Merge branch 'master' of https://github.com/playmaker1210/findthesource
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -79,11 +79,11 @@ public class Akciok : MonoBehaviour
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}
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}
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public void Loves(int elhasznalt_toltenyek) {
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public bool Loves(int elhasznalt_toltenyek) {
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if (felhasznalt_tolteny < betarazott_tolteny) {
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if (felhasznalt_tolteny + elhasznalt_toltenyek > betarazott_tolteny) {
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Debug.Log("Nincs eleg tolteny betarazva, tul sok lenne egyszerre felhasznalva!");
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return;
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return false;
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} else {
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felhasznalt_tolteny += elhasznalt_toltenyek;
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for (int i = 0; i < felhasznalt_tolteny; i++) {
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@@ -91,8 +91,10 @@ public class Akciok : MonoBehaviour
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}
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betarazott_tolteny -= elhasznalt_toltenyek;
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}
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return true;
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} else {
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Debug.Log("Nincs eleg tolteny");
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return false;
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}
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}
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@@ -9,6 +9,7 @@ public class Targyak : MonoBehaviour
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private Akciopont akciopont;
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private movement movement;
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private Energia energia;
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private Ugynok ugynok;
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public int targy_szamlalo = 0;
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public int adrenalinloket = 0;
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@@ -17,6 +18,8 @@ public class Targyak : MonoBehaviour
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public int droidgepagyu = 0;
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public int matavtaviranyito = 0;
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public int fustgranat = 0;
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public bool lathatatlanOltozetAktivalva = false;
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private int randomszam;
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private void Start() {
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akciok = FindObjectOfType<Akciok>();
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@@ -24,73 +27,84 @@ public class Targyak : MonoBehaviour
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akciopont = FindObjectOfType<Akciopont>();
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movement = FindObjectOfType<movement>();
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energia = FindObjectOfType<Energia>();
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ugynok = FindObjectOfType<Ugynok>();
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}
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public void RandomTargy()
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{
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int randomszam = UnityEngine.Random.Range(0, 5);
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string[] elerheto_targyak = {"Adrenalinloket", "Hacker csatlakozo", "Lathatatlan oltozet", "Droid agyu", "Matav taviranyito", "Alomhozo fustgranat"} ;
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do{
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randomszam = UnityEngine.Random.Range(0, elerheto_targyak.Length);
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}while(!elerheto_targyak[randomszam].Equals(""));
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elerheto_targyak[randomszam] = "";
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if (randomszam == 0)
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{
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adrenalinloket++;
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Debug.Log("Kaptál egy AdrenalinLöketet!");
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Debug.Log("Kaptal egy AdrenalinLoketet!");
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}
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else if (randomszam == 1)
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{
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hackercsatlakozo++;
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Debug.Log("Kaptál egy Hacker Csatlakozót!");
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Debug.Log("Kaptal egy Hacker Csatlakozot!");
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}
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else if (randomszam == 2)
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{
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lathatatlanoltozet++;
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Debug.Log("Kaptál egy Láthatatlan Öltözetet!");
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Debug.Log("Kaptal egy Lathatatlan oltozetet!");
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}
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else if (randomszam == 3)
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{
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droidgepagyu++;
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Debug.Log("Kaptál egy Droid-X2 Gépágyút!");
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Debug.Log("Kaptal egy Droid-X2 Gepagyut!");
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}
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else if (randomszam == 4)
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{
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matavtaviranyito++;
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Debug.Log("Kaptál egy Mata'v Távirányítót!");
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Debug.Log("Kaptal egy Matav Taviranyitot!");
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}
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else if (randomszam == 5)
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{
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fustgranat++;
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Debug.Log("Kaptál egy Álomhozó Füstgránátot!");
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Debug.Log("Kaptal egy Alomhozo Fustgranatot!");
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}
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}
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public void AdrenalinLoket() {
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targy_szamlalo++;
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}
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public void HackerCsatlakozo() { //Hogyan kell aktivalni?
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public void HackerCsatlakozo() { //kesz
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//+2 tolteny
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akciok.Betarazas(2);
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//+1 elet
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elet.Eletplusz();
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//+1 akcio
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akciopont.akciopont++;
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targy_szamlalo++;
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}
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public void LathatatlanOltozek() {
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movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
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targy_szamlalo++;
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public void LathatatlanOltozek() { //kesz
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//movement.mozgasHelyre(2, 2); //megadni inkabb a hely nevet ahova menni akar? | input field es nev megadas
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lathatatlanOltozetAktivalva = true;
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}
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public void DroidGepagyu() {
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targy_szamlalo++;
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public void DroidGepagyu() { //kesz
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//ugynok cucc
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ugynok.canKill = true; //barhol meg tud olni ha kattint
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}
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public void MatavTaviranyito() {
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targy_szamlalo++;
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}
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public void FustGranat() {
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energia.granatAktivalva = true;
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targy_szamlalo++;
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}
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}
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@@ -6,152 +6,731 @@ using TMPro;
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public class Ugynok : MonoBehaviour
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{
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public TMP_Text[] oneone;
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public BoxCollider2D[] oneoneCollider;
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public TMP_Text[] twoone;
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public BoxCollider2D[] twooneCollider;
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public TMP_Text[] threeone;
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public BoxCollider2D[] threeoneCollider;
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public TMP_Text[] onetwo;
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public BoxCollider2D[] onetwoCollider;
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public TMP_Text[] twotwo;
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public BoxCollider2D[] twotwoCollider;
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public TMP_Text[] threetwo;
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public BoxCollider2D[] threetwoCollider;
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public TMP_Text[] onethree;
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public BoxCollider2D[] onethreeCollider;
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public TMP_Text[] twothree;
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public BoxCollider2D[] twothreeCollider;
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public TMP_Text[] threethree;
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public BoxCollider2D[] threethreeCollider;
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public TMP_Text[] onefour;
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public BoxCollider2D[] onefourCollider;
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public TMP_Text[] twofour;
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public BoxCollider2D[] twofourCollider;
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public TMP_Text[] threefour;
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public BoxCollider2D[] threefourCollider;
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private void Start() {
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foreach(var item in oneone) {
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item.text = "";
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public bool canKill = false;
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public bool canShoot = false; //harchoz bool
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public void setCanKillTrue()
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{
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canKill = true;
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}
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public Camera maincamera;
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private void Start()
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{
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for (int i = 0; i < oneone.Length; i++)
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{
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oneone[i].text = "";
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}
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foreach (var item in twoone) {
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item.text = "";
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for (int i = 0; i < onetwo.Length; i++)
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{
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onetwo[i].text = "";
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}
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foreach (var item in threeone) {
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item.text = "";
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for (int i = 0; i < onethree.Length; i++)
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{
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onethree[i].text = "";
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}
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foreach (var item in onetwo) {
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item.text = "";
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for (int i = 0; i < onefour.Length; i++)
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{
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onefour[i].text = "";
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}
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foreach (var item in twotwo) {
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item.text = "";
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for (int i = 0; i < twoone.Length; i++)
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{
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twoone[i].text = "";
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}
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foreach (var item in threetwo) {
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item.text = "";
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for (int i = 0; i < twotwo.Length; i++)
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{
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twotwo[i].text = "";
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}
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foreach (var item in onethree) {
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item.text = "";
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for (int i = 0; i < twothree.Length; i++)
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{
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twothree[i].text = "";
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}
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foreach (var item in twothree) {
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item.text = "";
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for (int i = 0; i < twofour.Length; i++)
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{
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twofour[i].text = "";
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}
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foreach (var item in threethree) {
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item.text = "";
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for (int i = 0; i < threeone.Length; i++)
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{
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threeone[i].text = "";
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}
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foreach (var item in onefour) {
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item.text = "";
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for (int i = 0; i < threetwo.Length; i++)
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{
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threetwo[i].text = "";
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}
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foreach (var item in twofour) {
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item.text = "";
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for (int i = 0; i < threethree.Length; i++)
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{
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threethree[i].text = "";
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}
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foreach (var item in threefour) {
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item.text = "";
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for (int i = 0; i < threefour.Length; i++)
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{
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threefour[i].text = "";
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}
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}
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private void Update()
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{
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if(canShoot){
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if(oneone[0].text.Equals("")){
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}
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}
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if (canKill)
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{
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//check for collider onclick then x out tmp text then set canKill false
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//check if text field is empty
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//oneone
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if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
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{
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if (!oneone[0].text.Equals(""))
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{
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oneone[0].text = "X";
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canKill = false;
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}
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else
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{
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Debug.Log("itt nincs ugynok csapat!!!");
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}
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}
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else if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
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{
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if (!oneone[1].text.Equals(""))
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{
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oneone[1].text = "X";
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canKill = false;
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}
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else
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{
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Debug.Log("itt nincs ugynok csapat!!!");
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}
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}
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else if (Input.GetKeyDown(KeyCode.Mouse0) && oneoneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
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{
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if (!oneone[2].text.Equals(""))
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{
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||||
oneone[2].text = "X";
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||||
canKill = false;
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||||
}
|
||||
else
|
||||
{
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||||
Debug.Log("itt nincs ugynok csapat!!!");
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||||
}
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||||
}
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//onetwo
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if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
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{
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||||
if (!onetwo[0].text.Equals(""))
|
||||
{
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||||
onetwo[0].text = "X";
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||||
canKill = false;
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||||
}
|
||||
else
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||||
{
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||||
Debug.Log("itt nincs ugynok csapat!!!");
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}
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}
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else if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
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{
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||||
if (!onetwo[1].text.Equals(""))
|
||||
{
|
||||
onetwo[1].text = "X";
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||||
canKill = false;
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||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
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else if (Input.GetKeyDown(KeyCode.Mouse0) && onetwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onetwo[2].text.Equals(""))
|
||||
{
|
||||
onetwo[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
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//onethree
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onethree[0].text.Equals(""))
|
||||
{
|
||||
onethree[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onethree[1].text.Equals(""))
|
||||
{
|
||||
onethree[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onethreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onethree[2].text.Equals(""))
|
||||
{
|
||||
onethree[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//onefour
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onefour[0].text.Equals(""))
|
||||
{
|
||||
onefour[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onefour[1].text.Equals(""))
|
||||
{
|
||||
onefour[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && onefourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!onefour[2].text.Equals(""))
|
||||
{
|
||||
onefour[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twoone
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twoone[0].text.Equals(""))
|
||||
{
|
||||
twoone[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twoone[1].text.Equals(""))
|
||||
{
|
||||
twoone[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twooneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twoone[2].text.Equals(""))
|
||||
{
|
||||
twoone[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twotwo
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twotwo[0].text.Equals(""))
|
||||
{
|
||||
twotwo[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twotwo[1].text.Equals(""))
|
||||
{
|
||||
twotwo[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twotwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twotwo[2].text.Equals(""))
|
||||
{
|
||||
twotwo[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twothree
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twothree[0].text.Equals(""))
|
||||
{
|
||||
twothree[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twothree[1].text.Equals(""))
|
||||
{
|
||||
twothree[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twothreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twothree[2].text.Equals(""))
|
||||
{
|
||||
twothree[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//twofour
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twofour[0].text.Equals(""))
|
||||
{
|
||||
twofour[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twofour[1].text.Equals(""))
|
||||
{
|
||||
twofour[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && twofourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!twofour[2].text.Equals(""))
|
||||
{
|
||||
twofour[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threeone
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threeone[0].text.Equals(""))
|
||||
{
|
||||
threeone[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threeone[1].text.Equals(""))
|
||||
{
|
||||
threeone[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threeoneCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threeone[2].text.Equals(""))
|
||||
{
|
||||
threeone[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threetwo
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threetwo[0].text.Equals(""))
|
||||
{
|
||||
threetwo[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threetwo[1].text.Equals(""))
|
||||
{
|
||||
threetwo[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threetwoCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threetwo[2].text.Equals(""))
|
||||
{
|
||||
threetwo[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threethree
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threethree[0].text.Equals(""))
|
||||
{
|
||||
threethree[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threethree[1].text.Equals(""))
|
||||
{
|
||||
threethree[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threethreeCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threethree[2].text.Equals(""))
|
||||
{
|
||||
threethree[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
//threefour
|
||||
if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[0].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threefour[0].text.Equals(""))
|
||||
{
|
||||
threefour[0].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[1].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threefour[1].text.Equals(""))
|
||||
{
|
||||
threefour[1].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Mouse0) && threefourCollider[2].OverlapPoint(maincamera.ScreenToWorldPoint(Input.mousePosition)))
|
||||
{
|
||||
if (!threefour[2].text.Equals(""))
|
||||
{
|
||||
threefour[2].text = "X";
|
||||
canKill = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("itt nincs ugynok csapat!!!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UgynokSorsolas(int x, int y) {
|
||||
if (x == 1 && y == 1) {
|
||||
if (oneone[0].text.Equals("")) {
|
||||
public void UgynokSorsolas(int x, int y)
|
||||
{
|
||||
if (x == 1 && y == 1)
|
||||
{
|
||||
if (oneone[0].text.Equals(""))
|
||||
{
|
||||
oneone[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}else if (oneone[1].text.Equals("")) {
|
||||
}
|
||||
else if (oneone[1].text.Equals(""))
|
||||
{
|
||||
oneone[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}else if (oneone[2].text.Equals("")) {
|
||||
}
|
||||
else if (oneone[2].text.Equals(""))
|
||||
{
|
||||
oneone[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 1 && y == 2) {
|
||||
if (onetwo[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 1 && y == 2)
|
||||
{
|
||||
if (onetwo[0].text.Equals(""))
|
||||
{
|
||||
onetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onetwo[1].text.Equals("")) {
|
||||
}
|
||||
else if (onetwo[1].text.Equals(""))
|
||||
{
|
||||
onetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onetwo[2].text.Equals("")) {
|
||||
}
|
||||
else if (onetwo[2].text.Equals(""))
|
||||
{
|
||||
onetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 1 && y == 3) {
|
||||
if (onethree[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 1 && y == 3)
|
||||
{
|
||||
if (onethree[0].text.Equals(""))
|
||||
{
|
||||
onethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onethree[1].text.Equals("")) {
|
||||
}
|
||||
else if (onethree[1].text.Equals(""))
|
||||
{
|
||||
onethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onethree[2].text.Equals("")) {
|
||||
}
|
||||
else if (onethree[2].text.Equals(""))
|
||||
{
|
||||
onethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 1 && y == 4) {
|
||||
if (onefour[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 1 && y == 4)
|
||||
{
|
||||
if (onefour[0].text.Equals(""))
|
||||
{
|
||||
onefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onefour[1].text.Equals("")) {
|
||||
}
|
||||
else if (onefour[1].text.Equals(""))
|
||||
{
|
||||
onefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (onefour[2].text.Equals("")) {
|
||||
}
|
||||
else if (onefour[2].text.Equals(""))
|
||||
{
|
||||
onefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 1) {
|
||||
if (twoone[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 1)
|
||||
{
|
||||
if (twoone[0].text.Equals(""))
|
||||
{
|
||||
twoone[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twoone[1].text.Equals("")) {
|
||||
}
|
||||
else if (twoone[1].text.Equals(""))
|
||||
{
|
||||
twoone[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twoone[2].text.Equals("")) {
|
||||
}
|
||||
else if (twoone[2].text.Equals(""))
|
||||
{
|
||||
twoone[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 2) {
|
||||
if (twotwo[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 2)
|
||||
{
|
||||
if (twotwo[0].text.Equals(""))
|
||||
{
|
||||
twotwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twotwo[1].text.Equals("")) {
|
||||
}
|
||||
else if (twotwo[1].text.Equals(""))
|
||||
{
|
||||
twotwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twotwo[2].text.Equals("")) {
|
||||
}
|
||||
else if (twotwo[2].text.Equals(""))
|
||||
{
|
||||
twotwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 3) {
|
||||
if (twothree[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 3)
|
||||
{
|
||||
if (twothree[0].text.Equals(""))
|
||||
{
|
||||
twothree[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twothree[1].text.Equals("")) {
|
||||
}
|
||||
else if (twothree[1].text.Equals(""))
|
||||
{
|
||||
twothree[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twothree[2].text.Equals("")) {
|
||||
}
|
||||
else if (twothree[2].text.Equals(""))
|
||||
{
|
||||
twothree[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 2 && y == 4) {
|
||||
if (twofour[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 2 && y == 4)
|
||||
{
|
||||
if (twofour[0].text.Equals(""))
|
||||
{
|
||||
twofour[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twofour[1].text.Equals("")) {
|
||||
}
|
||||
else if (twofour[1].text.Equals(""))
|
||||
{
|
||||
twofour[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (twofour[2].text.Equals("")) {
|
||||
}
|
||||
else if (twofour[2].text.Equals(""))
|
||||
{
|
||||
twofour[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 1) {
|
||||
if (threeone[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 1)
|
||||
{
|
||||
if (threeone[0].text.Equals(""))
|
||||
{
|
||||
threeone[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threeone[1].text.Equals("")) {
|
||||
}
|
||||
else if (threeone[1].text.Equals(""))
|
||||
{
|
||||
threeone[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threeone[2].text.Equals("")) {
|
||||
}
|
||||
else if (threeone[2].text.Equals(""))
|
||||
{
|
||||
threeone[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 2) {
|
||||
if (threetwo[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 2)
|
||||
{
|
||||
if (threetwo[0].text.Equals(""))
|
||||
{
|
||||
threetwo[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threetwo[1].text.Equals("")) {
|
||||
}
|
||||
else if (threetwo[1].text.Equals(""))
|
||||
{
|
||||
threetwo[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threetwo[2].text.Equals("")) {
|
||||
}
|
||||
else if (threetwo[2].text.Equals(""))
|
||||
{
|
||||
threetwo[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 3) {
|
||||
if (threethree[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 3)
|
||||
{
|
||||
if (threethree[0].text.Equals(""))
|
||||
{
|
||||
threethree[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threethree[1].text.Equals("")) {
|
||||
}
|
||||
else if (threethree[1].text.Equals(""))
|
||||
{
|
||||
threethree[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threethree[2].text.Equals("")) {
|
||||
}
|
||||
else if (threethree[2].text.Equals(""))
|
||||
{
|
||||
threethree[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
} else if (x == 3 && y == 4) {
|
||||
if (threefour[0].text.Equals("")) {
|
||||
}
|
||||
else if (x == 3 && y == 4)
|
||||
{
|
||||
if (threefour[0].text.Equals(""))
|
||||
{
|
||||
threefour[0].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threefour[1].text.Equals("")) {
|
||||
}
|
||||
else if (threefour[1].text.Equals(""))
|
||||
{
|
||||
threefour[1].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
} else if (threefour[2].text.Equals("")) {
|
||||
}
|
||||
else if (threefour[2].text.Equals(""))
|
||||
{
|
||||
threefour[2].text = UnityEngine.Random.Range(1, 7).ToString();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,128 +9,122 @@ public class helyszinaktivalas : MonoBehaviour
|
||||
private Elet elet;
|
||||
private Akciok akciok;
|
||||
private Targyak targyak;
|
||||
private Dice dice;
|
||||
private Upgrade upgrade;
|
||||
private Akciopont akciopont;
|
||||
private movement movement;
|
||||
//int movement.jelenlegi_x;
|
||||
//int movement.movement.jelenlegi_y;
|
||||
bool canUpgrade = false;
|
||||
private int diceResult;
|
||||
public Sprite[] diceSides = new Sprite[6];
|
||||
public SpriteRenderer hely1;
|
||||
private Ugynok ugynok;
|
||||
private Energia energia;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
dice = FindObjectOfType<Dice>();
|
||||
akciopont = FindObjectOfType<Akciopont>();
|
||||
movement = FindObjectOfType<movement>();
|
||||
upgrade = FindObjectOfType<Upgrade>();
|
||||
targyak = FindObjectOfType<Targyak>();
|
||||
akciok = FindObjectOfType<Akciok>();
|
||||
elet = FindObjectOfType<Elet>();
|
||||
ugynok = FindObjectOfType<Ugynok>();
|
||||
energia = FindObjectOfType<Energia>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
/*void Update()
|
||||
{
|
||||
movement.jelenlegi_x = movement.jelenlegi_x;
|
||||
movement.jelenlegi_y = movement.jelenlegi_y;
|
||||
canUpgrade = false;
|
||||
}*/
|
||||
|
||||
public void HelyszinAktivalas()
|
||||
{
|
||||
//1-es mezõ
|
||||
//1-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
//ügynökcsapat ölés bárhol töltény nélkül
|
||||
//ugynokcsapat oles barhol tolteny nelkul
|
||||
ugynok.canKill = true; //megolhetunk egy csapatot
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
energia.csokkenEnergia(1);
|
||||
|
||||
}
|
||||
//2-es mezõ -- KÉSZ
|
||||
//2-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
canUpgrade = true;
|
||||
upgrade.canUpgrade = true;
|
||||
akciopont.akciopont++;
|
||||
energia.csokkenEnergia(2);
|
||||
}
|
||||
//3-es mezõ -- KÉSZ
|
||||
//3-es mez<EFBFBD>
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 1)
|
||||
{
|
||||
movement.helyreTeleport();
|
||||
movement.helyreTeleport(); //hogy teleportal
|
||||
energia.csokkenEnergia(1);
|
||||
}
|
||||
//4-es mezõ
|
||||
//4-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 2)
|
||||
{
|
||||
//kapsz egy tárgyat
|
||||
//kapsz egy t<EFBFBD>rgyat
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
energia.csokkenEnergia(1);
|
||||
}
|
||||
//5-es mezõ
|
||||
//5-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 2)
|
||||
{
|
||||
/*diceResult = RollDice();
|
||||
hely1.sprite = diceSides[diceResult - 1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
targyak.targy_szamlalo++;*/
|
||||
///dobj paros +3 ap paratlan -1 energia
|
||||
int eredmeny = UnityEngine.Random.Range(1,7);
|
||||
Debug.Log("Dobas eredmeny: " + eredmeny);
|
||||
if(eredmeny % 2 == 0)
|
||||
akciopont.UpdateAkciopont(3); //+3ap
|
||||
else
|
||||
energia.csokkenEnergia(1);
|
||||
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
}
|
||||
//6-es mezõ
|
||||
//6-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 2)
|
||||
{
|
||||
//+1 akció
|
||||
//+1 akcio
|
||||
akciopont.UpdateAkciopont(1);
|
||||
}
|
||||
//7-es mezõ -- KÉSZ
|
||||
//7-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 3)
|
||||
{
|
||||
//1 fejlesztés ingyen
|
||||
canUpgrade = true;
|
||||
akciopont.akciopont++;
|
||||
//1 fejleszt<EFBFBD>s ingyen
|
||||
upgrade.canUpgrade = true;
|
||||
akciopont.UpdateAkciopont(-2);
|
||||
}
|
||||
//8-es mezõ
|
||||
//8-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 3)
|
||||
{
|
||||
|
||||
/*diceResult = RollDice();
|
||||
hely1.sprite = diceSides[diceResult - 1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
targyak.targy_szamlalo++;*/
|
||||
|
||||
//2 kocka dobas egyik +ap masik -energia
|
||||
int eredmeny1 = UnityEngine.Random.Range(1,7); //+ap
|
||||
int eredmeny2 = UnityEngine.Random.Range(1,7); //-energia
|
||||
Debug.Log("Dobas eredmeny elso: "+eredmeny1+ " masodik: " + eredmeny2);
|
||||
akciopont.UpdateAkciopont(eredmeny1);
|
||||
energia.csokkenEnergia(eredmeny2);
|
||||
}
|
||||
//9-es mezõ -- KÉSZ
|
||||
//9-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 3)
|
||||
{
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
akciopont.UpdateAkciopont(-2);
|
||||
}
|
||||
//10-es mezõ -- KÉSZ ?
|
||||
//10-es mez<EFBFBD> -- K<EFBFBD>SZ ?
|
||||
if (movement.jelenlegi_x == 1 && movement.jelenlegi_y == 4)
|
||||
{
|
||||
//+4 töltény
|
||||
//+4 t<EFBFBD>lt<EFBFBD>ny
|
||||
akciok.Betarazas(4);
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
}
|
||||
//11-es mezõ
|
||||
//11-es mez<EFBFBD> kesz
|
||||
if (movement.jelenlegi_x == 2 && movement.jelenlegi_y == 4)
|
||||
{
|
||||
//Dobj! Megkapod a tárgyat.
|
||||
|
||||
/* diceResult = RollDice();
|
||||
hely1.sprite = diceSides[diceResult - 1];
|
||||
hely1.size = new Vector2(38, 38);
|
||||
targyak.targy_szamlalo++;*/
|
||||
//Dobj! Megkapod a t<EFBFBD>rgyat.
|
||||
targyak.RandomTargy();
|
||||
targyak.targy_szamlalo++;
|
||||
energia.csokkenEnergia(1);
|
||||
}
|
||||
//12-es mezõ -- KÉSZ
|
||||
//12-es mez<EFBFBD> -- K<EFBFBD>SZ
|
||||
if (movement.jelenlegi_x == 3 && movement.jelenlegi_y == 4)
|
||||
{
|
||||
//+1 élet
|
||||
//+1 elet
|
||||
elet.Eletplusz();
|
||||
akciopont.UpdateAkciopont(-1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*private int RollDice()
|
||||
{
|
||||
int randomDiceSide = UnityEngine.Random.Range(0, 5);
|
||||
int finalSide = randomDiceSide + 1;
|
||||
|
||||
Debug.Log(finalSide);
|
||||
|
||||
return finalSide;
|
||||
}*/
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
18
Assets/Scripts/uj.cs
Normal file
18
Assets/Scripts/uj.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class uj : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/uj.cs.meta
Normal file
11
Assets/Scripts/uj.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eaba8d7c523212e4a8a40fcef8e9eb9e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user