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Server/eve
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Engine/mov
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BIN
Knightly prezentáció.pptx
Normal file
BIN
Knightly prezentáció.pptx
Normal file
Binary file not shown.
@@ -5,5 +5,6 @@ mod checkinfo;
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mod attacks;
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mod bitmove;
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mod movebuffer;
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mod movegen;
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pub mod board;
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@@ -94,6 +94,64 @@ pub static RAY_TABLE: Lazy<[[u64; 8]; 64]> = Lazy::new(|| {
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return table;
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});
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// ROOK_MOVE_MASK[<square_index>]
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pub static ROOK_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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for dir in [0, 2, 4, 6] {
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table[sq] |= RAY_TABLE[sq][dir];
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}
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}
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table
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});
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// BISHOP_MOVE_MASK[<square_index>]
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pub static BISHOP_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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for dir in [1, 3, 5, 7] {
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table[sq] |= RAY_TABLE[sq][dir];
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}
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}
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table
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});
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// KING_SAFETY_ROOK_MASK[<square_index>]
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pub static KING_SAFETY_ROOK_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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let mut mask = KING_ATTACK_MAP[sq];
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while mask != 0 {
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let next_sq = mask.trailing_zeros();
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table[sq] |= ROOK_MOVE_MASK[next_sq as usize];
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mask &= !(1 << next_sq);
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}
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}
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table
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});
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// KING_SAFETY_BISHOP_MASK[<square_index>]
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pub static KING_SAFETY_BISHOP_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
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let mut table = [0u64; 64];
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for sq in 0..64 {
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let mut mask = KING_ATTACK_MAP[sq];
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while mask != 0 {
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let next_sq = mask.trailing_zeros();
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table[sq] |= BISHOP_MOVE_MASK[next_sq as usize];
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mask &= !(1 << next_sq);
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}
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}
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table
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});
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// <----- TESTS ----->
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@@ -5,6 +5,8 @@ impl Board {
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const RANK_2: u64 = 0x0000_0000_0000_FF00;
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const RANK_7: u64 = 0x00FF_0000_0000_0000;
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const A_FILE: u64 = 0x0101_0101_0101_0101;
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const H_FILE: u64 = 0x8080_8080_8080_8080;
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pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
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let pawn: u64 = 1 << sq;
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@@ -71,6 +73,111 @@ impl Board {
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pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
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return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
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}
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#[inline]
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pub fn get_pseudo_bishop_moves_ignore_king(&self, sq: u32) -> u64 {
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let mut moves = 0u64;
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let sq = sq as usize;
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let king = self.bitboards[5 + 6*self.side_to_move as usize];
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let occupancy = self.occupancy[2] & !king;
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
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return moves;
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}
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#[inline]
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pub fn get_pseudo_rook_moves_ignore_king(&self, sq: u32) -> u64 {
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let mut moves: u64 = 0u64;
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let sq = sq as usize;
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let king = self.bitboards[5 + 6*self.side_to_move as usize];
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let occupancy = self.occupancy[2] & !king;
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
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moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
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return moves;
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}
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#[inline]
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pub fn is_square_attacked(&self, king_sq: u32) -> bool {
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let offset: usize = 6 * self.side_to_move as usize;
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// rook-queen checks (+)
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let mut threat_mask: u64 = self.get_pseudo_rook_moves(king_sq);
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let mut attacker_mask: u64 = self.bitboards[10 - offset] | self.bitboards[9 - offset];
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if threat_mask & attacker_mask != 0 { return true; }
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// bishop-queen checks (x)
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threat_mask = self.get_pseudo_bishop_moves(king_sq);
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attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
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if threat_mask & attacker_mask != 0 { return true; }
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// knight checks (L)
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threat_mask = KNIGHT_ATTACK_MAP[king_sq as usize];
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attacker_mask = self.bitboards[7 - offset];
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if threat_mask & attacker_mask != 0 { return true; }
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// pawn checks (v)
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threat_mask = PAWN_ATTACK_MAP[king_sq as usize][self.side_to_move as usize];
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attacker_mask = self.bitboards[6 - offset];
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return threat_mask & attacker_mask != 0;
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}
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pub fn get_safe_king_squares(&self) -> u64 {
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let offset: usize = 6 * (1 - self.side_to_move as usize);
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let king_sq = self.bitboards[11 - offset].trailing_zeros() as usize;
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let bishop_mask = KING_SAFETY_BISHOP_MASK[king_sq];
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let rook_mask = KING_SAFETY_ROOK_MASK[king_sq];
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let mut attack_map: u64 = 0u64;
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let mut board: u64 = self.bitboards[offset];
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if self.side_to_move() == 0 {
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attack_map |= (board >> 9 & !Self::H_FILE) | (board >> 7 & !Self::A_FILE);
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}
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else {
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attack_map |= (board << 9 & !Self::A_FILE) | (board << 7 & !Self::H_FILE);
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}
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board = self.bitboards[offset + 1];
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_knight_moves(piece_sq);
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}
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board = self.bitboards[offset + 2] & bishop_mask;
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_bishop_moves_ignore_king(piece_sq);
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}
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board = self.bitboards[offset + 3] & rook_mask;
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq);
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}
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board = self.bitboards[offset + 4] & (bishop_mask | rook_mask);
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while board != 0 {
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let piece_sq: u32 = board.trailing_zeros();
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board &= !(1 << piece_sq);
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attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq) | self.get_pseudo_bishop_moves_ignore_king(piece_sq);
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}
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board = self.bitboards[offset + 5];
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let piece_sq: u32 = board.trailing_zeros();
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attack_map |= self.get_pseudo_king_moves(piece_sq);
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return !attack_map;
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}
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}
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#[inline(always)]
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@@ -93,6 +93,13 @@ impl Board {
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}
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}
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#[inline]
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pub(in super) fn get_pin_masked_moves(&self, moves: u64, sq: u32) -> u64 {
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let sq: usize = sq as usize;
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if self.pinned_squares[sq] == 4 { return moves; }
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let dir: u8 = self.pinned_squares[sq];
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return moves & (RAY_TABLE[sq][dir as usize] | RAY_TABLE[sq][4 + dir as usize]);
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}
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}
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// <----- TESTS ----->
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67
engine/src/bitboard/movegen.rs
Normal file
67
engine/src/bitboard/movegen.rs
Normal file
@@ -0,0 +1,67 @@
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mod pawns;
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mod knights;
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mod bishops;
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mod rooks;
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mod queens;
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mod kings;
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use super::board::Board;
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use super::movebuffer::MoveBuffer;
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use super::bitmove::BitMove;
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use super::checkinfo::CheckInfo;
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use super::utils::*;
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impl Board {
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const NO_FILTER: u64 = 0xFFFF_FFFF_FFFF_FFFF;
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pub fn collect_moves(&mut self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) -> bool {
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buffer.clear();
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self.calc_pinned_squares();
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let check_info = self.check_test();
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match check_info.check_count {
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0 => self.collect_all_moves(buffer, temp_buffer),
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1 => self.collect_moves_single_check(buffer, temp_buffer, &check_info),
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2 => self.collect_king_evasion(buffer, temp_buffer),
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_ => panic!("More than 2 checking pieces found as the same time!")
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}
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return check_info.check_count > 0;
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}
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pub(in super) fn collect_all_moves(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
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let safe_squares = self.get_safe_king_squares();
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self.add_pawn_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_knight_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_bishop_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_rook_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_queen_moves(buffer, temp_buffer, Self::NO_FILTER);
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self.add_king_moves(buffer, temp_buffer, safe_squares);
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self.add_king_castles(buffer, safe_squares);
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buffer.append(temp_buffer);
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temp_buffer.clear();
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}
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pub(in super) fn collect_moves_single_check(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer, check_info: &CheckInfo) {
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let safe_squares = self.get_safe_king_squares();
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self.add_pawn_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_knight_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_bishop_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_rook_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_queen_moves(buffer, temp_buffer, check_info.move_mask);
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self.add_king_moves(buffer, temp_buffer, safe_squares);
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buffer.append(temp_buffer);
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temp_buffer.clear();
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}
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pub(in super) fn collect_king_evasion(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
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let safe_squares = self.get_safe_king_squares();
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self.add_king_moves(buffer, temp_buffer, safe_squares);
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buffer.append(&temp_buffer);
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temp_buffer.clear();
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}
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}
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55
engine/src/bitboard/movegen/bishops.rs
Normal file
55
engine/src/bitboard/movegen/bishops.rs
Normal file
@@ -0,0 +1,55 @@
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use super::*;
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|
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impl Board {
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||||
|
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pub fn add_bishop_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
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let piece_index = 2 + self.side_to_move * 6;
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let mut bishops = self.bitboards[piece_index as usize];
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let empty = !self.occupancy[2];
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let opponents = self.occupancy[1 - self.side_to_move as usize];
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while bishops != 0 {
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let from_sq = pop_lsb(&mut bishops);
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let raw_move_map = self.get_pseudo_bishop_moves(from_sq) & move_mask;
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let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
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|
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let mut quiet_map = move_map & empty;
|
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let mut capture_map = move_map & opponents;
|
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|
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while quiet_map != 0 {
|
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let to_sq = pop_lsb(&mut quiet_map);
|
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quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
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let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_bishop_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
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||||
let mut bishops: u64 = self.bitboards[2 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
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||||
while bishops != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut bishops);
|
||||
let mut attacks: u64 = self.get_pseudo_bishop_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
88
engine/src/bitboard/movegen/kings.rs
Normal file
88
engine/src/bitboard/movegen/kings.rs
Normal file
@@ -0,0 +1,88 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_king_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 5 + self.side_to_move * 6;
|
||||
let mut kings = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while kings != 0 {
|
||||
let from_sq = pop_lsb(&mut kings);
|
||||
let move_map = self.get_pseudo_king_moves(from_sq) & move_mask;
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_king_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut kings: u64 = self.bitboards[5 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while kings != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut kings);
|
||||
let mut attacks: u64 = self.get_pseudo_king_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_king_castles(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
if self.castling_rights & (0b11 << (2 - 2 * self.side_to_move)) == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let offset = 5 + 6 * self.side_to_move as u8;
|
||||
let castle_offset = 2 - 2 * self.side_to_move as u8;
|
||||
let castling_rights = self.castling_rights & 3 << castle_offset;
|
||||
let occupied = self.occupancy[2];
|
||||
let king_sq = self.bitboards[offset as usize].trailing_zeros();
|
||||
|
||||
let queenside_mask = 0b111 << (king_sq - 3);
|
||||
let kingside_mask = 0b11 << (king_sq + 1);
|
||||
|
||||
if (castling_rights & 1 << castle_offset) != 0
|
||||
&& queenside_mask & occupied == 0
|
||||
&& !move_mask & 0b11 << (king_sq - 2) == 0
|
||||
&& !self.is_square_attacked(king_sq - 2) {
|
||||
buffer.add(BitMove::castle(
|
||||
king_sq as u8,
|
||||
(king_sq - 2) as u8
|
||||
));
|
||||
}
|
||||
if (castling_rights & 2 << castle_offset) != 0
|
||||
&& kingside_mask & occupied == 0
|
||||
&& !move_mask & 0b11 << (king_sq + 1) == 0
|
||||
&& !self.is_square_attacked(king_sq + 2) {
|
||||
buffer.add(BitMove::castle(
|
||||
king_sq as u8,
|
||||
(king_sq + 2) as u8
|
||||
));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/knights.rs
Normal file
55
engine/src/bitboard/movegen/knights.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_knight_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 1 + self.side_to_move * 6;
|
||||
let mut knights = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while knights != 0 {
|
||||
let from_sq = pop_lsb(&mut knights);
|
||||
let raw_move_map = self.get_pseudo_knight_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_knight_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut knights: u64 = self.bitboards[1 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while knights != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut knights);
|
||||
let mut attacks: u64 = self.get_pseudo_knight_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
76
engine/src/bitboard/movegen/pawns.rs
Normal file
76
engine/src/bitboard/movegen/pawns.rs
Normal file
@@ -0,0 +1,76 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_pawn_quiets(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset: u8 = self.side_to_move * 6;
|
||||
let mut pawns: u64 = self.bitboards[offset as usize];
|
||||
while pawns != 0 {
|
||||
let next_sq = pop_lsb(&mut pawns);
|
||||
|
||||
let mut quiets: u64 = self.get_pseudo_pawn_moves(next_sq) & move_mask;
|
||||
quiets = self.get_pin_masked_moves(quiets, next_sq);
|
||||
while quiets != 0 {
|
||||
let to_sq = quiets.trailing_zeros();
|
||||
|
||||
if (self.side_to_move == 0 && quiets.trailing_zeros() / 8 == 7)
|
||||
|| (self.side_to_move == 1 && quiets.trailing_zeros() / 8 == 0) {
|
||||
for piece_type in [4, 3, 2, 1] {
|
||||
buffer.add(BitMove::quiet(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
Some(piece_type)
|
||||
));
|
||||
}
|
||||
}
|
||||
else {
|
||||
buffer.add(BitMove::quiet(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
quiets &= !(1 << to_sq);
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_pawn_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut pawns: u64 = self.bitboards[offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while pawns != 0 {
|
||||
let next_sq = pop_lsb(&mut pawns);
|
||||
|
||||
let mut attacks: u64 = self.get_pseudo_pawn_captures(next_sq) & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
attacks &= opponents;
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = attacks.trailing_zeros();
|
||||
|
||||
if (self.side_to_move == 0 && attacks.trailing_zeros() / 8 == 7)
|
||||
|| (self.side_to_move == 1 && attacks.trailing_zeros() / 8 == 0) {
|
||||
for piece_type in [4, 3, 2, 1] {
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
Some(piece_type)
|
||||
));
|
||||
}
|
||||
}
|
||||
else {
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
attacks &= !(1 << to_sq);
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_pawn_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
self.add_pawn_captures(capture_buffer, move_mask);
|
||||
self.add_pawn_quiets(quiet_buffer, move_mask);
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/queens.rs
Normal file
55
engine/src/bitboard/movegen/queens.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_queen_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 4 + self.side_to_move * 6;
|
||||
let mut queens = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while queens != 0 {
|
||||
let from_sq = pop_lsb(&mut queens);
|
||||
let raw_move_map = self.get_pseudo_queen_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_queen_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut queens: u64 = self.bitboards[4 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while queens != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut queens);
|
||||
let mut attacks: u64 = self.get_pseudo_queen_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/rooks.rs
Normal file
55
engine/src/bitboard/movegen/rooks.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_rook_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 3 + self.side_to_move * 6;
|
||||
let mut rooks = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while rooks != 0 {
|
||||
let from_sq = pop_lsb(&mut rooks);
|
||||
let raw_move_map = self.get_pseudo_rook_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_rook_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut rooks: u64 = self.bitboards[3 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while rooks != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut rooks);
|
||||
let mut attacks: u64 = self.get_pseudo_rook_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,13 +1,13 @@
|
||||
#[inline(always)]
|
||||
pub fn pop_lsb(value: &mut u64) -> usize {
|
||||
let idx = value.trailing_zeros() as usize;
|
||||
pub fn pop_lsb(value: &mut u64) -> u32 {
|
||||
let idx = value.trailing_zeros();
|
||||
*value &= !(1 << idx);
|
||||
return idx;
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn pop_msb(value: &mut u64) -> usize {
|
||||
let idx = 63 - value.leading_zeros() as usize;
|
||||
pub fn pop_msb(value: &mut u64) -> u32 {
|
||||
let idx = 63 - value.leading_zeros();
|
||||
*value &= !(1 << idx);
|
||||
return idx;
|
||||
}
|
||||
@@ -72,7 +72,7 @@ mod tests {
|
||||
0xBEAC_DBE0_903A_AC00,
|
||||
0x01E8_C895_A6F0_0000
|
||||
];
|
||||
let expected_values: [usize; 6] = [63, 0, 4, 2, 10, 20];
|
||||
let expected_values: [u32; 6] = [63, 0, 4, 2, 10, 20];
|
||||
|
||||
// tests
|
||||
for index in 0..6 {
|
||||
@@ -92,7 +92,7 @@ mod tests {
|
||||
0x0000_C1C3_201C_0DB1,
|
||||
0x0000_0203_0DE4_E944
|
||||
];
|
||||
let expected_values: [usize; 6] = [63, 0, 61, 57, 47, 41];
|
||||
let expected_values: [u32; 6] = [63, 0, 61, 57, 47, 41];
|
||||
|
||||
// tests
|
||||
for index in 0..6 {
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Deserialize, Serialize)]
|
||||
pub enum GameEnd {
|
||||
WhiteWon(String),
|
||||
BlackWon(String),
|
||||
Draw(String),
|
||||
}
|
||||
|
||||
WhiteWon(String),
|
||||
BlackWon(String),
|
||||
Draw(String)
|
||||
}
|
||||
1080
server/Cargo.lock
generated
1080
server/Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@@ -1,27 +1,17 @@
|
||||
use engine::gameend::GameEnd;
|
||||
use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::io::{self, Write};
|
||||
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
||||
use url::Url;
|
||||
use uuid::Uuid;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
struct Step {
|
||||
from: String,
|
||||
to: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientMessage {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { step: ChessMove, fen: String },
|
||||
Move { from: String, to: String },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
@@ -35,21 +25,6 @@ struct ServerMessage {
|
||||
reason: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum ServerMessage2 {
|
||||
GameEnd {
|
||||
winner: GameEnd,
|
||||
},
|
||||
UIUpdate {
|
||||
fen: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: Uuid,
|
||||
color: String,
|
||||
opponent_name: String,
|
||||
},
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
println!("Knightly Chess Client");
|
||||
@@ -85,20 +60,15 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
println!("\nServer: {}", text);
|
||||
|
||||
// Try to parse as structured message
|
||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
|
||||
match parsed {
|
||||
ServerMessage2::MatchFound {
|
||||
match_id,
|
||||
color,
|
||||
opponent_name,
|
||||
} => {
|
||||
println!(
|
||||
"opponent: {}, match_id: {}, color: {}",
|
||||
opponent_name, match_id, color
|
||||
);
|
||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
|
||||
match parsed.message_type.as_str() {
|
||||
"welcome" => {
|
||||
if let Some(player_id) = parsed.player_id {
|
||||
println!("Welcome! Your player ID: {}", player_id);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
println!("cucc");
|
||||
println!("cucc: {:?}", parsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -158,20 +128,11 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
}
|
||||
"move" => {
|
||||
if parts.len() >= 3 {
|
||||
//let from = parts[1].to_string();
|
||||
//let to = parts[2].to_string();
|
||||
let fen = parts[1].to_string();
|
||||
|
||||
let step = ChessMove::quiet(
|
||||
engine::piecetype::PieceType::WhiteBishop,
|
||||
BoardSquare::new(),
|
||||
BoardSquare { x: 1, y: 1 },
|
||||
None,
|
||||
);
|
||||
|
||||
let message = ClientMessage::Move { step, fen };
|
||||
let from = parts[1].to_string();
|
||||
let to = parts[2].to_string();
|
||||
let message = ClientMessage::Move { from, to };
|
||||
send_message(&mut write, &message).await?;
|
||||
//println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||
} else {
|
||||
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
||||
}
|
||||
@@ -193,13 +154,6 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
"help" => {
|
||||
print_help();
|
||||
}
|
||||
"requestmoves" => {
|
||||
if parts.len() >= 2 {
|
||||
let fen = parts[1..].join(" ");
|
||||
let message = ClientMessage::RequestLegalMoves { fen };
|
||||
send_message(&mut write, &message).await?;
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
println!(
|
||||
"Unknown command: {}. Type 'help' for available commands.",
|
||||
@@ -237,6 +191,5 @@ fn print_help() {
|
||||
println!(" resign - Resign from current game");
|
||||
println!(" help - Show this help");
|
||||
println!(" quit - Exit the client");
|
||||
println!(" requestmoves - Request the legal moves");
|
||||
println!();
|
||||
}
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
use crate::connection::ClientEvent::*;
|
||||
use crate::matchmaking;
|
||||
use engine::chessmove::ChessMove;
|
||||
use engine::gameend::GameEnd::{self, *};
|
||||
use engine::{get_available_moves, is_game_over};
|
||||
use engine::get_available_moves;
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::char::from_u32_unchecked;
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use std::sync::Arc;
|
||||
use tokio::net::TcpStream;
|
||||
@@ -19,10 +15,6 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
|
||||
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
||||
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
||||
|
||||
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
|
||||
matches.lock().await.remove(&match_id);
|
||||
}
|
||||
|
||||
// Helper functions to create new instances
|
||||
pub fn new_connection_map() -> ConnectionMap {
|
||||
Arc::new(Mutex::new(HashMap::new()))
|
||||
@@ -36,53 +28,28 @@ pub fn new_waiting_queue() -> WaitingQueue {
|
||||
Arc::new(Mutex::new(VecDeque::new()))
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct Step {
|
||||
pub from: String,
|
||||
pub to: String,
|
||||
}
|
||||
|
||||
/*#[derive(Serialize, Deserialize, Debug)]
|
||||
struct ServerMessage {
|
||||
#[serde(rename = "type")]
|
||||
message_type: String,
|
||||
player_id: Option<Uuid>,
|
||||
match_id: Option<Uuid>,
|
||||
opponent: Option<Uuid>,
|
||||
color: Option<String>,
|
||||
reason: Option<String>,
|
||||
response: Option<String>,
|
||||
}*/
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum ServerMessage2 {
|
||||
GameEnd {
|
||||
winner: GameEnd,
|
||||
},
|
||||
UIUpdate {
|
||||
fen: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: Uuid,
|
||||
color: String,
|
||||
opponent_name: String,
|
||||
},
|
||||
Ok {
|
||||
response: Result<(), String>,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientEvent {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { step: ChessMove },
|
||||
Move { from: String, to: String },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct EventResponse {
|
||||
pub response: Result<(), String>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PlayerConnection {
|
||||
pub id: Uuid,
|
||||
@@ -97,24 +64,23 @@ pub struct GameMatch {
|
||||
pub player_white: Uuid,
|
||||
pub player_black: Uuid,
|
||||
pub board_state: String,
|
||||
pub move_history: Vec<Step>,
|
||||
pub move_history: Vec<String>,
|
||||
}
|
||||
|
||||
// Message sending utilities
|
||||
pub async fn send_message_to_player_connection(
|
||||
connection: Option<&mut PlayerConnection>,
|
||||
pub async fn send_message_to_player(
|
||||
connections: &ConnectionMap,
|
||||
player_id: Uuid,
|
||||
message: &str,
|
||||
) -> Result<(), tokio_tungstenite::tungstenite::Error> {
|
||||
match connection {
|
||||
Some(connection) => {
|
||||
println!("sending message to: {}", connection.id);
|
||||
connection.tx.send(Message::Text(message.to_string())).await
|
||||
}
|
||||
None => {
|
||||
eprintln!("No connection provided");
|
||||
Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
|
||||
}
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let mut connections_lock = connections.lock().await;
|
||||
if let Some(connection) = connections_lock.get_mut(&player_id) {
|
||||
connection
|
||||
.tx
|
||||
.send(Message::Text(message.to_string()))
|
||||
.await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||
@@ -142,16 +108,8 @@ pub async fn broadcast_to_match(
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let matches_lock = matches.lock().await;
|
||||
if let Some(game_match) = matches_lock.get(&match_id) {
|
||||
send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&game_match.player_white),
|
||||
message,
|
||||
)
|
||||
.await?;
|
||||
send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&game_match.player_black),
|
||||
message,
|
||||
)
|
||||
.await?;
|
||||
send_message_to_player(connections, game_match.player_white, message).await?;
|
||||
send_message_to_player(connections, game_match.player_black, message).await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -186,6 +144,14 @@ pub async fn handle_connection(
|
||||
|
||||
println!("New connection: {}", player_id);
|
||||
|
||||
// Send welcome message
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
||||
)
|
||||
.await;
|
||||
|
||||
// Message processing loop
|
||||
while let Some(Ok(message)) = read.next().await {
|
||||
if message.is_text() {
|
||||
@@ -195,6 +161,8 @@ pub async fn handle_connection(
|
||||
let client_data: ClientEvent = serde_json::from_str(text)
|
||||
.expect("Failed to convert data into json at handle_connection");
|
||||
|
||||
println!("client: {:?}", client_data);
|
||||
|
||||
match client_data {
|
||||
Join { username } => {
|
||||
{
|
||||
@@ -204,11 +172,15 @@ pub async fn handle_connection(
|
||||
}
|
||||
|
||||
//respone to client
|
||||
let response = ServerMessage2::Ok { response: Ok(()) };
|
||||
let response: EventResponse = EventResponse {
|
||||
response: core::result::Result::Ok(()),
|
||||
};
|
||||
|
||||
let mut conn_map = connections.lock().await;
|
||||
let _ = send_message_to_player_connection(
|
||||
conn_map.get_mut(&player_id),
|
||||
println!("response: {:?}", response);
|
||||
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&serde_json::to_string(&response).unwrap(),
|
||||
)
|
||||
.await;
|
||||
@@ -219,136 +191,18 @@ pub async fn handle_connection(
|
||||
println!("Appended {} to the waiting queue", player_id);
|
||||
println!("queue {:?}", wait_queue);
|
||||
}
|
||||
Move { step } => {
|
||||
let match_id = connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap();
|
||||
|
||||
{
|
||||
let mut matches = matches.lock().await;
|
||||
matches.get_mut(&match_id).unwrap().board_state =
|
||||
engine::get_board_after_move(
|
||||
&matches.get(&match_id).unwrap().board_state,
|
||||
&step,
|
||||
);
|
||||
}
|
||||
let message = ServerMessage2::UIUpdate {
|
||||
fen: matches
|
||||
.lock()
|
||||
.await
|
||||
.get(&match_id)
|
||||
.unwrap()
|
||||
.board_state
|
||||
.clone(),
|
||||
};
|
||||
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
|
||||
{
|
||||
let is_game_end = engine::is_game_over(
|
||||
&matches.lock().await.get(&match_id).unwrap().board_state,
|
||||
);
|
||||
|
||||
match is_game_end {
|
||||
Some(res) => {
|
||||
let message = ServerMessage2::GameEnd { winner: res };
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, &match_id);
|
||||
}
|
||||
None => {
|
||||
println!("No winner match continues.")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Move { from, to } => {}
|
||||
RequestLegalMoves { fen } => {
|
||||
let moves = get_available_moves(&fen);
|
||||
let _ = send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&player_id),
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&serde_json::to_string(&moves).unwrap(),
|
||||
)
|
||||
.await;
|
||||
println!("Sent moves to player: {}", player_id);
|
||||
}
|
||||
Resign => {
|
||||
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
|
||||
let matches = matches.lock().await;
|
||||
|
||||
let curr_match = matches
|
||||
.get(
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
if player_id == curr_match.player_white {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::BlackWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::WhiteWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
&serde_json::to_string(&fuck).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, fuck_id);
|
||||
}
|
||||
_ => {
|
||||
println!("Not known client event");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -385,24 +239,8 @@ mod tests {
|
||||
let connections = new_connection_map();
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
// Test 1: Pass None directly (non-existent player)
|
||||
let result = send_message_to_player_connection(None, "test message").await;
|
||||
|
||||
assert!(result.is_err(), "Should return error for None connection");
|
||||
println!("Test passed: Handles None connection correctly");
|
||||
|
||||
// Test 2: Try to get non-existent player from map
|
||||
let mut conn = connections.lock().await;
|
||||
let non_existent_connection = conn.get_mut(&player_id); // This will be None
|
||||
|
||||
let result2 =
|
||||
send_message_to_player_connection(non_existent_connection, "test message").await;
|
||||
|
||||
assert!(
|
||||
result2.is_err(),
|
||||
"Should return error for non-existent player"
|
||||
);
|
||||
println!("Test passed: Handles non-existent player in map correctly");
|
||||
let result = send_message_to_player(&connections, player_id, "test message").await;
|
||||
assert!(result.is_ok(), "Should handle missing player gracefully");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
mod connection;
|
||||
mod matchmaking;
|
||||
mod messages;
|
||||
use tokio::net::TcpListener;
|
||||
|
||||
#[tokio::main]
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
use crate::connection::ServerMessage2;
|
||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
||||
use rand::random;
|
||||
use uuid::Uuid;
|
||||
@@ -21,14 +20,10 @@ impl MatchmakingSystem {
|
||||
pub async fn run(&self) {
|
||||
loop {
|
||||
self.try_create_match().await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn clean_up(&self, match_id: Uuid) {
|
||||
self.matches.lock().await.remove(&match_id);
|
||||
}
|
||||
|
||||
async fn try_create_match(&self) {
|
||||
let mut queue = self.waiting_queue.lock().await;
|
||||
|
||||
@@ -66,54 +61,42 @@ impl MatchmakingSystem {
|
||||
}
|
||||
|
||||
// Notify players
|
||||
println!(
|
||||
"Notifying player for a match: {:?} | {:?}",
|
||||
white_player, black_player
|
||||
);
|
||||
self.notify_players(white_player, black_player, match_id)
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||
let mut conn_map = self.connections.lock().await;
|
||||
let conn_map = self.connections.lock().await;
|
||||
|
||||
// Get opponent names
|
||||
let white_name = conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let black_name = conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
|
||||
// Notify white player
|
||||
if let Some(_) = conn_map.get(&white) {
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("white"),
|
||||
opponent_name: conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
||||
match_id, black_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
||||
}
|
||||
|
||||
// Notify black player
|
||||
if let Some(_) = conn_map.get(&black) {
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("black"),
|
||||
opponent_name: conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
||||
match_id, white_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
||||
}
|
||||
|
||||
println!("Match created: {} (white) vs {} (black)", white, black);
|
||||
|
||||
36
server/src/messages.rs
Normal file
36
server/src/messages.rs
Normal file
@@ -0,0 +1,36 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum ServerMessage {
|
||||
Welcome {
|
||||
player_id: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: String,
|
||||
opponent: String,
|
||||
color: String,
|
||||
},
|
||||
GameStart {
|
||||
fen: String,
|
||||
white_time: u32,
|
||||
black_time: u32,
|
||||
},
|
||||
MoveResult {
|
||||
valid: bool,
|
||||
from: String,
|
||||
to: String,
|
||||
new_fen: String,
|
||||
},
|
||||
OpponentMove {
|
||||
from: String,
|
||||
to: String,
|
||||
},
|
||||
GameEnd {
|
||||
result: String,
|
||||
reason: String,
|
||||
},
|
||||
Error {
|
||||
reason: String,
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user