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36 Commits

Author SHA1 Message Date
1f3fff3501 removed test upload dependenci, issue with sheets api 2025-11-24 15:51:37 +01:00
vargadavidlajos
b8113b8cc4 Merge branch 'master' into Engine/API-logic 2025-11-24 15:05:58 +01:00
vargadavidlajos
3795087b3c Merge pull request #23 from htamas1210/Server/logging
Server/logging
2025-11-24 13:30:22 +01:00
Hatvani Tamás
7fdd7fd65c Merge branch 'master' into Server/logging 2025-11-24 13:20:16 +01:00
vargadavidlajos
90a59305ac Merge pull request #22 from htamas1210/Server/event
Server/event
2025-11-24 13:17:29 +01:00
5ccca3ab8e added resign event and deleting finished matches 2025-11-24 13:14:38 +01:00
f2adc14ce2 fixed error, not removing reference to deleted crate 2025-11-24 12:10:29 +01:00
7ed9ae3799 refactored println statements into formatted logs with log crate 2025-11-24 12:05:07 +01:00
622bef963f new serevr message enum for easier message handling 2025-11-24 10:07:20 +01:00
Varga Dávid Lajos
499b0fd152 removed unneeded log message 2025-11-21 23:43:57 +02:00
Varga Dávid Lajos
eba8076ea9 implemented api function is_game_over 2025-11-21 23:41:33 +02:00
Varga Dávid Lajos
f05b1c80da added test for api function is_game_over 2025-11-21 23:26:15 +02:00
Varga Dávid Lajos
068f5248cd implemented api function get_available_moves 2025-11-21 22:56:02 +02:00
Varga Dávid Lajos
a63954fbfe implemented traits needed for testing in lib.rs 2025-11-21 21:52:46 +02:00
Varga Dávid Lajos
2b7faf80ab removed unused variable from conversion method from_bitmove from chessmove.rs 2025-11-21 20:36:22 +02:00
Hatvani Tamás
890fab38cb Merge pull request #21 from htamas1210/Engine/api-conversions 2025-11-21 14:54:51 +01:00
Varga Dávid Lajos
ebcc447092 removed unused imports from chessmove.rs 2025-11-21 14:19:33 +01:00
Varga Dávid Lajos
a4982c0fd3 implemented conversion method to_bitmove for enum ChessMove 2025-11-21 14:18:23 +01:00
Varga Dávid Lajos
c414485891 implemented conversion method to_index for struct BoardSquare 2025-11-21 14:09:02 +01:00
Varga Dávid Lajos
f29298731b implemented conversion method to_index for enum PieceType 2025-11-21 14:07:27 +01:00
Varga Dávid Lajos
e1d51fe291 implemented conversion method to_bitmovetype for enum MoveType 2025-11-21 14:04:37 +01:00
Varga Dávid Lajos
f841fba080 implemented constructor from_bitmove for enum ChessMove 2025-11-21 13:55:07 +01:00
Varga Dávid Lajos
821746d7cf changed implementation of ChessMove from struct to enum 2025-11-21 13:29:01 +01:00
Varga Dávid Lajos
5d108602ea implemented constructor by square_index for struct BoardSquare 2025-11-21 13:08:53 +01:00
Varga Dávid Lajos
b137e6ceab implemented constructor by piece_index for enum PieceType 2025-11-21 13:01:38 +01:00
Varga Dávid Lajos
d649afdcfd limited visibility of method from_bitmovetype from enum MoveType to pub(in super) 2025-11-21 12:57:38 +01:00
Varga Dávid Lajos
5e65bcf5ef changed method from_index for enum MoveType to from_bitmovetype 2025-11-21 12:55:18 +01:00
Varga Dávid Lajos
82a6bd8449 implemented constructor for enum MoveType from in-engine move_type index 2025-11-21 12:40:24 +01:00
Hatvani Tamás
23c890f329 Merge pull request #20 from htamas1210/Engine/move-gen 2025-11-20 21:26:58 +01:00
6fc1b6c3fd fixed test function, removed messages because we do not use it 2025-11-20 17:23:30 +01:00
a985182c99 rewrote the message function to use an Option value and check if the playerconnection has value before trying to send message 2025-11-20 16:36:02 +01:00
3b78a8e925 Merge branch 'master' into Server/event 2025-11-20 14:46:33 +01:00
ab369f179c updated move event to use chessmove struct from engine 2025-11-20 14:46:01 +01:00
be6a86bebf handling client move event 2025-11-20 13:38:39 +01:00
5336aadf97 fixed bug in findmatch, added a new command in test client, refactored how the server sends messages to the client 2025-11-19 20:16:55 +01:00
8d559f4b11 added request legal moves to testing client 2025-11-18 17:24:49 +01:00
16 changed files with 2034 additions and 179 deletions

View File

@@ -77,7 +77,6 @@ jobs:
release:
needs: test-data-upload
if: github.ref == 'refs/heads/master'
uses: ./.github/workflows/release.yml
secrets: inherit

Binary file not shown.

View File

@@ -3,8 +3,8 @@ mod utils;
mod legality;
mod checkinfo;
mod attacks;
mod bitmove;
mod movebuffer;
mod movegen;
pub mod board;
pub mod board;
pub(in super) mod bitmove;
pub(in super) mod movebuffer;

View File

@@ -1,6 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
pub struct BoardSquare {
pub x: usize,
pub y: usize,
@@ -27,5 +27,22 @@ impl BoardSquare {
}
return Self { x: x, y: y };
}
pub(in super) fn from_index(idx: u8) -> Self {
let file = idx % 8;
let rank = idx / 8;
#[cfg(debug_assertions)]
{
if !(0..8).contains(&rank) {
println!("Warning: internal engine issue, given index is not on the board!");
}
}
return Self {x: file as usize, y: rank as usize};
}
pub(in super) fn to_index(&self) -> u8 {
return (8 * self.y + self.x) as u8;
}
}

View File

@@ -1,12 +1,11 @@
use crate::piecetype;
use crate::{bitboard::{bitmove::{BitMove, BitMoveType}, board::Board}};
use super::boardsquare::BoardSquare;
use super::movetype::MoveType;
use super::piecetype::PieceType;
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
pub struct ChessMove {
#[derive(Serialize, Deserialize, Debug)]
/*pub struct ChessMove {
pub move_type: MoveType,
pub piece_type: PieceType,
pub from_square: BoardSquare,
@@ -14,6 +13,36 @@ pub struct ChessMove {
pub rook_from: BoardSquare,
pub rook_to: BoardSquare,
pub promotion_piece: Option<PieceType>,
}*/
pub enum ChessMove {
Quiet {
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
promotion_piece: Option<PieceType>
},
Capture {
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
captured_piece: PieceType,
promotion_piece: Option<PieceType>
},
Castle {
king_type: PieceType,
king_from: BoardSquare,
king_to: BoardSquare,
rook_type: PieceType,
rook_from: BoardSquare,
rook_to: BoardSquare
},
EnPassant {
pawn_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
captured_piece: PieceType,
captured_from: BoardSquare
}
}
impl ChessMove {
@@ -23,14 +52,11 @@ impl ChessMove {
to_square: BoardSquare,
promotion_piece: Option<PieceType>,
) -> Self {
return Self {
move_type: MoveType::Quiet,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: BoardSquare::new(),
rook_to: BoardSquare::new(),
promotion_piece: promotion_piece,
return Self::Quiet {
piece_type,
from_square,
to_square,
promotion_piece
};
}
@@ -38,34 +64,125 @@ impl ChessMove {
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
captured_piece: PieceType,
promotion_piece: Option<PieceType>,
) -> Self {
return Self {
move_type: MoveType::Capture,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: BoardSquare::new(),
rook_to: BoardSquare::new(),
promotion_piece: promotion_piece,
return Self::Capture {
piece_type,
from_square,
to_square,
captured_piece,
promotion_piece
};
}
pub fn castle(
piece_type: PieceType,
from_square: BoardSquare,
to_square: BoardSquare,
king_type: PieceType,
king_from: BoardSquare,
king_to: BoardSquare,
rook_type: PieceType,
rook_from: BoardSquare,
rook_to: BoardSquare,
) -> Self {
return Self {
move_type: MoveType::Quiet,
piece_type: piece_type,
from_square: from_square,
to_square: to_square,
rook_from: rook_from,
rook_to: rook_to,
promotion_piece: None,
return Self::Castle {
king_type,
king_from,
king_to,
rook_type,
rook_from,
rook_to
};
}
pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
match bitmove.move_type() {
BitMoveType::Quiet => {
let from_square_index = bitmove.from_square();
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
let from_square = BoardSquare::from_index(from_square_index);
let to_square = BoardSquare::from_index(bitmove.to_square());
let promotion_piece = match bitmove.promotion_piece() {
Some(piece) => Some(PieceType::from_index(piece)),
None => None
};
return ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece }
},
BitMoveType::Capture => {
let from_square_index = bitmove.from_square();
let to_square_index = bitmove.to_square();
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
let from_square = BoardSquare::from_index(from_square_index);
let to_square = BoardSquare::from_index(to_square_index);
let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
let promotion_piece = match bitmove.promotion_piece() {
Some(piece) => Some(PieceType::from_index(piece)),
None => None
};
return ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece }
},
BitMoveType::Castle => {
let from_square_index = bitmove.from_square();
let to_square_index = bitmove.to_square();
let king_type = PieceType::from_index(board.piece_board(from_square_index));
let king_from = BoardSquare::from_index(from_square_index);
let king_to = BoardSquare::from_index(to_square_index);
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
bitmove.from_square() + 3
} else {
bitmove.from_square() - 4
};
let rook_from = BoardSquare::from_index(rook_from_index);
let rook_to_index = if bitmove.to_square() > bitmove.from_square() {
bitmove.from_square() + 1
} else {
bitmove.from_square() - 1
};
let rook_to = BoardSquare::from_index(rook_to_index);
return ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to }
},
BitMoveType::EnPassant => {
panic!("ChessMove::from_bitmove was left unimplemented");
}
}
}
pub(in super) fn to_bitmove(&self) -> BitMove {
let bitmove = match self {
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => {
let promotion_piece = match promotion_piece {
Some(piece) => Some(piece.to_index()),
None => None
};
return BitMove::quiet(
from_square.to_index(),
to_square.to_index(),
promotion_piece
);
},
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => {
let promotion_piece = match promotion_piece {
Some(piece) => Some(piece.to_index()),
None => None
};
return BitMove::capture(
from_square.to_index(),
to_square.to_index(),
promotion_piece
);
},
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => {
return BitMove::castle(
king_from.to_index(),
king_to.to_index()
);
},
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => {
panic!("ChessMove::to_bitmove was left unimplemented");
}
};
return bitmove;
}
}

View File

@@ -1,6 +1,9 @@
use serde::{Deserialize, Serialize};
#[derive(Deserialize, Serialize, Debug)]
pub enum GameEnd {
WhiteWon(String),
BlackWon(String),
Draw(String)
}
WhiteWon(String),
BlackWon(String),
Draw(String),
}

View File

@@ -7,18 +7,204 @@ pub mod gameend;
use chessmove::ChessMove;
use gameend::GameEnd;
use bitboard::board::Board;
use bitboard::movebuffer::MoveBuffer;
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
println!("get_available_moves answered");
return vec![];
let mut board = Board::build(fen);
let mut buffer = MoveBuffer::new();
let mut temp_buffer = MoveBuffer::new();
let mut generated_moves: Vec<ChessMove> = vec![];
board.collect_moves(&mut buffer, &mut temp_buffer);
for idx in 0..buffer.count() {
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
}
println!("get_available_moves resulted in {} moves", generated_moves.len());
return generated_moves;
}
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
let mut board = Board::build(fen);
let mut buffer = MoveBuffer::new();
let mut temp_buffer = MoveBuffer::new();
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
println!("is_game_over answered");
return None;
if buffer.count() > 0 {
return None;
}
if !in_check {
return Some(GameEnd::Draw("".to_string()));
}
return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
}
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
println!("get_board_after_move answered");
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
}
#[cfg(test)]
mod tests {
use crate::boardsquare::BoardSquare;
use crate::piecetype::PieceType::*;
use crate::gameend::GameEnd;
use super::*;
impl PartialEq for ChessMove {
fn eq(&self, other: &Self) -> bool {
canonical(self) == canonical(other)
}
}
impl Eq for ChessMove {
}
impl Ord for ChessMove {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
let lhs = canonical(self);
let rhs = canonical(other);
lhs.cmp(&rhs)
}
}
impl PartialOrd for ChessMove {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl PartialEq for GameEnd {
fn eq(&self, other: &Self) -> bool {
match (self, other) {
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
_ => false,
}
}
}
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
match m {
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
(0, from_square.to_index(), to_square.to_index()),
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
(1, from_square.to_index(), to_square.to_index()),
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
(2, king_from.to_index(), king_to.to_index()),
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
(3, from_square.to_index(), to_square.to_index()),
}
}
#[test]
fn get_available_moves_test() {
let boards: [&str; 2] = [
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
];
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
vec![
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
],
vec![
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
]
];
for case in 0..2 {
let mut generated_moves = get_available_moves(boards[case]);
generated_moves.sort();
expected_moves[case].sort();
assert_eq!(generated_moves.len(), expected_moves[case].len());
assert_eq!(generated_moves, expected_moves[case]);
}
}
#[test]
fn is_game_over_test() {
let boards: [&str; 4] = [
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
];
let expected_results: [Option<GameEnd>; 4] = [
None,
Some(GameEnd::WhiteWon("".to_string())),
Some(GameEnd::BlackWon("".to_string())),
Some(GameEnd::Draw("".to_string()))
];
for case in 0..4 {
let fen = boards[case];
let actual = is_game_over(fen);
assert_eq!(actual, expected_results[case]);
}
}
}

View File

@@ -1,5 +1,6 @@
use serde::Deserialize;
use serde::Serialize;
use super::bitboard::bitmove::BitMoveType;
#[derive(Serialize, Deserialize)]
pub enum MoveType {
@@ -9,3 +10,22 @@ pub enum MoveType {
EnPassant,
}
impl MoveType {
pub(in super) fn from_bitmovetype(move_type: BitMoveType) -> Self {
return match move_type {
BitMoveType::Quiet => Self::Quiet,
BitMoveType::Capture => Self::Capture,
BitMoveType::Castle => Self::Castle,
BitMoveType::EnPassant => Self::EnPassant,
_ => panic!("invalid move_type index! should NEVER appear")
}
}
pub(in super) fn to_bitmoveType(&self) -> BitMoveType {
return match self {
&MoveType::Quiet => BitMoveType::Quiet,
&MoveType::Capture => BitMoveType::Capture,
&MoveType::Castle => BitMoveType::Castle,
&MoveType::EnPassant => BitMoveType::EnPassant
};
}
}

View File

@@ -1,6 +1,6 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize)]
#[derive(Serialize, Deserialize, Debug)]
pub enum PieceType {
WhitePawn,
WhiteKnight,
@@ -16,3 +16,39 @@ pub enum PieceType {
BlackKing,
}
impl PieceType {
pub(in super) fn from_index(idx: u8) -> Self {
return match idx {
0 => PieceType::WhitePawn,
1 => PieceType::WhiteKnight,
2 => PieceType::WhiteBishop,
3 => PieceType::WhiteRook,
4 => PieceType::WhiteQueen,
5 => PieceType::WhiteKing,
6 => PieceType::BlackPawn,
7 => PieceType::BlackKnight,
8 => PieceType::BlackBishop,
9 => PieceType::BlackRook,
10 => PieceType::BlackQueen,
11 => PieceType::BlackKing,
_ => panic!("invalid piece index! should NEVER appear")
}
}
pub(in super) fn to_index(&self) -> u8 {
return match self {
&PieceType::WhitePawn => 0,
&PieceType::WhiteKnight => 1,
&PieceType::WhiteBishop => 2,
&PieceType::WhiteRook => 3,
&PieceType::WhiteQueen => 4,
&PieceType::WhiteKing => 5,
&PieceType::BlackPawn => 6,
&PieceType::BlackKnight => 7,
&PieceType::BlackBishop => 8,
&PieceType::BlackRook => 9,
&PieceType::BlackQueen => 10,
&PieceType::BlackKing => 11
}
}
}

1257
server/Cargo.lock generated Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -15,6 +15,8 @@ uuid = {version = "1.18.1", features = ["v4", "serde"] }
anyhow = "1.0.100"
rand = "0.9.2"
engine = {path = "../engine/"}
log = {version = "0.4.28"}
env_logger = "0.11.8"
[[bin]]

View File

@@ -1,17 +1,27 @@
use engine::gameend::GameEnd;
use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
use futures_util::{SinkExt, StreamExt};
use serde::{Deserialize, Serialize};
use std::io::{self, Write};
use tokio_tungstenite::{connect_async, tungstenite::Message};
use url::Url;
use uuid::Uuid;
#[derive(Serialize, Deserialize, Debug)]
struct Step {
from: String,
to: String,
}
#[derive(Serialize, Deserialize)]
#[serde(tag = "type")]
enum ClientMessage {
Join { username: String },
FindMatch,
Move { from: String, to: String },
Move { step: ChessMove, fen: String },
Resign,
Chat { text: String },
RequestLegalMoves { fen: String },
}
#[derive(Serialize, Deserialize, Debug)]
@@ -25,6 +35,21 @@ struct ServerMessage {
reason: Option<String>,
}
#[derive(Serialize, Deserialize)]
pub enum ServerMessage2 {
GameEnd {
winner: GameEnd,
},
UIUpdate {
fen: String,
},
MatchFound {
match_id: Uuid,
color: String,
opponent_name: String,
},
}
#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("Knightly Chess Client");
@@ -60,15 +85,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
println!("\nServer: {}", text);
// Try to parse as structured message
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
match parsed.message_type.as_str() {
"welcome" => {
if let Some(player_id) = parsed.player_id {
println!("Welcome! Your player ID: {}", player_id);
}
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
match parsed {
ServerMessage2::MatchFound {
match_id,
color,
opponent_name,
} => {
println!(
"opponent: {}, match_id: {}, color: {}",
opponent_name, match_id, color
);
}
_ => {
println!("cucc: {:?}", parsed);
println!("cucc");
}
}
}
@@ -128,11 +158,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
}
"move" => {
if parts.len() >= 3 {
let from = parts[1].to_string();
let to = parts[2].to_string();
let message = ClientMessage::Move { from, to };
//let from = parts[1].to_string();
//let to = parts[2].to_string();
let fen = parts[1].to_string();
let step = ChessMove::quiet(
engine::piecetype::PieceType::WhiteBishop,
BoardSquare::new(),
BoardSquare { x: 1, y: 1 },
None,
);
let message = ClientMessage::Move { step, fen };
send_message(&mut write, &message).await?;
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
//println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
} else {
println!("Usage: move <from> <to> (e.g., move e2 e4)");
}
@@ -154,6 +193,13 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
"help" => {
print_help();
}
"requestmoves" => {
if parts.len() >= 2 {
let fen = parts[1..].join(" ");
let message = ClientMessage::RequestLegalMoves { fen };
send_message(&mut write, &message).await?;
}
}
_ => {
println!(
"Unknown command: {}. Type 'help' for available commands.",
@@ -191,5 +237,6 @@ fn print_help() {
println!(" resign - Resign from current game");
println!(" help - Show this help");
println!(" quit - Exit the client");
println!(" requestmoves - Request the legal moves");
println!();
}

View File

@@ -1,7 +1,12 @@
use crate::connection::ClientEvent::*;
use engine::get_available_moves;
use crate::matchmaking;
use engine::chessmove::ChessMove;
use engine::gameend::GameEnd::{self, *};
use engine::{get_available_moves, is_game_over};
use futures_util::{SinkExt, StreamExt};
use log::{error, info, warn};
use serde::{Deserialize, Serialize};
use std::char::from_u32_unchecked;
use std::collections::{HashMap, VecDeque};
use std::sync::Arc;
use tokio::net::TcpStream;
@@ -15,41 +20,73 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
matches.lock().await.remove(&match_id);
}
// Helper functions to create new instances
pub fn new_connection_map() -> ConnectionMap {
warn!("Created new connection map");
Arc::new(Mutex::new(HashMap::new()))
}
pub fn new_match_map() -> MatchMap {
warn!("Created new match map");
Arc::new(Mutex::new(HashMap::new()))
}
pub fn new_waiting_queue() -> WaitingQueue {
warn!("Created new waiting queue");
Arc::new(Mutex::new(VecDeque::new()))
}
#[derive(Serialize, Deserialize, Debug)]
#[derive(Serialize, Deserialize, Debug, Clone)]
pub struct Step {
pub from: String,
pub to: String,
}
#[derive(Serialize, Deserialize, Debug)]
/*#[derive(Serialize, Deserialize, Debug)]
struct ServerMessage {
#[serde(rename = "type")]
message_type: String,
player_id: Option<Uuid>,
match_id: Option<Uuid>,
opponent: Option<Uuid>,
color: Option<String>,
reason: Option<String>,
response: Option<String>,
}*/
#[derive(Serialize, Deserialize)]
pub enum ServerMessage2 {
GameEnd {
winner: GameEnd,
},
UIUpdate {
fen: String,
},
MatchFound {
match_id: Uuid,
color: String,
opponent_name: String,
},
Ok {
response: Result<(), String>,
},
}
#[derive(Serialize, Deserialize)]
#[serde(tag = "type")]
enum ClientEvent {
Join { username: String },
FindMatch,
Move { from: String, to: String },
Move { step: ChessMove },
Resign,
Chat { text: String },
RequestLegalMoves { fen: String },
}
#[derive(Serialize, Deserialize, Debug)]
pub struct EventResponse {
pub response: Result<(), String>,
}
#[derive(Debug)]
pub struct PlayerConnection {
pub id: Uuid,
@@ -64,23 +101,24 @@ pub struct GameMatch {
pub player_white: Uuid,
pub player_black: Uuid,
pub board_state: String,
pub move_history: Vec<String>,
pub move_history: Vec<Step>,
}
// Message sending utilities
pub async fn send_message_to_player(
connections: &ConnectionMap,
player_id: Uuid,
pub async fn send_message_to_player_connection(
connection: Option<&mut PlayerConnection>,
message: &str,
) -> Result<(), Box<dyn std::error::Error>> {
let mut connections_lock = connections.lock().await;
if let Some(connection) = connections_lock.get_mut(&player_id) {
connection
.tx
.send(Message::Text(message.to_string()))
.await?;
) -> Result<(), tokio_tungstenite::tungstenite::Error> {
match connection {
Some(connection) => {
info!("sending message to: {}", connection.id);
connection.tx.send(Message::Text(message.to_string())).await
}
None => {
error!("No connection provided");
Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
}
}
Ok(())
}
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
@@ -89,7 +127,7 @@ pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
for (id, connection) in connections_lock.iter_mut() {
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
eprintln!("Failed to send to {}: {}", id, e);
error!("Failed to send to {}: {}", id, e);
dead_connections.push(*id);
}
}
@@ -106,10 +144,19 @@ pub async fn broadcast_to_match(
match_id: Uuid,
message: &str,
) -> Result<(), Box<dyn std::error::Error>> {
info!("Broadcasting data to match: {}", &match_id);
let matches_lock = matches.lock().await;
if let Some(game_match) = matches_lock.get(&match_id) {
send_message_to_player(connections, game_match.player_white, message).await?;
send_message_to_player(connections, game_match.player_black, message).await?;
send_message_to_player_connection(
connections.lock().await.get_mut(&game_match.player_white),
message,
)
.await?;
send_message_to_player_connection(
connections.lock().await.get_mut(&game_match.player_black),
message,
)
.await?;
}
Ok(())
}
@@ -125,6 +172,7 @@ pub async fn handle_connection(
let ws_stream = accept_async(stream).await?;
let (write, mut read) = ws_stream.split();
warn!("Accepted new connection");
let player_id = Uuid::new_v4();
@@ -142,45 +190,32 @@ pub async fn handle_connection(
);
}
println!("New connection: {}", player_id);
// Send welcome message
let _ = send_message_to_player(
&connections,
player_id,
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
)
.await;
info!("id: {}", &player_id);
// Message processing loop
while let Some(Ok(message)) = read.next().await {
if message.is_text() {
let text = message.to_text()?;
println!("Received from {}: {}", player_id, text);
info!("Received from {}: {}", player_id, text);
let client_data: ClientEvent = serde_json::from_str(text)
.expect("Failed to convert data into json at handle_connection");
println!("client: {:?}", client_data);
match client_data {
Join { username } => {
{
let mut conn_map = connections.lock().await;
let player = conn_map.get_mut(&player_id).unwrap();
player.username = Some(username);
player.username = Some(username.clone());
info!("player: {}, set username: {}", &player_id, username);
}
//respone to client
let response: EventResponse = EventResponse {
response: core::result::Result::Ok(()),
};
let response = ServerMessage2::Ok { response: Ok(()) };
println!("response: {:?}", response);
let _ = send_message_to_player(
&connections,
player_id,
let mut conn_map = connections.lock().await;
let _ = send_message_to_player_connection(
conn_map.get_mut(&player_id),
&serde_json::to_string(&response).unwrap(),
)
.await;
@@ -188,28 +223,150 @@ pub async fn handle_connection(
FindMatch => {
let mut wait_queue = waiting_queue.lock().await;
wait_queue.push_back(player_id.clone());
println!("Appended {} to the waiting queue", player_id);
println!("queue {:?}", wait_queue);
info!("Appended {} to the waiting queue", player_id);
info!("queue {:?}", wait_queue);
}
Move { from, to } => {}
RequestLegalMoves { fen } => {
let moves = get_available_moves(&fen);
let _ = send_message_to_player(
Move { step } => {
let match_id = connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap();
{
info!("updating board state in match: {}", &match_id);
let mut matches = matches.lock().await;
matches.get_mut(&match_id).unwrap().board_state =
engine::get_board_after_move(
&matches.get(&match_id).unwrap().board_state,
&step,
);
}
let message = ServerMessage2::UIUpdate {
fen: matches
.lock()
.await
.get(&match_id)
.unwrap()
.board_state
.clone(),
};
let _ = broadcast_to_match(
&connections,
player_id,
&matches,
match_id,
&serde_json::to_string(&message).unwrap(),
)
.await;
{
let is_game_end = engine::is_game_over(
&matches.lock().await.get(&match_id).unwrap().board_state,
);
match is_game_end {
Some(res) => {
warn!("A player won the match: {}", &match_id);
let message = ServerMessage2::GameEnd { winner: res };
let _ = broadcast_to_match(
&connections,
&matches,
match_id,
&serde_json::to_string(&message).unwrap(),
)
.await;
clean_up_match(&matches, &match_id);
}
None => {
info!("No winner match continues. Id: {}", &match_id);
}
}
}
}
RequestLegalMoves { fen } => {
info!("Requesting legal moves player: {}", &player_id);
let moves = get_available_moves(&fen);
let _ = send_message_to_player_connection(
connections.lock().await.get_mut(&player_id),
&serde_json::to_string(&moves).unwrap(),
)
.await;
println!("Sent moves to player: {}", player_id);
info!("Sent moves to player: {}", player_id);
}
Resign => {
warn!("Resigned!");
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
let matches = matches.lock().await;
let curr_match = matches
.get(
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
.unwrap();
if player_id == curr_match.player_white {
(
ServerMessage2::GameEnd {
winner: GameEnd::BlackWon("Resigned".to_string()),
},
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
} else {
(
ServerMessage2::GameEnd {
winner: GameEnd::WhiteWon("Resigned".to_string()),
},
&connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
)
}
};
broadcast_to_match(
&connections,
&matches,
connections
.lock()
.await
.get(&player_id)
.unwrap()
.current_match
.unwrap(),
&serde_json::to_string(&fuck).unwrap(),
)
.await;
clean_up_match(&matches, fuck_id);
}
_ => {
warn!("Not known client event");
}
_ => {}
}
}
}
// Cleanup on disconnect
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
println!("Connection {} closed", player_id);
warn!("Connection {} closed", player_id);
Ok(())
}
@@ -226,7 +383,7 @@ async fn cleanup_player(
// Remove from connections
connections.lock().await.remove(&player_id);
println!("Cleaned up player {}", player_id);
warn!("Cleaned up player {}", player_id);
}
#[cfg(test)]
@@ -239,8 +396,24 @@ mod tests {
let connections = new_connection_map();
let player_id = Uuid::new_v4();
let result = send_message_to_player(&connections, player_id, "test message").await;
assert!(result.is_ok(), "Should handle missing player gracefully");
// Test 1: Pass None directly (non-existent player)
let result = send_message_to_player_connection(None, "test message").await;
assert!(result.is_err(), "Should return error for None connection");
println!("Test passed: Handles None connection correctly");
// Test 2: Try to get non-existent player from map
let mut conn = connections.lock().await;
let non_existent_connection = conn.get_mut(&player_id); // This will be None
let result2 =
send_message_to_player_connection(non_existent_connection, "test message").await;
assert!(
result2.is_err(),
"Should return error for non-existent player"
);
println!("Test passed: Handles non-existent player in map correctly");
}
#[tokio::test]

View File

@@ -1,13 +1,18 @@
mod connection;
mod matchmaking;
mod messages;
use env_logger::{Env, Logger};
use log::{error, info, warn};
use std::env;
use tokio::net::TcpListener;
#[tokio::main]
async fn main() -> anyhow::Result<()> {
let env = Env::default().filter_or("MY_LOG_LEVEL", "INFO");
env_logger::init_from_env(env);
let address = "0.0.0.0:9001";
let listener = TcpListener::bind(address).await?;
println!("Server running on ws://{}", address);
info!("Server running on ws://{}", address);
// Shared state initialization using the new helper functions
let connections = connection::new_connection_map();
@@ -34,7 +39,7 @@ async fn main() -> anyhow::Result<()> {
if let Err(e) =
connection::handle_connection(stream, connections, matches, waiting_queue).await
{
eprintln!("Connection error: {}", e);
error!("Connection error: {}", e);
}
});
}

View File

@@ -1,4 +1,6 @@
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
use crate::connection::ServerMessage2;
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue, broadcast_to_match};
use log::{error, info, warn};
use rand::random;
use uuid::Uuid;
@@ -20,21 +22,30 @@ impl MatchmakingSystem {
pub async fn run(&self) {
loop {
self.try_create_match().await;
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
}
}
pub async fn clean_up(&self, match_id: Uuid) {
self.matches.lock().await.remove(&match_id);
}
async fn try_create_match(&self) {
info!("Checking for new matches!");
let mut queue = self.waiting_queue.lock().await;
while queue.len() >= 2 {
let player1 = queue.pop_front().unwrap();
let player2 = queue.pop_front().unwrap();
info!("Creating new match. Players: {}, {}", &player1, &player2);
let match_id = Uuid::new_v4();
let (white_player, black_player) = if random::<bool>() {
info!("player1 is white, player2 is black");
(player1, player2)
} else {
info!("player2 is white, player1 is black");
(player2, player1)
};
@@ -46,6 +57,8 @@ impl MatchmakingSystem {
move_history: Vec::new(),
};
info!("Match id: {}", &game_match.id);
// Store the match
self.matches.lock().await.insert(match_id, game_match);
@@ -54,52 +67,68 @@ impl MatchmakingSystem {
let mut conn_map = self.connections.lock().await;
if let Some(player) = conn_map.get_mut(&white_player) {
player.current_match = Some(match_id);
} else {
error!("Could not store match id for white player");
}
if let Some(player) = conn_map.get_mut(&black_player) {
player.current_match = Some(match_id);
} else {
error!("Could not store match id for black player");
}
}
// Notify players
info!(
"Notifying player for a match: {:?} | {:?}",
white_player, black_player
);
self.notify_players(white_player, black_player, match_id)
.await;
}
}
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
let conn_map = self.connections.lock().await;
// Get opponent names
let white_name = conn_map
.get(&black)
.and_then(|c| c.username.as_deref())
.unwrap_or("Opponent");
let black_name = conn_map
.get(&white)
.and_then(|c| c.username.as_deref())
.unwrap_or("Opponent");
let mut conn_map = self.connections.lock().await;
// Notify white player
if let Some(_) = conn_map.get(&white) {
let message = format!(
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
match_id, black_name
);
let _ =
crate::connection::send_message_to_player(&self.connections, white, &message).await;
let message = ServerMessage2::MatchFound {
match_id: match_id.clone(),
color: String::from("white"),
opponent_name: conn_map
.get(&white)
.and_then(|c| c.username.as_deref())
.unwrap_or("Opponent")
.to_string(),
};
let _ = crate::connection::send_message_to_player_connection(
conn_map.get_mut(&white),
&serde_json::to_string(&message).unwrap(),
)
.await;
}
// Notify black player
if let Some(_) = conn_map.get(&black) {
let message = format!(
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
match_id, white_name
);
let _ =
crate::connection::send_message_to_player(&self.connections, black, &message).await;
let message = ServerMessage2::MatchFound {
match_id: match_id.clone(),
color: String::from("black"),
opponent_name: conn_map
.get(&black)
.and_then(|c| c.username.as_deref())
.unwrap_or("Opponent")
.to_string(),
};
let _ = crate::connection::send_message_to_player_connection(
conn_map.get_mut(&white),
&serde_json::to_string(&message).unwrap(),
)
.await;
}
println!("Match created: {} (white) vs {} (black)", white, black);
info!("Match created: {} (white) vs {} (black)", white, black);
}
}

View File

@@ -1,36 +0,0 @@
use serde::{Deserialize, Serialize};
#[derive(Serialize, Deserialize, Debug)]
#[serde(tag = "type")]
pub enum ServerMessage {
Welcome {
player_id: String,
},
MatchFound {
match_id: String,
opponent: String,
color: String,
},
GameStart {
fen: String,
white_time: u32,
black_time: u32,
},
MoveResult {
valid: bool,
from: String,
to: String,
new_fen: String,
},
OpponentMove {
from: String,
to: String,
},
GameEnd {
result: String,
reason: String,
},
Error {
reason: String,
},
}