Compare commits
24 Commits
Engine/api
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v155
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1
.github/workflows/dispatcher.yml
vendored
1
.github/workflows/dispatcher.yml
vendored
@@ -77,7 +77,6 @@ jobs:
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release:
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needs: test-data-upload
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if: github.ref == 'refs/heads/master'
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uses: ./.github/workflows/release.yml
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secrets: inherit
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Binary file not shown.
@@ -3,8 +3,8 @@ mod utils;
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mod legality;
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mod checkinfo;
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mod attacks;
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mod movebuffer;
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mod movegen;
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pub mod board;
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pub(in super) mod bitmove;
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pub(in super) mod bitmove;
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pub(in super) mod movebuffer;
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@@ -1,6 +1,6 @@
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize)]
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#[derive(Serialize, Deserialize, Debug)]
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pub struct BoardSquare {
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pub x: usize,
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pub y: usize,
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@@ -4,7 +4,7 @@ use super::boardsquare::BoardSquare;
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use super::piecetype::PieceType;
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use serde::{Deserialize, Serialize};
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#[derive(Serialize, Deserialize)]
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#[derive(Serialize, Deserialize, Debug)]
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/*pub struct ChessMove {
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pub move_type: MoveType,
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pub piece_type: PieceType,
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@@ -94,7 +94,7 @@ impl ChessMove {
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};
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}
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pub(in super) fn from_bitmove(bitmove: &BitMove, board: Board) -> Self {
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pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
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match bitmove.move_type() {
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BitMoveType::Quiet => {
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let from_square_index = bitmove.from_square();
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@@ -128,10 +128,6 @@ impl ChessMove {
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let king_type = PieceType::from_index(board.piece_board(from_square_index));
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let king_from = BoardSquare::from_index(from_square_index);
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let king_to = BoardSquare::from_index(to_square_index);
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let promotion_piece = match bitmove.promotion_piece() {
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Some(piece) => Some(PieceType::from_index(piece)),
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None => None
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};
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let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
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let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
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bitmove.from_square() + 3
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@@ -1,6 +1,9 @@
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use serde::{Deserialize, Serialize};
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#[derive(Deserialize, Serialize, Debug)]
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pub enum GameEnd {
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WhiteWon(String),
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BlackWon(String),
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Draw(String)
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}
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WhiteWon(String),
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BlackWon(String),
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Draw(String),
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}
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@@ -7,18 +7,204 @@ pub mod gameend;
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use chessmove::ChessMove;
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use gameend::GameEnd;
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use bitboard::board::Board;
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use bitboard::movebuffer::MoveBuffer;
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pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
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println!("get_available_moves answered");
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return vec![];
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let mut board = Board::build(fen);
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let mut buffer = MoveBuffer::new();
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let mut temp_buffer = MoveBuffer::new();
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let mut generated_moves: Vec<ChessMove> = vec![];
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board.collect_moves(&mut buffer, &mut temp_buffer);
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for idx in 0..buffer.count() {
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generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
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}
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println!("get_available_moves resulted in {} moves", generated_moves.len());
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return generated_moves;
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}
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pub fn is_game_over(fen: &str) -> Option<GameEnd> {
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let mut board = Board::build(fen);
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let mut buffer = MoveBuffer::new();
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let mut temp_buffer = MoveBuffer::new();
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let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
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println!("is_game_over answered");
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return None;
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if buffer.count() > 0 {
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return None;
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}
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if !in_check {
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return Some(GameEnd::Draw("".to_string()));
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}
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return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
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}
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pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
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println!("get_board_after_move answered");
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return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
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}
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#[cfg(test)]
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mod tests {
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use crate::boardsquare::BoardSquare;
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use crate::piecetype::PieceType::*;
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use crate::gameend::GameEnd;
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use super::*;
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impl PartialEq for ChessMove {
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fn eq(&self, other: &Self) -> bool {
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canonical(self) == canonical(other)
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}
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}
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impl Eq for ChessMove {
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}
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impl Ord for ChessMove {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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let lhs = canonical(self);
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let rhs = canonical(other);
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lhs.cmp(&rhs)
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}
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}
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impl PartialOrd for ChessMove {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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Some(self.cmp(other))
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}
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}
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impl PartialEq for GameEnd {
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fn eq(&self, other: &Self) -> bool {
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match (self, other) {
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(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
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(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
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(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
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_ => false,
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}
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}
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}
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fn canonical(m: &ChessMove) -> (u8, u8, u8) {
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match m {
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ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
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(0, from_square.to_index(), to_square.to_index()),
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ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
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(1, from_square.to_index(), to_square.to_index()),
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ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
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(2, king_from.to_index(), king_to.to_index()),
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ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
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(3, from_square.to_index(), to_square.to_index()),
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}
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}
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#[test]
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fn get_available_moves_test() {
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let boards: [&str; 2] = [
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"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
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"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
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];
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let mut expected_moves: Vec<Vec<ChessMove>> = vec![
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vec![
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ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
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ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
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ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
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ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
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],
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vec![
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ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
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ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
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ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
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ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
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ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
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ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
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]
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];
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for case in 0..2 {
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let mut generated_moves = get_available_moves(boards[case]);
|
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generated_moves.sort();
|
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expected_moves[case].sort();
|
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assert_eq!(generated_moves.len(), expected_moves[case].len());
|
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assert_eq!(generated_moves, expected_moves[case]);
|
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}
|
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}
|
||||
|
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#[test]
|
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fn is_game_over_test() {
|
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|
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let boards: [&str; 4] = [
|
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"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
|
||||
];
|
||||
let expected_results: [Option<GameEnd>; 4] = [
|
||||
None,
|
||||
Some(GameEnd::WhiteWon("".to_string())),
|
||||
Some(GameEnd::BlackWon("".to_string())),
|
||||
Some(GameEnd::Draw("".to_string()))
|
||||
];
|
||||
|
||||
for case in 0..4 {
|
||||
let fen = boards[case];
|
||||
let actual = is_game_over(fen);
|
||||
assert_eq!(actual, expected_results[case]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub enum PieceType {
|
||||
WhitePawn,
|
||||
WhiteKnight,
|
||||
|
||||
1257
server/Cargo.lock
generated
Normal file
1257
server/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -15,6 +15,8 @@ uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
||||
anyhow = "1.0.100"
|
||||
rand = "0.9.2"
|
||||
engine = {path = "../engine/"}
|
||||
log = {version = "0.4.28"}
|
||||
env_logger = "0.11.8"
|
||||
|
||||
|
||||
[[bin]]
|
||||
|
||||
@@ -1,17 +1,27 @@
|
||||
use engine::gameend::GameEnd;
|
||||
use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::io::{self, Write};
|
||||
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
||||
use url::Url;
|
||||
use uuid::Uuid;
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
struct Step {
|
||||
from: String,
|
||||
to: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientMessage {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { from: String, to: String },
|
||||
Move { step: ChessMove, fen: String },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
@@ -25,6 +35,21 @@ struct ServerMessage {
|
||||
reason: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum ServerMessage2 {
|
||||
GameEnd {
|
||||
winner: GameEnd,
|
||||
},
|
||||
UIUpdate {
|
||||
fen: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: Uuid,
|
||||
color: String,
|
||||
opponent_name: String,
|
||||
},
|
||||
}
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
println!("Knightly Chess Client");
|
||||
@@ -60,15 +85,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
println!("\nServer: {}", text);
|
||||
|
||||
// Try to parse as structured message
|
||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
|
||||
match parsed.message_type.as_str() {
|
||||
"welcome" => {
|
||||
if let Some(player_id) = parsed.player_id {
|
||||
println!("Welcome! Your player ID: {}", player_id);
|
||||
}
|
||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
|
||||
match parsed {
|
||||
ServerMessage2::MatchFound {
|
||||
match_id,
|
||||
color,
|
||||
opponent_name,
|
||||
} => {
|
||||
println!(
|
||||
"opponent: {}, match_id: {}, color: {}",
|
||||
opponent_name, match_id, color
|
||||
);
|
||||
}
|
||||
_ => {
|
||||
println!("cucc: {:?}", parsed);
|
||||
println!("cucc");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -128,11 +158,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
}
|
||||
"move" => {
|
||||
if parts.len() >= 3 {
|
||||
let from = parts[1].to_string();
|
||||
let to = parts[2].to_string();
|
||||
let message = ClientMessage::Move { from, to };
|
||||
//let from = parts[1].to_string();
|
||||
//let to = parts[2].to_string();
|
||||
let fen = parts[1].to_string();
|
||||
|
||||
let step = ChessMove::quiet(
|
||||
engine::piecetype::PieceType::WhiteBishop,
|
||||
BoardSquare::new(),
|
||||
BoardSquare { x: 1, y: 1 },
|
||||
None,
|
||||
);
|
||||
|
||||
let message = ClientMessage::Move { step, fen };
|
||||
send_message(&mut write, &message).await?;
|
||||
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||
//println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||
} else {
|
||||
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
||||
}
|
||||
@@ -154,6 +193,13 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||
"help" => {
|
||||
print_help();
|
||||
}
|
||||
"requestmoves" => {
|
||||
if parts.len() >= 2 {
|
||||
let fen = parts[1..].join(" ");
|
||||
let message = ClientMessage::RequestLegalMoves { fen };
|
||||
send_message(&mut write, &message).await?;
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
println!(
|
||||
"Unknown command: {}. Type 'help' for available commands.",
|
||||
@@ -191,5 +237,6 @@ fn print_help() {
|
||||
println!(" resign - Resign from current game");
|
||||
println!(" help - Show this help");
|
||||
println!(" quit - Exit the client");
|
||||
println!(" requestmoves - Request the legal moves");
|
||||
println!();
|
||||
}
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
use crate::connection::ClientEvent::*;
|
||||
use engine::get_available_moves;
|
||||
use crate::matchmaking;
|
||||
use engine::chessmove::ChessMove;
|
||||
use engine::gameend::GameEnd::{self, *};
|
||||
use engine::{get_available_moves, is_game_over};
|
||||
use futures_util::{SinkExt, StreamExt};
|
||||
use log::{error, info, warn};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::char::from_u32_unchecked;
|
||||
use std::collections::{HashMap, VecDeque};
|
||||
use std::sync::Arc;
|
||||
use tokio::net::TcpStream;
|
||||
@@ -15,41 +20,73 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
|
||||
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
||||
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
||||
|
||||
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
|
||||
matches.lock().await.remove(&match_id);
|
||||
}
|
||||
|
||||
// Helper functions to create new instances
|
||||
pub fn new_connection_map() -> ConnectionMap {
|
||||
warn!("Created new connection map");
|
||||
Arc::new(Mutex::new(HashMap::new()))
|
||||
}
|
||||
|
||||
pub fn new_match_map() -> MatchMap {
|
||||
warn!("Created new match map");
|
||||
Arc::new(Mutex::new(HashMap::new()))
|
||||
}
|
||||
|
||||
pub fn new_waiting_queue() -> WaitingQueue {
|
||||
warn!("Created new waiting queue");
|
||||
Arc::new(Mutex::new(VecDeque::new()))
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||
pub struct Step {
|
||||
pub from: String,
|
||||
pub to: String,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
/*#[derive(Serialize, Deserialize, Debug)]
|
||||
struct ServerMessage {
|
||||
#[serde(rename = "type")]
|
||||
message_type: String,
|
||||
player_id: Option<Uuid>,
|
||||
match_id: Option<Uuid>,
|
||||
opponent: Option<Uuid>,
|
||||
color: Option<String>,
|
||||
reason: Option<String>,
|
||||
response: Option<String>,
|
||||
}*/
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub enum ServerMessage2 {
|
||||
GameEnd {
|
||||
winner: GameEnd,
|
||||
},
|
||||
UIUpdate {
|
||||
fen: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: Uuid,
|
||||
color: String,
|
||||
opponent_name: String,
|
||||
},
|
||||
Ok {
|
||||
response: Result<(), String>,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
#[serde(tag = "type")]
|
||||
enum ClientEvent {
|
||||
Join { username: String },
|
||||
FindMatch,
|
||||
Move { from: String, to: String },
|
||||
Move { step: ChessMove },
|
||||
Resign,
|
||||
Chat { text: String },
|
||||
RequestLegalMoves { fen: String },
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
pub struct EventResponse {
|
||||
pub response: Result<(), String>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct PlayerConnection {
|
||||
pub id: Uuid,
|
||||
@@ -64,23 +101,24 @@ pub struct GameMatch {
|
||||
pub player_white: Uuid,
|
||||
pub player_black: Uuid,
|
||||
pub board_state: String,
|
||||
pub move_history: Vec<String>,
|
||||
pub move_history: Vec<Step>,
|
||||
}
|
||||
|
||||
// Message sending utilities
|
||||
pub async fn send_message_to_player(
|
||||
connections: &ConnectionMap,
|
||||
player_id: Uuid,
|
||||
pub async fn send_message_to_player_connection(
|
||||
connection: Option<&mut PlayerConnection>,
|
||||
message: &str,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
let mut connections_lock = connections.lock().await;
|
||||
if let Some(connection) = connections_lock.get_mut(&player_id) {
|
||||
connection
|
||||
.tx
|
||||
.send(Message::Text(message.to_string()))
|
||||
.await?;
|
||||
) -> Result<(), tokio_tungstenite::tungstenite::Error> {
|
||||
match connection {
|
||||
Some(connection) => {
|
||||
info!("sending message to: {}", connection.id);
|
||||
connection.tx.send(Message::Text(message.to_string())).await
|
||||
}
|
||||
None => {
|
||||
error!("No connection provided");
|
||||
Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||
@@ -89,7 +127,7 @@ pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||
|
||||
for (id, connection) in connections_lock.iter_mut() {
|
||||
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
|
||||
eprintln!("Failed to send to {}: {}", id, e);
|
||||
error!("Failed to send to {}: {}", id, e);
|
||||
dead_connections.push(*id);
|
||||
}
|
||||
}
|
||||
@@ -106,10 +144,19 @@ pub async fn broadcast_to_match(
|
||||
match_id: Uuid,
|
||||
message: &str,
|
||||
) -> Result<(), Box<dyn std::error::Error>> {
|
||||
info!("Broadcasting data to match: {}", &match_id);
|
||||
let matches_lock = matches.lock().await;
|
||||
if let Some(game_match) = matches_lock.get(&match_id) {
|
||||
send_message_to_player(connections, game_match.player_white, message).await?;
|
||||
send_message_to_player(connections, game_match.player_black, message).await?;
|
||||
send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&game_match.player_white),
|
||||
message,
|
||||
)
|
||||
.await?;
|
||||
send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&game_match.player_black),
|
||||
message,
|
||||
)
|
||||
.await?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
@@ -125,6 +172,7 @@ pub async fn handle_connection(
|
||||
|
||||
let ws_stream = accept_async(stream).await?;
|
||||
let (write, mut read) = ws_stream.split();
|
||||
warn!("Accepted new connection");
|
||||
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
@@ -142,45 +190,32 @@ pub async fn handle_connection(
|
||||
);
|
||||
}
|
||||
|
||||
println!("New connection: {}", player_id);
|
||||
|
||||
// Send welcome message
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
||||
)
|
||||
.await;
|
||||
info!("id: {}", &player_id);
|
||||
|
||||
// Message processing loop
|
||||
while let Some(Ok(message)) = read.next().await {
|
||||
if message.is_text() {
|
||||
let text = message.to_text()?;
|
||||
println!("Received from {}: {}", player_id, text);
|
||||
info!("Received from {}: {}", player_id, text);
|
||||
|
||||
let client_data: ClientEvent = serde_json::from_str(text)
|
||||
.expect("Failed to convert data into json at handle_connection");
|
||||
|
||||
println!("client: {:?}", client_data);
|
||||
|
||||
match client_data {
|
||||
Join { username } => {
|
||||
{
|
||||
let mut conn_map = connections.lock().await;
|
||||
let player = conn_map.get_mut(&player_id).unwrap();
|
||||
player.username = Some(username);
|
||||
player.username = Some(username.clone());
|
||||
info!("player: {}, set username: {}", &player_id, username);
|
||||
}
|
||||
|
||||
//respone to client
|
||||
let response: EventResponse = EventResponse {
|
||||
response: core::result::Result::Ok(()),
|
||||
};
|
||||
let response = ServerMessage2::Ok { response: Ok(()) };
|
||||
|
||||
println!("response: {:?}", response);
|
||||
|
||||
let _ = send_message_to_player(
|
||||
&connections,
|
||||
player_id,
|
||||
let mut conn_map = connections.lock().await;
|
||||
let _ = send_message_to_player_connection(
|
||||
conn_map.get_mut(&player_id),
|
||||
&serde_json::to_string(&response).unwrap(),
|
||||
)
|
||||
.await;
|
||||
@@ -188,28 +223,150 @@ pub async fn handle_connection(
|
||||
FindMatch => {
|
||||
let mut wait_queue = waiting_queue.lock().await;
|
||||
wait_queue.push_back(player_id.clone());
|
||||
println!("Appended {} to the waiting queue", player_id);
|
||||
println!("queue {:?}", wait_queue);
|
||||
info!("Appended {} to the waiting queue", player_id);
|
||||
info!("queue {:?}", wait_queue);
|
||||
}
|
||||
Move { from, to } => {}
|
||||
RequestLegalMoves { fen } => {
|
||||
let moves = get_available_moves(&fen);
|
||||
let _ = send_message_to_player(
|
||||
Move { step } => {
|
||||
let match_id = connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap();
|
||||
|
||||
{
|
||||
info!("updating board state in match: {}", &match_id);
|
||||
let mut matches = matches.lock().await;
|
||||
matches.get_mut(&match_id).unwrap().board_state =
|
||||
engine::get_board_after_move(
|
||||
&matches.get(&match_id).unwrap().board_state,
|
||||
&step,
|
||||
);
|
||||
}
|
||||
let message = ServerMessage2::UIUpdate {
|
||||
fen: matches
|
||||
.lock()
|
||||
.await
|
||||
.get(&match_id)
|
||||
.unwrap()
|
||||
.board_state
|
||||
.clone(),
|
||||
};
|
||||
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
player_id,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
|
||||
{
|
||||
let is_game_end = engine::is_game_over(
|
||||
&matches.lock().await.get(&match_id).unwrap().board_state,
|
||||
);
|
||||
|
||||
match is_game_end {
|
||||
Some(res) => {
|
||||
warn!("A player won the match: {}", &match_id);
|
||||
let message = ServerMessage2::GameEnd { winner: res };
|
||||
let _ = broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
match_id,
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, &match_id);
|
||||
}
|
||||
None => {
|
||||
info!("No winner match continues. Id: {}", &match_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
RequestLegalMoves { fen } => {
|
||||
info!("Requesting legal moves player: {}", &player_id);
|
||||
let moves = get_available_moves(&fen);
|
||||
let _ = send_message_to_player_connection(
|
||||
connections.lock().await.get_mut(&player_id),
|
||||
&serde_json::to_string(&moves).unwrap(),
|
||||
)
|
||||
.await;
|
||||
println!("Sent moves to player: {}", player_id);
|
||||
info!("Sent moves to player: {}", player_id);
|
||||
}
|
||||
Resign => {
|
||||
warn!("Resigned!");
|
||||
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
|
||||
let matches = matches.lock().await;
|
||||
|
||||
let curr_match = matches
|
||||
.get(
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
if player_id == curr_match.player_white {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::BlackWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
} else {
|
||||
(
|
||||
ServerMessage2::GameEnd {
|
||||
winner: GameEnd::WhiteWon("Resigned".to_string()),
|
||||
},
|
||||
&connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
broadcast_to_match(
|
||||
&connections,
|
||||
&matches,
|
||||
connections
|
||||
.lock()
|
||||
.await
|
||||
.get(&player_id)
|
||||
.unwrap()
|
||||
.current_match
|
||||
.unwrap(),
|
||||
&serde_json::to_string(&fuck).unwrap(),
|
||||
)
|
||||
.await;
|
||||
clean_up_match(&matches, fuck_id);
|
||||
}
|
||||
_ => {
|
||||
warn!("Not known client event");
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cleanup on disconnect
|
||||
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
||||
println!("Connection {} closed", player_id);
|
||||
warn!("Connection {} closed", player_id);
|
||||
|
||||
Ok(())
|
||||
}
|
||||
@@ -226,7 +383,7 @@ async fn cleanup_player(
|
||||
// Remove from connections
|
||||
connections.lock().await.remove(&player_id);
|
||||
|
||||
println!("Cleaned up player {}", player_id);
|
||||
warn!("Cleaned up player {}", player_id);
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
@@ -239,8 +396,24 @@ mod tests {
|
||||
let connections = new_connection_map();
|
||||
let player_id = Uuid::new_v4();
|
||||
|
||||
let result = send_message_to_player(&connections, player_id, "test message").await;
|
||||
assert!(result.is_ok(), "Should handle missing player gracefully");
|
||||
// Test 1: Pass None directly (non-existent player)
|
||||
let result = send_message_to_player_connection(None, "test message").await;
|
||||
|
||||
assert!(result.is_err(), "Should return error for None connection");
|
||||
println!("Test passed: Handles None connection correctly");
|
||||
|
||||
// Test 2: Try to get non-existent player from map
|
||||
let mut conn = connections.lock().await;
|
||||
let non_existent_connection = conn.get_mut(&player_id); // This will be None
|
||||
|
||||
let result2 =
|
||||
send_message_to_player_connection(non_existent_connection, "test message").await;
|
||||
|
||||
assert!(
|
||||
result2.is_err(),
|
||||
"Should return error for non-existent player"
|
||||
);
|
||||
println!("Test passed: Handles non-existent player in map correctly");
|
||||
}
|
||||
|
||||
#[tokio::test]
|
||||
|
||||
@@ -1,13 +1,18 @@
|
||||
mod connection;
|
||||
mod matchmaking;
|
||||
mod messages;
|
||||
use env_logger::{Env, Logger};
|
||||
use log::{error, info, warn};
|
||||
use std::env;
|
||||
use tokio::net::TcpListener;
|
||||
|
||||
#[tokio::main]
|
||||
async fn main() -> anyhow::Result<()> {
|
||||
let env = Env::default().filter_or("MY_LOG_LEVEL", "INFO");
|
||||
env_logger::init_from_env(env);
|
||||
|
||||
let address = "0.0.0.0:9001";
|
||||
let listener = TcpListener::bind(address).await?;
|
||||
println!("Server running on ws://{}", address);
|
||||
info!("Server running on ws://{}", address);
|
||||
|
||||
// Shared state initialization using the new helper functions
|
||||
let connections = connection::new_connection_map();
|
||||
@@ -34,7 +39,7 @@ async fn main() -> anyhow::Result<()> {
|
||||
if let Err(e) =
|
||||
connection::handle_connection(stream, connections, matches, waiting_queue).await
|
||||
{
|
||||
eprintln!("Connection error: {}", e);
|
||||
error!("Connection error: {}", e);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
||||
use crate::connection::ServerMessage2;
|
||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue, broadcast_to_match};
|
||||
use log::{error, info, warn};
|
||||
use rand::random;
|
||||
use uuid::Uuid;
|
||||
|
||||
@@ -20,21 +22,30 @@ impl MatchmakingSystem {
|
||||
pub async fn run(&self) {
|
||||
loop {
|
||||
self.try_create_match().await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
||||
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
|
||||
}
|
||||
}
|
||||
|
||||
pub async fn clean_up(&self, match_id: Uuid) {
|
||||
self.matches.lock().await.remove(&match_id);
|
||||
}
|
||||
|
||||
async fn try_create_match(&self) {
|
||||
info!("Checking for new matches!");
|
||||
let mut queue = self.waiting_queue.lock().await;
|
||||
|
||||
while queue.len() >= 2 {
|
||||
let player1 = queue.pop_front().unwrap();
|
||||
let player2 = queue.pop_front().unwrap();
|
||||
|
||||
info!("Creating new match. Players: {}, {}", &player1, &player2);
|
||||
|
||||
let match_id = Uuid::new_v4();
|
||||
let (white_player, black_player) = if random::<bool>() {
|
||||
info!("player1 is white, player2 is black");
|
||||
(player1, player2)
|
||||
} else {
|
||||
info!("player2 is white, player1 is black");
|
||||
(player2, player1)
|
||||
};
|
||||
|
||||
@@ -46,6 +57,8 @@ impl MatchmakingSystem {
|
||||
move_history: Vec::new(),
|
||||
};
|
||||
|
||||
info!("Match id: {}", &game_match.id);
|
||||
|
||||
// Store the match
|
||||
self.matches.lock().await.insert(match_id, game_match);
|
||||
|
||||
@@ -54,52 +67,68 @@ impl MatchmakingSystem {
|
||||
let mut conn_map = self.connections.lock().await;
|
||||
if let Some(player) = conn_map.get_mut(&white_player) {
|
||||
player.current_match = Some(match_id);
|
||||
} else {
|
||||
error!("Could not store match id for white player");
|
||||
}
|
||||
if let Some(player) = conn_map.get_mut(&black_player) {
|
||||
player.current_match = Some(match_id);
|
||||
} else {
|
||||
error!("Could not store match id for black player");
|
||||
}
|
||||
}
|
||||
|
||||
// Notify players
|
||||
info!(
|
||||
"Notifying player for a match: {:?} | {:?}",
|
||||
white_player, black_player
|
||||
);
|
||||
self.notify_players(white_player, black_player, match_id)
|
||||
.await;
|
||||
}
|
||||
}
|
||||
|
||||
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||
let conn_map = self.connections.lock().await;
|
||||
|
||||
// Get opponent names
|
||||
let white_name = conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let black_name = conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent");
|
||||
let mut conn_map = self.connections.lock().await;
|
||||
|
||||
// Notify white player
|
||||
if let Some(_) = conn_map.get(&white) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
||||
match_id, black_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("white"),
|
||||
opponent_name: conn_map
|
||||
.get(&white)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
// Notify black player
|
||||
if let Some(_) = conn_map.get(&black) {
|
||||
let message = format!(
|
||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
||||
match_id, white_name
|
||||
);
|
||||
let _ =
|
||||
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
||||
let message = ServerMessage2::MatchFound {
|
||||
match_id: match_id.clone(),
|
||||
color: String::from("black"),
|
||||
opponent_name: conn_map
|
||||
.get(&black)
|
||||
.and_then(|c| c.username.as_deref())
|
||||
.unwrap_or("Opponent")
|
||||
.to_string(),
|
||||
};
|
||||
|
||||
let _ = crate::connection::send_message_to_player_connection(
|
||||
conn_map.get_mut(&white),
|
||||
&serde_json::to_string(&message).unwrap(),
|
||||
)
|
||||
.await;
|
||||
}
|
||||
|
||||
println!("Match created: {} (white) vs {} (black)", white, black);
|
||||
info!("Match created: {} (white) vs {} (black)", white, black);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Serialize, Deserialize, Debug)]
|
||||
#[serde(tag = "type")]
|
||||
pub enum ServerMessage {
|
||||
Welcome {
|
||||
player_id: String,
|
||||
},
|
||||
MatchFound {
|
||||
match_id: String,
|
||||
opponent: String,
|
||||
color: String,
|
||||
},
|
||||
GameStart {
|
||||
fen: String,
|
||||
white_time: u32,
|
||||
black_time: u32,
|
||||
},
|
||||
MoveResult {
|
||||
valid: bool,
|
||||
from: String,
|
||||
to: String,
|
||||
new_fen: String,
|
||||
},
|
||||
OpponentMove {
|
||||
from: String,
|
||||
to: String,
|
||||
},
|
||||
GameEnd {
|
||||
result: String,
|
||||
reason: String,
|
||||
},
|
||||
Error {
|
||||
reason: String,
|
||||
},
|
||||
}
|
||||
Reference in New Issue
Block a user