2022-10-30 15:02:17 +01:00
|
|
|
|
using System.Collections;
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
|
|
public class Dice : MonoBehaviour {
|
|
|
|
|
|
public Sprite[] diceSides = new Sprite[6];
|
2022-11-02 11:15:11 +01:00
|
|
|
|
public SpriteRenderer hely1;
|
|
|
|
|
|
public SpriteRenderer hely2;
|
2022-11-04 13:05:20 +01:00
|
|
|
|
|
|
|
|
|
|
private Upgrade upgrade;
|
|
|
|
|
|
private Akciopont ap;
|
2022-11-07 17:56:31 +01:00
|
|
|
|
private Energia energiasav;
|
2022-10-30 15:02:17 +01:00
|
|
|
|
|
2022-11-02 12:52:21 +01:00
|
|
|
|
private int[] diceResult = { 0, 0 };
|
|
|
|
|
|
public int valasztottErtek; //a jatekos altal valasztott dobott ertek helye
|
|
|
|
|
|
private bool locked = false; //ne lehessen ujra kivalasztani a masikat ha mar tortent egy valasztas
|
2022-10-30 15:02:17 +01:00
|
|
|
|
|
2022-11-02 13:15:47 +01:00
|
|
|
|
//getters setters
|
|
|
|
|
|
public int[] getDices() { return diceResult; }
|
|
|
|
|
|
public int getValasztottErtek() { return valasztottErtek; }
|
|
|
|
|
|
public void setValasztottErtek(int ujErtek) { valasztottErtek = ujErtek; }
|
2022-11-07 17:25:24 +01:00
|
|
|
|
public bool getLocked() { return locked; }
|
|
|
|
|
|
public void setLocked(bool locked) { this.locked = locked; }
|
2022-11-02 13:15:47 +01:00
|
|
|
|
|
2023-01-24 18:39:30 +01:00
|
|
|
|
public int dobott = 0;
|
|
|
|
|
|
|
2022-11-04 13:05:20 +01:00
|
|
|
|
private void Start() {
|
|
|
|
|
|
upgrade = FindObjectOfType<Upgrade>();
|
|
|
|
|
|
ap = FindObjectOfType<Akciopont>();
|
2022-11-07 17:56:31 +01:00
|
|
|
|
energiasav = FindObjectOfType<Energia>();
|
2022-11-04 13:05:20 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2022-11-02 13:15:47 +01:00
|
|
|
|
|
|
|
|
|
|
public void ertekValasztas(GameObject gomb) {
|
2022-11-02 12:52:21 +01:00
|
|
|
|
if (diceResult[0] != 0 && diceResult[1] != 0 && !locked) { //megnezzuk hogy lett e mar dobva es nem valasztott meg a jatekos
|
2022-11-02 13:15:47 +01:00
|
|
|
|
if (gomb.name == "dice1btn") {
|
2022-11-02 12:52:21 +01:00
|
|
|
|
valasztottErtek = diceResult[0];
|
2022-11-04 13:05:20 +01:00
|
|
|
|
if (diceResult[0] < diceResult[1]) {
|
2022-11-07 17:56:31 +01:00
|
|
|
|
upgrade.canUpgrade = true; //kisebb szam valasztasa eseten fejlesztes egyszer
|
|
|
|
|
|
} else {
|
2022-11-15 14:42:09 +01:00
|
|
|
|
energiasav.csokkenEnergia(1); //nagyobb szam valasztasa eseten -1 energia
|
2022-11-04 13:05:20 +01:00
|
|
|
|
}
|
2022-11-02 13:15:47 +01:00
|
|
|
|
|
2022-11-02 12:52:21 +01:00
|
|
|
|
locked = true;
|
2022-11-02 13:15:47 +01:00
|
|
|
|
} else if (gomb.name == "dice2btn") {
|
2022-11-02 12:52:21 +01:00
|
|
|
|
valasztottErtek = diceResult[1];
|
2022-11-04 13:05:20 +01:00
|
|
|
|
if (diceResult[1] < diceResult[0]) {
|
|
|
|
|
|
upgrade.canUpgrade = true;
|
2022-11-07 17:56:31 +01:00
|
|
|
|
} else {
|
2022-11-15 14:42:09 +01:00
|
|
|
|
energiasav.csokkenEnergia(1);
|
2022-11-04 13:05:20 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2022-11-02 12:52:21 +01:00
|
|
|
|
locked = true;
|
|
|
|
|
|
}
|
2022-11-04 13:05:20 +01:00
|
|
|
|
|
|
|
|
|
|
ap.UpdateAkciopont(getValasztottErtek() + upgrade.akcio[upgrade.getAkcioIndex()]);
|
2022-10-30 15:02:17 +01:00
|
|
|
|
}
|
|
|
|
|
|
|
2022-12-07 18:52:40 +01:00
|
|
|
|
Debug.Log("valasztott ertek: " + valasztottErtek + " locked status: " + locked);
|
2022-11-02 12:52:21 +01:00
|
|
|
|
}
|
2022-11-02 11:15:11 +01:00
|
|
|
|
|
2022-11-18 10:12:04 +01:00
|
|
|
|
public int RollDice() {
|
2022-12-14 10:32:38 +01:00
|
|
|
|
int randomDiceSide = Random.Range(0, 6);
|
2022-11-02 12:52:21 +01:00
|
|
|
|
int finalSide = randomDiceSide + 1;
|
2022-11-02 11:15:11 +01:00
|
|
|
|
|
|
|
|
|
|
Debug.Log(finalSide);
|
|
|
|
|
|
|
|
|
|
|
|
return finalSide;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2022-11-02 12:52:21 +01:00
|
|
|
|
public void renderDice() {
|
2022-11-02 11:15:11 +01:00
|
|
|
|
do {
|
2022-11-18 10:12:04 +01:00
|
|
|
|
diceResult[0] = RollDice();
|
|
|
|
|
|
diceResult[1] = RollDice();
|
2022-11-02 11:15:11 +01:00
|
|
|
|
} while (diceResult[0] == diceResult[1]);
|
|
|
|
|
|
|
2022-11-02 12:52:21 +01:00
|
|
|
|
hely1.sprite = diceSides[diceResult[0]-1];
|
2022-11-02 11:15:11 +01:00
|
|
|
|
hely1.size = new Vector2(38, 38);
|
|
|
|
|
|
|
2022-11-02 12:52:21 +01:00
|
|
|
|
hely2.sprite = diceSides[diceResult[1]-1];
|
2022-11-02 11:15:11 +01:00
|
|
|
|
hely2.size = new Vector2(38, 38);
|
2023-01-24 18:39:30 +01:00
|
|
|
|
dobott++;
|
|
|
|
|
|
|
2022-10-30 15:02:17 +01:00
|
|
|
|
}
|
|
|
|
|
|
}
|