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Engine/api
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2
.github/workflows/dispatcher.yml
vendored
2
.github/workflows/dispatcher.yml
vendored
@@ -77,7 +77,7 @@ jobs:
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|||||||
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||||||
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||||||
release:
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release:
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||||||
needs: test-data-upload
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needs: [engine, server, ui]
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||||||
if: github.ref == 'refs/heads/master'
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if: github.ref == 'refs/heads/master'
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||||||
uses: ./.github/workflows/release.yml
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uses: ./.github/workflows/release.yml
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||||||
secrets: inherit
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secrets: inherit
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||||||
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|||||||
3
.github/workflows/release.yml
vendored
3
.github/workflows/release.yml
vendored
@@ -12,9 +12,6 @@ jobs:
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|||||||
name: Build and release (master only)
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name: Build and release (master only)
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runs-on: self-hosted
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runs-on: self-hosted
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steps:
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steps:
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- name: Checkout repository
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uses: actions/checkout@v4
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||||||
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- name: Build Engine for Linux
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- name: Build Engine for Linux
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run: |
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run: |
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cd $(git rev-parse --show-toplevel)
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cd $(git rev-parse --show-toplevel)
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Binary file not shown.
@@ -3,8 +3,9 @@ mod utils;
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mod legality;
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mod legality;
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mod checkinfo;
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mod checkinfo;
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mod attacks;
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mod attacks;
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mod movebuffer;
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mod movegen;
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mod movegen;
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pub mod board;
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pub mod board;
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pub(in super) mod bitmove;
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pub(in super) mod bitmove;
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pub(in super) mod movebuffer;
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pub(in super) mod makemove;
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@@ -1,3 +1,5 @@
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use crate::bitboard::utils::notation_from_square_number;
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use super::utils::try_get_square_number_from_notation;
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use super::utils::try_get_square_number_from_notation;
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pub struct Board {
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pub struct Board {
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@@ -12,6 +14,7 @@ pub struct Board {
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}
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}
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impl Board {
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impl Board {
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pub const EMPTY_SQUARE: u8 = 12;
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pub fn new_clear() -> Self {
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pub fn new_clear() -> Self {
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let mut bit_board: Self = Self {
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let mut bit_board: Self = Self {
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@@ -159,6 +162,57 @@ impl Board {
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return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
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return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
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}
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}
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pub fn fen(&self) -> String {
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let mut fen = String::new();
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for row in (0..8).rev() {
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let mut empty = 0;
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for col in 0..8 {
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let sq = row * 8 + col;
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|
if let Some(piece) = self.get_piece_character(sq) {
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|
if empty > 0 {
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fen.push_str(&empty.to_string());
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empty = 0;
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||||||
|
}
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||||||
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fen.push(piece);
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|
} else {
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empty += 1;
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||||||
|
if col == 7 {
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|
fen.push_str(&empty.to_string());
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|
}
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||||||
|
}
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||||||
|
}
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||||||
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if row > 0 {
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fen.push('/');
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||||||
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}
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}
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fen.push(' ');
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if self.side_to_move() == 0 { fen.push('w'); } else { fen.push('b'); }
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fen.push(' ');
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if self.castling_rights() == 0 {
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fen.push('-');
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} else {
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if self.castling_rights() & (1 << 3) != 0 { fen.push('K'); }
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if self.castling_rights() & (1 << 2) != 0 { fen.push('Q'); }
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if self.castling_rights() & (1 << 1) != 0 { fen.push('k'); }
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if self.castling_rights() & (1 << 0) != 0 { fen.push('q'); }
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}
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fen.push(' ');
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if self.en_passant_square() == 0 {
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fen.push('-');
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||||||
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} else {
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let sq = self.en_passant_square().trailing_zeros();
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||||||
|
fen.push_str(¬ation_from_square_number(sq as u8));
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||||||
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}
|
||||||
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|
||||||
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fen.push_str(" 0 1");
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||||||
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|
||||||
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return fen;
|
||||||
|
}
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||||||
|
|
||||||
fn calc_occupancy(&mut self) {
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fn calc_occupancy(&mut self) {
|
||||||
self.occupancy = [0u64; 3];
|
self.occupancy = [0u64; 3];
|
||||||
for b in 0..6 {
|
for b in 0..6 {
|
||||||
@@ -196,4 +250,46 @@ impl Board {
|
|||||||
_ => ()
|
_ => ()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
pub fn get_piece_character(&self, index: i32) -> Option<char> {
|
||||||
|
let sq = 1 << index;
|
||||||
|
|
||||||
|
if (self.bitboards[0] & sq) != 0 {
|
||||||
|
return Some('P');
|
||||||
|
}
|
||||||
|
if (self.bitboards[1] & sq) != 0 {
|
||||||
|
return Some('N');
|
||||||
|
}
|
||||||
|
if (self.bitboards[2] & sq) != 0 {
|
||||||
|
return Some('B');
|
||||||
|
}
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||||||
|
if (self.bitboards[3] & sq) != 0 {
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||||||
|
return Some('R');
|
||||||
|
}
|
||||||
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if (self.bitboards[4] & sq) != 0 {
|
||||||
|
return Some('Q');
|
||||||
|
}
|
||||||
|
if (self.bitboards[5] & sq) != 0 {
|
||||||
|
return Some('K');
|
||||||
|
}
|
||||||
|
if (self.bitboards[6] & sq) != 0 {
|
||||||
|
return Some('p');
|
||||||
|
}
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if (self.bitboards[7] & sq) != 0 {
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||||||
|
return Some('n');
|
||||||
|
}
|
||||||
|
if (self.bitboards[8] & sq) != 0 {
|
||||||
|
return Some('b');
|
||||||
|
}
|
||||||
|
if (self.bitboards[9] & sq) != 0 {
|
||||||
|
return Some('r');
|
||||||
|
}
|
||||||
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if (self.bitboards[10] & sq) != 0 {
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return Some('q');
|
||||||
|
}
|
||||||
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if (self.bitboards[11] & sq) != 0 {
|
||||||
|
return Some('k');
|
||||||
|
}
|
||||||
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|
||||||
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return None;
|
||||||
|
}
|
||||||
}
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}
|
||||||
38
engine/src/bitboard/makemove.rs
Normal file
38
engine/src/bitboard/makemove.rs
Normal file
@@ -0,0 +1,38 @@
|
|||||||
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mod quiets;
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||||||
|
mod captures;
|
||||||
|
mod castles;
|
||||||
|
|
||||||
|
use super::bitmove::BitMoveType;
|
||||||
|
use super::bitmove::BitMove;
|
||||||
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use super::board::Board;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub fn make_move(&mut self, played_move: &BitMove) {
|
||||||
|
let move_type = played_move.move_type();
|
||||||
|
|
||||||
|
match move_type {
|
||||||
|
BitMoveType::Quiet => {
|
||||||
|
self.make_quiet(played_move);
|
||||||
|
}
|
||||||
|
BitMoveType::Capture => {
|
||||||
|
self.make_capture(played_move);
|
||||||
|
}
|
||||||
|
BitMoveType::Castle => {
|
||||||
|
self.make_castle(played_move);
|
||||||
|
}
|
||||||
|
BitMoveType::EnPassant => {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
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|
|
||||||
|
self.occupancy[2] = self.occupancy[0] | self.occupancy[1];
|
||||||
|
|
||||||
|
if self.en_passant_square != 0 {
|
||||||
|
self.en_passant_square = 0u64;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.side_to_move = 1 - self.side_to_move;
|
||||||
|
}
|
||||||
|
}
|
||||||
82
engine/src/bitboard/makemove/captures.rs
Normal file
82
engine/src/bitboard/makemove/captures.rs
Normal file
@@ -0,0 +1,82 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
pub fn make_capture(&mut self, played_move: &BitMove) {
|
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|
let main_from: usize = played_move.from_square() as usize;
|
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|
let main_to: usize = played_move.to_square() as usize;
|
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|
let main_piece: usize = self.piece_board(main_from as u8) as usize;
|
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|
let friendly_occupancy = main_piece/6;
|
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|
|
||||||
|
let color_offset = self.side_to_move * 6;
|
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|
let castling_offset = 2 - 2 * self.side_to_move as usize;
|
||||||
|
let castling_rights = self.castling_rights >> castling_offset;
|
||||||
|
|
||||||
|
let mut taken_piece = 0u8;
|
||||||
|
|
||||||
|
taken_piece = self.piece_board(main_to as u8);
|
||||||
|
let secondary_piece = taken_piece as usize;
|
||||||
|
let secondary_from = main_to;
|
||||||
|
|
||||||
|
let opponent_castling_offset = 2 * self.side_to_move as usize;
|
||||||
|
let opponent_castling_rights = self.castling_rights >> opponent_castling_offset;
|
||||||
|
|
||||||
|
let opponent_occupancy = 1 - self.side_to_move as usize;
|
||||||
|
|
||||||
|
self.bitboards[main_piece] &= !(1 << main_from);
|
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|
self.occupancy[friendly_occupancy] &= !(1 << main_from);
|
||||||
|
self.piece_board[main_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
self.bitboards[secondary_piece] &= !(1 << secondary_from);
|
||||||
|
self.occupancy[opponent_occupancy] &= !(1 << secondary_from);
|
||||||
|
self.piece_board[secondary_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
if opponent_castling_rights != 0
|
||||||
|
&& secondary_piece == 9 - color_offset as usize{
|
||||||
|
|
||||||
|
let back_rank_offset = 56 - 56 * self.side_to_move as usize;
|
||||||
|
if opponent_castling_rights & 0b01 != 0
|
||||||
|
&& secondary_from == back_rank_offset {
|
||||||
|
self.castling_rights &= !(1 << opponent_castling_offset);
|
||||||
|
}
|
||||||
|
else if opponent_castling_rights & 0b10 != 0
|
||||||
|
&& secondary_from == 7 + back_rank_offset {
|
||||||
|
self.castling_rights &= !(2 << opponent_castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(promotion_piece) = played_move.promotion_piece() {
|
||||||
|
let promotion_piece = (color_offset + promotion_piece) as usize;
|
||||||
|
self.bitboards[promotion_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = promotion_piece as u8;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
self.bitboards[main_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = main_piece as u8;
|
||||||
|
|
||||||
|
if main_piece == 5 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
if castling_rights & 0b1 != 0 {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
if castling_rights & 0b10 != 0 {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if main_piece == 3 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
let back_rank_offset = 56 * self.side_to_move as usize;
|
||||||
|
|
||||||
|
if castling_rights & 0b10 != 0
|
||||||
|
&& main_from == 7 + back_rank_offset {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
else if castling_rights & 0b1 != 0
|
||||||
|
&& main_from == back_rank_offset {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
35
engine/src/bitboard/makemove/castles.rs
Normal file
35
engine/src/bitboard/makemove/castles.rs
Normal file
@@ -0,0 +1,35 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
pub fn make_castle(&mut self, played_move: &BitMove) {
|
||||||
|
let main_from: usize = played_move.from_square() as usize;
|
||||||
|
let main_to: usize = played_move.to_square() as usize;
|
||||||
|
let main_piece: usize = self.piece_board(main_from as u8) as usize;
|
||||||
|
let friendly_occupancy = main_piece/6;
|
||||||
|
|
||||||
|
let castling_offset = 2 - 2 * self.side_to_move as usize;
|
||||||
|
|
||||||
|
let secondary_piece: usize = main_piece - 2;
|
||||||
|
let is_kingside = main_to%8 > 4;
|
||||||
|
let secondary_from: usize = if is_kingside { main_to + 1 } else { main_to - 2 };
|
||||||
|
let secondary_to: usize = if is_kingside { main_to - 1 } else { main_to + 1 };
|
||||||
|
|
||||||
|
self.bitboards[main_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = main_piece as u8;
|
||||||
|
|
||||||
|
self.bitboards[main_piece] &= !(1 << main_from);
|
||||||
|
self.occupancy[friendly_occupancy] &= !(1 << main_from);
|
||||||
|
self.piece_board[main_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
self.bitboards[secondary_piece] |= 1 << secondary_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << secondary_to;
|
||||||
|
self.piece_board[secondary_to] = secondary_piece as u8;
|
||||||
|
|
||||||
|
self.bitboards[secondary_piece] &= !(1 << secondary_from);
|
||||||
|
self.occupancy[friendly_occupancy] &= !(1 << secondary_from);
|
||||||
|
self.piece_board[secondary_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
self.castling_rights &= !(3 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
61
engine/src/bitboard/makemove/quiets.rs
Normal file
61
engine/src/bitboard/makemove/quiets.rs
Normal file
@@ -0,0 +1,61 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
pub fn make_quiet(&mut self, played_move: &BitMove) {
|
||||||
|
let main_from: usize = played_move.from_square() as usize;
|
||||||
|
let main_to: usize = played_move.to_square() as usize;
|
||||||
|
let main_piece: usize = self.piece_board(main_from as u8) as usize;
|
||||||
|
let friendly_occupancy = main_piece/6;
|
||||||
|
|
||||||
|
let color_offset = self.side_to_move * 6;
|
||||||
|
let castling_offset = 2 - 2 * self.side_to_move as usize;
|
||||||
|
let castling_rights = self.castling_rights >> castling_offset;
|
||||||
|
|
||||||
|
self.bitboards[main_piece] &= !(1 << main_from);
|
||||||
|
self.occupancy[friendly_occupancy] &= !(1 << main_from);
|
||||||
|
self.piece_board[main_from] = Self::EMPTY_SQUARE;
|
||||||
|
|
||||||
|
if let Some(promotion_piece) = played_move.promotion_piece() {
|
||||||
|
let promotion_piece = (color_offset + promotion_piece) as usize;
|
||||||
|
self.bitboards[promotion_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = promotion_piece as u8;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
self.bitboards[main_piece] |= 1 << main_to;
|
||||||
|
self.occupancy[friendly_occupancy] |= 1 << main_to;
|
||||||
|
self.piece_board[main_to] = main_piece as u8;
|
||||||
|
|
||||||
|
if main_piece == 0 && (main_to - main_from) == 16 {
|
||||||
|
let new_en_passant = main_to - 8;
|
||||||
|
self.en_passant_square = 1 << new_en_passant;
|
||||||
|
}
|
||||||
|
else if main_piece == 6 && (main_from - main_to) == 16 {
|
||||||
|
let new_en_passant = main_to + 8;
|
||||||
|
self.en_passant_square = 1 << new_en_passant;
|
||||||
|
}
|
||||||
|
else if main_piece == 5 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
if castling_rights & 0b1 != 0 {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
if castling_rights & 0b10 != 0 {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if main_piece == 3 + color_offset as usize
|
||||||
|
&& castling_rights != 0 {
|
||||||
|
let back_rank_offset = 56 * self.side_to_move as usize;
|
||||||
|
|
||||||
|
if castling_rights & 0b10 != 0
|
||||||
|
&& main_from == 7 + back_rank_offset {
|
||||||
|
self.castling_rights &= !(2 << castling_offset);
|
||||||
|
}
|
||||||
|
else if castling_rights & 0b1 != 0
|
||||||
|
&& main_from == back_rank_offset {
|
||||||
|
self.castling_rights &= !(1 << castling_offset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
pub struct BoardSquare {
|
pub struct BoardSquare {
|
||||||
pub x: usize,
|
pub x: usize,
|
||||||
pub y: usize,
|
pub y: usize,
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ use super::boardsquare::BoardSquare;
|
|||||||
use super::piecetype::PieceType;
|
use super::piecetype::PieceType;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
/*pub struct ChessMove {
|
/*pub struct ChessMove {
|
||||||
pub move_type: MoveType,
|
pub move_type: MoveType,
|
||||||
pub piece_type: PieceType,
|
pub piece_type: PieceType,
|
||||||
@@ -94,7 +94,7 @@ impl ChessMove {
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub(in super) fn from_bitmove(bitmove: &BitMove, board: Board) -> Self {
|
pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
|
||||||
match bitmove.move_type() {
|
match bitmove.move_type() {
|
||||||
BitMoveType::Quiet => {
|
BitMoveType::Quiet => {
|
||||||
let from_square_index = bitmove.from_square();
|
let from_square_index = bitmove.from_square();
|
||||||
@@ -128,10 +128,6 @@ impl ChessMove {
|
|||||||
let king_type = PieceType::from_index(board.piece_board(from_square_index));
|
let king_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||||
let king_from = BoardSquare::from_index(from_square_index);
|
let king_from = BoardSquare::from_index(from_square_index);
|
||||||
let king_to = BoardSquare::from_index(to_square_index);
|
let king_to = BoardSquare::from_index(to_square_index);
|
||||||
let promotion_piece = match bitmove.promotion_piece() {
|
|
||||||
Some(piece) => Some(PieceType::from_index(piece)),
|
|
||||||
None => None
|
|
||||||
};
|
|
||||||
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
|
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
|
||||||
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
|
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
|
||||||
bitmove.from_square() + 3
|
bitmove.from_square() + 3
|
||||||
|
|||||||
@@ -1,6 +1,9 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Deserialize, Serialize, Debug)]
|
||||||
pub enum GameEnd {
|
pub enum GameEnd {
|
||||||
WhiteWon(String),
|
WhiteWon(String),
|
||||||
BlackWon(String),
|
BlackWon(String),
|
||||||
Draw(String)
|
Draw(String),
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,18 +7,209 @@ pub mod gameend;
|
|||||||
|
|
||||||
use chessmove::ChessMove;
|
use chessmove::ChessMove;
|
||||||
use gameend::GameEnd;
|
use gameend::GameEnd;
|
||||||
|
use bitboard::board::Board;
|
||||||
|
use bitboard::movebuffer::MoveBuffer;
|
||||||
|
|
||||||
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
||||||
println!("get_available_moves answered");
|
let mut board = Board::build(fen);
|
||||||
return vec![];
|
let mut buffer = MoveBuffer::new();
|
||||||
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
|
let mut generated_moves: Vec<ChessMove> = vec![];
|
||||||
|
|
||||||
|
board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
|
for idx in 0..buffer.count() {
|
||||||
|
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
|
||||||
|
}
|
||||||
|
|
||||||
|
println!("get_available_moves resulted in {} moves", generated_moves.len());
|
||||||
|
return generated_moves;
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
||||||
|
let mut board = Board::build(fen);
|
||||||
|
let mut buffer = MoveBuffer::new();
|
||||||
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
|
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
println!("is_game_over answered");
|
println!("is_game_over answered");
|
||||||
return None;
|
if buffer.count() > 0 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
if !in_check {
|
||||||
|
return Some(GameEnd::Draw("".to_string()));
|
||||||
|
}
|
||||||
|
return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
||||||
|
let mut board = Board::build(fen);
|
||||||
|
let played_move = chess_move.to_bitmove();
|
||||||
|
|
||||||
println!("get_board_after_move answered");
|
println!("get_board_after_move answered");
|
||||||
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
|
board.make_move(&played_move);
|
||||||
|
|
||||||
|
return board.fen();
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use crate::boardsquare::BoardSquare;
|
||||||
|
use crate::piecetype::PieceType::*;
|
||||||
|
use crate::gameend::GameEnd;
|
||||||
|
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl PartialEq for ChessMove {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
canonical(self) == canonical(other)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Eq for ChessMove {
|
||||||
|
|
||||||
|
}
|
||||||
|
impl Ord for ChessMove {
|
||||||
|
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||||
|
let lhs = canonical(self);
|
||||||
|
let rhs = canonical(other);
|
||||||
|
lhs.cmp(&rhs)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl PartialOrd for ChessMove {
|
||||||
|
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||||
|
Some(self.cmp(other))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PartialEq for GameEnd {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
match (self, other) {
|
||||||
|
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
|
||||||
|
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
|
||||||
|
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
|
||||||
|
_ => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
||||||
|
match m {
|
||||||
|
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
|
||||||
|
(0, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
|
||||||
|
(1, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
|
||||||
|
(2, king_from.to_index(), king_to.to_index()),
|
||||||
|
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
|
||||||
|
(3, from_square.to_index(), to_square.to_index()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn get_available_moves_test() {
|
||||||
|
let boards: [&str; 2] = [
|
||||||
|
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
||||||
|
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
|
||||||
|
];
|
||||||
|
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
|
||||||
|
],
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
|
||||||
|
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
|
||||||
|
]
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..2 {
|
||||||
|
|
||||||
|
let mut generated_moves = get_available_moves(boards[case]);
|
||||||
|
|
||||||
|
generated_moves.sort();
|
||||||
|
expected_moves[case].sort();
|
||||||
|
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
||||||
|
assert_eq!(generated_moves, expected_moves[case]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn is_game_over_test() {
|
||||||
|
|
||||||
|
let boards: [&str; 4] = [
|
||||||
|
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||||
|
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||||
|
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||||
|
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
|
||||||
|
];
|
||||||
|
let expected_results: [Option<GameEnd>; 4] = [
|
||||||
|
None,
|
||||||
|
Some(GameEnd::WhiteWon("".to_string())),
|
||||||
|
Some(GameEnd::BlackWon("".to_string())),
|
||||||
|
Some(GameEnd::Draw("".to_string()))
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..4 {
|
||||||
|
let fen = boards[case];
|
||||||
|
let actual = is_game_over(fen);
|
||||||
|
assert_eq!(actual, expected_results[case]);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
pub enum PieceType {
|
pub enum PieceType {
|
||||||
WhitePawn,
|
WhitePawn,
|
||||||
WhiteKnight,
|
WhiteKnight,
|
||||||
|
|||||||
1256
server/Cargo.lock
generated
Normal file
1256
server/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -15,6 +15,8 @@ uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
|||||||
anyhow = "1.0.100"
|
anyhow = "1.0.100"
|
||||||
rand = "0.9.2"
|
rand = "0.9.2"
|
||||||
engine = {path = "../engine/"}
|
engine = {path = "../engine/"}
|
||||||
|
log = {version = "0.4.28"}
|
||||||
|
env_logger = "0.11.8"
|
||||||
|
|
||||||
|
|
||||||
[[bin]]
|
[[bin]]
|
||||||
|
|||||||
@@ -1,28 +1,39 @@
|
|||||||
|
use engine::gameend::GameEnd;
|
||||||
|
use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
|
||||||
use futures_util::{SinkExt, StreamExt};
|
use futures_util::{SinkExt, StreamExt};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::io::{self, Write};
|
use std::io::{self, Write};
|
||||||
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
||||||
use url::Url;
|
use url::Url;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize)]
|
||||||
#[serde(tag = "type")]
|
#[serde(tag = "type")]
|
||||||
enum ClientMessage {
|
enum ClientMessage {
|
||||||
Join { username: String },
|
Join { username: String },
|
||||||
FindMatch,
|
FindMatch,
|
||||||
Move { from: String, to: String },
|
Move { step: ChessMove, fen: String },
|
||||||
Resign,
|
Resign,
|
||||||
Chat { text: String },
|
Chat { text: String },
|
||||||
|
RequestLegalMoves { fen: String },
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize)]
|
||||||
struct ServerMessage {
|
pub enum ServerMessage2 {
|
||||||
#[serde(rename = "type")]
|
GameEnd {
|
||||||
message_type: String,
|
winner: GameEnd,
|
||||||
player_id: Option<String>,
|
},
|
||||||
match_id: Option<String>,
|
UIUpdate {
|
||||||
opponent: Option<String>,
|
fen: String,
|
||||||
color: Option<String>,
|
},
|
||||||
reason: Option<String>,
|
MatchFound {
|
||||||
|
match_id: Uuid,
|
||||||
|
color: String,
|
||||||
|
opponent_name: String,
|
||||||
|
},
|
||||||
|
Ok {
|
||||||
|
response: Result<(), String>,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
#[tokio::main]
|
#[tokio::main]
|
||||||
@@ -60,15 +71,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||||||
println!("\nServer: {}", text);
|
println!("\nServer: {}", text);
|
||||||
|
|
||||||
// Try to parse as structured message
|
// Try to parse as structured message
|
||||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
|
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
|
||||||
match parsed.message_type.as_str() {
|
match parsed {
|
||||||
"welcome" => {
|
ServerMessage2::MatchFound {
|
||||||
if let Some(player_id) = parsed.player_id {
|
match_id,
|
||||||
println!("Welcome! Your player ID: {}", player_id);
|
color,
|
||||||
}
|
opponent_name,
|
||||||
|
} => {
|
||||||
|
println!(
|
||||||
|
"opponent: {}, match_id: {}, color: {}",
|
||||||
|
opponent_name, match_id, color
|
||||||
|
);
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
println!("cucc: {:?}", parsed);
|
println!("cucc");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -128,11 +144,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||||||
}
|
}
|
||||||
"move" => {
|
"move" => {
|
||||||
if parts.len() >= 3 {
|
if parts.len() >= 3 {
|
||||||
let from = parts[1].to_string();
|
//let from = parts[1].to_string();
|
||||||
let to = parts[2].to_string();
|
//let to = parts[2].to_string();
|
||||||
let message = ClientMessage::Move { from, to };
|
let fen = parts[1].to_string();
|
||||||
|
|
||||||
|
let step = ChessMove::quiet(
|
||||||
|
engine::piecetype::PieceType::WhiteBishop,
|
||||||
|
BoardSquare::new(),
|
||||||
|
BoardSquare { x: 1, y: 1 },
|
||||||
|
None,
|
||||||
|
);
|
||||||
|
|
||||||
|
let message = ClientMessage::Move { step, fen };
|
||||||
send_message(&mut write, &message).await?;
|
send_message(&mut write, &message).await?;
|
||||||
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
//println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||||
} else {
|
} else {
|
||||||
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
||||||
}
|
}
|
||||||
@@ -154,6 +179,13 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||||||
"help" => {
|
"help" => {
|
||||||
print_help();
|
print_help();
|
||||||
}
|
}
|
||||||
|
"requestmoves" => {
|
||||||
|
if parts.len() >= 2 {
|
||||||
|
let fen = parts[1..].join(" ");
|
||||||
|
let message = ClientMessage::RequestLegalMoves { fen };
|
||||||
|
send_message(&mut write, &message).await?;
|
||||||
|
}
|
||||||
|
}
|
||||||
_ => {
|
_ => {
|
||||||
println!(
|
println!(
|
||||||
"Unknown command: {}. Type 'help' for available commands.",
|
"Unknown command: {}. Type 'help' for available commands.",
|
||||||
@@ -191,5 +223,6 @@ fn print_help() {
|
|||||||
println!(" resign - Resign from current game");
|
println!(" resign - Resign from current game");
|
||||||
println!(" help - Show this help");
|
println!(" help - Show this help");
|
||||||
println!(" quit - Exit the client");
|
println!(" quit - Exit the client");
|
||||||
|
println!(" requestmoves - Request the legal moves");
|
||||||
println!();
|
println!();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,10 @@
|
|||||||
use crate::connection::ClientEvent::*;
|
use crate::connection::ClientEvent::*;
|
||||||
use engine::get_available_moves;
|
use crate::matchmaking;
|
||||||
|
use engine::chessmove::ChessMove;
|
||||||
|
use engine::gameend::GameEnd::{self, *};
|
||||||
|
use engine::{get_available_moves, is_game_over};
|
||||||
use futures_util::{SinkExt, StreamExt};
|
use futures_util::{SinkExt, StreamExt};
|
||||||
|
use log::{error, info, warn};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
@@ -15,41 +19,61 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
|
|||||||
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
||||||
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
||||||
|
|
||||||
|
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
|
||||||
|
matches.lock().await.remove(&match_id);
|
||||||
|
}
|
||||||
|
|
||||||
// Helper functions to create new instances
|
// Helper functions to create new instances
|
||||||
pub fn new_connection_map() -> ConnectionMap {
|
pub fn new_connection_map() -> ConnectionMap {
|
||||||
|
warn!("Created new connection map");
|
||||||
Arc::new(Mutex::new(HashMap::new()))
|
Arc::new(Mutex::new(HashMap::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_match_map() -> MatchMap {
|
pub fn new_match_map() -> MatchMap {
|
||||||
|
warn!("Created new match map");
|
||||||
Arc::new(Mutex::new(HashMap::new()))
|
Arc::new(Mutex::new(HashMap::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_waiting_queue() -> WaitingQueue {
|
pub fn new_waiting_queue() -> WaitingQueue {
|
||||||
|
warn!("Created new waiting queue");
|
||||||
Arc::new(Mutex::new(VecDeque::new()))
|
Arc::new(Mutex::new(VecDeque::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||||
pub struct Step {
|
pub struct Step {
|
||||||
pub from: String,
|
pub from: String,
|
||||||
pub to: String,
|
pub to: String,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub enum ServerMessage2 {
|
||||||
|
GameEnd {
|
||||||
|
winner: GameEnd,
|
||||||
|
},
|
||||||
|
UIUpdate {
|
||||||
|
fen: String,
|
||||||
|
},
|
||||||
|
MatchFound {
|
||||||
|
match_id: Uuid,
|
||||||
|
color: String,
|
||||||
|
opponent_name: String,
|
||||||
|
},
|
||||||
|
Ok {
|
||||||
|
response: Result<(), String>,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
#[serde(tag = "type")]
|
#[serde(tag = "type")]
|
||||||
enum ClientEvent {
|
enum ClientEvent {
|
||||||
Join { username: String },
|
Join { username: String },
|
||||||
FindMatch,
|
FindMatch,
|
||||||
Move { from: String, to: String },
|
Move { step: ChessMove },
|
||||||
Resign,
|
Resign,
|
||||||
Chat { text: String },
|
Chat { text: String },
|
||||||
RequestLegalMoves { fen: String },
|
RequestLegalMoves { fen: String },
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
|
||||||
pub struct EventResponse {
|
|
||||||
pub response: Result<(), String>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct PlayerConnection {
|
pub struct PlayerConnection {
|
||||||
pub id: Uuid,
|
pub id: Uuid,
|
||||||
@@ -64,23 +88,24 @@ pub struct GameMatch {
|
|||||||
pub player_white: Uuid,
|
pub player_white: Uuid,
|
||||||
pub player_black: Uuid,
|
pub player_black: Uuid,
|
||||||
pub board_state: String,
|
pub board_state: String,
|
||||||
pub move_history: Vec<String>,
|
pub move_history: Vec<Step>,
|
||||||
}
|
}
|
||||||
|
|
||||||
// Message sending utilities
|
// Message sending utilities
|
||||||
pub async fn send_message_to_player(
|
pub async fn send_message_to_player_connection(
|
||||||
connections: &ConnectionMap,
|
connection: Option<&mut PlayerConnection>,
|
||||||
player_id: Uuid,
|
|
||||||
message: &str,
|
message: &str,
|
||||||
) -> Result<(), Box<dyn std::error::Error>> {
|
) -> Result<(), tokio_tungstenite::tungstenite::Error> {
|
||||||
let mut connections_lock = connections.lock().await;
|
match connection {
|
||||||
if let Some(connection) = connections_lock.get_mut(&player_id) {
|
Some(connection) => {
|
||||||
connection
|
info!("sending message to: {}", connection.id);
|
||||||
.tx
|
connection.tx.send(Message::Text(message.to_string())).await
|
||||||
.send(Message::Text(message.to_string()))
|
}
|
||||||
.await?;
|
None => {
|
||||||
|
error!("No connection provided");
|
||||||
|
Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||||
@@ -89,7 +114,7 @@ pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
|||||||
|
|
||||||
for (id, connection) in connections_lock.iter_mut() {
|
for (id, connection) in connections_lock.iter_mut() {
|
||||||
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
|
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
|
||||||
eprintln!("Failed to send to {}: {}", id, e);
|
error!("Failed to send to {}: {}", id, e);
|
||||||
dead_connections.push(*id);
|
dead_connections.push(*id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -106,10 +131,19 @@ pub async fn broadcast_to_match(
|
|||||||
match_id: Uuid,
|
match_id: Uuid,
|
||||||
message: &str,
|
message: &str,
|
||||||
) -> Result<(), Box<dyn std::error::Error>> {
|
) -> Result<(), Box<dyn std::error::Error>> {
|
||||||
|
info!("Broadcasting data to match: {}", &match_id);
|
||||||
let matches_lock = matches.lock().await;
|
let matches_lock = matches.lock().await;
|
||||||
if let Some(game_match) = matches_lock.get(&match_id) {
|
if let Some(game_match) = matches_lock.get(&match_id) {
|
||||||
send_message_to_player(connections, game_match.player_white, message).await?;
|
send_message_to_player_connection(
|
||||||
send_message_to_player(connections, game_match.player_black, message).await?;
|
connections.lock().await.get_mut(&game_match.player_white),
|
||||||
|
message,
|
||||||
|
)
|
||||||
|
.await?;
|
||||||
|
send_message_to_player_connection(
|
||||||
|
connections.lock().await.get_mut(&game_match.player_black),
|
||||||
|
message,
|
||||||
|
)
|
||||||
|
.await?;
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
@@ -125,6 +159,7 @@ pub async fn handle_connection(
|
|||||||
|
|
||||||
let ws_stream = accept_async(stream).await?;
|
let ws_stream = accept_async(stream).await?;
|
||||||
let (write, mut read) = ws_stream.split();
|
let (write, mut read) = ws_stream.split();
|
||||||
|
warn!("Accepted new connection");
|
||||||
|
|
||||||
let player_id = Uuid::new_v4();
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
@@ -142,45 +177,32 @@ pub async fn handle_connection(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("New connection: {}", player_id);
|
info!("id: {}", &player_id);
|
||||||
|
|
||||||
// Send welcome message
|
|
||||||
let _ = send_message_to_player(
|
|
||||||
&connections,
|
|
||||||
player_id,
|
|
||||||
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
|
||||||
)
|
|
||||||
.await;
|
|
||||||
|
|
||||||
// Message processing loop
|
// Message processing loop
|
||||||
while let Some(Ok(message)) = read.next().await {
|
while let Some(Ok(message)) = read.next().await {
|
||||||
if message.is_text() {
|
if message.is_text() {
|
||||||
let text = message.to_text()?;
|
let text = message.to_text()?;
|
||||||
println!("Received from {}: {}", player_id, text);
|
info!("Received from {}: {}", player_id, text);
|
||||||
|
|
||||||
let client_data: ClientEvent = serde_json::from_str(text)
|
let client_data: ClientEvent = serde_json::from_str(text)
|
||||||
.expect("Failed to convert data into json at handle_connection");
|
.expect("Failed to convert data into json at handle_connection");
|
||||||
|
|
||||||
println!("client: {:?}", client_data);
|
|
||||||
|
|
||||||
match client_data {
|
match client_data {
|
||||||
Join { username } => {
|
Join { username } => {
|
||||||
{
|
{
|
||||||
let mut conn_map = connections.lock().await;
|
let mut conn_map = connections.lock().await;
|
||||||
let player = conn_map.get_mut(&player_id).unwrap();
|
let player = conn_map.get_mut(&player_id).unwrap();
|
||||||
player.username = Some(username);
|
player.username = Some(username.clone());
|
||||||
|
info!("player: {}, set username: {}", &player_id, username);
|
||||||
}
|
}
|
||||||
|
|
||||||
//respone to client
|
//respone to client
|
||||||
let response: EventResponse = EventResponse {
|
let response = ServerMessage2::Ok { response: Ok(()) };
|
||||||
response: core::result::Result::Ok(()),
|
|
||||||
};
|
|
||||||
|
|
||||||
println!("response: {:?}", response);
|
let mut conn_map = connections.lock().await;
|
||||||
|
let _ = send_message_to_player_connection(
|
||||||
let _ = send_message_to_player(
|
conn_map.get_mut(&player_id),
|
||||||
&connections,
|
|
||||||
player_id,
|
|
||||||
&serde_json::to_string(&response).unwrap(),
|
&serde_json::to_string(&response).unwrap(),
|
||||||
)
|
)
|
||||||
.await;
|
.await;
|
||||||
@@ -188,28 +210,150 @@ pub async fn handle_connection(
|
|||||||
FindMatch => {
|
FindMatch => {
|
||||||
let mut wait_queue = waiting_queue.lock().await;
|
let mut wait_queue = waiting_queue.lock().await;
|
||||||
wait_queue.push_back(player_id.clone());
|
wait_queue.push_back(player_id.clone());
|
||||||
println!("Appended {} to the waiting queue", player_id);
|
info!("Appended {} to the waiting queue", player_id);
|
||||||
println!("queue {:?}", wait_queue);
|
info!("queue {:?}", wait_queue);
|
||||||
}
|
}
|
||||||
Move { from, to } => {}
|
Move { step } => {
|
||||||
RequestLegalMoves { fen } => {
|
let match_id = connections
|
||||||
let moves = get_available_moves(&fen);
|
.lock()
|
||||||
let _ = send_message_to_player(
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
{
|
||||||
|
info!("updating board state in match: {}", &match_id);
|
||||||
|
let mut matches = matches.lock().await;
|
||||||
|
matches.get_mut(&match_id).unwrap().board_state =
|
||||||
|
engine::get_board_after_move(
|
||||||
|
&matches.get(&match_id).unwrap().board_state,
|
||||||
|
&step,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
let message = ServerMessage2::UIUpdate {
|
||||||
|
fen: matches
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&match_id)
|
||||||
|
.unwrap()
|
||||||
|
.board_state
|
||||||
|
.clone(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let _ = broadcast_to_match(
|
||||||
&connections,
|
&connections,
|
||||||
player_id,
|
&matches,
|
||||||
|
match_id,
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
|
||||||
|
{
|
||||||
|
let is_game_end = engine::is_game_over(
|
||||||
|
&matches.lock().await.get(&match_id).unwrap().board_state,
|
||||||
|
);
|
||||||
|
|
||||||
|
match is_game_end {
|
||||||
|
Some(res) => {
|
||||||
|
warn!("A player won the match: {}", &match_id);
|
||||||
|
let message = ServerMessage2::GameEnd { winner: res };
|
||||||
|
let _ = broadcast_to_match(
|
||||||
|
&connections,
|
||||||
|
&matches,
|
||||||
|
match_id,
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
clean_up_match(&matches, &match_id);
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
info!("No winner match continues. Id: {}", &match_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RequestLegalMoves { fen } => {
|
||||||
|
info!("Requesting legal moves player: {}", &player_id);
|
||||||
|
let moves = get_available_moves(&fen);
|
||||||
|
let _ = send_message_to_player_connection(
|
||||||
|
connections.lock().await.get_mut(&player_id),
|
||||||
&serde_json::to_string(&moves).unwrap(),
|
&serde_json::to_string(&moves).unwrap(),
|
||||||
)
|
)
|
||||||
.await;
|
.await;
|
||||||
println!("Sent moves to player: {}", player_id);
|
info!("Sent moves to player: {}", player_id);
|
||||||
|
}
|
||||||
|
Resign => {
|
||||||
|
warn!("Resigned!");
|
||||||
|
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
|
||||||
|
let matches = matches.lock().await;
|
||||||
|
|
||||||
|
let curr_match = matches
|
||||||
|
.get(
|
||||||
|
&connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
if player_id == curr_match.player_white {
|
||||||
|
(
|
||||||
|
ServerMessage2::GameEnd {
|
||||||
|
winner: GameEnd::BlackWon("Resigned".to_string()),
|
||||||
|
},
|
||||||
|
&connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
(
|
||||||
|
ServerMessage2::GameEnd {
|
||||||
|
winner: GameEnd::WhiteWon("Resigned".to_string()),
|
||||||
|
},
|
||||||
|
&connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
broadcast_to_match(
|
||||||
|
&connections,
|
||||||
|
&matches,
|
||||||
|
connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
&serde_json::to_string(&fuck).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
clean_up_match(&matches, fuck_id);
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
warn!("Not known client event");
|
||||||
}
|
}
|
||||||
_ => {}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup on disconnect
|
// Cleanup on disconnect
|
||||||
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
||||||
println!("Connection {} closed", player_id);
|
warn!("Connection {} closed", player_id);
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
@@ -226,7 +370,7 @@ async fn cleanup_player(
|
|||||||
// Remove from connections
|
// Remove from connections
|
||||||
connections.lock().await.remove(&player_id);
|
connections.lock().await.remove(&player_id);
|
||||||
|
|
||||||
println!("Cleaned up player {}", player_id);
|
warn!("Cleaned up player {}", player_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -239,8 +383,24 @@ mod tests {
|
|||||||
let connections = new_connection_map();
|
let connections = new_connection_map();
|
||||||
let player_id = Uuid::new_v4();
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
let result = send_message_to_player(&connections, player_id, "test message").await;
|
// Test 1: Pass None directly (non-existent player)
|
||||||
assert!(result.is_ok(), "Should handle missing player gracefully");
|
let result = send_message_to_player_connection(None, "test message").await;
|
||||||
|
|
||||||
|
assert!(result.is_err(), "Should return error for None connection");
|
||||||
|
println!("Test passed: Handles None connection correctly");
|
||||||
|
|
||||||
|
// Test 2: Try to get non-existent player from map
|
||||||
|
let mut conn = connections.lock().await;
|
||||||
|
let non_existent_connection = conn.get_mut(&player_id); // This will be None
|
||||||
|
|
||||||
|
let result2 =
|
||||||
|
send_message_to_player_connection(non_existent_connection, "test message").await;
|
||||||
|
|
||||||
|
assert!(
|
||||||
|
result2.is_err(),
|
||||||
|
"Should return error for non-existent player"
|
||||||
|
);
|
||||||
|
println!("Test passed: Handles non-existent player in map correctly");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[tokio::test]
|
#[tokio::test]
|
||||||
|
|||||||
@@ -1,13 +1,17 @@
|
|||||||
mod connection;
|
mod connection;
|
||||||
mod matchmaking;
|
mod matchmaking;
|
||||||
mod messages;
|
use env_logger::Env;
|
||||||
|
use log::{error, info};
|
||||||
use tokio::net::TcpListener;
|
use tokio::net::TcpListener;
|
||||||
|
|
||||||
#[tokio::main]
|
#[tokio::main]
|
||||||
async fn main() -> anyhow::Result<()> {
|
async fn main() -> anyhow::Result<()> {
|
||||||
|
let env = Env::default().filter_or("MY_LOG_LEVEL", "INFO");
|
||||||
|
env_logger::init_from_env(env);
|
||||||
|
|
||||||
let address = "0.0.0.0:9001";
|
let address = "0.0.0.0:9001";
|
||||||
let listener = TcpListener::bind(address).await?;
|
let listener = TcpListener::bind(address).await?;
|
||||||
println!("Server running on ws://{}", address);
|
info!("Server running on ws://{}", address);
|
||||||
|
|
||||||
// Shared state initialization using the new helper functions
|
// Shared state initialization using the new helper functions
|
||||||
let connections = connection::new_connection_map();
|
let connections = connection::new_connection_map();
|
||||||
@@ -34,7 +38,7 @@ async fn main() -> anyhow::Result<()> {
|
|||||||
if let Err(e) =
|
if let Err(e) =
|
||||||
connection::handle_connection(stream, connections, matches, waiting_queue).await
|
connection::handle_connection(stream, connections, matches, waiting_queue).await
|
||||||
{
|
{
|
||||||
eprintln!("Connection error: {}", e);
|
error!("Connection error: {}", e);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
|
use crate::connection::ServerMessage2;
|
||||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
||||||
|
use log::{error, info, warn};
|
||||||
use rand::random;
|
use rand::random;
|
||||||
use uuid::Uuid;
|
use uuid::Uuid;
|
||||||
|
|
||||||
@@ -20,21 +22,26 @@ impl MatchmakingSystem {
|
|||||||
pub async fn run(&self) {
|
pub async fn run(&self) {
|
||||||
loop {
|
loop {
|
||||||
self.try_create_match().await;
|
self.try_create_match().await;
|
||||||
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn try_create_match(&self) {
|
async fn try_create_match(&self) {
|
||||||
|
//info!("Checking for new matches!");
|
||||||
let mut queue = self.waiting_queue.lock().await;
|
let mut queue = self.waiting_queue.lock().await;
|
||||||
|
|
||||||
while queue.len() >= 2 {
|
while queue.len() >= 2 {
|
||||||
let player1 = queue.pop_front().unwrap();
|
let player1 = queue.pop_front().unwrap();
|
||||||
let player2 = queue.pop_front().unwrap();
|
let player2 = queue.pop_front().unwrap();
|
||||||
|
|
||||||
|
info!("Creating new match. Players: {}, {}", &player1, &player2);
|
||||||
|
|
||||||
let match_id = Uuid::new_v4();
|
let match_id = Uuid::new_v4();
|
||||||
let (white_player, black_player) = if random::<bool>() {
|
let (white_player, black_player) = if random::<bool>() {
|
||||||
|
info!("player1 is white, player2 is black");
|
||||||
(player1, player2)
|
(player1, player2)
|
||||||
} else {
|
} else {
|
||||||
|
info!("player2 is white, player1 is black");
|
||||||
(player2, player1)
|
(player2, player1)
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -46,6 +53,8 @@ impl MatchmakingSystem {
|
|||||||
move_history: Vec::new(),
|
move_history: Vec::new(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
info!("Match id: {}", &game_match.id);
|
||||||
|
|
||||||
// Store the match
|
// Store the match
|
||||||
self.matches.lock().await.insert(match_id, game_match);
|
self.matches.lock().await.insert(match_id, game_match);
|
||||||
|
|
||||||
@@ -54,52 +63,69 @@ impl MatchmakingSystem {
|
|||||||
let mut conn_map = self.connections.lock().await;
|
let mut conn_map = self.connections.lock().await;
|
||||||
if let Some(player) = conn_map.get_mut(&white_player) {
|
if let Some(player) = conn_map.get_mut(&white_player) {
|
||||||
player.current_match = Some(match_id);
|
player.current_match = Some(match_id);
|
||||||
|
} else {
|
||||||
|
error!("Could not store match id for white player");
|
||||||
}
|
}
|
||||||
if let Some(player) = conn_map.get_mut(&black_player) {
|
if let Some(player) = conn_map.get_mut(&black_player) {
|
||||||
player.current_match = Some(match_id);
|
player.current_match = Some(match_id);
|
||||||
|
//TODO: at the end of a match delete this from player
|
||||||
|
} else {
|
||||||
|
error!("Could not store match id for black player");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify players
|
// Notify players
|
||||||
|
info!(
|
||||||
|
"Notifying player for a match: {:?} | {:?}",
|
||||||
|
white_player, black_player
|
||||||
|
);
|
||||||
self.notify_players(white_player, black_player, match_id)
|
self.notify_players(white_player, black_player, match_id)
|
||||||
.await;
|
.await;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||||
let conn_map = self.connections.lock().await;
|
let mut conn_map = self.connections.lock().await;
|
||||||
|
|
||||||
// Get opponent names
|
|
||||||
let white_name = conn_map
|
|
||||||
.get(&black)
|
|
||||||
.and_then(|c| c.username.as_deref())
|
|
||||||
.unwrap_or("Opponent");
|
|
||||||
let black_name = conn_map
|
|
||||||
.get(&white)
|
|
||||||
.and_then(|c| c.username.as_deref())
|
|
||||||
.unwrap_or("Opponent");
|
|
||||||
|
|
||||||
// Notify white player
|
// Notify white player
|
||||||
if let Some(_) = conn_map.get(&white) {
|
if let Some(_) = conn_map.get(&white) {
|
||||||
let message = format!(
|
let message = ServerMessage2::MatchFound {
|
||||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
match_id: match_id.clone(),
|
||||||
match_id, black_name
|
color: String::from("white"),
|
||||||
);
|
opponent_name: conn_map
|
||||||
let _ =
|
.get(&white)
|
||||||
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
.and_then(|c| c.username.as_deref())
|
||||||
|
.unwrap_or("Opponent")
|
||||||
|
.to_string(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let _ = crate::connection::send_message_to_player_connection(
|
||||||
|
conn_map.get_mut(&white),
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify black player
|
// Notify black player
|
||||||
if let Some(_) = conn_map.get(&black) {
|
if let Some(_) = conn_map.get(&black) {
|
||||||
let message = format!(
|
let message = ServerMessage2::MatchFound {
|
||||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
match_id: match_id.clone(),
|
||||||
match_id, white_name
|
color: String::from("black"),
|
||||||
);
|
opponent_name: conn_map
|
||||||
let _ =
|
.get(&black)
|
||||||
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
.and_then(|c| c.username.as_deref())
|
||||||
|
.unwrap_or("Opponent")
|
||||||
|
.to_string(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let _ = crate::connection::send_message_to_player_connection(
|
||||||
|
conn_map.get_mut(&black),
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("Match created: {} (white) vs {} (black)", white, black);
|
info!("Match created: {} (white) vs {} (black)", white, black);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,36 +0,0 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
|
||||||
#[serde(tag = "type")]
|
|
||||||
pub enum ServerMessage {
|
|
||||||
Welcome {
|
|
||||||
player_id: String,
|
|
||||||
},
|
|
||||||
MatchFound {
|
|
||||||
match_id: String,
|
|
||||||
opponent: String,
|
|
||||||
color: String,
|
|
||||||
},
|
|
||||||
GameStart {
|
|
||||||
fen: String,
|
|
||||||
white_time: u32,
|
|
||||||
black_time: u32,
|
|
||||||
},
|
|
||||||
MoveResult {
|
|
||||||
valid: bool,
|
|
||||||
from: String,
|
|
||||||
to: String,
|
|
||||||
new_fen: String,
|
|
||||||
},
|
|
||||||
OpponentMove {
|
|
||||||
from: String,
|
|
||||||
to: String,
|
|
||||||
},
|
|
||||||
GameEnd {
|
|
||||||
result: String,
|
|
||||||
reason: String,
|
|
||||||
},
|
|
||||||
Error {
|
|
||||||
reason: String,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
@@ -6,5 +6,17 @@ edition = "2024"
|
|||||||
[dependencies]
|
[dependencies]
|
||||||
eframe = "0.33.0"
|
eframe = "0.33.0"
|
||||||
egui = "0.33.0"
|
egui = "0.33.0"
|
||||||
tokio-tungstenite = "0.28.0"
|
|
||||||
winit = "0.30.12"
|
winit = "0.30.12"
|
||||||
|
tokio = { version = "1", features = ["full"] }
|
||||||
|
tokio-tungstenite = "0.21"
|
||||||
|
tungstenite = "0.21"
|
||||||
|
serde = { version = "1", features = ["derive"] }
|
||||||
|
serde_json = "1"
|
||||||
|
futures-util = "0.3.31"
|
||||||
|
url = "2.5.7"
|
||||||
|
uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
||||||
|
engine = {path = "../engine/"}
|
||||||
|
log = {version = "0.4.28"}
|
||||||
|
env_logger = "0.11.8"
|
||||||
|
local-ip-address = "0.6.5"
|
||||||
|
anyhow = "1.0.100"
|
||||||
|
|||||||
117
ui/src/connection.rs
Normal file
117
ui/src/connection.rs
Normal file
@@ -0,0 +1,117 @@
|
|||||||
|
use engine::{chessmove::ChessMove, gameend::GameEnd};
|
||||||
|
use futures_util::{SinkExt, StreamExt};
|
||||||
|
use local_ip_address::local_ip;
|
||||||
|
use log::{error, info, warn};
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::{
|
||||||
|
net::{IpAddr, Ipv4Addr},
|
||||||
|
sync::{Arc, Mutex},
|
||||||
|
};
|
||||||
|
use tokio_tungstenite::connect_async;
|
||||||
|
use tungstenite::Message;
|
||||||
|
use url::Url;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
|
use crate::{ChessApp, ClientEvent, SharedGameState};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub enum ServerMessage2 {
|
||||||
|
GameEnd {
|
||||||
|
winner: GameEnd,
|
||||||
|
},
|
||||||
|
UIUpdate {
|
||||||
|
fen: String,
|
||||||
|
},
|
||||||
|
MatchFound {
|
||||||
|
match_id: Uuid,
|
||||||
|
color: String,
|
||||||
|
opponent_name: String,
|
||||||
|
},
|
||||||
|
Ok {
|
||||||
|
response: Result<(), String>,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
#[serde(tag = "type")]
|
||||||
|
enum ClientMessage {
|
||||||
|
Join { username: String },
|
||||||
|
FindMatch,
|
||||||
|
Move { step: ChessMove, fen: String },
|
||||||
|
Resign,
|
||||||
|
Chat { text: String },
|
||||||
|
RequestLegalMoves { fen: String },
|
||||||
|
}
|
||||||
|
|
||||||
|
fn get_ip_address() -> IpAddr {
|
||||||
|
let ip = local_ip().unwrap_or(IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0)));
|
||||||
|
|
||||||
|
ip
|
||||||
|
}
|
||||||
|
|
||||||
|
pub async fn handle_connection(
|
||||||
|
server_port: &str,
|
||||||
|
shared_state: SharedGameState,
|
||||||
|
ui_events: Arc<Mutex<Vec<ClientEvent>>>,
|
||||||
|
) -> anyhow::Result<()> {
|
||||||
|
let address = get_ip_address();
|
||||||
|
|
||||||
|
//start main loop
|
||||||
|
let server_address = String::from("ws://") + &address.to_string() + ":" + server_port;
|
||||||
|
warn!(
|
||||||
|
"Machine IpAddress is bound for listener. Ip: {}",
|
||||||
|
server_address
|
||||||
|
);
|
||||||
|
|
||||||
|
let url = Url::parse(&server_address)?;
|
||||||
|
|
||||||
|
let (ws_stream, _) = connect_async(url).await?;
|
||||||
|
let (mut write, mut read) = ws_stream.split();
|
||||||
|
|
||||||
|
while let Some(message) = read.next().await {
|
||||||
|
info!("connection");
|
||||||
|
match message {
|
||||||
|
Ok(msg) => {
|
||||||
|
if msg.is_text() {
|
||||||
|
let text = msg.to_text().unwrap();
|
||||||
|
info!("text: {}", text);
|
||||||
|
|
||||||
|
/*if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
|
||||||
|
match parsed {
|
||||||
|
ServerMessage2::GameEnd { winner } => {}
|
||||||
|
ServerMessage2::UIUpdate { fen } => {}
|
||||||
|
ServerMessage2::MatchFound {
|
||||||
|
match_id,
|
||||||
|
color,
|
||||||
|
opponent_name,
|
||||||
|
} => {
|
||||||
|
//chess_app.player_color = Some(color);
|
||||||
|
}
|
||||||
|
ServerMessage2::Ok { response } => {}
|
||||||
|
_ => {
|
||||||
|
error!("Received unkown servermessage2");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
|
||||||
|
// Update shared state with server message
|
||||||
|
shared_state.update_from_server_message(parsed);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Send UI events to server
|
||||||
|
let events = ui_events.lock().unwrap().drain(..).collect::<Vec<_>>();
|
||||||
|
for event in events {
|
||||||
|
let message = serde_json::to_string(&event)?;
|
||||||
|
write.send(Message::Text(message)).await?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(e) => {
|
||||||
|
error!("Error receiving message: {}", e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
1084
ui/src/main.rs
1084
ui/src/main.rs
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user