sok minden tortent

This commit is contained in:
2022-11-16 11:23:25 +01:00
parent a4e5fa3aff
commit 26794a49c2
28 changed files with 8915 additions and 290 deletions

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8180
Assets/Scenes/MainMenu.unity Normal file

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@@ -6,9 +6,9 @@ using TMPro;
public class Elet : MonoBehaviour
{
public TMP_Text[] elet_text;
public int elet = 5;
public int elet = 2;
private int elet_vesztve = 0;
private int elet_megszerezve = 5;
private int elet_megszerezve = 2;
private void Start() {
for (int i = 0; i < elet_megszerezve; i++) {
@@ -20,6 +20,7 @@ public class Elet : MonoBehaviour
if (elet > 4) return;
if (elet_megszerezve > 4) return;
elet++;
elet_megszerezve++;
@@ -32,6 +33,7 @@ public class Elet : MonoBehaviour
public void Eletvesztes() {
if(elet_vesztve > 4) return;
if (elet_megszerezve > elet +1) return;
//if(elet < 0) return;
elet_vesztve++;

View File

@@ -10,6 +10,8 @@ public class Targyak : MonoBehaviour
private movement movement;
private Energia energia;
public int targy_szamlalo = 0;
private void Start() {
akciok = FindObjectOfType<Akciok>();
elet = FindObjectOfType<Elet>();
@@ -19,7 +21,7 @@ public class Targyak : MonoBehaviour
}
public void AdrenalinLoket() {
targy_szamlalo++;
}
public void HackerCsatlakozo() { //Hogyan kell aktivalni?
@@ -29,22 +31,25 @@ public class Targyak : MonoBehaviour
elet.Eletplusz();
//+1 akcio
akciopont.akciopont++;
targy_szamlalo++;
}
public void LathatatlanOltozek() {
movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
targy_szamlalo++;
}
public void DroidGepagyu() {
targy_szamlalo++;
}
public void MatavTaviranyito() {
targy_szamlalo++;
}
public void FustGranat() {
energia.granatAktivalva = true;
targy_szamlalo++;
}
}

62
Assets/Scripts/forras.cs Normal file
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@@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class forras : MonoBehaviour
{
int hackcounter = 0;
private int[] sourcegenerate = new int[4];
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Generate()
{
for (int i = 0; i < 2; i++)
{
if (hackcounter == 0)
{
int random = UnityEngine.Random.Range(0, 2);
sourcegenerate[1] = random;
//Debug.Log(sourcegenerate[0]);
hackcounter++;
}
if (hackcounter == 1)
{
int random = UnityEngine.Random.Range(0, 3);
sourcegenerate[2] = random;
//Debug.Log(sourcegenerate[1]);
hackcounter++;
}
if (hackcounter == 2)
{
int random = UnityEngine.Random.Range(0, 1);
sourcegenerate[3] = random;
//Debug.Log(sourcegenerate[2]);
hackcounter++;
}
if (hackcounter == 3)
{
hackcounter = 0;
break;
}
}
for (int i = 0; i < sourcegenerate.Length; i++)
{
Debug.Log(sourcegenerate[i]);
}
}
}

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@@ -0,0 +1,109 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class helyszinaktivalas : MonoBehaviour
{
private Dice dice;
public Upgrade upgrade;
private Akciopont akciopont;
public movement movement;
int jelenlegi_x;
int jelenlegi_y;
bool canUpgrade;
// Start is called before the first frame update
void Start()
{
dice = FindObjectOfType<Dice>();
akciopont = FindObjectOfType<Akciopont>();
movement = FindObjectOfType<movement>();
upgrade = FindObjectOfType<Upgrade>();
}
// Update is called once per frame
void Update()
{
jelenlegi_x = movement.jelenlegi_x;
jelenlegi_y = movement.jelenlegi_y;
canUpgrade = false;
}
public void HelyszinAktivalas()
{
//1-es mezõ
if (jelenlegi_x == 1 && jelenlegi_y == 1)
{
//ügynökcsapat ölés bárhol töltény nélkül
}
//2-es mezõ
if (jelenlegi_x == 2 && jelenlegi_y == 1)
{
canUpgrade = true;
//1 fejlesztés ingyen
}
//3-es mezõ
if (jelenlegi_x == 3 && jelenlegi_y == 1)
{
//behuzni a boxcollidereket es kattintásra átváltani a játékos helyét
}
//4-es mezõ
if (jelenlegi_x == 1 && jelenlegi_y == 2)
{
//kapsz egy tárgyat
}
//5-es mezõ
if (jelenlegi_x == 2 && jelenlegi_y == 2)
{
dice.setLocked(false);
/*if (dobas % 2 == 0)
{
akciopont = akciopont + 3
}
else
{
energia - 1
}
*/
}
//6-es mezõ
if (jelenlegi_x == 3 && jelenlegi_y == 2)
{
//+1 akció
}
//7-es mezõ
if (jelenlegi_x == 1 && jelenlegi_y == 3)
{
canUpgrade = true;
//1 fejlesztés ingyen
}
//8-es mezõ
if (jelenlegi_x == 2 && jelenlegi_y == 3)
{
dice.setLocked(false);
/*dob két kockával
az egyik +X akció
a másik -X energia*/
}
//9-es mezõ
if (jelenlegi_x == 3 && jelenlegi_y == 3)
{
//kapsz egy tárgyat
}
//10-es mezõ
if (jelenlegi_x == 1 && jelenlegi_y == 4)
{
//+4 töltény
}
//11-es mezõ
if (jelenlegi_x == 2 && jelenlegi_y == 4)
{
//Dobj! Megkapod a tárgyat.
}
//12-es mezõ
if (jelenlegi_x == 3 && jelenlegi_y == 4)
{
//+1 élet
}
}
}

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Assets/Scripts/menu.meta Normal file
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@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MainMenu : MonoBehaviour
{
public void PlayGame() {
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
}
}

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@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MainMenuQuit : MonoBehaviour
{
public void QuitGame() {
Debug.Log("Application is quitting!!");
Application.Quit();
}
}

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@@ -0,0 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
public class OptionMenu : MonoBehaviour
{
//Resolution
Resolution[] resolutions;
public Dropdown resolutionDropdown;
private void Start() {
resolutions = Screen.resolutions;
resolutionDropdown.ClearOptions();
List<string> options = new List<string>();
int currentResIndex = 0;
for (int i = 0; i < resolutions.Length; i++) {
string option = resolutions[i].width + " x " + resolutions[i].height;
options.Add(option);
if(resolutions[i].width == Screen.currentResolution.width && resolutions[i].height == Screen.currentResolution.height) {
currentResIndex = i;
}
}
resolutionDropdown.AddOptions(options);
resolutionDropdown.value = currentResIndex;
resolutionDropdown.RefreshShownValue();
}
public void setResolution(int resolutionIndex) {
Resolution resolution = resolutions[resolutionIndex];
Screen.SetResolution(resolution.width, resolution.height, Screen.fullScreen);
}
//Audio
public AudioMixer mixer;
public void SetMainVolume(float mainVolume) {
mixer.SetFloat("mainVolume", mainVolume);
}
public void SetMusicVolume(float musicVolume) {
mixer.SetFloat("musicVolume", musicVolume);
}
public void SetSfxVolume(float sfxVolume) {
mixer.SetFloat("sfxVolume", sfxVolume);
}
//Quality
public void setQuality(int qualityIndex) {
QualitySettings.SetQualityLevel(qualityIndex);
}
//Fullscreen
public void setFullscreen(bool isFullscreen) {
Screen.fullScreen = isFullscreen;
}
}

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@@ -88,8 +88,8 @@ public class movement : MonoBehaviour {
private int w = 3; //ennyi oszlop van a mapon
private int h = 4; //ennyi sor van a mapon
private int jelenlegi_x = 1;
private int jelenlegi_y = 1;
public int jelenlegi_x = 1;
public int jelenlegi_y = 1;
private int tavolsag = 0;
private int moveCounter = 1;

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@@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class nyomozas : MonoBehaviour
{
public movement movement;
private string[,] nyomozasok =
{
{"ures", "ures", "ures", "" },
{"ures", "ures", "ures", "" },
{"ures", "ures", "ures", "" },
{"ures", "ures", "ures", "" },
{"", "", "", "" }
};
int jelenlegi_x;
int jelenlegi_y;
// Start is called before the first frame update
void Start()
{
movement = FindObjectOfType<movement>();
}
// Update is called once per frame
void Update()
{
int jelenlegi_x = movement.jelenlegi_x;
int jelenlegi_y = movement.jelenlegi_y;
}
public void Nyomozas()
{
int atirandox = (jelenlegi_x -1);
int atirandoy = (jelenlegi_y - 1);
nyomozasok[atirandoy, atirandox] = "nyomozott";
}
}

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@@ -0,0 +1,36 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Mathematics;
public class vegpontozas : MonoBehaviour
{
private Energia energia;
private Upgrade FejlesztesPont;
public bool foundsource;
int osszpont = 0;
int elet = 5;
int elhasznaltelet = 0;
int tolteny = 0;
int megszerzetttargyak = 0;
// Start is called before the first frame update
void Start()
{
energia = FindObjectOfType<Energia>();
energia = FindObjectOfType<Energia>();
FejlesztesPont = FindObjectOfType<Upgrade>();
foundsource = false;
int energiapont = Convert.ToInt32(energia.energiasav_text) - energia.getEnergiasavIndex();
int fejlesztespont = FejlesztesPont.fejlesztes_szamlalo/3;
}
// Update is called once per frame
void Update()
{
//osszpont = /*energiapont +*/ ((elet - elhasznaltelet) * 2) + FejlesztesPont + tolteny + megszerzetttargyak;
}
}

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@@ -6,6 +6,9 @@ EditorUserSettings:
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@@ -14,17 +14,17 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Children:
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controlID: 2441
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--- !u!114 &2
MonoBehaviour:
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@@ -45,10 +45,10 @@ MonoBehaviour:
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m_ViewDataDictionary: {fileID: 0}
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@@ -59,7 +59,7 @@ MonoBehaviour:
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@@ -74,10 +74,10 @@ MonoBehaviour:
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@@ -95,23 +95,23 @@ MonoBehaviour:
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@@ -136,12 +136,12 @@ MonoBehaviour:
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m_SelectedIDs:
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m_ExpandedIDs: 28fbffffc26e0000
m_ExpandedIDs: 28fbfffff86e0000
m_RenameOverlay:
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@@ -557,9 +557,9 @@ MonoBehaviour:
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m_AudioPlay: 0
m_Position:
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m_Target: {x: -10.575421, y: 0.16107737, z: -0.071576595}
speed: 2
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@@ -610,9 +610,9 @@ MonoBehaviour:
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m_Value: {x: 0, y: 0, z: 0, w: 1}
m_Size:
m_Target: 11.590663
m_Target: 8.732801
speed: 2
m_Value: 11.590663
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speed: 2
@@ -638,31 +638,6 @@ MonoBehaviour:
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