Compare commits
166 Commits
UI/Game
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Engine/mov
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7
.github/workflows/dispatcher.yml
vendored
7
.github/workflows/dispatcher.yml
vendored
@@ -16,7 +16,9 @@ jobs:
|
||||
server: ${{ steps.check.outputs.server }}
|
||||
ui: ${{ steps.check.outputs.ui }}
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
- name: checkout repository
|
||||
uses: actions/checkout@v4
|
||||
|
||||
- name: Determine which tests to run
|
||||
id: check
|
||||
run: |
|
||||
@@ -91,3 +93,6 @@ jobs:
|
||||
cd "$GITHUB_WORKSPACE"
|
||||
git clean -fdx
|
||||
git reset --hard
|
||||
|
||||
|
||||
|
||||
|
||||
2
.github/workflows/release.yml
vendored
2
.github/workflows/release.yml
vendored
@@ -101,3 +101,5 @@ jobs:
|
||||
release/windows.zip
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
|
||||
|
||||
3
.github/workflows/upload_data.yml
vendored
3
.github/workflows/upload_data.yml
vendored
@@ -20,7 +20,7 @@ jobs:
|
||||
echo "$GOOGLE_SERVICE_ACCOUNT_JSON" > service_account.json
|
||||
|
||||
python <<'PYCODE'
|
||||
import gspread, json, subprocess
|
||||
import gspread, json, subprocess, time
|
||||
|
||||
creds = json.load(open("service_account.json"))
|
||||
gc = gspread.service_account_from_dict(creds)
|
||||
@@ -38,6 +38,7 @@ jobs:
|
||||
|
||||
for i, row in enumerate(rows_to_append):
|
||||
worksheet.insert_row(row, start_row + i)
|
||||
time.sleep(1)
|
||||
|
||||
|
||||
with open(f"{v}/test_data.log", "r") as f:
|
||||
|
||||
BIN
Docs/Knightly rendszerterv v1.png
Normal file
BIN
Docs/Knightly rendszerterv v1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 288 KiB |
287
Docs/Knightly rendszerterv v1.xml
Normal file
287
Docs/Knightly rendszerterv v1.xml
Normal file
@@ -0,0 +1,287 @@
|
||||
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<mxCell id="iJwoCWMJ6fIoSaqHo3aH-9" value="ai api kulcs megadása" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
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<mxCell id="iJwoCWMJ6fIoSaqHo3aH-11" value="<div>ellenfél ui frissítése</div>" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
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<mxCell id="iJwoCWMJ6fIoSaqHo3aH-15" value="Ip cím megjelenítése a könnyebb csatlakozás érdekében" style="ellipse;whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
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|
||||
<mxGeometry relative="1" as="geometry" />
|
||||
</mxCell>
|
||||
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-28" value="játék befejezése, nyertes megjelnítése,&nbsp;" style="rounded=0;whiteSpace=wrap;html=1;" vertex="1" parent="1">
|
||||
<mxGeometry x="580" y="1860" width="120" height="60" as="geometry" />
|
||||
</mxCell>
|
||||
<mxCell id="iJwoCWMJ6fIoSaqHo3aH-29" value="a játékosokat vissza küldjük a menübe, a szerver oldalon töröljük a meccset a listából, és töröljük&nbsp; a játékosokat a meccs közben lévő listából" style="whiteSpace=wrap;html=1;rounded=0;" vertex="1" parent="1">
|
||||
<mxGeometry x="560" y="1940" width="160" height="120" as="geometry" />
|
||||
</mxCell>
|
||||
</root>
|
||||
</mxGraphModel>
|
||||
</diagram>
|
||||
</mxfile>
|
||||
@@ -22,6 +22,68 @@ A vágyálom rendszer alapját egy központi szerver képezné, amely kezeli a f
|
||||
A platform célja a megbízható és folyamatos működés, akár nagyobb terhelés mellett is. A rendszer fejlesztése során kiemelt szempont lenne a biztonság (adatvédelem, csalás elleni védelem), a stabil hálózati kommunikáció, valamint a bővíthetőség – például ranglisták, versenyek vagy mobilalkalmazás későbbi integrálásának lehetősége.
|
||||
|
||||
Összességében a vágyálom rendszer egy minden szempontból teljes értékű, közösségorientált sakkalkalmazás lenne, amely a mostani, helyi hálózaton működő változatból fejlődne tovább egy interneten keresztül bárhonnan elérhető platformmá.
|
||||
|
||||
## 3. Igényelt funkciók
|
||||
|
||||
### Alapok
|
||||
- Két játékos közti sakkjátszma lebonyolítása.
|
||||
- Teljes szabályrendszer megvalósítása (érvényes lépések, sakk/sakkmatt/patt felismerése).
|
||||
- Új játék indítása.
|
||||
- Játékosok nevének megadása a játszma elején.
|
||||
- Felhasználóbarát grafikus felület (UI) – látható tábla, figurák, órák, státuszjelzések.
|
||||
- Játékoslépések vizuális kiemelése (pl. kijelölt mező, lehetséges lépések megjelenítése).
|
||||
- A játék állapotának kijelzése (folyamatban, sakk, matt, döntetlen).
|
||||
|
||||
### LAN és hálózati funkciók
|
||||
- „Szerver indítása” funkció – a játékos hostként indíthat egy helyi szervert.
|
||||
- „Csatlakozás” funkció – másik játékos IP-cím alapján tud csatlakozni.
|
||||
- Helyi hálózaton keresztüli valós idejű kommunikáció.
|
||||
- LAN játék automatikus felfedezése (broadcast keresés).
|
||||
- Játék mentése és visszatöltése hálózati módban.
|
||||
|
||||
### Online vágyálom funkciók
|
||||
- Felhasználói regisztráció és bejelentkezés.
|
||||
- Jelszóval védett fiókok, email- vagy OAuth-alapú hitelesítés (Google, GitHub stb.).
|
||||
- Profiloldal megtekintése (név, avatar, statisztikák, értékszám).
|
||||
- Automatikus matchmaking rendszer.
|
||||
- Kézi játékindítás – meghívó küldése barátnak.
|
||||
- Játszmák mentése és visszajátszása.
|
||||
- Játszmaelemzés – lépések listázása, hibák kiemelése.
|
||||
- Webes felület vagy mobilalkalmazás támogatása.
|
||||
- Játék előzményeinek és statisztikáinak megtekintése (győzelmek, vereségek, döntetlenek).
|
||||
- Automatikus szervermentés és adatbázis szinkronizáció.
|
||||
|
||||
### Felhasználói felület
|
||||
- Letisztult, reszponzív, platformfüggetlen felület (asztali és webes verzió).
|
||||
- Sötét/világos téma lehetősége.
|
||||
- Egyéni figurakészlet vagy tábla kinézet választása.
|
||||
- Animált figuramozgások.
|
||||
- Egérrel és billentyűzettel is vezérelhető játék.
|
||||
- Hangjelzések a lépésekhez és az idő lejártához.
|
||||
- Lépéselőzmények (move list) megjelenítése oldalt.
|
||||
- Tábla forgatásának lehetősége (pl. a fehér vagy fekete nézőpontból).
|
||||
- Állapotjelzők (sakk, matt, döntetlen, várakozás az ellenfélre).
|
||||
- Teljes képernyős mód.
|
||||
|
||||
### Technikai / fejlesztői funkciók
|
||||
- Kliens–szerver architektúra.
|
||||
- REST API vagy WebSocket alapú kommunikáció.
|
||||
- Adatbázis a felhasználói adatok és meccsek tárolására (pl. SQLite, PostgreSQL, MongoDB).
|
||||
- Logolási és hibakezelési rendszer.
|
||||
- Automatikus mentés és adatvisszaállítás.
|
||||
- Verziókezelés (Git).
|
||||
- Tesztelhető, moduláris kódszerkezet (külön modulok: logika, UI, hálózat, adat).
|
||||
- Cross-platform működés (Windows, Linux, esetleg web).
|
||||
|
||||
### További funkciók
|
||||
- Egyszemélyes mód (ember vs. gép, AI-bot).
|
||||
- Több nehézségi szintű AI.
|
||||
- Oktató mód (javasolt lépések, hibák magyarázata).
|
||||
- Hivatalos FEN/PGN formátum export/import.
|
||||
- Beépített sakkfeladványok, kihívások.
|
||||
- Érintéses vezérlés mobilon.
|
||||
- Többnyelvű felület (pl. magyar, angol).
|
||||
|
||||
## 4. Rendszer követelmények
|
||||
|
||||
A rendszer célja egy kétjátékos sakkalkalmazás megvalósítása, amely alapvetően hálózati kapcsolat (LAN vagy internet) segítségével biztosítja a valós idejű játékot. A rendszer kliens–szerver architektúrán alapul, ahol az egyes komponensek jól elkülönülten, meghatározott feladatokat látnak el.
|
||||
|
||||
BIN
Knightly prezentáció.pptx
Normal file
BIN
Knightly prezentáció.pptx
Normal file
Binary file not shown.
@@ -4,4 +4,6 @@ version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
once_cell = "1.19"
|
||||
once_cell = "1.19"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
|
||||
@@ -1 +1,10 @@
|
||||
mod attackmaps;
|
||||
mod attackmaps;
|
||||
mod utils;
|
||||
mod legality;
|
||||
mod checkinfo;
|
||||
mod attacks;
|
||||
mod bitmove;
|
||||
mod movebuffer;
|
||||
mod movegen;
|
||||
|
||||
pub mod board;
|
||||
@@ -94,6 +94,64 @@ pub static RAY_TABLE: Lazy<[[u64; 8]; 64]> = Lazy::new(|| {
|
||||
return table;
|
||||
});
|
||||
|
||||
// ROOK_MOVE_MASK[<square_index>]
|
||||
pub static ROOK_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||
let mut table = [0u64; 64];
|
||||
|
||||
for sq in 0..64 {
|
||||
for dir in [0, 2, 4, 6] {
|
||||
table[sq] |= RAY_TABLE[sq][dir];
|
||||
}
|
||||
}
|
||||
table
|
||||
});
|
||||
|
||||
// BISHOP_MOVE_MASK[<square_index>]
|
||||
pub static BISHOP_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||
let mut table = [0u64; 64];
|
||||
|
||||
for sq in 0..64 {
|
||||
for dir in [1, 3, 5, 7] {
|
||||
table[sq] |= RAY_TABLE[sq][dir];
|
||||
}
|
||||
}
|
||||
table
|
||||
});
|
||||
|
||||
// KING_SAFETY_ROOK_MASK[<square_index>]
|
||||
pub static KING_SAFETY_ROOK_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||
let mut table = [0u64; 64];
|
||||
|
||||
for sq in 0..64 {
|
||||
let mut mask = KING_ATTACK_MAP[sq];
|
||||
|
||||
while mask != 0 {
|
||||
let next_sq = mask.trailing_zeros();
|
||||
table[sq] |= ROOK_MOVE_MASK[next_sq as usize];
|
||||
mask &= !(1 << next_sq);
|
||||
}
|
||||
}
|
||||
|
||||
table
|
||||
});
|
||||
|
||||
// KING_SAFETY_BISHOP_MASK[<square_index>]
|
||||
pub static KING_SAFETY_BISHOP_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||
let mut table = [0u64; 64];
|
||||
|
||||
for sq in 0..64 {
|
||||
let mut mask = KING_ATTACK_MAP[sq];
|
||||
|
||||
while mask != 0 {
|
||||
let next_sq = mask.trailing_zeros();
|
||||
table[sq] |= BISHOP_MOVE_MASK[next_sq as usize];
|
||||
mask &= !(1 << next_sq);
|
||||
}
|
||||
}
|
||||
|
||||
table
|
||||
});
|
||||
|
||||
|
||||
|
||||
// <----- TESTS ----->
|
||||
|
||||
196
engine/src/bitboard/attacks.rs
Normal file
196
engine/src/bitboard/attacks.rs
Normal file
@@ -0,0 +1,196 @@
|
||||
use super::board::Board;
|
||||
use super::attackmaps::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
const RANK_2: u64 = 0x0000_0000_0000_FF00;
|
||||
const RANK_7: u64 = 0x00FF_0000_0000_0000;
|
||||
const A_FILE: u64 = 0x0101_0101_0101_0101;
|
||||
const H_FILE: u64 = 0x8080_8080_8080_8080;
|
||||
|
||||
pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
|
||||
let pawn: u64 = 1 << sq;
|
||||
let mut move_mask: u64 = 0u64;
|
||||
let move_offset: i8 = 8 - 16 * self.side_to_move as i8;
|
||||
|
||||
let next_sq: u64 = if move_offset > 0 {pawn << move_offset} else {pawn >> -move_offset};
|
||||
if (self.occupancy[2] & next_sq) == 0 {
|
||||
move_mask |= next_sq;
|
||||
|
||||
if (self.side_to_move == 0 && pawn & Self::RANK_2 != 0)
|
||||
|| (self.side_to_move == 1 && pawn & Self::RANK_7 != 0) {
|
||||
|
||||
let next_sq: u64 = if move_offset > 0 {next_sq << move_offset} else {next_sq >> -move_offset};
|
||||
if (self.occupancy[2] & next_sq) == 0 {
|
||||
move_mask |= next_sq;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return move_mask;
|
||||
}
|
||||
#[inline]
|
||||
pub fn get_pseudo_knight_moves(&self, sq: u32) -> u64 {
|
||||
return KNIGHT_ATTACK_MAP[sq as usize];
|
||||
}
|
||||
#[inline]
|
||||
pub fn get_pseudo_king_moves(&self, sq: u32) -> u64 {
|
||||
return KING_ATTACK_MAP[sq as usize];
|
||||
}
|
||||
#[inline]
|
||||
pub fn get_pseudo_pawn_captures(&self, sq: u32) -> u64 {
|
||||
return PAWN_ATTACK_MAP[sq as usize][self.side_to_move as usize];
|
||||
}
|
||||
#[inline]
|
||||
pub fn get_pseudo_opponent_pawn_captures(&self, sq: u32) -> u64 {
|
||||
return PAWN_ATTACK_MAP[sq as usize][1 - self.side_to_move as usize];
|
||||
}
|
||||
#[inline]
|
||||
pub fn get_pseudo_bishop_moves(&self, sq: u32) -> u64 {
|
||||
let mut moves = 0u64;
|
||||
let sq = sq as usize;
|
||||
let occupancy = self.occupancy[2];
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
|
||||
|
||||
return moves;
|
||||
}
|
||||
#[inline]
|
||||
pub fn get_pseudo_rook_moves(&self, sq: u32) -> u64 {
|
||||
let mut moves: u64 = 0u64;
|
||||
let occupancy = self.occupancy[2];
|
||||
let sq = sq as usize;
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
|
||||
|
||||
return moves;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
|
||||
return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn get_pseudo_bishop_moves_ignore_king(&self, sq: u32) -> u64 {
|
||||
let mut moves = 0u64;
|
||||
let sq = sq as usize;
|
||||
let king = self.bitboards[5 + 6*self.side_to_move as usize];
|
||||
let occupancy = self.occupancy[2] & !king;
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
|
||||
|
||||
return moves;
|
||||
}
|
||||
#[inline]
|
||||
pub fn get_pseudo_rook_moves_ignore_king(&self, sq: u32) -> u64 {
|
||||
let mut moves: u64 = 0u64;
|
||||
let sq = sq as usize;
|
||||
let king = self.bitboards[5 + 6*self.side_to_move as usize];
|
||||
let occupancy = self.occupancy[2] & !king;
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
|
||||
moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
|
||||
|
||||
return moves;
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn is_square_attacked(&self, king_sq: u32) -> bool {
|
||||
let offset: usize = 6 * self.side_to_move as usize;
|
||||
|
||||
// rook-queen checks (+)
|
||||
let mut threat_mask: u64 = self.get_pseudo_rook_moves(king_sq);
|
||||
let mut attacker_mask: u64 = self.bitboards[10 - offset] | self.bitboards[9 - offset];
|
||||
if threat_mask & attacker_mask != 0 { return true; }
|
||||
|
||||
// bishop-queen checks (x)
|
||||
threat_mask = self.get_pseudo_bishop_moves(king_sq);
|
||||
attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
|
||||
if threat_mask & attacker_mask != 0 { return true; }
|
||||
|
||||
// knight checks (L)
|
||||
threat_mask = KNIGHT_ATTACK_MAP[king_sq as usize];
|
||||
attacker_mask = self.bitboards[7 - offset];
|
||||
if threat_mask & attacker_mask != 0 { return true; }
|
||||
|
||||
// pawn checks (v)
|
||||
threat_mask = PAWN_ATTACK_MAP[king_sq as usize][self.side_to_move as usize];
|
||||
attacker_mask = self.bitboards[6 - offset];
|
||||
return threat_mask & attacker_mask != 0;
|
||||
}
|
||||
pub fn get_safe_king_squares(&self) -> u64 {
|
||||
let offset: usize = 6 * (1 - self.side_to_move as usize);
|
||||
let king_sq = self.bitboards[11 - offset].trailing_zeros() as usize;
|
||||
let bishop_mask = KING_SAFETY_BISHOP_MASK[king_sq];
|
||||
let rook_mask = KING_SAFETY_ROOK_MASK[king_sq];
|
||||
let mut attack_map: u64 = 0u64;
|
||||
|
||||
let mut board: u64 = self.bitboards[offset];
|
||||
if self.side_to_move() == 0 {
|
||||
attack_map |= (board >> 9 & !Self::H_FILE) | (board >> 7 & !Self::A_FILE);
|
||||
}
|
||||
else {
|
||||
attack_map |= (board << 9 & !Self::A_FILE) | (board << 7 & !Self::H_FILE);
|
||||
}
|
||||
|
||||
board = self.bitboards[offset + 1];
|
||||
while board != 0 {
|
||||
let piece_sq: u32 = board.trailing_zeros();
|
||||
board &= !(1 << piece_sq);
|
||||
|
||||
attack_map |= self.get_pseudo_knight_moves(piece_sq);
|
||||
}
|
||||
|
||||
board = self.bitboards[offset + 2] & bishop_mask;
|
||||
while board != 0 {
|
||||
let piece_sq: u32 = board.trailing_zeros();
|
||||
board &= !(1 << piece_sq);
|
||||
|
||||
attack_map |= self.get_pseudo_bishop_moves_ignore_king(piece_sq);
|
||||
}
|
||||
|
||||
board = self.bitboards[offset + 3] & rook_mask;
|
||||
while board != 0 {
|
||||
let piece_sq: u32 = board.trailing_zeros();
|
||||
board &= !(1 << piece_sq);
|
||||
|
||||
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq);
|
||||
}
|
||||
|
||||
board = self.bitboards[offset + 4] & (bishop_mask | rook_mask);
|
||||
while board != 0 {
|
||||
let piece_sq: u32 = board.trailing_zeros();
|
||||
board &= !(1 << piece_sq);
|
||||
|
||||
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq) | self.get_pseudo_bishop_moves_ignore_king(piece_sq);
|
||||
}
|
||||
|
||||
board = self.bitboards[offset + 5];
|
||||
let piece_sq: u32 = board.trailing_zeros();
|
||||
attack_map |= self.get_pseudo_king_moves(piece_sq);
|
||||
|
||||
return !attack_map;
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn get_raycast_from_square_in_direction(occupancy: u64, sq: usize, dir: usize) -> u64 {
|
||||
let is_up: bool = dir / 4 == 0;
|
||||
let mut ray: u64 = RAY_TABLE[sq][dir];
|
||||
let blockers: u64 = occupancy & ray;
|
||||
|
||||
if blockers != 0 {
|
||||
let first_blocker: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||
|
||||
ray &= !RAY_TABLE[first_blocker as usize][dir];
|
||||
}
|
||||
|
||||
return ray;
|
||||
}
|
||||
77
engine/src/bitboard/bitmove.rs
Normal file
77
engine/src/bitboard/bitmove.rs
Normal file
@@ -0,0 +1,77 @@
|
||||
use super::utils::*;
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Eq)]
|
||||
pub struct BitMove {
|
||||
|
||||
move_type: BitMoveType,
|
||||
from_square: u8,
|
||||
to_square: u8,
|
||||
promotion_piece: Option<u8>
|
||||
}
|
||||
|
||||
impl BitMove {
|
||||
|
||||
#[inline]
|
||||
pub fn quiet(from: u8, to: u8, promotion_piece: Option<u8>) -> Self {
|
||||
return Self {
|
||||
move_type: BitMoveType::Quiet,
|
||||
from_square: from,
|
||||
to_square: to,
|
||||
promotion_piece: promotion_piece
|
||||
};
|
||||
}
|
||||
#[inline]
|
||||
pub fn capture(from: u8, to: u8, promotion_piece: Option<u8>) -> Self {
|
||||
return Self {
|
||||
move_type: BitMoveType::Capture,
|
||||
from_square: from,
|
||||
to_square: to,
|
||||
promotion_piece: promotion_piece
|
||||
};
|
||||
}
|
||||
#[inline]
|
||||
pub fn castle(from: u8, to: u8) -> Self {
|
||||
return Self {
|
||||
move_type: BitMoveType::Castle,
|
||||
from_square: from,
|
||||
to_square: to,
|
||||
promotion_piece: None
|
||||
};
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn move_type(&self) -> BitMoveType {
|
||||
return self.move_type;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn from_square(&self) -> u8 {
|
||||
return self.from_square;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn to_square(&self) -> u8 {
|
||||
return self.to_square;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn promotion_piece(&self) -> Option<u8> {
|
||||
return self.promotion_piece;
|
||||
}
|
||||
|
||||
pub fn uci_notation(&self) -> String {
|
||||
let mut notation = notation_from_square_number(self.from_square());
|
||||
notation.push_str(¬ation_from_square_number(self.to_square()));
|
||||
|
||||
if let Some(promotion_piece) = self.promotion_piece {
|
||||
notation.push(get_character_by_piece_id(promotion_piece).to_ascii_lowercase());
|
||||
}
|
||||
|
||||
return notation;
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, PartialEq, Eq)]
|
||||
pub enum BitMoveType {
|
||||
Quiet,
|
||||
Capture,
|
||||
Castle,
|
||||
EnPassant
|
||||
}
|
||||
199
engine/src/bitboard/board.rs
Normal file
199
engine/src/bitboard/board.rs
Normal file
@@ -0,0 +1,199 @@
|
||||
use super::utils::try_get_square_number_from_notation;
|
||||
|
||||
pub struct Board {
|
||||
pub(in super) bitboards: [u64; 12], // 0-5 -> white pieces (P, N, B, R, Q, K), 6-11 -> black pieces (p, n, b, r, q, k)
|
||||
pub(in super) piece_board: [u8; 64], // same as board indexes, 12 -> empty square
|
||||
pub(in super) occupancy: [u64; 3], // 0 -> white, 1 -> black, 2 -> combined
|
||||
pub(in super) castling_rights: u8, // 0b0000_KQkq
|
||||
pub(in super) pinned_squares: [u8; 64], // 0 -> E-W, 1 -> NE-SW, 2 -> N-S, 3 -> SE-NW, 4 -> no pin
|
||||
pub(in super) pin_mask: u64, // 1 -> pin, 0 -> no pin
|
||||
pub(in super) en_passant_square: u64, // 1 -> ep square, 0 -> no ep square
|
||||
pub(in super) side_to_move: u8 // 0 -> white to play, 1 -> black to play
|
||||
}
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn new_clear() -> Self {
|
||||
let mut bit_board: Self = Self {
|
||||
bitboards: [0x0000_0000_0000_0000; 12],
|
||||
piece_board: [12; 64],
|
||||
occupancy: [0x0000_0000_0000_0000; 3],
|
||||
castling_rights: 0b0000_0000,
|
||||
pinned_squares: [4; 64],
|
||||
pin_mask: 0u64,
|
||||
en_passant_square: 0x0000_0000_0000_0000,
|
||||
side_to_move: 0
|
||||
};
|
||||
|
||||
return bit_board;
|
||||
}
|
||||
pub fn new() -> Self {
|
||||
let mut bit_board: Board = Self {
|
||||
bitboards: [0x0000_0000_0000_FF00,
|
||||
0x0000_0000_0000_0042,
|
||||
0x0000_0000_0000_0024,
|
||||
0x0000_0000_0000_0081,
|
||||
0x0000_0000_0000_0008,
|
||||
0x0000_0000_0000_0010,
|
||||
0x00FF_0000_0000_0000,
|
||||
0x4200_0000_0000_0000,
|
||||
0x2400_0000_0000_0000,
|
||||
0x8100_0000_0000_0000,
|
||||
0x0800_0000_0000_0000,
|
||||
0x1000_0000_0000_0000],
|
||||
piece_board: [12; 64],
|
||||
occupancy: [0; 3],
|
||||
castling_rights: 0b0000_1111,
|
||||
pinned_squares: [4; 64],
|
||||
pin_mask: 0u64,
|
||||
en_passant_square: 0x0000_0000_0000_0000,
|
||||
side_to_move: 0
|
||||
};
|
||||
bit_board.calc_occupancy();
|
||||
bit_board.calc_piece_board();
|
||||
|
||||
return bit_board;
|
||||
}
|
||||
pub fn build(fen: &str) -> Self {
|
||||
let mut board: Board = Board::new_clear();
|
||||
|
||||
let mut col: i32 = 0;
|
||||
let mut row: i32 = 7;
|
||||
let pieces: [char; 12] = ['p', 'n', 'b', 'r', 'q', 'k', 'P', 'N', 'B', 'R', 'Q', 'K'];
|
||||
let mut coming_up: &str = fen;
|
||||
|
||||
for (i, c) in coming_up.chars().enumerate() {
|
||||
if pieces.contains(&c) {
|
||||
board.place_piece(row*8 + col, c);
|
||||
col += 1;
|
||||
}
|
||||
else if ('1'..='8').contains(&c) {
|
||||
col += c.to_string().parse::<i32>().unwrap();
|
||||
}
|
||||
else if c == '/' {
|
||||
row -= 1;
|
||||
col = 0;
|
||||
}
|
||||
else {
|
||||
coming_up = &coming_up[i+1..];
|
||||
break;
|
||||
}
|
||||
}
|
||||
board.calc_occupancy();
|
||||
|
||||
match coming_up.chars().next().unwrap() {
|
||||
'w' => board.side_to_move = 0,
|
||||
'b' => board.side_to_move = 1,
|
||||
_ => panic!("invalid fen notation / to be handled later")
|
||||
}
|
||||
coming_up = &coming_up[2..];
|
||||
|
||||
for (i, c) in coming_up.chars().enumerate() {
|
||||
match c {
|
||||
'K' => board.castling_rights |= 1 << 3,
|
||||
'Q' => board.castling_rights |= 1 << 2,
|
||||
'k' => board.castling_rights |= 1 << 1,
|
||||
'q' => board.castling_rights |= 1,
|
||||
'-' => {
|
||||
coming_up = &coming_up[i+2..];
|
||||
break;
|
||||
}
|
||||
_ => {
|
||||
coming_up = &coming_up[i+1..];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
match coming_up.chars().next().unwrap() {
|
||||
'-' => {
|
||||
coming_up = &coming_up[1..];
|
||||
}
|
||||
_ => {
|
||||
let notation = coming_up.split(' ').next().unwrap();
|
||||
if let Ok(epsq_index) = try_get_square_number_from_notation(notation) {
|
||||
board.en_passant_square = 1 << epsq_index;
|
||||
}
|
||||
}
|
||||
}
|
||||
board.calc_pinned_squares();
|
||||
board.calc_piece_board();
|
||||
|
||||
return board;
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn bitboards(&self, index: usize) -> u64 {
|
||||
return self.bitboards[index];
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn piece_board(&self, sq: u8) -> u8 {
|
||||
return self.piece_board[sq as usize];
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn occupancy(&self, side: usize) -> u64 {
|
||||
return self.occupancy[side];
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn castling_rights(&self) -> u8 {
|
||||
return self.castling_rights;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn pinned_squares(&self, sq: usize) -> u8 {
|
||||
return self.pinned_squares[sq];
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn pin_mask(&self) -> u64 {
|
||||
return self.pin_mask;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn en_passant_square(&self) -> u64 {
|
||||
return self.en_passant_square;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn side_to_move(&self) -> u8 {
|
||||
return self.side_to_move;
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn current_king_square(&self) -> u32 {
|
||||
return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
|
||||
}
|
||||
|
||||
fn calc_occupancy(&mut self) {
|
||||
self.occupancy = [0u64; 3];
|
||||
for b in 0..6 {
|
||||
self.occupancy[0] |= self.bitboards[b];
|
||||
}
|
||||
for b in 6..12 {
|
||||
self.occupancy[1] |= self.bitboards[b];
|
||||
}
|
||||
self.occupancy[2] = self.occupancy[0] | self.occupancy[1];
|
||||
}
|
||||
fn calc_piece_board(&mut self) {
|
||||
for sq in 0..64 {
|
||||
for b in 0..12 {
|
||||
if (self.bitboards[b as usize] & 1 << sq) != 0 {
|
||||
self.piece_board[sq] = b;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn place_piece(&mut self, sq: i32, piece: char) {
|
||||
match piece {
|
||||
'p' => {self.bitboards[6] |= 1 << sq}
|
||||
'n' => {self.bitboards[7] |= 1 << sq}
|
||||
'b' => {self.bitboards[8] |= 1 << sq}
|
||||
'r' => {self.bitboards[9] |= 1 << sq}
|
||||
'q' => {self.bitboards[10] |= 1 << sq}
|
||||
'k' => {self.bitboards[11] |= 1 << sq}
|
||||
'P' => {self.bitboards[0] |= 1 << sq}
|
||||
'N' => {self.bitboards[1] |= 1 << sq}
|
||||
'B' => {self.bitboards[2] |= 1 << sq}
|
||||
'R' => {self.bitboards[3] |= 1 << sq}
|
||||
'Q' => {self.bitboards[4] |= 1 << sq}
|
||||
'K' => {self.bitboards[5] |= 1 << sq}
|
||||
_ => ()
|
||||
}
|
||||
}
|
||||
}
|
||||
21
engine/src/bitboard/checkinfo.rs
Normal file
21
engine/src/bitboard/checkinfo.rs
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
pub struct CheckInfo {
|
||||
pub check_count: u8,
|
||||
pub move_mask: u64
|
||||
}
|
||||
|
||||
impl CheckInfo {
|
||||
|
||||
pub fn new() -> Self {
|
||||
return Self {
|
||||
check_count: 0,
|
||||
move_mask: 0xFFFF_FFFF_FFFF_FFFF
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn add_checker(&mut self, move_mask: u64) {
|
||||
self.move_mask &= move_mask;
|
||||
self.check_count += 1;
|
||||
}
|
||||
}
|
||||
134
engine/src/bitboard/legality.rs
Normal file
134
engine/src/bitboard/legality.rs
Normal file
@@ -0,0 +1,134 @@
|
||||
use super::board::Board;
|
||||
use super::attackmaps::RAY_TABLE;
|
||||
use super::checkinfo::CheckInfo;
|
||||
use super::attacks::get_raycast_from_square_in_direction;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn check_test(&self) -> CheckInfo {
|
||||
let mut check_info: CheckInfo = CheckInfo::new();
|
||||
let offset: usize = 6 * self.side_to_move as usize;
|
||||
let king: u64 = self.bitboards[5 + offset];
|
||||
let king_sq = king.trailing_zeros() as usize;
|
||||
let occupancy = self.occupancy[2];
|
||||
|
||||
// queen-rook checks (+)
|
||||
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[9 - offset];
|
||||
|
||||
for dir in [0, 2, 4, 6] {
|
||||
let threat_mask: u64 = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
|
||||
if threat_mask & attacker_mask != 0 {
|
||||
check_info.add_checker(threat_mask);
|
||||
}
|
||||
}
|
||||
|
||||
// queen-bishop checks (x)
|
||||
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
|
||||
|
||||
for dir in [1, 3, 5, 7] {
|
||||
let threat_mask = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
|
||||
if threat_mask & attacker_mask != 0 {
|
||||
check_info.add_checker(threat_mask);
|
||||
}
|
||||
}
|
||||
|
||||
// knight checks (L)
|
||||
let attacker_mask = self.bitboards[7 - offset];
|
||||
let threat_mask = self.get_pseudo_knight_moves(king_sq as u32);
|
||||
let checker = threat_mask & attacker_mask;
|
||||
if checker != 0 {
|
||||
check_info.add_checker(checker);
|
||||
}
|
||||
|
||||
// pawn checks (v)
|
||||
let attacker_mask = self.bitboards[6 - offset];
|
||||
let threat_mask = self.get_pseudo_pawn_captures(king_sq as u32);
|
||||
let checker = threat_mask & attacker_mask;
|
||||
if checker != 0 {
|
||||
check_info.add_checker(checker);
|
||||
}
|
||||
|
||||
return check_info;
|
||||
}
|
||||
|
||||
pub(in super) fn calc_pinned_squares(&mut self) {
|
||||
self.pinned_squares = [4; 64];
|
||||
self.pin_mask = 0u64;
|
||||
|
||||
let friendly_pieces: u64 = self.occupancy[self.side_to_move as usize];
|
||||
let offset: usize = 6 * self.side_to_move as usize;
|
||||
let king_board: u64 = self.bitboards[5 + offset];
|
||||
let king_sq: u32 = king_board.trailing_zeros();
|
||||
let opponent_queen_bishop_mask: u64 = self.bitboards[8 - offset] | self.bitboards[10 - offset];
|
||||
let opponent_queen_rook_mask: u64 = self.bitboards[9 - offset] | self.bitboards[10 - offset];
|
||||
|
||||
// Queen-Rook directions
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 0);
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 2);
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 4);
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 6);
|
||||
|
||||
// Queen-Bishop directions
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 1);
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 3);
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 5);
|
||||
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 7);
|
||||
}
|
||||
|
||||
pub(in super) fn set_pinned_in_ray_direction(&mut self, king_sq: u32, friendly_pieces: u64, attackers: u64, dir: u8) {
|
||||
let is_up: bool = dir / 4 == 0;
|
||||
let mask: u64 = RAY_TABLE[king_sq as usize][dir as usize];
|
||||
let blockers: u64 = self.occupancy[2] & mask;
|
||||
if blockers == 0 { return; }
|
||||
let first_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||
if (friendly_pieces & 1 << first_blocker_sq) != 0 {
|
||||
let blockers: u64 = blockers & !(1 << first_blocker_sq);
|
||||
if blockers == 0 { return; }
|
||||
let second_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||
|
||||
if (attackers & 1 << second_blocker_sq) != 0 {
|
||||
self.pinned_squares[first_blocker_sq as usize] = dir % 4;
|
||||
self.pin_mask |= 1 << first_blocker_sq;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub(in super) fn get_pin_masked_moves(&self, moves: u64, sq: u32) -> u64 {
|
||||
let sq: usize = sq as usize;
|
||||
if self.pinned_squares[sq] == 4 { return moves; }
|
||||
let dir: u8 = self.pinned_squares[sq];
|
||||
return moves & (RAY_TABLE[sq][dir as usize] | RAY_TABLE[sq][4 + dir as usize]);
|
||||
}
|
||||
}
|
||||
|
||||
// <----- TESTS ----->
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn check_test_test() {
|
||||
|
||||
let fens = [
|
||||
"rnb1k1nr/pppppppp/4q3/8/1b6/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", // no check
|
||||
"rnb1k1nr/pppppppp/4q3/8/1b1P4/8/PPP1PPPP/RNBQKBNR w KQkq d3 0 1", // single check
|
||||
"rnb1k1nr/ppp1p2p/3pq1p1/8/1b1P1P2/8/PPP2PPP/RNBQKBNR w KQkq - 0 1" // double check
|
||||
];
|
||||
let expected_results = [
|
||||
CheckInfo { check_count: 0, move_mask: 0xFFFF_FFFF_FFFF_FFFF },
|
||||
CheckInfo { check_count: 1, move_mask: 0x0000_0000_0204_0800 },
|
||||
CheckInfo { check_count: 2, move_mask: 0x0000_0000_0000_0000 }
|
||||
];
|
||||
|
||||
for test_nr in 0..3 {
|
||||
let fen = fens[test_nr];
|
||||
let board = Board::build(fen);
|
||||
let check_test_actual = board.check_test();
|
||||
assert_eq!(check_test_actual.check_count, expected_results[test_nr].check_count);
|
||||
assert_eq!(check_test_actual.move_mask, expected_results[test_nr].move_mask);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
44
engine/src/bitboard/movebuffer.rs
Normal file
44
engine/src/bitboard/movebuffer.rs
Normal file
@@ -0,0 +1,44 @@
|
||||
use super::bitmove::BitMove;
|
||||
|
||||
pub struct MoveBuffer {
|
||||
|
||||
buffer: [BitMove; 256],
|
||||
count: usize
|
||||
}
|
||||
|
||||
impl MoveBuffer {
|
||||
|
||||
pub fn new() -> Self {
|
||||
return Self {
|
||||
buffer: [BitMove::quiet(0, 0, None); 256],
|
||||
count: 0
|
||||
};
|
||||
}
|
||||
|
||||
#[inline]
|
||||
pub fn add(&mut self, bitmove: BitMove) {
|
||||
self.buffer[self.count] = bitmove;
|
||||
self.count += 1;
|
||||
}
|
||||
#[inline]
|
||||
pub fn append(&mut self, other: &MoveBuffer) {
|
||||
self.buffer[self.count..self.count + other.count()].copy_from_slice(other.contents());
|
||||
self.count += other.count();
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn clear(&mut self) {
|
||||
self.count = 0;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn count(&self) -> usize{
|
||||
return self.count;
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn get(&self, idx: usize) -> &BitMove {
|
||||
return &self.buffer[idx];
|
||||
}
|
||||
#[inline(always)]
|
||||
pub fn contents(&self) -> &[BitMove] {
|
||||
return &self.buffer[0..self.count];
|
||||
}
|
||||
}
|
||||
67
engine/src/bitboard/movegen.rs
Normal file
67
engine/src/bitboard/movegen.rs
Normal file
@@ -0,0 +1,67 @@
|
||||
mod pawns;
|
||||
mod knights;
|
||||
mod bishops;
|
||||
mod rooks;
|
||||
mod queens;
|
||||
mod kings;
|
||||
|
||||
use super::board::Board;
|
||||
use super::movebuffer::MoveBuffer;
|
||||
use super::bitmove::BitMove;
|
||||
use super::checkinfo::CheckInfo;
|
||||
use super::utils::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
const NO_FILTER: u64 = 0xFFFF_FFFF_FFFF_FFFF;
|
||||
|
||||
pub fn collect_moves(&mut self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) -> bool {
|
||||
buffer.clear();
|
||||
self.calc_pinned_squares();
|
||||
let check_info = self.check_test();
|
||||
|
||||
match check_info.check_count {
|
||||
0 => self.collect_all_moves(buffer, temp_buffer),
|
||||
1 => self.collect_moves_single_check(buffer, temp_buffer, &check_info),
|
||||
2 => self.collect_king_evasion(buffer, temp_buffer),
|
||||
_ => panic!("More than 2 checking pieces found as the same time!")
|
||||
}
|
||||
return check_info.check_count > 0;
|
||||
}
|
||||
|
||||
pub(in super) fn collect_all_moves(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
|
||||
let safe_squares = self.get_safe_king_squares();
|
||||
|
||||
self.add_pawn_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||
self.add_knight_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||
self.add_bishop_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||
self.add_rook_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||
self.add_queen_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||
self.add_king_moves(buffer, temp_buffer, safe_squares);
|
||||
self.add_king_castles(buffer, safe_squares);
|
||||
|
||||
buffer.append(temp_buffer);
|
||||
temp_buffer.clear();
|
||||
}
|
||||
pub(in super) fn collect_moves_single_check(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer, check_info: &CheckInfo) {
|
||||
let safe_squares = self.get_safe_king_squares();
|
||||
|
||||
self.add_pawn_moves(buffer, temp_buffer, check_info.move_mask);
|
||||
self.add_knight_moves(buffer, temp_buffer, check_info.move_mask);
|
||||
self.add_bishop_moves(buffer, temp_buffer, check_info.move_mask);
|
||||
self.add_rook_moves(buffer, temp_buffer, check_info.move_mask);
|
||||
self.add_queen_moves(buffer, temp_buffer, check_info.move_mask);
|
||||
self.add_king_moves(buffer, temp_buffer, safe_squares);
|
||||
|
||||
buffer.append(temp_buffer);
|
||||
temp_buffer.clear();
|
||||
}
|
||||
pub(in super) fn collect_king_evasion(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
|
||||
let safe_squares = self.get_safe_king_squares();
|
||||
|
||||
self.add_king_moves(buffer, temp_buffer, safe_squares);
|
||||
|
||||
buffer.append(&temp_buffer);
|
||||
temp_buffer.clear();
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/bishops.rs
Normal file
55
engine/src/bitboard/movegen/bishops.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_bishop_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 2 + self.side_to_move * 6;
|
||||
let mut bishops = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while bishops != 0 {
|
||||
let from_sq = pop_lsb(&mut bishops);
|
||||
let raw_move_map = self.get_pseudo_bishop_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_bishop_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut bishops: u64 = self.bitboards[2 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while bishops != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut bishops);
|
||||
let mut attacks: u64 = self.get_pseudo_bishop_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
88
engine/src/bitboard/movegen/kings.rs
Normal file
88
engine/src/bitboard/movegen/kings.rs
Normal file
@@ -0,0 +1,88 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_king_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 5 + self.side_to_move * 6;
|
||||
let mut kings = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while kings != 0 {
|
||||
let from_sq = pop_lsb(&mut kings);
|
||||
let move_map = self.get_pseudo_king_moves(from_sq) & move_mask;
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_king_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut kings: u64 = self.bitboards[5 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while kings != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut kings);
|
||||
let mut attacks: u64 = self.get_pseudo_king_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_king_castles(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
if self.castling_rights & (0b11 << (2 - 2 * self.side_to_move)) == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let offset = 5 + 6 * self.side_to_move as u8;
|
||||
let castle_offset = 2 - 2 * self.side_to_move as u8;
|
||||
let castling_rights = self.castling_rights & 3 << castle_offset;
|
||||
let occupied = self.occupancy[2];
|
||||
let king_sq = self.bitboards[offset as usize].trailing_zeros();
|
||||
|
||||
let queenside_mask = 0b111 << (king_sq - 3);
|
||||
let kingside_mask = 0b11 << (king_sq + 1);
|
||||
|
||||
if (castling_rights & 1 << castle_offset) != 0
|
||||
&& queenside_mask & occupied == 0
|
||||
&& !move_mask & 0b11 << (king_sq - 2) == 0
|
||||
&& !self.is_square_attacked(king_sq - 2) {
|
||||
buffer.add(BitMove::castle(
|
||||
king_sq as u8,
|
||||
(king_sq - 2) as u8
|
||||
));
|
||||
}
|
||||
if (castling_rights & 2 << castle_offset) != 0
|
||||
&& kingside_mask & occupied == 0
|
||||
&& !move_mask & 0b11 << (king_sq + 1) == 0
|
||||
&& !self.is_square_attacked(king_sq + 2) {
|
||||
buffer.add(BitMove::castle(
|
||||
king_sq as u8,
|
||||
(king_sq + 2) as u8
|
||||
));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/knights.rs
Normal file
55
engine/src/bitboard/movegen/knights.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_knight_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 1 + self.side_to_move * 6;
|
||||
let mut knights = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while knights != 0 {
|
||||
let from_sq = pop_lsb(&mut knights);
|
||||
let raw_move_map = self.get_pseudo_knight_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_knight_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut knights: u64 = self.bitboards[1 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while knights != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut knights);
|
||||
let mut attacks: u64 = self.get_pseudo_knight_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
76
engine/src/bitboard/movegen/pawns.rs
Normal file
76
engine/src/bitboard/movegen/pawns.rs
Normal file
@@ -0,0 +1,76 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_pawn_quiets(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset: u8 = self.side_to_move * 6;
|
||||
let mut pawns: u64 = self.bitboards[offset as usize];
|
||||
while pawns != 0 {
|
||||
let next_sq = pop_lsb(&mut pawns);
|
||||
|
||||
let mut quiets: u64 = self.get_pseudo_pawn_moves(next_sq) & move_mask;
|
||||
quiets = self.get_pin_masked_moves(quiets, next_sq);
|
||||
while quiets != 0 {
|
||||
let to_sq = quiets.trailing_zeros();
|
||||
|
||||
if (self.side_to_move == 0 && quiets.trailing_zeros() / 8 == 7)
|
||||
|| (self.side_to_move == 1 && quiets.trailing_zeros() / 8 == 0) {
|
||||
for piece_type in [4, 3, 2, 1] {
|
||||
buffer.add(BitMove::quiet(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
Some(piece_type)
|
||||
));
|
||||
}
|
||||
}
|
||||
else {
|
||||
buffer.add(BitMove::quiet(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
quiets &= !(1 << to_sq);
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_pawn_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut pawns: u64 = self.bitboards[offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while pawns != 0 {
|
||||
let next_sq = pop_lsb(&mut pawns);
|
||||
|
||||
let mut attacks: u64 = self.get_pseudo_pawn_captures(next_sq) & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
attacks &= opponents;
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = attacks.trailing_zeros();
|
||||
|
||||
if (self.side_to_move == 0 && attacks.trailing_zeros() / 8 == 7)
|
||||
|| (self.side_to_move == 1 && attacks.trailing_zeros() / 8 == 0) {
|
||||
for piece_type in [4, 3, 2, 1] {
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
Some(piece_type)
|
||||
));
|
||||
}
|
||||
}
|
||||
else {
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
attacks &= !(1 << to_sq);
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_pawn_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
self.add_pawn_captures(capture_buffer, move_mask);
|
||||
self.add_pawn_quiets(quiet_buffer, move_mask);
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/queens.rs
Normal file
55
engine/src/bitboard/movegen/queens.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_queen_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 4 + self.side_to_move * 6;
|
||||
let mut queens = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while queens != 0 {
|
||||
let from_sq = pop_lsb(&mut queens);
|
||||
let raw_move_map = self.get_pseudo_queen_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_queen_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut queens: u64 = self.bitboards[4 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while queens != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut queens);
|
||||
let mut attacks: u64 = self.get_pseudo_queen_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
55
engine/src/bitboard/movegen/rooks.rs
Normal file
55
engine/src/bitboard/movegen/rooks.rs
Normal file
@@ -0,0 +1,55 @@
|
||||
use super::*;
|
||||
|
||||
impl Board {
|
||||
|
||||
pub fn add_rook_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let piece_index = 3 + self.side_to_move * 6;
|
||||
let mut rooks = self.bitboards[piece_index as usize];
|
||||
let empty = !self.occupancy[2];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while rooks != 0 {
|
||||
let from_sq = pop_lsb(&mut rooks);
|
||||
let raw_move_map = self.get_pseudo_rook_moves(from_sq) & move_mask;
|
||||
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||
|
||||
let mut quiet_map = move_map & empty;
|
||||
let mut capture_map = move_map & opponents;
|
||||
|
||||
while quiet_map != 0 {
|
||||
let to_sq = pop_lsb(&mut quiet_map);
|
||||
quiet_buffer.add(BitMove::quiet(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
while capture_map != 0 {
|
||||
let to_sq = pop_lsb(&mut capture_map);
|
||||
capture_buffer.add(BitMove::capture(
|
||||
from_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
pub fn add_rook_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||
let offset = 6 * self.side_to_move as usize;
|
||||
let mut rooks: u64 = self.bitboards[3 + offset];
|
||||
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||
while rooks != 0 {
|
||||
let next_sq: u32 = pop_lsb(&mut rooks);
|
||||
let mut attacks: u64 = self.get_pseudo_rook_moves(next_sq) & opponents & move_mask;
|
||||
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||
|
||||
while attacks != 0 {
|
||||
let to_sq = pop_lsb(&mut attacks);
|
||||
buffer.add(BitMove::capture(
|
||||
next_sq as u8,
|
||||
to_sq as u8,
|
||||
None
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
125
engine/src/bitboard/utils.rs
Normal file
125
engine/src/bitboard/utils.rs
Normal file
@@ -0,0 +1,125 @@
|
||||
#[inline(always)]
|
||||
pub fn pop_lsb(value: &mut u64) -> u32 {
|
||||
let idx = value.trailing_zeros();
|
||||
*value &= !(1 << idx);
|
||||
return idx;
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn pop_msb(value: &mut u64) -> u32 {
|
||||
let idx = 63 - value.leading_zeros();
|
||||
*value &= !(1 << idx);
|
||||
return idx;
|
||||
}
|
||||
|
||||
const RANK_NUMBERS: [char; 8] = ['1', '2', '3', '4', '5', '6', '7', '8'];
|
||||
const FILE_LETTERS: [char; 8] = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];
|
||||
pub fn notation_from_square_number(sq: u8) -> String {
|
||||
let row = sq / 8;
|
||||
let col = sq % 8;
|
||||
let mut notation = String::new();
|
||||
|
||||
let row_not = RANK_NUMBERS[row as usize];
|
||||
let col_not = FILE_LETTERS[col as usize];
|
||||
|
||||
notation.push(col_not);
|
||||
notation.push(row_not);
|
||||
return notation;
|
||||
}
|
||||
|
||||
pub fn try_get_square_number_from_notation(notation: &str) -> Result<u8, ()> {
|
||||
|
||||
let file = match notation.chars().nth(0).unwrap() {
|
||||
'a' => 0,
|
||||
'b' => 1,
|
||||
'c' => 2,
|
||||
'd' => 3,
|
||||
'e' => 4,
|
||||
'f' => 5,
|
||||
'g' => 6,
|
||||
'h' => 7,
|
||||
_ => { return Result::Err(()); }
|
||||
};
|
||||
if let Some(rank) = notation.chars().nth(1) {
|
||||
return Result::Ok(file + 8 * (rank.to_digit(10).unwrap() as u8) - 8);
|
||||
}
|
||||
else {
|
||||
return Result::Err(());
|
||||
}
|
||||
}
|
||||
|
||||
const PIECE_CHARACTERS: [char; 12] = ['P', 'N', 'B', 'R', 'Q', 'K', 'p', 'n', 'b', 'r', 'q', 'k'];
|
||||
pub fn get_character_by_piece_id(id: u8) -> char {
|
||||
return PIECE_CHARACTERS[id as usize];
|
||||
}
|
||||
|
||||
|
||||
// <----- TESTS ----->
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
|
||||
#[test]
|
||||
fn pop_lsb_test() {
|
||||
|
||||
// test setup
|
||||
let test_values: [u64; 6] = [
|
||||
0x8000_0000_0000_0000,
|
||||
0x4E91_CF05_713E_451B,
|
||||
0xD588_2D58_6962_34B0,
|
||||
0x9581_3335_DCAB_1DD4,
|
||||
0xBEAC_DBE0_903A_AC00,
|
||||
0x01E8_C895_A6F0_0000
|
||||
];
|
||||
let expected_values: [u32; 6] = [63, 0, 4, 2, 10, 20];
|
||||
|
||||
// tests
|
||||
for index in 0..6 {
|
||||
let mut test_value = test_values[index];
|
||||
assert_eq!(pop_lsb(&mut test_value), expected_values[index])
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pop_msb_test() {
|
||||
// test setup
|
||||
let test_values: [u64; 6] = [
|
||||
0x86D6_8EB0_96A8_8D1C,
|
||||
0x0000_0000_0000_0001,
|
||||
0x3809_24AF_A7AE_8129,
|
||||
0x0277_DA36_3B31_86D9,
|
||||
0x0000_C1C3_201C_0DB1,
|
||||
0x0000_0203_0DE4_E944
|
||||
];
|
||||
let expected_values: [u32; 6] = [63, 0, 61, 57, 47, 41];
|
||||
|
||||
// tests
|
||||
for index in 0..6 {
|
||||
let mut test_value = test_values[index];
|
||||
assert_eq!(pop_msb(&mut test_value), expected_values[index])
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn notation_from_square_number_test() {
|
||||
// test setup
|
||||
let square_indices: [u8; 8] = [1, 12, 22, 27, 32, 47, 53, 58];
|
||||
let notations: [String; 8] = [
|
||||
String::from("b1"),
|
||||
String::from("e2"),
|
||||
String::from("g3"),
|
||||
String::from("d4"),
|
||||
String::from("a5"),
|
||||
String::from("h6"),
|
||||
String::from("f7"),
|
||||
String::from("c8")
|
||||
];
|
||||
|
||||
// tests
|
||||
for index in 0..8 {
|
||||
let notation = notation_from_square_number(square_indices[index].clone());
|
||||
assert_eq!(notation, notations[index]);
|
||||
}
|
||||
}
|
||||
}
|
||||
31
engine/src/boardsquare.rs
Normal file
31
engine/src/boardsquare.rs
Normal file
@@ -0,0 +1,31 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct BoardSquare {
|
||||
pub x: usize,
|
||||
pub y: usize,
|
||||
}
|
||||
|
||||
impl BoardSquare {
|
||||
pub fn new() -> Self {
|
||||
return Self { x: 0, y: 0 };
|
||||
}
|
||||
|
||||
pub fn from_coord(x: usize, y: usize) -> Self {
|
||||
#[cfg(debug_assertions)]
|
||||
{
|
||||
if x > 7 {
|
||||
println!(
|
||||
"Warning: x coordinate of square is bigger than 7, it might not be on the board!"
|
||||
);
|
||||
}
|
||||
if y > 7 {
|
||||
println!(
|
||||
"Warning: y coordinate of square is bigger than 7, it might not be on the board!"
|
||||
);
|
||||
}
|
||||
}
|
||||
return Self { x: x, y: y };
|
||||
}
|
||||
}
|
||||
|
||||
71
engine/src/chessmove.rs
Normal file
71
engine/src/chessmove.rs
Normal file
@@ -0,0 +1,71 @@
|
||||
use crate::piecetype;
|
||||
|
||||
use super::boardsquare::BoardSquare;
|
||||
use super::movetype::MoveType;
|
||||
use super::piecetype::PieceType;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct ChessMove {
|
||||
pub move_type: MoveType,
|
||||
pub piece_type: PieceType,
|
||||
pub from_square: BoardSquare,
|
||||
pub to_square: BoardSquare,
|
||||
pub rook_from: BoardSquare,
|
||||
pub rook_to: BoardSquare,
|
||||
pub promotion_piece: Option<PieceType>,
|
||||
}
|
||||
|
||||
impl ChessMove {
|
||||
pub fn quiet(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn capture(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
promotion_piece: Option<PieceType>,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Capture,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: BoardSquare::new(),
|
||||
rook_to: BoardSquare::new(),
|
||||
promotion_piece: promotion_piece,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn castle(
|
||||
piece_type: PieceType,
|
||||
from_square: BoardSquare,
|
||||
to_square: BoardSquare,
|
||||
rook_from: BoardSquare,
|
||||
rook_to: BoardSquare,
|
||||
) -> Self {
|
||||
return Self {
|
||||
move_type: MoveType::Quiet,
|
||||
piece_type: piece_type,
|
||||
from_square: from_square,
|
||||
to_square: to_square,
|
||||
rook_from: rook_from,
|
||||
rook_to: rook_to,
|
||||
promotion_piece: None,
|
||||
};
|
||||
}
|
||||
}
|
||||
6
engine/src/gameend.rs
Normal file
6
engine/src/gameend.rs
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
pub enum GameEnd {
|
||||
WhiteWon(String),
|
||||
BlackWon(String),
|
||||
Draw(String)
|
||||
}
|
||||
24
engine/src/lib.rs
Normal file
24
engine/src/lib.rs
Normal file
@@ -0,0 +1,24 @@
|
||||
mod bitboard;
|
||||
pub mod chessmove;
|
||||
pub mod piecetype;
|
||||
pub mod boardsquare;
|
||||
pub mod movetype;
|
||||
pub mod gameend;
|
||||
|
||||
use chessmove::ChessMove;
|
||||
use gameend::GameEnd;
|
||||
|
||||
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
||||
println!("get_available_moves answered");
|
||||
return vec![];
|
||||
}
|
||||
|
||||
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
||||
println!("is_game_over answered");
|
||||
return None;
|
||||
}
|
||||
|
||||
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
||||
println!("get_board_after_move answered");
|
||||
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
|
||||
}
|
||||
11
engine/src/movetype.rs
Normal file
11
engine/src/movetype.rs
Normal file
@@ -0,0 +1,11 @@
|
||||
use serde::Deserialize;
|
||||
use serde::Serialize;
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum MoveType {
|
||||
Quiet,
|
||||
Capture,
|
||||
Castle,
|
||||
EnPassant,
|
||||
}
|
||||
|
||||
18
engine/src/piecetype.rs
Normal file
18
engine/src/piecetype.rs
Normal file
@@ -0,0 +1,18 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum PieceType {
|
||||
WhitePawn,
|
||||
WhiteKnight,
|
||||
WhiteBishop,
|
||||
WhiteRook,
|
||||
WhiteQueen,
|
||||
WhiteKing,
|
||||
BlackPawn,
|
||||
BlackKnight,
|
||||
BlackBishop,
|
||||
BlackRook,
|
||||
BlackQueen,
|
||||
BlackKing,
|
||||
}
|
||||
|
||||
@@ -4,3 +4,19 @@ version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
tokio = { version = "1", features = ["full"] }
|
||||
tokio-tungstenite = "0.21"
|
||||
tungstenite = "0.21"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
futures-util = "0.3.31"
|
||||
url = "2.5.7"
|
||||
uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
||||
anyhow = "1.0.100"
|
||||
rand = "0.9.2"
|
||||
engine = {path = "../engine/"}
|
||||
|
||||
|
||||
[[bin]]
|
||||
name = "client"
|
||||
path = "src/bin/client.rs"
|
||||
|
||||
195
server/src/bin/client.rs
Normal file
195
server/src/bin/client.rs
Normal file
@@ -0,0 +1,195 @@
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::io::{self, Write};
|
||||
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
||||
use url::Url;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientMessage {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { from: String, to: String },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
struct ServerMessage {
|
||||
#[serde(rename = "type")]
|
||||
message_type: String,
|
||||
player_id: Option<String>,
|
||||
match_id: Option<String>,
|
||||
opponent: Option<String>,
|
||||
color: Option<String>,
|
||||
reason: Option<String>,
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
println!("Knightly Chess Client");
|
||||
println!("========================");
|
||||
|
||||
// Get server address from user
|
||||
print!("Enter server address [ws://127.0.0.1:9001]: ");
|
||||
io::stdout().flush()?;
|
||||
let mut server_addr = String::new();
|
||||
io::stdin().read_line(&mut server_addr)?;
|
||||
let server_addr = server_addr.trim();
|
||||
let server_addr = if server_addr.is_empty() {
|
||||
"ws://127.0.0.1:9001".to_string()
|
||||
} else {
|
||||
server_addr.to_string()
|
||||
};
|
||||
|
||||
// Connect to server
|
||||
println!("Connecting to {}...", server_addr);
|
||||
let url = Url::parse(&server_addr)?;
|
||||
let (ws_stream, _) = connect_async(url).await?;
|
||||
println!("Connected to server!");
|
||||
|
||||
let (mut write, mut read) = ws_stream.split();
|
||||
|
||||
// Spawn a task to handle incoming messages
|
||||
let read_handle = tokio::spawn(async move {
|
||||
while let Some(message) = read.next().await {
|
||||
match message {
|
||||
Ok(msg) => {
|
||||
if msg.is_text() {
|
||||
let text = msg.to_text().unwrap();
|
||||
println!("\nServer: {}", text);
|
||||
|
||||
// Try to parse as structured message
|
||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
|
||||
match parsed.message_type.as_str() {
|
||||
"welcome" => {
|
||||
if let Some(player_id) = parsed.player_id {
|
||||
println!("Welcome! Your player ID: {}", player_id);
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
println!("cucc: {:?}", parsed);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Err(e) => {
|
||||
eprintln!("Error receiving message: {}", e);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Main loop for sending messages
|
||||
println!("\nAvailable commands:");
|
||||
println!(" join <username> - Join the server");
|
||||
println!(" findmatch - Find a match");
|
||||
println!(" move <from> <to> - Make a move (e.g., move e2 e4)");
|
||||
println!(" chat <message> - Send chat message");
|
||||
println!(" resign - Resign from current game");
|
||||
println!(" quit - Exit client");
|
||||
println!();
|
||||
|
||||
loop {
|
||||
print!("➡️ Enter command: ");
|
||||
io::stdout().flush()?;
|
||||
|
||||
let mut input = String::new();
|
||||
io::stdin().read_line(&mut input)?;
|
||||
let input = input.trim();
|
||||
|
||||
if input.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
let parts: Vec<&str> = input.split_whitespace().collect();
|
||||
let command = parts[0].to_lowercase();
|
||||
|
||||
match command.as_str() {
|
||||
"quit" | "exit" => {
|
||||
println!("👋 Goodbye!");
|
||||
break;
|
||||
}
|
||||
"join" => {
|
||||
if parts.len() >= 2 {
|
||||
let username = parts[1..].join(" ");
|
||||
let message = ClientMessage::Join { username };
|
||||
send_message(&mut write, &message).await?;
|
||||
} else {
|
||||
println!("Usage: join <username>");
|
||||
}
|
||||
}
|
||||
"findmatch" | "find" => {
|
||||
let message = ClientMessage::FindMatch;
|
||||
send_message(&mut write, &message).await?;
|
||||
println!("🔍 Searching for a match...");
|
||||
}
|
||||
"move" => {
|
||||
if parts.len() >= 3 {
|
||||
let from = parts[1].to_string();
|
||||
let to = parts[2].to_string();
|
||||
let message = ClientMessage::Move { from, to };
|
||||
send_message(&mut write, &message).await?;
|
||||
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||
} else {
|
||||
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
||||
}
|
||||
}
|
||||
"chat" => {
|
||||
if parts.len() >= 2 {
|
||||
let text = parts[1..].join(" ");
|
||||
let message = ClientMessage::Chat { text };
|
||||
send_message(&mut write, &message).await?;
|
||||
} else {
|
||||
println!("Usage: chat <message>");
|
||||
}
|
||||
}
|
||||
"resign" => {
|
||||
let message = ClientMessage::Resign;
|
||||
send_message(&mut write, &message).await?;
|
||||
println!("Resigned from current game");
|
||||
}
|
||||
"help" => {
|
||||
print_help();
|
||||
}
|
||||
_ => {
|
||||
println!(
|
||||
"Unknown command: {}. Type 'help' for available commands.",
|
||||
command
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
read_handle.abort();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn send_message(
|
||||
write: &mut futures_util::stream::SplitSink<
|
||||
tokio_tungstenite::WebSocketStream<
|
||||
tokio_tungstenite::MaybeTlsStream<tokio::net::TcpStream>,
|
||||
>,
|
||||
Message,
|
||||
>,
|
||||
message: &ClientMessage,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let json = serde_json::to_string(message)?;
|
||||
write.send(Message::Text(json)).await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn print_help() {
|
||||
println!("\n📖 Available Commands:");
|
||||
println!(" join <username> - Register with a username");
|
||||
println!(" findmatch - Enter matchmaking queue");
|
||||
println!(" move <from> <to> - Make a chess move");
|
||||
println!(" chat <message> - Send chat to opponent");
|
||||
println!(" resign - Resign from current game");
|
||||
println!(" help - Show this help");
|
||||
println!(" quit - Exit the client");
|
||||
println!();
|
||||
}
|
||||
279
server/src/connection.rs
Normal file
279
server/src/connection.rs
Normal file
@@ -0,0 +1,279 @@
|
||||
use crate::connection::ClientEvent::*;
|
||||
use engine::get_available_moves;
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use std::sync::Arc;
|
||||
use tokio::net::TcpStream;
|
||||
use tokio::sync::Mutex;
|
||||
use tokio_tungstenite::{WebSocketStream, tungstenite::Message};
|
||||
use uuid::Uuid;
|
||||
|
||||
// Type definitions
|
||||
pub type Tx = futures_util::stream::SplitSink<WebSocketStream<TcpStream>, Message>;
|
||||
pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
|
||||
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
||||
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
||||
|
||||
// Helper functions to create new instances
|
||||
pub fn new_connection_map() -> ConnectionMap {
|
||||
Arc::new(Mutex::new(HashMap::new()))
|
||||
}
|
||||
|
||||
pub fn new_match_map() -> MatchMap {
|
||||
Arc::new(Mutex::new(HashMap::new()))
|
||||
}
|
||||
|
||||
pub fn new_waiting_queue() -> WaitingQueue {
|
||||
Arc::new(Mutex::new(VecDeque::new()))
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct Step {
|
||||
pub from: String,
|
||||
pub to: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientEvent {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { from: String, to: String },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct EventResponse {
|
||||
pub response: Result<(), String>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PlayerConnection {
|
||||
pub id: Uuid,
|
||||
pub username: Option<String>,
|
||||
pub tx: Tx,
|
||||
pub current_match: Option<Uuid>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct GameMatch {
|
||||
pub id: Uuid,
|
||||
pub player_white: Uuid,
|
||||
pub player_black: Uuid,
|
||||
pub board_state: String,
|
||||
pub move_history: Vec<String>,
|
||||
}
|
||||
|
||||
// Message sending utilities
|
||||
pub async fn send_message_to_player(
|
||||
connections: &ConnectionMap,
|
||||
player_id: Uuid,
|
||||
message: &str,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let mut connections_lock = connections.lock().await;
|
||||
if let Some(connection) = connections_lock.get_mut(&player_id) {
|
||||
connection
|
||||
.tx
|
||||
.send(Message::Text(message.to_string()))
|
||||
.await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||
let mut connections_lock = connections.lock().await;
|
||||
let mut dead_connections = Vec::new();
|
||||
|
||||
for (id, connection) in connections_lock.iter_mut() {
|
||||
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
|
||||
eprintln!("Failed to send to {}: {}", id, e);
|
||||
dead_connections.push(*id);
|
||||
}
|
||||
}
|
||||
|
||||
// Clean up dead connections
|
||||
for dead_id in dead_connections {
|
||||
connections_lock.remove(&dead_id);
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn broadcast_to_match(
|
||||
connections: &ConnectionMap,
|
||||
matches: &MatchMap,
|
||||
match_id: Uuid,
|
||||
message: &str,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let matches_lock = matches.lock().await;
|
||||
if let Some(game_match) = matches_lock.get(&match_id) {
|
||||
send_message_to_player(connections, game_match.player_white, message).await?;
|
||||
send_message_to_player(connections, game_match.player_black, message).await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
// Connection handler
|
||||
pub async fn handle_connection(
|
||||
stream: TcpStream,
|
||||
connections: ConnectionMap,
|
||||
matches: MatchMap,
|
||||
waiting_queue: WaitingQueue,
|
||||
) -> anyhow::Result<()> {
|
||||
use tokio_tungstenite::accept_async;
|
||||
|
||||
let ws_stream = accept_async(stream).await?;
|
||||
let (write, mut read) = ws_stream.split();
|
||||
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
// Store the connection
|
||||
{
|
||||
let mut conn_map = connections.lock().await;
|
||||
conn_map.insert(
|
||||
player_id,
|
||||
PlayerConnection {
|
||||
id: player_id,
|
||||
username: None,
|
||||
tx: write,
|
||||
current_match: None,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
println!("New connection: {}", player_id);
|
||||
|
||||
// Send welcome message
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
||||
)
|
||||
.await;
|
||||
|
||||
// Message processing loop
|
||||
while let Some(Ok(message)) = read.next().await {
|
||||
if message.is_text() {
|
||||
let text = message.to_text()?;
|
||||
println!("Received from {}: {}", player_id, text);
|
||||
|
||||
let client_data: ClientEvent = serde_json::from_str(text)
|
||||
.expect("Failed to convert data into json at handle_connection");
|
||||
|
||||
println!("client: {:?}", client_data);
|
||||
|
||||
match client_data {
|
||||
Join { username } => {
|
||||
{
|
||||
let mut conn_map = connections.lock().await;
|
||||
let player = conn_map.get_mut(&player_id).unwrap();
|
||||
player.username = Some(username);
|
||||
}
|
||||
|
||||
//respone to client
|
||||
let response: EventResponse = EventResponse {
|
||||
response: core::result::Result::Ok(()),
|
||||
};
|
||||
|
||||
println!("response: {:?}", response);
|
||||
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&serde_json::to_string(&response).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
FindMatch => {
|
||||
let mut wait_queue = waiting_queue.lock().await;
|
||||
wait_queue.push_back(player_id.clone());
|
||||
println!("Appended {} to the waiting queue", player_id);
|
||||
println!("queue {:?}", wait_queue);
|
||||
}
|
||||
Move { from, to } => {}
|
||||
RequestLegalMoves { fen } => {
|
||||
let moves = get_available_moves(&fen);
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&serde_json::to_string(&moves).unwrap(),
|
||||
)
|
||||
.await;
|
||||
println!("Sent moves to player: {}", player_id);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup on disconnect
|
||||
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
||||
println!("Connection {} closed", player_id);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn cleanup_player(
|
||||
player_id: Uuid,
|
||||
connections: &ConnectionMap,
|
||||
_matches: &MatchMap,
|
||||
waiting_queue: &WaitingQueue,
|
||||
) {
|
||||
// Remove from waiting queue
|
||||
waiting_queue.lock().await.retain(|&id| id != player_id);
|
||||
|
||||
// Remove from connections
|
||||
connections.lock().await.remove(&player_id);
|
||||
|
||||
println!("Cleaned up player {}", player_id);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use uuid::Uuid;
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_send_message_to_nonexistent_player() {
|
||||
let connections = new_connection_map();
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
let result = send_message_to_player(&connections, player_id, "test message").await;
|
||||
assert!(result.is_ok(), "Should handle missing player gracefully");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_broadcast_to_empty_connections() {
|
||||
let connections = new_connection_map();
|
||||
|
||||
broadcast_to_all(&connections, "test broadcast").await;
|
||||
|
||||
let conn_map = connections.lock().await;
|
||||
assert!(conn_map.is_empty(), "Connections should still be empty");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_connection_cleanup() {
|
||||
let connections = new_connection_map();
|
||||
let matches = new_match_map();
|
||||
let waiting_queue = new_waiting_queue();
|
||||
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
{
|
||||
waiting_queue.lock().await.push_back(player_id);
|
||||
assert_eq!(waiting_queue.lock().await.len(), 1);
|
||||
}
|
||||
|
||||
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
||||
|
||||
{
|
||||
let queue = waiting_queue.lock().await;
|
||||
assert!(
|
||||
!queue.contains(&player_id),
|
||||
"Player should be removed from waiting queue"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,3 +1,43 @@
|
||||
fn main() {
|
||||
println!("Hello, world!");
|
||||
mod connection;
|
||||
mod matchmaking;
|
||||
mod messages;
|
||||
use tokio::net::TcpListener;
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> anyhow::Result<()> {
|
||||
let address = "0.0.0.0:9001";
|
||||
let listener = TcpListener::bind(address).await?;
|
||||
println!("Server running on ws://{}", address);
|
||||
|
||||
// Shared state initialization using the new helper functions
|
||||
let connections = connection::new_connection_map();
|
||||
let matches = connection::new_match_map();
|
||||
let waiting_queue = connection::new_waiting_queue();
|
||||
|
||||
// Start matchmaking background task
|
||||
let matchmaker = matchmaking::MatchmakingSystem::new(
|
||||
connections.clone(),
|
||||
matches.clone(),
|
||||
waiting_queue.clone(),
|
||||
);
|
||||
tokio::spawn(async move {
|
||||
matchmaker.run().await;
|
||||
});
|
||||
|
||||
// Main connection loop
|
||||
while let Ok((stream, _)) = listener.accept().await {
|
||||
let connections = connections.clone();
|
||||
let matches = matches.clone();
|
||||
let waiting_queue = waiting_queue.clone();
|
||||
|
||||
tokio::spawn(async move {
|
||||
if let Err(e) =
|
||||
connection::handle_connection(stream, connections, matches, waiting_queue).await
|
||||
{
|
||||
eprintln!("Connection error: {}", e);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
183
server/src/matchmaking.rs
Normal file
183
server/src/matchmaking.rs
Normal file
@@ -0,0 +1,183 @@
|
||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
||||
use rand::random;
|
||||
use uuid::Uuid;
|
||||
|
||||
pub struct MatchmakingSystem {
|
||||
connections: ConnectionMap,
|
||||
matches: MatchMap,
|
||||
waiting_queue: WaitingQueue,
|
||||
}
|
||||
|
||||
impl MatchmakingSystem {
|
||||
pub fn new(connections: ConnectionMap, matches: MatchMap, waiting_queue: WaitingQueue) -> Self {
|
||||
Self {
|
||||
connections,
|
||||
matches,
|
||||
waiting_queue,
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn run(&self) {
|
||||
loop {
|
||||
self.try_create_match().await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn try_create_match(&self) {
|
||||
let mut queue = self.waiting_queue.lock().await;
|
||||
|
||||
while queue.len() >= 2 {
|
||||
let player1 = queue.pop_front().unwrap();
|
||||
let player2 = queue.pop_front().unwrap();
|
||||
|
||||
let match_id = Uuid::new_v4();
|
||||
let (white_player, black_player) = if random::<bool>() {
|
||||
(player1, player2)
|
||||
} else {
|
||||
(player2, player1)
|
||||
};
|
||||
|
||||
let game_match = GameMatch {
|
||||
id: match_id,
|
||||
player_white: white_player,
|
||||
player_black: black_player,
|
||||
board_state: "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1".to_string(),
|
||||
move_history: Vec::new(),
|
||||
};
|
||||
|
||||
// Store the match
|
||||
self.matches.lock().await.insert(match_id, game_match);
|
||||
|
||||
// Update player connections
|
||||
{
|
||||
let mut conn_map = self.connections.lock().await;
|
||||
if let Some(player) = conn_map.get_mut(&white_player) {
|
||||
player.current_match = Some(match_id);
|
||||
}
|
||||
if let Some(player) = conn_map.get_mut(&black_player) {
|
||||
player.current_match = Some(match_id);
|
||||
}
|
||||
}
|
||||
|
||||
// Notify players
|
||||
self.notify_players(white_player, black_player, match_id)
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||
let conn_map = self.connections.lock().await;
|
||||
|
||||
// Get opponent names
|
||||
let white_name = conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let black_name = conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
|
||||
// Notify white player
|
||||
if let Some(_) = conn_map.get(&white) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
||||
match_id, black_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
||||
}
|
||||
|
||||
// Notify black player
|
||||
if let Some(_) = conn_map.get(&black) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
||||
match_id, white_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
||||
}
|
||||
|
||||
println!("Match created: {} (white) vs {} (black)", white, black);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use uuid::Uuid;
|
||||
|
||||
use crate::connection::new_connection_map;
|
||||
use crate::connection::new_match_map;
|
||||
use crate::connection::new_waiting_queue;
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_matchmaking_creates_matches() {
|
||||
let connections = new_connection_map();
|
||||
let matches = new_match_map();
|
||||
let waiting_queue = new_waiting_queue();
|
||||
|
||||
let matchmaking =
|
||||
MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
|
||||
|
||||
let player1 = Uuid::new_v4();
|
||||
let player2 = Uuid::new_v4();
|
||||
|
||||
{
|
||||
waiting_queue.lock().await.push_back(player1);
|
||||
waiting_queue.lock().await.push_back(player2);
|
||||
}
|
||||
|
||||
matchmaking.try_create_match().await;
|
||||
|
||||
{
|
||||
let matches_map = matches.lock().await;
|
||||
assert_eq!(matches_map.len(), 1, "Should create one match");
|
||||
|
||||
let game_match = matches_map.values().next().unwrap();
|
||||
assert!(game_match.player_white == player1 || game_match.player_white == player2);
|
||||
assert!(game_match.player_black == player1 || game_match.player_black == player2);
|
||||
assert_ne!(
|
||||
game_match.player_white, game_match.player_black,
|
||||
"Players should be different"
|
||||
);
|
||||
}
|
||||
|
||||
{
|
||||
let queue = waiting_queue.lock().await;
|
||||
assert!(
|
||||
queue.is_empty(),
|
||||
"Waiting queue should be empty after matchmaking"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
async fn test_matchmaking_with_odd_players() {
|
||||
let connections = new_connection_map();
|
||||
let matches = new_match_map();
|
||||
let waiting_queue = new_waiting_queue();
|
||||
|
||||
let matchmaking =
|
||||
MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
|
||||
|
||||
let player1 = Uuid::new_v4();
|
||||
{
|
||||
waiting_queue.lock().await.push_back(player1);
|
||||
}
|
||||
|
||||
matchmaking.try_create_match().await;
|
||||
|
||||
{
|
||||
let matches_map = matches.lock().await;
|
||||
assert!(
|
||||
matches_map.is_empty(),
|
||||
"Should not create match with only one player"
|
||||
);
|
||||
|
||||
let queue = waiting_queue.lock().await;
|
||||
assert_eq!(queue.len(), 1, "Should keep single player in queue");
|
||||
}
|
||||
}
|
||||
}
|
||||
36
server/src/messages.rs
Normal file
36
server/src/messages.rs
Normal file
@@ -0,0 +1,36 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum ServerMessage {
|
||||
Welcome {
|
||||
player_id: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: String,
|
||||
opponent: String,
|
||||
color: String,
|
||||
},
|
||||
GameStart {
|
||||
fen: String,
|
||||
white_time: u32,
|
||||
black_time: u32,
|
||||
},
|
||||
MoveResult {
|
||||
valid: bool,
|
||||
from: String,
|
||||
to: String,
|
||||
new_fen: String,
|
||||
},
|
||||
OpponentMove {
|
||||
from: String,
|
||||
to: String,
|
||||
},
|
||||
GameEnd {
|
||||
result: String,
|
||||
reason: String,
|
||||
},
|
||||
Error {
|
||||
reason: String,
|
||||
},
|
||||
}
|
||||
Binary file not shown.
@@ -3,7 +3,7 @@ use eframe::egui;
|
||||
fn main() -> eframe::Result<()> {
|
||||
let options = eframe::NativeOptions{
|
||||
viewport: egui::ViewportBuilder::default()
|
||||
.with_fullscreen(false)
|
||||
.with_fullscreen(true)
|
||||
.with_min_inner_size(egui::vec2(800.0, 600.0)) // Minimum width, height
|
||||
.with_inner_size(egui::vec2(7680.0, 4320.0)), // Initial size
|
||||
..Default::default()
|
||||
@@ -101,6 +101,7 @@ impl Default for ChessApp {
|
||||
(1920, 1080),
|
||||
(2560, 1440),
|
||||
(3840, 2160),
|
||||
(7680, 4320),
|
||||
],
|
||||
selected_resolution: 2, // Default to 1920x1080
|
||||
state: AppState::MainMenu,
|
||||
|
||||
Reference in New Issue
Block a user