helyszinaktivalas, targyak update

This commit is contained in:
2023-01-24 17:07:33 +01:00
parent 02dd8a4076
commit 0bc93bd090
8 changed files with 252 additions and 194 deletions

View File

@@ -3253,6 +3253,7 @@ GameObject:
- component: {fileID: 197904233}
- component: {fileID: 197904234}
- component: {fileID: 197904235}
- component: {fileID: 197904236}
m_Layer: 0
m_Name: Mangager
m_TagString: Untagged
@@ -3750,7 +3751,28 @@ MonoBehaviour:
- {fileID: 753661018}
- {fileID: 1240172719}
canKill: 0
canShoot: 0
maincamera: {fileID: 519420031}
--- !u!114 &197904236
MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 2595afc692aed134ab895e537a2c9f73, type: 3}
m_Name:
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targy_szamlalo: 0
adrenalinloket: 0
hackercsatlakozo: 0
lathatatlanoltozet: 0
droidgepagyu: 0
matavtaviranyito: 0
fustgranat: 0
lathatatlanOltozetAktivalva: 0
--- !u!1 &229807670
GameObject:
m_ObjectHideFlags: 0

View File

@@ -19,6 +19,7 @@ public class Targyak : MonoBehaviour
public int matavtaviranyito = 0;
public int fustgranat = 0;
public bool lathatatlanOltozetAktivalva = false;
private int randomszam;
private void Start() {
akciok = FindObjectOfType<Akciok>();
@@ -31,7 +32,14 @@ public class Targyak : MonoBehaviour
public void RandomTargy()
{
int randomszam = UnityEngine.Random.Range(0, 5);
string[] elerheto_targyak = {"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"} ;
do{
randomszam = UnityEngine.Random.Range(0, elerheto_targyak.Length);
}while(!elerheto_targyak[randomszam].Equals(""));
elerheto_targyak[randomszam] = "";
if (randomszam == 0)
{
adrenalinloket++;
@@ -65,38 +73,38 @@ public class Targyak : MonoBehaviour
}
public void AdrenalinLoket() {
targy_szamlalo++;
}
public void HackerCsatlakozo() {
public void HackerCsatlakozo() { //kesz
//+2 tolteny
akciok.Betarazas(2);
//+1 elet
elet.Eletplusz();
//+1 akcio
akciopont.akciopont++;
targy_szamlalo++;
}
public void LathatatlanOltozek() {
public void LathatatlanOltozek() { //kesz
//movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
lathatatlanOltozetAktivalva = true;
targy_szamlalo++;
}
public void DroidGepagyu() {
targy_szamlalo++;
public void DroidGepagyu() { //kesz
//ugynok cucc
ugynok.canKill = true; //barhol meg tud olni ha kattint
}
public void MatavTaviranyito() {
targy_szamlalo++;
}
public void FustGranat() {
energia.granatAktivalva = true;
targy_szamlalo++;
}
}

View File

@@ -9,20 +9,14 @@ public class helyszinaktivalas : MonoBehaviour
private Elet elet;
private Akciok akciok;
private Targyak targyak;
private Dice dice;
private Upgrade upgrade;
private Akciopont akciopont;
private movement movement;
private Ugynok ugynok;
bool canUpgrade = false;
private int diceResult;
public Sprite[] diceSides = new Sprite[6];
public SpriteRenderer hely1;
private Energia energia;
void Start()
{
dice = FindObjectOfType<Dice>();
akciopont = FindObjectOfType<Akciopont>();
movement = FindObjectOfType<movement>();
upgrade = FindObjectOfType<Upgrade>();
@@ -30,100 +24,107 @@ public class helyszinaktivalas : MonoBehaviour
akciok = FindObjectOfType<Akciok>();
elet = FindObjectOfType<Elet>();
ugynok = FindObjectOfType<Ugynok>();
energia = FindObjectOfType<Energia>();
}
public void HelyszinAktivalas()
{
//1-es mez<65>
//1-es mez<65> kesz
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
{
//ugynokcsapat oles barhol tolteny nelkul
ugynok.canKill = true; //megolhetunk egy csapatot
akciopont.UpdateAkciopont(-1);
energia.csokkenEnergia(1);
}
//2-es mez<65> -- K<>SZ
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
{
canUpgrade = true;
upgrade.canUpgrade = true;
akciopont.akciopont++;
energia.csokkenEnergia(2);
}
//3-es mez<65> -- K<>SZ
//3-es mez<65>
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1)
{
movement.helyreTeleport();
movement.helyreTeleport(); //hogy teleportal
energia.csokkenEnergia(1);
}
//4-es mez<65>
//4-es mez<65> kesz
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
{
//kapsz egy t<>rgyat
targyak.RandomTargy();
targyak.targy_szamlalo++;
akciopont.UpdateAkciopont(-1);
energia.csokkenEnergia(1);
}
//5-es mez<65>
//5-es mez<65> kesz
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2)
{
/*diceResult = RollDice();
hely1.sprite = diceSides[diceResult - 1];
hely1.size = new Vector2(38, 38);
targyak.targy_szamlalo++;*/
///dobj paros +3 ap paratlan -1 energia
int eredmeny = UnityEngine.Random.Range(1,7);
Debug.Log("Dobas eredmeny: " + eredmeny);
if(eredmeny % 2 == 0)
akciopont.UpdateAkciopont(3); //+3ap
else
energia.csokkenEnergia(1);
akciopont.UpdateAkciopont(-1);
}
//6-es mez<65>
//6-es mez<65> kesz
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
{
//+1 akci<EFBFBD>
//+1 akcio
akciopont.UpdateAkciopont(1);
}
//7-es mez<65> -- K<>SZ
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
{
//1 fejleszt<7A>s ingyen
canUpgrade = true;
akciopont.akciopont++;
upgrade.canUpgrade = true;
akciopont.UpdateAkciopont(-2);
}
//8-es mez<65>
//8-es mez<65> kesz
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3)
{
/*diceResult = RollDice();
hely1.sprite = diceSides[diceResult - 1];
hely1.size = new Vector2(38, 38);
targyak.targy_szamlalo++;*/
//2 kocka dobas egyik +ap masik -energia
int eredmeny1 = UnityEngine.Random.Range(1,7); //+ap
int eredmeny2 = UnityEngine.Random.Range(1,7); //-energia
Debug.Log("Dobas eredmeny elso: "+eredmeny1+ " masodik: " + eredmeny2);
akciopont.UpdateAkciopont(eredmeny1);
energia.csokkenEnergia(eredmeny2);
}
//9-es mez<65> -- K<>SZ
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3)
{
targyak.RandomTargy();
targyak.targy_szamlalo++;
akciopont.UpdateAkciopont(-2);
}
//10-es mez<65> -- K<>SZ ?
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4)
{
//+4 t<>lt<6C>ny
akciok.Betarazas(4);
akciopont.UpdateAkciopont(-1);
}
//11-es mez<65>
//11-es mez<65> kesz
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4)
{
//Dobj! Megkapod a t<>rgyat.
/* diceResult = RollDice();
hely1.sprite = diceSides[diceResult - 1];
hely1.size = new Vector2(38, 38);
targyak.targy_szamlalo++;*/
targyak.RandomTargy();
targyak.targy_szamlalo++;
energia.csokkenEnergia(1);
}
//12-es mez<65> -- K<>SZ
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4)
{
//+1 <EFBFBD>let
//+1 elet
elet.Eletplusz();
akciopont.UpdateAkciopont(-1);
}
}
/*private int RollDice()
{
int randomDiceSide = UnityEngine.Random.Range(0, 5);
int finalSide = randomDiceSide + 1;
Debug.Log(finalSide);
return finalSide;
}*/
}

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