Compare commits
28 Commits
v0.9.1-bet
...
valami
| Author | SHA1 | Date | |
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| 3608997430 |
1
.gitignore
vendored
1
.gitignore
vendored
@@ -9,6 +9,7 @@
|
||||
/[Bb]uilds/
|
||||
/[Ll]ogs/
|
||||
/[Mm]emoryCaptures/
|
||||
/[Uu]ser[Ss]ettings/
|
||||
|
||||
# Asset meta data should only be ignored when the corresponding asset is also ignored
|
||||
!/[Aa]ssets/**/*.meta
|
||||
|
||||
8
Assets/Assets/Pics/Character.meta
Normal file
8
Assets/Assets/Pics/Character.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
|
After Width: | Height: | Size: 93 KiB |
@@ -0,0 +1,171 @@
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streamingMipmapsPriority: 0
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generateCubemap: 6
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buildTarget: DefaultTexturePlatform
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Standalone
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maxTextureSize: 2048
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textureCompression: 1
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buildTarget: Server
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maxTextureSize: 2048
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textureCompression: 1
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Android
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: iPhone
|
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: WebGL
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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buildTarget: Windows Store Apps
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maxTextureSize: 2048
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resizeAlgorithm: 0
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textureFormat: -1
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textureCompression: 1
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compressionQuality: 50
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crunchedCompression: 0
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androidETC2FallbackOverride: 0
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forceMaximumCompressionQuality_BC6H_BC7: 0
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spriteSheet:
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serializedVersion: 2
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sprites: []
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outline: []
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physicsShape: []
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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internalID: 0
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vertices: []
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indices:
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edges: []
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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spritePackingTag:
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pSDRemoveMatte: 0
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Assets/Pics/Source.meta
Normal file
8
Assets/Assets/Pics/Source.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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guid: 352fac4e29fb531e3abdd1f6e3f1b12a
|
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
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After Width: | Height: | Size: 3.8 KiB |
@@ -0,0 +1,159 @@
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fileFormatVersion: 2
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guid: 4cf5fe7c0e65d15508aeaefe5524d48b
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TextureImporter:
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internalIDToNameTable: []
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externalObjects: {}
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serializedVersion: 12
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mipmaps:
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linearTexture: 0
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mipMapsPreserveCoverage: 0
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alphaTestReferenceValue: 0.5
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mipMapFadeDistanceStart: 1
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streamingMipmapsPriority: 0
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ignoreMasterTextureLimit: 0
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grayScaleToAlpha: 0
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generateCubemap: 6
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cubemapConvolution: 0
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seamlessCubemap: 0
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textureFormat: 1
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maxTextureSize: 2048
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textureSettings:
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serializedVersion: 2
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filterMode: 1
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aniso: 1
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mipBias: 0
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wrapU: 1
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wrapV: 1
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lightmap: 0
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compressionQuality: 50
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spriteMode: 1
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spriteExtrude: 1
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spriteMeshType: 1
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alignment: 0
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spritePivot: {x: 0.5, y: 0.5}
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteTessellationDetail: -1
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compressionQualitySet: 0
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textureFormatSet: 0
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ignorePngGamma: 0
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cookieLightType: 0
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platformSettings:
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- serializedVersion: 3
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buildTarget: DefaultTexturePlatform
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compressionQuality: 50
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forceMaximumCompressionQuality_BC6H_BC7: 0
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buildTarget: Standalone
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bones: []
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spriteID: 5e97eb03825dee720800000000000000
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weights: []
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secondaryTextures: []
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nameFileIdTable: {}
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File diff suppressed because it is too large
Load Diff
@@ -440,7 +440,7 @@ GameObject:
|
||||
- component: {fileID: 1310690305}
|
||||
- component: {fileID: 1310690304}
|
||||
m_Layer: 5
|
||||
m_Name: nyert_text
|
||||
m_Name: vesztettel_text
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
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@@ -486,7 +486,7 @@ MonoBehaviour:
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: "Veszett\xE9l"
|
||||
m_text: "Vesztett\xE9l"
|
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m_isRightToLeft: 0
|
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m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
|
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|
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|
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File diff suppressed because it is too large
Load Diff
@@ -8,27 +8,24 @@ using System;
|
||||
public class Akciok : MonoBehaviour
|
||||
{
|
||||
//Betarazashoz
|
||||
public int toltenyszamlalo = 0;
|
||||
public TMP_Text[] toltenyek;
|
||||
|
||||
private int tolteny_index = 3;
|
||||
private int felhasznalt_tolteny = 0;
|
||||
public int betarazott_tolteny = 3;
|
||||
private Akciopont ap;
|
||||
private int betarazott_tolteny = 3;
|
||||
|
||||
public int getBetarazottTolteny(){ return betarazott_tolteny; }
|
||||
|
||||
public int toltenyszamlalo = 0;
|
||||
//
|
||||
private Akciopont ap;
|
||||
//
|
||||
|
||||
//Nyomozashoz
|
||||
private movement movement;
|
||||
public TMP_Text[] nyomozas_x;
|
||||
public TMP_Text[] nyomozas_oszlop;
|
||||
private string[,] nyomozasok =
|
||||
{
|
||||
{"ures", "ures", "ures", "" },
|
||||
{"ures", "ures", "ures", "" },
|
||||
{"ures", "ures", "ures", "" },
|
||||
{"ures", "ures", "ures", "" },
|
||||
|
||||
};
|
||||
private bool[,] nyomozas = new bool[4,4];
|
||||
|
||||
//Hack
|
||||
public TMP_Text elso_sor_text;
|
||||
@@ -62,11 +59,11 @@ public class Akciok : MonoBehaviour
|
||||
|
||||
public void Betarazas(int betarazas)
|
||||
{
|
||||
if (tolteny_index < 24 && ap.akciopont != 0)
|
||||
if (tolteny_index < 24 && ap.getAkciopont() != 0)
|
||||
{
|
||||
if (tolteny_index + betarazas > 23)
|
||||
if (tolteny_index + betarazas > 24)
|
||||
{
|
||||
tolteny_index = 23;
|
||||
tolteny_index = 24;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -79,8 +76,10 @@ public class Akciok : MonoBehaviour
|
||||
}
|
||||
|
||||
betarazott_tolteny += betarazas;
|
||||
//tolteny_index++;
|
||||
|
||||
if(betarazott_tolteny > 24){
|
||||
betarazott_tolteny = 24;
|
||||
}
|
||||
//tolteny_index++;
|
||||
|
||||
ap.UpdateAkciopont(-1);
|
||||
|
||||
@@ -121,7 +120,7 @@ public class Akciok : MonoBehaviour
|
||||
//Nyomozas
|
||||
public void Nyomozas()
|
||||
{
|
||||
if (ap.akciopont <= 0)
|
||||
if (ap.getAkciopont() <= 0)
|
||||
{
|
||||
Debug.Log("nincs eleg akciopont");
|
||||
return;
|
||||
@@ -130,29 +129,29 @@ public class Akciok : MonoBehaviour
|
||||
int atirandox = movement.jelenlegi_x - 1;
|
||||
int atirandoy = movement.jelenlegi_y - 1;
|
||||
|
||||
if (nyomozasok[atirandoy, atirandox] == "nyomozott")
|
||||
if (nyomozas[atirandoy, atirandox])
|
||||
{
|
||||
Debug.Log("Itt mar nyomoztal");
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
nyomozasok[atirandoy, atirandox] = "nyomozott";
|
||||
nyomozas[atirandoy, atirandox] = true;
|
||||
}
|
||||
|
||||
int counter = 0;
|
||||
//egy sorral feljebb megy
|
||||
for (int i = 0; i < nyomozasok.GetLength(0); i++)
|
||||
for (int i = 0; i < nyomozas.GetLength(0); i++)
|
||||
{
|
||||
for (int j = 0; j < nyomozasok.GetLength(1); j++)
|
||||
for (int j = 0; j < nyomozas.GetLength(1); j++)
|
||||
{
|
||||
if (nyomozasok[i, j].Equals("nyomozott"))
|
||||
if (nyomozas[i, j])
|
||||
{
|
||||
nyomozas_x[counter].text = "X";
|
||||
counter++;
|
||||
Debug.Log("counter: " + counter);
|
||||
}
|
||||
else if (nyomozasok[i, j].Equals("ures"))
|
||||
else if (!nyomozas[i, j])
|
||||
{
|
||||
counter++;
|
||||
}
|
||||
@@ -162,18 +161,6 @@ public class Akciok : MonoBehaviour
|
||||
ap.UpdateAkciopont(-1);
|
||||
|
||||
NyomozasOszlopCheck();
|
||||
|
||||
Debug.Log("----------------");
|
||||
for (int i = 0; i < nyomozasok.GetLength(0); i++)
|
||||
{
|
||||
string sor = "";
|
||||
for (int j = 0; j < nyomozasok.GetLength(1); j++)
|
||||
{
|
||||
sor += nyomozasok[i, j] + " ";
|
||||
}
|
||||
Debug.Log(sor);
|
||||
}
|
||||
Debug.Log("----------------");
|
||||
}
|
||||
|
||||
private void NyomozasOszlopCheck()
|
||||
@@ -183,10 +170,9 @@ public class Akciok : MonoBehaviour
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
if (nyomozasok[i, oszlop].Equals("nyomozott"))
|
||||
if (nyomozas[i, oszlop])
|
||||
{
|
||||
nyomozas_counter++;
|
||||
//Debug.Log(nyomozasok[i, oszlop]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -206,8 +192,8 @@ public class Akciok : MonoBehaviour
|
||||
int count = 0;
|
||||
int rand;
|
||||
|
||||
if (ap.akciopont < upgrade.hack[upgrade.getHackIndex()])
|
||||
{ //van e eleg akicopont
|
||||
if (ap.getAkciopont() < upgrade.hack[upgrade.getHackIndex()])
|
||||
{ //van e eleg akicopont
|
||||
Debug.Log("nincs eleg ap a hackeleshez");
|
||||
return;
|
||||
}
|
||||
@@ -218,8 +204,7 @@ public class Akciok : MonoBehaviour
|
||||
//egy sorban lett e ketszer nyomozva
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
//Debug.Log("Belep for");
|
||||
if (nyomozasok[movement.jelenlegi_y - 1, i] == "nyomozott")
|
||||
if (nyomozas[movement.jelenlegi_y - 1, i])
|
||||
{
|
||||
count++;
|
||||
Debug.Log("count: " + count);
|
||||
@@ -237,7 +222,6 @@ public class Akciok : MonoBehaviour
|
||||
//forras helyenek bejelolese
|
||||
if (count >= 2 && !hackelt_sorok.Contains(movement.jelenlegi_y))
|
||||
{
|
||||
Debug.Log("belep");
|
||||
if (movement.jelenlegi_y == 1)
|
||||
{
|
||||
elso_sor_text.text = "X";
|
||||
@@ -248,6 +232,7 @@ public class Akciok : MonoBehaviour
|
||||
{
|
||||
rand = UnityEngine.Random.Range(1, 7);
|
||||
Debug.Log("sorsolt szam: " + rand);
|
||||
|
||||
if (movement.jelenlegi_y == 2)
|
||||
{ //alpha, omega
|
||||
if (rand < 4)
|
||||
@@ -302,7 +287,7 @@ public class Akciok : MonoBehaviour
|
||||
hackelt_sorok[movement.jelenlegi_y - 1] = movement.jelenlegi_y;
|
||||
}
|
||||
}
|
||||
//ap.akciopont -= upgrade.hack[upgrade.getHackIndex()]; //ap koltseg levonasa
|
||||
|
||||
ap.UpdateAkciopont(-upgrade.hack[upgrade.getHackIndex()]); //ap koltseg levonasa
|
||||
}
|
||||
else
|
||||
|
||||
@@ -6,26 +6,25 @@ using TMPro;
|
||||
public class Akciopont : MonoBehaviour
|
||||
{
|
||||
public TMP_Text text;
|
||||
private int akciopont = 0;
|
||||
|
||||
public int akciopont = 0;
|
||||
public int getAkciopont(){ return akciopont; }
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
text.text = "Akciopontok: ";
|
||||
private void Start(){
|
||||
setText();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
private void setText(){
|
||||
text.text = "Akciopontok: " + akciopont;
|
||||
}
|
||||
|
||||
public void UpdateAkciopont(int number) {
|
||||
akciopont += number;
|
||||
setText();
|
||||
}
|
||||
|
||||
public void resetAkciopont() {
|
||||
akciopont = 0;
|
||||
setText();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.IO; //ideiglenes amig a mac camera bug nincs javitva aztan torolheto
|
||||
using System.Text; //ideiglenes
|
||||
using UnityEngine;
|
||||
|
||||
public class AspectRatioHandler : MonoBehaviour
|
||||
{
|
||||
public Camera mainCamera;
|
||||
private StreamWriter writer;
|
||||
|
||||
private void Awake() {
|
||||
//to be removed when mac aspect ratio is fixed
|
||||
writer = new StreamWriter(Application.persistentDataPath + "/aspectratio.txt", false, Encoding.Default);
|
||||
|
||||
double aspectRatio = (double)Screen.width / (double)Screen.height;
|
||||
aspectRatio = Math.Round(aspectRatio, 2);
|
||||
writer.Write("felbontas: width: " + Screen.width + " height: " + Screen.height + " aspectratio: " + aspectRatio+ "unity aspect: " + mainCamera.aspect);
|
||||
writer.Close();
|
||||
Debug.Log("aspectratio: " + aspectRatio);
|
||||
|
||||
//5:4 1,25, 4:3 1,33, 16:9 1,77, 16:10 1,6, 21:9 2,33
|
||||
|
||||
if(aspectRatio == 1.78 || aspectRatio == 2.33){
|
||||
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
|
||||
if(Application.platform == RuntimePlatform.OSXPlayer)
|
||||
mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
|
||||
else
|
||||
mainCamera.orthographicSize = 10.4f; //16:9, 21:9
|
||||
}else if(aspectRatio == 1.6){
|
||||
mainCamera.orthographicSize = 11.43f; //16:10
|
||||
if(Application.platform == RuntimePlatform.OSXPlayer)
|
||||
mainCamera.orthographicSize = 11.5f; //mac aspect ratio fix???
|
||||
else
|
||||
mainCamera.orthographicSize = 11.43f; //16:9, 21:9 //16:10 11.43f
|
||||
}else if(aspectRatio == 1.33){
|
||||
mainCamera.orthographicSize = 13.72f; //4:3
|
||||
}else if(aspectRatio == 1.25){
|
||||
mainCamera.orthographicSize = 14.68f;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
39
Assets/Scripts/AudioManager.cs
Normal file
39
Assets/Scripts/AudioManager.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
public class AudioManager : MonoBehaviour
|
||||
{
|
||||
public AudioMixer audioMixer;
|
||||
public Sound[] sounds;
|
||||
|
||||
private void Awake() {
|
||||
foreach(Sound s in sounds){
|
||||
s.source = gameObject.AddComponent<AudioSource>();
|
||||
s.source.clip = s.clip;
|
||||
|
||||
s.source.volume = s.volume;
|
||||
s.source.pitch = s.pitch;
|
||||
s.source.loop = s.loop;
|
||||
|
||||
s.source.outputAudioMixerGroup = s.outputMixer;
|
||||
}
|
||||
}
|
||||
|
||||
public void Play(string name){
|
||||
Sound s = Array.Find(sounds, sounds => sounds.name == name);
|
||||
s.source.Play();
|
||||
}
|
||||
|
||||
public void SetMainVolume(float mainVolume) {
|
||||
audioMixer.SetFloat("Master", mainVolume);
|
||||
}
|
||||
public void SetMusicVolume(float musicVolume) {
|
||||
audioMixer.SetFloat("Music", musicVolume);
|
||||
}
|
||||
public void SetSfxVolume(float sfxVolume) {
|
||||
audioMixer.SetFloat("Sfx", sfxVolume);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/AudioManager.cs.meta
Normal file
11
Assets/Scripts/AudioManager.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cc69655c5f792d9dab9db9dc72d26e93
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -15,6 +15,11 @@ public class ControllerHandler : MonoBehaviour
|
||||
Debug.Log("Controller connected");
|
||||
for(int i = 0; i < controllers.Length; i++){
|
||||
Debug.Log(controllers[i]);
|
||||
|
||||
//lock and disable mouse
|
||||
//Cursor.lockState = CursorLockMode.locked;
|
||||
//Cursor.visible = false;
|
||||
|
||||
//yield break;
|
||||
}
|
||||
}else if(connected && controllers.Length == 0){
|
||||
@@ -23,7 +28,7 @@ public class ControllerHandler : MonoBehaviour
|
||||
Debug.Log("not connected");
|
||||
}
|
||||
|
||||
yield return new WaitForSeconds(5f); //check every 5 seconds
|
||||
yield return new WaitForSecondsRealtime(5f); //check every 5 seconds
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -7,18 +7,23 @@ public class Dice : MonoBehaviour {
|
||||
public Sprite[] diceSides = new Sprite[6];
|
||||
public SpriteRenderer hely1;
|
||||
public SpriteRenderer hely2;
|
||||
[SerializeField] private int spriteSize = 60;
|
||||
private Vector2 diceSpriteSize;
|
||||
|
||||
public Button dice1btnBtn;
|
||||
public Button dice2btnBtn;
|
||||
|
||||
private Upgrade upgrade;
|
||||
private Akciopont ap;
|
||||
private Energia energiasav;
|
||||
private Targyak targyak;
|
||||
private Ugynok ugynok;
|
||||
private movement movement;
|
||||
|
||||
public int[] diceResult = { 0, 0 };
|
||||
public List<int> ujertek = new List<int>();
|
||||
public int valasztottErtek; //a jatekos altal valasztott dobott ertek helye
|
||||
private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
|
||||
[SerializeField] private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
|
||||
public bool adrenalinMegerosites = false;
|
||||
public GameObject adrenalinHasznalat;
|
||||
public Button confirm;
|
||||
@@ -36,8 +41,8 @@ public class Dice : MonoBehaviour {
|
||||
public bool dobottEgyszer = false; //tudjon ujra dobni vagy nem
|
||||
public int ujradobasszamlalo;
|
||||
|
||||
private bool ugynokDobasErtek = false; //ertek valasztashoz hogy tudja az ugynok csapat miatt lett meghivva
|
||||
private bool elsoDobas = true;
|
||||
[SerializeField] private bool ugynokDobasErtek = false; //ertek valasztashoz hogy tudja az ugynok csapat miatt lett meghivva
|
||||
private bool elsoDobas = true;
|
||||
private void Awake() {
|
||||
upgrade = FindObjectOfType<Upgrade>();
|
||||
ap = FindObjectOfType<Akciopont>();
|
||||
@@ -45,6 +50,8 @@ public class Dice : MonoBehaviour {
|
||||
targyak = FindObjectOfType<Targyak>();
|
||||
ugynok = FindObjectOfType<Ugynok>();
|
||||
movement = FindObjectOfType<movement>();
|
||||
|
||||
diceSpriteSize = new Vector2(spriteSize, spriteSize);
|
||||
}
|
||||
|
||||
public void ertekValasztas(GameObject gomb) {
|
||||
@@ -54,6 +61,7 @@ public class Dice : MonoBehaviour {
|
||||
if (diceResult[0] < diceResult[1]) {
|
||||
if(!ugynokDobasErtek){
|
||||
upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
|
||||
//locked = true;
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
|
||||
}else{
|
||||
//ugynok csapat szama
|
||||
@@ -67,24 +75,26 @@ public class Dice : MonoBehaviour {
|
||||
if(!ugynokDobasErtek){
|
||||
energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
|
||||
//locked = true;
|
||||
}else{
|
||||
//ugynok csapat szama
|
||||
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
|
||||
}
|
||||
}
|
||||
//if(!ugynokDobasErtek)
|
||||
locked = true;
|
||||
|
||||
locked = true;
|
||||
} else if (gomb.name == "dice2btn") {
|
||||
valasztottErtek = diceResult[1];
|
||||
if (diceResult[1] < diceResult[0]) {
|
||||
if(!ugynokDobasErtek){
|
||||
upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
|
||||
//locked = true;
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
|
||||
}else{
|
||||
//ugynok csapat szama
|
||||
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
|
||||
|
||||
//-1 energia
|
||||
energiasav.csokkenEnergia(1);
|
||||
|
||||
@@ -93,26 +103,35 @@ public class Dice : MonoBehaviour {
|
||||
} else {
|
||||
if(!ugynokDobasErtek){
|
||||
energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
|
||||
//locked = true;
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
|
||||
}else{
|
||||
//ugynok csapat szama
|
||||
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
|
||||
ugynok.UgynokSorsolas(movement.jelenlegi_x, movement.jelenlegi_y, valasztottErtek);
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Akcio);
|
||||
}
|
||||
}
|
||||
|
||||
locked = true;
|
||||
//if(!ugynokDobasErtek)
|
||||
locked = true;
|
||||
}
|
||||
|
||||
if(!ugynokDobasErtek)
|
||||
ap.UpdateAkciopont(getValasztottErtek() + upgrade.akcio[upgrade.getAkcioIndex()]);
|
||||
else{
|
||||
ugynokDobasErtek = false;
|
||||
setLocked(false);
|
||||
}
|
||||
|
||||
dice1btnBtn.interactable = false;
|
||||
dice2btnBtn.interactable = false;
|
||||
|
||||
if(elsoDobas){
|
||||
/*if(elsoDobas){
|
||||
//jatek kezdeskor elso dobas ugynok csapat meghatarozas kezdo helyszinen
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.UgynokValasztas);
|
||||
CallRenderDice(true);
|
||||
elsoDobas = false;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
Debug.Log("valasztott ertek: " + valasztottErtek + " locked status: " + locked);
|
||||
@@ -136,26 +155,29 @@ public class Dice : MonoBehaviour {
|
||||
|
||||
//dice gombok kikapcsolasa hogy amig nem vegez ne tudjon erteket valasztani
|
||||
dice1btnBtn.enabled = false;
|
||||
dice2btnBtn.enabled = false;
|
||||
dice2btnBtn.enabled = false;
|
||||
|
||||
do {
|
||||
diceResult[0] = RollDice();
|
||||
diceResult[1] = RollDice();
|
||||
} while (diceResult[0] == diceResult[1]);
|
||||
|
||||
//dice porgo animacio
|
||||
callAnimateDice(hely1, diceResult[0]);
|
||||
callAnimateDice(hely2, diceResult[1]);
|
||||
|
||||
//lassa a jatekos mit dobott
|
||||
hely1.sprite = diceSides[diceResult[0]-1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
hely1.size = diceSpriteSize;
|
||||
|
||||
hely2.sprite = diceSides[diceResult[1]-1];
|
||||
hely2.size = new Vector2(38, 38);
|
||||
hely2.size = diceSpriteSize;
|
||||
|
||||
if(ugynokDobas){
|
||||
ugynokDobasErtek = true;
|
||||
setLocked(false);
|
||||
}
|
||||
|
||||
|
||||
//ha megvan a targy
|
||||
if(targyak.adrenalinloket > 0) {
|
||||
//helyszin collider kikapcsolas a gomb miatt
|
||||
@@ -236,15 +258,17 @@ public class Dice : MonoBehaviour {
|
||||
}
|
||||
|
||||
hely1.sprite = diceSides[diceResult[0]-1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
hely1.size = diceSpriteSize;
|
||||
|
||||
hely2.sprite = diceSides[diceResult[1]-1];
|
||||
hely2.size = new Vector2(38, 38);
|
||||
hely2.size = diceSpriteSize;
|
||||
dobott++;
|
||||
|
||||
//ha vegzett mindennel kapcsolja vissza az ertekvalasztast
|
||||
dice1btnBtn.enabled = true;
|
||||
dice2btnBtn.enabled = true;
|
||||
dice1btnBtn.interactable = true;
|
||||
dice2btnBtn.interactable = true;
|
||||
|
||||
if(!ugynokDobas){ //ha ugynok miatt van dobas ne vonjon le
|
||||
ujradobasszamlalo--;
|
||||
@@ -267,4 +291,30 @@ public class Dice : MonoBehaviour {
|
||||
public void setAdrenalinMegerosites(bool adrenalinMegerosites) {
|
||||
this.adrenalinMegerosites = adrenalinMegerosites;
|
||||
}
|
||||
|
||||
public void callAnimateDice(SpriteRenderer rend, int diceErtek, float waitTime = 500f) => StartCoroutine(AnimateTheDice(rend, diceErtek, waitTime));
|
||||
private IEnumerator AnimateTheDice(SpriteRenderer rend, int diceErtek, float waitTime = 500f)
|
||||
{
|
||||
int randomDiceSide;
|
||||
float time = 0f;
|
||||
bool fusson = true;
|
||||
|
||||
while(fusson){
|
||||
time += Time.time;
|
||||
//Debug.Log("time: " + time);
|
||||
|
||||
if(time >= waitTime) fusson = false;
|
||||
|
||||
randomDiceSide = Random.Range(0, 5);
|
||||
|
||||
rend.sprite = diceSides[Random.Range(0, 5)];
|
||||
rend.size = diceSpriteSize;
|
||||
|
||||
yield return new WaitForSecondsRealtime(0.05f);
|
||||
}
|
||||
|
||||
rend.sprite = diceSides[diceErtek - 1];
|
||||
rend.size = diceSpriteSize;
|
||||
Kezdohelyszin.kesz = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class Elet : MonoBehaviour
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if(elet == 0){
|
||||
if(elet+1 == 0){
|
||||
jatekmanager.Instance.jatekosvesztett = true;
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Vesztette);
|
||||
}
|
||||
@@ -44,7 +44,7 @@ public class Elet : MonoBehaviour
|
||||
}
|
||||
|
||||
public void Eletvesztes() {
|
||||
if (elet_vesztve > 4)
|
||||
if (elet_vesztve > 5)
|
||||
{
|
||||
//jatekmanager.jatekosvesztett = true;
|
||||
return;
|
||||
|
||||
@@ -20,7 +20,7 @@ public class Energia : MonoBehaviour
|
||||
return; //targy cucc aktivalva egesz korbe nem csokken az energia
|
||||
}
|
||||
|
||||
if (energiasav_index > 29) {
|
||||
if (getEnergiasavIndex() > 29) {
|
||||
jatekmanager.Instance.jatekosvesztett = true;
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Vesztette);
|
||||
//ha nincs tobb energia vesztes
|
||||
@@ -28,8 +28,8 @@ public class Energia : MonoBehaviour
|
||||
|
||||
for (int i = 0; i < number; i++) {
|
||||
//if (number + enegiasav_index > energiasav_text.Length) break;
|
||||
if (energiasav_index >= 30) {
|
||||
energiasav_index = 29;
|
||||
if (getEnergiasavIndex() >= 30) {
|
||||
setEnegiasavIndex(29);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
40
Assets/Scripts/Kezdohelyszin.cs
Normal file
40
Assets/Scripts/Kezdohelyszin.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using TMPro;
|
||||
|
||||
public class Kezdohelyszin : MonoBehaviour
|
||||
{
|
||||
public SpriteRenderer dice1;
|
||||
public SpriteRenderer dice2;
|
||||
public TMP_Text eredmenyText;
|
||||
public Button nextButton;
|
||||
|
||||
private int random;
|
||||
public static bool kesz = false;
|
||||
|
||||
private Dice dice;
|
||||
|
||||
private void Awake() {
|
||||
dice = FindObjectOfType<Dice>();
|
||||
nextButton.interactable = false;
|
||||
}
|
||||
|
||||
public void KezdoHelyszinSorsolas(int x, int y, string helynev){
|
||||
eredmenyText.text = "";
|
||||
nextButton.interactable = false;
|
||||
|
||||
StartCoroutine(waitForDiceAnimation(helynev));
|
||||
|
||||
dice.callAnimateDice(dice1, x);
|
||||
dice.callAnimateDice(dice2, y);
|
||||
}
|
||||
|
||||
private IEnumerator waitForDiceAnimation(string helynev){
|
||||
yield return new WaitUntil(() => kesz);
|
||||
|
||||
eredmenyText.text = "A kezdőhelyszíned: " + helynev;
|
||||
nextButton.interactable = true;
|
||||
kesz = false;
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/Kezdohelyszin.cs.meta
Normal file
11
Assets/Scripts/Kezdohelyszin.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a9617c93d2bf0a4dbfd8f3c5c2aadda
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
19
Assets/Scripts/Sound.cs
Normal file
19
Assets/Scripts/Sound.cs
Normal file
@@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
|
||||
[System.Serializable]
|
||||
public class Sound
|
||||
{
|
||||
public string name;
|
||||
public AudioClip clip;
|
||||
[Range(0f, 1f)]
|
||||
public float volume;
|
||||
[Range(0.1f, 3f)]
|
||||
public float pitch;
|
||||
public bool loop;
|
||||
[HideInInspector]
|
||||
public AudioSource source;
|
||||
public AudioMixerGroup outputMixer;
|
||||
}
|
||||
11
Assets/Scripts/Sound.cs.meta
Normal file
11
Assets/Scripts/Sound.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2bad3c18e1bd9a55da1a52c7588f21fa
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -26,6 +26,9 @@ public class Targyak : MonoBehaviour
|
||||
public int droidgepagyu = 0;
|
||||
public int matavtaviranyito = 0;
|
||||
public int fustgranat = 0;
|
||||
|
||||
[SerializeField] private bool vanUgynok = false;
|
||||
|
||||
public bool lathatatlanOltozetAktivalva = false;
|
||||
public bool matavtaviranyitoAktivalva = false;
|
||||
private int randomszam;
|
||||
@@ -61,6 +64,15 @@ public class Targyak : MonoBehaviour
|
||||
jatekmanager = FindObjectOfType<jatekmanager>();
|
||||
}
|
||||
|
||||
private void Start() {
|
||||
adrenalinFelhasznalva.gameObject.SetActive(false);
|
||||
hackerFelhasznalva.gameObject.SetActive(false);
|
||||
lathatatlanFelhasznalva.gameObject.SetActive(false);
|
||||
droidFelhasznalva.gameObject.SetActive(false);
|
||||
matavFelhasznalva.gameObject.SetActive(false);
|
||||
alomhozoFelhasznalva.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void RandomTargy()
|
||||
{
|
||||
if(elerheto_targyak.Count == 0) return;
|
||||
@@ -71,26 +83,32 @@ public class Targyak : MonoBehaviour
|
||||
if(elerheto_targyak[randomszam].Equals("Adrenalinloket")){
|
||||
adrenalinMegszerezve.text = "X";
|
||||
adrenalinloket++;
|
||||
adrenalinFelhasznalva.gameObject.SetActive(true);
|
||||
Debug.Log("Kaptal egy AdrenalinLoketet!");
|
||||
}else if(elerheto_targyak[randomszam].Equals("Hacker csatlakozo")){
|
||||
hackerMegszerezve.text = "X";
|
||||
hackercsatlakozo++;
|
||||
hackerFelhasznalva.gameObject.SetActive(true);
|
||||
Debug.Log("Kaptal egy Hacker Csatlakozot!");
|
||||
}else if(elerheto_targyak[randomszam].Equals("Lathatatlan oltozet")){
|
||||
lathatatlanMegszerezve.text = "X";
|
||||
lathatatlanoltozet++;
|
||||
lathatatlanFelhasznalva.gameObject.SetActive(true);
|
||||
Debug.Log("Kaptal egy Lathatatlan oltozetet!");
|
||||
}else if(elerheto_targyak[randomszam].Equals("Droid agyu")){
|
||||
droidMegszerezve.text = "X";
|
||||
droidgepagyu++;
|
||||
droidFelhasznalva.gameObject.SetActive(true);
|
||||
Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
|
||||
}else if(elerheto_targyak[randomszam].Equals("Matav taviranyito")){
|
||||
matavMegszerezve.text = "X";
|
||||
matavtaviranyito++;
|
||||
matavFelhasznalva.gameObject.SetActive(true);
|
||||
Debug.Log("Kaptal egy Matav Taviranyitot!");
|
||||
}else if(elerheto_targyak[randomszam].Equals("Alomhozo fustgranat")){
|
||||
alomhozoMegszerezve.text = "X";
|
||||
fustgranat++;
|
||||
alomhozoFelhasznalva.gameObject.SetActive(true);
|
||||
Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
|
||||
}
|
||||
|
||||
@@ -177,7 +195,7 @@ public class Targyak : MonoBehaviour
|
||||
public void HackerCsatlakozo() { //kesz
|
||||
//+2 tolteny
|
||||
akciok.Betarazas(2);
|
||||
akciopont.akciopont++; //betarazas miatt egy pont visszaadasa
|
||||
akciopont.UpdateAkciopont(1); //betarazas miatt egy pont visszaadasa
|
||||
//+1 elet
|
||||
elet.Eletplusz();
|
||||
//+1 akcio
|
||||
@@ -203,10 +221,55 @@ public class Targyak : MonoBehaviour
|
||||
|
||||
public void DroidGepagyu() {
|
||||
//deaktivalni minden objectet kiveve a ugynok text boxokat es addig nem vissza aktivalni amig nem kattintott ra valamelyikre
|
||||
//ugynok.canKill = true; //barhol meg tud olni ha kattint
|
||||
|
||||
//deaktivalas
|
||||
//jatekmanager.ugynokDeaktivalas(false);
|
||||
|
||||
vanUgynok = false;
|
||||
|
||||
//nezze meg hogy van ugynokcsapat valahol kulonben ne aktivalja
|
||||
foreach(var item in ugynok.oneone){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.onetwo){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.onethree){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.onefour){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.twoone){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.twotwo){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.twothree){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.twofour){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.threeone){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.threetwo){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.threethree){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
foreach(var item in ugynok.threefour){
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6")) vanUgynok = true;
|
||||
}
|
||||
|
||||
if(!vanUgynok){
|
||||
Debug.Log("nincs sehol ugynok csapat");
|
||||
return; //ha nincs sehol ugynok ne fussok le
|
||||
}
|
||||
|
||||
jatekmanager.UpdateGameState(jatekmanager.GameState.Ugynok); //ugynok state (minden kikapcsolva);
|
||||
|
||||
ugynok.droidagyuAktivalva = true;
|
||||
|
||||
@@ -27,33 +27,28 @@ public class TurnManager : MonoBehaviour
|
||||
public void nextTurn() {
|
||||
dice.setLocked(false);
|
||||
dice.dobottEgyszer = false;
|
||||
akciopont.resetAkciopont();
|
||||
energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
|
||||
energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
|
||||
turnCounter++;
|
||||
dice.hely1.sprite = null;
|
||||
dice.hely2.sprite = null;
|
||||
dice.ujradobasszamlalo = upgrade.ujradobas[upgrade.getUjradobasIndex()] + 1;
|
||||
dice.diceResult = new int[2];
|
||||
Debug.Log("ujradobasszamlalo: " + dice.ujradobasszamlalo);
|
||||
|
||||
akciopont.resetAkciopont();
|
||||
|
||||
energia.csokkenEnergia(upgrade.energia[upgrade.getEnergiaIndex()]);
|
||||
energia.granatAktivalva = false; //ha aktivalva lett a granat a korben deaktivalja
|
||||
|
||||
turnCounter++;
|
||||
|
||||
jatekmanager.vanertelme = true;
|
||||
jatekmanager.JatekosVesztett();
|
||||
jatekmanager.JatekosNyert();
|
||||
|
||||
if (jatekmanager.jatekosnyert == false && jatekmanager.jatekosvesztett == false)
|
||||
{
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.KorKezdet); //a jatekmanager atvalt a korkezdet eventre
|
||||
|
||||
Debug.Log("kovetkezo kor " + turnCounter);
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
if (energiavesztese > 29)
|
||||
{
|
||||
jatekmanager.Instance.UpdateGameState(GameState.Vesztett); //a jatekmanager atvalt a vesztett eventre
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using TMPro;
|
||||
public class Ugynok : MonoBehaviour
|
||||
{
|
||||
private Akciok akciok;
|
||||
private Akciopont ap;
|
||||
private Upgrade upgrade;
|
||||
private jatekmanager jatekmanager;
|
||||
private Elet elet;
|
||||
@@ -28,7 +29,7 @@ public class Ugynok : MonoBehaviour
|
||||
public bool droidagyuAktivalva = false;
|
||||
public bool canKill = false;
|
||||
public bool canShoot = false; //harchoz bool
|
||||
private string[] previus_ugynok_csapatok;
|
||||
[SerializeField] private string[] previus_ugynok_csapatok;
|
||||
private int elozo_x;
|
||||
private int elozo_y ;
|
||||
public void setCanKillTrue(){ canKill = true; }
|
||||
@@ -39,6 +40,7 @@ public class Ugynok : MonoBehaviour
|
||||
jatekmanager = FindObjectOfType<jatekmanager>();
|
||||
movement = FindObjectOfType<movement>();
|
||||
elet = FindObjectOfType<Elet>();
|
||||
ap = FindObjectOfType<Akciopont>();
|
||||
|
||||
previus_ugynok_csapatok = new string[3];
|
||||
|
||||
@@ -286,7 +288,12 @@ public class Ugynok : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
public void ugynokOles(TMP_Text ugynokText){
|
||||
public void ugynokOles(TMP_Text ugynokText){
|
||||
if(!canKill){
|
||||
Debug.Log("Nem nyomtal a harc gombra!!");
|
||||
return;
|
||||
}
|
||||
|
||||
//string tmp = ugynokText.gameObject.name;
|
||||
string s = ugynokText.gameObject.name;
|
||||
//Debug.Log("gomb name: " + s);
|
||||
@@ -318,11 +325,20 @@ public class Ugynok : MonoBehaviour
|
||||
}
|
||||
|
||||
int ugynokcsapatletszama = int.Parse(ugynokText.text);
|
||||
if(ugynokcsapatletszama > akciok.betarazott_tolteny / upgrade.harc[upgrade.getHarcIndex()]){ //ha nincs eleg tolteny
|
||||
if(ugynokcsapatletszama > akciok.getBetarazottTolteny() / upgrade.harc[upgrade.getHarcIndex()]){ //ha nincs eleg tolteny
|
||||
Debug.Log("nincs eleg tolteny");
|
||||
return;
|
||||
}
|
||||
|
||||
if(ap.getAkciopont() < 2){
|
||||
Debug.Log("nincs eleg ap az oleshez");
|
||||
return;
|
||||
}else{
|
||||
ap.UpdateAkciopont(-2); //harc koltseg
|
||||
}
|
||||
|
||||
akciok.Loves(ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
|
||||
canKill = false;
|
||||
Debug.Log("tolteny szama:" + ugynokcsapatletszama / upgrade.harc[upgrade.getHarcIndex()]);
|
||||
}
|
||||
|
||||
@@ -332,6 +348,7 @@ public class Ugynok : MonoBehaviour
|
||||
|
||||
//minden vissza kapcsolasa
|
||||
//jatekmanager.ugynokDeaktivalas(true);
|
||||
|
||||
jatekmanager.UpdateGameState(jatekmanager.GameState.Akcio); //miutan vegzett menjen az akcio state-re
|
||||
droidagyuAktivalva = false;
|
||||
}
|
||||
@@ -341,8 +358,12 @@ public class Ugynok : MonoBehaviour
|
||||
if(elozo_x != movement.jelenlegi_x || elozo_y != movement.jelenlegi_y){
|
||||
foreach(var item in previus_ugynok_csapatok){
|
||||
if(!item.Equals("")){
|
||||
Debug.Log("|"+item+"|");
|
||||
//ha nem ures a text vagyis volt atirva szamra nezze meg hogy X-e
|
||||
if(!item.Equals("x") ||!item.Equals("X")){
|
||||
//if(!item.Equals("x") || !item.Equals("X"))
|
||||
if(item.Equals("1") || item.Equals("2") || item.Equals("3") || item.Equals("4") || item.Equals("5") || item.Equals("6"))
|
||||
{
|
||||
Debug.Log("belep ugynok item: |"+item+"|");
|
||||
//vonjon le egy eletet
|
||||
elet.Eletvesztes();
|
||||
break;
|
||||
@@ -421,7 +442,7 @@ public class Ugynok : MonoBehaviour
|
||||
elozo_x = x;
|
||||
elozo_y = y;
|
||||
|
||||
if(elozo_x == 1 && elozo_y == 1){
|
||||
if(elozo_x == 1 && elozo_y == 1){
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
previus_ugynok_csapatok[i] = oneone[i].text;
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Threading;
|
||||
|
||||
public class fps : MonoBehaviour
|
||||
{
|
||||
public TMP_Text fpsText;
|
||||
public TMP_Text fpsText; //ideiglenesen megvaltoztatva az uzenet boxra!!
|
||||
[SerializeField] private float _hudRefreshRate = 1f;
|
||||
private float _timer;
|
||||
|
||||
|
||||
@@ -47,9 +47,10 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
energia = FindObjectOfType<Energia>();
|
||||
|
||||
helyszinAktivalasSzamlalo = new int[12];
|
||||
for (int i = 0; i < helyszinAktivalasSzamlalo.Length; i++){
|
||||
|
||||
/*for (int i = 0; i < helyszinAktivalasSzamlalo.Length; i++){
|
||||
helyszinAktivalasSzamlalo[i] = 0;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
public void HelyszinAktivalas()
|
||||
@@ -58,6 +59,9 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[0] == 2) return; //ketszer lehet aktivalni
|
||||
|
||||
if((akciopont.getAkciopont() < 1 || energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
//ugynokcsapat oles barhol tolteny nelkul
|
||||
targyak.DroidGepagyu();
|
||||
|
||||
@@ -73,12 +77,15 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[1] == 1) return; //egyszer lehet aktivalni
|
||||
|
||||
if((energia.getEnergiasavIndex() > 27) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
upgrade.canUpgrade = true;
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
|
||||
|
||||
if(!targyak.matavtaviranyitoAktivalva){
|
||||
//akciopont.akciopont++;
|
||||
akciopont.UpdateAkciopont(1);
|
||||
//akciopont.UpdateAkciopont(1);
|
||||
energia.csokkenEnergia(2);
|
||||
}
|
||||
|
||||
@@ -90,7 +97,8 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[2] == 1) return; //egyszer lehet aktivalni
|
||||
|
||||
//movement.helyreTeleport(); //hogy teleportal (jo?)
|
||||
if((energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
targyak.lathatatlanOltozetAktivalva = true; //mint a targy
|
||||
if(!targyak.matavtaviranyitoAktivalva){
|
||||
energia.csokkenEnergia(1);
|
||||
@@ -104,9 +112,12 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[3] == 1) return; //egyszer lehet aktivalni
|
||||
|
||||
if((akciopont.getAkciopont() < 1 || energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
//kapsz egy targyat
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
|
||||
if(!targyak.matavtaviranyitoAktivalva){
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
energia.csokkenEnergia(1);
|
||||
@@ -120,6 +131,8 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[4] == 2) return; //ketszer lehet aktivalni
|
||||
|
||||
if((akciopont.getAkciopont() < 1) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
///dobj paros +3 ap paratlan -1 energia
|
||||
int eredmeny = UnityEngine.Random.Range(1,7);
|
||||
Debug.Log("Dobas eredmeny: " + eredmeny);
|
||||
@@ -138,7 +151,7 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
//6-es mezo
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[5] == 2) return; //ketszer lehet aktivalni
|
||||
if(helyszinAktivalasSzamlalo[5] == 2) return; //ketszer lehet aktivalni
|
||||
|
||||
//+1 akcio
|
||||
akciopont.UpdateAkciopont(1);
|
||||
@@ -151,6 +164,8 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[6] == 2) return; //ketszer lehet aktivalni
|
||||
|
||||
if((akciopont.getAkciopont() < 2) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
//1 fejlesztes ingyen
|
||||
upgrade.canUpgrade = true;
|
||||
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.Fejlesztes);
|
||||
@@ -181,6 +196,8 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[8] == 1) return; //egyszer lehet aktivalni
|
||||
|
||||
if((akciopont.getAkciopont() < 2) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
if(!targyak.matavtaviranyitoAktivalva){
|
||||
@@ -195,8 +212,11 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[9] == 2) return; //ketszer lehet aktivalni
|
||||
|
||||
if((akciopont.getAkciopont() < 1) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
//+4 tolteny
|
||||
akciok.Betarazas(4); //ha nincs negy darab tolteny toltse be a maradekot vagy ne lehessen aktivalni a helyszint?
|
||||
|
||||
if(!targyak.matavtaviranyitoAktivalva){
|
||||
akciopont.UpdateAkciopont(0); //betarazasba levon egyet (csak placeholder)
|
||||
}
|
||||
@@ -209,6 +229,8 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[10] == 1) return; //egyszer lehet aktivalni
|
||||
|
||||
if((energia.getEnergiasavIndex() > 28) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
//Dobj! Megkapod a targyat.
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
@@ -224,6 +246,8 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
{
|
||||
if(helyszinAktivalasSzamlalo[11] == 2) return; //ketszer lehet aktivalni
|
||||
|
||||
if((akciopont.getAkciopont() < 1) && !targyak.matavtaviranyitoAktivalva) return;
|
||||
|
||||
//+1 elet
|
||||
elet.Eletplusz();
|
||||
if(!targyak.matavtaviranyitoAktivalva){
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Net.Sockets;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class jatekmanager : MonoBehaviour
|
||||
{
|
||||
@@ -23,6 +23,8 @@ public class jatekmanager : MonoBehaviour
|
||||
public GameObject hackeles;
|
||||
public GameObject rolldice;
|
||||
public GameObject test;
|
||||
public GameObject harc;
|
||||
public TMP_Text uzenetBox;
|
||||
|
||||
|
||||
//script-ek implementalasa
|
||||
@@ -36,6 +38,7 @@ public class jatekmanager : MonoBehaviour
|
||||
private TurnManager turnManager;
|
||||
private Source source;
|
||||
private vegpontozas vegpontozas;
|
||||
private AudioManager audioManager;
|
||||
|
||||
//ügynökcsapatok implementálása
|
||||
public TMP_Text[] oneone;
|
||||
@@ -59,11 +62,34 @@ public class jatekmanager : MonoBehaviour
|
||||
public static event Action<GameState> OnGameStateChanged;
|
||||
public Button helyszinaktivalasBtn;
|
||||
|
||||
public GameObject pauseMenuUI;
|
||||
public static bool GameIsPlaying = true;
|
||||
|
||||
private GameState previousGameState;
|
||||
|
||||
public TMP_Text nev;
|
||||
|
||||
public GameObject mainCanvas;
|
||||
public GameObject helyszinCanvas;
|
||||
public GameObject helyszinSorsolasCanvas;
|
||||
public TMP_Text helyszinEredmenyText;
|
||||
public Button helyszinEredmenyBtn;
|
||||
public GameObject palyaSprite;
|
||||
public GameObject playerSprite;
|
||||
|
||||
public GameObject eredmenyPanel;
|
||||
public TMP_Text eredmenyText;
|
||||
public TMP_Text pontszam;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
|
||||
mainCanvas.SetActive(false); //helyszin sorsolas animacio miatt
|
||||
helyszinCanvas.SetActive(false);
|
||||
helyszinSorsolasCanvas.SetActive(true);
|
||||
palyaSprite.SetActive(false);
|
||||
playerSprite.SetActive(false);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
@@ -79,8 +105,12 @@ public class jatekmanager : MonoBehaviour
|
||||
source = FindObjectOfType<Source>();
|
||||
vegpontozas = FindObjectOfType<vegpontozas>();
|
||||
|
||||
//hatterzene lejatszas
|
||||
audioManager = FindObjectOfType<AudioManager>();
|
||||
audioManager.Play("BackgroundMusic");
|
||||
|
||||
UpdateGameState(GameState.Nev);
|
||||
|
||||
|
||||
#if !UNITY_EDITOR
|
||||
test.SetActive(false);
|
||||
#endif
|
||||
@@ -111,7 +141,9 @@ public class jatekmanager : MonoBehaviour
|
||||
HandleUgynokValasztas();
|
||||
break;
|
||||
case GameState.Nev:
|
||||
HandleUgynokNev();
|
||||
HandleNev();
|
||||
break;
|
||||
case GameState.Pause:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(newState), newState, null);
|
||||
@@ -128,7 +160,61 @@ public class jatekmanager : MonoBehaviour
|
||||
Ugynok,
|
||||
Vesztette,
|
||||
UgynokValasztas,
|
||||
Nev
|
||||
Nev,
|
||||
Pause
|
||||
}
|
||||
|
||||
//double click
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
pauseMenuUI.SetActive(false);
|
||||
SetTimeScale(1f); //normal ido visszainditasa
|
||||
GameIsPlaying = true;
|
||||
audioManager.SetMainVolume(0f);
|
||||
Instance.UpdateGameState(previousGameState); //elozo statere menjen vissza
|
||||
}
|
||||
|
||||
public void Pause()
|
||||
{
|
||||
uzenetBox.text = "A játék meg lett állítva";
|
||||
pauseMenuUI.SetActive(true);
|
||||
//ido megallitasa hogy megalljon a jatek
|
||||
SetTimeScale(0f);
|
||||
GameIsPlaying = false;
|
||||
audioManager.SetMainVolume(-80f); //hangerot teljesen levenni a masteren
|
||||
previousGameState = State;
|
||||
Instance.UpdateGameState(jatekmanager.GameState.Pause);
|
||||
}
|
||||
|
||||
public void Quit()
|
||||
{
|
||||
//helyszinEredmenyBtn.interactable = false;
|
||||
//helyszinEredmenyText.gameObject.SetActive(false);
|
||||
SetTimeScale(1f);
|
||||
SceneManager.LoadScene("MainMenu");
|
||||
}
|
||||
|
||||
public void SetTimeScale(float time){
|
||||
Time.timeScale = time;
|
||||
}
|
||||
|
||||
public IEnumerator atlatszo(Button gomb)
|
||||
{
|
||||
while (gomb.GetComponent<CanvasGroup>().alpha > 0.25f)
|
||||
{
|
||||
gomb.GetComponent<CanvasGroup>().alpha -= 0.5f;
|
||||
yield return new WaitForSecondsRealtime(0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerator megjelen(Button gomb)
|
||||
{
|
||||
while (gomb.GetComponent<CanvasGroup>().alpha < 1f)
|
||||
{
|
||||
gomb.GetComponent<CanvasGroup>().alpha += 0.5f;
|
||||
yield return new WaitForSecondsRealtime(0.01f);
|
||||
}
|
||||
}
|
||||
|
||||
private async void HandleKorkezdet()
|
||||
@@ -145,6 +231,7 @@ public class jatekmanager : MonoBehaviour
|
||||
nyomozas.SetActive(false);
|
||||
hackeles.SetActive(false);
|
||||
helyszinaktivalasBtn.gameObject.SetActive(false);
|
||||
harc.SetActive(false);
|
||||
//test.SetActive(false);
|
||||
|
||||
//ha ugynok state-el vegezne kapcsoljon vissza mindent
|
||||
@@ -175,7 +262,9 @@ public class jatekmanager : MonoBehaviour
|
||||
Debug.Log((upgrade.getUjradobasIndex() + 1) + " ; ennyi dobásod van összesen");
|
||||
}
|
||||
|
||||
private async void HandleUgynokValasztas(){
|
||||
private async void HandleUgynokValasztas()
|
||||
{
|
||||
uzenetBox.text = "Válaszd ki az ügynökcsapat létszámát, az egyik kockára nyomva. (a kisebb választása 1 energia vesztésével jár)";
|
||||
//kapcsolja ki addig a mezoket amig nem valasztott ugynokcsapat szamot
|
||||
movement.oneone_Collider.gameObject.SetActive(false);
|
||||
movement.onetwo_Collider.gameObject.SetActive(false);
|
||||
@@ -191,12 +280,19 @@ public class jatekmanager : MonoBehaviour
|
||||
movement.threefour_Collider.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void NevValasztasUtan(){
|
||||
if(!nev.text.Equals(""))
|
||||
Instance.UpdateGameState(GameState.KorKezdet);
|
||||
public void NevValasztasUtan()
|
||||
{
|
||||
if (!nev.text.Equals("") && dice.diceResult[0] == 0) //dice result == 0 ne tudjon tobbszori nev beiras utan ujradobni
|
||||
{
|
||||
UpdateGameState(GameState.KorKezdet);
|
||||
dice.CallRenderDice(true);
|
||||
}
|
||||
}
|
||||
|
||||
private async void HandleUgynokNev(){
|
||||
private async void HandleNev()
|
||||
{
|
||||
uzenetBox.text = "Írd be a neved a név mezőbe";
|
||||
|
||||
movement.oneone_Collider.gameObject.SetActive(false);
|
||||
movement.onetwo_Collider.gameObject.SetActive(false);
|
||||
movement.onethree_Collider.gameObject.SetActive(false);
|
||||
@@ -220,6 +316,7 @@ public class jatekmanager : MonoBehaviour
|
||||
nyomozas.SetActive(false);
|
||||
hackeles.SetActive(false);
|
||||
helyszinaktivalasBtn.gameObject.SetActive(false);
|
||||
harc.SetActive(false);
|
||||
//test.SetActive(false);
|
||||
rolldice.SetActive(false);
|
||||
}
|
||||
@@ -227,6 +324,7 @@ public class jatekmanager : MonoBehaviour
|
||||
|
||||
private async void HandleFejlesztes()
|
||||
{
|
||||
uzenetBox.text = "Válassz fejlesztést";
|
||||
energiafejlesztés.SetActive(true);
|
||||
akciofejlesztés.SetActive(true);
|
||||
harcfejlesztés.SetActive(true);
|
||||
@@ -235,6 +333,7 @@ public class jatekmanager : MonoBehaviour
|
||||
kovetkezokor.SetActive(false);
|
||||
//rolldice.SetActive(false);
|
||||
helyszinaktivalasBtn.gameObject.SetActive(false);
|
||||
harc.SetActive(false);
|
||||
|
||||
betarazas.SetActive(false);
|
||||
nyomozas.SetActive(false);
|
||||
@@ -243,6 +342,7 @@ public class jatekmanager : MonoBehaviour
|
||||
|
||||
private async void HandleAkcio()
|
||||
{
|
||||
uzenetBox.text = "Válassz akciókat!";
|
||||
//itt a movement bekapcsol
|
||||
kovetkezokor.SetActive(true);
|
||||
betarazas.SetActive(true);
|
||||
@@ -254,6 +354,7 @@ public class jatekmanager : MonoBehaviour
|
||||
harcfejlesztés.SetActive(false);
|
||||
ujradobasfejlesztés.SetActive(false);
|
||||
hackfejlesztés.SetActive(false);
|
||||
harc.SetActive(true);
|
||||
|
||||
kovetkezokor.SetActive(true);
|
||||
|
||||
@@ -271,7 +372,7 @@ public class jatekmanager : MonoBehaviour
|
||||
movement.threethree_Collider.gameObject.SetActive(true);
|
||||
movement.threefour_Collider.gameObject.SetActive(true);
|
||||
|
||||
//rolldice.SetActive(false);
|
||||
rolldice.SetActive(true);
|
||||
}
|
||||
|
||||
private async void HandleVesztette()
|
||||
@@ -281,13 +382,28 @@ public class jatekmanager : MonoBehaviour
|
||||
JatekosVesztett();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
private void Update()
|
||||
{
|
||||
/*if(jatekosvesztett){
|
||||
SceneManager.LoadScene("JatekosVesztett");
|
||||
}
|
||||
if(jatekosnyert){
|
||||
SceneManager.LoadScene("JatekosNyert");
|
||||
}*/
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape))
|
||||
{
|
||||
if (GameIsPlaying)
|
||||
{
|
||||
Pause();
|
||||
Debug.Log("Game is paused");
|
||||
}
|
||||
else
|
||||
{
|
||||
Resume();
|
||||
Debug.Log("Game is playing");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async void ugynokDeaktivalas(bool bekapcsolas)
|
||||
@@ -322,6 +438,7 @@ public class jatekmanager : MonoBehaviour
|
||||
movement.threetwo_Collider.gameObject.SetActive(bekapcsolas);
|
||||
movement.threethree_Collider.gameObject.SetActive(bekapcsolas);
|
||||
movement.threefour_Collider.gameObject.SetActive(bekapcsolas);
|
||||
harc.SetActive(bekapcsolas);
|
||||
|
||||
targyak.hackerFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
|
||||
targyak.lathatatlanFelhasznalva.GetComponent<Button>().gameObject.SetActive(bekapcsolas);
|
||||
@@ -338,7 +455,7 @@ public class jatekmanager : MonoBehaviour
|
||||
Debug.Log("Játékos nyerésének vizsgálata.");
|
||||
Debug.Log("A forrás oszlopa:" + source.oszlop);
|
||||
Debug.Log("A forrás sora:" + source.sor[0]);
|
||||
Debug.Log("");
|
||||
//Debug.Log("");
|
||||
Debug.Log("A te jelenlegi oszlopod:" + movement.jelenlegi_y);
|
||||
Debug.Log("A te jelenlegi sorod:" + movement.jelenlegi_x);
|
||||
if (source.isNyitva == true && source.oszlop == movement.jelenlegi_x && source.sor[0] == movement.jelenlegi_y) //+ ugynokcsapat oles a helyszinen
|
||||
@@ -349,7 +466,7 @@ public class jatekmanager : MonoBehaviour
|
||||
if (oneone[0].text.Equals("X") && oneone[1].text.Equals("X") && oneone[2].text.Equals("X"))
|
||||
{
|
||||
jatekosnyert = true;
|
||||
|
||||
|
||||
}
|
||||
}
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||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
|
||||
@@ -431,9 +548,13 @@ public class jatekmanager : MonoBehaviour
|
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}
|
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}
|
||||
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if(jatekosnyert){
|
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vegpontozas.pontkiiras();
|
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SceneManager.LoadScene("JatekosNyert");
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if (jatekosnyert)
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{
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//SceneManager.LoadScene("JatekosNyert");
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eredmenyText.text = "Nyertél";
|
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pontszam.text = "Pontszámod: " + vegpontozas.OsszpontSzamalas().ToString();
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{
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@@ -441,7 +562,7 @@ public class jatekmanager : MonoBehaviour
|
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public void JatekosVesztett()
|
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{
|
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Debug.Log("Játékos vesztésének vizsgálata.");
|
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@@ -708,14 +829,18 @@ public class jatekmanager : MonoBehaviour
|
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}
|
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|
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if(jatekosvesztett){
|
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vegpontozas.pontkiiras();
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SceneManager.LoadScene("JatekosVesztett");
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if (jatekosvesztett)
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{
|
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//vegpontozas.pontkiiras();
|
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//SceneManager.LoadScene("JatekosVesztett");
|
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eredmenyText.text = "Vesztettél";
|
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pontszam.text = "Pontszámod: " + vegpontozas.OsszpontSzamalas().ToString();
|
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eredmenyPanel.SetActive(true);
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{
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Debug.Log("Jelenleg itt állsz: " + movement.jelenlegi_x + ". sor, " + movement.jelenlegi_y + ". oszlop" );
|
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Debug.Log("Jelenleg itt állsz: " + movement.jelenlegi_x + ". sor, " + movement.jelenlegi_y + ". oszlop");
|
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Debug.Log("A játékos nem vesztett ebben a körben.");
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@@ -4,7 +4,8 @@ using UnityEngine;
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|
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//mobil miatt volt (30fps) van ertelme? nincs sok mozgas es animacio \\ ha lesz animacio vissza rakhato
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@@ -7,8 +7,19 @@ public class MainMenu : MonoBehaviour
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public GameObject MainMenuObj;
|
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public GameObject OptionsMenu;
|
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public GameObject CreditsMenuObj;
|
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public GameObject VideoButton;
|
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|
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|
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|
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|
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|
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
|
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@@ -36,4 +47,9 @@ public class MainMenu : MonoBehaviour
|
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|
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|
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|
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CreditsMenuObj.SetActive(true);
|
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@@ -38,19 +38,6 @@ public class OptionMenu : MonoBehaviour
|
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|
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|
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|
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//Audio
|
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|
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|
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mixer.SetFloat("Master", mainVolume);
|
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|
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mixer.SetFloat("Sfx", sfxVolume);
|
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|
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|
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File diff suppressed because it is too large
Load Diff
@@ -31,17 +31,13 @@ public class vegpontozas : MonoBehaviour
|
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targyak = FindObjectOfType<Targyak>();
|
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akciok = FindObjectOfType<Akciok>();
|
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elet = FindObjectOfType<Elet>();
|
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|
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if(SceneManager.GetActiveScene().name.Equals("JatekosNyert") || SceneManager.GetActiveScene().name.Equals("JatekosVesztett")){
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szoveg.text = "Pontszam: " + pontbeolvas();
|
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|
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|
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public int OsszpontSzamalas()
|
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{
|
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energiapont = energia.energiasav_text.Length - (energia.getEnergiasavIndex() + 1);
|
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megmaradtelet = elet.elet;
|
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tolteny = akciok.betarazott_tolteny;
|
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tolteny = akciok.getBetarazottTolteny();
|
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megszerzetttargyak = targyak.targy_szamlalo;
|
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fejlesztespont = FejlesztesPont.fejlesztes_szamlalo;
|
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@@ -49,21 +45,4 @@ public class vegpontozas : MonoBehaviour
|
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//textMesh.text = "Összesen ennyi pontot szereztél:" + osszpont;
|
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|
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|
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StreamWriter writer = new StreamWriter(""+Application.persistentDataPath + "/pontszam.txt", false, Encoding.Default);
|
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writer.Write(osszpont);
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|
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|
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|
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StreamReader reader = new StreamReader(Application.persistentDataPath + "/pontszam.txt");
|
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string pontszam = reader.ReadLine();
|
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|
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|
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return pontszam;
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--- !u!114 &11400000
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@@ -2,7 +2,7 @@
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--- !u!114 &16
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Reference in New Issue
Block a user