozoFelhasznalva.gameObject.SetActive(false);
}
public void RandomTargy()
@@ -71,27 +89,39 @@ public class Targyak : MonoBehaviour
if(elerheto_targyak[randomszam].Equals("Adrenalinloket")){
adrenalinMegszerezve.text = "X";
adrenalinloket++;
adrenalinFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy AdrenalinLoketet!");
messageBox.SendMessageToBox("Kaptal egy AdrenalinLoketet!");
}else if(elerheto_targyak[randomszam].Equals("Hacker csatlakozo")){
hackerMegszerezve.text = "X";
hackercsatlakozo++;
hackerFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Hacker Csatlakozot!");
messageBox.SendMessageToBox("Kaptal egy Hacker Csatlakozot!");
}else if(elerheto_targyak[randomszam].Equals("Lathatatlan oltozet")){
lathatatlanMegszerezve.text = "X";
lathatatlanoltozet++;
lathatatlanFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Lathatatlan oltozetet!");
messageBox.SendMessageToBox("Kaptal egy Lathatatlan oltozetet!");
}else if(elerheto_targyak[randomszam].Equals("Droid agyu")){
droidMegszerezve.text = "X";
droidgepagyu++;
droidFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
messageBox.SendMessageToBox("Kaptal egy Droid-X2 Gepagyut!");
}else if(elerheto_targyak[randomszam].Equals("Matav taviranyito")){
matavMegszerezve.text = "X";
matavtaviranyito++;
matavFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Matav Taviranyitot!");
messageBox.SendMessageToBox("Kaptal egy Matav Taviranyitot!");
}else if(elerheto_targyak[randomszam].Equals("Alomhozo fustgranat")){
alomhozoMegszerezve.text = "X";
fustgranat++;
alomhozoFelhasznalva.gameObject.SetActive(true);
Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
messageBox.SendMessageToBox("Kaptal egy Alomhozo Fustgranatot!");
}
elerheto_targyak.RemoveAt(randomszam); //szedje ki a listabol
@@ -175,9 +205,15 @@ public class Targyak : MonoBehaviour
}
public void HackerCsatlakozo() { //kesz
if(hackercsatlakozo <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
//+2 tolteny
akciok.Betarazas(2);
akciopont.akciopont++; //betarazas miatt egy pont visszaadasa
akciok.betarazasDb = 2;
akciok.Betarazas();
akciopont.UpdateAkciopont(1); //betarazas miatt egy pont visszaadasa
//+1 elet
elet.Eletplusz();
//+1 akcio
@@ -192,6 +228,11 @@ public class Targyak : MonoBehaviour
}
public void LathatatlanOltozek() { //kesz
if(lathatatlanoltozet <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
lathatatlanOltozetAktivalva = true;
lathatatlanoltozet = 0; //targy elvesztese
@@ -202,11 +243,60 @@ public class Targyak : MonoBehaviour
}
public void DroidGepagyu() {
if(droidgepagyu <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
//deaktivalni minden objectet kiveve a ugynok text boxokat es addig nem vissza aktivalni amig nem kattintott ra valamelyikre
//ugynok.canKill = true; //barhol meg tud olni ha kattint
//deaktivalas
//jatekmanager.ugynokDeaktivalas(false);
vanUgynok = false;
//nezze meg hogy van ugynokcsapat valahol kulonben ne aktivalja
foreach(var item in ugynok.oneone){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.onetwo){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.onethree){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.onefour){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.twoone){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.twotwo){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.twothree){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.twofour){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.threeone){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.threetwo){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.threethree){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
foreach(var item in ugynok.threefour){
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
}
if(!vanUgynok){
Debug.Log("nincs sehol ugynok csapat");
return; //ha nincs sehol ugynok ne fussok le
}
jatekmanager.UpdateGameState(jatekmanager.GameState.Ugynok); //ugynok state (minden kikapcsolva);
ugynok.droidagyuAktivalva = true;
@@ -222,6 +312,11 @@ public class Targyak : MonoBehaviour
}
public void MatavTaviranyito() {
if(matavtaviranyito <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
matavtaviranyitoAktivalva = true;
matavtaviranyito = 0; //targy elvesztese
@@ -232,6 +327,11 @@ public class Targyak : MonoBehaviour
}
public void FustGranat() {
if(fustgranat <= 0){
Debug.Log("Nincs ilyen targyad!!");
return;
}
energia.granatAktivalva = true;
fustgranat = 0; //targy elvesztese

View File

@@ -27,33 +27,28 @@ public class TurnManager : MonoBehaviour
public void nextTurn() {
dice.setLocked(false);
dice.dobottEgyszer = false;
akciopont.resetAkciopont();
energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
turnCounter++;
dice.hely1.sprite = null;
dice.hely2.sprite = null;
dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
dice.diceResult = new int[2];
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
akciopont.resetAkciopont();
energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
turnCounter++;
jatekmanager.vanertelme = true;
jatekmanager.JatekosVesztett();
jatekmanager.JatekosNyert();
if (jatekmanager.jatekosnyert == false && jatekmanager.jatekosvesztett == false)
{
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre
Debug.Log("kovetkezo kor " + turnCounter);
}
}
}
/*
if (energiavesztese > 29)
{
jatekmanager.Instance.UpdateGameState(GameState.Vesztett); //a jatekmanager atvalt a vesztett eventre
}
*/
}

View File

@@ -7,46 +7,32 @@ using TMPro;
public class Ugynok : MonoBehaviour
{
private Akciok akciok;
private Akciopont ap;
private Upgrade upgrade;
private jatekmanager jatekmanager;
private Elet elet;
private movement movement;
public TMP_Text[] oneone;
//public BoxCollider2D[] oneoneCollider;
public TMP_Text[] twoone;
//public BoxCollider2D[] twooneCollider;
public TMP_Text[] threeone;
//public BoxCollider2D[] threeoneCollider;
public TMP_Text[] onetwo;
//public BoxCollider2D[] onetwoCollider;
public TMP_Text[] twotwo;
//public BoxCollider2D[] twotwoCollider;
public TMP_Text[] threetwo;
//public BoxCollider2D[] threetwoCollider;
public TMP_Text[] onethree;
//public BoxCollider2D[] onethreeCollider;
public TMP_Text[] twothree;
//public BoxCollider2D[] twothreeCollider;
public TMP_Text[] threethree;
//public BoxCollider2D[] threethreeCollider;
public TMP_Text[] onefour;
//public BoxCollider2D[] onefourCollider;
public TMP_Text[] twofour;
//public BoxCollider2D[] twofourCollider;
public TMP_Text[] threefour;
//public BoxCollider2D[] threefourCollider;
public bool droidagyuAktivalva = false;
public bool canKill = false;
public bool canShoot = false; //harchoz bool
public void setCanKillTrue(){ canKill = true; }
public Camera maincamera;
private string[] previus_ugynok_csapatok;
[SerializeField] private string[] previus_ugynok_csapatok;
private int elozo_x;
private int elozo_y ;
public void setCanKillTrue(){ canKill = true; }
private void Awake() {
akciok = FindObjectOfType<Akciok>();
@@ -54,12 +40,11 @@ public class Ugynok : MonoBehaviour
jatekmanager = FindObjectOfType<jatekmanager>();
movement = FindObjectOfType<movement>();
elet = FindObjectOfType<Elet>();
ap = FindObjectOfType<Akciopont>();
previus_ugynok_csapatok = new string[3];
}
private void Start()
{
//ugynok csapat mezo szoveg kiurites
for (int i = 0; i < oneone.Length; i++)
{
oneone[i].text = "";
@@ -110,194 +95,205 @@ public class Ugynok : MonoBehaviour
{
threefour[i].text = "";
}
}
public void UgynokSorsolas(int x, int y){
public void UgynokSorsolas(int x, int y, int ugynokSzam = 0){
int random;
if(ugynokSzam == 0){
random = UnityEngine.Random.Range(1,7);
}else{
random = ugynokSzam;
}
if (x == 1 && y == 1)
{
if (oneone[0].text.Equals(""))
{
oneone[0].text = UnityEngine.Random.Range(1, 7).ToString();
oneone[0].text = random.ToString();
}
else if (oneone[1].text.Equals(""))
{
oneone[1].text = UnityEngine.Random.Range(1, 7).ToString();
oneone[1].text = random.ToString();
}
else if (oneone[2].text.Equals(""))
{
oneone[2].text = UnityEngine.Random.Range(1, 7).ToString();
oneone[2].text = random.ToString();
}
}
else if (x == 1 && y == 2)
{
if (onetwo[0].text.Equals(""))
{
onetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
onetwo[0].text = random.ToString();
}
else if (onetwo[1].text.Equals(""))
{
onetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
onetwo[1].text = random.ToString();
}
else if (onetwo[2].text.Equals(""))
{
onetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
onetwo[2].text = random.ToString();
}
}
else if (x == 1 && y == 3)
{
if (onethree[0].text.Equals(""))
{
onethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
onethree[0].text = random.ToString();
}
else if (onethree[1].text.Equals(""))
{
onethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
onethree[1].text = random.ToString();
}
else if (onethree[2].text.Equals(""))
{
onethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
onethree[2].text = random.ToString();
}
}
else if (x == 1 && y == 4)
{
if (onefour[0].text.Equals(""))
{
onefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
onefour[0].text = random.ToString();
}
else if (onefour[1].text.Equals(""))
{
onefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
onefour[1].text = random.ToString();
}
else if (onefour[2].text.Equals(""))
{
onefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
onefour[2].text = random.ToString();
}
}
else if (x == 2 && y == 1)
{
if (twoone[0].text.Equals(""))
{
twoone[0].text = UnityEngine.Random.Range(1, 7).ToString();
twoone[0].text = random.ToString();
}
else if (twoone[1].text.Equals(""))
{
twoone[1].text = UnityEngine.Random.Range(1, 7).ToString();
twoone[1].text = random.ToString();
}
else if (twoone[2].text.Equals(""))
{
twoone[2].text = UnityEngine.Random.Range(1, 7).ToString();
twoone[2].text = random.ToString();
}
}
else if (x == 2 && y == 2)
{
if (twotwo[0].text.Equals(""))
{
twotwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
twotwo[0].text = random.ToString();
}
else if (twotwo[1].text.Equals(""))
{
twotwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
twotwo[1].text = random.ToString();
}
else if (twotwo[2].text.Equals(""))
{
twotwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
twotwo[2].text = random.ToString();
}
}
else if (x == 2 && y == 3)
{
if (twothree[0].text.Equals(""))
{
twothree[0].text = UnityEngine.Random.Range(1, 7).ToString();
twothree[0].text = random.ToString();
}
else if (twothree[1].text.Equals(""))
{
twothree[1].text = UnityEngine.Random.Range(1, 7).ToString();
twothree[1].text = random.ToString();
}
else if (twothree[2].text.Equals(""))
{
twothree[2].text = UnityEngine.Random.Range(1, 7).ToString();
twothree[2].text = random.ToString();
}
}
else if (x == 2 && y == 4)
{
if (twofour[0].text.Equals(""))
{
twofour[0].text = UnityEngine.Random.Range(1, 7).ToString();
twofour[0].text = random.ToString();
}
else if (twofour[1].text.Equals(""))
{
twofour[1].text = UnityEngine.Random.Range(1, 7).ToString();
twofour[1].text = random.ToString();
}
else if (twofour[2].text.Equals(""))
{
twofour[2].text = UnityEngine.Random.Range(1, 7).ToString();
twofour[2].text = random.ToString();
}
}
else if (x == 3 && y == 1)
{
if (threeone[0].text.Equals(""))
{
threeone[0].text = UnityEngine.Random.Range(1, 7).ToString();
threeone[0].text = random.ToString();
}
else if (threeone[1].text.Equals(""))
{
threeone[1].text = UnityEngine.Random.Range(1, 7).ToString();
threeone[1].text = random.ToString();
}
else if (threeone[2].text.Equals(""))
{
threeone[2].text = UnityEngine.Random.Range(1, 7).ToString();
threeone[2].text = random.ToString();
}
}
else if (x == 3 && y == 2)
{
if (threetwo[0].text.Equals(""))
{
threetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
threetwo[0].text = random.ToString();
}
else if (threetwo[1].text.Equals(""))
{
threetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
threetwo[1].text = random.ToString();
}
else if (threetwo[2].text.Equals(""))
{
threetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
threetwo[2].text = random.ToString();
}
}
else if (x == 3 && y == 3)
{
if (threethree[0].text.Equals(""))
{
threethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
threethree[0].text = random.ToString();
}
else if (threethree[1].text.Equals(""))
{
threethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
threethree[1].text = random.ToString();
}
else if (threethree[2].text.Equals(""))
{
threethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
threethree[2].text = random.ToString();
}
}
else if (x == 3 && y == 4)
{
if (threefour[0].text.Equals(""))
{
threefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
threefour[0].text = random.ToString();
}
else if (threefour[1].text.Equals(""))
{
threefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
threefour[1].text = random.ToString();
}
else if (threefour[2].text.Equals(""))
{
threefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
threefour[2].text = random.ToString();
}
}
}
public void ugynokOles(TMP_Text ugynokText){
public void ugynokOles(TMP_Text ugynokText){
if(!canKill){
Debug.Log("Nem nyomtal a harc gombra!!");
return;
}
//string tmp = ugynokText.gameObject.name;
string s = ugynokText.gameObject.name;
//Debug.Log("gomb name: " + s);
@@ -329,11 +325,20 @@ public class Ugynok : MonoBehaviour
}
int ugynokcsapatletszama = int.Parse(ugynokText.text);
if(ugynokcsapatletszama > akciok.betarazott_tolteny / upgrade.harc[upgrade.getHarcIndex()]){ //ha nincs eleg tolteny
if(ugynokcsapatletszama > akciok.getBetarazottTolteny() / upgrade.harc[upgrade.getHarcIndex()]){ //ha nincs eleg tolteny
Debug.Log("nincs eleg tolteny");
return;
}
if(ap.getAkciopont() < 2){
Debug.Log("nincs eleg ap az oleshez");
return;
}else{
ap.UpdateAkciopont(-2); //harc koltseg
}
akciok.Loves(ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
canKill = false;
Debug.Log("tolteny szama:" + ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
}
@@ -343,6 +348,7 @@ public class Ugynok : MonoBehaviour
//minden vissza kapcsolasa
//jatekmanager.ugynokDeaktivalas(true);
jatekmanager.UpdateGameState(jatekmanager.GameState.Akcio); //miutan vegzett menjen az akcio state-re
droidagyuAktivalva = false;
}
@@ -352,8 +358,12 @@ public class Ugynok : MonoBehaviour
if(elozo_x != movement.jelenlegi_x || elozo_y != movement.jelenlegi_y){
foreach(var item in previus_ugynok_csapatok){
if(!item.Equals("")){
Debug.Log("|"+item+"|");
//ha nem ures a text vagyis volt atirva szamra nezze meg hogy X-e
if(!item.Equals("x")){
//if(!item.Equals("x") || !item.Equals("X"))
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6"))
{
Debug.Log("belep ugynok item: |"+item+"|");
//vonjon le egy eletet
elet.Eletvesztes();
break;
@@ -432,7 +442,7 @@ public class Ugynok : MonoBehaviour
elozo_x = x;
elozo_y = y;
if(elozo_x == 1 && elozo_y == 1){
if(elozo_x == 1 && elozo_y == 1){
for (int i = 0; i < 3; i++)
{
previus_ugynok_csapatok[i] = oneone[i].text;

View File

@@ -6,7 +6,7 @@ using System.Threading;
public class fps : MonoBehaviour
{
public TMP_Text fpsText;
public TMP_Text fpsText; //ideiglenesen megvaltoztatva az uzenet boxra!!
[SerializeField] private float _hudRefreshRate = 1f;
private float _timer;

View File

@@ -28,7 +28,6 @@ public class helyszinaktivalas : MonoBehaviour
public List<TMP_Text> twotwoText;
public TMP_Text twothreeText;
public TMP_Text twofourText;
public TMP_Text threeoneText;
public List<TMP_Text> threetwoText;
public TMP_Text threethreeText;
@@ -47,9 +46,6 @@ public class helyszinaktivalas : MonoBehaviour
energia = FindObjectOfType<Energia>();
helyszinAktivalasSzamlalo = new int[12];
for (int i = 0; i < helyszinAktivalasSzamlalo.Length; i++){
helyszinAktivalasSzamlalo[i] = 0;
}
}
public void HelyszinAktivalas()
@@ -58,6 +54,9 @@ public class helyszinaktivalas : MonoBehaviour
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
{
if(helyszinAktivalasSzamlalo[0] == 2) return; //ketszer lehet aktivalni
if((akciopont.getAkciopont() < 1 || energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
//ugynokcsapat oles barhol tolteny nelkul
targyak.DroidGepagyu();
@@ -73,12 +72,15 @@ public class helyszinaktivalas : MonoBehaviour
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
{
if(helyszinAktivalasSzamlalo[1] == 1) return; //egyszer lehet aktivalni
if((energia.getEnergiasavIndex() > 27) && !targyak.matavtaviranyitoAktivalva) return;
upgrade.canUpgrade = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
if(!targyak.matavtaviranyitoAktivalva){
//akciopont.akciopont++;
akciopont.UpdateAkciopont(1);
//akciopont.UpdateAkciopont(1);
energia.csokkenEnergia(2);
}
@@ -90,7 +92,8 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[2] == 1) return; //egyszer lehet aktivalni
//movement.helyreTeleport(); //hogy teleportal (jo?)
if((energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
targyak.lathatatlanOltozetAktivalva = true; //mint a targy
if(!targyak.matavtaviranyitoAktivalva){
energia.csokkenEnergia(1);
@@ -104,9 +107,12 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[3] == 1) return; //egyszer lehet aktivalni
if((akciopont.getAkciopont() < 1 || energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
//kapsz egy targyat
targyak.RandomTargy();
targyak.targy_szamlalo++;
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(-1);
energia.csokkenEnergia(1);
@@ -120,6 +126,8 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[4] == 2) return; //ketszer lehet aktivalni
if((akciopont.getAkciopont() < 1) && !targyak.matavtaviranyitoAktivalva) return;
///dobj paros +3 ap paratlan -1 energia
int eredmeny = UnityEngine.Random.Range(1,7);
Debug.Log("Dobas eredmeny: " + eredmeny);
@@ -138,7 +146,7 @@ public class helyszinaktivalas : MonoBehaviour
//6-es mezo
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
{
if(helyszinAktivalasSzamlalo[5] == 2) return; //ketszer lehet aktivalni
if(helyszinAktivalasSzamlalo[5] == 2) return; //ketszer lehet aktivalni
//+1 akcio
akciopont.UpdateAkciopont(1);
@@ -151,6 +159,8 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[6] == 2) return; //ketszer lehet aktivalni
if((akciopont.getAkciopont() < 2) && !targyak.matavtaviranyitoAktivalva) return;
//1 fejlesztes ingyen
upgrade.canUpgrade = true;
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
@@ -181,6 +191,8 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[8] == 1) return; //egyszer lehet aktivalni
if((akciopont.getAkciopont() < 2) && !targyak.matavtaviranyitoAktivalva) return;
targyak.RandomTargy();
targyak.targy_szamlalo++;
if(!targyak.matavtaviranyitoAktivalva){
@@ -195,8 +207,12 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[9] == 2) return; //ketszer lehet aktivalni
if((akciopont.getAkciopont() < 1) && !targyak.matavtaviranyitoAktivalva) return;
//+4 tolteny
akciok.Betarazas(4); //ha nincs negy darab tolteny toltse be a maradekot vagy ne lehessen aktivalni a helyszint?
akciok.betarazasDb = 2;
akciok.Betarazas(); //ha nincs negy darab tolteny toltse be a maradekot vagy ne lehessen aktivalni a helyszint?
if(!targyak.matavtaviranyitoAktivalva){
akciopont.UpdateAkciopont(0); //betarazasba levon egyet (csak placeholder)
}
@@ -209,6 +225,8 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[10] == 1) return; //egyszer lehet aktivalni
if((energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
//Dobj! Megkapod a targyat.
targyak.RandomTargy();
targyak.targy_szamlalo++;
@@ -224,6 +242,8 @@ public class helyszinaktivalas : MonoBehaviour
{
if(helyszinAktivalasSzamlalo[11] == 2) return; //ketszer lehet aktivalni
if((akciopont.getAkciopont() < 1) && !targyak.matavtaviranyitoAktivalva) return;
//+1 elet
elet.Eletplusz();
if(!targyak.matavtaviranyitoAktivalva){

View File

@@ -1,11 +1,11 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net.Sockets;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using UnityEngine.EventSystems;
public class jatekmanager : MonoBehaviour
{
@@ -23,7 +23,7 @@ public class jatekmanager : MonoBehaviour
public GameObject hackeles;
public GameObject rolldice;
public GameObject test;
public GameObject harc;
//script-ek implementalasa
private Elet elet;
@@ -36,6 +36,8 @@ public class jatekmanager : MonoBehaviour
private TurnManager turnManager;
private Source source;
private vegpontozas vegpontozas;
private AudioManager audioManager;
private MessageBox messageBox;
//ügynökcsapatok implementálása
public TMP_Text[] oneone;
@@ -59,9 +61,37 @@ public class jatekmanager : MonoBehaviour
public static event Action<GameState> OnGameStateChanged;
public Button helyszinaktivalasBtn;
public GameObject pauseMenuUI;
public static bool GameIsPlaying = true;
private GameState previousGameState;
public TMP_Text nev;
public GameObject mainCanvas;
public GameObject helyszinCanvas;
public GameObject helyszinSorsolasCanvas;
public TMP_Text helyszinEredmenyText;
public Button helyszinEredmenyBtn;
public GameObject palyaSprite;
public GameObject playerSprite;
public GameObject eredmenyPanel;
public TMP_Text eredmenyText;
public TMP_Text pontszam;
private void Awake()
{
//ideiglenes amig rajovok kell e az uj helyszinaktivalas
FindObjectOfType<Helyszinaktivalas1>().enabled = false;
Instance = this;
mainCanvas.SetActive(false); //helyszin sorsolas animacio miatt
helyszinCanvas.SetActive(false);
helyszinSorsolasCanvas.SetActive(true);
palyaSprite.SetActive(false);
playerSprite.SetActive(false);
}
private void Start()
@@ -76,13 +106,23 @@ public class jatekmanager : MonoBehaviour
turnManager = FindObjectOfType<TurnManager>();
source = FindObjectOfType<Source>();
vegpontozas = FindObjectOfType<vegpontozas>();
messageBox = FindObjectOfType<MessageBox>();
UpdateGameState(GameState.KorKezdet);
//hatterzene lejatszas
audioManager = FindObjectOfType<AudioManager>();
audioManager.Play("BackgroundMusic");
UpdateGameState(GameState.Nev);
#if !UNITY_EDITOR
test.SetActive(false);
#endif
}
public void UpdateGameState(GameState newState)
{
State = newState;
//State = newState;
Debug.Log("<color=orange>New state: " + newState + "</color>");
switch (newState)
{
@@ -101,6 +141,14 @@ public class jatekmanager : MonoBehaviour
case GameState.Vesztette:
HandleVesztette();
break;
case GameState.UgynokValasztas:
HandleUgynokValasztas();
break;
case GameState.Nev:
HandleNev();
break;
case GameState.Pause:
break;
default:
throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
}
@@ -114,11 +162,68 @@ public class jatekmanager : MonoBehaviour
Akcio,
Fejlesztes,
Ugynok,
Vesztette
Vesztette,
UgynokValasztas,
Nev,
Pause
}
public void Resume()
{
pauseMenuUI.SetActive(false);
SetTimeScale(1f); //normal ido visszainditasa
GameIsPlaying = true;
audioManager.SetMainVolume(0f);
Instance.UpdateGameState(previousGameState); //elozo statere menjen vissza
}
public void Pause()
{
//uzenetBox.text = "A játék meg lett állítva";
messageBox.SendMessageToBox("A játék meg lett állítva");
pauseMenuUI.SetActive(true);
//ido megallitasa hogy megalljon a jatek
SetTimeScale(0f);
GameIsPlaying = false;
audioManager.SetMainVolume(-80f); //hangerot teljesen levenni a masteren
previousGameState = State;
Instance.UpdateGameState(jatekmanager.GameState.Pause);
}
public void Quit()
{
//helyszinEredmenyBtn.interactable = false;
//helyszinEredmenyText.gameObject.SetActive(false);
SetTimeScale(1f);
SceneManager.LoadScene("MainMenu");
}
public void SetTimeScale(float time){
Time.timeScale = time;
}
public IEnumerator atlatszo(Button gomb)
{
while (gomb.GetComponent<CanvasGroup>().alpha > 0.25f)
{
gomb.GetComponent<CanvasGroup>().alpha -= 0.5f;
yield return new WaitForSecondsRealtime(0.01f);
}
}
public IEnumerator megjelen(Button gomb)
{
while (gomb.GetComponent<CanvasGroup>().alpha < 1f)
{
gomb.GetComponent<CanvasGroup>().alpha += 0.5f;
yield return new WaitForSecondsRealtime(0.01f);
}
}
private async void HandleKorkezdet()
{
messageBox.SendMessageToBox("Dobj a kockával");
rolldice.SetActive(true);
energiafejlesztés.SetActive(false);
@@ -131,6 +236,7 @@ public class jatekmanager : MonoBehaviour
nyomozas.SetActive(false);
hackeles.SetActive(false);
helyszinaktivalasBtn.gameObject.SetActive(false);
harc.SetActive(false);
//test.SetActive(false);
//ha ugynok state-el vegezne kapcsoljon vissza mindent
@@ -161,9 +267,83 @@ public class jatekmanager : MonoBehaviour
Debug.Log((upgrade.getUjradobasIndex() + 1) + " ; ennyi dobásod van összesen");
}
private async void HandleUgynokValasztas()
{
//uzenetBox.text = "Válaszd ki az ügynökcsapat létszámát, az egyik kockára nyomva. (a kisebb választása 1 energia vesztésével jár)";
messageBox.SendMessageToBox("Válaszd ki az ügynökcsapat létszámát, az egyik kockára nyomva. (a kisebb választása 1 energia vesztésével jár)");
//kapcsolja ki addig a mezoket amig nem valasztott ugynokcsapat szamot
movement.oneone_Collider.gameObject.SetActive(false);
movement.onetwo_Collider.gameObject.SetActive(false);
movement.onethree_Collider.gameObject.SetActive(false);
movement.onefour_Collider.gameObject.SetActive(false);
movement.twoone_Collider.gameObject.SetActive(false);
movement.twotwo_Collider.gameObject.SetActive(false);
movement.twothree_Collider.gameObject.SetActive(false);
movement.twofour_Collider.gameObject.SetActive(false);
movement.threeone_Collider.gameObject.SetActive(false);
movement.threetwo_Collider.gameObject.SetActive(false);
movement.threethree_Collider.gameObject.SetActive(false);
movement.threefour_Collider.gameObject.SetActive(false);
kovetkezokor.SetActive(false);
betarazas.SetActive(false);
nyomozas.SetActive(false);
hackeles.SetActive(false);
helyszinaktivalasBtn.gameObject.SetActive(false);
harc.SetActive(false);
rolldice.SetActive(false);
}
public void NevValasztasUtan()
{
if (!nev.text.Equals("") && dice.diceResult[0] == 0) //dice result == 0 ne tudjon tobbszori nev beiras utan ujradobni
{
UpdateGameState(GameState.KorKezdet);
dice.CallRenderDice(true);
messageBox.SendMessageToBox("Válaszd ki az ügynökcsapat létszámát");
}
}
private async void HandleNev()
{
//uzenetBox.text = "Írd be a neved a név mezőbe";
messageBox.SendMessageToBox("Írd be a neved a név mezőbe");
movement.oneone_Collider.gameObject.SetActive(false);
movement.onetwo_Collider.gameObject.SetActive(false);
movement.onethree_Collider.gameObject.SetActive(false);
movement.onefour_Collider.gameObject.SetActive(false);
movement.twoone_Collider.gameObject.SetActive(false);
movement.twotwo_Collider.gameObject.SetActive(false);
movement.twothree_Collider.gameObject.SetActive(false);
movement.twofour_Collider.gameObject.SetActive(false);
movement.threeone_Collider.gameObject.SetActive(false);
movement.threetwo_Collider.gameObject.SetActive(false);
movement.threethree_Collider.gameObject.SetActive(false);
movement.threefour_Collider.gameObject.SetActive(false);
energiafejlesztés.SetActive(false);
akciofejlesztés.SetActive(false);
harcfejlesztés.SetActive(false);
ujradobasfejlesztés.SetActive(false);
hackfejlesztés.SetActive(false);
kovetkezokor.SetActive(false);
betarazas.SetActive(false);
nyomozas.SetActive(false);
hackeles.SetActive(false);
helyszinaktivalasBtn.gameObject.SetActive(false);
harc.SetActive(false);
//test.SetActive(false);
rolldice.SetActive(false);
}
private async void HandleFejlesztes()
{
//uzenetBox.text = "Válassz fejlesztést";
messageBox.SendMessageToBox("Válassz fejlesztést");
energiafejlesztés.SetActive(true);
akciofejlesztés.SetActive(true);
harcfejlesztés.SetActive(true);
@@ -172,6 +352,7 @@ public class jatekmanager : MonoBehaviour
kovetkezokor.SetActive(false);
//rolldice.SetActive(false);
helyszinaktivalasBtn.gameObject.SetActive(false);
harc.SetActive(false);
betarazas.SetActive(false);
nyomozas.SetActive(false);
@@ -180,6 +361,9 @@ public class jatekmanager : MonoBehaviour
private async void HandleAkcio()
{
//uzenetBox.text = "Válassz akciókat!";
messageBox.SendMessageToBox("Válassz akciókat vagy dobj a kockával!");
//itt a movement bekapcsol
kovetkezokor.SetActive(true);
betarazas.SetActive(true);
@@ -191,10 +375,25 @@ public class jatekmanager : MonoBehaviour
harcfejlesztés.SetActive(false);
ujradobasfejlesztés.SetActive(false);
hackfejlesztés.SetActive(false);
harc.SetActive(true);
kovetkezokor.SetActive(true);
//rolldice.SetActive(false);
//ha ugynok valasztasbol jon kapcsolaja vissza a collidereket
movement.oneone_Collider.gameObject.SetActive(true);
movement.onetwo_Collider.gameObject.SetActive(true);
movement.onethree_Collider.gameObject.SetActive(true);
movement.onefour_Collider.gameObject.SetActive(true);
movement.twoone_Collider.gameObject.SetActive(true);
movement.twotwo_Collider.gameObject.SetActive(true);
movement.twothree_Collider.gameObject.SetActive(true);
movement.twofour_Collider.gameObject.SetActive(true);
movement.threeone_Collider.gameObject.SetActive(true);
movement.threetwo_Collider.gameObject.SetActive(true);
movement.threethree_Collider.gameObject.SetActive(true);
movement.threefour_Collider.gameObject.SetActive(true);
rolldice.SetActive(true);
}
private async void HandleVesztette()
@@ -204,13 +403,28 @@ public class jatekmanager : MonoBehaviour
JatekosVesztett();
}
private void Update() {
private void Update()
{
/*if(jatekosvesztett){
SceneManager.LoadScene("JatekosVesztett");
}
if(jatekosnyert){
SceneManager.LoadScene("JatekosNyert");
}*/
if (Input.GetKeyDown(KeyCode.Escape))
{
if (GameIsPlaying)
{
Pause();
Debug.Log("Game is paused");
}
else
{
Resume();
Debug.Log("Game is playing");
}
}
}
private async void ugynokDeaktivalas(bool bekapcsolas)
@@ -245,6 +459,7 @@ public class jatekmanager : MonoBehaviour
movement.threetwo_Collider.gameObject.SetActive(bekapcsolas);
movement.threethree_Collider.gameObject.SetActive(bekapcsolas);
movement.threefour_Collider.gameObject.SetActive(bekapcsolas);
harc.SetActive(bekapcsolas);
targyak.hackerFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
targyak.lathatatlanFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
@@ -256,102 +471,12 @@ public class jatekmanager : MonoBehaviour
dice.dice2btnBtn.gameObject.SetActive(bekapcsolas);
}
/*
// Update is called once per frame
IEnumerator MyCoroutine()
{
//amig a játékos vesztett bool nem egyenlo true-val vagy a nyert bool nem egyenlo true-val
//while (jatekosnyert != true || jatekosvesztett != true)
//{
//a jatekos mikor belép semmit ne tudjon csinálni csak dobni a kockával, hogy elkezdje a játékot
energiafejlesztés.SetActive(false);
akciofejlesztés.SetActive(false);
harcfejlesztés.SetActive(false);
ujradobasfejlesztés.SetActive(false);
hackfejlesztés.SetActive(false);
kovetkezokor.SetActive(false);
betarazas.SetActive(false);
nyomozas.SetActive(false);
hackeles.SetActive(false);
//test.SetActive(false);
//&& dice.getLocked() != true
//ez rossz!!!!
//while (dice.dobott < upgrade.getUjradobasIndex() + 1 )
//{
//eddig újradobhat
//}
yield return new WaitUntil(() => dice.getLocked() == true);
while (vanertelme == true)
{
//a játékos választ a két érték között
if (upgrade.canUpgrade == true)
{
//ha a kisebbet választotta akkor jelennek meg a fejlesztés gombjai
energiafejlesztés.SetActive(true);
akciofejlesztés.SetActive(true);
harcfejlesztés.SetActive(true);
ujradobasfejlesztés.SetActive(true);
hackfejlesztés.SetActive(true);
kovetkezokor.SetActive(true);
}
else
{
//ha a nagyobbat választotta akkor jelennek meg az akciók gombjai
//itt a movement bekapcsol
kovetkezokor.SetActive(true);
betarazas.SetActive(true);
nyomozas.SetActive(true);
hackeles.SetActive(true);
}
}
//itt az akciopont elérte a 0-át
//movement kikapcs
energiafejlesztés.SetActive(false);
akciofejlesztés.SetActive(false);
harcfejlesztés.SetActive(false);
ujradobasfejlesztés.SetActive(false);
hackfejlesztés.SetActive(false);
//rolldice.SetActive(false);
betarazas.SetActive(false);
nyomozas.SetActive(false);
hackeles.SetActive(false);
//test.SetActive(false);
kovetkezokor.SetActive(true);
//amint rányom a kör vége gombra 0 legyen az akciópont és megint csak a dobás legyen elérhető
//}
//JatekosNyert();
//JatekosVesztett();
} */
public void JatekosNyert()
{
Debug.Log("Játékos nyerésének vizsgálata.");
Debug.Log("A forrás oszlopa:" + source.oszlop);
Debug.Log("A forrás sora:" + source.sor[0]);
Debug.Log("");
//Debug.Log("");
Debug.Log("A te jelenlegi oszlopod:" + movement.jelenlegi_y);
Debug.Log("A te jelenlegi sorod:" + movement.jelenlegi_x);
if (source.isNyitva == true && source.oszlop == movement.jelenlegi_x && source.sor[0] == movement.jelenlegi_y) //+ ugynokcsapat oles a helyszinen
@@ -362,7 +487,7 @@ public class jatekmanager : MonoBehaviour
if (oneone[0].text.Equals("X") && oneone[1].text.Equals("X") && oneone[2].text.Equals("X"))
{
jatekosnyert = true;
}
}
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
@@ -444,9 +569,13 @@ public class jatekmanager : MonoBehaviour
}
}
if(jatekosnyert){
vegpontozas.pontkiiras();
SceneManager.LoadScene("JatekosNyert");
if (jatekosnyert)
{
//vegpontozas.pontkiiras();
//SceneManager.LoadScene("JatekosNyert");
eredmenyText.text = "Nyertél";
pontszam.text = "Pontszámod: " + vegpontozas.OsszpontSzamalas().ToString();
eredmenyPanel.SetActive(true);
}
else
{
@@ -454,7 +583,7 @@ public class jatekmanager : MonoBehaviour
}
}
public void JatekosVesztett()
{
Debug.Log("Játékos vesztésének vizsgálata.");
@@ -721,14 +850,18 @@ public class jatekmanager : MonoBehaviour
}
}
if(jatekosvesztett){
vegpontozas.pontkiiras();
SceneManager.LoadScene("JatekosVesztett");
if (jatekosvesztett)
{
//vegpontozas.pontkiiras();
//SceneManager.LoadScene("JatekosVesztett");
eredmenyText.text = "Vesztettél";
pontszam.text = "Pontszámod: " + vegpontozas.OsszpontSzamalas().ToString();
eredmenyPanel.SetActive(true);
}
else
{
Debug.Log("Jelenleg itt állsz: " + movement.jelenlegi_x + ". sor, " + movement.jelenlegi_y + ". oszlop" );
Debug.Log("Jelenleg itt állsz: " + movement.jelenlegi_x + ". sor, " + movement.jelenlegi_y + ". oszlop");
Debug.Log("A játékos nem vesztett ebben a körben.");
}
}
}
}
}

View File

@@ -4,7 +4,12 @@ using UnityEngine;
public class FrameRateSetter : MonoBehaviour
{
private void Awake() {
#if !UNITY_ANDROID || !UNITY_IOS
Application.targetFrameRate = 60;
#else
Application.targetFrameRate = 30;
#endif
}
}
}

View File

@@ -7,8 +7,19 @@ public class MainMenu : MonoBehaviour
{
public GameObject MainMenuObj;
public GameObject OptionsMenu;
public GameObject CreditsMenuObj;
public GameObject VideoButton;
private AudioManager audioManager;
private void Awake() {
audioManager = FindObjectOfType<AudioManager>();
}
private void Start() {
//audioManager.Play("MenuMusic");
}
public void PlayGame()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
@@ -36,4 +47,9 @@ public class MainMenu : MonoBehaviour
VideoButton.SetActive(true);
}
}
public void CreditsMenu(){
MainMenuObj.SetActive(false);
CreditsMenuObj.SetActive(true);
}
}

View File

@@ -38,19 +38,6 @@ public class OptionMenu : MonoBehaviour
Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
}
//Audio
public AudioMixer mixer;
public void SetMainVolume(float mainVolume) {
mixer.SetFloat("Master", mainVolume);
}
public void SetMusicVolume(float musicVolume) {
mixer.SetFloat("Music", musicVolume);
}
public void SetSfxVolume(float sfxVolume) {
mixer.SetFloat("Sfx", sfxVolume);
}
//Quality
public void setQuality(int qualityIndex) {
QualitySettings.SetQualityLevel(qualityIndex);

File diff suppressed because it is too large Load Diff

View File

@@ -3,7 +3,60 @@ guid: 413457e37755a704786899a2420c6b9a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
defaultReferences:
- THE_Camera: {instanceID: 0}
- player: {instanceID: 0}
- oneone: {instanceID: 0}
- oneone_Collider: {instanceID: 0}
- eromulepes1: {instanceID: 0}
- eromulepes2: {instanceID: 0}
- twoone: {instanceID: 0}
- twoone_Collider: {instanceID: 0}
- feketepiaclepes1: {instanceID: 0}
- feketepiaclepes2: {instanceID: 0}
- threeone: {instanceID: 0}
- threeone_Collider: {instanceID: 0}
- metrolepes1: {instanceID: 0}
- metrolepes2: {instanceID: 0}
- onetwo: {instanceID: 0}
- onetwo_Collider: {instanceID: 0}
- szervereklepes1: {instanceID: 0}
- szervereklepes2: {instanceID: 0}
- twotwo: {instanceID: 0}
- twotwo_Collider: {instanceID: 0}
- kingcasinolepes1: {instanceID: 0}
- kingcasinolepes2: {instanceID: 0}
- threetwo: {instanceID: 0}
- threetwo_Collider: {instanceID: 0}
- feltoltolepes1: {instanceID: 0}
- feltoltolepes2: {instanceID: 0}
- onethree: {instanceID: 0}
- onethree_Collider: {instanceID: 0}
- kutatolaborlepes1: {instanceID: 0}
- kutatolaborlepes2: {instanceID: 0}
- twothree: {instanceID: 0}
- twothree_Collider: {instanceID: 0}
- kriptoklublepes1: {instanceID: 0}
- kriptoklublepes2: {instanceID: 0}
- threethree: {instanceID: 0}
- threethree_Collider: {instanceID: 0}
- cyberplazalepes1: {instanceID: 0}
- cyberplazalepes2: {instanceID: 0}
- onefour: {instanceID: 0}
- onefour_Collider: {instanceID: 0}
- hadiuzemlepes1: {instanceID: 0}
- hadiuzemlepes2: {instanceID: 0}
- twofour: {instanceID: 0}
- twofour_Collider: {instanceID: 0}
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- konyvtarlepes2: {instanceID: 0}
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- threefour_Collider: {instanceID: 0}
- korhazlepes1: {instanceID: 0}
- korhazlepes2: {instanceID: 0}
- confirmMove: {instanceID: 0}
- cancelMove: {instanceID: 0}
- parentMoveConfirm: {instanceID: 0}
executionOrder: 0
icon: {instanceID: 0}
userData:

View File

@@ -31,17 +31,13 @@ public class vegpontozas : MonoBehaviour
targyak = FindObjectOfType<Targyak>();
akciok = FindObjectOfType<Akciok>();
elet = FindObjectOfType<Elet>();
if(SceneManager.GetActiveScene().name.Equals("JatekosNyert") || SceneManager.GetActiveScene().name.Equals("JatekosVesztett")){
szoveg.text = "Pontszam: " + pontbeolvas();
}
}
public int OsszpontSzamalas()
{
energiapont = energia.energiasav_text.Length - (energia.getEnergiasavIndex() + 1);
megmaradtelet = elet.elet;
tolteny = akciok.betarazott_tolteny;
tolteny = akciok.getBetarazottTolteny();
megszerzetttargyak = targyak.targy_szamlalo;
fejlesztespont = FejlesztesPont.fejlesztes_szamlalo;
@@ -49,21 +45,4 @@ public class vegpontozas : MonoBehaviour
//textMesh.text = "Összesen ennyi pontot szereztél:" + osszpont;
return osszpont;
}
public void pontkiiras(){
StreamWriter writer = new StreamWriter(""+Application.persistentDataPath + "/pontszam.txt", false, Encoding.Default);
writer.Write(osszpont);
writer.Close();
Debug.Log("fajl kiirva");
}
public string pontbeolvas(){
StreamReader reader = new StreamReader(Application.persistentDataPath + "/pontszam.txt");
string pontszam = reader.ReadLine();
reader.Close();
return pontszam;
}
}

View File

@@ -61,7 +61,7 @@ Material:
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- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
- _UnderlayColor: {r: 0, g: 0, b: 0, a: 0.5}
- _UnderlayColor: {r: 1, g: 0.0141509175, b: 0.0141509175, a: 0.5}
m_BuildTextureStacks: []
--- !u!114 &11400000
MonoBehaviour:

View File

@@ -2,13 +2,14 @@
"dependencies": {
"com.unity.collab-proxy": "1.17.7",
"com.unity.feature.2d": "1.0.0",
"com.unity.ide.visualstudio": "2.0.16",
"com.unity.ide.visualstudio": "2.0.17",
"com.unity.ide.vscode": "1.2.5",
"com.unity.render-pipelines.universal": "12.1.8",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
"com.unity.timeline": "1.6.4",
"com.unity.toolchain.linux-x86_64": "2.0.4",
"com.unity.toolchain.win-x86_64-linux-x86_64": "2.0.4",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.7.8",
"com.unity.modules.ai": "1.0.0",

View File

@@ -125,7 +125,7 @@
}
},
"com.unity.ide.visualstudio": {
"version": "2.0.16",
"version": "2.0.17",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -260,6 +260,16 @@
},
"url": "https://packages.unity.com"
},
"com.unity.toolchain.win-x86_64-linux-x86_64": {
"version": "2.0.4",
"depth": 0,
"source": "registry",
"dependencies": {
"com.unity.sysroot": "2.0.5",
"com.unity.sysroot.linux-x86_64": "2.0.4"
},
"url": "https://packages.unity.com"
},
"com.unity.ugui": {
"version": "1.0.0",
"depth": 0,

View File

@@ -11,10 +11,4 @@ EditorBuildSettings:
- enabled: 1
path: Assets/Scenes/Jatek.unity
guid: 2cda990e2423bbf4892e6590ba056729
- enabled: 1
path: Assets/Scenes/JatekosNyert.unity
guid: a108b4cd028a15b2ea25558d17a38712
- enabled: 1
path: Assets/Scenes/JatekosVesztett.unity
guid: d535560266fd1da128ac0ee38d7f347a
m_configObjects: {}

View File

@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.8
bundleVersion: 0.9.2.2
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@@ -766,7 +766,8 @@ PlayerSettings:
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
scriptingBackend:
Standalone: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}

View File

@@ -41,3 +41,6 @@ TagManager:
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uniqueID: 0
locked: 0
- name: Kezdohelyszin
uniqueID: 2685889865
locked: 0

View File

@@ -1,2 +1,2 @@
# findthesource
Find the source (Találd meg a forrást) nevű játék digitális implementációja Unity-ben
Find the source nevű játék digitális implementációja Unity-ben

View File

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