Varga Dávid Lajos
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2375f28ee3
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added getter method bitboard::board::fen
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2025-11-27 23:05:01 +02:00 |
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Hatvani Tamás
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7fdd7fd65c
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Merge branch 'master' into Server/logging
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2025-11-24 13:20:16 +01:00 |
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5ccca3ab8e
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added resign event and deleting finished matches
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2025-11-24 13:14:38 +01:00 |
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f2adc14ce2
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fixed error, not removing reference to deleted crate
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2025-11-24 12:10:29 +01:00 |
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7ed9ae3799
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refactored println statements into formatted logs with log crate
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2025-11-24 12:05:07 +01:00 |
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622bef963f
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new serevr message enum for easier message handling
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2025-11-24 10:07:20 +01:00 |
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6fc1b6c3fd
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fixed test function, removed messages because we do not use it
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2025-11-20 17:23:30 +01:00 |
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a985182c99
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rewrote the message function to use an Option value and check if the playerconnection has value before trying to send message
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2025-11-20 16:36:02 +01:00 |
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ab369f179c
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updated move event to use chessmove struct from engine
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2025-11-20 14:46:01 +01:00 |
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be6a86bebf
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handling client move event
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2025-11-20 13:38:39 +01:00 |
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5336aadf97
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fixed bug in findmatch, added a new command in test client, refactored how the server sends messages to the client
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2025-11-19 20:16:55 +01:00 |
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8d559f4b11
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added request legal moves to testing client
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2025-11-18 17:24:49 +01:00 |
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48f66aac75
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added engine as a crate into server project, implemented request moves event
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2025-11-18 16:43:14 +01:00 |
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4bb485e833
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added findmatch event
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2025-11-18 09:28:07 +01:00 |
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c77e534ed8
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removed event system file as it was unused and we do not neet it anymore
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2025-11-15 19:41:48 +01:00 |
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1c92918692
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finished join event
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2025-11-15 19:33:40 +01:00 |
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cca852d466
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Working on event system, join implemented
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2025-11-15 18:32:43 +01:00 |
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a098c8051a
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planning done on how the event system works
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2025-11-15 16:41:11 +01:00 |
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e599722e45
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added client for testing connection and events
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2025-11-15 14:44:44 +01:00 |
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83a73ed34c
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Added tests
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2025-11-13 15:19:26 +01:00 |
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5696128ac9
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handling differenk kinds of server messages, and matchmaking basics
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2025-11-12 17:11:23 +01:00 |
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c2e29415c9
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added new event system to handle different client events in game and on connection
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2025-11-12 15:54:03 +01:00 |
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ff68d9d2d9
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new server messages
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2025-11-12 15:52:55 +01:00 |
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281f496c83
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removed these files, ready to start working on event system messages
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2025-11-12 15:14:07 +01:00 |
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532c5a42ea
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added anyhow and rand crate
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2025-11-12 15:13:01 +01:00 |
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73624baf90
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added server event enum
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2025-11-12 14:01:13 +01:00 |
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d8861b66b2
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using serde feature from uuid, so i can add an id to a struct definition
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2025-11-12 13:25:40 +01:00 |
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4123a710cf
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first phase of rewrite done, server stores connections with an id, currently works as a hub, next phase to handle custom message types
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2025-11-12 12:49:42 +01:00 |
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4daa21e8bf
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Started to rewrite the project to handle connection storing and message types, added v4 for uuid crate
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2025-11-12 11:28:14 +01:00 |
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503cb23015
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accepted connection and sending data both ways
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2025-11-11 15:25:42 +01:00 |
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8ffbfdc63f
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basic listener implemented, addedd modules, working on handling connections
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2025-11-11 13:35:34 +01:00 |
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1b4194ee7d
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Cleanup job depend on release, added missing .cargo folder to fix cc error on workflow build
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2025-11-09 12:44:33 +01:00 |
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08dd3f14c6
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initial projects created, engine, server, ui
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2025-11-03 14:47:15 +01:00 |
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