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Author SHA1 Message Date
Varga Dávid Lajos
db333a693f added method uci_notation to struct BitMove 2025-11-18 17:38:48 +01:00
Varga Dávid Lajos
fd0d26486b switched from public fields to getters for struct BitMove 2025-11-18 17:30:04 +01:00
Varga Dávid Lajos
e1f4ae717e added constructor for castling moves in bitboard::bitmove.rs 2025-11-18 17:24:11 +01:00
Varga Dávid Lajos
7b9c1edbab added constructor for capture moves in bitboard::bitmove.rs 2025-11-18 17:23:07 +01:00
Varga Dávid Lajos
05294a7736 changed name of value of enum BitMoveType to align with Rust naming conventions 2025-11-18 17:20:40 +01:00
Varga Dávid Lajos
d8da808580 added enum BitMoveType to bitboard::bitmove.rs for readability 2025-11-18 17:19:31 +01:00
Varga Dávid Lajos
c420d8b3dd added constructor for quiet moves in bitboard::bitmove.rs 2025-11-18 17:17:11 +01:00
Varga Dávid Lajos
57af3aaae3 defined shape of struct bitboard::bitmove::BitMove 2025-11-18 17:09:39 +01:00
Varga Dávid Lajos
887b9abed8 adde file and module structure for bitboard::bitmove.rs 2025-11-18 17:02:07 +01:00
Bence
3ebfc61ac7 Merge pull request #15 from htamas1210/Engine/library-functions
Engine/library functions
2025-11-17 15:04:28 +01:00
Hatvani Tamás
d8d8b58ed7 Uploaded presentation for class 2025-11-17 12:24:42 +01:00
Varga Dávid Lajos
a8970053f9 added constructor for castling moves in chessmove.rs 2025-11-16 19:05:52 +01:00
vargadavidlajos
7cd77ab904 Merge pull request #14 from htamas1210/Docs/kovspec
Added point 3 to kovspec.md
2025-11-16 19:05:07 +01:00
Varga Dávid Lajos
fa0a93172d added constructore for captures in chessmove.rs 2025-11-16 19:01:53 +01:00
Varga Dávid Lajos
bb74a486d8 added constructor for quiet moves in chessmove.rs 2025-11-16 19:00:00 +01:00
vargadavidlajos
10c176a0f5 Added point 3 to kovspec.md 2025-11-16 18:39:48 +01:00
Varga Dávid Lajos
d1932762f9 removed field is_promotion from struct ChessMove and added an Option for field promotion_piece 2025-11-16 18:33:04 +01:00
Varga Dávid Lajos
9181b6c4ca added all arguments constructor for struct BoardSquare 2025-11-16 13:51:10 +01:00
Varga Dávid Lajos
b703d8b9a1 added parameterless constructor for struct BoardSquare 2025-11-16 13:44:41 +01:00
Varga Dávid Lajos
acaa7d078a added new library function: get_board_after_move 2025-11-15 20:40:58 +01:00
Varga Dávid Lajos
30448b5f3d switched return type of is_game_over from bool to GameEnd 2025-11-15 20:37:06 +01:00
Varga Dávid Lajos
ff38c5c475 added struct GameEnd 2025-11-15 20:28:33 +01:00
Varga Dávid Lajos
42daeb9971 added file and module structure for gameend.rs 2025-11-15 20:15:17 +01:00
Bence
fc7ece9e94 Fixed app not starting in fullscreen 2025-11-15 20:09:26 +01:00
Varga Dávid Lajos
c8b6bc35d5 added library functions: get_available_moves and is_game_over 2025-11-15 20:08:54 +01:00
Varga Dávid Lajos
5f2a4e1721 added struct ChessMove 2025-11-15 19:57:11 +01:00
Varga Dávid Lajos
5c42b6e52a added enum MoveType 2025-11-15 19:37:30 +01:00
Varga Dávid Lajos
f7364e7939 added file and module structure for movetype.rs 2025-11-15 19:35:17 +01:00
Varga Dávid Lajos
b4a1f0820f added struct BoardSquare 2025-11-15 19:26:21 +01:00
Varga Dávid Lajos
6d9d5c49ae added file and module structure for boardsquare.rs 2025-11-15 19:24:37 +01:00
Varga Dávid Lajos
1ca44b472b added enum PieceType 2025-11-15 19:21:46 +01:00
Varga Dávid Lajos
79aabeac8c added file and module structure for piecetype.rs 2025-11-15 19:17:50 +01:00
Varga Dávid Lajos
5eb85dab89 added file and module structure for file: chessmove.rs 2025-11-15 19:15:30 +01:00
Varga Dávid Lajos
291b7e71a2 added crate root file lib.rs for library crate 2025-11-15 19:14:08 +01:00
vargadavidlajos
2aaa2aca70 Merge pull request #13 from htamas1210/UI/SettingsAndGame
Created a new branch due to a bug
2025-11-15 19:11:39 +01:00
Bence
456d386551 Created a new branch due to a bug
Previous pull request didn't work (didnt change ui/src/main.rs), created new branch to see if the problem persists
2025-11-15 19:06:25 +01:00
Hatvani Tamás
e663d61b9e Merge pull request #11 from htamas1210/Engine/pseudo-moves
Engine/pseudo moves
2025-11-15 18:05:17 +01:00
Hatvani Tamás
c3ed181b07 Merge pull request #10 from htamas1210/Engine/legality-checks
Engine/legality checks
2025-11-15 15:03:38 +01:00
Hatvani Tamás
5b3f2488d4 Merge pull request #9 from htamas1210/Engine/board-repr
Engine/board repr
2025-11-15 14:53:07 +01:00
Varga Dávid Lajos
659413ca31 implemented pseudo-move generation for queens 2025-11-15 13:47:46 +01:00
Varga Dávid Lajos
4de505bc21 implemented pseudo-move generation for rooks 2025-11-15 13:47:03 +01:00
Varga Dávid Lajos
7c58f0d508 implemented pseudo-move generation for bishops 2025-11-15 13:46:11 +01:00
Varga Dávid Lajos
c9246d1342 added helper function: get_raycast_from_square_in_direction 2025-11-15 13:45:01 +01:00
Varga Dávid Lajos
eab795b6df implemented pseudo-move generation for pawn captures 2025-11-15 13:43:37 +01:00
Varga Dávid Lajos
f8ab14a026 implemented pseudo-move generation for kings 2025-11-15 13:42:41 +01:00
Varga Dávid Lajos
274897a070 implemented pseudo-move generation for knights 2025-11-15 13:41:40 +01:00
Varga Dávid Lajos
8ecbeb9c41 implemented pseudo-move generation for pawn moves 2025-11-15 13:40:40 +01:00
Varga Dávid Lajos
a1482d11f2 added file and module structure for bitboard::attacks.rs 2025-11-15 13:38:48 +01:00
Varga Dávid Lajos
f9a302c9a0 implemented method add_checker for CheckInfo in bitboard::checkinfo.rs 2025-11-15 12:40:52 +01:00
Varga Dávid Lajos
ad530e9155 added constructor for struct CheckInfo in bitboard::checkinfo.rs 2025-11-15 12:39:35 +01:00
Varga Dávid Lajos
182aa59ee1 defined shape of struct CheckInfo in bitboard::checkinfo.rs 2025-11-15 12:37:47 +01:00
Varga Dávid Lajos
296f1f6c3a added file and module structure for checkinfo.rs 2025-11-15 12:36:11 +01:00
Varga Dávid Lajos
f7355f8e74 implemented use of calc_pinned_squares in board.rs 2025-11-15 12:33:18 +01:00
Varga Dávid Lajos
cd58a7a321 added methods for detecting pinned pieces 2025-11-15 12:30:01 +01:00
Varga Dávid Lajos
2beb8ab303 added file and module structure for bitboard::legality.rs 2025-11-15 10:31:02 +01:00
Varga Dávid Lajos
5425ccc5cd added partial constructor for starting from a fen position 2025-11-15 10:26:31 +01:00
Varga Dávid Lajos
1104c8e6c5 added helper method for fen parsing to utils.rs 2025-11-15 10:21:00 +01:00
Varga Dávid Lajos
274ffcf5ec added method to get the current square of a king 2025-11-15 10:14:37 +01:00
Varga Dávid Lajos
5854dbc20b set each field to pub(in super) for later use 2025-11-15 10:12:52 +01:00
Varga Dávid Lajos
f36a196b2f added getters for fields 2025-11-15 10:11:34 +01:00
Varga Dávid Lajos
11f26809df used calc_occupancy and calc_piece_board methods in the initial state constructor 2025-11-15 10:07:23 +01:00
Varga Dávid Lajos
c88fbe68e3 added and used necessary methods the initial state constructor 2025-11-15 10:06:12 +01:00
Varga Dávid Lajos
7f4c53ddb7 added partial constructor for initial board state to board.rs 2025-11-15 10:03:24 +01:00
Varga Dávid Lajos
38b38845d6 added constructor for clear board to board.rs 2025-11-15 09:58:38 +01:00
Varga Dávid Lajos
66dd2877b2 defined board representation shape in board.rs 2025-11-15 09:56:17 +01:00
Varga Dávid Lajos
3cd53c7d70 added file and module structure for board representation 2025-11-15 09:51:07 +01:00
Bence
5b3bdc750f Merge pull request #8 from htamas1210/Server/websocket
Server/websocket
2025-11-13 19:12:00 +01:00
21 changed files with 5472 additions and 215 deletions

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@@ -22,6 +22,68 @@ A vágyálom rendszer alapját egy központi szerver képezné, amely kezeli a f
A platform célja a megbízható és folyamatos működés, akár nagyobb terhelés mellett is. A rendszer fejlesztése során kiemelt szempont lenne a biztonság (adatvédelem, csalás elleni védelem), a stabil hálózati kommunikáció, valamint a bővíthetőség például ranglisták, versenyek vagy mobilalkalmazás későbbi integrálásának lehetősége.
Összességében a vágyálom rendszer egy minden szempontból teljes értékű, közösségorientált sakkalkalmazás lenne, amely a mostani, helyi hálózaton működő változatból fejlődne tovább egy interneten keresztül bárhonnan elérhető platformmá.
## 3. Igényelt funkciók
### Alapok
- Két játékos közti sakkjátszma lebonyolítása.
- Teljes szabályrendszer megvalósítása (érvényes lépések, sakk/sakkmatt/patt felismerése).
- Új játék indítása.
- Játékosok nevének megadása a játszma elején.
- Felhasználóbarát grafikus felület (UI) látható tábla, figurák, órák, státuszjelzések.
- Játékoslépések vizuális kiemelése (pl. kijelölt mező, lehetséges lépések megjelenítése).
- A játék állapotának kijelzése (folyamatban, sakk, matt, döntetlen).
### LAN és hálózati funkciók
- „Szerver indítása” funkció a játékos hostként indíthat egy helyi szervert.
- „Csatlakozás” funkció másik játékos IP-cím alapján tud csatlakozni.
- Helyi hálózaton keresztüli valós idejű kommunikáció.
- LAN játék automatikus felfedezése (broadcast keresés).
- Játék mentése és visszatöltése hálózati módban.
### Online vágyálom funkciók
- Felhasználói regisztráció és bejelentkezés.
- Jelszóval védett fiókok, email- vagy OAuth-alapú hitelesítés (Google, GitHub stb.).
- Profiloldal megtekintése (név, avatar, statisztikák, értékszám).
- Automatikus matchmaking rendszer.
- Kézi játékindítás meghívó küldése barátnak.
- Játszmák mentése és visszajátszása.
- Játszmaelemzés lépések listázása, hibák kiemelése.
- Webes felület vagy mobilalkalmazás támogatása.
- Játék előzményeinek és statisztikáinak megtekintése (győzelmek, vereségek, döntetlenek).
- Automatikus szervermentés és adatbázis szinkronizáció.
### Felhasználói felület
- Letisztult, reszponzív, platformfüggetlen felület (asztali és webes verzió).
- Sötét/világos téma lehetősége.
- Egyéni figurakészlet vagy tábla kinézet választása.
- Animált figuramozgások.
- Egérrel és billentyűzettel is vezérelhető játék.
- Hangjelzések a lépésekhez és az idő lejártához.
- Lépéselőzmények (move list) megjelenítése oldalt.
- Tábla forgatásának lehetősége (pl. a fehér vagy fekete nézőpontból).
- Állapotjelzők (sakk, matt, döntetlen, várakozás az ellenfélre).
- Teljes képernyős mód.
### Technikai / fejlesztői funkciók
- Kliensszerver architektúra.
- REST API vagy WebSocket alapú kommunikáció.
- Adatbázis a felhasználói adatok és meccsek tárolására (pl. SQLite, PostgreSQL, MongoDB).
- Logolási és hibakezelési rendszer.
- Automatikus mentés és adatvisszaállítás.
- Verziókezelés (Git).
- Tesztelhető, moduláris kódszerkezet (külön modulok: logika, UI, hálózat, adat).
- Cross-platform működés (Windows, Linux, esetleg web).
### További funkciók
- Egyszemélyes mód (ember vs. gép, AI-bot).
- Több nehézségi szintű AI.
- Oktató mód (javasolt lépések, hibák magyarázata).
- Hivatalos FEN/PGN formátum export/import.
- Beépített sakkfeladványok, kihívások.
- Érintéses vezérlés mobilon.
- Többnyelvű felület (pl. magyar, angol).
## 4. Rendszer követelmények
A rendszer célja egy kétjátékos sakkalkalmazás megvalósítása, amely alapvetően hálózati kapcsolat (LAN vagy internet) segítségével biztosítja a valós idejű játékot. A rendszer kliensszerver architektúrán alapul, ahol az egyes komponensek jól elkülönülten, meghatározott feladatokat látnak el.

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Knightly prezentáció.pptx Normal file

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@@ -1,2 +1,8 @@
mod attackmaps;
mod utils;
mod utils;
mod legality;
mod checkinfo;
mod attacks;
mod bitmove;
pub mod board;

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@@ -0,0 +1,89 @@
use super::board::Board;
use super::attackmaps::*;
impl Board {
const RANK_2: u64 = 0x0000_0000_0000_FF00;
const RANK_7: u64 = 0x00FF_0000_0000_0000;
pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
let pawn: u64 = 1 << sq;
let mut move_mask: u64 = 0u64;
let move_offset: i8 = 8 - 16 * self.side_to_move as i8;
let next_sq: u64 = if move_offset > 0 {pawn << move_offset} else {pawn >> -move_offset};
if (self.occupancy[2] & next_sq) == 0 {
move_mask |= next_sq;
if (self.side_to_move == 0 && pawn & Self::RANK_2 != 0)
|| (self.side_to_move == 1 && pawn & Self::RANK_7 != 0) {
let next_sq: u64 = if move_offset > 0 {next_sq << move_offset} else {next_sq >> -move_offset};
if (self.occupancy[2] & next_sq) == 0 {
move_mask |= next_sq;
}
}
}
return move_mask;
}
#[inline]
pub fn get_pseudo_knight_moves(&self, sq: u32) -> u64 {
return KNIGHT_ATTACK_MAP[sq as usize];
}
#[inline]
pub fn get_pseudo_king_moves(&self, sq: u32) -> u64 {
return KING_ATTACK_MAP[sq as usize];
}
#[inline]
pub fn get_pseudo_pawn_captures(&self, sq: u32) -> u64 {
return PAWN_ATTACK_MAP[sq as usize][self.side_to_move as usize];
}
#[inline]
pub fn get_pseudo_opponent_pawn_captures(&self, sq: u32) -> u64 {
return PAWN_ATTACK_MAP[sq as usize][1 - self.side_to_move as usize];
}
#[inline]
pub fn get_pseudo_bishop_moves(&self, sq: u32) -> u64 {
let mut moves = 0u64;
let sq = sq as usize;
let occupancy = self.occupancy[2];
moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
return moves;
}
#[inline]
pub fn get_pseudo_rook_moves(&self, sq: u32) -> u64 {
let mut moves: u64 = 0u64;
let occupancy = self.occupancy[2];
let sq = sq as usize;
moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
return moves;
}
#[inline(always)]
pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
}
}
#[inline(always)]
pub fn get_raycast_from_square_in_direction(occupancy: u64, sq: usize, dir: usize) -> u64 {
let is_up: bool = dir / 4 == 0;
let mut ray: u64 = RAY_TABLE[sq][dir];
let blockers: u64 = occupancy & ray;
if blockers != 0 {
let first_blocker: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
ray &= !RAY_TABLE[first_blocker as usize][dir];
}
return ray;
}

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@@ -0,0 +1,77 @@
use super::utils::*;
#[derive(Copy, Clone, PartialEq, Eq)]
pub struct BitMove {
move_type: BitMoveType,
from_square: u8,
to_square: u8,
promotion_piece: Option<u8>
}
impl BitMove {
#[inline]
pub fn quiet(from: u8, to: u8, promotion_piece: Option<u8>) -> Self {
return Self {
move_type: BitMoveType::Quiet,
from_square: from,
to_square: to,
promotion_piece: promotion_piece
};
}
#[inline]
pub fn capture(from: u8, to: u8, promotion_piece: Option<u8>) -> Self {
return Self {
move_type: BitMoveType::Capture,
from_square: from,
to_square: to,
promotion_piece: promotion_piece
};
}
#[inline]
pub fn castle(from: u8, to: u8) -> Self {
return Self {
move_type: BitMoveType::Castle,
from_square: from,
to_square: to,
promotion_piece: None
};
}
#[inline(always)]
pub fn move_type(&self) -> BitMoveType {
return self.move_type;
}
#[inline(always)]
pub fn from_square(&self) -> u8 {
return self.from_square;
}
#[inline(always)]
pub fn to_square(&self) -> u8 {
return self.to_square;
}
#[inline(always)]
pub fn promotion_piece(&self) -> Option<u8> {
return self.promotion_piece;
}
pub fn uci_notation(&self) -> String {
let mut notation = notation_from_square_number(self.from_square());
notation.push_str(&notation_from_square_number(self.to_square()));
if let Some(promotion_piece) = self.promotion_piece {
notation.push(get_character_by_piece_id(promotion_piece).to_ascii_lowercase());
}
return notation;
}
}
#[derive(Copy, Clone, PartialEq, Eq)]
pub enum BitMoveType {
Quiet,
Capture,
Castle,
EnPassant
}

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@@ -0,0 +1,182 @@
use super::utils::try_get_square_number_from_notation;
pub struct Board {
pub(in super) bitboards: [u64; 12], // 0-5 -> white pieces (P, N, B, R, Q, K), 6-11 -> black pieces (p, n, b, r, q, k)
pub(in super) piece_board: [u8; 64], // same as board indexes, 12 -> empty square
pub(in super) occupancy: [u64; 3], // 0 -> white, 1 -> black, 2 -> combined
pub(in super) castling_rights: u8, // 0b0000_KQkq
pub(in super) pinned_squares: [u8; 64], // 0 -> E-W, 1 -> NE-SW, 2 -> N-S, 3 -> SE-NW, 4 -> no pin
pub(in super) pin_mask: u64, // 1 -> pin, 0 -> no pin
pub(in super) en_passant_square: u64, // 1 -> ep square, 0 -> no ep square
pub(in super) side_to_move: u8 // 0 -> white to play, 1 -> black to play
}
impl Board {
pub fn new_clear() -> Self {
let mut bit_board: Self = Self {
bitboards: [0x0000_0000_0000_0000; 12],
piece_board: [12; 64],
occupancy: [0x0000_0000_0000_0000; 3],
castling_rights: 0b0000_0000,
pinned_squares: [4; 64],
pin_mask: 0u64,
en_passant_square: 0x0000_0000_0000_0000,
side_to_move: 0
};
return bit_board;
}
pub fn new() -> Self {
let mut bit_board: Board = Self {
bitboards: [0x0000_0000_0000_FF00,
0x0000_0000_0000_0042,
0x0000_0000_0000_0024,
0x0000_0000_0000_0081,
0x0000_0000_0000_0008,
0x0000_0000_0000_0010,
0x00FF_0000_0000_0000,
0x4200_0000_0000_0000,
0x2400_0000_0000_0000,
0x8100_0000_0000_0000,
0x0800_0000_0000_0000,
0x1000_0000_0000_0000],
piece_board: [12; 64],
occupancy: [0; 3],
castling_rights: 0b0000_1111,
pinned_squares: [4; 64],
pin_mask: 0u64,
en_passant_square: 0x0000_0000_0000_0000,
side_to_move: 0
};
bit_board.calc_occupancy();
bit_board.calc_piece_board();
return bit_board;
}
pub fn build(fen: &str) -> Self {
let mut board: Board = Board::new_clear();
let mut col: i32 = 0;
let mut row: i32 = 7;
let pieces: [char; 12] = ['p', 'n', 'b', 'r', 'q', 'k', 'P', 'N', 'B', 'R', 'Q', 'K'];
let mut coming_up: &str = fen;
for (i, c) in coming_up.chars().enumerate() {
if pieces.contains(&c) {
// board.place_piece(row*8 + col, c);
col += 1;
}
else if ('1'..='8').contains(&c) {
col += c.to_string().parse::<i32>().unwrap();
}
else if c == '/' {
row -= 1;
col = 0;
}
else {
coming_up = &coming_up[i+1..];
break;
}
}
board.calc_occupancy();
match coming_up.chars().next().unwrap() {
'w' => board.side_to_move = 0,
'b' => board.side_to_move = 1,
_ => panic!("invalid fen notation / to be handled later")
}
coming_up = &coming_up[2..];
for (i, c) in coming_up.chars().enumerate() {
match c {
'K' => board.castling_rights |= 1 << 3,
'Q' => board.castling_rights |= 1 << 2,
'k' => board.castling_rights |= 1 << 1,
'q' => board.castling_rights |= 1,
'-' => {
coming_up = &coming_up[i+2..];
break;
}
_ => {
coming_up = &coming_up[i+1..];
break;
}
}
}
match coming_up.chars().next().unwrap() {
'-' => {
coming_up = &coming_up[1..];
}
_ => {
let notation = coming_up.split(' ').next().unwrap();
if let Ok(epsq_index) = try_get_square_number_from_notation(notation) {
board.en_passant_square = 1 << epsq_index;
}
}
}
board.calc_pinned_squares();
board.calc_piece_board();
return board;
}
#[inline(always)]
pub fn bitboards(&self, index: usize) -> u64 {
return self.bitboards[index];
}
#[inline(always)]
pub fn piece_board(&self, sq: u8) -> u8 {
return self.piece_board[sq as usize];
}
#[inline(always)]
pub fn occupancy(&self, side: usize) -> u64 {
return self.occupancy[side];
}
#[inline(always)]
pub fn castling_rights(&self) -> u8 {
return self.castling_rights;
}
#[inline(always)]
pub fn pinned_squares(&self, sq: usize) -> u8 {
return self.pinned_squares[sq];
}
#[inline(always)]
pub fn pin_mask(&self) -> u64 {
return self.pin_mask;
}
#[inline(always)]
pub fn en_passant_square(&self) -> u64 {
return self.en_passant_square;
}
#[inline(always)]
pub fn side_to_move(&self) -> u8 {
return self.side_to_move;
}
#[inline(always)]
pub fn current_king_square(&self) -> u32 {
return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
}
fn calc_occupancy(&mut self) {
self.occupancy = [0u64; 3];
for b in 0..6 {
self.occupancy[0] |= self.bitboards[b];
}
for b in 6..12 {
self.occupancy[1] |= self.bitboards[b];
}
self.occupancy[2] = self.occupancy[0] | self.occupancy[1];
}
fn calc_piece_board(&mut self) {
for sq in 0..64 {
for b in 0..12 {
if (self.bitboards[b as usize] & 1 << sq) != 0 {
self.piece_board[sq] = b;
}
}
}
}
}

View File

@@ -0,0 +1,21 @@
pub struct CheckInfo {
pub check_count: u8,
pub move_mask: u64
}
impl CheckInfo {
pub fn new() -> Self {
return Self {
check_count: 0,
move_mask: 0xFFFF_FFFF_FFFF_FFFF
}
}
#[inline(always)]
pub fn add_checker(&mut self, move_mask: u64) {
self.move_mask &= move_mask;
self.check_count += 1;
}
}

View File

@@ -0,0 +1,48 @@
use super::board::Board;
use super::attackmaps::RAY_TABLE;
impl Board {
pub(in super) fn calc_pinned_squares(&mut self) {
self.pinned_squares = [4; 64];
self.pin_mask = 0u64;
let friendly_pieces: u64 = self.occupancy[self.side_to_move as usize];
let offset: usize = 6 * self.side_to_move as usize;
let king_board: u64 = self.bitboards[5 + offset];
let king_sq: u32 = king_board.trailing_zeros();
let opponent_queen_bishop_mask: u64 = self.bitboards[8 - offset] | self.bitboards[10 - offset];
let opponent_queen_rook_mask: u64 = self.bitboards[9 - offset] | self.bitboards[10 - offset];
// Queen-Rook directions
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 0);
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 2);
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 4);
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 6);
// Queen-Bishop directions
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 1);
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 3);
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 5);
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 7);
}
pub(in super) fn set_pinned_in_ray_direction(&mut self, king_sq: u32, friendly_pieces: u64, attackers: u64, dir: u8) {
let is_up: bool = dir / 4 == 0;
let mask: u64 = RAY_TABLE[king_sq as usize][dir as usize];
let blockers: u64 = self.occupancy[2] & mask;
if blockers == 0 { return; }
let first_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
if (friendly_pieces & 1 << first_blocker_sq) != 0 {
let blockers: u64 = blockers & !(1 << first_blocker_sq);
if blockers == 0 { return; }
let second_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
if (attackers & 1 << second_blocker_sq) != 0 {
self.pinned_squares[first_blocker_sq as usize] = dir % 4;
self.pin_mask |= 1 << first_blocker_sq;
}
}
}
}

View File

@@ -27,6 +27,32 @@ pub fn notation_from_square_number(sq: u8) -> String {
return notation;
}
pub fn try_get_square_number_from_notation(notation: &str) -> Result<u8, ()> {
let file = match notation.chars().nth(0).unwrap() {
'a' => 0,
'b' => 1,
'c' => 2,
'd' => 3,
'e' => 4,
'f' => 5,
'g' => 6,
'h' => 7,
_ => { return Result::Err(()); }
};
if let Some(rank) = notation.chars().nth(1) {
return Result::Ok(file + 8 * (rank.to_digit(10).unwrap() as u8) - 8);
}
else {
return Result::Err(());
}
}
const PIECE_CHARACTERS: [char; 12] = ['P', 'N', 'B', 'R', 'Q', 'K', 'p', 'n', 'b', 'r', 'q', 'k'];
pub fn get_character_by_piece_id(id: u8) -> char {
return PIECE_CHARACTERS[id as usize];
}
// <----- TESTS ----->

32
engine/src/boardsquare.rs Normal file
View File

@@ -0,0 +1,32 @@
pub struct BoardSquare {
pub x: usize,
pub y: usize
}
impl BoardSquare {
pub fn new() -> Self {
return Self{
x: 0,
y: 0
};
}
pub fn from_coord(x: usize, y: usize) -> Self {
#[cfg(debug_assertions)]
{
if x > 7 {
println!("Warning: x coordinate of square is bigger than 7, it might not be on the board!");
}
if y > 7 {
println!("Warning: y coordinate of square is bigger than 7, it might not be on the board!");
}
}
return Self {
x: x,
y: y
};
}
}

71
engine/src/chessmove.rs Normal file
View File

@@ -0,0 +1,71 @@
use crate::piecetype;
use super::boardsquare::BoardSquare;
use super::piecetype::PieceType;
use super::movetype::MoveType;
pub struct ChessMove {
pub move_type: MoveType,
pub piece_type: PieceType,
pub from_square: BoardSquare,
pub to_square: BoardSquare,
pub rook_from: BoardSquare,
pub rook_to: BoardSquare,
pub promotion_piece: Option<PieceType>
}
impl ChessMove {
pub fn quiet(
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
promotion_piece: Option<PieceType>
) -> Self {
return Self {
move_type: MoveType::Quiet,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: BoardSquare::new(),
rook_to: BoardSquare::new(),
promotion_piece: promotion_piece
}
}
pub fn capture(
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
promotion_piece: Option<PieceType>
) -> Self {
return Self {
move_type: MoveType::Capture,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: BoardSquare::new(),
rook_to: BoardSquare::new(),
promotion_piece: promotion_piece
}
}
pub fn castle(
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
rook_from: BoardSquare,
rook_to: BoardSquare
) -> Self {
return Self {
move_type: MoveType::Quiet,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: rook_from,
rook_to: rook_to,
promotion_piece: None
}
}
}

6
engine/src/gameend.rs Normal file
View File

@@ -0,0 +1,6 @@
pub enum GameEnd {
WhiteWon(String),
BlackWon(String),
Draw(String)
}

24
engine/src/lib.rs Normal file
View File

@@ -0,0 +1,24 @@
mod bitboard;
pub mod chessmove;
pub mod piecetype;
pub mod boardsquare;
pub mod movetype;
pub mod gameend;
use chessmove::ChessMove;
use gameend::GameEnd;
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
println!("get_available_moves answered");
return vec![];
}
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
println!("is_game_over answered");
return None;
}
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
println!("get_board_after_move answered");
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
}

7
engine/src/movetype.rs Normal file
View File

@@ -0,0 +1,7 @@
pub enum MoveType {
Quiet,
Capture,
Castle,
EnPassant
}

15
engine/src/piecetype.rs Normal file
View File

@@ -0,0 +1,15 @@
pub enum PieceType {
WhitePawn,
WhiteKnight,
WhiteBishop,
WhiteRook,
WhiteQueen,
WhiteKing,
BlackPawn,
BlackKnight,
BlackBishop,
BlackRook,
BlackQueen,
BlackKing
}

View File

@@ -14,7 +14,3 @@ url = "2.5.7"
uuid = {version = "1.18.1", features = ["v4", "serde"] }
anyhow = "1.0.100"
rand = "0.9.2"
[[bin]]
name = "client"
path = "src/bin/client.rs"

View File

@@ -1,208 +0,0 @@
use futures_util::{SinkExt, StreamExt};
use serde::{Deserialize, Serialize};
use std::io::{self, Write};
use tokio_tungstenite::{connect_async, tungstenite::Message};
use url::Url;
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
enum ClientMessage {
Join { username: String },
FindMatch,
Move { from: String, to: String },
Resign,
Chat { text: String },
}
#[derive(Serialize, Deserialize, Debug)]
struct ServerMessage {
#[serde(rename = "type")]
message_type: String,
player_id: Option<String>,
match_id: Option<String>,
opponent: Option<String>,
color: Option<String>,
reason: Option<String>,
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("Knightly Chess Client");
println!("========================");
// Get server address from user
print!("Enter server address [ws://127.0.0.1:9001]: ");
io::stdout().flush()?;
let mut server_addr = String::new();
io::stdin().read_line(&mut server_addr)?;
let server_addr = server_addr.trim();
let server_addr = if server_addr.is_empty() {
"ws://127.0.0.1:9001".to_string()
} else {
server_addr.to_string()
};
// Connect to server
println!("Connecting to {}...", server_addr);
let url = Url::parse(&server_addr)?;
let (ws_stream, _) = connect_async(url).await?;
println!("Connected to server!");
let (mut write, mut read) = ws_stream.split();
// Spawn a task to handle incoming messages
let read_handle = tokio::spawn(async move {
while let Some(message) = read.next().await {
match message {
Ok(msg) => {
if msg.is_text() {
let text = msg.to_text().unwrap();
println!("\nServer: {}", text);
// Try to parse as structured message
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
match parsed.message_type.as_str() {
"welcome" => {
if let Some(player_id) = parsed.player_id {
println!("Welcome! Your player ID: {}", player_id);
}
}
"match_found" => {
if let (Some(opponent), Some(color), Some(match_id)) =
(parsed.opponent, parsed.color, parsed.match_id)
{
println!(
"Match found! Opponent: {}, Color: {}, Match ID: {}",
opponent, color, match_id
);
}
}
"error" => {
if let Some(reason) = parsed.reason {
println!("Error: {}", reason);
}
}
_ => {}
}
}
}
}
Err(e) => {
eprintln!("Error receiving message: {}", e);
break;
}
}
}
});
// Main loop for sending messages
println!("\nAvailable commands:");
println!(" join <username> - Join the server");
println!(" findmatch - Find a match");
println!(" move <from> <to> - Make a move (e.g., move e2 e4)");
println!(" chat <message> - Send chat message");
println!(" resign - Resign from current game");
println!(" quit - Exit client");
println!();
loop {
print!("➡️ Enter command: ");
io::stdout().flush()?;
let mut input = String::new();
io::stdin().read_line(&mut input)?;
let input = input.trim();
if input.is_empty() {
continue;
}
let parts: Vec<&str> = input.split_whitespace().collect();
let command = parts[0].to_lowercase();
match command.as_str() {
"quit" | "exit" => {
println!("👋 Goodbye!");
break;
}
"join" => {
if parts.len() >= 2 {
let username = parts[1..].join(" ");
let message = ClientMessage::Join { username };
send_message(&mut write, &message).await?;
} else {
println!("Usage: join <username>");
}
}
"findmatch" | "find" => {
let message = ClientMessage::FindMatch;
send_message(&mut write, &message).await?;
println!("🔍 Searching for a match...");
}
"move" => {
if parts.len() >= 3 {
let from = parts[1].to_string();
let to = parts[2].to_string();
let message = ClientMessage::Move { from, to };
send_message(&mut write, &message).await?;
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
} else {
println!("Usage: move <from> <to> (e.g., move e2 e4)");
}
}
"chat" => {
if parts.len() >= 2 {
let text = parts[1..].join(" ");
let message = ClientMessage::Chat { text };
send_message(&mut write, &message).await?;
} else {
println!("Usage: chat <message>");
}
}
"resign" => {
let message = ClientMessage::Resign;
send_message(&mut write, &message).await?;
println!("Resigned from current game");
}
"help" => {
print_help();
}
_ => {
println!(
"Unknown command: {}. Type 'help' for available commands.",
command
);
}
}
}
// Cleanup
read_handle.abort();
Ok(())
}
async fn send_message(
write: &mut futures_util::stream::SplitSink<
tokio_tungstenite::WebSocketStream<
tokio_tungstenite::MaybeTlsStream<tokio::net::TcpStream>,
>,
Message,
>,
message: &ClientMessage,
) -> Result<(), Box<dyn std::error::Error>> {
let json = serde_json::to_string(message)?;
write.send(Message::Text(json)).await?;
Ok(())
}
fn print_help() {
println!("\n📖 Available Commands:");
println!(" join <username> - Register with a username");
println!(" findmatch - Enter matchmaking queue");
println!(" move <from> <to> - Make a chess move");
println!(" chat <message> - Send chat to opponent");
println!(" resign - Resign from current game");
println!(" help - Show this help");
println!(" quit - Exit the client");
println!();
}

4371
ui/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -4,3 +4,7 @@ version = "0.1.0"
edition = "2024"
[dependencies]
eframe = "0.33.0"
egui = "0.33.0"
tokio-tungstenite = "0.28.0"
winit = "0.30.12"

BIN
ui/fonts/DejaVuSans.ttf Normal file

Binary file not shown.

View File

@@ -1,3 +1,431 @@
fn main() {
println!("Hello, world!");
use eframe::egui;
fn main() -> eframe::Result<()> {
let options = eframe::NativeOptions{
viewport: egui::ViewportBuilder::default()
.with_fullscreen(true)
.with_min_inner_size(egui::vec2(800.0, 600.0)) // Minimum width, height
.with_inner_size(egui::vec2(7680.0, 4320.0)), // Initial size
..Default::default()
};
eframe::run_native(
"Knightly",
options,
Box::new(|cc| {
let mut fonts = egui::FontDefinitions::default();
fonts.font_data.insert(
"symbols".to_owned(),
egui::FontData::from_static(include_bytes!("../fonts/DejaVuSans.ttf")).into(),
);
fonts
.families
.entry(egui::FontFamily::Proportional)
.or_default()
.insert(0, "symbols".to_owned());
cc.egui_ctx.set_fonts(fonts);
Ok(Box::new(ChessApp::default()))
}),
)
}
#[derive(Clone, Copy, PartialEq, Debug)]
enum Piece {
King(char),
Queen(char),
Rook(char),
Bishop(char),
Knight(char),
Pawn(char),
Empty,
}
impl Piece {
fn symbol(&self) -> &'static str {
match self {
Piece::King('w') => "",
Piece::Queen('w') => "",
Piece::Rook('w') => "",
Piece::Bishop('w') => "",
Piece::Knight('w') => "",
Piece::Pawn('w') => "",
Piece::King('b') => "",
Piece::Queen('b') => "",
Piece::Rook('b') => "",
Piece::Bishop('b') => "",
Piece::Knight('b') => "",
Piece::Pawn('b') => "♟︎",
Piece::Empty => "",
_ => "",
}
}
}
#[derive(PartialEq, Debug)]
enum Turn {
White,
Black,
}
enum AppState {
MainMenu,
InGame,
Settings,
}
struct ChessApp {
fullscreen: bool,
resolutions: Vec<(u32, u32)>,
selected_resolution: usize,
state: AppState,
board: [[Piece; 8]; 8],
selected: Option<(usize, usize)>,
turn: Turn,
pending_settings: PendingSettings,
server_port: String,
}
#[derive(Default)]
struct PendingSettings {
fullscreen: bool,
selected_resolution: usize,
server_port: String,
}
impl Default for ChessApp {
fn default() -> Self {
Self {
fullscreen: true,
resolutions: vec![
(1280, 720),
(1600, 900),
(1920, 1080),
(2560, 1440),
(3840, 2160),
(7680, 4320),
],
selected_resolution: 2, // Default to 1920x1080
state: AppState::MainMenu,
board: Self::starting_board(),
selected: None,
turn: Turn::White,
pending_settings: PendingSettings::default(),
server_port: "8080".to_string(), // Default port
}
}
}
impl ChessApp {
fn starting_board() -> [[Piece; 8]; 8] {
use Piece::*;
[
[
Rook('b'),
Knight('b'),
Bishop('b'),
Queen('b'),
King('b'),
Bishop('b'),
Knight('b'),
Rook('b'),
],
[Pawn('b'); 8],
[Empty; 8],
[Empty; 8],
[Empty; 8],
[Empty; 8],
[Pawn('w'); 8],
[
Rook('w'),
Knight('w'),
Bishop('w'),
Queen('w'),
King('w'),
Bishop('w'),
Knight('w'),
Rook('w'),
],
]
}
fn handle_click(&mut self, row: usize, col: usize) {
if let Some((r, c)) = self.selected {
let piece = self.board[r][c];
self.board[r][c] = Piece::Empty;
self.board[row][col] = piece;
self.selected = None;
self.turn = if self.turn == Turn::White {
Turn::Black
} else {
Turn::White
};
} else {
if self.board[row][col] != Piece::Empty {
self.selected = Some((row, col));
}
}
}
fn apply_settings(&mut self, ctx: &egui::Context) {
self.fullscreen = self.pending_settings.fullscreen;
self.selected_resolution = self.pending_settings.selected_resolution;
self.server_port = self.pending_settings.server_port.clone();
if let Some(resolution) = self.resolutions.get(self.selected_resolution) {
ctx.send_viewport_cmd(egui::ViewportCommand::InnerSize(
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
));
}
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
}
fn enter_settings(&mut self) {
self.pending_settings.fullscreen = self.fullscreen;
self.pending_settings.selected_resolution = self.selected_resolution;
self.pending_settings.server_port = self.server_port.clone();
self.state = AppState::Settings;
}
}
impl eframe::App for ChessApp {
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
match self.state {
AppState::MainMenu => {
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading("♞ Knightly ♞");
ui.add_space(30.0);
if ui.add_sized([300.0, 60.0], egui::Button::new("Play")).clicked() {
self.state = AppState::InGame;
}
ui.add_space(8.0);
if ui.add_sized([300.0, 60.0], egui::Button::new("Settings")).clicked() {
self.enter_settings();
}
ui.add_space(8.0);
if ui
.add_sized([300.0, 60.0], egui::Button::new("Quit"))
.clicked()
{
std::process::exit(0);
}
});
});
}
AppState::Settings => {
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
ui.heading("Settings");
ui.add_space(30.0);
// Fullscreen toggle
ui.horizontal(|ui| {
ui.label("Fullscreen:");
if ui.checkbox(&mut self.pending_settings.fullscreen, "").changed() {
// If enabling fullscreen, we might want to disable resolution selection
}
});
ui.add_space(10.0);
// Resolution dropdown
ui.horizontal(|ui| {
ui.label("Resolution:");
egui::ComboBox::new("resolution_combo", "")
.selected_text(format!(
"{}x{}",
self.resolutions[self.pending_settings.selected_resolution].0,
self.resolutions[self.pending_settings.selected_resolution].1
))
.show_ui(ui, |ui| {
for (i, &(width, height)) in self.resolutions.iter().enumerate() {
ui.selectable_value(
&mut self.pending_settings.selected_resolution,
i,
format!("{}x{}", width, height),
);
}
});
});
ui.add_space(10.0);
// Server port input field
ui.horizontal(|ui| {
ui.label("Local Server Port:");
ui.add(egui::TextEdit::singleline(&mut self.pending_settings.server_port)
.desired_width(100.0)
.hint_text("8080"));
});
ui.add_space(30.0);
// Apply and Cancel buttons
ui.horizontal(|ui| {
if ui.add_sized([140.0, 40.0], egui::Button::new("Apply")).clicked() {
self.apply_settings(ctx);
self.state = AppState::MainMenu;
}
if ui.add_sized([140.0, 40.0], egui::Button::new("Cancel")).clicked() {
self.state = AppState::MainMenu;
}
});
});
});
}
AppState::InGame => {
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("Main Menu").clicked() {
self.state = AppState::MainMenu;
}
if ui.button("Settings").clicked() {
self.enter_settings();
}
if ui.button("New Game").clicked() {
*self = ChessApp::default();
self.state = AppState::InGame;
}
ui.separator();
ui.label(format!("Turn: {:?}", self.turn));
});
});
egui::CentralPanel::default().show(ctx, |ui| {
ui.vertical_centered(|ui| {
let full_avail = ui.available_rect_before_wrap();
let board_tile = (full_avail.width().min(full_avail.height())) / 8.0;
let board_size = board_tile * 8.0;
// Create a child UI at the board position
let (response, painter) = ui.allocate_painter(
egui::Vec2::new(board_size, board_size),
egui::Sense::click()
);
let board_rect = egui::Rect::from_center_size(
full_avail.center(),
egui::vec2(board_size, board_size)
);
// Draw the chess board
let tile_size = board_size / 8.0;
for row in 0..8 {
for col in 0..8 {
let color = if (row + col) % 2 == 0 {
egui::Color32::from_rgb(100, 97, 97)
} else {
egui::Color32::from_rgb(217, 217, 217)
};
let rect = egui::Rect::from_min_size(
egui::Pos2::new(
board_rect.min.x + col as f32 * tile_size,
board_rect.min.y + row as f32 * tile_size
),
egui::Vec2::new(tile_size, tile_size)
);
painter.rect_filled(rect, 0.0, color);
// Draw piece
let piece = self.board[row][col];
if piece != Piece::Empty {
let symbol = piece.symbol();
let font_id = egui::FontId::proportional(tile_size * 0.75);
painter.text(
rect.center(),
egui::Align2::CENTER_CENTER,
symbol,
font_id,
if matches!(piece, Piece::King('w') | Piece::Queen('w') | Piece::Rook('w') | Piece::Bishop('w') | Piece::Knight('w') | Piece::Pawn('w')) {
egui::Color32::WHITE
} else {
egui::Color32::BLACK
}
);
}
// Draw selection highlight
if self.selected == Some((row, col)) {
painter.rect_stroke(
rect,
0.0,
egui::Stroke::new(3.0, egui::Color32::RED),
egui::StrokeKind::Inside
);
}
// Handle clicks
if ui.ctx().input(|i| i.pointer.primary_clicked()) {
let click_pos = ui.ctx().input(|i| i.pointer.interact_pos()).unwrap();
if rect.contains(click_pos) {
self.handle_click(row, col);
}
}
}
}
});
});
}
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_initial_board_setup() {
let app = ChessApp::default();
assert!(matches!(app.board[0][0], Piece::Rook('b')));
assert!(matches!(app.board[7][0], Piece::Rook('w')));
assert!(matches!(app.board[1][0], Piece::Pawn('b')));
assert!(matches!(app.board[6][0], Piece::Pawn('w')));
}
#[test]
fn test_piece_symbols() {
assert_eq!(Piece::King('w').symbol(), "");
assert_eq!(Piece::King('b').symbol(), "");
assert_eq!(Piece::Empty.symbol(), "");
}
#[test]
fn test_piece_selection() {
let mut app = ChessApp::default();
app.handle_click(6, 0);
assert_eq!(app.selected, Some((6, 0)));
app.handle_click(6, 0);
assert_eq!(app.selected, None);
}
#[test]
fn test_piece_movement() {
let mut app = ChessApp::default();
// Select and move a piece
app.handle_click(6, 0); // Select white pawn
app.handle_click(5, 0); // Move to empty square
assert_eq!(app.board[6][0], Piece::Empty);
assert!(matches!(app.board[5][0], Piece::Pawn('w')));
}
#[test]
fn test_turn_switching() {
let mut app = ChessApp::default();
assert_eq!(app.turn, Turn::White);
app.handle_click(6, 0); // White selects
app.handle_click(5, 0); // White moves
assert_eq!(app.turn, Turn::Black); // Should now be Black's turn
}
#[test]
fn test_server_port_default() {
let app = ChessApp::default();
assert_eq!(app.server_port, "8080");
}
}