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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using Unity.Mathematics;
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using TMPro;
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using UnityEngine.UI;
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public class movement : MonoBehaviour
{
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public Camera THE_Camera;
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public GameObject player;
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public GameObject oneone;
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public Collider2D oneone_Collider;
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public GameObject eromulepes1;
public GameObject eromulepes2;
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public GameObject twoone;
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public Collider2D twoone_Collider;
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public GameObject feketepiaclepes1;
public GameObject feketepiaclepes2;
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public GameObject threeone;
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public Collider2D threeone_Collider;
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public GameObject metrolepes1;
public GameObject metrolepes2;
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public GameObject onetwo;
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public Collider2D onetwo_Collider;
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public GameObject szervereklepes1;
public GameObject szervereklepes2;
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public GameObject twotwo;
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public Collider2D twotwo_Collider;
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public GameObject kingcasinolepes1;
public GameObject kingcasinolepes2;
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public GameObject threetwo;
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public Collider2D threetwo_Collider;
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public GameObject feltoltolepes1;
public GameObject feltoltolepes2;
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public GameObject onethree;
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public Collider2D onethree_Collider;
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public GameObject kutatolaborlepes1;
public GameObject kutatolaborlepes2;
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public GameObject twothree;
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public Collider2D twothree_Collider;
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public GameObject kriptoklublepes1;
public GameObject kriptoklublepes2;
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public GameObject threethree;
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public Collider2D threethree_Collider;
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public GameObject cyberplazalepes1;
public GameObject cyberplazalepes2;
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public GameObject onefour;
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public Collider2D onefour_Collider;
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public GameObject hadiuzemlepes1;
public GameObject hadiuzemlepes2;
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public GameObject twofour;
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public Collider2D twofour_Collider;
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public GameObject konyvtarlepes1;
public GameObject konyvtarlepes2;
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public GameObject threefour;
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public Collider2D threefour_Collider;
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public GameObject korhazlepes1;
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public GameObject korhazlepes2;
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private Akciopont ap;
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private Ugynok ugynok;
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private Targyak targyak;
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private jatekmanager jatekmanager;
private Dice dice;
private Kezdohelyszin kezdohelyszin;
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private MessageBox messageBox;
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private int oneonecount = 0;
private int twoonecount = 0;
private int threeonecount = 0;
private int onetwocount = 0;
private int twotwocount = 0;
private int threetwocount = 0;
private int onethreecount = 0;
private int twothreecount = 0;
private int threethreecount = 0;
private int onefourcount = 0;
private int twofourcount = 0;
private int threefourcount = 0;
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private int w = 3; //ennyi oszlop van a mapon
private int h = 4; //ennyi sor van a mapon
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public int jelenlegi_x = 1;
public int jelenlegi_y = 1;
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//private int tavolsag = 0;
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private int moveCounter = 1;
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//move confirm
private bool biztosoda = true; //meg nem mukodik addig true
[SerializeField] private Button confirmMove;
[SerializeField] private Button cancelMove;
[SerializeField] private GameObject parentMoveConfirm;
public void EnableButtons(bool isEnabled)
{
parentMoveConfirm.SetActive(isEnabled);
}
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private void Awake()
{
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ap = FindObjectOfType<Akciopont>();
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ugynok = FindObjectOfType<Ugynok>();
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targyak = FindObjectOfType<Targyak>();
jatekmanager = FindObjectOfType<jatekmanager>();
dice = FindObjectOfType<Dice>();
kezdohelyszin = FindObjectOfType<Kezdohelyszin>();
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messageBox = FindObjectOfType<MessageBox>();
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}
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private void Start()
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{
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eromulepes1.SetActive(false);
eromulepes2.SetActive(false);
feketepiaclepes1.SetActive(false);
feketepiaclepes2.SetActive(false);
metrolepes1.SetActive(false);
metrolepes2.SetActive(false);
szervereklepes1.SetActive(false);
szervereklepes2.SetActive(false);
kingcasinolepes1.SetActive(false);
kingcasinolepes2.SetActive(false);
feltoltolepes1.SetActive(false);
feltoltolepes2.SetActive(false);
kutatolaborlepes1.SetActive(false);
kutatolaborlepes2.SetActive(false);
kriptoklublepes1.SetActive(false);
kriptoklublepes2.SetActive(false);
cyberplazalepes1.SetActive(false);
cyberplazalepes2.SetActive(false);
hadiuzemlepes1.SetActive(false);
hadiuzemlepes2.SetActive(false);
konyvtarlepes1.SetActive(false);
konyvtarlepes2.SetActive(false);
korhazlepes1.SetActive(false);
korhazlepes2.SetActive(false);
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kezdoHelyMeghatarzoas();
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}
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private void kezdoHelyMeghatarzoas()
{
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int random = UnityEngine.Random.Range(1, 12);
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Debug.Log("Random a kezdohelyszinhez: " + random);
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string helynev = "";
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if (random == 1)
{
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player.transform.position = oneone.transform.position;
eromulepes1.SetActive(true);
eromulepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
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jelenlegi_y = 1;
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helynev = "Erőmű";
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}
else if (random == 2)
{
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player.transform.position = twoone.transform.position;
feketepiaclepes1.SetActive(true);
feketepiaclepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
jelenlegi_y = 1;
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helynev = "Fekete piac";
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}
else if (random == 3)
{
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player.transform.position = threeone.transform.position;
metrolepes1.SetActive(true);
metrolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
jelenlegi_y = 1;
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helynev = "Metró";
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}
else if (random == 4)
{
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player.transform.position = onetwo.transform.position;
szervereklepes1.SetActive(true);
szervereklepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
jelenlegi_y = 2;
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helynev = "Szerverek";
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}
else if (random == 5)
{
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player.transform.position = twotwo.transform.position;
kingcasinolepes1.SetActive(true);
kingcasinolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
jelenlegi_y = 2;
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helynev = "King Kaszinó";
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}
else if (random == 6)
{
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player.transform.position = threetwo.transform.position;
feltoltolepes1.SetActive(true);
feltoltolepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
jelenlegi_y = 2;
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helynev = "Feltöltő";
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}
else if (random == 7)
{
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player.transform.position = onethree.transform.position;
kutatolaborlepes1.SetActive(true);
kutatolaborlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
jelenlegi_y = 3;
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helynev = "Kutatólabor";
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}
else if (random == 8)
{
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player.transform.position = twothree.transform.position;
kriptoklublepes1.SetActive(true);
kriptoklublepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
jelenlegi_y = 3;
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helynev = "Kripto club";
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}
else if (random == 9)
{
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player.transform.position = threethree.transform.position;
cyberplazalepes1.SetActive(true);
cyberplazalepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
jelenlegi_y = 3;
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helynev = "Cyber pláza";
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}
else if (random == 10)
{
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player.transform.position = onefour.transform.position;
hadiuzemlepes1.SetActive(true);
hadiuzemlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 1;
jelenlegi_y = 4;
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helynev = "Hadiüzem";
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}
else if (random == 11)
{
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player.transform.position = twofour.transform.position;
konyvtarlepes1.SetActive(true);
konyvtarlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 2;
jelenlegi_y = 4;
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helynev = "Könyvtár";
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}
else if (random == 12)
{
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player.transform.position = threefour.transform.position;
korhazlepes1.SetActive(true);
korhazlepes1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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jelenlegi_x = 3;
jelenlegi_y = 4;
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helynev = "Kórház";
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}
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kezdohelyszin.KezdoHelyszinSorsolas(jelenlegi_x, jelenlegi_y, helynev);
//ugynok.UgynokSorsolas(jelenlegi_x, jelenlegi_y);
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ugynok.setElozoHelyszin(jelenlegi_x, jelenlegi_y);
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}
private int Distance(int x, int y)
{
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//hozza adni az atlos checket
//TODO
return math.abs((x) - jelenlegi_x) + math.abs((y) - jelenlegi_y);
}
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public void setConfirmValue(bool ertek)
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{
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biztosoda = ertek;
}
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private IEnumerator Confirmation(Transform pos, string helynev, int future_x, int future_y, Collider2D collider)
{
//move parent confirm to collider
parentMoveConfirm.transform.position = pos.position;
EnableButtons(true);
int tavolsag = Distance(future_x, future_y);
messageBox.SendMessageToBox("Biztos ide akarsz mozgoni? (" + helynev + ") Ez " + tavolsag + " ap-ba fog kerülni");
var waitForButton = new WaitForUIButtons(confirmMove, cancelMove);
yield return waitForButton.Reset();
//if(biztosoda) yield break;
//yield return new WaitUntil(() => biztosoda == true);
collider.gameObject.SetActive(false);
if (waitForButton.PressedButton == confirmMove)
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{
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Move(future_x, future_y, collider);
}
}
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public void Move(int future_x, int future_y, Collider2D collider)
{
Debug.Log("Player clicked on the collider: " + collider.gameObject.name);
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int tavolsag = Distance(future_x, future_y);
Debug.Log("<color=yellow> tavolsag: " + tavolsag + "</color>");
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GameObject lepesjelzo1;
GameObject lepesjelzo2;
//lepesjelzo beallitasa
if (collider.gameObject.name.Equals("oneone"))
{
lepesjelzo1 = eromulepes1;
lepesjelzo2 = eromulepes2;
}
else if (collider.gameObject.name.Equals("twoone"))
{
lepesjelzo1 = feketepiaclepes1;
lepesjelzo2 = feketepiaclepes2;
}
else if (collider.gameObject.name.Equals("threeone"))
{
lepesjelzo1 = metrolepes1;
lepesjelzo2 = metrolepes2;
}
else if (collider.gameObject.name.Equals("onetwo"))
{
lepesjelzo1 = szervereklepes1;
lepesjelzo2 = szervereklepes2;
}
else if (collider.gameObject.name.Equals("twotwo"))
{
lepesjelzo1 = kingcasinolepes1;
lepesjelzo2 = kingcasinolepes2;
}
else if (collider.gameObject.name.Equals("threetwo"))
{
lepesjelzo1 = feltoltolepes1;
lepesjelzo2 = feltoltolepes2;
}
else if (collider.gameObject.name.Equals("onethree"))
{
lepesjelzo1 = kutatolaborlepes1;
lepesjelzo2 = kutatolaborlepes2;
}
else if (collider.gameObject.name.Equals("twothree"))
{
lepesjelzo1 = kriptoklublepes1;
lepesjelzo2 = kriptoklublepes2;
}
else if (collider.gameObject.name.Equals("threethree"))
{
lepesjelzo1 = cyberplazalepes1;
lepesjelzo2 = cyberplazalepes2;
}
else if (collider.gameObject.name.Equals("onefour"))
{
lepesjelzo1 = hadiuzemlepes1;
lepesjelzo2 = hadiuzemlepes2;
}
else if (collider.gameObject.name.Equals("twofour"))
{
lepesjelzo1 = konyvtarlepes1;
lepesjelzo2 = konyvtarlepes2;
}
else if (collider.gameObject.name.Equals("threefour"))
{
lepesjelzo1 = konyvtarlepes1;
lepesjelzo2 = konyvtarlepes2;
}
else
{
Debug.Log("<color=red> Hiba: collider nev: " + collider.gameObject.name + "</color>");
lepesjelzo1 = new GameObject();
lepesjelzo2 = new GameObject();
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}
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if (lepesjelzo1.activeSelf && lepesjelzo2.activeSelf)
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{
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Debug.Log("Maximum ketszer lephetsz egy mezore");
}
else
{
if (tavolsag <= ap.getAkciopont() && tavolsag != 0 && biztosoda)
{
player.transform.position = collider.transform.position;
jelenlegi_x = future_x;
jelenlegi_y = future_y;
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collider.gameObject.SetActive(true);
//setConfirmValue(false);
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if (targyak.lathatatlanOltozetAktivalva)
targyak.lathatatlanOltozetAktivalva = false;
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else
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ap.UpdateAkciopont(-tavolsag);
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Debug.Log(ap.getAkciopont());
Debug.Log("ugynok sorsolas");
jatekmanager.Instance.UpdateGameState(jatekmanager.GameState.UgynokValasztas); //ne lepjen addig tovabb amig nem valasztott
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dice.CallRenderDice(true);
ugynok.ugynokMegolveElozoHelyen();
if (lepesjelzo1.activeSelf == true)
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{
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lepesjelzo2.SetActive(true);
moveCounter++;
lepesjelzo2.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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else
{
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lepesjelzo1.SetActive(true);
moveCounter++;
lepesjelzo1.GetComponent<TMP_Text>().text = moveCounter.ToString();
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}
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jatekmanager.JatekosVesztett();
}
else
{
Debug.Log("Nincs eleg akciopontod vagy nem 1 mezon belul akarsz lepni");
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}
}
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}
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public void Update()
{
//tavolsag = math.abs(tavolsag); //mindig abszolut
ugynok.ugynokMegolveElozoHelyen();
// player mozgatasa es konzolra iratas
if (Input.GetKeyDown(KeyCode.Mouse0) && oneone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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if (ap.getAkciopont() == 0) return;
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// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(oneone.transform, "Erőmű", 1, 1, oneone_Collider));
}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twoone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(twoone.transform, "Feketepiac", 2, 1, twoone_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threeone_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
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{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(threeone.transform, "Metró", 3, 1, threeone_Collider));
}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(onetwo.transform, "Szerverek", 1, 2, onetwo_Collider));
}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twotwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(twotwo.transform, "King Kaszinó", 2, 2, twotwo_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threetwo_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(threetwo.transform, "Feltöltő", 3, 2, threetwo_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(onethree.transform, "Kutatólabor", 1, 3, onethree_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twothree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(twothree.transform, "Kripto Club", 2, 3, twothree_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threethree_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(threethree.transform, "Cyber Pláza", 3, 3, threethree_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && onefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(onefour.transform, "Hadiüzem", 1, 4, onefour_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && twofour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(twofour.transform, "Könyvtár", 2, 4, twofour_Collider));
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) && threefour_Collider.OverlapPoint(THE_Camera.ScreenToWorldPoint(Input.mousePosition)))
{
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if (ap.getAkciopont() == 0) return;
// Call Confrimation() if confirm is pressed call Move which has the code down below
StartCoroutine(Confirmation(threefour.transform, "Kórház", 3, 4, threefour_Collider));
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}
}
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}