Merge branch 'master' of https://github.com/playmaker1210/findthesource
This commit is contained in:
55
.vscode/settings.json
vendored
Normal file
55
.vscode/settings.json
vendored
Normal file
@@ -0,0 +1,55 @@
|
||||
{
|
||||
"files.exclude":
|
||||
{
|
||||
"**/.DS_Store":true,
|
||||
"**/.git":true,
|
||||
"**/.gitmodules":true,
|
||||
"**/*.booproj":true,
|
||||
"**/*.pidb":true,
|
||||
"**/*.suo":true,
|
||||
"**/*.user":true,
|
||||
"**/*.userprefs":true,
|
||||
"**/*.unityproj":true,
|
||||
"**/*.dll":true,
|
||||
"**/*.exe":true,
|
||||
"**/*.pdf":true,
|
||||
"**/*.mid":true,
|
||||
"**/*.midi":true,
|
||||
"**/*.wav":true,
|
||||
"**/*.gif":true,
|
||||
"**/*.ico":true,
|
||||
"**/*.jpg":true,
|
||||
"**/*.jpeg":true,
|
||||
"**/*.png":true,
|
||||
"**/*.psd":true,
|
||||
"**/*.tga":true,
|
||||
"**/*.tif":true,
|
||||
"**/*.tiff":true,
|
||||
"**/*.3ds":true,
|
||||
"**/*.3DS":true,
|
||||
"**/*.fbx":true,
|
||||
"**/*.FBX":true,
|
||||
"**/*.lxo":true,
|
||||
"**/*.LXO":true,
|
||||
"**/*.ma":true,
|
||||
"**/*.MA":true,
|
||||
"**/*.obj":true,
|
||||
"**/*.OBJ":true,
|
||||
"**/*.asset":true,
|
||||
"**/*.cubemap":true,
|
||||
"**/*.flare":true,
|
||||
"**/*.mat":true,
|
||||
"**/*.meta":true,
|
||||
"**/*.prefab":true,
|
||||
"**/*.unity":true,
|
||||
"build/":true,
|
||||
"Build/":true,
|
||||
"Library/":true,
|
||||
"library/":true,
|
||||
"obj/":true,
|
||||
"Obj/":true,
|
||||
"ProjectSettings/":true,
|
||||
"temp/":true,
|
||||
"Temp/":true
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -79,11 +79,11 @@ public class Akciok : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
public void Loves(int elhasznalt_toltenyek) {
|
||||
public bool Loves(int elhasznalt_toltenyek) {
|
||||
if (felhasznalt_tolteny < betarazott_tolteny) {
|
||||
if (felhasznalt_tolteny + elhasznalt_toltenyek > betarazott_tolteny) {
|
||||
Debug.Log("Nincs eleg tolteny betarazva, tul sok lenne egyszerre felhasznalva!");
|
||||
return;
|
||||
return false;
|
||||
} else {
|
||||
felhasznalt_tolteny += elhasznalt_toltenyek;
|
||||
for (int i = 0; i < felhasznalt_tolteny; i++) {
|
||||
@@ -91,8 +91,10 @@ public class Akciok : MonoBehaviour
|
||||
}
|
||||
betarazott_tolteny -= elhasznalt_toltenyek;
|
||||
}
|
||||
return true;
|
||||
} else {
|
||||
Debug.Log("Nincs eleg tolteny");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ public class Targyak : MonoBehaviour
|
||||
private Akciopont akciopont;
|
||||
private movement movement;
|
||||
private Energia energia;
|
||||
private Ugynok ugynok;
|
||||
|
||||
public int targy_szamlalo = 0;
|
||||
public int adrenalinloket = 0;
|
||||
@@ -17,6 +18,8 @@ public class Targyak : MonoBehaviour
|
||||
public int droidgepagyu = 0;
|
||||
public int matavtaviranyito = 0;
|
||||
public int fustgranat = 0;
|
||||
public bool lathatatlanOltozetAktivalva = false;
|
||||
private int randomszam;
|
||||
|
||||
private void Start() {
|
||||
akciok = FindObjectOfType<Akciok>();
|
||||
@@ -24,73 +27,84 @@ public class Targyak : MonoBehaviour
|
||||
akciopont = FindObjectOfType<Akciopont>();
|
||||
movement = FindObjectOfType<movement>();
|
||||
energia = FindObjectOfType<Energia>();
|
||||
ugynok = FindObjectOfType<Ugynok>();
|
||||
}
|
||||
|
||||
public void RandomTargy()
|
||||
{
|
||||
int randomszam = UnityEngine.Random.Range(0, 5);
|
||||
string[] elerheto_targyak = {"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"} ;
|
||||
|
||||
do{
|
||||
randomszam = UnityEngine.Random.Range(0, elerheto_targyak.Length);
|
||||
}while(!elerheto_targyak[randomszam].Equals(""));
|
||||
|
||||
elerheto_targyak[randomszam] = "";
|
||||
|
||||
if (randomszam == 0)
|
||||
{
|
||||
adrenalinloket++;
|
||||
Debug.Log("Kaptál egy AdrenalinLöketet!");
|
||||
Debug.Log("Kaptal egy AdrenalinLoketet!");
|
||||
}
|
||||
else if (randomszam == 1)
|
||||
{
|
||||
hackercsatlakozo++;
|
||||
Debug.Log("Kaptál egy Hacker Csatlakozót!");
|
||||
Debug.Log("Kaptal egy Hacker Csatlakozot!");
|
||||
}
|
||||
else if (randomszam == 2)
|
||||
{
|
||||
lathatatlanoltozet++;
|
||||
Debug.Log("Kaptál egy Láthatatlan Öltözetet!");
|
||||
Debug.Log("Kaptal egy Lathatatlan oltozetet!");
|
||||
}
|
||||
else if (randomszam == 3)
|
||||
{
|
||||
droidgepagyu++;
|
||||
Debug.Log("Kaptál egy Droid-X2 Gépágyút!");
|
||||
Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
|
||||
}
|
||||
else if (randomszam == 4)
|
||||
{
|
||||
matavtaviranyito++;
|
||||
Debug.Log("Kaptál egy Mata'v Távirányítót!");
|
||||
Debug.Log("Kaptal egy Matav Taviranyitot!");
|
||||
}
|
||||
else if (randomszam == 5)
|
||||
{
|
||||
fustgranat++;
|
||||
Debug.Log("Kaptál egy Álomhozó Füstgránátot!");
|
||||
Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
|
||||
}
|
||||
}
|
||||
|
||||
public void AdrenalinLoket() {
|
||||
targy_szamlalo++;
|
||||
|
||||
}
|
||||
|
||||
public void HackerCsatlakozo() { //Hogyan kell aktivalni?
|
||||
public void HackerCsatlakozo() { //kesz
|
||||
//+2 tolteny
|
||||
akciok.Betarazas(2);
|
||||
//+1 elet
|
||||
elet.Eletplusz();
|
||||
//+1 akcio
|
||||
akciopont.akciopont++;
|
||||
targy_szamlalo++;
|
||||
|
||||
}
|
||||
|
||||
public void LathatatlanOltozek() {
|
||||
movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
|
||||
targy_szamlalo++;
|
||||
public void LathatatlanOltozek() { //kesz
|
||||
//movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
|
||||
lathatatlanOltozetAktivalva = true;
|
||||
|
||||
}
|
||||
|
||||
public void DroidGepagyu() {
|
||||
targy_szamlalo++;
|
||||
public void DroidGepagyu() { //kesz
|
||||
|
||||
//ugynok cucc
|
||||
ugynok.canKill = true; //barhol meg tud olni ha kattint
|
||||
}
|
||||
|
||||
public void MatavTaviranyito() {
|
||||
targy_szamlalo++;
|
||||
|
||||
}
|
||||
|
||||
public void FustGranat() {
|
||||
energia.granatAktivalva = true;
|
||||
targy_szamlalo++;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,152 +6,731 @@ using TMPro;
|
||||
public class Ugynok : MonoBehaviour
|
||||
{
|
||||
public TMP_Text[] oneone;
|
||||
public BoxCollider2D[] oneoneCollider;
|
||||
public TMP_Text[] twoone;
|
||||
public BoxCollider2D[] twooneCollider;
|
||||
public TMP_Text[] threeone;
|
||||
public BoxCollider2D[] threeoneCollider;
|
||||
public TMP_Text[] onetwo;
|
||||
public BoxCollider2D[] onetwoCollider;
|
||||
public TMP_Text[] twotwo;
|
||||
public BoxCollider2D[] twotwoCollider;
|
||||
public TMP_Text[] threetwo;
|
||||
public BoxCollider2D[] threetwoCollider;
|
||||
public TMP_Text[] onethree;
|
||||
public BoxCollider2D[] onethreeCollider;
|
||||
public TMP_Text[] twothree;
|
||||
public BoxCollider2D[] twothreeCollider;
|
||||
public TMP_Text[] threethree;
|
||||
public BoxCollider2D[] threethreeCollider;
|
||||
public TMP_Text[] onefour;
|
||||
public BoxCollider2D[] onefourCollider;
|
||||
public TMP_Text[] twofour;
|
||||
public BoxCollider2D[] twofourCollider;
|
||||
public TMP_Text[] threefour;
|
||||
public BoxCollider2D[] threefourCollider;
|
||||
|
||||
private void Start() {
|
||||
foreach(var item in oneone) {
|
||||
item.text = "";
|
||||
public bool canKill = false;
|
||||
public bool canShoot = false; //harchoz bool
|
||||
public void setCanKillTrue()
|
||||
{
|
||||
canKill = true;
|
||||
}
|
||||
public Camera maincamera;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
for (int i = 0; i < oneone.Length; i++)
|
||||
{
|
||||
oneone[i].text = "";
|
||||
}
|
||||
foreach (var item in twoone) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < onetwo.Length; i++)
|
||||
{
|
||||
onetwo[i].text = "";
|
||||
}
|
||||
foreach (var item in threeone) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < onethree.Length; i++)
|
||||
{
|
||||
onethree[i].text = "";
|
||||
}
|
||||
foreach (var item in onetwo) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < onefour.Length; i++)
|
||||
{
|
||||
onefour[i].text = "";
|
||||
}
|
||||
foreach (var item in twotwo) {
|
||||
item.text = "";
|
||||
|
||||
for (int i = 0; i < twoone.Length; i++)
|
||||
{
|
||||
twoone[i].text = "";
|
||||
}
|
||||
foreach (var item in threetwo) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < twotwo.Length; i++)
|
||||
{
|
||||
twotwo[i].text = "";
|
||||
}
|
||||
foreach (var item in onethree) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < twothree.Length; i++)
|
||||
{
|
||||
twothree[i].text = "";
|
||||
}
|
||||
foreach (var item in twothree) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < twofour.Length; i++)
|
||||
{
|
||||
twofour[i].text = "";
|
||||
}
|
||||
foreach (var item in threethree) {
|
||||
item.text = "";
|
||||
|
||||
for (int i = 0; i < threeone.Length; i++)
|
||||
{
|
||||
threeone[i].text = "";
|
||||
}
|
||||
foreach (var item in onefour) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < threetwo.Length; i++)
|
||||
{
|
||||
threetwo[i].text = "";
|
||||
}
|
||||
foreach (var item in twofour) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < threethree.Length; i++)
|
||||
{
|
||||
threethree[i].text = "";
|
||||
}
|
||||
foreach (var item in threefour) {
|
||||
item.text = "";
|
||||
for (int i = 0; i < threefour.Length; i++)
|
||||
{
|
||||
threefour[i].text = "";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if(canShoot){
|
||||
if(oneone[0].text.Equals("")){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (canKill)
|
||||
{
|
||||
//check for collider onclick then x out tmp text then set canKill false
|
||||
//check if text field is empty
|
||||
//oneone
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!oneone[0].text.Equals(""))
|
||||
{
|
||||
oneone[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!oneone[1].text.Equals(""))
|
||||
{
|
||||
oneone[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!oneone[2].text.Equals(""))
|
||||
{
|
||||
oneone[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//onetwo
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onetwo[0].text.Equals(""))
|
||||
{
|
||||
onetwo[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onetwo[1].text.Equals(""))
|
||||
{
|
||||
onetwo[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onetwo[2].text.Equals(""))
|
||||
{
|
||||
onetwo[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//onethree
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onethree[0].text.Equals(""))
|
||||
{
|
||||
onethree[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onethree[1].text.Equals(""))
|
||||
{
|
||||
onethree[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onethree[2].text.Equals(""))
|
||||
{
|
||||
onethree[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//onefour
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onefour[0].text.Equals(""))
|
||||
{
|
||||
onefour[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onefour[1].text.Equals(""))
|
||||
{
|
||||
onefour[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onefour[2].text.Equals(""))
|
||||
{
|
||||
onefour[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twoone
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twoone[0].text.Equals(""))
|
||||
{
|
||||
twoone[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twoone[1].text.Equals(""))
|
||||
{
|
||||
twoone[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twoone[2].text.Equals(""))
|
||||
{
|
||||
twoone[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twotwo
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twotwo[0].text.Equals(""))
|
||||
{
|
||||
twotwo[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twotwo[1].text.Equals(""))
|
||||
{
|
||||
twotwo[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twotwo[2].text.Equals(""))
|
||||
{
|
||||
twotwo[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twothree
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twothree[0].text.Equals(""))
|
||||
{
|
||||
twothree[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twothree[1].text.Equals(""))
|
||||
{
|
||||
twothree[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twothree[2].text.Equals(""))
|
||||
{
|
||||
twothree[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twofour
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twofour[0].text.Equals(""))
|
||||
{
|
||||
twofour[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twofour[1].text.Equals(""))
|
||||
{
|
||||
twofour[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twofour[2].text.Equals(""))
|
||||
{
|
||||
twofour[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threeone
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threeone[0].text.Equals(""))
|
||||
{
|
||||
threeone[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threeone[1].text.Equals(""))
|
||||
{
|
||||
threeone[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threeone[2].text.Equals(""))
|
||||
{
|
||||
threeone[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threetwo
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threetwo[0].text.Equals(""))
|
||||
{
|
||||
threetwo[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threetwo[1].text.Equals(""))
|
||||
{
|
||||
threetwo[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threetwo[2].text.Equals(""))
|
||||
{
|
||||
threetwo[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threethree
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threethree[0].text.Equals(""))
|
||||
{
|
||||
threethree[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threethree[1].text.Equals(""))
|
||||
{
|
||||
threethree[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threethree[2].text.Equals(""))
|
||||
{
|
||||
threethree[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threefour
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threefour[0].text.Equals(""))
|
||||
{
|
||||
threefour[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threefour[1].text.Equals(""))
|
||||
{
|
||||
threefour[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threefour[2].text.Equals(""))
|
||||
{
|
||||
threefour[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UgynokSorsolas(int x, int y) {
|
||||
if (x == 1 && y == 1) {
|
||||
if (oneone[0].text.Equals("")) {
|
||||
public void UgynokSorsolas(int x, int y)
|
||||
{
|
||||
if (x == 1 && y == 1)
|
||||
{
|
||||
if (oneone[0].text.Equals(""))
|
||||
{
|
||||
oneone[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}else if (oneone[1].text.Equals("")) {
|
||||
}
|
||||
else if (oneone[1].text.Equals(""))
|
||||
{
|
||||
oneone[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}else if (oneone[2].text.Equals("")) {
|
||||
}
|
||||
else if (oneone[2].text.Equals(""))
|
||||
{
|
||||
oneone[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 1 && y == 2) {
|
||||
if (onetwo[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 1 && y == 2)
|
||||
{
|
||||
if (onetwo[0].text.Equals(""))
|
||||
{
|
||||
onetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onetwo[1].text.Equals("")) {
|
||||
}
|
||||
else if (onetwo[1].text.Equals(""))
|
||||
{
|
||||
onetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onetwo[2].text.Equals("")) {
|
||||
}
|
||||
else if (onetwo[2].text.Equals(""))
|
||||
{
|
||||
onetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 1 && y == 3) {
|
||||
if (onethree[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 1 && y == 3)
|
||||
{
|
||||
if (onethree[0].text.Equals(""))
|
||||
{
|
||||
onethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onethree[1].text.Equals("")) {
|
||||
}
|
||||
else if (onethree[1].text.Equals(""))
|
||||
{
|
||||
onethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onethree[2].text.Equals("")) {
|
||||
}
|
||||
else if (onethree[2].text.Equals(""))
|
||||
{
|
||||
onethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 1 && y == 4) {
|
||||
if (onefour[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 1 && y == 4)
|
||||
{
|
||||
if (onefour[0].text.Equals(""))
|
||||
{
|
||||
onefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onefour[1].text.Equals("")) {
|
||||
}
|
||||
else if (onefour[1].text.Equals(""))
|
||||
{
|
||||
onefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onefour[2].text.Equals("")) {
|
||||
}
|
||||
else if (onefour[2].text.Equals(""))
|
||||
{
|
||||
onefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 1) {
|
||||
if (twoone[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 1)
|
||||
{
|
||||
if (twoone[0].text.Equals(""))
|
||||
{
|
||||
twoone[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twoone[1].text.Equals("")) {
|
||||
}
|
||||
else if (twoone[1].text.Equals(""))
|
||||
{
|
||||
twoone[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twoone[2].text.Equals("")) {
|
||||
}
|
||||
else if (twoone[2].text.Equals(""))
|
||||
{
|
||||
twoone[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 2) {
|
||||
if (twotwo[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 2)
|
||||
{
|
||||
if (twotwo[0].text.Equals(""))
|
||||
{
|
||||
twotwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twotwo[1].text.Equals("")) {
|
||||
}
|
||||
else if (twotwo[1].text.Equals(""))
|
||||
{
|
||||
twotwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twotwo[2].text.Equals("")) {
|
||||
}
|
||||
else if (twotwo[2].text.Equals(""))
|
||||
{
|
||||
twotwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 3) {
|
||||
if (twothree[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 3)
|
||||
{
|
||||
if (twothree[0].text.Equals(""))
|
||||
{
|
||||
twothree[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twothree[1].text.Equals("")) {
|
||||
}
|
||||
else if (twothree[1].text.Equals(""))
|
||||
{
|
||||
twothree[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twothree[2].text.Equals("")) {
|
||||
}
|
||||
else if (twothree[2].text.Equals(""))
|
||||
{
|
||||
twothree[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 4) {
|
||||
if (twofour[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 4)
|
||||
{
|
||||
if (twofour[0].text.Equals(""))
|
||||
{
|
||||
twofour[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twofour[1].text.Equals("")) {
|
||||
}
|
||||
else if (twofour[1].text.Equals(""))
|
||||
{
|
||||
twofour[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twofour[2].text.Equals("")) {
|
||||
}
|
||||
else if (twofour[2].text.Equals(""))
|
||||
{
|
||||
twofour[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 1) {
|
||||
if (threeone[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 1)
|
||||
{
|
||||
if (threeone[0].text.Equals(""))
|
||||
{
|
||||
threeone[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threeone[1].text.Equals("")) {
|
||||
}
|
||||
else if (threeone[1].text.Equals(""))
|
||||
{
|
||||
threeone[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threeone[2].text.Equals("")) {
|
||||
}
|
||||
else if (threeone[2].text.Equals(""))
|
||||
{
|
||||
threeone[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 2) {
|
||||
if (threetwo[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 2)
|
||||
{
|
||||
if (threetwo[0].text.Equals(""))
|
||||
{
|
||||
threetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threetwo[1].text.Equals("")) {
|
||||
}
|
||||
else if (threetwo[1].text.Equals(""))
|
||||
{
|
||||
threetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threetwo[2].text.Equals("")) {
|
||||
}
|
||||
else if (threetwo[2].text.Equals(""))
|
||||
{
|
||||
threetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 3) {
|
||||
if (threethree[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 3)
|
||||
{
|
||||
if (threethree[0].text.Equals(""))
|
||||
{
|
||||
threethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threethree[1].text.Equals("")) {
|
||||
}
|
||||
else if (threethree[1].text.Equals(""))
|
||||
{
|
||||
threethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threethree[2].text.Equals("")) {
|
||||
}
|
||||
else if (threethree[2].text.Equals(""))
|
||||
{
|
||||
threethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 4) {
|
||||
if (threefour[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 4)
|
||||
{
|
||||
if (threefour[0].text.Equals(""))
|
||||
{
|
||||
threefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threefour[1].text.Equals("")) {
|
||||
}
|
||||
else if (threefour[1].text.Equals(""))
|
||||
{
|
||||
threefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threefour[2].text.Equals("")) {
|
||||
}
|
||||
else if (threefour[2].text.Equals(""))
|
||||
{
|
||||
threefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,128 +9,122 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
private Elet elet;
|
||||
private Akciok akciok;
|
||||
private Targyak targyak;
|
||||
private Dice dice;
|
||||
private Upgrade upgrade;
|
||||
private Akciopont akciopont;
|
||||
private movement movement;
|
||||
//int movement.jelenlegi_x;
|
||||
//int movement.movement.jelenlegi_y;
|
||||
bool canUpgrade = false;
|
||||
private int diceResult;
|
||||
public Sprite[] diceSides = new Sprite[6];
|
||||
public SpriteRenderer hely1;
|
||||
private Ugynok ugynok;
|
||||
private Energia energia;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
dice = FindObjectOfType<Dice>();
|
||||
akciopont = FindObjectOfType<Akciopont>();
|
||||
movement = FindObjectOfType<movement>();
|
||||
upgrade = FindObjectOfType<Upgrade>();
|
||||
targyak = FindObjectOfType<Targyak>();
|
||||
akciok = FindObjectOfType<Akciok>();
|
||||
elet = FindObjectOfType<Elet>();
|
||||
ugynok = FindObjectOfType<Ugynok>();
|
||||
energia = FindObjectOfType<Energia>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
/*void Update()
|
||||
{
|
||||
movement.jelenlegi_x = movement.jelenlegi_x;
|
||||
movement.jelenlegi_y = movement.jelenlegi_y;
|
||||
canUpgrade = false;
|
||||
}*/
|
||||
|
||||
public void HelyszinAktivalas()
|
||||
{
|
||||
//1-es mezõ
|
||||
//1-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
//ügynökcsapat ölés bárhol töltény nélkül
|
||||
//ugynokcsapat oles barhol tolteny nelkul
|
||||
ugynok.canKill = true; //megolhetunk egy csapatot
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
energia.csokkenEnergia(1);
|
||||
|
||||
}
|
||||
//2-es mezõ -- KÉSZ
|
||||
//2-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
canUpgrade = true;
|
||||
upgrade.canUpgrade = true;
|
||||
akciopont.akciopont++;
|
||||
energia.csokkenEnergia(2);
|
||||
}
|
||||
//3-es mezõ -- KÉSZ
|
||||
//3-es mez<EFBFBD>
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
movement.helyreTeleport();
|
||||
movement.helyreTeleport(); //hogy teleportal
|
||||
energia.csokkenEnergia(1);
|
||||
}
|
||||
//4-es mezõ
|
||||
//4-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
|
||||
{
|
||||
//kapsz egy tárgyat
|
||||
//kapsz egy t<EFBFBD>rgyat
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
energia.csokkenEnergia(1);
|
||||
}
|
||||
//5-es mezõ
|
||||
//5-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2)
|
||||
{
|
||||
/*diceResult = RollDice();
|
||||
hely1.sprite = diceSides[diceResult - 1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
targyak.targy_szamlalo++;*/
|
||||
///dobj paros +3 ap paratlan -1 energia
|
||||
int eredmeny = UnityEngine.Random.Range(1,7);
|
||||
Debug.Log("Dobas eredmeny: " + eredmeny);
|
||||
if(eredmeny % 2 == 0)
|
||||
akciopont.UpdateAkciopont(3); //+3ap
|
||||
else
|
||||
energia.csokkenEnergia(1);
|
||||
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
}
|
||||
//6-es mezõ
|
||||
//6-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
|
||||
{
|
||||
//+1 akció
|
||||
//+1 akcio
|
||||
akciopont.UpdateAkciopont(1);
|
||||
}
|
||||
//7-es mezõ -- KÉSZ
|
||||
//7-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
|
||||
{
|
||||
//1 fejlesztés ingyen
|
||||
canUpgrade = true;
|
||||
akciopont.akciopont++;
|
||||
//1 fejleszt<EFBFBD>s ingyen
|
||||
upgrade.canUpgrade = true;
|
||||
akciopont.UpdateAkciopont(-2);
|
||||
}
|
||||
//8-es mezõ
|
||||
//8-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3)
|
||||
{
|
||||
|
||||
/*diceResult = RollDice();
|
||||
hely1.sprite = diceSides[diceResult - 1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
targyak.targy_szamlalo++;*/
|
||||
|
||||
//2 kocka dobas egyik +ap masik -energia
|
||||
int eredmeny1 = UnityEngine.Random.Range(1,7); //+ap
|
||||
int eredmeny2 = UnityEngine.Random.Range(1,7); //-energia
|
||||
Debug.Log("Dobas eredmeny elso: "+eredmeny1+ " masodik: " + eredmeny2);
|
||||
akciopont.UpdateAkciopont(eredmeny1);
|
||||
energia.csokkenEnergia(eredmeny2);
|
||||
}
|
||||
//9-es mezõ -- KÉSZ
|
||||
//9-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3)
|
||||
{
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
akciopont.UpdateAkciopont(-2);
|
||||
}
|
||||
//10-es mezõ -- KÉSZ ?
|
||||
//10-es mez<EFBFBD> -- K<EFBFBD>SZ ?
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4)
|
||||
{
|
||||
//+4 töltény
|
||||
//+4 t<EFBFBD>lt<EFBFBD>ny
|
||||
akciok.Betarazas(4);
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
}
|
||||
//11-es mezõ
|
||||
//11-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4)
|
||||
{
|
||||
//Dobj! Megkapod a tárgyat.
|
||||
|
||||
/* diceResult = RollDice();
|
||||
hely1.sprite = diceSides[diceResult - 1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
targyak.targy_szamlalo++;*/
|
||||
//Dobj! Megkapod a t<EFBFBD>rgyat.
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
energia.csokkenEnergia(1);
|
||||
}
|
||||
//12-es mezõ -- KÉSZ
|
||||
//12-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4)
|
||||
{
|
||||
//+1 élet
|
||||
//+1 elet
|
||||
elet.Eletplusz();
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*private int RollDice()
|
||||
{
|
||||
int randomDiceSide = UnityEngine.Random.Range(0, 5);
|
||||
int finalSide = randomDiceSide + 1;
|
||||
|
||||
Debug.Log(finalSide);
|
||||
|
||||
return finalSide;
|
||||
}*/
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
18
Assets/Scripts/uj.cs
Normal file
18
Assets/Scripts/uj.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class uj : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/uj.cs.meta
Normal file
11
Assets/Scripts/uj.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: eaba8d7c523212e4a8a40fcef8e9eb9e
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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||||
assetBundleVariant:
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@@ -8,6 +8,7 @@
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||||
"com.unity.test-framework": "1.1.33",
|
||||
"com.unity.textmeshpro": "3.0.6",
|
||||
"com.unity.timeline": "1.6.4",
|
||||
"com.unity.toolchain.linux-x86_64": "2.0.4",
|
||||
"com.unity.ugui": "1.0.0",
|
||||
"com.unity.visualscripting": "1.7.8",
|
||||
"com.unity.modules.ai": "1.0.0",
|
||||
|
||||
@@ -202,6 +202,22 @@
|
||||
"com.unity.searcher": "4.9.1"
|
||||
}
|
||||
},
|
||||
"com.unity.sysroot": {
|
||||
"version": "2.0.5",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.sysroot.linux-x86_64": {
|
||||
"version": "2.0.4",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.5"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.1.33",
|
||||
"depth": 0,
|
||||
@@ -234,6 +250,16 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.toolchain.linux-x86_64": {
|
||||
"version": "2.0.4",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.sysroot": "2.0.5",
|
||||
"com.unity.sysroot.linux-x86_64": "2.0.4"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.ugui": {
|
||||
"version": "1.0.0",
|
||||
"depth": 0,
|
||||
|
||||
@@ -56,8 +56,8 @@ PlayerSettings:
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||||
androidShowActivityIndicatorOnLoading: -1
|
||||
iosUseCustomAppBackgroundBehavior: 0
|
||||
iosAllowHTTPDownload: 1
|
||||
allowedAutorotateToPortrait: 1
|
||||
allowedAutorotateToPortraitUpsideDown: 1
|
||||
allowedAutorotateToPortrait: 0
|
||||
allowedAutorotateToPortraitUpsideDown: 0
|
||||
allowedAutorotateToLandscapeRight: 1
|
||||
allowedAutorotateToLandscapeLeft: 1
|
||||
useOSAutorotation: 1
|
||||
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||||
@@ -14,17 +14,17 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
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||||
m_Children:
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||||
- {fileID: 3}
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- {fileID: 13}
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- {fileID: 12}
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m_Position:
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serializedVersion: 2
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x: 0
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y: 30
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width: 1470
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height: 771
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width: 1366
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height: 622
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m_MinSize: {x: 300, y: 200}
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m_MaxSize: {x: 24288, y: 16192}
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vertical: 0
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controlID: 97
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controlID: 83
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--- !u!114 &2
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||||
MonoBehaviour:
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m_ObjectHideFlags: 52
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@@ -41,14 +41,14 @@ MonoBehaviour:
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m_MaxSize: {x: 4000, y: 4000}
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m_TitleContent:
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m_Text: Game
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m_Image: {fileID: 4621777727084837110, guid: 0000000000000000d000000000000000, type: 0}
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m_Image: {fileID: -6423792434712278376, guid: 0000000000000000d000000000000000, type: 0}
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m_Tooltip:
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m_Pos:
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serializedVersion: 2
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x: 234.5
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y: 95
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width: 795.5
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height: 446.5
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x: 191
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y: 86
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width: 819
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height: 366
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m_ViewDataDictionary: {fileID: 0}
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m_OverlayCanvas:
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||||
m_LastAppliedPresetName: Default
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@@ -59,7 +59,7 @@ MonoBehaviour:
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m_ShowGizmos: 0
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m_TargetDisplay: 0
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m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
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m_TargetSize: {x: 795.5, y: 425.5}
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m_TargetSize: {x: 819, y: 345}
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m_TextureFilterMode: 0
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m_TextureHideFlags: 61
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m_RenderIMGUI: 1
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@@ -74,10 +74,10 @@ MonoBehaviour:
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m_VRangeLocked: 0
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hZoomLockedByDefault: 0
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vZoomLockedByDefault: 0
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m_HBaseRangeMin: -198.875
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m_HBaseRangeMax: 198.875
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m_VBaseRangeMin: -106.375
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m_VBaseRangeMax: 106.375
|
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m_HBaseRangeMin: -409.5
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m_HBaseRangeMax: 409.5
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m_VBaseRangeMin: -172.5
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m_VBaseRangeMax: 172.5
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m_HAllowExceedBaseRangeMin: 1
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m_HAllowExceedBaseRangeMax: 1
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m_VAllowExceedBaseRangeMin: 1
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@@ -95,23 +95,23 @@ MonoBehaviour:
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serializedVersion: 2
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x: 0
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y: 21
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width: 795.5
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height: 425.5
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m_Scale: {x: 2, y: 2}
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width: 819
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height: 345
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m_Scale: {x: 1, y: 1}
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m_Translation: {x: 409.5, y: 172.5}
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m_MarginLeft: 0
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m_MarginRight: 0
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m_MarginTop: 0
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m_MarginBottom: 0
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m_LastShownAreaInsideMargins:
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width: 397.75
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y: -172.5
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width: 819
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height: 345
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m_MinimalGUI: 1
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m_defaultScale: 2
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m_LastWindowPixelSize: {x: 1591, y: 893}
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m_defaultScale: 1
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m_LastWindowPixelSize: {x: 819, y: 366}
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m_ClearInEditMode: 1
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m_NoCameraWarning: 1
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m_LowResolutionForAspectRatios: 01000000000000000000
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@@ -136,12 +136,12 @@ MonoBehaviour:
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serializedVersion: 2
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x: 0
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y: 0
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width: 1032
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height: 771
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width: 1012
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height: 622
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m_MinSize: {x: 200, y: 200}
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m_MaxSize: {x: 16192, y: 16192}
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vertical: 1
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controlID: 98
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controlID: 84
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--- !u!114 &4
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MonoBehaviour:
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m_ObjectHideFlags: 52
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@@ -161,12 +161,12 @@ MonoBehaviour:
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serializedVersion: 2
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y: 0
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width: 1032
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height: 467.5
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width: 1012
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m_MinSize: {x: 200, y: 100}
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m_MaxSize: {x: 16192, y: 8096}
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vertical: 0
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Reference in New Issue
Block a user