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findthesource/Assets/Scripts/menu/MainMenu.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
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public GameObject MainMenuObj;
public GameObject OptionsMenu;
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public GameObject CreditsMenuObj;
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public GameObject VideoButton;
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private AudioManager audioManager;
private void Awake() {
audioManager = FindObjectOfType<AudioManager>();
}
private void Start() {
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//audioManager.Play("MenuMusic");
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}
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public void PlayGame()
{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
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public void QuitGame()
{
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Debug.Log("Application is quitting!!");
Application.Quit();
}
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public void GoToMenu()
{
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SceneManager.LoadScene("MainMenu");
}
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public void OptionMenu()
{
MainMenuObj.SetActive(false); //kikapcsolni a fomenu dolgokat
OptionsMenu.SetActive(true); //bekapcsolni a beallitas menu dolgokat
//megvizsgalni hogy a platform szamitogep, es ha nem csak a hangerot lehessen allitani
if (Application.platform == RuntimePlatform.WindowsPlayer || Application.platform == RuntimePlatform.OSXPlayer || Application.platform == RuntimePlatform.LinuxPlayer || Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.OSXEditor || Application.platform == RuntimePlatform.LinuxEditor)
{
VideoButton.SetActive(true);
}
}
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public void CreditsMenu(){
MainMenuObj.SetActive(false);
CreditsMenuObj.SetActive(true);
}
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}