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Docs/funk_
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98
.github/workflows/dispatcher.yml
vendored
Normal file
98
.github/workflows/dispatcher.yml
vendored
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
name: Dispatcher
|
||||||
|
|
||||||
|
on:
|
||||||
|
push:
|
||||||
|
branches:
|
||||||
|
- '**'
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
dispatch:
|
||||||
|
runs-on: self-hosted
|
||||||
|
outputs:
|
||||||
|
engine: ${{ steps.check.outputs.engine }}
|
||||||
|
server: ${{ steps.check.outputs.server }}
|
||||||
|
ui: ${{ steps.check.outputs.ui }}
|
||||||
|
steps:
|
||||||
|
- name: checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Determine which tests to run
|
||||||
|
id: check
|
||||||
|
run: |
|
||||||
|
BRANCH="${{ github.ref_name }}"
|
||||||
|
echo "Branch: $BRANCH"
|
||||||
|
|
||||||
|
ENGINE=false
|
||||||
|
SERVER=false
|
||||||
|
UI=false
|
||||||
|
|
||||||
|
if [[ "$BRANCH" == *"Engine"* ]] ; then
|
||||||
|
ENGINE=true
|
||||||
|
fi
|
||||||
|
if [[ "$BRANCH" == *"Server"* ]] ; then
|
||||||
|
SERVER=true
|
||||||
|
fi
|
||||||
|
if [[ "$BRANCH" == *"UI"* ]] ; then
|
||||||
|
UI=true
|
||||||
|
fi
|
||||||
|
|
||||||
|
# Run all on master
|
||||||
|
if [[ "$BRANCH" == "master" ]]; then
|
||||||
|
ENGINE=true
|
||||||
|
SERVER=true
|
||||||
|
UI=true
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "engine=$ENGINE" >> $GITHUB_OUTPUT
|
||||||
|
echo "server=$SERVER" >> $GITHUB_OUTPUT
|
||||||
|
echo "ui=$UI" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
|
engine:
|
||||||
|
needs: dispatch
|
||||||
|
if: needs.dispatch.outputs.engine == 'true'
|
||||||
|
uses: ./.github/workflows/engine_test.yml
|
||||||
|
secrets: inherit
|
||||||
|
|
||||||
|
server:
|
||||||
|
needs: dispatch
|
||||||
|
if: needs.dispatch.outputs.server == 'true'
|
||||||
|
uses: ./.github/workflows/server_test.yml
|
||||||
|
secrets: inherit
|
||||||
|
|
||||||
|
ui:
|
||||||
|
needs: dispatch
|
||||||
|
if: needs.dispatch.outputs.ui == 'true'
|
||||||
|
uses: ./.github/workflows/ui_test.yml
|
||||||
|
secrets: inherit
|
||||||
|
|
||||||
|
|
||||||
|
test-data-upload:
|
||||||
|
needs: [engine, server, ui]
|
||||||
|
if: always()
|
||||||
|
uses: ./.github/workflows/upload_data.yml
|
||||||
|
secrets: inherit
|
||||||
|
|
||||||
|
|
||||||
|
release:
|
||||||
|
needs: test-data-upload
|
||||||
|
if: github.ref == 'refs/heads/master'
|
||||||
|
uses: ./.github/workflows/release.yml
|
||||||
|
secrets: inherit
|
||||||
|
|
||||||
|
cleanup:
|
||||||
|
runs-on: self-hosted
|
||||||
|
needs: [engine, server, ui, test-data-upload, release]
|
||||||
|
if: always()
|
||||||
|
steps:
|
||||||
|
- name: Final cleanup
|
||||||
|
run: |
|
||||||
|
echo "Final cleanup on self-hosted runner..."
|
||||||
|
cd "$GITHUB_WORKSPACE"
|
||||||
|
git clean -fdx
|
||||||
|
git reset --hard
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
14
.github/workflows/engine_test.yml
vendored
Normal file
14
.github/workflows/engine_test.yml
vendored
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
name: Engine Tests
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
workflow_call:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
engine-tests:
|
||||||
|
runs-on: self-hosted
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Run Engine tests
|
||||||
|
run: |
|
||||||
|
bash .github/workflows/test.sh engine/
|
||||||
105
.github/workflows/release.yml
vendored
Normal file
105
.github/workflows/release.yml
vendored
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
name: Release build
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
workflow_call:
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
release:
|
||||||
|
name: Build and release (master only)
|
||||||
|
runs-on: self-hosted
|
||||||
|
steps:
|
||||||
|
- name: Checkout repository
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Build Engine for Linux
|
||||||
|
run: |
|
||||||
|
cd $(git rev-parse --show-toplevel)
|
||||||
|
pwd
|
||||||
|
mkdir release/linux -p
|
||||||
|
cd engine/
|
||||||
|
rustup target add x86_64-unknown-linux-gnu
|
||||||
|
cargo build --release --target x86_64-unknown-linux-gnu
|
||||||
|
pwd
|
||||||
|
cp target/x86_64-unknown-linux-gnu/release/engine $(git rev-parse --show-toplevel)/release/linux/engine
|
||||||
|
|
||||||
|
- name: Build Server for Linux
|
||||||
|
run: |
|
||||||
|
cd $(git rev-parse --show-toplevel)
|
||||||
|
pwd
|
||||||
|
mkdir release/linux -p
|
||||||
|
cd server/
|
||||||
|
rustup target add x86_64-unknown-linux-gnu
|
||||||
|
cargo build --release --target x86_64-unknown-linux-gnu
|
||||||
|
pwd
|
||||||
|
cp target/x86_64-unknown-linux-gnu/release/server $(git rev-parse --show-toplevel)/release/linux/server
|
||||||
|
|
||||||
|
- name: Build UI for Linux
|
||||||
|
run: |
|
||||||
|
cd $(git rev-parse --show-toplevel)
|
||||||
|
pwd
|
||||||
|
mkdir release/linux -p
|
||||||
|
cd ui/
|
||||||
|
rustup target add x86_64-unknown-linux-gnu
|
||||||
|
cargo build --release --target x86_64-unknown-linux-gnu
|
||||||
|
pwd
|
||||||
|
cp target/x86_64-unknown-linux-gnu/release/ui $(git rev-parse --show-toplevel)/release/linux/ui
|
||||||
|
|
||||||
|
|
||||||
|
- name: Build Engine for Windows
|
||||||
|
run: |
|
||||||
|
cd $(git rev-parse --show-toplevel)
|
||||||
|
pwd
|
||||||
|
mkdir release/windows -p
|
||||||
|
cd engine/
|
||||||
|
rustup target add x86_64-pc-windows-gnu
|
||||||
|
cargo build --release --target x86_64-pc-windows-gnu
|
||||||
|
pwd
|
||||||
|
cp target/x86_64-pc-windows-gnu/release/engine.exe $(git rev-parse --show-toplevel)/release/windows/engine.exe
|
||||||
|
|
||||||
|
- name: Build Server for Windows
|
||||||
|
run: |
|
||||||
|
cd $(git rev-parse --show-toplevel)
|
||||||
|
pwd
|
||||||
|
mkdir release/windows -p
|
||||||
|
cd server/
|
||||||
|
rustup target add x86_64-pc-windows-gnu
|
||||||
|
cargo build --release --target x86_64-pc-windows-gnu
|
||||||
|
pwd
|
||||||
|
cp target/x86_64-pc-windows-gnu/release/server.exe $(git rev-parse --show-toplevel)/release/windows/server.exe
|
||||||
|
|
||||||
|
- name: Build UI for Windows
|
||||||
|
run: |
|
||||||
|
cd $(git rev-parse --show-toplevel)
|
||||||
|
pwd
|
||||||
|
mkdir release/windows -p
|
||||||
|
cd ui/
|
||||||
|
rustup target add x86_64-pc-windows-gnu
|
||||||
|
cargo build --release --target x86_64-pc-windows-gnu
|
||||||
|
pwd
|
||||||
|
cp target/x86_64-pc-windows-gnu/release/ui.exe $(git rev-parse --show-toplevel)/release/windows/ui.exe
|
||||||
|
|
||||||
|
- name: Compress build folders for upload
|
||||||
|
run: |
|
||||||
|
cd $(git rev-parse --show-toplevel)
|
||||||
|
pwd
|
||||||
|
cd release/
|
||||||
|
zip linux.zip linux/*
|
||||||
|
zip windows.zip windows/*
|
||||||
|
|
||||||
|
- name: Create GitHub Release
|
||||||
|
uses: softprops/action-gh-release@v2
|
||||||
|
with:
|
||||||
|
tag_name: "v${{ github.run_number }}"
|
||||||
|
name: "Release v${{ github.run_number }}"
|
||||||
|
generate_release_notes: true
|
||||||
|
files: |
|
||||||
|
release/linux.zip
|
||||||
|
release/windows.zip
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
|
||||||
14
.github/workflows/server_test.yml
vendored
Normal file
14
.github/workflows/server_test.yml
vendored
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
name: Server Tests
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
workflow_call:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
server-tests:
|
||||||
|
runs-on: self-hosted
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Run Server tests
|
||||||
|
run: |
|
||||||
|
bash .github/workflows/test.sh server/
|
||||||
42
.github/workflows/test.sh
vendored
Executable file
42
.github/workflows/test.sh
vendored
Executable file
@@ -0,0 +1,42 @@
|
|||||||
|
#!/usr/bin/env bash
|
||||||
|
set -e
|
||||||
|
|
||||||
|
# --- ARGUMENT CHECK ---
|
||||||
|
if [ -z "$1" ]; then
|
||||||
|
echo "Usage: $0 <project_path>"
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
|
||||||
|
# --- SETUP VARIABLES ---
|
||||||
|
PROJECT_PATH="$1"
|
||||||
|
PROJECT_NAME=$(basename "$PROJECT_PATH")
|
||||||
|
ROOT_DIR=$(git rev-parse --show-toplevel)
|
||||||
|
|
||||||
|
LOG_FILE="${PROJECT_NAME}_test.log"
|
||||||
|
FINAL_LOG="${ROOT_DIR}/test_data.log"
|
||||||
|
|
||||||
|
# --- MOVE TO PROJECT DIRECTORY ---
|
||||||
|
echo ">>> Running tests for project: $PROJECT_NAME"
|
||||||
|
cd "$PROJECT_PATH" || { echo "Error: Could not cd into $PROJECT_PATH"; exit 1; }
|
||||||
|
|
||||||
|
# --- RUN TESTS ---
|
||||||
|
cargo test --verbose | tee full_test_output.log
|
||||||
|
|
||||||
|
# --- EXTRACT TEST SECTION ---
|
||||||
|
# Create the log file with the project name as the first line
|
||||||
|
echo "$PROJECT_NAME" > "$LOG_FILE"
|
||||||
|
|
||||||
|
# Then append only the lines between "running X test(s)" and the first empty line
|
||||||
|
awk '/^running [0-9]+ test[s]?$/,/^$/' full_test_output.log >> "$LOG_FILE"
|
||||||
|
|
||||||
|
# --- APPEND TO GLOBAL LOG (in repo root) ---
|
||||||
|
if [[ $(git rev-parse --abbrev-ref HEAD) == "master" ]]; then
|
||||||
|
echo "master" >> $FINAL_LOG
|
||||||
|
fi
|
||||||
|
cat "$LOG_FILE" >> "$FINAL_LOG"
|
||||||
|
|
||||||
|
# --- SUMMARY ---
|
||||||
|
echo ">>> Test output extracted to $PROJECT_PATH/$LOG_FILE"
|
||||||
|
echo ">>> Appended to $FINAL_LOG"
|
||||||
|
|
||||||
|
cat $(git rev-parse --show-toplevel)/test_data.log
|
||||||
14
.github/workflows/ui_test.yml
vendored
Normal file
14
.github/workflows/ui_test.yml
vendored
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
name: UI Tests
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
workflow_call:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
ui-tests:
|
||||||
|
runs-on: self-hosted
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- name: Run UI tests
|
||||||
|
run: |
|
||||||
|
bash .github/workflows/test.sh ui/
|
||||||
96
.github/workflows/upload_data.yml
vendored
Normal file
96
.github/workflows/upload_data.yml
vendored
Normal file
@@ -0,0 +1,96 @@
|
|||||||
|
name: Upload Test Results to Google Sheets
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_dispatch:
|
||||||
|
workflow_call:
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
upload:
|
||||||
|
runs-on: self-hosted
|
||||||
|
steps:
|
||||||
|
- name: Install dependencies
|
||||||
|
run: |
|
||||||
|
pip install gspread google-auth --break-system-packages
|
||||||
|
|
||||||
|
- name: Upload test_data.log to Google Sheets
|
||||||
|
env:
|
||||||
|
GOOGLE_SERVICE_ACCOUNT_JSON: ${{ secrets.GOOGLE_SERVICE_ACCOUNT_JSON }}
|
||||||
|
SPREADSHEET_ID: ${{ secrets.SPREADSHEET_ID }}
|
||||||
|
run: |
|
||||||
|
echo "$GOOGLE_SERVICE_ACCOUNT_JSON" > service_account.json
|
||||||
|
|
||||||
|
python <<'PYCODE'
|
||||||
|
import gspread, json, subprocess
|
||||||
|
|
||||||
|
creds = json.load(open("service_account.json"))
|
||||||
|
gc = gspread.service_account_from_dict(creds)
|
||||||
|
sh = gc.open_by_key("${{ secrets.SPREADSHEET_ID }}")
|
||||||
|
v = subprocess.run(['git','rev-parse','--show-toplevel'], capture_output=True).stdout.decode().strip()
|
||||||
|
print(f"{v}/test_data.log")
|
||||||
|
|
||||||
|
|
||||||
|
def writeRowsToSpreadsheet(data_list, worksheet):
|
||||||
|
existing_rows = len(worksheet.get_all_values())
|
||||||
|
start_row = existing_rows + 3
|
||||||
|
rows_to_append = [row.split() for row in data_list]
|
||||||
|
print("rows to append")
|
||||||
|
print(f"{rows_to_append}")
|
||||||
|
|
||||||
|
for i, row in enumerate(rows_to_append):
|
||||||
|
worksheet.insert_row(row, start_row + i)
|
||||||
|
|
||||||
|
|
||||||
|
with open(f"{v}/test_data.log", "r") as f:
|
||||||
|
lines = [line.strip() for line in f if line.strip()]
|
||||||
|
|
||||||
|
isMaster = False
|
||||||
|
project = lines[0].lower()
|
||||||
|
if project == "master":
|
||||||
|
isMaster = True
|
||||||
|
|
||||||
|
engine_data = []
|
||||||
|
server_data = []
|
||||||
|
ui_data = []
|
||||||
|
master_data = []
|
||||||
|
|
||||||
|
for entry in lines:
|
||||||
|
if not isMaster and entry == "engine":
|
||||||
|
project = "engine"
|
||||||
|
elif not isMaster and entry == "server":
|
||||||
|
project = "server"
|
||||||
|
elif not isMaster and entry == "ui":
|
||||||
|
project = "ui"
|
||||||
|
|
||||||
|
if project == "engine" and entry != "engine":
|
||||||
|
engine_data.append(entry)
|
||||||
|
elif project == "server" and entry != "server":
|
||||||
|
server_data.append(entry)
|
||||||
|
elif project == "ui" and entry != "ui":
|
||||||
|
ui_data.append(entry)
|
||||||
|
elif project == "master" and entry != "master":
|
||||||
|
master_data.append(entry)
|
||||||
|
|
||||||
|
print("PRINTING FILTERED DATA\n\n")
|
||||||
|
print(f"engine\n{engine_data}")
|
||||||
|
print(f"server\n{server_data}")
|
||||||
|
print(f"ui\n{ui_data}")
|
||||||
|
print(f"master\n{master_data}")
|
||||||
|
print("\n\n\n")
|
||||||
|
|
||||||
|
if isMaster and len(master_data) != 0:
|
||||||
|
print("uploading to master tab")
|
||||||
|
worksheet = sh.worksheet("master")
|
||||||
|
writeRowsToSpreadsheet(master_data, worksheet)
|
||||||
|
exit(0)
|
||||||
|
|
||||||
|
if len(engine_data) != 0:
|
||||||
|
print("uploading to engine tab")
|
||||||
|
writeRowsToSpreadsheet(engine_data, sh.worksheet("engine"))
|
||||||
|
if len(server_data) != 0:
|
||||||
|
print("uploading to server tab")
|
||||||
|
writeRowsToSpreadsheet(server_data, sh.worksheet("server"))
|
||||||
|
if len(ui_data) != 0:
|
||||||
|
print("uploading to ui tab")
|
||||||
|
writeRowsToSpreadsheet(ui_data, sh.worksheet("ui"))
|
||||||
|
|
||||||
|
PYCODE
|
||||||
BIN
Docs/Knightly rendszerterv v1.png
Normal file
BIN
Docs/Knightly rendszerterv v1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 288 KiB |
287
Docs/Knightly rendszerterv v1.xml
Normal file
287
Docs/Knightly rendszerterv v1.xml
Normal file
@@ -0,0 +1,287 @@
|
|||||||
|
<mxfile host="app.diagrams.net" agent="Mozilla/5.0 (X11; Linux x86_64; rv:144.0) Gecko/20100101 Firefox/144.0" version="28.2.9">
|
||||||
|
<diagram name="Page-1" id="9d-IwT1pk2NoWoP7MTJv">
|
||||||
|
<mxGraphModel dx="1534" dy="751" grid="1" gridSize="10" guides="1" tooltips="1" connect="1" arrows="1" fold="1" page="1" pageScale="1" pageWidth="9999" pageHeight="9999" math="0" shadow="0">
|
||||||
|
<root>
|
||||||
|
<mxCell id="0" />
|
||||||
|
<mxCell id="1" parent="0" />
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-10" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;entryX=0;entryY=0.5;entryDx=0;entryDy=0;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-1" target="IaA3IaIvg4qVMEhu7ya9-36" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-1" value="App megnyitása" style="rounded=0;whiteSpace=wrap;html=1;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="120" y="50" width="140" height="40" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-10" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-6" target="IaA3IaIvg4qVMEhu7ya9-9" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry">
|
||||||
|
<Array as="points">
|
||||||
|
<mxPoint x="540" y="120" />
|
||||||
|
<mxPoint x="370" y="120" />
|
||||||
|
</Array>
|
||||||
|
</mxGeometry>
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-12" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-6" target="IaA3IaIvg4qVMEhu7ya9-11" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-13" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-6" target="IaA3IaIvg4qVMEhu7ya9-11" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-14" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-6" target="IaA3IaIvg4qVMEhu7ya9-11" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-15" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-6" target="IaA3IaIvg4qVMEhu7ya9-11" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-16" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-6" target="IaA3IaIvg4qVMEhu7ya9-18" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry">
|
||||||
|
<mxPoint x="670" y="180" as="targetPoint" />
|
||||||
|
</mxGeometry>
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-21" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-6" target="IaA3IaIvg4qVMEhu7ya9-20" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-6" value="<div>főmenü</div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="480" y="40" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-24" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-9" target="IaA3IaIvg4qVMEhu7ya9-23" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-9" value="Lokális játék hosztolása" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="310" y="210" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-32" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-11" target="IaA3IaIvg4qVMEhu7ya9-31" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-11" value="<div>Lokális játékba csatlakozni</div><div><br></div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="460" y="220" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-13" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-18" target="4rzJeeoM2DMZDjvMm2AJ-12" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-18" value="Online jatek<br>(sorba allas)" style="rounded=0;whiteSpace=wrap;html=1;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="695" y="200" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-22" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0;exitY=0;exitDx=0;exitDy=0;entryX=1;entryY=0;entryDx=0;entryDy=0;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-20" target="IaA3IaIvg4qVMEhu7ya9-6" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-28" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-20" target="IaA3IaIvg4qVMEhu7ya9-27" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-3" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="IaA3IaIvg4qVMEhu7ya9-20" target="IaA3IaIvg4qVMEhu7ya9-27">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-5" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=1;exitY=0.5;exitDx=0;exitDy=0;entryX=0;entryY=0.5;entryDx=0;entryDy=0;" edge="1" parent="1" source="IaA3IaIvg4qVMEhu7ya9-20" target="iJwoCWMJ6fIoSaqHo3aH-4">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-6" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="IaA3IaIvg4qVMEhu7ya9-20" target="iJwoCWMJ6fIoSaqHo3aH-4">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-8" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=1;exitY=0.5;exitDx=0;exitDy=0;entryX=0;entryY=0.5;entryDx=0;entryDy=0;" edge="1" parent="1" source="IaA3IaIvg4qVMEhu7ya9-20" target="iJwoCWMJ6fIoSaqHo3aH-7">
|
||||||
|
<mxGeometry relative="1" as="geometry">
|
||||||
|
<Array as="points">
|
||||||
|
<mxPoint x="770" y="80" />
|
||||||
|
<mxPoint x="1000" y="80" />
|
||||||
|
</Array>
|
||||||
|
</mxGeometry>
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-10" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=1;exitY=1;exitDx=0;exitDy=0;entryX=0;entryY=0.5;entryDx=0;entryDy=0;" edge="1" parent="1" source="IaA3IaIvg4qVMEhu7ya9-20" target="iJwoCWMJ6fIoSaqHo3aH-9">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-20" value="<div>Beallitasok</div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="650" y="40" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-5" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-23" target="4rzJeeoM2DMZDjvMm2AJ-4" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-23" value="<div>Szerver peldany elinditasa</div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="130" y="150" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-31" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0;entryY=0.5;entryDx=0;entryDy=0;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-25" target="IaA3IaIvg4qVMEhu7ya9-29" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-16" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="IaA3IaIvg4qVMEhu7ya9-25" target="iJwoCWMJ6fIoSaqHo3aH-15">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-25" value="varakozas az ellenfelre" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="130" y="390" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-27" value="lokalis jatekhoz port megvaltoztatasa" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="830" y="10" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-33" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-29" target="4rzJeeoM2DMZDjvMm2AJ-32" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-29" value="<div>jatek elkezdése</div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="400" y="850" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-34" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-31" target="IaA3IaIvg4qVMEhu7ya9-33" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-31" value="<div>lokalis halozaton szerver ip:port megadasa</div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="460" y="360" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-11" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-33" target="IaA3IaIvg4qVMEhu7ya9-29" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-33" value="csatlakozás" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="290" y="360" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-38" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=1;exitY=0.5;exitDx=0;exitDy=0;entryX=0;entryY=0.5;entryDx=0;entryDy=0;" parent="1" source="IaA3IaIvg4qVMEhu7ya9-36" target="IaA3IaIvg4qVMEhu7ya9-6" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="IaA3IaIvg4qVMEhu7ya9-36" value="user struct letrehozasa a app-ban" style="rounded=0;whiteSpace=wrap;html=1;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="340" y="40" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-9" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-4" target="4rzJeeoM2DMZDjvMm2AJ-7" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-4" value="hostolo kapcsolodik a szerverehez" style="rounded=0;whiteSpace=wrap;html=1;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="130" y="230" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-8" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-7" target="IaA3IaIvg4qVMEhu7ya9-25" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-7" value="eszköz ip cím lekérése a csatlakozáshoz" style="rounded=0;whiteSpace=wrap;html=1;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="130" y="310" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-21" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-12" target="4rzJeeoM2DMZDjvMm2AJ-20" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-12" value="<div>csatlakozás a központi szerverhez</div>(tudjuk az ip cimet)" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="690" y="300" width="130" height="70" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-24" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-16" target="4rzJeeoM2DMZDjvMm2AJ-23" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-27" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-16" target="4rzJeeoM2DMZDjvMm2AJ-26" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-16" value="sorban állás szabad játékra várva" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="695" y="480" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-22" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0.5;exitY=1;exitDx=0;exitDy=0;entryX=0.5;entryY=0;entryDx=0;entryDy=0;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-20" target="4rzJeeoM2DMZDjvMm2AJ-16" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-20" value="a szerver eltárolja az uj jatekost mint aktiv felhasznalo a listaban" style="rounded=0;whiteSpace=wrap;html=1;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="700" y="390" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-23" value="a szerveren bekerultunk a varolistaba" style="ellipse;whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="850" y="465" width="155" height="90" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-29" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-26" target="4rzJeeoM2DMZDjvMm2AJ-28" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-26" value="<div>megjelent meg egy jatekos a varolistan</div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="695" y="570" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-30" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0;exitY=0.5;exitDx=0;exitDy=0;entryX=1;entryY=0.5;entryDx=0;entryDy=0;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-28" target="IaA3IaIvg4qVMEhu7ya9-29" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-28" value="ket jatekos ossze vonasa egy meccsbe. Kivesszuk oket a varolistabol es egy Match structba osszevonjuk oket" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="682.5" y="660" width="145" height="120" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-35" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-32" target="4rzJeeoM2DMZDjvMm2AJ-34" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-32" value="<div>fehér és fekete oldal eldöntése</div><div>(szerver által, érme dobással)</div>" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="390" y="950" width="140" height="80" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-37" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-34" target="4rzJeeoM2DMZDjvMm2AJ-36" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-34" value="játék ui megjelenítése" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="400" y="1060" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-39" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-36" target="4rzJeeoM2DMZDjvMm2AJ-38" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-36" value="lehetséges lépések lekérése a tábla állapot alapján a szerver / engine-től" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="390" y="1160" width="140" height="90" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-41" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-38" target="4rzJeeoM2DMZDjvMm2AJ-40" edge="1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-38" value="a ui lokalisan eltarolja ezt az adot a következő körig" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="400" y="1280" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-2" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-40" target="iJwoCWMJ6fIoSaqHo3aH-1">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-19" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="4rzJeeoM2DMZDjvMm2AJ-40" target="iJwoCWMJ6fIoSaqHo3aH-18">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="4rzJeeoM2DMZDjvMm2AJ-40" value="a jatekos lep a egy babual. Ekkor ellenorizzuk hogy szabad e volt ezt a léppést megtennie" style="whiteSpace=wrap;html=1;rounded=0;" parent="1" vertex="1">
|
||||||
|
<mxGeometry x="390" y="1370" width="140" height="90" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-12" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-1" target="iJwoCWMJ6fIoSaqHo3aH-11">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-14" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-1" target="iJwoCWMJ6fIoSaqHo3aH-13">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-1" value="ha szabad volt elküldjük a lépést a szervernek" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="400" y="1490" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-4" value="felbontás megváltoztatása" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="830" y="90" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-7" value="teljes képernyő" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="1000" y="50" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-9" value="ai api kulcs megadása" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="1000" y="140" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-21" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-11" target="iJwoCWMJ6fIoSaqHo3aH-20">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-11" value="<div>ellenfél ui frissítése</div>" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="400" y="1580" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-13" value="<div>{</div><div>from:str,</div><div>to: str</div><div>}</div>" style="rhombus;whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="560" y="1455" width="140" height="130" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-15" value="Ip cím megjelenítése a könnyebb csatlakozás érdekében" style="ellipse;whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="20" y="490" width="120" height="150" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-18" value="a ui végig megy az adatokon, amit visszakapott a szervertől a kör elején" style="ellipse;whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="590" y="1290" width="170" height="110" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-23" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-20" target="iJwoCWMJ6fIoSaqHo3aH-22">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-25" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-20" target="iJwoCWMJ6fIoSaqHo3aH-24">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-27" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=1;exitY=1;exitDx=0;exitDy=0;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-20">
|
||||||
|
<mxGeometry relative="1" as="geometry">
|
||||||
|
<mxPoint x="640" y="1860" as="targetPoint" />
|
||||||
|
</mxGeometry>
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-20" value="ellenőrizzük, hogy nyert-e a játékos vagy döntetlen lett-e" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="395" y="1670" width="130" height="70" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-22" value="a szerver megkapja a tábla állást és elküldi az enginnek ami ad egy választ" style="ellipse;whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="560" y="1647.5" width="200" height="115" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-26" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;exitX=0;exitY=0.5;exitDx=0;exitDy=0;entryX=0;entryY=0.5;entryDx=0;entryDy=0;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-24" target="4rzJeeoM2DMZDjvMm2AJ-36">
|
||||||
|
<mxGeometry relative="1" as="geometry">
|
||||||
|
<Array as="points">
|
||||||
|
<mxPoint x="360" y="1820" />
|
||||||
|
<mxPoint x="360" y="1205" />
|
||||||
|
</Array>
|
||||||
|
</mxGeometry>
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-24" value="kör átadása az ellenfélnek" style="rounded=0;whiteSpace=wrap;html=1;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="400" y="1790" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-30" value="" style="edgeStyle=orthogonalEdgeStyle;rounded=0;orthogonalLoop=1;jettySize=auto;html=1;" edge="1" parent="1" source="iJwoCWMJ6fIoSaqHo3aH-28" target="iJwoCWMJ6fIoSaqHo3aH-29">
|
||||||
|
<mxGeometry relative="1" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-28" value="játék befejezése, nyertes megjelnítése,&nbsp;" style="rounded=0;whiteSpace=wrap;html=1;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="580" y="1860" width="120" height="60" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-29" value="a játékosokat vissza küldjük a menübe, a szerver oldalon töröljük a meccset a listából, és töröljük&nbsp; a játékosokat a meccs közben lévő listából" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||||
|
<mxGeometry x="560" y="1940" width="160" height="120" as="geometry" />
|
||||||
|
</mxCell>
|
||||||
|
</root>
|
||||||
|
</mxGraphModel>
|
||||||
|
</diagram>
|
||||||
|
</mxfile>
|
||||||
187
Docs/kovspec.md
Normal file
187
Docs/kovspec.md
Normal file
@@ -0,0 +1,187 @@
|
|||||||
|
# Követelmény-specifikáció
|
||||||
|
|
||||||
|
## 1. Áttekintés
|
||||||
|
|
||||||
|
A jelen dokumentum célja, hogy bemutassa a CastlingCreations megrendelésére készülő Knightly nevű alkalmazás alapvető céljait, funkcionális és nem funkcionális követelményeinek áttekintését, valamint a fejlesztés kontextusát.
|
||||||
|
|
||||||
|
A Knightly egy modern, digitális sakkalkalmazás, amely kezdetben helyi hálózaton (LAN) keresztül teszi lehetővé két játékos számára, hogy valós időben mérkőzzenek meg egymással. A rendszer egy grafikus felhasználói felületen keresztül biztosítja a játék indítását, a szerver futtatását és a másik félhez történő csatlakozást.
|
||||||
|
|
||||||
|
A projekt hosszú távú célja, hogy a Knightly egy online platformmá fejlődjön, amely hasonló módon működik, mint a népszerű sakkportálok (pl. chess.com): a felhasználók fiókot hozhatnak létre, bejelentkezhetnek, és egy központi szerveren keresztül kereshetnek, illetve indíthatnak mérkőzéseket.
|
||||||
|
|
||||||
|
A fejlesztés első szakasza azonban a LAN-alapú verzió megvalósítására koncentrál, amely a sakkjátszma logikai alapjainak, a játékállapot kezelésének és a hálózati kommunikáció modelljének megvalósítását célozza. A későbbi online verzió ezekre az alapokra építkezve bővíthető tovább.
|
||||||
|
|
||||||
|
## 2. Vágyálom rendszer
|
||||||
|
A vágyálom rendszer célja egy teljes körű, modern online sakkplatform létrehozása, amely nemcsak a klasszikus sakkjáték digitális megvalósítását kínálja, hanem egy közösségi, versenyképes és kényelmes felhasználói élményt is biztosít. A hosszú távú cél, hogy a rendszer működése és felépítése a nagyobb nemzetközi sakkoldalakhoz (például a chess.com-hoz vagy a lichess.org-hoz) hasonló legyen, de saját, könnyen kezelhető és letisztult felülettel.
|
||||||
|
|
||||||
|
A felhasználók a rendszerben saját profilt hozhatnak létre, amellyel be tudnak jelentkezni, és részt vehetnek online mérkőzéseken más játékosok ellen. A rendszer automatikusan párosítaná őket ellenfelekkel, de lehetőséget adna arra is, hogy barátokat hívjanak meg privát meccsekre. A lejátszott mérkőzések mentésre kerülnének, így a játékosok bármikor visszanézhetnék vagy elemezhetnék azokat.
|
||||||
|
|
||||||
|
A játék mellett a felhasználók statisztikákat is láthatnának magukról, például nyerési arányt, aktuális értékszámot (rating), leggyakoribb megnyitásokat, illetve fejlődési tendenciát az idő során. A rendszer ezen felül egy egyszerű chat funkciót is tartalmazna, hogy a játékosok kommunikálhassanak egymással a játszmák közben vagy akár azokon kívül is.
|
||||||
|
|
||||||
|
A vágyálom rendszer alapját egy központi szerver képezné, amely kezeli a felhasználói fiókokat, a bejelentkezéseket, a matchmaking folyamatot, valamint a játékok futását és szinkronizálását. A szerver a kliensalkalmazásokkal valós idejű adatkapcsolatot tartana fenn, így a játék során minden lépés azonnal megjelenne a másik játékosnál is.
|
||||||
|
|
||||||
|
A platform célja a megbízható és folyamatos működés, akár nagyobb terhelés mellett is. A rendszer fejlesztése során kiemelt szempont lenne a biztonság (adatvédelem, csalás elleni védelem), a stabil hálózati kommunikáció, valamint a bővíthetőség – például ranglisták, versenyek vagy mobilalkalmazás későbbi integrálásának lehetősége.
|
||||||
|
|
||||||
|
Összességében a vágyálom rendszer egy minden szempontból teljes értékű, közösségorientált sakkalkalmazás lenne, amely a mostani, helyi hálózaton működő változatból fejlődne tovább egy interneten keresztül bárhonnan elérhető platformmá.
|
||||||
|
|
||||||
|
## 3. Igényelt funkciók
|
||||||
|
|
||||||
|
### Alapok
|
||||||
|
- Két játékos közti sakkjátszma lebonyolítása.
|
||||||
|
- Teljes szabályrendszer megvalósítása (érvényes lépések, sakk/sakkmatt/patt felismerése).
|
||||||
|
- Új játék indítása.
|
||||||
|
- Játékosok nevének megadása a játszma elején.
|
||||||
|
- Felhasználóbarát grafikus felület (UI) – látható tábla, figurák, órák, státuszjelzések.
|
||||||
|
- Játékoslépések vizuális kiemelése (pl. kijelölt mező, lehetséges lépések megjelenítése).
|
||||||
|
- A játék állapotának kijelzése (folyamatban, sakk, matt, döntetlen).
|
||||||
|
|
||||||
|
### LAN és hálózati funkciók
|
||||||
|
- „Szerver indítása” funkció – a játékos hostként indíthat egy helyi szervert.
|
||||||
|
- „Csatlakozás” funkció – másik játékos IP-cím alapján tud csatlakozni.
|
||||||
|
- Helyi hálózaton keresztüli valós idejű kommunikáció.
|
||||||
|
- LAN játék automatikus felfedezése (broadcast keresés).
|
||||||
|
- Játék mentése és visszatöltése hálózati módban.
|
||||||
|
|
||||||
|
### Online vágyálom funkciók
|
||||||
|
- Felhasználói regisztráció és bejelentkezés.
|
||||||
|
- Jelszóval védett fiókok, email- vagy OAuth-alapú hitelesítés (Google, GitHub stb.).
|
||||||
|
- Profiloldal megtekintése (név, avatar, statisztikák, értékszám).
|
||||||
|
- Automatikus matchmaking rendszer.
|
||||||
|
- Kézi játékindítás – meghívó küldése barátnak.
|
||||||
|
- Játszmák mentése és visszajátszása.
|
||||||
|
- Játszmaelemzés – lépések listázása, hibák kiemelése.
|
||||||
|
- Webes felület vagy mobilalkalmazás támogatása.
|
||||||
|
- Játék előzményeinek és statisztikáinak megtekintése (győzelmek, vereségek, döntetlenek).
|
||||||
|
- Automatikus szervermentés és adatbázis szinkronizáció.
|
||||||
|
|
||||||
|
### Felhasználói felület
|
||||||
|
- Letisztult, reszponzív, platformfüggetlen felület (asztali és webes verzió).
|
||||||
|
- Sötét/világos téma lehetősége.
|
||||||
|
- Egyéni figurakészlet vagy tábla kinézet választása.
|
||||||
|
- Animált figuramozgások.
|
||||||
|
- Egérrel és billentyűzettel is vezérelhető játék.
|
||||||
|
- Hangjelzések a lépésekhez és az idő lejártához.
|
||||||
|
- Lépéselőzmények (move list) megjelenítése oldalt.
|
||||||
|
- Tábla forgatásának lehetősége (pl. a fehér vagy fekete nézőpontból).
|
||||||
|
- Állapotjelzők (sakk, matt, döntetlen, várakozás az ellenfélre).
|
||||||
|
- Teljes képernyős mód.
|
||||||
|
|
||||||
|
### Technikai / fejlesztői funkciók
|
||||||
|
- Kliens–szerver architektúra.
|
||||||
|
- REST API vagy WebSocket alapú kommunikáció.
|
||||||
|
- Adatbázis a felhasználói adatok és meccsek tárolására (pl. SQLite, PostgreSQL, MongoDB).
|
||||||
|
- Logolási és hibakezelési rendszer.
|
||||||
|
- Automatikus mentés és adatvisszaállítás.
|
||||||
|
- Verziókezelés (Git).
|
||||||
|
- Tesztelhető, moduláris kódszerkezet (külön modulok: logika, UI, hálózat, adat).
|
||||||
|
- Cross-platform működés (Windows, Linux, esetleg web).
|
||||||
|
|
||||||
|
### További funkciók
|
||||||
|
- Egyszemélyes mód (ember vs. gép, AI-bot).
|
||||||
|
- Több nehézségi szintű AI.
|
||||||
|
- Oktató mód (javasolt lépések, hibák magyarázata).
|
||||||
|
- Hivatalos FEN/PGN formátum export/import.
|
||||||
|
- Beépített sakkfeladványok, kihívások.
|
||||||
|
- Érintéses vezérlés mobilon.
|
||||||
|
- Többnyelvű felület (pl. magyar, angol).
|
||||||
|
|
||||||
|
## 4. Rendszer követelmények
|
||||||
|
|
||||||
|
A rendszer célja egy kétjátékos sakkalkalmazás megvalósítása, amely alapvetően hálózati kapcsolat (LAN vagy internet) segítségével biztosítja a valós idejű játékot. A rendszer kliens–szerver architektúrán alapul, ahol az egyes komponensek jól elkülönülten, meghatározott feladatokat látnak el.
|
||||||
|
|
||||||
|
### 4.1 Kötelező funkcionális követelmények
|
||||||
|
|
||||||
|
A rendszernek az alábbi alapvető funkciókat mindenképpen biztosítania kell:
|
||||||
|
- Két játékos közötti sakkjátszma lebonyolítása, a hivatalos sakk szabályai alapján.
|
||||||
|
- A játékosok felváltva tehetnek lépéseket, a lépések érvényességét a kliens oldali logika ellenőrzi.
|
||||||
|
- A rendszer valós időben szinkronizálja a két kliens állapotát (mindkét fél ugyanazt a táblát látja).
|
||||||
|
- A játék vége (sakkmatt, patt, idő lejárta) automatikusan felismerésre kerül.
|
||||||
|
- A szerver egyidejűleg több játékot is képes kezelni (külön szobákban vagy sessionökben).
|
||||||
|
- A játékosok elindíthatnak új meccset, illetve befejezett játék után visszatérhetnek a főmenübe.
|
||||||
|
- A rendszer minden játékban egyedi azonosítót (Game ID) használ a játékállapot nyomon követéséhez.
|
||||||
|
- A kliens értesítéseket kap az ellenfél lépéseiről és a játék állapotváltozásairól.
|
||||||
|
|
||||||
|
### 4.2 Kliens oldali követelmények
|
||||||
|
|
||||||
|
A kliens felelős a játékos felhasználói élményéért, a grafikus megjelenítésért és a játéklogika helyi működéséért.
|
||||||
|
|
||||||
|
A kliensnek tudnia kell:
|
||||||
|
- A sakk tábla és a figurák megjelenítése, lépések kezelése (egérkattintás vagy billentyűparancsok).
|
||||||
|
- Lépések érvényesítése és elküldése a szervernek.
|
||||||
|
- A szervertől érkező események (ellenfél lépése, állapotváltozás) feldolgozása és megjelenítése.
|
||||||
|
- Hibák és megszakadt kapcsolat kezelése (újracsatlakozási lehetőség).
|
||||||
|
- Saját IP vagy szerver cím megadása LAN esetén.
|
||||||
|
- Alapvető menürendszer (csatlakozás, szerverindítás, új játék, kilépés).
|
||||||
|
- A hálózati kommunikáció egységes formátumban történjen (pl. JSON alapú üzenetek).
|
||||||
|
|
||||||
|
### 4.3 Szerver oldali követelmények
|
||||||
|
|
||||||
|
A szerver feladata a kliensek közti kommunikáció kezelése, az állapotok szinkronizálása és a játék logikai integritásának megőrzése.
|
||||||
|
|
||||||
|
A szervernek tudnia kell:
|
||||||
|
- Kapcsolatok fogadása és kezelése több kliens esetén is.
|
||||||
|
- Új játék (session) létrehozása és azonosító kiosztása.
|
||||||
|
- Üzenetek továbbítása a kliensek között (pl. lépés, visszajelzés, játék vége).
|
||||||
|
- A játékállapot naprakészen tartása és küldése mindkét félnek.
|
||||||
|
- Kapcsolat megszakadása esetén az érintett játék szüneteltetése vagy lezárása.
|
||||||
|
- Üzenetformátumok ellenőrzése és hibás adatok elutasítása.
|
||||||
|
- Kliensazonosítás és egyszerű hitelesítés (pl. játékosnév alapján).
|
||||||
|
- A kommunikáció biztonságos kezelése (üzenetduplikáció, szinkronizációs hibák elkerülése).
|
||||||
|
|
||||||
|
### 4.4 A komponensek közti kommunikáció (szerződések)
|
||||||
|
|
||||||
|
A rendszer komponensei egy meghatározott üzenetprotokollon keresztül kommunikálnak egymással.
|
||||||
|
A kommunikáció kétirányú, valós idejű, és az alábbi szerződések szerint zajlik:
|
||||||
|
|
||||||
|
A kliens minden lépést csak akkor hajt végre a felhasználói felületen, ha a szervertől visszaigazolást kapott az érvényességéről.
|
||||||
|
A szerver az üzeneteket sorosítva, FIFO-elv szerint dolgozza fel, és broadcastolja a változásokat az adott játékhoz tartozó összes kliensnek.
|
||||||
|
|
||||||
|
### 4.5 Nem funkcionális követelmények
|
||||||
|
|
||||||
|
- Megbízhatóság: a rendszernek stabilan kell működnie hálózati késleltetés és csomagvesztés esetén is.
|
||||||
|
- Teljesítmény: a szerver legalább 10 párhuzamos játékot képes kezelni érezhető lassulás nélkül.
|
||||||
|
- Biztonság: a kliens csak a szerver által engedélyezett parancsokat hajthatja végre.
|
||||||
|
- Bővíthetőség: a rendszer felépítése moduláris legyen, hogy később könnyen kiterjeszthető legyen (pl. online matchmaking).
|
||||||
|
- Platformfüggetlenség: a kliens és a szerver futtatható legyen Windows, Linux és esetleg webes környezetben.
|
||||||
|
- Karbantarthatóság: kódmodulok (logika, hálózat, UI) elkülönítése, jól dokumentált interfészekkel.
|
||||||
|
|
||||||
|
### 4.6 Minimális technikai elvárások
|
||||||
|
|
||||||
|
- Programozási nyelv: Rust, C#, Python vagy más, hálózati alkalmazásokra alkalmas nyelv.
|
||||||
|
- Kommunikációs protokoll: TCP vagy WebSocket alapú kapcsolat.
|
||||||
|
- Adatcsere formátum: JSON.
|
||||||
|
- Grafikus felület: desktop GUI (pl. egérvezérlés, drag & drop lépés).
|
||||||
|
- Követelmény kliensoldalon: legalább 4 GB RAM, modern operációs rendszer.
|
||||||
|
- Követelmény szerveroldalon: 1 CPU mag, 512 MB RAM, állandó hálózati kapcsolat.
|
||||||
|
|
||||||
|
## 5. Követelménylista
|
||||||
|
|
||||||
|
### Szerver
|
||||||
|
| Név | Verzió | Leírás |
|
||||||
|
| --- | ------ | ------ |
|
||||||
|
| **WebSocket** | 1.0 | A szerver és a kliens között folyamatos kétirányú kommunikációt biztosít. A kapcsolat létrejötte után a szerver valós időben képes fogadni és továbbítani az eseményeket (pl. lépés végrehajtása, állapotfrissítés). Hiba esetén a kapcsolat automatikusan újraépül. |
|
||||||
|
| **Kapcsolatok csoportosítása** | 1.0 | A szerver figyeli az elérhető, szabad klienseket, majd két szabad kapcsolatot automatikusan összerendel egy meccsbe. A csoportosítás után a játékosok azonos „room”-ba kerülnek, és a szerver biztosítja az egymás közötti adatkommunikációt. |
|
||||||
|
| **Kommunikáció az engine-nel** | 1.0 | A szerver a játékosoktól érkező lépéseket és játékinformációkat továbbítja az engine-nek feldolgozásra. Az engine válasza után a szerver visszaküldi az eredményt a klienseknek (pl. érvényes lépés, matt, patt). A kommunikáció aszinkron módon zajlik, válaszidő-ellenőrzéssel. |
|
||||||
|
| **Kommunikáció a UI-al** | 1.0 | A szerver WebSocket-en keresztül adatokat továbbít a felhasználói felület és az engine között. A UI által kért műveletek (pl. új meccs létrehozása, állapotlekérés) feldolgozását a szerver közvetíti.|
|
||||||
|
### Engine
|
||||||
|
| Név | Verzió | Leírás |
|
||||||
|
| --- | ------ | ------ |
|
||||||
|
| **Bitboard** | 1.0 | A játék táblaállapotát bitműveletekkel reprezentálja a hatékonyság érdekében. Minden bábu típus és szín külön bitmask-on kerül tárolásra, lehetővé téve a gyors lekérdezéseket és lépésellenőrzéseket. |
|
||||||
|
| **Lépésgenerálás LUT** | 1.0 | Előre kiszámított lookup táblák segítségével gyorsítja a lépésgenerálást és szabályellenőrzést. Ez csökkenti a számítási időt, és optimalizálja az engine teljesítményét. |
|
||||||
|
| **Lépésgenerálás** | 1.0 | A különböző bábutípusok (gyalog, bástya, futó, stb.) lépési logikáját valósítja meg. A függvények ellenőrzik a lépés érvényességét, figyelembe véve az aktuális állást, sakkhelyzetet és speciális szabályokat (pl. sáncolás, en passant). |
|
||||||
|
| **Util függvények** | 1.0 | Segédfüggvények az engine belső működéséhez, például raycast műveletek, bitműveleti maszkok kezelése, valamint logikai ellenőrzések a lépések és ütések számításához. |
|
||||||
|
|
||||||
|
### UI
|
||||||
|
| Név | Verzió | Leírás |
|
||||||
|
| --- | ------ | ------ |
|
||||||
|
| **Belépés** | 1.0 | A felhasználó a kezdőképernyőn keresztül adhatja meg a nevét lokális játékhoz, vagy hitelesítheti magát online játékmód esetén. Hibás adatok esetén a rendszer figyelmeztetést küld. |
|
||||||
|
| **Főmenü** | 1.0 | Az alkalmazás központi navigációs felülete, ahol a felhasználó meccset kereshet, új játékot indíthat lokálisan, vagy beállításokat módosíthat. A menü megjeleníti az aktuális státuszt (online/offline). |
|
||||||
|
| **Játék** | 1.0 | A játékfelület megjeleníti a táblát, bábukat, lépéseket, és az aktuális játékállást. Támogatja mind az online, mind a lokális módot. A felület kezeli az interakciókat (lépéskattintás, visszavonás, végeredmény kijelzés). |
|
||||||
|
| **Kommunikáció a szerverrel** | 1.0 | A kliens a szerveren keresztül kommunikál az engine-nel. A UI felel az üzenetek küldéséért (lépés, új játék, visszajelzés), valamint a szervertől kapott események vizuális megjelenítéséért. |
|
||||||
|
|
||||||
|
|
||||||
|
### GitHub Actions (CI/CD)
|
||||||
|
| Név | Leírás |
|
||||||
|
| --- | ------ |
|
||||||
|
| Folyamatos tesztelés | A projekt minden commit után automatikusan tesztelődik. A pipeline lefuttatja a teszteket, és értesítést küld hibás build esetén. |
|
||||||
|
| Folyamatos integráció | Az új funkciók beolvadásakor a rendszer automatikusan integrálja a változtatásokat, új buildet hoz létre, és frissíti a fejlesztői környezetet. |
|
||||||
|
| Tesztadatok | A tesztadatok legyenek elérhetőek egy táblázatban, dátummal ellátva. (Google Sheets) |
|
||||||
BIN
Knightly prezentáció.pptx
Normal file
BIN
Knightly prezentáció.pptx
Normal file
Binary file not shown.
4
engine/.cargo/config.toml
Normal file
4
engine/.cargo/config.toml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[target.x86_64-unknown-linux-gnu]
|
||||||
|
linker = "x86_64-linux-gnu-gcc"
|
||||||
|
[target.x86_64-pc-windows-gnu]
|
||||||
|
linker = "x86_64-w64-mingw32-gcc"
|
||||||
@@ -4,3 +4,4 @@ version = "0.1.0"
|
|||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
once_cell = "1.19"
|
||||||
7
engine/src/bitboard.rs
Normal file
7
engine/src/bitboard.rs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
mod attackmaps;
|
||||||
|
mod utils;
|
||||||
|
mod legality;
|
||||||
|
mod checkinfo;
|
||||||
|
mod attacks;
|
||||||
|
|
||||||
|
pub mod board;
|
||||||
252
engine/src/bitboard/attackmaps.rs
Normal file
252
engine/src/bitboard/attackmaps.rs
Normal file
@@ -0,0 +1,252 @@
|
|||||||
|
use once_cell::sync::Lazy;
|
||||||
|
|
||||||
|
const A_FILE: u64 = 0x0101_0101_0101_0101;
|
||||||
|
const H_FILE: u64 = 0x8080_8080_8080_8080;
|
||||||
|
const AB_FILE: u64 = 0x0303_0303_0303_0303;
|
||||||
|
const GH_FILE: u64 = 0xC0C0_C0C0_C0C0_C0C0;
|
||||||
|
|
||||||
|
/*
|
||||||
|
EXPLANATIONS:
|
||||||
|
> square_index: 8 * rank number + file number (a-h = 0-7)
|
||||||
|
> side: white = 0, black = 1
|
||||||
|
> direction_index: 0..8 = [E, NE, N, NW, W, SW, S, SE]
|
||||||
|
*/
|
||||||
|
|
||||||
|
// KING_ATTACK_MAP[<square_index>]
|
||||||
|
pub static KING_ATTACK_MAP: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||||
|
let mut table: [u64; 64] = [0u64; 64];
|
||||||
|
|
||||||
|
for sq in 0..64 {
|
||||||
|
let king: u64 = 1 << sq;
|
||||||
|
|
||||||
|
let left_attacks: u64 = king << 7 | king >> 1 | king >> 9;
|
||||||
|
let right_attacks: u64 = king << 1 | king << 9 | king >> 7;
|
||||||
|
|
||||||
|
table[sq] = (left_attacks & !H_FILE) | (right_attacks & !A_FILE) | king << 8 | king >> 8;
|
||||||
|
}
|
||||||
|
return table;
|
||||||
|
});
|
||||||
|
|
||||||
|
// PAWN_ATTACK_MAP[<square_index>][<side>]
|
||||||
|
pub static PAWN_ATTACK_MAP: Lazy<[[u64; 2]; 64]> = Lazy::new(|| {
|
||||||
|
let mut table: [[u64; 2]; 64] = [[0u64; 2]; 64];
|
||||||
|
|
||||||
|
for sq in 0..64 {
|
||||||
|
let pawn: u64 = 1 << sq;
|
||||||
|
table[sq][0] |= (pawn << 9) & !A_FILE;
|
||||||
|
table[sq][0] |= (pawn << 7) & !H_FILE;
|
||||||
|
}
|
||||||
|
for sq in 0..64 {
|
||||||
|
let pawn: u64 = 1 << sq;
|
||||||
|
table[sq][1] |= (pawn >> 9) & !H_FILE;
|
||||||
|
table[sq][1] |= (pawn >> 7) & !A_FILE;
|
||||||
|
}
|
||||||
|
return table;
|
||||||
|
});
|
||||||
|
|
||||||
|
// KNIGHT_ATTACK_MAP[<square_index>]
|
||||||
|
pub static KNIGHT_ATTACK_MAP: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||||
|
let mut table: [u64; 64] = [0u64; 64];
|
||||||
|
|
||||||
|
for sq in 0..64 {
|
||||||
|
let knight: u64 = 1 << sq;
|
||||||
|
|
||||||
|
let far_left_attacks: u64 = knight << 6 | knight >> 10;
|
||||||
|
let near_left_attacks: u64 = knight << 15 | knight >> 17;
|
||||||
|
let far_right_attacks: u64 = knight << 10 | knight >> 6;
|
||||||
|
let near_right_attacks: u64 = knight << 17 | knight >> 15;
|
||||||
|
|
||||||
|
table[sq] = (far_left_attacks & !GH_FILE) | (far_right_attacks & !AB_FILE) | (near_left_attacks & !H_FILE) | (near_right_attacks & !A_FILE);
|
||||||
|
}
|
||||||
|
return table;
|
||||||
|
});
|
||||||
|
|
||||||
|
// RAY_TABLE[<square_index>][<direction_index>]
|
||||||
|
pub static RAY_TABLE: Lazy<[[u64; 8]; 64]> = Lazy::new(|| {
|
||||||
|
let mut table: [[u64; 8]; 64] = [[0u64; 8]; 64];
|
||||||
|
let dirs: [i8; 8] = [1, 9, 8, 7, -1, -9, -8, -7];
|
||||||
|
for sq in 0..64 {
|
||||||
|
for d in 0..8 {
|
||||||
|
let mut ray: u64 = 0u64;
|
||||||
|
let origin: u64 = 1 << sq;
|
||||||
|
let mut new_target: u64 = if dirs[d] > 0 {origin << dirs[d]} else {origin >> -dirs[d]};
|
||||||
|
if [0, 1, 7].contains(&d) {
|
||||||
|
new_target &= !A_FILE;
|
||||||
|
}
|
||||||
|
else if [3, 4, 5].contains(&d) {
|
||||||
|
new_target &= !H_FILE;
|
||||||
|
}
|
||||||
|
while new_target != 0 {
|
||||||
|
ray |= new_target;
|
||||||
|
|
||||||
|
new_target = if dirs[d] > 0 {new_target << dirs[d]} else {new_target >> -dirs[d]};
|
||||||
|
if [0, 1, 7].contains(&d) {
|
||||||
|
new_target &= !A_FILE;
|
||||||
|
}
|
||||||
|
else if [3, 4, 5].contains(&d) {
|
||||||
|
new_target &= !H_FILE;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
table[sq][d] = ray;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return table;
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// <----- TESTS ----->
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_king_attack_map() {
|
||||||
|
|
||||||
|
// test setup for corners [SW, SE, NW, NE]
|
||||||
|
let corner_indexes: [usize; 4] = [0, 7, 56, 63];
|
||||||
|
let corner_attack_maps: [u64; 4] = [
|
||||||
|
(1u64 << 1) | (1u64 << 8) | (1u64 << 9),
|
||||||
|
(1u64 << 6) | (1u64 << 14) | (1u64 << 15),
|
||||||
|
(1u64 << 48) | (1u64 << 49) | (1u64 << 57),
|
||||||
|
(1u64 << 54) | (1u64 << 55) | (1u64 << 62)
|
||||||
|
];
|
||||||
|
|
||||||
|
// tests for corners
|
||||||
|
for index in 0..4 {
|
||||||
|
assert_eq!(KING_ATTACK_MAP[corner_indexes[index]], corner_attack_maps[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// test setup for sides [S, E, W, N]
|
||||||
|
let side_indexes: [usize; 4] = [3, 31, 32, 60];
|
||||||
|
let side_attack_maps: [u64; 4] = [
|
||||||
|
(1 << 2) | (1 << 4) | (1 << 10) | (1 << 11) | (1 << 12),
|
||||||
|
(1 << 22) | (1 << 23) | (1 << 30) | (1 << 38) | (1 << 39),
|
||||||
|
(1 << 24) | (1 << 25) | (1 << 33) | (1 << 40) | (1 << 41),
|
||||||
|
(1 << 51) | (1 << 52) | (1 << 53) | (1 << 59) | (1 << 61)
|
||||||
|
];
|
||||||
|
|
||||||
|
// tests for sides
|
||||||
|
for index in 0..4 {
|
||||||
|
assert_eq!(KING_ATTACK_MAP[side_indexes[index]], side_attack_maps[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// test setup for center
|
||||||
|
let center_index: usize = 27;
|
||||||
|
let center_attack_map: u64 = (1 << 18) | (1 << 19) | (1 << 20) | (1 << 26) | (1 << 28) | (1 << 34) | (1 << 35) | (1 << 36);
|
||||||
|
|
||||||
|
// test for center
|
||||||
|
assert_eq!(KING_ATTACK_MAP[center_index], center_attack_map);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_pawn_attack_map() {
|
||||||
|
|
||||||
|
// test setup for white sides
|
||||||
|
let white_side_indexes: [usize; 2] = [24, 31];
|
||||||
|
let white_side_attack_maps: [u64; 2] = [
|
||||||
|
(1 << 33),
|
||||||
|
(1 << 38)
|
||||||
|
];
|
||||||
|
// tests for white sides
|
||||||
|
for index in 0..2 {
|
||||||
|
assert_eq!(PAWN_ATTACK_MAP[white_side_indexes[index]][0], white_side_attack_maps[index])
|
||||||
|
}
|
||||||
|
|
||||||
|
// test setup for black sides
|
||||||
|
let black_side_indexes: [usize; 2] = [32, 39];
|
||||||
|
let black_side_attack_maps: [u64; 2] = [
|
||||||
|
(1 << 25),
|
||||||
|
(1 << 30)
|
||||||
|
];
|
||||||
|
// tests for black sides
|
||||||
|
for index in 0..2 {
|
||||||
|
assert_eq!(PAWN_ATTACK_MAP[black_side_indexes[index]][1], black_side_attack_maps[index])
|
||||||
|
}
|
||||||
|
|
||||||
|
// test setup for white center
|
||||||
|
let white_center_indexes: [usize; 2] = [11, 12];
|
||||||
|
let white_center_attack_maps: [u64; 2] = [
|
||||||
|
(1 << 18) | (1 << 20),
|
||||||
|
(1 << 19) | (1 << 21)
|
||||||
|
];
|
||||||
|
// tests for white center
|
||||||
|
for index in 0..2 {
|
||||||
|
assert_eq!(PAWN_ATTACK_MAP[white_center_indexes[index]][0], white_center_attack_maps[index])
|
||||||
|
}
|
||||||
|
|
||||||
|
// test setup for black center
|
||||||
|
let black_center_indexes: [usize; 2] = [51, 52];
|
||||||
|
let black_center_attack_maps: [u64; 2] = [
|
||||||
|
(1 << 42) | (1 << 44),
|
||||||
|
(1 << 43) | (1 << 45)
|
||||||
|
];
|
||||||
|
// tests for black center
|
||||||
|
for index in 0..2 {
|
||||||
|
assert_eq!(PAWN_ATTACK_MAP[black_center_indexes[index]][1], black_center_attack_maps[index])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_knight_attack_map() {
|
||||||
|
// test setup for corners [SW, SE, NW, NE]
|
||||||
|
let corner_indexes: [usize; 4] = [0, 7, 56, 63];
|
||||||
|
let corner_attack_maps: [u64; 4] = [
|
||||||
|
(1 << 17) | (1 << 10),
|
||||||
|
(1 << 13) | (1 << 22),
|
||||||
|
(1 << 41) | (1 << 50),
|
||||||
|
(1 << 46) | (1 << 53)
|
||||||
|
];
|
||||||
|
|
||||||
|
// tests for corners
|
||||||
|
for index in 0..4 {
|
||||||
|
assert_eq!(KNIGHT_ATTACK_MAP[corner_indexes[index]], corner_attack_maps[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// test setup for sides [S, E, W, N]
|
||||||
|
let side_indexes: [usize; 4] = [3, 31, 32, 60];
|
||||||
|
let side_attack_maps: [u64; 4] = [
|
||||||
|
(1 << 9) | (1 << 13) | (1 << 18) | (1 << 20),
|
||||||
|
(1 << 14) | (1 << 21) | (1 << 37) | (1 << 46),
|
||||||
|
(1 << 17) | (1 << 26) | (1 << 42) | (1 << 49),
|
||||||
|
(1 << 43) | (1 << 45) | (1 << 50) | (1 << 54)
|
||||||
|
];
|
||||||
|
|
||||||
|
// tests for sides
|
||||||
|
for index in 0..4 {
|
||||||
|
assert_eq!(KNIGHT_ATTACK_MAP[side_indexes[index]], side_attack_maps[index]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// test setup for center
|
||||||
|
let center_index: usize = 27;
|
||||||
|
let center_attack_map: u64 = (1 << 10) | (1 << 12) | (1 << 17) | (1 << 21) | (1 << 33) | (1 << 37) | (1 << 42) | (1 << 44);
|
||||||
|
|
||||||
|
// test for center
|
||||||
|
assert_eq!(KNIGHT_ATTACK_MAP[center_index], center_attack_map);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_ray_table() {
|
||||||
|
|
||||||
|
// test setup for all directions from center
|
||||||
|
let starting_square_index: usize = 27;
|
||||||
|
let ray_masks: [u64; 8] = [
|
||||||
|
(1 << 28) | (1 << 29) | (1 << 30) | (1 << 31),
|
||||||
|
(1 << 36) | (1 << 45) | (1 << 54) | (1 << 63),
|
||||||
|
(1 << 35) | (1 << 43) | (1 << 51) | (1 << 59),
|
||||||
|
(1 << 34) | (1 << 41) | (1 << 48),
|
||||||
|
(1 << 26) | (1 << 25) | (1 << 24),
|
||||||
|
(1 << 18) | (1 << 9) | (1 << 0),
|
||||||
|
(1 << 19) | (1 << 11) | (1 << 3),
|
||||||
|
(1 << 20) | (1 << 13) | (1 << 6)
|
||||||
|
];
|
||||||
|
|
||||||
|
// tests for all directions from starting_square
|
||||||
|
for direction in 0..8 {
|
||||||
|
assert_eq!(RAY_TABLE[starting_square_index][direction], ray_masks[direction]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
89
engine/src/bitboard/attacks.rs
Normal file
89
engine/src/bitboard/attacks.rs
Normal file
@@ -0,0 +1,89 @@
|
|||||||
|
use super::board::Board;
|
||||||
|
use super::attackmaps::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
const RANK_2: u64 = 0x0000_0000_0000_FF00;
|
||||||
|
const RANK_7: u64 = 0x00FF_0000_0000_0000;
|
||||||
|
|
||||||
|
pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
|
||||||
|
let pawn: u64 = 1 << sq;
|
||||||
|
let mut move_mask: u64 = 0u64;
|
||||||
|
let move_offset: i8 = 8 - 16 * self.side_to_move as i8;
|
||||||
|
|
||||||
|
let next_sq: u64 = if move_offset > 0 {pawn << move_offset} else {pawn >> -move_offset};
|
||||||
|
if (self.occupancy[2] & next_sq) == 0 {
|
||||||
|
move_mask |= next_sq;
|
||||||
|
|
||||||
|
if (self.side_to_move == 0 && pawn & Self::RANK_2 != 0)
|
||||||
|
|| (self.side_to_move == 1 && pawn & Self::RANK_7 != 0) {
|
||||||
|
|
||||||
|
let next_sq: u64 = if move_offset > 0 {next_sq << move_offset} else {next_sq >> -move_offset};
|
||||||
|
if (self.occupancy[2] & next_sq) == 0 {
|
||||||
|
move_mask |= next_sq;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return move_mask;
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_knight_moves(&self, sq: u32) -> u64 {
|
||||||
|
return KNIGHT_ATTACK_MAP[sq as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_king_moves(&self, sq: u32) -> u64 {
|
||||||
|
return KING_ATTACK_MAP[sq as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_pawn_captures(&self, sq: u32) -> u64 {
|
||||||
|
return PAWN_ATTACK_MAP[sq as usize][self.side_to_move as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_opponent_pawn_captures(&self, sq: u32) -> u64 {
|
||||||
|
return PAWN_ATTACK_MAP[sq as usize][1 - self.side_to_move as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_bishop_moves(&self, sq: u32) -> u64 {
|
||||||
|
let mut moves = 0u64;
|
||||||
|
let sq = sq as usize;
|
||||||
|
let occupancy = self.occupancy[2];
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
|
||||||
|
|
||||||
|
return moves;
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_rook_moves(&self, sq: u32) -> u64 {
|
||||||
|
let mut moves: u64 = 0u64;
|
||||||
|
let occupancy = self.occupancy[2];
|
||||||
|
let sq = sq as usize;
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
|
||||||
|
|
||||||
|
return moves;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
|
||||||
|
return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn get_raycast_from_square_in_direction(occupancy: u64, sq: usize, dir: usize) -> u64 {
|
||||||
|
let is_up: bool = dir / 4 == 0;
|
||||||
|
let mut ray: u64 = RAY_TABLE[sq][dir];
|
||||||
|
let blockers: u64 = occupancy & ray;
|
||||||
|
|
||||||
|
if blockers != 0 {
|
||||||
|
let first_blocker: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||||
|
|
||||||
|
ray &= !RAY_TABLE[first_blocker as usize][dir];
|
||||||
|
}
|
||||||
|
|
||||||
|
return ray;
|
||||||
|
}
|
||||||
199
engine/src/bitboard/board.rs
Normal file
199
engine/src/bitboard/board.rs
Normal file
@@ -0,0 +1,199 @@
|
|||||||
|
use super::utils::try_get_square_number_from_notation;
|
||||||
|
|
||||||
|
pub struct Board {
|
||||||
|
pub(in super) bitboards: [u64; 12], // 0-5 -> white pieces (P, N, B, R, Q, K), 6-11 -> black pieces (p, n, b, r, q, k)
|
||||||
|
pub(in super) piece_board: [u8; 64], // same as board indexes, 12 -> empty square
|
||||||
|
pub(in super) occupancy: [u64; 3], // 0 -> white, 1 -> black, 2 -> combined
|
||||||
|
pub(in super) castling_rights: u8, // 0b0000_KQkq
|
||||||
|
pub(in super) pinned_squares: [u8; 64], // 0 -> E-W, 1 -> NE-SW, 2 -> N-S, 3 -> SE-NW, 4 -> no pin
|
||||||
|
pub(in super) pin_mask: u64, // 1 -> pin, 0 -> no pin
|
||||||
|
pub(in super) en_passant_square: u64, // 1 -> ep square, 0 -> no ep square
|
||||||
|
pub(in super) side_to_move: u8 // 0 -> white to play, 1 -> black to play
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn new_clear() -> Self {
|
||||||
|
let mut bit_board: Self = Self {
|
||||||
|
bitboards: [0x0000_0000_0000_0000; 12],
|
||||||
|
piece_board: [12; 64],
|
||||||
|
occupancy: [0x0000_0000_0000_0000; 3],
|
||||||
|
castling_rights: 0b0000_0000,
|
||||||
|
pinned_squares: [4; 64],
|
||||||
|
pin_mask: 0u64,
|
||||||
|
en_passant_square: 0x0000_0000_0000_0000,
|
||||||
|
side_to_move: 0
|
||||||
|
};
|
||||||
|
|
||||||
|
return bit_board;
|
||||||
|
}
|
||||||
|
pub fn new() -> Self {
|
||||||
|
let mut bit_board: Board = Self {
|
||||||
|
bitboards: [0x0000_0000_0000_FF00,
|
||||||
|
0x0000_0000_0000_0042,
|
||||||
|
0x0000_0000_0000_0024,
|
||||||
|
0x0000_0000_0000_0081,
|
||||||
|
0x0000_0000_0000_0008,
|
||||||
|
0x0000_0000_0000_0010,
|
||||||
|
0x00FF_0000_0000_0000,
|
||||||
|
0x4200_0000_0000_0000,
|
||||||
|
0x2400_0000_0000_0000,
|
||||||
|
0x8100_0000_0000_0000,
|
||||||
|
0x0800_0000_0000_0000,
|
||||||
|
0x1000_0000_0000_0000],
|
||||||
|
piece_board: [12; 64],
|
||||||
|
occupancy: [0; 3],
|
||||||
|
castling_rights: 0b0000_1111,
|
||||||
|
pinned_squares: [4; 64],
|
||||||
|
pin_mask: 0u64,
|
||||||
|
en_passant_square: 0x0000_0000_0000_0000,
|
||||||
|
side_to_move: 0
|
||||||
|
};
|
||||||
|
bit_board.calc_occupancy();
|
||||||
|
bit_board.calc_piece_board();
|
||||||
|
|
||||||
|
return bit_board;
|
||||||
|
}
|
||||||
|
pub fn build(fen: &str) -> Self {
|
||||||
|
let mut board: Board = Board::new_clear();
|
||||||
|
|
||||||
|
let mut col: i32 = 0;
|
||||||
|
let mut row: i32 = 7;
|
||||||
|
let pieces: [char; 12] = ['p', 'n', 'b', 'r', 'q', 'k', 'P', 'N', 'B', 'R', 'Q', 'K'];
|
||||||
|
let mut coming_up: &str = fen;
|
||||||
|
|
||||||
|
for (i, c) in coming_up.chars().enumerate() {
|
||||||
|
if pieces.contains(&c) {
|
||||||
|
board.place_piece(row*8 + col, c);
|
||||||
|
col += 1;
|
||||||
|
}
|
||||||
|
else if ('1'..='8').contains(&c) {
|
||||||
|
col += c.to_string().parse::<i32>().unwrap();
|
||||||
|
}
|
||||||
|
else if c == '/' {
|
||||||
|
row -= 1;
|
||||||
|
col = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
coming_up = &coming_up[i+1..];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
board.calc_occupancy();
|
||||||
|
|
||||||
|
match coming_up.chars().next().unwrap() {
|
||||||
|
'w' => board.side_to_move = 0,
|
||||||
|
'b' => board.side_to_move = 1,
|
||||||
|
_ => panic!("invalid fen notation / to be handled later")
|
||||||
|
}
|
||||||
|
coming_up = &coming_up[2..];
|
||||||
|
|
||||||
|
for (i, c) in coming_up.chars().enumerate() {
|
||||||
|
match c {
|
||||||
|
'K' => board.castling_rights |= 1 << 3,
|
||||||
|
'Q' => board.castling_rights |= 1 << 2,
|
||||||
|
'k' => board.castling_rights |= 1 << 1,
|
||||||
|
'q' => board.castling_rights |= 1,
|
||||||
|
'-' => {
|
||||||
|
coming_up = &coming_up[i+2..];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
coming_up = &coming_up[i+1..];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
match coming_up.chars().next().unwrap() {
|
||||||
|
'-' => {
|
||||||
|
coming_up = &coming_up[1..];
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
let notation = coming_up.split(' ').next().unwrap();
|
||||||
|
if let Ok(epsq_index) = try_get_square_number_from_notation(notation) {
|
||||||
|
board.en_passant_square = 1 << epsq_index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
board.calc_pinned_squares();
|
||||||
|
board.calc_piece_board();
|
||||||
|
|
||||||
|
return board;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn bitboards(&self, index: usize) -> u64 {
|
||||||
|
return self.bitboards[index];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn piece_board(&self, sq: u8) -> u8 {
|
||||||
|
return self.piece_board[sq as usize];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn occupancy(&self, side: usize) -> u64 {
|
||||||
|
return self.occupancy[side];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn castling_rights(&self) -> u8 {
|
||||||
|
return self.castling_rights;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn pinned_squares(&self, sq: usize) -> u8 {
|
||||||
|
return self.pinned_squares[sq];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn pin_mask(&self) -> u64 {
|
||||||
|
return self.pin_mask;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn en_passant_square(&self) -> u64 {
|
||||||
|
return self.en_passant_square;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn side_to_move(&self) -> u8 {
|
||||||
|
return self.side_to_move;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn current_king_square(&self) -> u32 {
|
||||||
|
return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
|
||||||
|
}
|
||||||
|
|
||||||
|
fn calc_occupancy(&mut self) {
|
||||||
|
self.occupancy = [0u64; 3];
|
||||||
|
for b in 0..6 {
|
||||||
|
self.occupancy[0] |= self.bitboards[b];
|
||||||
|
}
|
||||||
|
for b in 6..12 {
|
||||||
|
self.occupancy[1] |= self.bitboards[b];
|
||||||
|
}
|
||||||
|
self.occupancy[2] = self.occupancy[0] | self.occupancy[1];
|
||||||
|
}
|
||||||
|
fn calc_piece_board(&mut self) {
|
||||||
|
for sq in 0..64 {
|
||||||
|
for b in 0..12 {
|
||||||
|
if (self.bitboards[b as usize] & 1 << sq) != 0 {
|
||||||
|
self.piece_board[sq] = b;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn place_piece(&mut self, sq: i32, piece: char) {
|
||||||
|
match piece {
|
||||||
|
'p' => {self.bitboards[6] |= 1 << sq}
|
||||||
|
'n' => {self.bitboards[7] |= 1 << sq}
|
||||||
|
'b' => {self.bitboards[8] |= 1 << sq}
|
||||||
|
'r' => {self.bitboards[9] |= 1 << sq}
|
||||||
|
'q' => {self.bitboards[10] |= 1 << sq}
|
||||||
|
'k' => {self.bitboards[11] |= 1 << sq}
|
||||||
|
'P' => {self.bitboards[0] |= 1 << sq}
|
||||||
|
'N' => {self.bitboards[1] |= 1 << sq}
|
||||||
|
'B' => {self.bitboards[2] |= 1 << sq}
|
||||||
|
'R' => {self.bitboards[3] |= 1 << sq}
|
||||||
|
'Q' => {self.bitboards[4] |= 1 << sq}
|
||||||
|
'K' => {self.bitboards[5] |= 1 << sq}
|
||||||
|
_ => ()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
21
engine/src/bitboard/checkinfo.rs
Normal file
21
engine/src/bitboard/checkinfo.rs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
|
||||||
|
pub struct CheckInfo {
|
||||||
|
pub check_count: u8,
|
||||||
|
pub move_mask: u64
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CheckInfo {
|
||||||
|
|
||||||
|
pub fn new() -> Self {
|
||||||
|
return Self {
|
||||||
|
check_count: 0,
|
||||||
|
move_mask: 0xFFFF_FFFF_FFFF_FFFF
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn add_checker(&mut self, move_mask: u64) {
|
||||||
|
self.move_mask &= move_mask;
|
||||||
|
self.check_count += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
127
engine/src/bitboard/legality.rs
Normal file
127
engine/src/bitboard/legality.rs
Normal file
@@ -0,0 +1,127 @@
|
|||||||
|
use super::board::Board;
|
||||||
|
use super::attackmaps::RAY_TABLE;
|
||||||
|
use super::checkinfo::CheckInfo;
|
||||||
|
use super::attacks::get_raycast_from_square_in_direction;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn check_test(&self) -> CheckInfo {
|
||||||
|
let mut check_info: CheckInfo = CheckInfo::new();
|
||||||
|
let offset: usize = 6 * self.side_to_move as usize;
|
||||||
|
let king: u64 = self.bitboards[5 + offset];
|
||||||
|
let king_sq = king.trailing_zeros() as usize;
|
||||||
|
let occupancy = self.occupancy[2];
|
||||||
|
|
||||||
|
// queen-rook checks (+)
|
||||||
|
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[9 - offset];
|
||||||
|
|
||||||
|
for dir in [0, 2, 4, 6] {
|
||||||
|
let threat_mask: u64 = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
|
||||||
|
if threat_mask & attacker_mask != 0 {
|
||||||
|
check_info.add_checker(threat_mask);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// queen-bishop checks (x)
|
||||||
|
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
|
||||||
|
|
||||||
|
for dir in [1, 3, 5, 7] {
|
||||||
|
let threat_mask = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
|
||||||
|
if threat_mask & attacker_mask != 0 {
|
||||||
|
check_info.add_checker(threat_mask);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// knight checks (L)
|
||||||
|
let attacker_mask = self.bitboards[7 - offset];
|
||||||
|
let threat_mask = self.get_pseudo_knight_moves(king_sq as u32);
|
||||||
|
let checker = threat_mask & attacker_mask;
|
||||||
|
if checker != 0 {
|
||||||
|
check_info.add_checker(checker);
|
||||||
|
}
|
||||||
|
|
||||||
|
// pawn checks (v)
|
||||||
|
let attacker_mask = self.bitboards[6 - offset];
|
||||||
|
let threat_mask = self.get_pseudo_pawn_captures(king_sq as u32);
|
||||||
|
let checker = threat_mask & attacker_mask;
|
||||||
|
if checker != 0 {
|
||||||
|
check_info.add_checker(checker);
|
||||||
|
}
|
||||||
|
|
||||||
|
return check_info;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(in super) fn calc_pinned_squares(&mut self) {
|
||||||
|
self.pinned_squares = [4; 64];
|
||||||
|
self.pin_mask = 0u64;
|
||||||
|
|
||||||
|
let friendly_pieces: u64 = self.occupancy[self.side_to_move as usize];
|
||||||
|
let offset: usize = 6 * self.side_to_move as usize;
|
||||||
|
let king_board: u64 = self.bitboards[5 + offset];
|
||||||
|
let king_sq: u32 = king_board.trailing_zeros();
|
||||||
|
let opponent_queen_bishop_mask: u64 = self.bitboards[8 - offset] | self.bitboards[10 - offset];
|
||||||
|
let opponent_queen_rook_mask: u64 = self.bitboards[9 - offset] | self.bitboards[10 - offset];
|
||||||
|
|
||||||
|
// Queen-Rook directions
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 0);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 2);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 4);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 6);
|
||||||
|
|
||||||
|
// Queen-Bishop directions
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 1);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 3);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 5);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(in super) fn set_pinned_in_ray_direction(&mut self, king_sq: u32, friendly_pieces: u64, attackers: u64, dir: u8) {
|
||||||
|
let is_up: bool = dir / 4 == 0;
|
||||||
|
let mask: u64 = RAY_TABLE[king_sq as usize][dir as usize];
|
||||||
|
let blockers: u64 = self.occupancy[2] & mask;
|
||||||
|
if blockers == 0 { return; }
|
||||||
|
let first_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||||
|
if (friendly_pieces & 1 << first_blocker_sq) != 0 {
|
||||||
|
let blockers: u64 = blockers & !(1 << first_blocker_sq);
|
||||||
|
if blockers == 0 { return; }
|
||||||
|
let second_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||||
|
|
||||||
|
if (attackers & 1 << second_blocker_sq) != 0 {
|
||||||
|
self.pinned_squares[first_blocker_sq as usize] = dir % 4;
|
||||||
|
self.pin_mask |= 1 << first_blocker_sq;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// <----- TESTS ----->
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn check_test_test() {
|
||||||
|
|
||||||
|
let fens = [
|
||||||
|
"rnb1k1nr/pppppppp/4q3/8/1b6/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", // no check
|
||||||
|
"rnb1k1nr/pppppppp/4q3/8/1b1P4/8/PPP1PPPP/RNBQKBNR w KQkq d3 0 1", // single check
|
||||||
|
"rnb1k1nr/ppp1p2p/3pq1p1/8/1b1P1P2/8/PPP2PPP/RNBQKBNR w KQkq - 0 1" // double check
|
||||||
|
];
|
||||||
|
let expected_results = [
|
||||||
|
CheckInfo { check_count: 0, move_mask: 0xFFFF_FFFF_FFFF_FFFF },
|
||||||
|
CheckInfo { check_count: 1, move_mask: 0x0000_0000_0204_0800 },
|
||||||
|
CheckInfo { check_count: 2, move_mask: 0x0000_0000_0000_0000 }
|
||||||
|
];
|
||||||
|
|
||||||
|
for test_nr in 0..3 {
|
||||||
|
let fen = fens[test_nr];
|
||||||
|
let board = Board::build(fen);
|
||||||
|
let check_test_actual = board.check_test();
|
||||||
|
assert_eq!(check_test_actual.check_count, expected_results[test_nr].check_count);
|
||||||
|
assert_eq!(check_test_actual.move_mask, expected_results[test_nr].move_mask);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
120
engine/src/bitboard/utils.rs
Normal file
120
engine/src/bitboard/utils.rs
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
#[inline(always)]
|
||||||
|
pub fn pop_lsb(value: &mut u64) -> usize {
|
||||||
|
let idx = value.trailing_zeros() as usize;
|
||||||
|
*value &= !(1 << idx);
|
||||||
|
return idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn pop_msb(value: &mut u64) -> usize {
|
||||||
|
let idx = 63 - value.leading_zeros() as usize;
|
||||||
|
*value &= !(1 << idx);
|
||||||
|
return idx;
|
||||||
|
}
|
||||||
|
|
||||||
|
const RANK_NUMBERS: [char; 8] = ['1', '2', '3', '4', '5', '6', '7', '8'];
|
||||||
|
const FILE_LETTERS: [char; 8] = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];
|
||||||
|
pub fn notation_from_square_number(sq: u8) -> String {
|
||||||
|
let row = sq / 8;
|
||||||
|
let col = sq % 8;
|
||||||
|
let mut notation = String::new();
|
||||||
|
|
||||||
|
let row_not = RANK_NUMBERS[row as usize];
|
||||||
|
let col_not = FILE_LETTERS[col as usize];
|
||||||
|
|
||||||
|
notation.push(col_not);
|
||||||
|
notation.push(row_not);
|
||||||
|
return notation;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn try_get_square_number_from_notation(notation: &str) -> Result<u8, ()> {
|
||||||
|
|
||||||
|
let file = match notation.chars().nth(0).unwrap() {
|
||||||
|
'a' => 0,
|
||||||
|
'b' => 1,
|
||||||
|
'c' => 2,
|
||||||
|
'd' => 3,
|
||||||
|
'e' => 4,
|
||||||
|
'f' => 5,
|
||||||
|
'g' => 6,
|
||||||
|
'h' => 7,
|
||||||
|
_ => { return Result::Err(()); }
|
||||||
|
};
|
||||||
|
if let Some(rank) = notation.chars().nth(1) {
|
||||||
|
return Result::Ok(file + 8 * (rank.to_digit(10).unwrap() as u8) - 8);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Result::Err(());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// <----- TESTS ----->
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn pop_lsb_test() {
|
||||||
|
|
||||||
|
// test setup
|
||||||
|
let test_values: [u64; 6] = [
|
||||||
|
0x8000_0000_0000_0000,
|
||||||
|
0x4E91_CF05_713E_451B,
|
||||||
|
0xD588_2D58_6962_34B0,
|
||||||
|
0x9581_3335_DCAB_1DD4,
|
||||||
|
0xBEAC_DBE0_903A_AC00,
|
||||||
|
0x01E8_C895_A6F0_0000
|
||||||
|
];
|
||||||
|
let expected_values: [usize; 6] = [63, 0, 4, 2, 10, 20];
|
||||||
|
|
||||||
|
// tests
|
||||||
|
for index in 0..6 {
|
||||||
|
let mut test_value = test_values[index];
|
||||||
|
assert_eq!(pop_lsb(&mut test_value), expected_values[index])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn pop_msb_test() {
|
||||||
|
// test setup
|
||||||
|
let test_values: [u64; 6] = [
|
||||||
|
0x86D6_8EB0_96A8_8D1C,
|
||||||
|
0x0000_0000_0000_0001,
|
||||||
|
0x3809_24AF_A7AE_8129,
|
||||||
|
0x0277_DA36_3B31_86D9,
|
||||||
|
0x0000_C1C3_201C_0DB1,
|
||||||
|
0x0000_0203_0DE4_E944
|
||||||
|
];
|
||||||
|
let expected_values: [usize; 6] = [63, 0, 61, 57, 47, 41];
|
||||||
|
|
||||||
|
// tests
|
||||||
|
for index in 0..6 {
|
||||||
|
let mut test_value = test_values[index];
|
||||||
|
assert_eq!(pop_msb(&mut test_value), expected_values[index])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn notation_from_square_number_test() {
|
||||||
|
// test setup
|
||||||
|
let square_indices: [u8; 8] = [1, 12, 22, 27, 32, 47, 53, 58];
|
||||||
|
let notations: [String; 8] = [
|
||||||
|
String::from("b1"),
|
||||||
|
String::from("e2"),
|
||||||
|
String::from("g3"),
|
||||||
|
String::from("d4"),
|
||||||
|
String::from("a5"),
|
||||||
|
String::from("h6"),
|
||||||
|
String::from("f7"),
|
||||||
|
String::from("c8")
|
||||||
|
];
|
||||||
|
|
||||||
|
// tests
|
||||||
|
for index in 0..8 {
|
||||||
|
let notation = notation_from_square_number(square_indices[index].clone());
|
||||||
|
assert_eq!(notation, notations[index]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
32
engine/src/boardsquare.rs
Normal file
32
engine/src/boardsquare.rs
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
|
||||||
|
pub struct BoardSquare {
|
||||||
|
pub x: usize,
|
||||||
|
pub y: usize
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BoardSquare {
|
||||||
|
|
||||||
|
pub fn new() -> Self {
|
||||||
|
return Self{
|
||||||
|
x: 0,
|
||||||
|
y: 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn from_coord(x: usize, y: usize) -> Self {
|
||||||
|
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
{
|
||||||
|
if x > 7 {
|
||||||
|
println!("Warning: x coordinate of square is bigger than 7, it might not be on the board!");
|
||||||
|
}
|
||||||
|
if y > 7 {
|
||||||
|
println!("Warning: y coordinate of square is bigger than 7, it might not be on the board!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Self {
|
||||||
|
x: x,
|
||||||
|
y: y
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
71
engine/src/chessmove.rs
Normal file
71
engine/src/chessmove.rs
Normal file
@@ -0,0 +1,71 @@
|
|||||||
|
use crate::piecetype;
|
||||||
|
|
||||||
|
use super::boardsquare::BoardSquare;
|
||||||
|
use super::piecetype::PieceType;
|
||||||
|
use super::movetype::MoveType;
|
||||||
|
|
||||||
|
|
||||||
|
pub struct ChessMove {
|
||||||
|
pub move_type: MoveType,
|
||||||
|
pub piece_type: PieceType,
|
||||||
|
pub from_square: BoardSquare,
|
||||||
|
pub to_square: BoardSquare,
|
||||||
|
pub rook_from: BoardSquare,
|
||||||
|
pub rook_to: BoardSquare,
|
||||||
|
pub promotion_piece: Option<PieceType>
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ChessMove {
|
||||||
|
|
||||||
|
pub fn quiet(
|
||||||
|
piece_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
promotion_piece: Option<PieceType>
|
||||||
|
) -> Self {
|
||||||
|
return Self {
|
||||||
|
move_type: MoveType::Quiet,
|
||||||
|
piece_type: piece_type,
|
||||||
|
from_square: from_square,
|
||||||
|
to_square: to_square,
|
||||||
|
rook_from: BoardSquare::new(),
|
||||||
|
rook_to: BoardSquare::new(),
|
||||||
|
promotion_piece: promotion_piece
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn capture(
|
||||||
|
piece_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
promotion_piece: Option<PieceType>
|
||||||
|
) -> Self {
|
||||||
|
return Self {
|
||||||
|
move_type: MoveType::Capture,
|
||||||
|
piece_type: piece_type,
|
||||||
|
from_square: from_square,
|
||||||
|
to_square: to_square,
|
||||||
|
rook_from: BoardSquare::new(),
|
||||||
|
rook_to: BoardSquare::new(),
|
||||||
|
promotion_piece: promotion_piece
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn castle(
|
||||||
|
piece_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
rook_from: BoardSquare,
|
||||||
|
rook_to: BoardSquare
|
||||||
|
) -> Self {
|
||||||
|
return Self {
|
||||||
|
move_type: MoveType::Quiet,
|
||||||
|
piece_type: piece_type,
|
||||||
|
from_square: from_square,
|
||||||
|
to_square: to_square,
|
||||||
|
rook_from: rook_from,
|
||||||
|
rook_to: rook_to,
|
||||||
|
promotion_piece: None
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
6
engine/src/gameend.rs
Normal file
6
engine/src/gameend.rs
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
pub enum GameEnd {
|
||||||
|
WhiteWon(String),
|
||||||
|
BlackWon(String),
|
||||||
|
Draw(String)
|
||||||
|
}
|
||||||
24
engine/src/lib.rs
Normal file
24
engine/src/lib.rs
Normal file
@@ -0,0 +1,24 @@
|
|||||||
|
mod bitboard;
|
||||||
|
pub mod chessmove;
|
||||||
|
pub mod piecetype;
|
||||||
|
pub mod boardsquare;
|
||||||
|
pub mod movetype;
|
||||||
|
pub mod gameend;
|
||||||
|
|
||||||
|
use chessmove::ChessMove;
|
||||||
|
use gameend::GameEnd;
|
||||||
|
|
||||||
|
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
||||||
|
println!("get_available_moves answered");
|
||||||
|
return vec![];
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
||||||
|
println!("is_game_over answered");
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
||||||
|
println!("get_board_after_move answered");
|
||||||
|
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
|
||||||
|
}
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
mod bitboard;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
println!("Hello, world!");
|
println!("Hello, world!");
|
||||||
}
|
}
|
||||||
|
|||||||
7
engine/src/movetype.rs
Normal file
7
engine/src/movetype.rs
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
|
||||||
|
pub enum MoveType {
|
||||||
|
Quiet,
|
||||||
|
Capture,
|
||||||
|
Castle,
|
||||||
|
EnPassant
|
||||||
|
}
|
||||||
15
engine/src/piecetype.rs
Normal file
15
engine/src/piecetype.rs
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
|
||||||
|
pub enum PieceType {
|
||||||
|
WhitePawn,
|
||||||
|
WhiteKnight,
|
||||||
|
WhiteBishop,
|
||||||
|
WhiteRook,
|
||||||
|
WhiteQueen,
|
||||||
|
WhiteKing,
|
||||||
|
BlackPawn,
|
||||||
|
BlackKnight,
|
||||||
|
BlackBishop,
|
||||||
|
BlackRook,
|
||||||
|
BlackQueen,
|
||||||
|
BlackKing
|
||||||
|
}
|
||||||
4
server/.cargo/config.toml
Normal file
4
server/.cargo/config.toml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[target.x86_64-unknown-linux-gnu]
|
||||||
|
linker = "x86_64-linux-gnu-gcc"
|
||||||
|
[target.x86_64-pc-windows-gnu]
|
||||||
|
linker = "x86_64-w64-mingw32-gcc"
|
||||||
@@ -4,3 +4,13 @@ version = "0.1.0"
|
|||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
tokio = { version = "1", features = ["full"] }
|
||||||
|
tokio-tungstenite = "0.21"
|
||||||
|
tungstenite = "0.21"
|
||||||
|
serde = { version = "1", features = ["derive"] }
|
||||||
|
serde_json = "1"
|
||||||
|
futures-util = "0.3.31"
|
||||||
|
url = "2.5.7"
|
||||||
|
uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
||||||
|
anyhow = "1.0.100"
|
||||||
|
rand = "0.9.2"
|
||||||
|
|||||||
218
server/src/connection.rs
Normal file
218
server/src/connection.rs
Normal file
@@ -0,0 +1,218 @@
|
|||||||
|
use futures_util::{SinkExt, StreamExt};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::collections::{HashMap, VecDeque};
|
||||||
|
use std::sync::Arc;
|
||||||
|
use tokio::net::TcpStream;
|
||||||
|
use tokio::sync::Mutex;
|
||||||
|
use tokio_tungstenite::{WebSocketStream, tungstenite::Message};
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
// Type definitions
|
||||||
|
pub type Tx = futures_util::stream::SplitSink<WebSocketStream<TcpStream>, Message>;
|
||||||
|
pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
|
||||||
|
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
||||||
|
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
||||||
|
|
||||||
|
// Helper functions to create new instances
|
||||||
|
pub fn new_connection_map() -> ConnectionMap {
|
||||||
|
Arc::new(Mutex::new(HashMap::new()))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new_match_map() -> MatchMap {
|
||||||
|
Arc::new(Mutex::new(HashMap::new()))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn new_waiting_queue() -> WaitingQueue {
|
||||||
|
Arc::new(Mutex::new(VecDeque::new()))
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct PlayerConnection {
|
||||||
|
pub id: Uuid,
|
||||||
|
pub username: Option<String>,
|
||||||
|
pub tx: Tx,
|
||||||
|
pub current_match: Option<Uuid>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone)]
|
||||||
|
pub struct GameMatch {
|
||||||
|
pub id: Uuid,
|
||||||
|
pub player_white: Uuid,
|
||||||
|
pub player_black: Uuid,
|
||||||
|
pub board_state: String,
|
||||||
|
pub move_history: Vec<String>,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct Step {
|
||||||
|
pub from: String,
|
||||||
|
pub to: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Message sending utilities
|
||||||
|
pub async fn send_message_to_player(
|
||||||
|
connections: &ConnectionMap,
|
||||||
|
player_id: Uuid,
|
||||||
|
message: &str,
|
||||||
|
) -> Result<(), Box<dyn std::error::Error>> {
|
||||||
|
let mut connections_lock = connections.lock().await;
|
||||||
|
if let Some(connection) = connections_lock.get_mut(&player_id) {
|
||||||
|
connection
|
||||||
|
.tx
|
||||||
|
.send(Message::Text(message.to_string()))
|
||||||
|
.await?;
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||||
|
let mut connections_lock = connections.lock().await;
|
||||||
|
let mut dead_connections = Vec::new();
|
||||||
|
|
||||||
|
for (id, connection) in connections_lock.iter_mut() {
|
||||||
|
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
|
||||||
|
eprintln!("Failed to send to {}: {}", id, e);
|
||||||
|
dead_connections.push(*id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clean up dead connections
|
||||||
|
for dead_id in dead_connections {
|
||||||
|
connections_lock.remove(&dead_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn broadcast_to_match(
|
||||||
|
connections: &ConnectionMap,
|
||||||
|
matches: &MatchMap,
|
||||||
|
match_id: Uuid,
|
||||||
|
message: &str,
|
||||||
|
) -> Result<(), Box<dyn std::error::Error>> {
|
||||||
|
let matches_lock = matches.lock().await;
|
||||||
|
if let Some(game_match) = matches_lock.get(&match_id) {
|
||||||
|
send_message_to_player(connections, game_match.player_white, message).await?;
|
||||||
|
send_message_to_player(connections, game_match.player_black, message).await?;
|
||||||
|
}
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
// Connection handler
|
||||||
|
pub async fn handle_connection(
|
||||||
|
stream: TcpStream,
|
||||||
|
connections: ConnectionMap,
|
||||||
|
matches: MatchMap,
|
||||||
|
waiting_queue: WaitingQueue,
|
||||||
|
event_system: crate::events::EventSystem,
|
||||||
|
) -> anyhow::Result<()> {
|
||||||
|
use tokio_tungstenite::accept_async;
|
||||||
|
|
||||||
|
let ws_stream = accept_async(stream).await?;
|
||||||
|
let (write, mut read) = ws_stream.split();
|
||||||
|
|
||||||
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
|
// Store the connection
|
||||||
|
{
|
||||||
|
let mut conn_map = connections.lock().await;
|
||||||
|
conn_map.insert(
|
||||||
|
player_id,
|
||||||
|
PlayerConnection {
|
||||||
|
id: player_id,
|
||||||
|
username: None,
|
||||||
|
tx: write,
|
||||||
|
current_match: None,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
println!("New connection: {}", player_id);
|
||||||
|
|
||||||
|
// Send welcome message
|
||||||
|
let _ = send_message_to_player(
|
||||||
|
&connections,
|
||||||
|
player_id,
|
||||||
|
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
|
||||||
|
// Message processing loop
|
||||||
|
while let Some(Ok(message)) = read.next().await {
|
||||||
|
if message.is_text() {
|
||||||
|
let text = message.to_text()?;
|
||||||
|
println!("Received from {}: {}", player_id, text);
|
||||||
|
|
||||||
|
// TODO: Parse and handle message with event system
|
||||||
|
// This will be implemented when we integrate the event system
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Cleanup on disconnect
|
||||||
|
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
||||||
|
println!("Connection {} closed", player_id);
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn cleanup_player(
|
||||||
|
player_id: Uuid,
|
||||||
|
connections: &ConnectionMap,
|
||||||
|
_matches: &MatchMap,
|
||||||
|
waiting_queue: &WaitingQueue,
|
||||||
|
) {
|
||||||
|
// Remove from waiting queue
|
||||||
|
waiting_queue.lock().await.retain(|&id| id != player_id);
|
||||||
|
|
||||||
|
// Remove from connections
|
||||||
|
connections.lock().await.remove(&player_id);
|
||||||
|
|
||||||
|
println!("Cleaned up player {}", player_id);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn test_send_message_to_nonexistent_player() {
|
||||||
|
let connections = new_connection_map();
|
||||||
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
|
let result = send_message_to_player(&connections, player_id, "test message").await;
|
||||||
|
assert!(result.is_ok(), "Should handle missing player gracefully");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn test_broadcast_to_empty_connections() {
|
||||||
|
let connections = new_connection_map();
|
||||||
|
|
||||||
|
broadcast_to_all(&connections, "test broadcast").await;
|
||||||
|
|
||||||
|
let conn_map = connections.lock().await;
|
||||||
|
assert!(conn_map.is_empty(), "Connections should still be empty");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn test_connection_cleanup() {
|
||||||
|
let connections = new_connection_map();
|
||||||
|
let matches = new_match_map();
|
||||||
|
let waiting_queue = new_waiting_queue();
|
||||||
|
|
||||||
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
|
{
|
||||||
|
waiting_queue.lock().await.push_back(player_id);
|
||||||
|
assert_eq!(waiting_queue.lock().await.len(), 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
||||||
|
|
||||||
|
{
|
||||||
|
let queue = waiting_queue.lock().await;
|
||||||
|
assert!(
|
||||||
|
!queue.contains(&player_id),
|
||||||
|
"Player should be removed from waiting queue"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
126
server/src/events.rs
Normal file
126
server/src/events.rs
Normal file
@@ -0,0 +1,126 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::sync::Arc;
|
||||||
|
use tokio::sync::Mutex;
|
||||||
|
use tokio::sync::mpsc;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct Step {
|
||||||
|
pub from: String,
|
||||||
|
pub to: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
#[serde(tag = "type")]
|
||||||
|
pub enum ClientEvent {
|
||||||
|
Join { username: String },
|
||||||
|
FindMatch,
|
||||||
|
Move { from: String, to: String },
|
||||||
|
Resign,
|
||||||
|
Chat { text: String },
|
||||||
|
RequestLegalMoves { fen: String },
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum ServerEvent {
|
||||||
|
PlayerJoined(Uuid, String),
|
||||||
|
PlayerLeft(Uuid),
|
||||||
|
PlayerJoinedQueue(Uuid),
|
||||||
|
PlayerJoinedMatch(Uuid, Uuid), // player_id, match_id
|
||||||
|
PlayerMove(Uuid, Step),
|
||||||
|
PlayerResigned(Uuid),
|
||||||
|
MatchCreated(Uuid, Uuid, Uuid), // match_id, white_id, black_id
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct EventSystem {
|
||||||
|
sender: mpsc::UnboundedSender<(Uuid, ClientEvent)>,
|
||||||
|
receiver: Arc<Mutex<mpsc::UnboundedReceiver<(Uuid, ClientEvent)>>>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Clone for EventSystem {
|
||||||
|
fn clone(&self) -> Self {
|
||||||
|
Self {
|
||||||
|
sender: self.sender.clone(),
|
||||||
|
receiver: Arc::clone(&self.receiver),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl EventSystem {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
let (sender, receiver) = mpsc::unbounded_channel();
|
||||||
|
Self {
|
||||||
|
sender,
|
||||||
|
receiver: Arc::new(Mutex::new(receiver)),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn send_event(
|
||||||
|
&self,
|
||||||
|
player_id: Uuid,
|
||||||
|
event: ClientEvent,
|
||||||
|
) -> Result<(), Box<dyn std::error::Error>> {
|
||||||
|
self.sender.send((player_id, event))?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn next_event(&self) -> Option<(Uuid, ClientEvent)> {
|
||||||
|
let mut receiver = self.receiver.lock().await;
|
||||||
|
receiver.recv().await
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for EventSystem {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self::new()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn test_event_system_send_and_receive() {
|
||||||
|
let event_system = EventSystem::new();
|
||||||
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
|
let join_event = ClientEvent::Join {
|
||||||
|
username: "test_user".to_string(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let send_result = event_system.send_event(player_id, join_event).await;
|
||||||
|
assert!(send_result.is_ok(), "Should send event successfully");
|
||||||
|
|
||||||
|
let received = event_system.next_event().await;
|
||||||
|
assert!(received.is_some(), "Should receive sent event");
|
||||||
|
|
||||||
|
let (received_id, received_event) = received.unwrap();
|
||||||
|
assert_eq!(received_id, player_id, "Should receive correct player ID");
|
||||||
|
|
||||||
|
match received_event {
|
||||||
|
ClientEvent::Join { username } => {
|
||||||
|
assert_eq!(username, "test_user", "Should receive correct username");
|
||||||
|
}
|
||||||
|
_ => panic!("Should receive Join event"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn test_event_system_clone() {
|
||||||
|
let event_system1 = EventSystem::new();
|
||||||
|
let event_system2 = event_system1.clone();
|
||||||
|
|
||||||
|
let player_id = Uuid::new_v4();
|
||||||
|
let event = ClientEvent::FindMatch;
|
||||||
|
|
||||||
|
event_system1.send_event(player_id, event).await.unwrap();
|
||||||
|
|
||||||
|
let received = event_system2.next_event().await;
|
||||||
|
assert!(
|
||||||
|
received.is_some(),
|
||||||
|
"Cloned event system should receive events"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,3 +1,54 @@
|
|||||||
fn main() {
|
mod connection;
|
||||||
println!("Hello, world!");
|
mod events;
|
||||||
|
mod matchmaking;
|
||||||
|
use tokio::net::TcpListener;
|
||||||
|
|
||||||
|
#[tokio::main]
|
||||||
|
async fn main() -> anyhow::Result<()> {
|
||||||
|
let address = "0.0.0.0:9001";
|
||||||
|
let listener = TcpListener::bind(address).await?;
|
||||||
|
println!("Server running on ws://{}", address);
|
||||||
|
|
||||||
|
// Shared state initialization using the new helper functions
|
||||||
|
let connections = connection::new_connection_map();
|
||||||
|
let matches = connection::new_match_map();
|
||||||
|
let waiting_queue = connection::new_waiting_queue();
|
||||||
|
|
||||||
|
// Event system for communication between components
|
||||||
|
let event_system = events::EventSystem::new();
|
||||||
|
|
||||||
|
// Start matchmaking background task
|
||||||
|
let matchmaker = matchmaking::MatchmakingSystem::new(
|
||||||
|
connections.clone(),
|
||||||
|
matches.clone(),
|
||||||
|
waiting_queue.clone(),
|
||||||
|
event_system.clone(),
|
||||||
|
);
|
||||||
|
tokio::spawn(async move {
|
||||||
|
matchmaker.run().await;
|
||||||
|
});
|
||||||
|
|
||||||
|
// Main connection loop
|
||||||
|
while let Ok((stream, _)) = listener.accept().await {
|
||||||
|
let connections = connections.clone();
|
||||||
|
let matches = matches.clone();
|
||||||
|
let waiting_queue = waiting_queue.clone();
|
||||||
|
let event_system = event_system.clone();
|
||||||
|
|
||||||
|
tokio::spawn(async move {
|
||||||
|
if let Err(e) = connection::handle_connection(
|
||||||
|
stream,
|
||||||
|
connections,
|
||||||
|
matches,
|
||||||
|
waiting_queue,
|
||||||
|
event_system,
|
||||||
|
)
|
||||||
|
.await
|
||||||
|
{
|
||||||
|
eprintln!("Connection error: {}", e);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
}
|
}
|
||||||
|
|||||||
202
server/src/matchmaking.rs
Normal file
202
server/src/matchmaking.rs
Normal file
@@ -0,0 +1,202 @@
|
|||||||
|
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
||||||
|
use crate::events::EventSystem;
|
||||||
|
use rand::random;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
pub struct MatchmakingSystem {
|
||||||
|
connections: ConnectionMap,
|
||||||
|
matches: MatchMap,
|
||||||
|
waiting_queue: WaitingQueue,
|
||||||
|
event_system: EventSystem,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MatchmakingSystem {
|
||||||
|
pub fn new(
|
||||||
|
connections: ConnectionMap,
|
||||||
|
matches: MatchMap,
|
||||||
|
waiting_queue: WaitingQueue,
|
||||||
|
event_system: EventSystem,
|
||||||
|
) -> Self {
|
||||||
|
Self {
|
||||||
|
connections,
|
||||||
|
matches,
|
||||||
|
waiting_queue,
|
||||||
|
event_system,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn run(&self) {
|
||||||
|
loop {
|
||||||
|
self.try_create_match().await;
|
||||||
|
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn try_create_match(&self) {
|
||||||
|
let mut queue = self.waiting_queue.lock().await;
|
||||||
|
|
||||||
|
while queue.len() >= 2 {
|
||||||
|
let player1 = queue.pop_front().unwrap();
|
||||||
|
let player2 = queue.pop_front().unwrap();
|
||||||
|
|
||||||
|
let match_id = Uuid::new_v4();
|
||||||
|
let (white_player, black_player) = if random::<bool>() {
|
||||||
|
(player1, player2)
|
||||||
|
} else {
|
||||||
|
(player2, player1)
|
||||||
|
};
|
||||||
|
|
||||||
|
let game_match = GameMatch {
|
||||||
|
id: match_id,
|
||||||
|
player_white: white_player,
|
||||||
|
player_black: black_player,
|
||||||
|
board_state: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1".to_string(),
|
||||||
|
move_history: Vec::new(),
|
||||||
|
};
|
||||||
|
|
||||||
|
// Store the match
|
||||||
|
self.matches.lock().await.insert(match_id, game_match);
|
||||||
|
|
||||||
|
// Update player connections
|
||||||
|
{
|
||||||
|
let mut conn_map = self.connections.lock().await;
|
||||||
|
if let Some(player) = conn_map.get_mut(&white_player) {
|
||||||
|
player.current_match = Some(match_id);
|
||||||
|
}
|
||||||
|
if let Some(player) = conn_map.get_mut(&black_player) {
|
||||||
|
player.current_match = Some(match_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Notify players
|
||||||
|
self.notify_players(white_player, black_player, match_id)
|
||||||
|
.await;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||||
|
let conn_map = self.connections.lock().await;
|
||||||
|
|
||||||
|
// Get opponent names
|
||||||
|
let white_name = conn_map
|
||||||
|
.get(&black)
|
||||||
|
.and_then(|c| c.username.as_deref())
|
||||||
|
.unwrap_or("Opponent");
|
||||||
|
let black_name = conn_map
|
||||||
|
.get(&white)
|
||||||
|
.and_then(|c| c.username.as_deref())
|
||||||
|
.unwrap_or("Opponent");
|
||||||
|
|
||||||
|
// Notify white player
|
||||||
|
if let Some(_) = conn_map.get(&white) {
|
||||||
|
let message = format!(
|
||||||
|
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
||||||
|
match_id, black_name
|
||||||
|
);
|
||||||
|
let _ =
|
||||||
|
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Notify black player
|
||||||
|
if let Some(_) = conn_map.get(&black) {
|
||||||
|
let message = format!(
|
||||||
|
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
||||||
|
match_id, white_name
|
||||||
|
);
|
||||||
|
let _ =
|
||||||
|
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
||||||
|
}
|
||||||
|
|
||||||
|
println!("Match created: {} (white) vs {} (black)", white, black);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
use crate::events::EventSystem;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
use crate::connection::new_connection_map;
|
||||||
|
use crate::connection::new_match_map;
|
||||||
|
use crate::connection::new_waiting_queue;
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn test_matchmaking_creates_matches() {
|
||||||
|
let connections = new_connection_map();
|
||||||
|
let matches = new_match_map();
|
||||||
|
let waiting_queue = new_waiting_queue();
|
||||||
|
let event_system = EventSystem::new();
|
||||||
|
|
||||||
|
let matchmaking = MatchmakingSystem::new(
|
||||||
|
connections.clone(),
|
||||||
|
matches.clone(),
|
||||||
|
waiting_queue.clone(),
|
||||||
|
event_system.clone(),
|
||||||
|
);
|
||||||
|
|
||||||
|
let player1 = Uuid::new_v4();
|
||||||
|
let player2 = Uuid::new_v4();
|
||||||
|
|
||||||
|
{
|
||||||
|
waiting_queue.lock().await.push_back(player1);
|
||||||
|
waiting_queue.lock().await.push_back(player2);
|
||||||
|
}
|
||||||
|
|
||||||
|
matchmaking.try_create_match().await;
|
||||||
|
|
||||||
|
{
|
||||||
|
let matches_map = matches.lock().await;
|
||||||
|
assert_eq!(matches_map.len(), 1, "Should create one match");
|
||||||
|
|
||||||
|
let game_match = matches_map.values().next().unwrap();
|
||||||
|
assert!(game_match.player_white == player1 || game_match.player_white == player2);
|
||||||
|
assert!(game_match.player_black == player1 || game_match.player_black == player2);
|
||||||
|
assert_ne!(
|
||||||
|
game_match.player_white, game_match.player_black,
|
||||||
|
"Players should be different"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
{
|
||||||
|
let queue = waiting_queue.lock().await;
|
||||||
|
assert!(
|
||||||
|
queue.is_empty(),
|
||||||
|
"Waiting queue should be empty after matchmaking"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[tokio::test]
|
||||||
|
async fn test_matchmaking_with_odd_players() {
|
||||||
|
let connections = new_connection_map();
|
||||||
|
let matches = new_match_map();
|
||||||
|
let waiting_queue = new_waiting_queue();
|
||||||
|
let event_system = EventSystem::new();
|
||||||
|
|
||||||
|
let matchmaking = MatchmakingSystem::new(
|
||||||
|
connections.clone(),
|
||||||
|
matches.clone(),
|
||||||
|
waiting_queue.clone(),
|
||||||
|
event_system.clone(),
|
||||||
|
);
|
||||||
|
|
||||||
|
let player1 = Uuid::new_v4();
|
||||||
|
{
|
||||||
|
waiting_queue.lock().await.push_back(player1);
|
||||||
|
}
|
||||||
|
|
||||||
|
matchmaking.try_create_match().await;
|
||||||
|
|
||||||
|
{
|
||||||
|
let matches_map = matches.lock().await;
|
||||||
|
assert!(
|
||||||
|
matches_map.is_empty(),
|
||||||
|
"Should not create match with only one player"
|
||||||
|
);
|
||||||
|
|
||||||
|
let queue = waiting_queue.lock().await;
|
||||||
|
assert_eq!(queue.len(), 1, "Should keep single player in queue");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
36
server/src/messages.rs
Normal file
36
server/src/messages.rs
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
#[serde(tag = "type")]
|
||||||
|
pub enum ServerMessage {
|
||||||
|
Welcome {
|
||||||
|
player_id: String,
|
||||||
|
},
|
||||||
|
MatchFound {
|
||||||
|
match_id: String,
|
||||||
|
opponent: String,
|
||||||
|
color: String,
|
||||||
|
},
|
||||||
|
GameStart {
|
||||||
|
fen: String,
|
||||||
|
white_time: u32,
|
||||||
|
black_time: u32,
|
||||||
|
},
|
||||||
|
MoveResult {
|
||||||
|
valid: bool,
|
||||||
|
from: String,
|
||||||
|
to: String,
|
||||||
|
new_fen: String,
|
||||||
|
},
|
||||||
|
OpponentMove {
|
||||||
|
from: String,
|
||||||
|
to: String,
|
||||||
|
},
|
||||||
|
GameEnd {
|
||||||
|
result: String,
|
||||||
|
reason: String,
|
||||||
|
},
|
||||||
|
Error {
|
||||||
|
reason: String,
|
||||||
|
},
|
||||||
|
}
|
||||||
4
ui/.cargo/config.toml
Normal file
4
ui/.cargo/config.toml
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
[target.x86_64-unknown-linux-gnu]
|
||||||
|
linker = "x86_64-linux-gnu-gcc"
|
||||||
|
[target.x86_64-pc-windows-gnu]
|
||||||
|
linker = "x86_64-w64-mingw32-gcc"
|
||||||
4371
ui/Cargo.lock
generated
Normal file
4371
ui/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -4,3 +4,7 @@ version = "0.1.0"
|
|||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
eframe = "0.33.0"
|
||||||
|
egui = "0.33.0"
|
||||||
|
tokio-tungstenite = "0.28.0"
|
||||||
|
winit = "0.30.12"
|
||||||
|
|||||||
BIN
ui/fonts/DejaVuSans.ttf
Normal file
BIN
ui/fonts/DejaVuSans.ttf
Normal file
Binary file not shown.
432
ui/src/main.rs
432
ui/src/main.rs
@@ -1,3 +1,431 @@
|
|||||||
fn main() {
|
use eframe::egui;
|
||||||
println!("Hello, world!");
|
|
||||||
|
fn main() -> eframe::Result<()> {
|
||||||
|
let options = eframe::NativeOptions{
|
||||||
|
viewport: egui::ViewportBuilder::default()
|
||||||
|
.with_fullscreen(true)
|
||||||
|
.with_min_inner_size(egui::vec2(800.0, 600.0)) // Minimum width, height
|
||||||
|
.with_inner_size(egui::vec2(7680.0, 4320.0)), // Initial size
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
eframe::run_native(
|
||||||
|
"Knightly",
|
||||||
|
options,
|
||||||
|
Box::new(|cc| {
|
||||||
|
let mut fonts = egui::FontDefinitions::default();
|
||||||
|
fonts.font_data.insert(
|
||||||
|
"symbols".to_owned(),
|
||||||
|
egui::FontData::from_static(include_bytes!("../fonts/DejaVuSans.ttf")).into(),
|
||||||
|
);
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.entry(egui::FontFamily::Proportional)
|
||||||
|
.or_default()
|
||||||
|
.insert(0, "symbols".to_owned());
|
||||||
|
cc.egui_ctx.set_fonts(fonts);
|
||||||
|
Ok(Box::new(ChessApp::default()))
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, PartialEq, Debug)]
|
||||||
|
enum Piece {
|
||||||
|
King(char),
|
||||||
|
Queen(char),
|
||||||
|
Rook(char),
|
||||||
|
Bishop(char),
|
||||||
|
Knight(char),
|
||||||
|
Pawn(char),
|
||||||
|
Empty,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Piece {
|
||||||
|
fn symbol(&self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Piece::King('w') => "♔",
|
||||||
|
Piece::Queen('w') => "♕",
|
||||||
|
Piece::Rook('w') => "♖",
|
||||||
|
Piece::Bishop('w') => "♗",
|
||||||
|
Piece::Knight('w') => "♘",
|
||||||
|
Piece::Pawn('w') => "♙",
|
||||||
|
Piece::King('b') => "♚",
|
||||||
|
Piece::Queen('b') => "♛",
|
||||||
|
Piece::Rook('b') => "♜",
|
||||||
|
Piece::Bishop('b') => "♝",
|
||||||
|
Piece::Knight('b') => "♞",
|
||||||
|
Piece::Pawn('b') => "♟︎",
|
||||||
|
Piece::Empty => "",
|
||||||
|
_ => "",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(PartialEq, Debug)]
|
||||||
|
enum Turn {
|
||||||
|
White,
|
||||||
|
Black,
|
||||||
|
}
|
||||||
|
|
||||||
|
enum AppState {
|
||||||
|
MainMenu,
|
||||||
|
InGame,
|
||||||
|
Settings,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ChessApp {
|
||||||
|
fullscreen: bool,
|
||||||
|
resolutions: Vec<(u32, u32)>,
|
||||||
|
selected_resolution: usize,
|
||||||
|
state: AppState,
|
||||||
|
board: [[Piece; 8]; 8],
|
||||||
|
selected: Option<(usize, usize)>,
|
||||||
|
turn: Turn,
|
||||||
|
pending_settings: PendingSettings,
|
||||||
|
server_port: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct PendingSettings {
|
||||||
|
fullscreen: bool,
|
||||||
|
selected_resolution: usize,
|
||||||
|
server_port: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for ChessApp {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
fullscreen: true,
|
||||||
|
resolutions: vec![
|
||||||
|
(1280, 720),
|
||||||
|
(1600, 900),
|
||||||
|
(1920, 1080),
|
||||||
|
(2560, 1440),
|
||||||
|
(3840, 2160),
|
||||||
|
(7680, 4320),
|
||||||
|
],
|
||||||
|
selected_resolution: 2, // Default to 1920x1080
|
||||||
|
state: AppState::MainMenu,
|
||||||
|
board: Self::starting_board(),
|
||||||
|
selected: None,
|
||||||
|
turn: Turn::White,
|
||||||
|
pending_settings: PendingSettings::default(),
|
||||||
|
server_port: "8080".to_string(), // Default port
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ChessApp {
|
||||||
|
fn starting_board() -> [[Piece; 8]; 8] {
|
||||||
|
use Piece::*;
|
||||||
|
[
|
||||||
|
[
|
||||||
|
Rook('b'),
|
||||||
|
Knight('b'),
|
||||||
|
Bishop('b'),
|
||||||
|
Queen('b'),
|
||||||
|
King('b'),
|
||||||
|
Bishop('b'),
|
||||||
|
Knight('b'),
|
||||||
|
Rook('b'),
|
||||||
|
],
|
||||||
|
[Pawn('b'); 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Pawn('w'); 8],
|
||||||
|
[
|
||||||
|
Rook('w'),
|
||||||
|
Knight('w'),
|
||||||
|
Bishop('w'),
|
||||||
|
Queen('w'),
|
||||||
|
King('w'),
|
||||||
|
Bishop('w'),
|
||||||
|
Knight('w'),
|
||||||
|
Rook('w'),
|
||||||
|
],
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_click(&mut self, row: usize, col: usize) {
|
||||||
|
if let Some((r, c)) = self.selected {
|
||||||
|
let piece = self.board[r][c];
|
||||||
|
self.board[r][c] = Piece::Empty;
|
||||||
|
self.board[row][col] = piece;
|
||||||
|
self.selected = None;
|
||||||
|
self.turn = if self.turn == Turn::White {
|
||||||
|
Turn::Black
|
||||||
|
} else {
|
||||||
|
Turn::White
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
if self.board[row][col] != Piece::Empty {
|
||||||
|
self.selected = Some((row, col));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn apply_settings(&mut self, ctx: &egui::Context) {
|
||||||
|
self.fullscreen = self.pending_settings.fullscreen;
|
||||||
|
self.selected_resolution = self.pending_settings.selected_resolution;
|
||||||
|
self.server_port = self.pending_settings.server_port.clone();
|
||||||
|
|
||||||
|
if let Some(resolution) = self.resolutions.get(self.selected_resolution) {
|
||||||
|
ctx.send_viewport_cmd(egui::ViewportCommand::InnerSize(
|
||||||
|
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enter_settings(&mut self) {
|
||||||
|
self.pending_settings.fullscreen = self.fullscreen;
|
||||||
|
self.pending_settings.selected_resolution = self.selected_resolution;
|
||||||
|
self.pending_settings.server_port = self.server_port.clone();
|
||||||
|
self.state = AppState::Settings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl eframe::App for ChessApp {
|
||||||
|
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
|
||||||
|
match self.state {
|
||||||
|
AppState::MainMenu => {
|
||||||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
|
ui.vertical_centered(|ui| {
|
||||||
|
ui.heading("♞ Knightly ♞");
|
||||||
|
ui.add_space(30.0);
|
||||||
|
|
||||||
|
if ui.add_sized([300.0, 60.0], egui::Button::new("Play")).clicked() {
|
||||||
|
self.state = AppState::InGame;
|
||||||
|
}
|
||||||
|
ui.add_space(8.0);
|
||||||
|
|
||||||
|
if ui.add_sized([300.0, 60.0], egui::Button::new("Settings")).clicked() {
|
||||||
|
self.enter_settings();
|
||||||
|
}
|
||||||
|
ui.add_space(8.0);
|
||||||
|
|
||||||
|
if ui
|
||||||
|
.add_sized([300.0, 60.0], egui::Button::new("Quit"))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
std::process::exit(0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
AppState::Settings => {
|
||||||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
|
ui.vertical_centered(|ui| {
|
||||||
|
ui.heading("Settings");
|
||||||
|
ui.add_space(30.0);
|
||||||
|
|
||||||
|
// Fullscreen toggle
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Fullscreen:");
|
||||||
|
if ui.checkbox(&mut self.pending_settings.fullscreen, "").changed() {
|
||||||
|
// If enabling fullscreen, we might want to disable resolution selection
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ui.add_space(10.0);
|
||||||
|
|
||||||
|
// Resolution dropdown
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Resolution:");
|
||||||
|
egui::ComboBox::new("resolution_combo", "")
|
||||||
|
.selected_text(format!(
|
||||||
|
"{}x{}",
|
||||||
|
self.resolutions[self.pending_settings.selected_resolution].0,
|
||||||
|
self.resolutions[self.pending_settings.selected_resolution].1
|
||||||
|
))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
for (i, &(width, height)) in self.resolutions.iter().enumerate() {
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut self.pending_settings.selected_resolution,
|
||||||
|
i,
|
||||||
|
format!("{}x{}", width, height),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
ui.add_space(10.0);
|
||||||
|
|
||||||
|
// Server port input field
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Local Server Port:");
|
||||||
|
ui.add(egui::TextEdit::singleline(&mut self.pending_settings.server_port)
|
||||||
|
.desired_width(100.0)
|
||||||
|
.hint_text("8080"));
|
||||||
|
});
|
||||||
|
ui.add_space(30.0);
|
||||||
|
|
||||||
|
// Apply and Cancel buttons
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
if ui.add_sized([140.0, 40.0], egui::Button::new("Apply")).clicked() {
|
||||||
|
self.apply_settings(ctx);
|
||||||
|
self.state = AppState::MainMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ui.add_sized([140.0, 40.0], egui::Button::new("Cancel")).clicked() {
|
||||||
|
self.state = AppState::MainMenu;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
AppState::InGame => {
|
||||||
|
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
if ui.button("Main Menu").clicked() {
|
||||||
|
self.state = AppState::MainMenu;
|
||||||
|
}
|
||||||
|
if ui.button("Settings").clicked() {
|
||||||
|
self.enter_settings();
|
||||||
|
}
|
||||||
|
if ui.button("New Game").clicked() {
|
||||||
|
*self = ChessApp::default();
|
||||||
|
self.state = AppState::InGame;
|
||||||
|
}
|
||||||
|
ui.separator();
|
||||||
|
ui.label(format!("Turn: {:?}", self.turn));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
|
ui.vertical_centered(|ui| {
|
||||||
|
let full_avail = ui.available_rect_before_wrap();
|
||||||
|
let board_tile = (full_avail.width().min(full_avail.height())) / 8.0;
|
||||||
|
let board_size = board_tile * 8.0;
|
||||||
|
|
||||||
|
// Create a child UI at the board position
|
||||||
|
let (response, painter) = ui.allocate_painter(
|
||||||
|
egui::Vec2::new(board_size, board_size),
|
||||||
|
egui::Sense::click()
|
||||||
|
);
|
||||||
|
|
||||||
|
let board_rect = egui::Rect::from_center_size(
|
||||||
|
full_avail.center(),
|
||||||
|
egui::vec2(board_size, board_size)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Draw the chess board
|
||||||
|
let tile_size = board_size / 8.0;
|
||||||
|
for row in 0..8 {
|
||||||
|
for col in 0..8 {
|
||||||
|
let color = if (row + col) % 2 == 0 {
|
||||||
|
egui::Color32::from_rgb(100, 97, 97)
|
||||||
|
} else {
|
||||||
|
egui::Color32::from_rgb(217, 217, 217)
|
||||||
|
};
|
||||||
|
|
||||||
|
let rect = egui::Rect::from_min_size(
|
||||||
|
egui::Pos2::new(
|
||||||
|
board_rect.min.x + col as f32 * tile_size,
|
||||||
|
board_rect.min.y + row as f32 * tile_size
|
||||||
|
),
|
||||||
|
egui::Vec2::new(tile_size, tile_size)
|
||||||
|
);
|
||||||
|
|
||||||
|
painter.rect_filled(rect, 0.0, color);
|
||||||
|
|
||||||
|
// Draw piece
|
||||||
|
let piece = self.board[row][col];
|
||||||
|
if piece != Piece::Empty {
|
||||||
|
let symbol = piece.symbol();
|
||||||
|
let font_id = egui::FontId::proportional(tile_size * 0.75);
|
||||||
|
painter.text(
|
||||||
|
rect.center(),
|
||||||
|
egui::Align2::CENTER_CENTER,
|
||||||
|
symbol,
|
||||||
|
font_id,
|
||||||
|
if matches!(piece, Piece::King('w') | Piece::Queen('w') | Piece::Rook('w') | Piece::Bishop('w') | Piece::Knight('w') | Piece::Pawn('w')) {
|
||||||
|
egui::Color32::WHITE
|
||||||
|
} else {
|
||||||
|
egui::Color32::BLACK
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw selection highlight
|
||||||
|
if self.selected == Some((row, col)) {
|
||||||
|
painter.rect_stroke(
|
||||||
|
rect,
|
||||||
|
0.0,
|
||||||
|
egui::Stroke::new(3.0, egui::Color32::RED),
|
||||||
|
egui::StrokeKind::Inside
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle clicks
|
||||||
|
if ui.ctx().input(|i| i.pointer.primary_clicked()) {
|
||||||
|
let click_pos = ui.ctx().input(|i| i.pointer.interact_pos()).unwrap();
|
||||||
|
if rect.contains(click_pos) {
|
||||||
|
self.handle_click(row, col);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
#[test]
|
||||||
|
fn test_initial_board_setup() {
|
||||||
|
let app = ChessApp::default();
|
||||||
|
assert!(matches!(app.board[0][0], Piece::Rook('b')));
|
||||||
|
assert!(matches!(app.board[7][0], Piece::Rook('w')));
|
||||||
|
|
||||||
|
assert!(matches!(app.board[1][0], Piece::Pawn('b')));
|
||||||
|
assert!(matches!(app.board[6][0], Piece::Pawn('w')));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_piece_symbols() {
|
||||||
|
assert_eq!(Piece::King('w').symbol(), "♔");
|
||||||
|
assert_eq!(Piece::King('b').symbol(), "♚");
|
||||||
|
assert_eq!(Piece::Empty.symbol(), "");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_piece_selection() {
|
||||||
|
let mut app = ChessApp::default();
|
||||||
|
app.handle_click(6, 0);
|
||||||
|
assert_eq!(app.selected, Some((6, 0)));
|
||||||
|
app.handle_click(6, 0);
|
||||||
|
assert_eq!(app.selected, None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_piece_movement() {
|
||||||
|
let mut app = ChessApp::default();
|
||||||
|
// Select and move a piece
|
||||||
|
app.handle_click(6, 0); // Select white pawn
|
||||||
|
app.handle_click(5, 0); // Move to empty square
|
||||||
|
assert_eq!(app.board[6][0], Piece::Empty);
|
||||||
|
assert!(matches!(app.board[5][0], Piece::Pawn('w')));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_turn_switching() {
|
||||||
|
let mut app = ChessApp::default();
|
||||||
|
assert_eq!(app.turn, Turn::White);
|
||||||
|
app.handle_click(6, 0); // White selects
|
||||||
|
app.handle_click(5, 0); // White moves
|
||||||
|
assert_eq!(app.turn, Turn::Black); // Should now be Black's turn
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_server_port_default() {
|
||||||
|
let app = ChessApp::default();
|
||||||
|
assert_eq!(app.server_port, "8080");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user