Compare commits
166 Commits
Server/web
...
Engine/API
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1
.github/workflows/dispatcher.yml
vendored
1
.github/workflows/dispatcher.yml
vendored
@@ -77,7 +77,6 @@ jobs:
|
|||||||
|
|
||||||
|
|
||||||
release:
|
release:
|
||||||
needs: test-data-upload
|
|
||||||
if: github.ref == 'refs/heads/master'
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if: github.ref == 'refs/heads/master'
|
||||||
uses: ./.github/workflows/release.yml
|
uses: ./.github/workflows/release.yml
|
||||||
secrets: inherit
|
secrets: inherit
|
||||||
|
|||||||
3
.github/workflows/upload_data.yml
vendored
3
.github/workflows/upload_data.yml
vendored
@@ -20,7 +20,7 @@ jobs:
|
|||||||
echo "$GOOGLE_SERVICE_ACCOUNT_JSON" > service_account.json
|
echo "$GOOGLE_SERVICE_ACCOUNT_JSON" > service_account.json
|
||||||
|
|
||||||
python <<'PYCODE'
|
python <<'PYCODE'
|
||||||
import gspread, json, subprocess
|
import gspread, json, subprocess, time
|
||||||
|
|
||||||
creds = json.load(open("service_account.json"))
|
creds = json.load(open("service_account.json"))
|
||||||
gc = gspread.service_account_from_dict(creds)
|
gc = gspread.service_account_from_dict(creds)
|
||||||
@@ -38,6 +38,7 @@ jobs:
|
|||||||
|
|
||||||
for i, row in enumerate(rows_to_append):
|
for i, row in enumerate(rows_to_append):
|
||||||
worksheet.insert_row(row, start_row + i)
|
worksheet.insert_row(row, start_row + i)
|
||||||
|
time.sleep(1)
|
||||||
|
|
||||||
|
|
||||||
with open(f"{v}/test_data.log", "r") as f:
|
with open(f"{v}/test_data.log", "r") as f:
|
||||||
|
|||||||
@@ -22,6 +22,68 @@ A vágyálom rendszer alapját egy központi szerver képezné, amely kezeli a f
|
|||||||
A platform célja a megbízható és folyamatos működés, akár nagyobb terhelés mellett is. A rendszer fejlesztése során kiemelt szempont lenne a biztonság (adatvédelem, csalás elleni védelem), a stabil hálózati kommunikáció, valamint a bővíthetőség – például ranglisták, versenyek vagy mobilalkalmazás későbbi integrálásának lehetősége.
|
A platform célja a megbízható és folyamatos működés, akár nagyobb terhelés mellett is. A rendszer fejlesztése során kiemelt szempont lenne a biztonság (adatvédelem, csalás elleni védelem), a stabil hálózati kommunikáció, valamint a bővíthetőség – például ranglisták, versenyek vagy mobilalkalmazás későbbi integrálásának lehetősége.
|
||||||
|
|
||||||
Összességében a vágyálom rendszer egy minden szempontból teljes értékű, közösségorientált sakkalkalmazás lenne, amely a mostani, helyi hálózaton működő változatból fejlődne tovább egy interneten keresztül bárhonnan elérhető platformmá.
|
Összességében a vágyálom rendszer egy minden szempontból teljes értékű, közösségorientált sakkalkalmazás lenne, amely a mostani, helyi hálózaton működő változatból fejlődne tovább egy interneten keresztül bárhonnan elérhető platformmá.
|
||||||
|
|
||||||
|
## 3. Igényelt funkciók
|
||||||
|
|
||||||
|
### Alapok
|
||||||
|
- Két játékos közti sakkjátszma lebonyolítása.
|
||||||
|
- Teljes szabályrendszer megvalósítása (érvényes lépések, sakk/sakkmatt/patt felismerése).
|
||||||
|
- Új játék indítása.
|
||||||
|
- Játékosok nevének megadása a játszma elején.
|
||||||
|
- Felhasználóbarát grafikus felület (UI) – látható tábla, figurák, órák, státuszjelzések.
|
||||||
|
- Játékoslépések vizuális kiemelése (pl. kijelölt mező, lehetséges lépések megjelenítése).
|
||||||
|
- A játék állapotának kijelzése (folyamatban, sakk, matt, döntetlen).
|
||||||
|
|
||||||
|
### LAN és hálózati funkciók
|
||||||
|
- „Szerver indítása” funkció – a játékos hostként indíthat egy helyi szervert.
|
||||||
|
- „Csatlakozás” funkció – másik játékos IP-cím alapján tud csatlakozni.
|
||||||
|
- Helyi hálózaton keresztüli valós idejű kommunikáció.
|
||||||
|
- LAN játék automatikus felfedezése (broadcast keresés).
|
||||||
|
- Játék mentése és visszatöltése hálózati módban.
|
||||||
|
|
||||||
|
### Online vágyálom funkciók
|
||||||
|
- Felhasználói regisztráció és bejelentkezés.
|
||||||
|
- Jelszóval védett fiókok, email- vagy OAuth-alapú hitelesítés (Google, GitHub stb.).
|
||||||
|
- Profiloldal megtekintése (név, avatar, statisztikák, értékszám).
|
||||||
|
- Automatikus matchmaking rendszer.
|
||||||
|
- Kézi játékindítás – meghívó küldése barátnak.
|
||||||
|
- Játszmák mentése és visszajátszása.
|
||||||
|
- Játszmaelemzés – lépések listázása, hibák kiemelése.
|
||||||
|
- Webes felület vagy mobilalkalmazás támogatása.
|
||||||
|
- Játék előzményeinek és statisztikáinak megtekintése (győzelmek, vereségek, döntetlenek).
|
||||||
|
- Automatikus szervermentés és adatbázis szinkronizáció.
|
||||||
|
|
||||||
|
### Felhasználói felület
|
||||||
|
- Letisztult, reszponzív, platformfüggetlen felület (asztali és webes verzió).
|
||||||
|
- Sötét/világos téma lehetősége.
|
||||||
|
- Egyéni figurakészlet vagy tábla kinézet választása.
|
||||||
|
- Animált figuramozgások.
|
||||||
|
- Egérrel és billentyűzettel is vezérelhető játék.
|
||||||
|
- Hangjelzések a lépésekhez és az idő lejártához.
|
||||||
|
- Lépéselőzmények (move list) megjelenítése oldalt.
|
||||||
|
- Tábla forgatásának lehetősége (pl. a fehér vagy fekete nézőpontból).
|
||||||
|
- Állapotjelzők (sakk, matt, döntetlen, várakozás az ellenfélre).
|
||||||
|
- Teljes képernyős mód.
|
||||||
|
|
||||||
|
### Technikai / fejlesztői funkciók
|
||||||
|
- Kliens–szerver architektúra.
|
||||||
|
- REST API vagy WebSocket alapú kommunikáció.
|
||||||
|
- Adatbázis a felhasználói adatok és meccsek tárolására (pl. SQLite, PostgreSQL, MongoDB).
|
||||||
|
- Logolási és hibakezelési rendszer.
|
||||||
|
- Automatikus mentés és adatvisszaállítás.
|
||||||
|
- Verziókezelés (Git).
|
||||||
|
- Tesztelhető, moduláris kódszerkezet (külön modulok: logika, UI, hálózat, adat).
|
||||||
|
- Cross-platform működés (Windows, Linux, esetleg web).
|
||||||
|
|
||||||
|
### További funkciók
|
||||||
|
- Egyszemélyes mód (ember vs. gép, AI-bot).
|
||||||
|
- Több nehézségi szintű AI.
|
||||||
|
- Oktató mód (javasolt lépések, hibák magyarázata).
|
||||||
|
- Hivatalos FEN/PGN formátum export/import.
|
||||||
|
- Beépített sakkfeladványok, kihívások.
|
||||||
|
- Érintéses vezérlés mobilon.
|
||||||
|
- Többnyelvű felület (pl. magyar, angol).
|
||||||
|
|
||||||
## 4. Rendszer követelmények
|
## 4. Rendszer követelmények
|
||||||
|
|
||||||
A rendszer célja egy kétjátékos sakkalkalmazás megvalósítása, amely alapvetően hálózati kapcsolat (LAN vagy internet) segítségével biztosítja a valós idejű játékot. A rendszer kliens–szerver architektúrán alapul, ahol az egyes komponensek jól elkülönülten, meghatározott feladatokat látnak el.
|
A rendszer célja egy kétjátékos sakkalkalmazás megvalósítása, amely alapvetően hálózati kapcsolat (LAN vagy internet) segítségével biztosítja a valós idejű játékot. A rendszer kliens–szerver architektúrán alapul, ahol az egyes komponensek jól elkülönülten, meghatározott feladatokat látnak el.
|
||||||
|
|||||||
@@ -5,3 +5,5 @@ edition = "2024"
|
|||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
once_cell = "1.19"
|
once_cell = "1.19"
|
||||||
|
serde = { version = "1", features = ["derive"] }
|
||||||
|
serde_json = "1"
|
||||||
|
|||||||
@@ -1,2 +1,10 @@
|
|||||||
mod attackmaps;
|
mod attackmaps;
|
||||||
mod utils;
|
mod utils;
|
||||||
|
mod legality;
|
||||||
|
mod checkinfo;
|
||||||
|
mod attacks;
|
||||||
|
mod movegen;
|
||||||
|
|
||||||
|
pub mod board;
|
||||||
|
pub(in super) mod bitmove;
|
||||||
|
pub(in super) mod movebuffer;
|
||||||
@@ -94,6 +94,64 @@ pub static RAY_TABLE: Lazy<[[u64; 8]; 64]> = Lazy::new(|| {
|
|||||||
return table;
|
return table;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// ROOK_MOVE_MASK[<square_index>]
|
||||||
|
pub static ROOK_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||||
|
let mut table = [0u64; 64];
|
||||||
|
|
||||||
|
for sq in 0..64 {
|
||||||
|
for dir in [0, 2, 4, 6] {
|
||||||
|
table[sq] |= RAY_TABLE[sq][dir];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
table
|
||||||
|
});
|
||||||
|
|
||||||
|
// BISHOP_MOVE_MASK[<square_index>]
|
||||||
|
pub static BISHOP_MOVE_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||||
|
let mut table = [0u64; 64];
|
||||||
|
|
||||||
|
for sq in 0..64 {
|
||||||
|
for dir in [1, 3, 5, 7] {
|
||||||
|
table[sq] |= RAY_TABLE[sq][dir];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
table
|
||||||
|
});
|
||||||
|
|
||||||
|
// KING_SAFETY_ROOK_MASK[<square_index>]
|
||||||
|
pub static KING_SAFETY_ROOK_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||||
|
let mut table = [0u64; 64];
|
||||||
|
|
||||||
|
for sq in 0..64 {
|
||||||
|
let mut mask = KING_ATTACK_MAP[sq];
|
||||||
|
|
||||||
|
while mask != 0 {
|
||||||
|
let next_sq = mask.trailing_zeros();
|
||||||
|
table[sq] |= ROOK_MOVE_MASK[next_sq as usize];
|
||||||
|
mask &= !(1 << next_sq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
table
|
||||||
|
});
|
||||||
|
|
||||||
|
// KING_SAFETY_BISHOP_MASK[<square_index>]
|
||||||
|
pub static KING_SAFETY_BISHOP_MASK: Lazy<[u64; 64]> = Lazy::new(|| {
|
||||||
|
let mut table = [0u64; 64];
|
||||||
|
|
||||||
|
for sq in 0..64 {
|
||||||
|
let mut mask = KING_ATTACK_MAP[sq];
|
||||||
|
|
||||||
|
while mask != 0 {
|
||||||
|
let next_sq = mask.trailing_zeros();
|
||||||
|
table[sq] |= BISHOP_MOVE_MASK[next_sq as usize];
|
||||||
|
mask &= !(1 << next_sq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
table
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// <----- TESTS ----->
|
// <----- TESTS ----->
|
||||||
|
|||||||
196
engine/src/bitboard/attacks.rs
Normal file
196
engine/src/bitboard/attacks.rs
Normal file
@@ -0,0 +1,196 @@
|
|||||||
|
use super::board::Board;
|
||||||
|
use super::attackmaps::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
const RANK_2: u64 = 0x0000_0000_0000_FF00;
|
||||||
|
const RANK_7: u64 = 0x00FF_0000_0000_0000;
|
||||||
|
const A_FILE: u64 = 0x0101_0101_0101_0101;
|
||||||
|
const H_FILE: u64 = 0x8080_8080_8080_8080;
|
||||||
|
|
||||||
|
pub fn get_pseudo_pawn_moves(&self, sq: u32) -> u64 {
|
||||||
|
let pawn: u64 = 1 << sq;
|
||||||
|
let mut move_mask: u64 = 0u64;
|
||||||
|
let move_offset: i8 = 8 - 16 * self.side_to_move as i8;
|
||||||
|
|
||||||
|
let next_sq: u64 = if move_offset > 0 {pawn << move_offset} else {pawn >> -move_offset};
|
||||||
|
if (self.occupancy[2] & next_sq) == 0 {
|
||||||
|
move_mask |= next_sq;
|
||||||
|
|
||||||
|
if (self.side_to_move == 0 && pawn & Self::RANK_2 != 0)
|
||||||
|
|| (self.side_to_move == 1 && pawn & Self::RANK_7 != 0) {
|
||||||
|
|
||||||
|
let next_sq: u64 = if move_offset > 0 {next_sq << move_offset} else {next_sq >> -move_offset};
|
||||||
|
if (self.occupancy[2] & next_sq) == 0 {
|
||||||
|
move_mask |= next_sq;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return move_mask;
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_knight_moves(&self, sq: u32) -> u64 {
|
||||||
|
return KNIGHT_ATTACK_MAP[sq as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_king_moves(&self, sq: u32) -> u64 {
|
||||||
|
return KING_ATTACK_MAP[sq as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_pawn_captures(&self, sq: u32) -> u64 {
|
||||||
|
return PAWN_ATTACK_MAP[sq as usize][self.side_to_move as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_opponent_pawn_captures(&self, sq: u32) -> u64 {
|
||||||
|
return PAWN_ATTACK_MAP[sq as usize][1 - self.side_to_move as usize];
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_bishop_moves(&self, sq: u32) -> u64 {
|
||||||
|
let mut moves = 0u64;
|
||||||
|
let sq = sq as usize;
|
||||||
|
let occupancy = self.occupancy[2];
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
|
||||||
|
|
||||||
|
return moves;
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_rook_moves(&self, sq: u32) -> u64 {
|
||||||
|
let mut moves: u64 = 0u64;
|
||||||
|
let occupancy = self.occupancy[2];
|
||||||
|
let sq = sq as usize;
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
|
||||||
|
|
||||||
|
return moves;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn get_pseudo_queen_moves(&self, sq: u32) -> u64 {
|
||||||
|
return self.get_pseudo_bishop_moves(sq) | self.get_pseudo_rook_moves(sq);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_bishop_moves_ignore_king(&self, sq: u32) -> u64 {
|
||||||
|
let mut moves = 0u64;
|
||||||
|
let sq = sq as usize;
|
||||||
|
let king = self.bitboards[5 + 6*self.side_to_move as usize];
|
||||||
|
let occupancy = self.occupancy[2] & !king;
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 1);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 3);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 5);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 7);
|
||||||
|
|
||||||
|
return moves;
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn get_pseudo_rook_moves_ignore_king(&self, sq: u32) -> u64 {
|
||||||
|
let mut moves: u64 = 0u64;
|
||||||
|
let sq = sq as usize;
|
||||||
|
let king = self.bitboards[5 + 6*self.side_to_move as usize];
|
||||||
|
let occupancy = self.occupancy[2] & !king;
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 0);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 2);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 4);
|
||||||
|
moves |= get_raycast_from_square_in_direction(occupancy, sq, 6);
|
||||||
|
|
||||||
|
return moves;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub fn is_square_attacked(&self, king_sq: u32) -> bool {
|
||||||
|
let offset: usize = 6 * self.side_to_move as usize;
|
||||||
|
|
||||||
|
// rook-queen checks (+)
|
||||||
|
let mut threat_mask: u64 = self.get_pseudo_rook_moves(king_sq);
|
||||||
|
let mut attacker_mask: u64 = self.bitboards[10 - offset] | self.bitboards[9 - offset];
|
||||||
|
if threat_mask & attacker_mask != 0 { return true; }
|
||||||
|
|
||||||
|
// bishop-queen checks (x)
|
||||||
|
threat_mask = self.get_pseudo_bishop_moves(king_sq);
|
||||||
|
attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
|
||||||
|
if threat_mask & attacker_mask != 0 { return true; }
|
||||||
|
|
||||||
|
// knight checks (L)
|
||||||
|
threat_mask = KNIGHT_ATTACK_MAP[king_sq as usize];
|
||||||
|
attacker_mask = self.bitboards[7 - offset];
|
||||||
|
if threat_mask & attacker_mask != 0 { return true; }
|
||||||
|
|
||||||
|
// pawn checks (v)
|
||||||
|
threat_mask = PAWN_ATTACK_MAP[king_sq as usize][self.side_to_move as usize];
|
||||||
|
attacker_mask = self.bitboards[6 - offset];
|
||||||
|
return threat_mask & attacker_mask != 0;
|
||||||
|
}
|
||||||
|
pub fn get_safe_king_squares(&self) -> u64 {
|
||||||
|
let offset: usize = 6 * (1 - self.side_to_move as usize);
|
||||||
|
let king_sq = self.bitboards[11 - offset].trailing_zeros() as usize;
|
||||||
|
let bishop_mask = KING_SAFETY_BISHOP_MASK[king_sq];
|
||||||
|
let rook_mask = KING_SAFETY_ROOK_MASK[king_sq];
|
||||||
|
let mut attack_map: u64 = 0u64;
|
||||||
|
|
||||||
|
let mut board: u64 = self.bitboards[offset];
|
||||||
|
if self.side_to_move() == 0 {
|
||||||
|
attack_map |= (board >> 9 & !Self::H_FILE) | (board >> 7 & !Self::A_FILE);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
attack_map |= (board << 9 & !Self::A_FILE) | (board << 7 & !Self::H_FILE);
|
||||||
|
}
|
||||||
|
|
||||||
|
board = self.bitboards[offset + 1];
|
||||||
|
while board != 0 {
|
||||||
|
let piece_sq: u32 = board.trailing_zeros();
|
||||||
|
board &= !(1 << piece_sq);
|
||||||
|
|
||||||
|
attack_map |= self.get_pseudo_knight_moves(piece_sq);
|
||||||
|
}
|
||||||
|
|
||||||
|
board = self.bitboards[offset + 2] & bishop_mask;
|
||||||
|
while board != 0 {
|
||||||
|
let piece_sq: u32 = board.trailing_zeros();
|
||||||
|
board &= !(1 << piece_sq);
|
||||||
|
|
||||||
|
attack_map |= self.get_pseudo_bishop_moves_ignore_king(piece_sq);
|
||||||
|
}
|
||||||
|
|
||||||
|
board = self.bitboards[offset + 3] & rook_mask;
|
||||||
|
while board != 0 {
|
||||||
|
let piece_sq: u32 = board.trailing_zeros();
|
||||||
|
board &= !(1 << piece_sq);
|
||||||
|
|
||||||
|
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq);
|
||||||
|
}
|
||||||
|
|
||||||
|
board = self.bitboards[offset + 4] & (bishop_mask | rook_mask);
|
||||||
|
while board != 0 {
|
||||||
|
let piece_sq: u32 = board.trailing_zeros();
|
||||||
|
board &= !(1 << piece_sq);
|
||||||
|
|
||||||
|
attack_map |= self.get_pseudo_rook_moves_ignore_king(piece_sq) | self.get_pseudo_bishop_moves_ignore_king(piece_sq);
|
||||||
|
}
|
||||||
|
|
||||||
|
board = self.bitboards[offset + 5];
|
||||||
|
let piece_sq: u32 = board.trailing_zeros();
|
||||||
|
attack_map |= self.get_pseudo_king_moves(piece_sq);
|
||||||
|
|
||||||
|
return !attack_map;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn get_raycast_from_square_in_direction(occupancy: u64, sq: usize, dir: usize) -> u64 {
|
||||||
|
let is_up: bool = dir / 4 == 0;
|
||||||
|
let mut ray: u64 = RAY_TABLE[sq][dir];
|
||||||
|
let blockers: u64 = occupancy & ray;
|
||||||
|
|
||||||
|
if blockers != 0 {
|
||||||
|
let first_blocker: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||||
|
|
||||||
|
ray &= !RAY_TABLE[first_blocker as usize][dir];
|
||||||
|
}
|
||||||
|
|
||||||
|
return ray;
|
||||||
|
}
|
||||||
77
engine/src/bitboard/bitmove.rs
Normal file
77
engine/src/bitboard/bitmove.rs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
use super::utils::*;
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, PartialEq, Eq)]
|
||||||
|
pub struct BitMove {
|
||||||
|
|
||||||
|
move_type: BitMoveType,
|
||||||
|
from_square: u8,
|
||||||
|
to_square: u8,
|
||||||
|
promotion_piece: Option<u8>
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BitMove {
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub fn quiet(from: u8, to: u8, promotion_piece: Option<u8>) -> Self {
|
||||||
|
return Self {
|
||||||
|
move_type: BitMoveType::Quiet,
|
||||||
|
from_square: from,
|
||||||
|
to_square: to,
|
||||||
|
promotion_piece: promotion_piece
|
||||||
|
};
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn capture(from: u8, to: u8, promotion_piece: Option<u8>) -> Self {
|
||||||
|
return Self {
|
||||||
|
move_type: BitMoveType::Capture,
|
||||||
|
from_square: from,
|
||||||
|
to_square: to,
|
||||||
|
promotion_piece: promotion_piece
|
||||||
|
};
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn castle(from: u8, to: u8) -> Self {
|
||||||
|
return Self {
|
||||||
|
move_type: BitMoveType::Castle,
|
||||||
|
from_square: from,
|
||||||
|
to_square: to,
|
||||||
|
promotion_piece: None
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn move_type(&self) -> BitMoveType {
|
||||||
|
return self.move_type;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn from_square(&self) -> u8 {
|
||||||
|
return self.from_square;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn to_square(&self) -> u8 {
|
||||||
|
return self.to_square;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn promotion_piece(&self) -> Option<u8> {
|
||||||
|
return self.promotion_piece;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn uci_notation(&self) -> String {
|
||||||
|
let mut notation = notation_from_square_number(self.from_square());
|
||||||
|
notation.push_str(¬ation_from_square_number(self.to_square()));
|
||||||
|
|
||||||
|
if let Some(promotion_piece) = self.promotion_piece {
|
||||||
|
notation.push(get_character_by_piece_id(promotion_piece).to_ascii_lowercase());
|
||||||
|
}
|
||||||
|
|
||||||
|
return notation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy, Clone, PartialEq, Eq)]
|
||||||
|
pub enum BitMoveType {
|
||||||
|
Quiet,
|
||||||
|
Capture,
|
||||||
|
Castle,
|
||||||
|
EnPassant
|
||||||
|
}
|
||||||
199
engine/src/bitboard/board.rs
Normal file
199
engine/src/bitboard/board.rs
Normal file
@@ -0,0 +1,199 @@
|
|||||||
|
use super::utils::try_get_square_number_from_notation;
|
||||||
|
|
||||||
|
pub struct Board {
|
||||||
|
pub(in super) bitboards: [u64; 12], // 0-5 -> white pieces (P, N, B, R, Q, K), 6-11 -> black pieces (p, n, b, r, q, k)
|
||||||
|
pub(in super) piece_board: [u8; 64], // same as board indexes, 12 -> empty square
|
||||||
|
pub(in super) occupancy: [u64; 3], // 0 -> white, 1 -> black, 2 -> combined
|
||||||
|
pub(in super) castling_rights: u8, // 0b0000_KQkq
|
||||||
|
pub(in super) pinned_squares: [u8; 64], // 0 -> E-W, 1 -> NE-SW, 2 -> N-S, 3 -> SE-NW, 4 -> no pin
|
||||||
|
pub(in super) pin_mask: u64, // 1 -> pin, 0 -> no pin
|
||||||
|
pub(in super) en_passant_square: u64, // 1 -> ep square, 0 -> no ep square
|
||||||
|
pub(in super) side_to_move: u8 // 0 -> white to play, 1 -> black to play
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn new_clear() -> Self {
|
||||||
|
let mut bit_board: Self = Self {
|
||||||
|
bitboards: [0x0000_0000_0000_0000; 12],
|
||||||
|
piece_board: [12; 64],
|
||||||
|
occupancy: [0x0000_0000_0000_0000; 3],
|
||||||
|
castling_rights: 0b0000_0000,
|
||||||
|
pinned_squares: [4; 64],
|
||||||
|
pin_mask: 0u64,
|
||||||
|
en_passant_square: 0x0000_0000_0000_0000,
|
||||||
|
side_to_move: 0
|
||||||
|
};
|
||||||
|
|
||||||
|
return bit_board;
|
||||||
|
}
|
||||||
|
pub fn new() -> Self {
|
||||||
|
let mut bit_board: Board = Self {
|
||||||
|
bitboards: [0x0000_0000_0000_FF00,
|
||||||
|
0x0000_0000_0000_0042,
|
||||||
|
0x0000_0000_0000_0024,
|
||||||
|
0x0000_0000_0000_0081,
|
||||||
|
0x0000_0000_0000_0008,
|
||||||
|
0x0000_0000_0000_0010,
|
||||||
|
0x00FF_0000_0000_0000,
|
||||||
|
0x4200_0000_0000_0000,
|
||||||
|
0x2400_0000_0000_0000,
|
||||||
|
0x8100_0000_0000_0000,
|
||||||
|
0x0800_0000_0000_0000,
|
||||||
|
0x1000_0000_0000_0000],
|
||||||
|
piece_board: [12; 64],
|
||||||
|
occupancy: [0; 3],
|
||||||
|
castling_rights: 0b0000_1111,
|
||||||
|
pinned_squares: [4; 64],
|
||||||
|
pin_mask: 0u64,
|
||||||
|
en_passant_square: 0x0000_0000_0000_0000,
|
||||||
|
side_to_move: 0
|
||||||
|
};
|
||||||
|
bit_board.calc_occupancy();
|
||||||
|
bit_board.calc_piece_board();
|
||||||
|
|
||||||
|
return bit_board;
|
||||||
|
}
|
||||||
|
pub fn build(fen: &str) -> Self {
|
||||||
|
let mut board: Board = Board::new_clear();
|
||||||
|
|
||||||
|
let mut col: i32 = 0;
|
||||||
|
let mut row: i32 = 7;
|
||||||
|
let pieces: [char; 12] = ['p', 'n', 'b', 'r', 'q', 'k', 'P', 'N', 'B', 'R', 'Q', 'K'];
|
||||||
|
let mut coming_up: &str = fen;
|
||||||
|
|
||||||
|
for (i, c) in coming_up.chars().enumerate() {
|
||||||
|
if pieces.contains(&c) {
|
||||||
|
board.place_piece(row*8 + col, c);
|
||||||
|
col += 1;
|
||||||
|
}
|
||||||
|
else if ('1'..='8').contains(&c) {
|
||||||
|
col += c.to_string().parse::<i32>().unwrap();
|
||||||
|
}
|
||||||
|
else if c == '/' {
|
||||||
|
row -= 1;
|
||||||
|
col = 0;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
coming_up = &coming_up[i+1..];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
board.calc_occupancy();
|
||||||
|
|
||||||
|
match coming_up.chars().next().unwrap() {
|
||||||
|
'w' => board.side_to_move = 0,
|
||||||
|
'b' => board.side_to_move = 1,
|
||||||
|
_ => panic!("invalid fen notation / to be handled later")
|
||||||
|
}
|
||||||
|
coming_up = &coming_up[2..];
|
||||||
|
|
||||||
|
for (i, c) in coming_up.chars().enumerate() {
|
||||||
|
match c {
|
||||||
|
'K' => board.castling_rights |= 1 << 3,
|
||||||
|
'Q' => board.castling_rights |= 1 << 2,
|
||||||
|
'k' => board.castling_rights |= 1 << 1,
|
||||||
|
'q' => board.castling_rights |= 1,
|
||||||
|
'-' => {
|
||||||
|
coming_up = &coming_up[i+2..];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
coming_up = &coming_up[i+1..];
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
match coming_up.chars().next().unwrap() {
|
||||||
|
'-' => {
|
||||||
|
coming_up = &coming_up[1..];
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
let notation = coming_up.split(' ').next().unwrap();
|
||||||
|
if let Ok(epsq_index) = try_get_square_number_from_notation(notation) {
|
||||||
|
board.en_passant_square = 1 << epsq_index;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
board.calc_pinned_squares();
|
||||||
|
board.calc_piece_board();
|
||||||
|
|
||||||
|
return board;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn bitboards(&self, index: usize) -> u64 {
|
||||||
|
return self.bitboards[index];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn piece_board(&self, sq: u8) -> u8 {
|
||||||
|
return self.piece_board[sq as usize];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn occupancy(&self, side: usize) -> u64 {
|
||||||
|
return self.occupancy[side];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn castling_rights(&self) -> u8 {
|
||||||
|
return self.castling_rights;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn pinned_squares(&self, sq: usize) -> u8 {
|
||||||
|
return self.pinned_squares[sq];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn pin_mask(&self) -> u64 {
|
||||||
|
return self.pin_mask;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn en_passant_square(&self) -> u64 {
|
||||||
|
return self.en_passant_square;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn side_to_move(&self) -> u8 {
|
||||||
|
return self.side_to_move;
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn current_king_square(&self) -> u32 {
|
||||||
|
return if self.side_to_move == 0 { self.bitboards[5].trailing_zeros() } else { self.bitboards[11].trailing_zeros() };
|
||||||
|
}
|
||||||
|
|
||||||
|
fn calc_occupancy(&mut self) {
|
||||||
|
self.occupancy = [0u64; 3];
|
||||||
|
for b in 0..6 {
|
||||||
|
self.occupancy[0] |= self.bitboards[b];
|
||||||
|
}
|
||||||
|
for b in 6..12 {
|
||||||
|
self.occupancy[1] |= self.bitboards[b];
|
||||||
|
}
|
||||||
|
self.occupancy[2] = self.occupancy[0] | self.occupancy[1];
|
||||||
|
}
|
||||||
|
fn calc_piece_board(&mut self) {
|
||||||
|
for sq in 0..64 {
|
||||||
|
for b in 0..12 {
|
||||||
|
if (self.bitboards[b as usize] & 1 << sq) != 0 {
|
||||||
|
self.piece_board[sq] = b;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn place_piece(&mut self, sq: i32, piece: char) {
|
||||||
|
match piece {
|
||||||
|
'p' => {self.bitboards[6] |= 1 << sq}
|
||||||
|
'n' => {self.bitboards[7] |= 1 << sq}
|
||||||
|
'b' => {self.bitboards[8] |= 1 << sq}
|
||||||
|
'r' => {self.bitboards[9] |= 1 << sq}
|
||||||
|
'q' => {self.bitboards[10] |= 1 << sq}
|
||||||
|
'k' => {self.bitboards[11] |= 1 << sq}
|
||||||
|
'P' => {self.bitboards[0] |= 1 << sq}
|
||||||
|
'N' => {self.bitboards[1] |= 1 << sq}
|
||||||
|
'B' => {self.bitboards[2] |= 1 << sq}
|
||||||
|
'R' => {self.bitboards[3] |= 1 << sq}
|
||||||
|
'Q' => {self.bitboards[4] |= 1 << sq}
|
||||||
|
'K' => {self.bitboards[5] |= 1 << sq}
|
||||||
|
_ => ()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
21
engine/src/bitboard/checkinfo.rs
Normal file
21
engine/src/bitboard/checkinfo.rs
Normal file
@@ -0,0 +1,21 @@
|
|||||||
|
|
||||||
|
pub struct CheckInfo {
|
||||||
|
pub check_count: u8,
|
||||||
|
pub move_mask: u64
|
||||||
|
}
|
||||||
|
|
||||||
|
impl CheckInfo {
|
||||||
|
|
||||||
|
pub fn new() -> Self {
|
||||||
|
return Self {
|
||||||
|
check_count: 0,
|
||||||
|
move_mask: 0xFFFF_FFFF_FFFF_FFFF
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn add_checker(&mut self, move_mask: u64) {
|
||||||
|
self.move_mask &= move_mask;
|
||||||
|
self.check_count += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
134
engine/src/bitboard/legality.rs
Normal file
134
engine/src/bitboard/legality.rs
Normal file
@@ -0,0 +1,134 @@
|
|||||||
|
use super::board::Board;
|
||||||
|
use super::attackmaps::RAY_TABLE;
|
||||||
|
use super::checkinfo::CheckInfo;
|
||||||
|
use super::attacks::get_raycast_from_square_in_direction;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn check_test(&self) -> CheckInfo {
|
||||||
|
let mut check_info: CheckInfo = CheckInfo::new();
|
||||||
|
let offset: usize = 6 * self.side_to_move as usize;
|
||||||
|
let king: u64 = self.bitboards[5 + offset];
|
||||||
|
let king_sq = king.trailing_zeros() as usize;
|
||||||
|
let occupancy = self.occupancy[2];
|
||||||
|
|
||||||
|
// queen-rook checks (+)
|
||||||
|
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[9 - offset];
|
||||||
|
|
||||||
|
for dir in [0, 2, 4, 6] {
|
||||||
|
let threat_mask: u64 = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
|
||||||
|
if threat_mask & attacker_mask != 0 {
|
||||||
|
check_info.add_checker(threat_mask);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// queen-bishop checks (x)
|
||||||
|
let attacker_mask = self.bitboards[10 - offset] | self.bitboards[8 - offset];
|
||||||
|
|
||||||
|
for dir in [1, 3, 5, 7] {
|
||||||
|
let threat_mask = get_raycast_from_square_in_direction(occupancy, king_sq, dir);
|
||||||
|
if threat_mask & attacker_mask != 0 {
|
||||||
|
check_info.add_checker(threat_mask);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// knight checks (L)
|
||||||
|
let attacker_mask = self.bitboards[7 - offset];
|
||||||
|
let threat_mask = self.get_pseudo_knight_moves(king_sq as u32);
|
||||||
|
let checker = threat_mask & attacker_mask;
|
||||||
|
if checker != 0 {
|
||||||
|
check_info.add_checker(checker);
|
||||||
|
}
|
||||||
|
|
||||||
|
// pawn checks (v)
|
||||||
|
let attacker_mask = self.bitboards[6 - offset];
|
||||||
|
let threat_mask = self.get_pseudo_pawn_captures(king_sq as u32);
|
||||||
|
let checker = threat_mask & attacker_mask;
|
||||||
|
if checker != 0 {
|
||||||
|
check_info.add_checker(checker);
|
||||||
|
}
|
||||||
|
|
||||||
|
return check_info;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(in super) fn calc_pinned_squares(&mut self) {
|
||||||
|
self.pinned_squares = [4; 64];
|
||||||
|
self.pin_mask = 0u64;
|
||||||
|
|
||||||
|
let friendly_pieces: u64 = self.occupancy[self.side_to_move as usize];
|
||||||
|
let offset: usize = 6 * self.side_to_move as usize;
|
||||||
|
let king_board: u64 = self.bitboards[5 + offset];
|
||||||
|
let king_sq: u32 = king_board.trailing_zeros();
|
||||||
|
let opponent_queen_bishop_mask: u64 = self.bitboards[8 - offset] | self.bitboards[10 - offset];
|
||||||
|
let opponent_queen_rook_mask: u64 = self.bitboards[9 - offset] | self.bitboards[10 - offset];
|
||||||
|
|
||||||
|
// Queen-Rook directions
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 0);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 2);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 4);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_rook_mask, 6);
|
||||||
|
|
||||||
|
// Queen-Bishop directions
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 1);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 3);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 5);
|
||||||
|
self.set_pinned_in_ray_direction(king_sq, friendly_pieces, opponent_queen_bishop_mask, 7);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(in super) fn set_pinned_in_ray_direction(&mut self, king_sq: u32, friendly_pieces: u64, attackers: u64, dir: u8) {
|
||||||
|
let is_up: bool = dir / 4 == 0;
|
||||||
|
let mask: u64 = RAY_TABLE[king_sq as usize][dir as usize];
|
||||||
|
let blockers: u64 = self.occupancy[2] & mask;
|
||||||
|
if blockers == 0 { return; }
|
||||||
|
let first_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||||
|
if (friendly_pieces & 1 << first_blocker_sq) != 0 {
|
||||||
|
let blockers: u64 = blockers & !(1 << first_blocker_sq);
|
||||||
|
if blockers == 0 { return; }
|
||||||
|
let second_blocker_sq: u32 = if is_up { blockers.trailing_zeros() } else { 63 - blockers.leading_zeros() };
|
||||||
|
|
||||||
|
if (attackers & 1 << second_blocker_sq) != 0 {
|
||||||
|
self.pinned_squares[first_blocker_sq as usize] = dir % 4;
|
||||||
|
self.pin_mask |= 1 << first_blocker_sq;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub(in super) fn get_pin_masked_moves(&self, moves: u64, sq: u32) -> u64 {
|
||||||
|
let sq: usize = sq as usize;
|
||||||
|
if self.pinned_squares[sq] == 4 { return moves; }
|
||||||
|
let dir: u8 = self.pinned_squares[sq];
|
||||||
|
return moves & (RAY_TABLE[sq][dir as usize] | RAY_TABLE[sq][4 + dir as usize]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// <----- TESTS ----->
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn check_test_test() {
|
||||||
|
|
||||||
|
let fens = [
|
||||||
|
"rnb1k1nr/pppppppp/4q3/8/1b6/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1", // no check
|
||||||
|
"rnb1k1nr/pppppppp/4q3/8/1b1P4/8/PPP1PPPP/RNBQKBNR w KQkq d3 0 1", // single check
|
||||||
|
"rnb1k1nr/ppp1p2p/3pq1p1/8/1b1P1P2/8/PPP2PPP/RNBQKBNR w KQkq - 0 1" // double check
|
||||||
|
];
|
||||||
|
let expected_results = [
|
||||||
|
CheckInfo { check_count: 0, move_mask: 0xFFFF_FFFF_FFFF_FFFF },
|
||||||
|
CheckInfo { check_count: 1, move_mask: 0x0000_0000_0204_0800 },
|
||||||
|
CheckInfo { check_count: 2, move_mask: 0x0000_0000_0000_0000 }
|
||||||
|
];
|
||||||
|
|
||||||
|
for test_nr in 0..3 {
|
||||||
|
let fen = fens[test_nr];
|
||||||
|
let board = Board::build(fen);
|
||||||
|
let check_test_actual = board.check_test();
|
||||||
|
assert_eq!(check_test_actual.check_count, expected_results[test_nr].check_count);
|
||||||
|
assert_eq!(check_test_actual.move_mask, expected_results[test_nr].move_mask);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
44
engine/src/bitboard/movebuffer.rs
Normal file
44
engine/src/bitboard/movebuffer.rs
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
use super::bitmove::BitMove;
|
||||||
|
|
||||||
|
pub struct MoveBuffer {
|
||||||
|
|
||||||
|
buffer: [BitMove; 256],
|
||||||
|
count: usize
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MoveBuffer {
|
||||||
|
|
||||||
|
pub fn new() -> Self {
|
||||||
|
return Self {
|
||||||
|
buffer: [BitMove::quiet(0, 0, None); 256],
|
||||||
|
count: 0
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub fn add(&mut self, bitmove: BitMove) {
|
||||||
|
self.buffer[self.count] = bitmove;
|
||||||
|
self.count += 1;
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn append(&mut self, other: &MoveBuffer) {
|
||||||
|
self.buffer[self.count..self.count + other.count()].copy_from_slice(other.contents());
|
||||||
|
self.count += other.count();
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn clear(&mut self) {
|
||||||
|
self.count = 0;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn count(&self) -> usize{
|
||||||
|
return self.count;
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn get(&self, idx: usize) -> &BitMove {
|
||||||
|
return &self.buffer[idx];
|
||||||
|
}
|
||||||
|
#[inline(always)]
|
||||||
|
pub fn contents(&self) -> &[BitMove] {
|
||||||
|
return &self.buffer[0..self.count];
|
||||||
|
}
|
||||||
|
}
|
||||||
67
engine/src/bitboard/movegen.rs
Normal file
67
engine/src/bitboard/movegen.rs
Normal file
@@ -0,0 +1,67 @@
|
|||||||
|
mod pawns;
|
||||||
|
mod knights;
|
||||||
|
mod bishops;
|
||||||
|
mod rooks;
|
||||||
|
mod queens;
|
||||||
|
mod kings;
|
||||||
|
|
||||||
|
use super::board::Board;
|
||||||
|
use super::movebuffer::MoveBuffer;
|
||||||
|
use super::bitmove::BitMove;
|
||||||
|
use super::checkinfo::CheckInfo;
|
||||||
|
use super::utils::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
const NO_FILTER: u64 = 0xFFFF_FFFF_FFFF_FFFF;
|
||||||
|
|
||||||
|
pub fn collect_moves(&mut self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) -> bool {
|
||||||
|
buffer.clear();
|
||||||
|
self.calc_pinned_squares();
|
||||||
|
let check_info = self.check_test();
|
||||||
|
|
||||||
|
match check_info.check_count {
|
||||||
|
0 => self.collect_all_moves(buffer, temp_buffer),
|
||||||
|
1 => self.collect_moves_single_check(buffer, temp_buffer, &check_info),
|
||||||
|
2 => self.collect_king_evasion(buffer, temp_buffer),
|
||||||
|
_ => panic!("More than 2 checking pieces found as the same time!")
|
||||||
|
}
|
||||||
|
return check_info.check_count > 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(in super) fn collect_all_moves(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
|
||||||
|
let safe_squares = self.get_safe_king_squares();
|
||||||
|
|
||||||
|
self.add_pawn_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||||
|
self.add_knight_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||||
|
self.add_bishop_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||||
|
self.add_rook_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||||
|
self.add_queen_moves(buffer, temp_buffer, Self::NO_FILTER);
|
||||||
|
self.add_king_moves(buffer, temp_buffer, safe_squares);
|
||||||
|
self.add_king_castles(buffer, safe_squares);
|
||||||
|
|
||||||
|
buffer.append(temp_buffer);
|
||||||
|
temp_buffer.clear();
|
||||||
|
}
|
||||||
|
pub(in super) fn collect_moves_single_check(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer, check_info: &CheckInfo) {
|
||||||
|
let safe_squares = self.get_safe_king_squares();
|
||||||
|
|
||||||
|
self.add_pawn_moves(buffer, temp_buffer, check_info.move_mask);
|
||||||
|
self.add_knight_moves(buffer, temp_buffer, check_info.move_mask);
|
||||||
|
self.add_bishop_moves(buffer, temp_buffer, check_info.move_mask);
|
||||||
|
self.add_rook_moves(buffer, temp_buffer, check_info.move_mask);
|
||||||
|
self.add_queen_moves(buffer, temp_buffer, check_info.move_mask);
|
||||||
|
self.add_king_moves(buffer, temp_buffer, safe_squares);
|
||||||
|
|
||||||
|
buffer.append(temp_buffer);
|
||||||
|
temp_buffer.clear();
|
||||||
|
}
|
||||||
|
pub(in super) fn collect_king_evasion(&self, buffer: &mut MoveBuffer, temp_buffer: &mut MoveBuffer) {
|
||||||
|
let safe_squares = self.get_safe_king_squares();
|
||||||
|
|
||||||
|
self.add_king_moves(buffer, temp_buffer, safe_squares);
|
||||||
|
|
||||||
|
buffer.append(&temp_buffer);
|
||||||
|
temp_buffer.clear();
|
||||||
|
}
|
||||||
|
}
|
||||||
55
engine/src/bitboard/movegen/bishops.rs
Normal file
55
engine/src/bitboard/movegen/bishops.rs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn add_bishop_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let piece_index = 2 + self.side_to_move * 6;
|
||||||
|
let mut bishops = self.bitboards[piece_index as usize];
|
||||||
|
let empty = !self.occupancy[2];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while bishops != 0 {
|
||||||
|
let from_sq = pop_lsb(&mut bishops);
|
||||||
|
let raw_move_map = self.get_pseudo_bishop_moves(from_sq) & move_mask;
|
||||||
|
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||||
|
|
||||||
|
let mut quiet_map = move_map & empty;
|
||||||
|
let mut capture_map = move_map & opponents;
|
||||||
|
|
||||||
|
while quiet_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut quiet_map);
|
||||||
|
quiet_buffer.add(BitMove::quiet(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
while capture_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut capture_map);
|
||||||
|
capture_buffer.add(BitMove::capture(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_bishop_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let offset = 6 * self.side_to_move as usize;
|
||||||
|
let mut bishops: u64 = self.bitboards[2 + offset];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while bishops != 0 {
|
||||||
|
let next_sq: u32 = pop_lsb(&mut bishops);
|
||||||
|
let mut attacks: u64 = self.get_pseudo_bishop_moves(next_sq) & opponents & move_mask;
|
||||||
|
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||||
|
|
||||||
|
while attacks != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut attacks);
|
||||||
|
buffer.add(BitMove::capture(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
88
engine/src/bitboard/movegen/kings.rs
Normal file
88
engine/src/bitboard/movegen/kings.rs
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn add_king_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let piece_index = 5 + self.side_to_move * 6;
|
||||||
|
let mut kings = self.bitboards[piece_index as usize];
|
||||||
|
let empty = !self.occupancy[2];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while kings != 0 {
|
||||||
|
let from_sq = pop_lsb(&mut kings);
|
||||||
|
let move_map = self.get_pseudo_king_moves(from_sq) & move_mask;
|
||||||
|
|
||||||
|
let mut quiet_map = move_map & empty;
|
||||||
|
let mut capture_map = move_map & opponents;
|
||||||
|
|
||||||
|
while quiet_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut quiet_map);
|
||||||
|
quiet_buffer.add(BitMove::quiet(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
while capture_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut capture_map);
|
||||||
|
capture_buffer.add(BitMove::capture(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_king_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let offset = 6 * self.side_to_move as usize;
|
||||||
|
let mut kings: u64 = self.bitboards[5 + offset];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while kings != 0 {
|
||||||
|
let next_sq: u32 = pop_lsb(&mut kings);
|
||||||
|
let mut attacks: u64 = self.get_pseudo_king_moves(next_sq) & opponents & move_mask;
|
||||||
|
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||||
|
|
||||||
|
while attacks != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut attacks);
|
||||||
|
buffer.add(BitMove::capture(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_king_castles(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
if self.castling_rights & (0b11 << (2 - 2 * self.side_to_move)) == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
let offset = 5 + 6 * self.side_to_move as u8;
|
||||||
|
let castle_offset = 2 - 2 * self.side_to_move as u8;
|
||||||
|
let castling_rights = self.castling_rights & 3 << castle_offset;
|
||||||
|
let occupied = self.occupancy[2];
|
||||||
|
let king_sq = self.bitboards[offset as usize].trailing_zeros();
|
||||||
|
|
||||||
|
let queenside_mask = 0b111 << (king_sq - 3);
|
||||||
|
let kingside_mask = 0b11 << (king_sq + 1);
|
||||||
|
|
||||||
|
if (castling_rights & 1 << castle_offset) != 0
|
||||||
|
&& queenside_mask & occupied == 0
|
||||||
|
&& !move_mask & 0b11 << (king_sq - 2) == 0
|
||||||
|
&& !self.is_square_attacked(king_sq - 2) {
|
||||||
|
buffer.add(BitMove::castle(
|
||||||
|
king_sq as u8,
|
||||||
|
(king_sq - 2) as u8
|
||||||
|
));
|
||||||
|
}
|
||||||
|
if (castling_rights & 2 << castle_offset) != 0
|
||||||
|
&& kingside_mask & occupied == 0
|
||||||
|
&& !move_mask & 0b11 << (king_sq + 1) == 0
|
||||||
|
&& !self.is_square_attacked(king_sq + 2) {
|
||||||
|
buffer.add(BitMove::castle(
|
||||||
|
king_sq as u8,
|
||||||
|
(king_sq + 2) as u8
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
55
engine/src/bitboard/movegen/knights.rs
Normal file
55
engine/src/bitboard/movegen/knights.rs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn add_knight_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let piece_index = 1 + self.side_to_move * 6;
|
||||||
|
let mut knights = self.bitboards[piece_index as usize];
|
||||||
|
let empty = !self.occupancy[2];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while knights != 0 {
|
||||||
|
let from_sq = pop_lsb(&mut knights);
|
||||||
|
let raw_move_map = self.get_pseudo_knight_moves(from_sq) & move_mask;
|
||||||
|
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||||
|
|
||||||
|
let mut quiet_map = move_map & empty;
|
||||||
|
let mut capture_map = move_map & opponents;
|
||||||
|
|
||||||
|
while quiet_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut quiet_map);
|
||||||
|
quiet_buffer.add(BitMove::quiet(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
while capture_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut capture_map);
|
||||||
|
capture_buffer.add(BitMove::capture(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_knight_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let offset = 6 * self.side_to_move as usize;
|
||||||
|
let mut knights: u64 = self.bitboards[1 + offset];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while knights != 0 {
|
||||||
|
let next_sq: u32 = pop_lsb(&mut knights);
|
||||||
|
let mut attacks: u64 = self.get_pseudo_knight_moves(next_sq) & opponents & move_mask;
|
||||||
|
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||||
|
|
||||||
|
while attacks != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut attacks);
|
||||||
|
buffer.add(BitMove::capture(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
76
engine/src/bitboard/movegen/pawns.rs
Normal file
76
engine/src/bitboard/movegen/pawns.rs
Normal file
@@ -0,0 +1,76 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn add_pawn_quiets(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let offset: u8 = self.side_to_move * 6;
|
||||||
|
let mut pawns: u64 = self.bitboards[offset as usize];
|
||||||
|
while pawns != 0 {
|
||||||
|
let next_sq = pop_lsb(&mut pawns);
|
||||||
|
|
||||||
|
let mut quiets: u64 = self.get_pseudo_pawn_moves(next_sq) & move_mask;
|
||||||
|
quiets = self.get_pin_masked_moves(quiets, next_sq);
|
||||||
|
while quiets != 0 {
|
||||||
|
let to_sq = quiets.trailing_zeros();
|
||||||
|
|
||||||
|
if (self.side_to_move == 0 && quiets.trailing_zeros() / 8 == 7)
|
||||||
|
|| (self.side_to_move == 1 && quiets.trailing_zeros() / 8 == 0) {
|
||||||
|
for piece_type in [4, 3, 2, 1] {
|
||||||
|
buffer.add(BitMove::quiet(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
Some(piece_type)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
buffer.add(BitMove::quiet(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
quiets &= !(1 << to_sq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_pawn_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let offset = 6 * self.side_to_move as usize;
|
||||||
|
let mut pawns: u64 = self.bitboards[offset];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while pawns != 0 {
|
||||||
|
let next_sq = pop_lsb(&mut pawns);
|
||||||
|
|
||||||
|
let mut attacks: u64 = self.get_pseudo_pawn_captures(next_sq) & move_mask;
|
||||||
|
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||||
|
attacks &= opponents;
|
||||||
|
|
||||||
|
while attacks != 0 {
|
||||||
|
let to_sq = attacks.trailing_zeros();
|
||||||
|
|
||||||
|
if (self.side_to_move == 0 && attacks.trailing_zeros() / 8 == 7)
|
||||||
|
|| (self.side_to_move == 1 && attacks.trailing_zeros() / 8 == 0) {
|
||||||
|
for piece_type in [4, 3, 2, 1] {
|
||||||
|
buffer.add(BitMove::capture(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
Some(piece_type)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
buffer.add(BitMove::capture(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
attacks &= !(1 << to_sq);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_pawn_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
self.add_pawn_captures(capture_buffer, move_mask);
|
||||||
|
self.add_pawn_quiets(quiet_buffer, move_mask);
|
||||||
|
}
|
||||||
|
}
|
||||||
55
engine/src/bitboard/movegen/queens.rs
Normal file
55
engine/src/bitboard/movegen/queens.rs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn add_queen_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let piece_index = 4 + self.side_to_move * 6;
|
||||||
|
let mut queens = self.bitboards[piece_index as usize];
|
||||||
|
let empty = !self.occupancy[2];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while queens != 0 {
|
||||||
|
let from_sq = pop_lsb(&mut queens);
|
||||||
|
let raw_move_map = self.get_pseudo_queen_moves(from_sq) & move_mask;
|
||||||
|
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||||
|
|
||||||
|
let mut quiet_map = move_map & empty;
|
||||||
|
let mut capture_map = move_map & opponents;
|
||||||
|
|
||||||
|
while quiet_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut quiet_map);
|
||||||
|
quiet_buffer.add(BitMove::quiet(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
while capture_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut capture_map);
|
||||||
|
capture_buffer.add(BitMove::capture(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_queen_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let offset = 6 * self.side_to_move as usize;
|
||||||
|
let mut queens: u64 = self.bitboards[4 + offset];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while queens != 0 {
|
||||||
|
let next_sq: u32 = pop_lsb(&mut queens);
|
||||||
|
let mut attacks: u64 = self.get_pseudo_queen_moves(next_sq) & opponents & move_mask;
|
||||||
|
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||||
|
|
||||||
|
while attacks != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut attacks);
|
||||||
|
buffer.add(BitMove::capture(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
55
engine/src/bitboard/movegen/rooks.rs
Normal file
55
engine/src/bitboard/movegen/rooks.rs
Normal file
@@ -0,0 +1,55 @@
|
|||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl Board {
|
||||||
|
|
||||||
|
pub fn add_rook_moves(&self, capture_buffer: &mut MoveBuffer, quiet_buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let piece_index = 3 + self.side_to_move * 6;
|
||||||
|
let mut rooks = self.bitboards[piece_index as usize];
|
||||||
|
let empty = !self.occupancy[2];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while rooks != 0 {
|
||||||
|
let from_sq = pop_lsb(&mut rooks);
|
||||||
|
let raw_move_map = self.get_pseudo_rook_moves(from_sq) & move_mask;
|
||||||
|
let move_map = self.get_pin_masked_moves(raw_move_map, from_sq);
|
||||||
|
|
||||||
|
let mut quiet_map = move_map & empty;
|
||||||
|
let mut capture_map = move_map & opponents;
|
||||||
|
|
||||||
|
while quiet_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut quiet_map);
|
||||||
|
quiet_buffer.add(BitMove::quiet(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
while capture_map != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut capture_map);
|
||||||
|
capture_buffer.add(BitMove::capture(
|
||||||
|
from_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn add_rook_captures(&self, buffer: &mut MoveBuffer, move_mask: u64) {
|
||||||
|
let offset = 6 * self.side_to_move as usize;
|
||||||
|
let mut rooks: u64 = self.bitboards[3 + offset];
|
||||||
|
let opponents = self.occupancy[1 - self.side_to_move as usize];
|
||||||
|
while rooks != 0 {
|
||||||
|
let next_sq: u32 = pop_lsb(&mut rooks);
|
||||||
|
let mut attacks: u64 = self.get_pseudo_rook_moves(next_sq) & opponents & move_mask;
|
||||||
|
attacks = self.get_pin_masked_moves(attacks, next_sq);
|
||||||
|
|
||||||
|
while attacks != 0 {
|
||||||
|
let to_sq = pop_lsb(&mut attacks);
|
||||||
|
buffer.add(BitMove::capture(
|
||||||
|
next_sq as u8,
|
||||||
|
to_sq as u8,
|
||||||
|
None
|
||||||
|
));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,13 +1,13 @@
|
|||||||
#[inline(always)]
|
#[inline(always)]
|
||||||
pub fn pop_lsb(value: &mut u64) -> usize {
|
pub fn pop_lsb(value: &mut u64) -> u32 {
|
||||||
let idx = value.trailing_zeros() as usize;
|
let idx = value.trailing_zeros();
|
||||||
*value &= !(1 << idx);
|
*value &= !(1 << idx);
|
||||||
return idx;
|
return idx;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[inline(always)]
|
#[inline(always)]
|
||||||
pub fn pop_msb(value: &mut u64) -> usize {
|
pub fn pop_msb(value: &mut u64) -> u32 {
|
||||||
let idx = 63 - value.leading_zeros() as usize;
|
let idx = 63 - value.leading_zeros();
|
||||||
*value &= !(1 << idx);
|
*value &= !(1 << idx);
|
||||||
return idx;
|
return idx;
|
||||||
}
|
}
|
||||||
@@ -27,6 +27,32 @@ pub fn notation_from_square_number(sq: u8) -> String {
|
|||||||
return notation;
|
return notation;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub fn try_get_square_number_from_notation(notation: &str) -> Result<u8, ()> {
|
||||||
|
|
||||||
|
let file = match notation.chars().nth(0).unwrap() {
|
||||||
|
'a' => 0,
|
||||||
|
'b' => 1,
|
||||||
|
'c' => 2,
|
||||||
|
'd' => 3,
|
||||||
|
'e' => 4,
|
||||||
|
'f' => 5,
|
||||||
|
'g' => 6,
|
||||||
|
'h' => 7,
|
||||||
|
_ => { return Result::Err(()); }
|
||||||
|
};
|
||||||
|
if let Some(rank) = notation.chars().nth(1) {
|
||||||
|
return Result::Ok(file + 8 * (rank.to_digit(10).unwrap() as u8) - 8);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Result::Err(());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const PIECE_CHARACTERS: [char; 12] = ['P', 'N', 'B', 'R', 'Q', 'K', 'p', 'n', 'b', 'r', 'q', 'k'];
|
||||||
|
pub fn get_character_by_piece_id(id: u8) -> char {
|
||||||
|
return PIECE_CHARACTERS[id as usize];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// <----- TESTS ----->
|
// <----- TESTS ----->
|
||||||
|
|
||||||
@@ -46,7 +72,7 @@ mod tests {
|
|||||||
0xBEAC_DBE0_903A_AC00,
|
0xBEAC_DBE0_903A_AC00,
|
||||||
0x01E8_C895_A6F0_0000
|
0x01E8_C895_A6F0_0000
|
||||||
];
|
];
|
||||||
let expected_values: [usize; 6] = [63, 0, 4, 2, 10, 20];
|
let expected_values: [u32; 6] = [63, 0, 4, 2, 10, 20];
|
||||||
|
|
||||||
// tests
|
// tests
|
||||||
for index in 0..6 {
|
for index in 0..6 {
|
||||||
@@ -66,7 +92,7 @@ mod tests {
|
|||||||
0x0000_C1C3_201C_0DB1,
|
0x0000_C1C3_201C_0DB1,
|
||||||
0x0000_0203_0DE4_E944
|
0x0000_0203_0DE4_E944
|
||||||
];
|
];
|
||||||
let expected_values: [usize; 6] = [63, 0, 61, 57, 47, 41];
|
let expected_values: [u32; 6] = [63, 0, 61, 57, 47, 41];
|
||||||
|
|
||||||
// tests
|
// tests
|
||||||
for index in 0..6 {
|
for index in 0..6 {
|
||||||
|
|||||||
48
engine/src/boardsquare.rs
Normal file
48
engine/src/boardsquare.rs
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub struct BoardSquare {
|
||||||
|
pub x: usize,
|
||||||
|
pub y: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl BoardSquare {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
return Self { x: 0, y: 0 };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn from_coord(x: usize, y: usize) -> Self {
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
{
|
||||||
|
if x > 7 {
|
||||||
|
println!(
|
||||||
|
"Warning: x coordinate of square is bigger than 7, it might not be on the board!"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if y > 7 {
|
||||||
|
println!(
|
||||||
|
"Warning: y coordinate of square is bigger than 7, it might not be on the board!"
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return Self { x: x, y: y };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(in super) fn from_index(idx: u8) -> Self {
|
||||||
|
let file = idx % 8;
|
||||||
|
let rank = idx / 8;
|
||||||
|
|
||||||
|
#[cfg(debug_assertions)]
|
||||||
|
{
|
||||||
|
if !(0..8).contains(&rank) {
|
||||||
|
println!("Warning: internal engine issue, given index is not on the board!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return Self {x: file as usize, y: rank as usize};
|
||||||
|
}
|
||||||
|
pub(in super) fn to_index(&self) -> u8 {
|
||||||
|
return (8 * self.y + self.x) as u8;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
188
engine/src/chessmove.rs
Normal file
188
engine/src/chessmove.rs
Normal file
@@ -0,0 +1,188 @@
|
|||||||
|
use crate::{bitboard::{bitmove::{BitMove, BitMoveType}, board::Board}};
|
||||||
|
|
||||||
|
use super::boardsquare::BoardSquare;
|
||||||
|
use super::piecetype::PieceType;
|
||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
/*pub struct ChessMove {
|
||||||
|
pub move_type: MoveType,
|
||||||
|
pub piece_type: PieceType,
|
||||||
|
pub from_square: BoardSquare,
|
||||||
|
pub to_square: BoardSquare,
|
||||||
|
pub rook_from: BoardSquare,
|
||||||
|
pub rook_to: BoardSquare,
|
||||||
|
pub promotion_piece: Option<PieceType>,
|
||||||
|
}*/
|
||||||
|
pub enum ChessMove {
|
||||||
|
Quiet {
|
||||||
|
piece_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
promotion_piece: Option<PieceType>
|
||||||
|
},
|
||||||
|
Capture {
|
||||||
|
piece_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
captured_piece: PieceType,
|
||||||
|
promotion_piece: Option<PieceType>
|
||||||
|
},
|
||||||
|
Castle {
|
||||||
|
king_type: PieceType,
|
||||||
|
king_from: BoardSquare,
|
||||||
|
king_to: BoardSquare,
|
||||||
|
rook_type: PieceType,
|
||||||
|
rook_from: BoardSquare,
|
||||||
|
rook_to: BoardSquare
|
||||||
|
},
|
||||||
|
EnPassant {
|
||||||
|
pawn_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
captured_piece: PieceType,
|
||||||
|
captured_from: BoardSquare
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ChessMove {
|
||||||
|
pub fn quiet(
|
||||||
|
piece_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
promotion_piece: Option<PieceType>,
|
||||||
|
) -> Self {
|
||||||
|
return Self::Quiet {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
promotion_piece
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn capture(
|
||||||
|
piece_type: PieceType,
|
||||||
|
from_square: BoardSquare,
|
||||||
|
to_square: BoardSquare,
|
||||||
|
captured_piece: PieceType,
|
||||||
|
promotion_piece: Option<PieceType>,
|
||||||
|
) -> Self {
|
||||||
|
return Self::Capture {
|
||||||
|
piece_type,
|
||||||
|
from_square,
|
||||||
|
to_square,
|
||||||
|
captured_piece,
|
||||||
|
promotion_piece
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn castle(
|
||||||
|
king_type: PieceType,
|
||||||
|
king_from: BoardSquare,
|
||||||
|
king_to: BoardSquare,
|
||||||
|
rook_type: PieceType,
|
||||||
|
rook_from: BoardSquare,
|
||||||
|
rook_to: BoardSquare,
|
||||||
|
) -> Self {
|
||||||
|
return Self::Castle {
|
||||||
|
king_type,
|
||||||
|
king_from,
|
||||||
|
king_to,
|
||||||
|
rook_type,
|
||||||
|
rook_from,
|
||||||
|
rook_to
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub(in super) fn from_bitmove(bitmove: &BitMove, board: &Board) -> Self {
|
||||||
|
match bitmove.move_type() {
|
||||||
|
BitMoveType::Quiet => {
|
||||||
|
let from_square_index = bitmove.from_square();
|
||||||
|
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||||
|
let from_square = BoardSquare::from_index(from_square_index);
|
||||||
|
let to_square = BoardSquare::from_index(bitmove.to_square());
|
||||||
|
let promotion_piece = match bitmove.promotion_piece() {
|
||||||
|
Some(piece) => Some(PieceType::from_index(piece)),
|
||||||
|
None => None
|
||||||
|
};
|
||||||
|
|
||||||
|
return ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece }
|
||||||
|
},
|
||||||
|
BitMoveType::Capture => {
|
||||||
|
let from_square_index = bitmove.from_square();
|
||||||
|
let to_square_index = bitmove.to_square();
|
||||||
|
let piece_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||||
|
let from_square = BoardSquare::from_index(from_square_index);
|
||||||
|
let to_square = BoardSquare::from_index(to_square_index);
|
||||||
|
let captured_piece = PieceType::from_index(board.piece_board(to_square_index));
|
||||||
|
let promotion_piece = match bitmove.promotion_piece() {
|
||||||
|
Some(piece) => Some(PieceType::from_index(piece)),
|
||||||
|
None => None
|
||||||
|
};
|
||||||
|
|
||||||
|
return ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece }
|
||||||
|
},
|
||||||
|
BitMoveType::Castle => {
|
||||||
|
let from_square_index = bitmove.from_square();
|
||||||
|
let to_square_index = bitmove.to_square();
|
||||||
|
let king_type = PieceType::from_index(board.piece_board(from_square_index));
|
||||||
|
let king_from = BoardSquare::from_index(from_square_index);
|
||||||
|
let king_to = BoardSquare::from_index(to_square_index);
|
||||||
|
let rook_type = if bitmove.from_square() < 32 { PieceType::WhiteRook } else { PieceType::BlackRook };
|
||||||
|
let rook_from_index = if bitmove.to_square() > bitmove.from_square() {
|
||||||
|
bitmove.from_square() + 3
|
||||||
|
} else {
|
||||||
|
bitmove.from_square() - 4
|
||||||
|
};
|
||||||
|
let rook_from = BoardSquare::from_index(rook_from_index);
|
||||||
|
let rook_to_index = if bitmove.to_square() > bitmove.from_square() {
|
||||||
|
bitmove.from_square() + 1
|
||||||
|
} else {
|
||||||
|
bitmove.from_square() - 1
|
||||||
|
};
|
||||||
|
let rook_to = BoardSquare::from_index(rook_to_index);
|
||||||
|
|
||||||
|
return ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to }
|
||||||
|
},
|
||||||
|
BitMoveType::EnPassant => {
|
||||||
|
panic!("ChessMove::from_bitmove was left unimplemented");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub(in super) fn to_bitmove(&self) -> BitMove {
|
||||||
|
let bitmove = match self {
|
||||||
|
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } => {
|
||||||
|
let promotion_piece = match promotion_piece {
|
||||||
|
Some(piece) => Some(piece.to_index()),
|
||||||
|
None => None
|
||||||
|
};
|
||||||
|
return BitMove::quiet(
|
||||||
|
from_square.to_index(),
|
||||||
|
to_square.to_index(),
|
||||||
|
promotion_piece
|
||||||
|
);
|
||||||
|
},
|
||||||
|
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } => {
|
||||||
|
let promotion_piece = match promotion_piece {
|
||||||
|
Some(piece) => Some(piece.to_index()),
|
||||||
|
None => None
|
||||||
|
};
|
||||||
|
return BitMove::capture(
|
||||||
|
from_square.to_index(),
|
||||||
|
to_square.to_index(),
|
||||||
|
promotion_piece
|
||||||
|
);
|
||||||
|
},
|
||||||
|
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } => {
|
||||||
|
return BitMove::castle(
|
||||||
|
king_from.to_index(),
|
||||||
|
king_to.to_index()
|
||||||
|
);
|
||||||
|
},
|
||||||
|
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } => {
|
||||||
|
panic!("ChessMove::to_bitmove was left unimplemented");
|
||||||
|
}
|
||||||
|
};
|
||||||
|
return bitmove;
|
||||||
|
}
|
||||||
|
}
|
||||||
9
engine/src/gameend.rs
Normal file
9
engine/src/gameend.rs
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Deserialize, Serialize, Debug)]
|
||||||
|
pub enum GameEnd {
|
||||||
|
WhiteWon(String),
|
||||||
|
BlackWon(String),
|
||||||
|
Draw(String),
|
||||||
|
}
|
||||||
|
|
||||||
210
engine/src/lib.rs
Normal file
210
engine/src/lib.rs
Normal file
@@ -0,0 +1,210 @@
|
|||||||
|
mod bitboard;
|
||||||
|
pub mod chessmove;
|
||||||
|
pub mod piecetype;
|
||||||
|
pub mod boardsquare;
|
||||||
|
pub mod movetype;
|
||||||
|
pub mod gameend;
|
||||||
|
|
||||||
|
use chessmove::ChessMove;
|
||||||
|
use gameend::GameEnd;
|
||||||
|
use bitboard::board::Board;
|
||||||
|
use bitboard::movebuffer::MoveBuffer;
|
||||||
|
|
||||||
|
pub fn get_available_moves(fen: &str) -> Vec<ChessMove> {
|
||||||
|
let mut board = Board::build(fen);
|
||||||
|
let mut buffer = MoveBuffer::new();
|
||||||
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
|
let mut generated_moves: Vec<ChessMove> = vec![];
|
||||||
|
|
||||||
|
board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
|
for idx in 0..buffer.count() {
|
||||||
|
generated_moves.push(ChessMove::from_bitmove(buffer.get(idx), &board));
|
||||||
|
}
|
||||||
|
|
||||||
|
println!("get_available_moves resulted in {} moves", generated_moves.len());
|
||||||
|
return generated_moves;
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn is_game_over(fen: &str) -> Option<GameEnd> {
|
||||||
|
let mut board = Board::build(fen);
|
||||||
|
let mut buffer = MoveBuffer::new();
|
||||||
|
let mut temp_buffer = MoveBuffer::new();
|
||||||
|
let in_check = board.collect_moves(&mut buffer, &mut temp_buffer);
|
||||||
|
|
||||||
|
println!("is_game_over answered");
|
||||||
|
if buffer.count() > 0 {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
if !in_check {
|
||||||
|
return Some(GameEnd::Draw("".to_string()));
|
||||||
|
}
|
||||||
|
return if board.side_to_move() == 0 { Some(GameEnd::BlackWon("".to_string())) } else { Some(GameEnd::WhiteWon("".to_string())) };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_board_after_move(fen: &str, chess_move: &ChessMove) -> String {
|
||||||
|
println!("get_board_after_move answered");
|
||||||
|
return String::from("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use crate::boardsquare::BoardSquare;
|
||||||
|
use crate::piecetype::PieceType::*;
|
||||||
|
use crate::gameend::GameEnd;
|
||||||
|
|
||||||
|
use super::*;
|
||||||
|
|
||||||
|
impl PartialEq for ChessMove {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
canonical(self) == canonical(other)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Eq for ChessMove {
|
||||||
|
|
||||||
|
}
|
||||||
|
impl Ord for ChessMove {
|
||||||
|
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
|
||||||
|
let lhs = canonical(self);
|
||||||
|
let rhs = canonical(other);
|
||||||
|
lhs.cmp(&rhs)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl PartialOrd for ChessMove {
|
||||||
|
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
|
||||||
|
Some(self.cmp(other))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PartialEq for GameEnd {
|
||||||
|
fn eq(&self, other: &Self) -> bool {
|
||||||
|
match (self, other) {
|
||||||
|
(GameEnd::WhiteWon(a), GameEnd::WhiteWon(b)) => a == b,
|
||||||
|
(GameEnd::BlackWon(a), GameEnd::BlackWon(b)) => a == b,
|
||||||
|
(GameEnd::Draw(a), GameEnd::Draw(b)) => a == b,
|
||||||
|
_ => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn canonical(m: &ChessMove) -> (u8, u8, u8) {
|
||||||
|
match m {
|
||||||
|
ChessMove::Quiet { piece_type, from_square, to_square, promotion_piece } =>
|
||||||
|
(0, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Capture { piece_type, from_square, to_square, captured_piece, promotion_piece } =>
|
||||||
|
(1, from_square.to_index(), to_square.to_index()),
|
||||||
|
ChessMove::Castle { king_type, king_from, king_to, rook_type, rook_from, rook_to } =>
|
||||||
|
(2, king_from.to_index(), king_to.to_index()),
|
||||||
|
ChessMove::EnPassant { pawn_type, from_square, to_square, captured_piece, captured_from } =>
|
||||||
|
(3, from_square.to_index(), to_square.to_index()),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn get_available_moves_test() {
|
||||||
|
let boards: [&str; 2] = [
|
||||||
|
"rnbqkbnr/pppppppp/8/1B6/4P3/5P1N/PPPP2PP/RNBQK2R w KQkq e6 0 1",
|
||||||
|
"6Bn/B2Pk3/8/p1r3NK/3p4/b6P/3p2n1/2R5 w - - 0 1"
|
||||||
|
];
|
||||||
|
let mut expected_moves: Vec<Vec<ChessMove>> = vec![
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 6), BlackPawn, None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(0, 1), BoardSquare::from_coord(0, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(1, 1), BoardSquare::from_coord(1, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(2, 1), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 1), BoardSquare::from_coord(3, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(4, 3), BoardSquare::from_coord(4, 4), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(5, 2), BoardSquare::from_coord(5, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 2), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(6, 1), BoardSquare::from_coord(6, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(0, 2), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(1, 0), BoardSquare::from_coord(2, 2), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 0), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(5, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKnight, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(6, 4), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(4, 1), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(3, 2), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 3), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(0, 5), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(1, 4), BoardSquare::from_coord(2, 5), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(6, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::quiet(WhiteQueen, BoardSquare::from_coord(3, 0), BoardSquare::from_coord(4, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(4, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 1), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::castle(WhiteKing, BoardSquare::from_coord(4, 0), BoardSquare::from_coord(6, 0), WhiteRook, BoardSquare::from_coord(7, 0), BoardSquare::from_coord(5, 0))
|
||||||
|
],
|
||||||
|
vec![
|
||||||
|
ChessMove::capture(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(2, 4), BlackRook, None),
|
||||||
|
ChessMove::capture(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 4), BlackRook, None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(7, 2), BoardSquare::from_coord(7, 3), None),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteQueen)),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteRook)),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteBishop)),
|
||||||
|
ChessMove::quiet(WhitePawn, BoardSquare::from_coord(3, 6), BoardSquare::from_coord(3, 7), Some(WhiteKnight)),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 5), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(0, 6), BoardSquare::from_coord(1, 7), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(7, 6), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(5, 6), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(4, 5), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(3, 4), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(1, 2), None),
|
||||||
|
ChessMove::quiet(WhiteBishop, BoardSquare::from_coord(6, 7), BoardSquare::from_coord(0, 1), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(0, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(1, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(3, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(4, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(5, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(6, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(7, 0), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 1), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 2), None),
|
||||||
|
ChessMove::quiet(WhiteRook, BoardSquare::from_coord(2, 0), BoardSquare::from_coord(2, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(6, 3), None),
|
||||||
|
ChessMove::quiet(WhiteKing, BoardSquare::from_coord(7, 4), BoardSquare::from_coord(7, 5), None)
|
||||||
|
]
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..2 {
|
||||||
|
|
||||||
|
let mut generated_moves = get_available_moves(boards[case]);
|
||||||
|
|
||||||
|
generated_moves.sort();
|
||||||
|
expected_moves[case].sort();
|
||||||
|
assert_eq!(generated_moves.len(), expected_moves[case].len());
|
||||||
|
assert_eq!(generated_moves, expected_moves[case]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn is_game_over_test() {
|
||||||
|
|
||||||
|
let boards: [&str; 4] = [
|
||||||
|
"2k5/3pn3/2pP4/1R1P3B/1Np5/3RPp2/1B6/6Kb w - - 0 1",
|
||||||
|
"2K3B1/4P3/8/7p/4pPn1/1N1P1p1p/4bp2/2Rk4 b - - 0 1",
|
||||||
|
"6N1/B2PP3/pR1b4/3P2nb/6P1/3P1k2/2p5/4r1K1 w - - 0 1",
|
||||||
|
"3n1K2/p2k1p2/5P2/b1p2P2/P7/8/3p2r1/8 w - - 0 1"
|
||||||
|
];
|
||||||
|
let expected_results: [Option<GameEnd>; 4] = [
|
||||||
|
None,
|
||||||
|
Some(GameEnd::WhiteWon("".to_string())),
|
||||||
|
Some(GameEnd::BlackWon("".to_string())),
|
||||||
|
Some(GameEnd::Draw("".to_string()))
|
||||||
|
];
|
||||||
|
|
||||||
|
for case in 0..4 {
|
||||||
|
let fen = boards[case];
|
||||||
|
let actual = is_game_over(fen);
|
||||||
|
assert_eq!(actual, expected_results[case]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
31
engine/src/movetype.rs
Normal file
31
engine/src/movetype.rs
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
use serde::Deserialize;
|
||||||
|
use serde::Serialize;
|
||||||
|
use super::bitboard::bitmove::BitMoveType;
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub enum MoveType {
|
||||||
|
Quiet,
|
||||||
|
Capture,
|
||||||
|
Castle,
|
||||||
|
EnPassant,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl MoveType {
|
||||||
|
pub(in super) fn from_bitmovetype(move_type: BitMoveType) -> Self {
|
||||||
|
return match move_type {
|
||||||
|
BitMoveType::Quiet => Self::Quiet,
|
||||||
|
BitMoveType::Capture => Self::Capture,
|
||||||
|
BitMoveType::Castle => Self::Castle,
|
||||||
|
BitMoveType::EnPassant => Self::EnPassant,
|
||||||
|
_ => panic!("invalid move_type index! should NEVER appear")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub(in super) fn to_bitmoveType(&self) -> BitMoveType {
|
||||||
|
return match self {
|
||||||
|
&MoveType::Quiet => BitMoveType::Quiet,
|
||||||
|
&MoveType::Capture => BitMoveType::Capture,
|
||||||
|
&MoveType::Castle => BitMoveType::Castle,
|
||||||
|
&MoveType::EnPassant => BitMoveType::EnPassant
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
54
engine/src/piecetype.rs
Normal file
54
engine/src/piecetype.rs
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
pub enum PieceType {
|
||||||
|
WhitePawn,
|
||||||
|
WhiteKnight,
|
||||||
|
WhiteBishop,
|
||||||
|
WhiteRook,
|
||||||
|
WhiteQueen,
|
||||||
|
WhiteKing,
|
||||||
|
BlackPawn,
|
||||||
|
BlackKnight,
|
||||||
|
BlackBishop,
|
||||||
|
BlackRook,
|
||||||
|
BlackQueen,
|
||||||
|
BlackKing,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl PieceType {
|
||||||
|
|
||||||
|
pub(in super) fn from_index(idx: u8) -> Self {
|
||||||
|
return match idx {
|
||||||
|
0 => PieceType::WhitePawn,
|
||||||
|
1 => PieceType::WhiteKnight,
|
||||||
|
2 => PieceType::WhiteBishop,
|
||||||
|
3 => PieceType::WhiteRook,
|
||||||
|
4 => PieceType::WhiteQueen,
|
||||||
|
5 => PieceType::WhiteKing,
|
||||||
|
6 => PieceType::BlackPawn,
|
||||||
|
7 => PieceType::BlackKnight,
|
||||||
|
8 => PieceType::BlackBishop,
|
||||||
|
9 => PieceType::BlackRook,
|
||||||
|
10 => PieceType::BlackQueen,
|
||||||
|
11 => PieceType::BlackKing,
|
||||||
|
_ => panic!("invalid piece index! should NEVER appear")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub(in super) fn to_index(&self) -> u8 {
|
||||||
|
return match self {
|
||||||
|
&PieceType::WhitePawn => 0,
|
||||||
|
&PieceType::WhiteKnight => 1,
|
||||||
|
&PieceType::WhiteBishop => 2,
|
||||||
|
&PieceType::WhiteRook => 3,
|
||||||
|
&PieceType::WhiteQueen => 4,
|
||||||
|
&PieceType::WhiteKing => 5,
|
||||||
|
&PieceType::BlackPawn => 6,
|
||||||
|
&PieceType::BlackKnight => 7,
|
||||||
|
&PieceType::BlackBishop => 8,
|
||||||
|
&PieceType::BlackRook => 9,
|
||||||
|
&PieceType::BlackQueen => 10,
|
||||||
|
&PieceType::BlackKing => 11
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
1257
server/Cargo.lock
generated
Normal file
1257
server/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -14,6 +14,10 @@ url = "2.5.7"
|
|||||||
uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
uuid = {version = "1.18.1", features = ["v4", "serde"] }
|
||||||
anyhow = "1.0.100"
|
anyhow = "1.0.100"
|
||||||
rand = "0.9.2"
|
rand = "0.9.2"
|
||||||
|
engine = {path = "../engine/"}
|
||||||
|
log = {version = "0.4.28"}
|
||||||
|
env_logger = "0.11.8"
|
||||||
|
|
||||||
|
|
||||||
[[bin]]
|
[[bin]]
|
||||||
name = "client"
|
name = "client"
|
||||||
|
|||||||
@@ -1,17 +1,27 @@
|
|||||||
|
use engine::gameend::GameEnd;
|
||||||
|
use engine::{boardsquare::BoardSquare, chessmove::ChessMove, piecetype::PieceType};
|
||||||
use futures_util::{SinkExt, StreamExt};
|
use futures_util::{SinkExt, StreamExt};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use std::io::{self, Write};
|
use std::io::{self, Write};
|
||||||
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
use tokio_tungstenite::{connect_async, tungstenite::Message};
|
||||||
use url::Url;
|
use url::Url;
|
||||||
|
use uuid::Uuid;
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
struct Step {
|
||||||
|
from: String,
|
||||||
|
to: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
#[serde(tag = "type")]
|
#[serde(tag = "type")]
|
||||||
enum ClientMessage {
|
enum ClientMessage {
|
||||||
Join { username: String },
|
Join { username: String },
|
||||||
FindMatch,
|
FindMatch,
|
||||||
Move { from: String, to: String },
|
Move { step: ChessMove, fen: String },
|
||||||
Resign,
|
Resign,
|
||||||
Chat { text: String },
|
Chat { text: String },
|
||||||
|
RequestLegalMoves { fen: String },
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
#[derive(Serialize, Deserialize, Debug)]
|
||||||
@@ -25,6 +35,21 @@ struct ServerMessage {
|
|||||||
reason: Option<String>,
|
reason: Option<String>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub enum ServerMessage2 {
|
||||||
|
GameEnd {
|
||||||
|
winner: GameEnd,
|
||||||
|
},
|
||||||
|
UIUpdate {
|
||||||
|
fen: String,
|
||||||
|
},
|
||||||
|
MatchFound {
|
||||||
|
match_id: Uuid,
|
||||||
|
color: String,
|
||||||
|
opponent_name: String,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
#[tokio::main]
|
#[tokio::main]
|
||||||
async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
println!("Knightly Chess Client");
|
println!("Knightly Chess Client");
|
||||||
@@ -60,29 +85,21 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||||||
println!("\nServer: {}", text);
|
println!("\nServer: {}", text);
|
||||||
|
|
||||||
// Try to parse as structured message
|
// Try to parse as structured message
|
||||||
if let Ok(parsed) = serde_json::from_str::<ServerMessage>(text) {
|
if let Ok(parsed) = serde_json::from_str::<ServerMessage2>(text) {
|
||||||
match parsed.message_type.as_str() {
|
match parsed {
|
||||||
"welcome" => {
|
ServerMessage2::MatchFound {
|
||||||
if let Some(player_id) = parsed.player_id {
|
match_id,
|
||||||
println!("Welcome! Your player ID: {}", player_id);
|
color,
|
||||||
}
|
opponent_name,
|
||||||
}
|
} => {
|
||||||
"match_found" => {
|
|
||||||
if let (Some(opponent), Some(color), Some(match_id)) =
|
|
||||||
(parsed.opponent, parsed.color, parsed.match_id)
|
|
||||||
{
|
|
||||||
println!(
|
println!(
|
||||||
"Match found! Opponent: {}, Color: {}, Match ID: {}",
|
"opponent: {}, match_id: {}, color: {}",
|
||||||
opponent, color, match_id
|
opponent_name, match_id, color
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
_ => {
|
||||||
|
println!("cucc");
|
||||||
}
|
}
|
||||||
"error" => {
|
|
||||||
if let Some(reason) = parsed.reason {
|
|
||||||
println!("Error: {}", reason);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -141,11 +158,20 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||||||
}
|
}
|
||||||
"move" => {
|
"move" => {
|
||||||
if parts.len() >= 3 {
|
if parts.len() >= 3 {
|
||||||
let from = parts[1].to_string();
|
//let from = parts[1].to_string();
|
||||||
let to = parts[2].to_string();
|
//let to = parts[2].to_string();
|
||||||
let message = ClientMessage::Move { from, to };
|
let fen = parts[1].to_string();
|
||||||
|
|
||||||
|
let step = ChessMove::quiet(
|
||||||
|
engine::piecetype::PieceType::WhiteBishop,
|
||||||
|
BoardSquare::new(),
|
||||||
|
BoardSquare { x: 1, y: 1 },
|
||||||
|
None,
|
||||||
|
);
|
||||||
|
|
||||||
|
let message = ClientMessage::Move { step, fen };
|
||||||
send_message(&mut write, &message).await?;
|
send_message(&mut write, &message).await?;
|
||||||
println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
//println!("♟️ Sent move: {} -> {}", parts[1], parts[2]);
|
||||||
} else {
|
} else {
|
||||||
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
println!("Usage: move <from> <to> (e.g., move e2 e4)");
|
||||||
}
|
}
|
||||||
@@ -167,6 +193,13 @@ async fn main() -> Result<(), Box<dyn std::error::Error>> {
|
|||||||
"help" => {
|
"help" => {
|
||||||
print_help();
|
print_help();
|
||||||
}
|
}
|
||||||
|
"requestmoves" => {
|
||||||
|
if parts.len() >= 2 {
|
||||||
|
let fen = parts[1..].join(" ");
|
||||||
|
let message = ClientMessage::RequestLegalMoves { fen };
|
||||||
|
send_message(&mut write, &message).await?;
|
||||||
|
}
|
||||||
|
}
|
||||||
_ => {
|
_ => {
|
||||||
println!(
|
println!(
|
||||||
"Unknown command: {}. Type 'help' for available commands.",
|
"Unknown command: {}. Type 'help' for available commands.",
|
||||||
@@ -204,5 +237,6 @@ fn print_help() {
|
|||||||
println!(" resign - Resign from current game");
|
println!(" resign - Resign from current game");
|
||||||
println!(" help - Show this help");
|
println!(" help - Show this help");
|
||||||
println!(" quit - Exit the client");
|
println!(" quit - Exit the client");
|
||||||
|
println!(" requestmoves - Request the legal moves");
|
||||||
println!();
|
println!();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,12 @@
|
|||||||
|
use crate::connection::ClientEvent::*;
|
||||||
|
use crate::matchmaking;
|
||||||
|
use engine::chessmove::ChessMove;
|
||||||
|
use engine::gameend::GameEnd::{self, *};
|
||||||
|
use engine::{get_available_moves, is_game_over};
|
||||||
use futures_util::{SinkExt, StreamExt};
|
use futures_util::{SinkExt, StreamExt};
|
||||||
|
use log::{error, info, warn};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
use std::char::from_u32_unchecked;
|
||||||
use std::collections::{HashMap, VecDeque};
|
use std::collections::{HashMap, VecDeque};
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
use tokio::net::TcpStream;
|
use tokio::net::TcpStream;
|
||||||
@@ -13,19 +20,73 @@ pub type ConnectionMap = Arc<Mutex<HashMap<Uuid, PlayerConnection>>>;
|
|||||||
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
pub type MatchMap = Arc<Mutex<HashMap<Uuid, GameMatch>>>;
|
||||||
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
pub type WaitingQueue = Arc<Mutex<VecDeque<Uuid>>>;
|
||||||
|
|
||||||
|
pub async fn clean_up_match(matches: &MatchMap, match_id: &Uuid) {
|
||||||
|
matches.lock().await.remove(&match_id);
|
||||||
|
}
|
||||||
|
|
||||||
// Helper functions to create new instances
|
// Helper functions to create new instances
|
||||||
pub fn new_connection_map() -> ConnectionMap {
|
pub fn new_connection_map() -> ConnectionMap {
|
||||||
|
warn!("Created new connection map");
|
||||||
Arc::new(Mutex::new(HashMap::new()))
|
Arc::new(Mutex::new(HashMap::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_match_map() -> MatchMap {
|
pub fn new_match_map() -> MatchMap {
|
||||||
|
warn!("Created new match map");
|
||||||
Arc::new(Mutex::new(HashMap::new()))
|
Arc::new(Mutex::new(HashMap::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn new_waiting_queue() -> WaitingQueue {
|
pub fn new_waiting_queue() -> WaitingQueue {
|
||||||
|
warn!("Created new waiting queue");
|
||||||
Arc::new(Mutex::new(VecDeque::new()))
|
Arc::new(Mutex::new(VecDeque::new()))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize, Debug, Clone)]
|
||||||
|
pub struct Step {
|
||||||
|
pub from: String,
|
||||||
|
pub to: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
/*#[derive(Serialize, Deserialize, Debug)]
|
||||||
|
struct ServerMessage {
|
||||||
|
#[serde(rename = "type")]
|
||||||
|
message_type: String,
|
||||||
|
player_id: Option<Uuid>,
|
||||||
|
match_id: Option<Uuid>,
|
||||||
|
opponent: Option<Uuid>,
|
||||||
|
color: Option<String>,
|
||||||
|
reason: Option<String>,
|
||||||
|
response: Option<String>,
|
||||||
|
}*/
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
pub enum ServerMessage2 {
|
||||||
|
GameEnd {
|
||||||
|
winner: GameEnd,
|
||||||
|
},
|
||||||
|
UIUpdate {
|
||||||
|
fen: String,
|
||||||
|
},
|
||||||
|
MatchFound {
|
||||||
|
match_id: Uuid,
|
||||||
|
color: String,
|
||||||
|
opponent_name: String,
|
||||||
|
},
|
||||||
|
Ok {
|
||||||
|
response: Result<(), String>,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Serialize, Deserialize)]
|
||||||
|
#[serde(tag = "type")]
|
||||||
|
enum ClientEvent {
|
||||||
|
Join { username: String },
|
||||||
|
FindMatch,
|
||||||
|
Move { step: ChessMove },
|
||||||
|
Resign,
|
||||||
|
Chat { text: String },
|
||||||
|
RequestLegalMoves { fen: String },
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub struct PlayerConnection {
|
pub struct PlayerConnection {
|
||||||
pub id: Uuid,
|
pub id: Uuid,
|
||||||
@@ -40,29 +101,24 @@ pub struct GameMatch {
|
|||||||
pub player_white: Uuid,
|
pub player_white: Uuid,
|
||||||
pub player_black: Uuid,
|
pub player_black: Uuid,
|
||||||
pub board_state: String,
|
pub board_state: String,
|
||||||
pub move_history: Vec<String>,
|
pub move_history: Vec<Step>,
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
|
||||||
pub struct Step {
|
|
||||||
pub from: String,
|
|
||||||
pub to: String,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Message sending utilities
|
// Message sending utilities
|
||||||
pub async fn send_message_to_player(
|
pub async fn send_message_to_player_connection(
|
||||||
connections: &ConnectionMap,
|
connection: Option<&mut PlayerConnection>,
|
||||||
player_id: Uuid,
|
|
||||||
message: &str,
|
message: &str,
|
||||||
) -> Result<(), Box<dyn std::error::Error>> {
|
) -> Result<(), tokio_tungstenite::tungstenite::Error> {
|
||||||
let mut connections_lock = connections.lock().await;
|
match connection {
|
||||||
if let Some(connection) = connections_lock.get_mut(&player_id) {
|
Some(connection) => {
|
||||||
connection
|
info!("sending message to: {}", connection.id);
|
||||||
.tx
|
connection.tx.send(Message::Text(message.to_string())).await
|
||||||
.send(Message::Text(message.to_string()))
|
}
|
||||||
.await?;
|
None => {
|
||||||
|
error!("No connection provided");
|
||||||
|
Err(tokio_tungstenite::tungstenite::Error::ConnectionClosed)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
Ok(())
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
||||||
@@ -71,7 +127,7 @@ pub async fn broadcast_to_all(connections: &ConnectionMap, message: &str) {
|
|||||||
|
|
||||||
for (id, connection) in connections_lock.iter_mut() {
|
for (id, connection) in connections_lock.iter_mut() {
|
||||||
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
|
if let Err(e) = connection.tx.send(Message::Text(message.to_string())).await {
|
||||||
eprintln!("Failed to send to {}: {}", id, e);
|
error!("Failed to send to {}: {}", id, e);
|
||||||
dead_connections.push(*id);
|
dead_connections.push(*id);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -88,10 +144,19 @@ pub async fn broadcast_to_match(
|
|||||||
match_id: Uuid,
|
match_id: Uuid,
|
||||||
message: &str,
|
message: &str,
|
||||||
) -> Result<(), Box<dyn std::error::Error>> {
|
) -> Result<(), Box<dyn std::error::Error>> {
|
||||||
|
info!("Broadcasting data to match: {}", &match_id);
|
||||||
let matches_lock = matches.lock().await;
|
let matches_lock = matches.lock().await;
|
||||||
if let Some(game_match) = matches_lock.get(&match_id) {
|
if let Some(game_match) = matches_lock.get(&match_id) {
|
||||||
send_message_to_player(connections, game_match.player_white, message).await?;
|
send_message_to_player_connection(
|
||||||
send_message_to_player(connections, game_match.player_black, message).await?;
|
connections.lock().await.get_mut(&game_match.player_white),
|
||||||
|
message,
|
||||||
|
)
|
||||||
|
.await?;
|
||||||
|
send_message_to_player_connection(
|
||||||
|
connections.lock().await.get_mut(&game_match.player_black),
|
||||||
|
message,
|
||||||
|
)
|
||||||
|
.await?;
|
||||||
}
|
}
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
@@ -102,12 +167,12 @@ pub async fn handle_connection(
|
|||||||
connections: ConnectionMap,
|
connections: ConnectionMap,
|
||||||
matches: MatchMap,
|
matches: MatchMap,
|
||||||
waiting_queue: WaitingQueue,
|
waiting_queue: WaitingQueue,
|
||||||
event_system: crate::events::EventSystem,
|
|
||||||
) -> anyhow::Result<()> {
|
) -> anyhow::Result<()> {
|
||||||
use tokio_tungstenite::accept_async;
|
use tokio_tungstenite::accept_async;
|
||||||
|
|
||||||
let ws_stream = accept_async(stream).await?;
|
let ws_stream = accept_async(stream).await?;
|
||||||
let (write, mut read) = ws_stream.split();
|
let (write, mut read) = ws_stream.split();
|
||||||
|
warn!("Accepted new connection");
|
||||||
|
|
||||||
let player_id = Uuid::new_v4();
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
@@ -125,30 +190,183 @@ pub async fn handle_connection(
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("New connection: {}", player_id);
|
info!("id: {}", &player_id);
|
||||||
|
|
||||||
// Send welcome message
|
|
||||||
let _ = send_message_to_player(
|
|
||||||
&connections,
|
|
||||||
player_id,
|
|
||||||
&format!(r#"{{"type": "welcome", "player_id": "{}"}}"#, player_id),
|
|
||||||
)
|
|
||||||
.await;
|
|
||||||
|
|
||||||
// Message processing loop
|
// Message processing loop
|
||||||
while let Some(Ok(message)) = read.next().await {
|
while let Some(Ok(message)) = read.next().await {
|
||||||
if message.is_text() {
|
if message.is_text() {
|
||||||
let text = message.to_text()?;
|
let text = message.to_text()?;
|
||||||
println!("Received from {}: {}", player_id, text);
|
info!("Received from {}: {}", player_id, text);
|
||||||
|
|
||||||
// TODO: Parse and handle message with event system
|
let client_data: ClientEvent = serde_json::from_str(text)
|
||||||
// This will be implemented when we integrate the event system
|
.expect("Failed to convert data into json at handle_connection");
|
||||||
|
|
||||||
|
match client_data {
|
||||||
|
Join { username } => {
|
||||||
|
{
|
||||||
|
let mut conn_map = connections.lock().await;
|
||||||
|
let player = conn_map.get_mut(&player_id).unwrap();
|
||||||
|
player.username = Some(username.clone());
|
||||||
|
info!("player: {}, set username: {}", &player_id, username);
|
||||||
|
}
|
||||||
|
|
||||||
|
//respone to client
|
||||||
|
let response = ServerMessage2::Ok { response: Ok(()) };
|
||||||
|
|
||||||
|
let mut conn_map = connections.lock().await;
|
||||||
|
let _ = send_message_to_player_connection(
|
||||||
|
conn_map.get_mut(&player_id),
|
||||||
|
&serde_json::to_string(&response).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
}
|
||||||
|
FindMatch => {
|
||||||
|
let mut wait_queue = waiting_queue.lock().await;
|
||||||
|
wait_queue.push_back(player_id.clone());
|
||||||
|
info!("Appended {} to the waiting queue", player_id);
|
||||||
|
info!("queue {:?}", wait_queue);
|
||||||
|
}
|
||||||
|
Move { step } => {
|
||||||
|
let match_id = connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
{
|
||||||
|
info!("updating board state in match: {}", &match_id);
|
||||||
|
let mut matches = matches.lock().await;
|
||||||
|
matches.get_mut(&match_id).unwrap().board_state =
|
||||||
|
engine::get_board_after_move(
|
||||||
|
&matches.get(&match_id).unwrap().board_state,
|
||||||
|
&step,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
let message = ServerMessage2::UIUpdate {
|
||||||
|
fen: matches
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&match_id)
|
||||||
|
.unwrap()
|
||||||
|
.board_state
|
||||||
|
.clone(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let _ = broadcast_to_match(
|
||||||
|
&connections,
|
||||||
|
&matches,
|
||||||
|
match_id,
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
|
||||||
|
{
|
||||||
|
let is_game_end = engine::is_game_over(
|
||||||
|
&matches.lock().await.get(&match_id).unwrap().board_state,
|
||||||
|
);
|
||||||
|
|
||||||
|
match is_game_end {
|
||||||
|
Some(res) => {
|
||||||
|
warn!("A player won the match: {}", &match_id);
|
||||||
|
let message = ServerMessage2::GameEnd { winner: res };
|
||||||
|
let _ = broadcast_to_match(
|
||||||
|
&connections,
|
||||||
|
&matches,
|
||||||
|
match_id,
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
clean_up_match(&matches, &match_id);
|
||||||
|
}
|
||||||
|
None => {
|
||||||
|
info!("No winner match continues. Id: {}", &match_id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
RequestLegalMoves { fen } => {
|
||||||
|
info!("Requesting legal moves player: {}", &player_id);
|
||||||
|
let moves = get_available_moves(&fen);
|
||||||
|
let _ = send_message_to_player_connection(
|
||||||
|
connections.lock().await.get_mut(&player_id),
|
||||||
|
&serde_json::to_string(&moves).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
info!("Sent moves to player: {}", player_id);
|
||||||
|
}
|
||||||
|
Resign => {
|
||||||
|
warn!("Resigned!");
|
||||||
|
let (fuck, fuck_id): (ServerMessage2, &Uuid) = {
|
||||||
|
let matches = matches.lock().await;
|
||||||
|
|
||||||
|
let curr_match = matches
|
||||||
|
.get(
|
||||||
|
&connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
)
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
if player_id == curr_match.player_white {
|
||||||
|
(
|
||||||
|
ServerMessage2::GameEnd {
|
||||||
|
winner: GameEnd::BlackWon("Resigned".to_string()),
|
||||||
|
},
|
||||||
|
&connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
)
|
||||||
|
} else {
|
||||||
|
(
|
||||||
|
ServerMessage2::GameEnd {
|
||||||
|
winner: GameEnd::WhiteWon("Resigned".to_string()),
|
||||||
|
},
|
||||||
|
&connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
broadcast_to_match(
|
||||||
|
&connections,
|
||||||
|
&matches,
|
||||||
|
connections
|
||||||
|
.lock()
|
||||||
|
.await
|
||||||
|
.get(&player_id)
|
||||||
|
.unwrap()
|
||||||
|
.current_match
|
||||||
|
.unwrap(),
|
||||||
|
&serde_json::to_string(&fuck).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
|
clean_up_match(&matches, fuck_id);
|
||||||
|
}
|
||||||
|
_ => {
|
||||||
|
warn!("Not known client event");
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cleanup on disconnect
|
// Cleanup on disconnect
|
||||||
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
cleanup_player(player_id, &connections, &matches, &waiting_queue).await;
|
||||||
println!("Connection {} closed", player_id);
|
warn!("Connection {} closed", player_id);
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
}
|
}
|
||||||
@@ -165,7 +383,7 @@ async fn cleanup_player(
|
|||||||
// Remove from connections
|
// Remove from connections
|
||||||
connections.lock().await.remove(&player_id);
|
connections.lock().await.remove(&player_id);
|
||||||
|
|
||||||
println!("Cleaned up player {}", player_id);
|
warn!("Cleaned up player {}", player_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
@@ -178,8 +396,24 @@ mod tests {
|
|||||||
let connections = new_connection_map();
|
let connections = new_connection_map();
|
||||||
let player_id = Uuid::new_v4();
|
let player_id = Uuid::new_v4();
|
||||||
|
|
||||||
let result = send_message_to_player(&connections, player_id, "test message").await;
|
// Test 1: Pass None directly (non-existent player)
|
||||||
assert!(result.is_ok(), "Should handle missing player gracefully");
|
let result = send_message_to_player_connection(None, "test message").await;
|
||||||
|
|
||||||
|
assert!(result.is_err(), "Should return error for None connection");
|
||||||
|
println!("Test passed: Handles None connection correctly");
|
||||||
|
|
||||||
|
// Test 2: Try to get non-existent player from map
|
||||||
|
let mut conn = connections.lock().await;
|
||||||
|
let non_existent_connection = conn.get_mut(&player_id); // This will be None
|
||||||
|
|
||||||
|
let result2 =
|
||||||
|
send_message_to_player_connection(non_existent_connection, "test message").await;
|
||||||
|
|
||||||
|
assert!(
|
||||||
|
result2.is_err(),
|
||||||
|
"Should return error for non-existent player"
|
||||||
|
);
|
||||||
|
println!("Test passed: Handles non-existent player in map correctly");
|
||||||
}
|
}
|
||||||
|
|
||||||
#[tokio::test]
|
#[tokio::test]
|
||||||
|
|||||||
@@ -1,126 +0,0 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
|
||||||
use std::sync::Arc;
|
|
||||||
use tokio::sync::Mutex;
|
|
||||||
use tokio::sync::mpsc;
|
|
||||||
use uuid::Uuid;
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
|
||||||
pub struct Step {
|
|
||||||
pub from: String,
|
|
||||||
pub to: String,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
|
||||||
#[serde(tag = "type")]
|
|
||||||
pub enum ClientEvent {
|
|
||||||
Join { username: String },
|
|
||||||
FindMatch,
|
|
||||||
Move { from: String, to: String },
|
|
||||||
Resign,
|
|
||||||
Chat { text: String },
|
|
||||||
RequestLegalMoves { fen: String },
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub enum ServerEvent {
|
|
||||||
PlayerJoined(Uuid, String),
|
|
||||||
PlayerLeft(Uuid),
|
|
||||||
PlayerJoinedQueue(Uuid),
|
|
||||||
PlayerJoinedMatch(Uuid, Uuid), // player_id, match_id
|
|
||||||
PlayerMove(Uuid, Step),
|
|
||||||
PlayerResigned(Uuid),
|
|
||||||
MatchCreated(Uuid, Uuid, Uuid), // match_id, white_id, black_id
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct EventSystem {
|
|
||||||
sender: mpsc::UnboundedSender<(Uuid, ClientEvent)>,
|
|
||||||
receiver: Arc<Mutex<mpsc::UnboundedReceiver<(Uuid, ClientEvent)>>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Clone for EventSystem {
|
|
||||||
fn clone(&self) -> Self {
|
|
||||||
Self {
|
|
||||||
sender: self.sender.clone(),
|
|
||||||
receiver: Arc::clone(&self.receiver),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl EventSystem {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
let (sender, receiver) = mpsc::unbounded_channel();
|
|
||||||
Self {
|
|
||||||
sender,
|
|
||||||
receiver: Arc::new(Mutex::new(receiver)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub async fn send_event(
|
|
||||||
&self,
|
|
||||||
player_id: Uuid,
|
|
||||||
event: ClientEvent,
|
|
||||||
) -> Result<(), Box<dyn std::error::Error>> {
|
|
||||||
self.sender.send((player_id, event))?;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub async fn next_event(&self) -> Option<(Uuid, ClientEvent)> {
|
|
||||||
let mut receiver = self.receiver.lock().await;
|
|
||||||
receiver.recv().await
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for EventSystem {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self::new()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use super::*;
|
|
||||||
use uuid::Uuid;
|
|
||||||
|
|
||||||
#[tokio::test]
|
|
||||||
async fn test_event_system_send_and_receive() {
|
|
||||||
let event_system = EventSystem::new();
|
|
||||||
let player_id = Uuid::new_v4();
|
|
||||||
|
|
||||||
let join_event = ClientEvent::Join {
|
|
||||||
username: "test_user".to_string(),
|
|
||||||
};
|
|
||||||
|
|
||||||
let send_result = event_system.send_event(player_id, join_event).await;
|
|
||||||
assert!(send_result.is_ok(), "Should send event successfully");
|
|
||||||
|
|
||||||
let received = event_system.next_event().await;
|
|
||||||
assert!(received.is_some(), "Should receive sent event");
|
|
||||||
|
|
||||||
let (received_id, received_event) = received.unwrap();
|
|
||||||
assert_eq!(received_id, player_id, "Should receive correct player ID");
|
|
||||||
|
|
||||||
match received_event {
|
|
||||||
ClientEvent::Join { username } => {
|
|
||||||
assert_eq!(username, "test_user", "Should receive correct username");
|
|
||||||
}
|
|
||||||
_ => panic!("Should receive Join event"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[tokio::test]
|
|
||||||
async fn test_event_system_clone() {
|
|
||||||
let event_system1 = EventSystem::new();
|
|
||||||
let event_system2 = event_system1.clone();
|
|
||||||
|
|
||||||
let player_id = Uuid::new_v4();
|
|
||||||
let event = ClientEvent::FindMatch;
|
|
||||||
|
|
||||||
event_system1.send_event(player_id, event).await.unwrap();
|
|
||||||
|
|
||||||
let received = event_system2.next_event().await;
|
|
||||||
assert!(
|
|
||||||
received.is_some(),
|
|
||||||
"Cloned event system should receive events"
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,28 +1,29 @@
|
|||||||
mod connection;
|
mod connection;
|
||||||
mod events;
|
|
||||||
mod matchmaking;
|
mod matchmaking;
|
||||||
|
use env_logger::{Env, Logger};
|
||||||
|
use log::{error, info, warn};
|
||||||
|
use std::env;
|
||||||
use tokio::net::TcpListener;
|
use tokio::net::TcpListener;
|
||||||
|
|
||||||
#[tokio::main]
|
#[tokio::main]
|
||||||
async fn main() -> anyhow::Result<()> {
|
async fn main() -> anyhow::Result<()> {
|
||||||
|
let env = Env::default().filter_or("MY_LOG_LEVEL", "INFO");
|
||||||
|
env_logger::init_from_env(env);
|
||||||
|
|
||||||
let address = "0.0.0.0:9001";
|
let address = "0.0.0.0:9001";
|
||||||
let listener = TcpListener::bind(address).await?;
|
let listener = TcpListener::bind(address).await?;
|
||||||
println!("Server running on ws://{}", address);
|
info!("Server running on ws://{}", address);
|
||||||
|
|
||||||
// Shared state initialization using the new helper functions
|
// Shared state initialization using the new helper functions
|
||||||
let connections = connection::new_connection_map();
|
let connections = connection::new_connection_map();
|
||||||
let matches = connection::new_match_map();
|
let matches = connection::new_match_map();
|
||||||
let waiting_queue = connection::new_waiting_queue();
|
let waiting_queue = connection::new_waiting_queue();
|
||||||
|
|
||||||
// Event system for communication between components
|
|
||||||
let event_system = events::EventSystem::new();
|
|
||||||
|
|
||||||
// Start matchmaking background task
|
// Start matchmaking background task
|
||||||
let matchmaker = matchmaking::MatchmakingSystem::new(
|
let matchmaker = matchmaking::MatchmakingSystem::new(
|
||||||
connections.clone(),
|
connections.clone(),
|
||||||
matches.clone(),
|
matches.clone(),
|
||||||
waiting_queue.clone(),
|
waiting_queue.clone(),
|
||||||
event_system.clone(),
|
|
||||||
);
|
);
|
||||||
tokio::spawn(async move {
|
tokio::spawn(async move {
|
||||||
matchmaker.run().await;
|
matchmaker.run().await;
|
||||||
@@ -33,19 +34,12 @@ async fn main() -> anyhow::Result<()> {
|
|||||||
let connections = connections.clone();
|
let connections = connections.clone();
|
||||||
let matches = matches.clone();
|
let matches = matches.clone();
|
||||||
let waiting_queue = waiting_queue.clone();
|
let waiting_queue = waiting_queue.clone();
|
||||||
let event_system = event_system.clone();
|
|
||||||
|
|
||||||
tokio::spawn(async move {
|
tokio::spawn(async move {
|
||||||
if let Err(e) = connection::handle_connection(
|
if let Err(e) =
|
||||||
stream,
|
connection::handle_connection(stream, connections, matches, waiting_queue).await
|
||||||
connections,
|
|
||||||
matches,
|
|
||||||
waiting_queue,
|
|
||||||
event_system,
|
|
||||||
)
|
|
||||||
.await
|
|
||||||
{
|
{
|
||||||
eprintln!("Connection error: {}", e);
|
error!("Connection error: {}", e);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,6 @@
|
|||||||
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue};
|
use crate::connection::ServerMessage2;
|
||||||
use crate::events::EventSystem;
|
use crate::connection::{ConnectionMap, GameMatch, MatchMap, WaitingQueue, broadcast_to_match};
|
||||||
|
use log::{error, info, warn};
|
||||||
use rand::random;
|
use rand::random;
|
||||||
use uuid::Uuid;
|
use uuid::Uuid;
|
||||||
|
|
||||||
@@ -7,42 +8,44 @@ pub struct MatchmakingSystem {
|
|||||||
connections: ConnectionMap,
|
connections: ConnectionMap,
|
||||||
matches: MatchMap,
|
matches: MatchMap,
|
||||||
waiting_queue: WaitingQueue,
|
waiting_queue: WaitingQueue,
|
||||||
event_system: EventSystem,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl MatchmakingSystem {
|
impl MatchmakingSystem {
|
||||||
pub fn new(
|
pub fn new(connections: ConnectionMap, matches: MatchMap, waiting_queue: WaitingQueue) -> Self {
|
||||||
connections: ConnectionMap,
|
|
||||||
matches: MatchMap,
|
|
||||||
waiting_queue: WaitingQueue,
|
|
||||||
event_system: EventSystem,
|
|
||||||
) -> Self {
|
|
||||||
Self {
|
Self {
|
||||||
connections,
|
connections,
|
||||||
matches,
|
matches,
|
||||||
waiting_queue,
|
waiting_queue,
|
||||||
event_system,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn run(&self) {
|
pub async fn run(&self) {
|
||||||
loop {
|
loop {
|
||||||
self.try_create_match().await;
|
self.try_create_match().await;
|
||||||
tokio::time::sleep(tokio::time::Duration::from_secs(1)).await;
|
tokio::time::sleep(tokio::time::Duration::from_millis(500)).await;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pub async fn clean_up(&self, match_id: Uuid) {
|
||||||
|
self.matches.lock().await.remove(&match_id);
|
||||||
|
}
|
||||||
|
|
||||||
async fn try_create_match(&self) {
|
async fn try_create_match(&self) {
|
||||||
|
info!("Checking for new matches!");
|
||||||
let mut queue = self.waiting_queue.lock().await;
|
let mut queue = self.waiting_queue.lock().await;
|
||||||
|
|
||||||
while queue.len() >= 2 {
|
while queue.len() >= 2 {
|
||||||
let player1 = queue.pop_front().unwrap();
|
let player1 = queue.pop_front().unwrap();
|
||||||
let player2 = queue.pop_front().unwrap();
|
let player2 = queue.pop_front().unwrap();
|
||||||
|
|
||||||
|
info!("Creating new match. Players: {}, {}", &player1, &player2);
|
||||||
|
|
||||||
let match_id = Uuid::new_v4();
|
let match_id = Uuid::new_v4();
|
||||||
let (white_player, black_player) = if random::<bool>() {
|
let (white_player, black_player) = if random::<bool>() {
|
||||||
|
info!("player1 is white, player2 is black");
|
||||||
(player1, player2)
|
(player1, player2)
|
||||||
} else {
|
} else {
|
||||||
|
info!("player2 is white, player1 is black");
|
||||||
(player2, player1)
|
(player2, player1)
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -54,6 +57,8 @@ impl MatchmakingSystem {
|
|||||||
move_history: Vec::new(),
|
move_history: Vec::new(),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
info!("Match id: {}", &game_match.id);
|
||||||
|
|
||||||
// Store the match
|
// Store the match
|
||||||
self.matches.lock().await.insert(match_id, game_match);
|
self.matches.lock().await.insert(match_id, game_match);
|
||||||
|
|
||||||
@@ -62,59 +67,74 @@ impl MatchmakingSystem {
|
|||||||
let mut conn_map = self.connections.lock().await;
|
let mut conn_map = self.connections.lock().await;
|
||||||
if let Some(player) = conn_map.get_mut(&white_player) {
|
if let Some(player) = conn_map.get_mut(&white_player) {
|
||||||
player.current_match = Some(match_id);
|
player.current_match = Some(match_id);
|
||||||
|
} else {
|
||||||
|
error!("Could not store match id for white player");
|
||||||
}
|
}
|
||||||
if let Some(player) = conn_map.get_mut(&black_player) {
|
if let Some(player) = conn_map.get_mut(&black_player) {
|
||||||
player.current_match = Some(match_id);
|
player.current_match = Some(match_id);
|
||||||
|
} else {
|
||||||
|
error!("Could not store match id for black player");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify players
|
// Notify players
|
||||||
|
info!(
|
||||||
|
"Notifying player for a match: {:?} | {:?}",
|
||||||
|
white_player, black_player
|
||||||
|
);
|
||||||
self.notify_players(white_player, black_player, match_id)
|
self.notify_players(white_player, black_player, match_id)
|
||||||
.await;
|
.await;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
async fn notify_players(&self, white: Uuid, black: Uuid, match_id: Uuid) {
|
||||||
let conn_map = self.connections.lock().await;
|
let mut conn_map = self.connections.lock().await;
|
||||||
|
|
||||||
// Get opponent names
|
|
||||||
let white_name = conn_map
|
|
||||||
.get(&black)
|
|
||||||
.and_then(|c| c.username.as_deref())
|
|
||||||
.unwrap_or("Opponent");
|
|
||||||
let black_name = conn_map
|
|
||||||
.get(&white)
|
|
||||||
.and_then(|c| c.username.as_deref())
|
|
||||||
.unwrap_or("Opponent");
|
|
||||||
|
|
||||||
// Notify white player
|
// Notify white player
|
||||||
if let Some(_) = conn_map.get(&white) {
|
if let Some(_) = conn_map.get(&white) {
|
||||||
let message = format!(
|
let message = ServerMessage2::MatchFound {
|
||||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "white"}}"#,
|
match_id: match_id.clone(),
|
||||||
match_id, black_name
|
color: String::from("white"),
|
||||||
);
|
opponent_name: conn_map
|
||||||
let _ =
|
.get(&white)
|
||||||
crate::connection::send_message_to_player(&self.connections, white, &message).await;
|
.and_then(|c| c.username.as_deref())
|
||||||
|
.unwrap_or("Opponent")
|
||||||
|
.to_string(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let _ = crate::connection::send_message_to_player_connection(
|
||||||
|
conn_map.get_mut(&white),
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Notify black player
|
// Notify black player
|
||||||
if let Some(_) = conn_map.get(&black) {
|
if let Some(_) = conn_map.get(&black) {
|
||||||
let message = format!(
|
let message = ServerMessage2::MatchFound {
|
||||||
r#"{{"type": "match_found", "match_id": "{}", "opponent": "{}", "color": "black"}}"#,
|
match_id: match_id.clone(),
|
||||||
match_id, white_name
|
color: String::from("black"),
|
||||||
);
|
opponent_name: conn_map
|
||||||
let _ =
|
.get(&black)
|
||||||
crate::connection::send_message_to_player(&self.connections, black, &message).await;
|
.and_then(|c| c.username.as_deref())
|
||||||
|
.unwrap_or("Opponent")
|
||||||
|
.to_string(),
|
||||||
|
};
|
||||||
|
|
||||||
|
let _ = crate::connection::send_message_to_player_connection(
|
||||||
|
conn_map.get_mut(&white),
|
||||||
|
&serde_json::to_string(&message).unwrap(),
|
||||||
|
)
|
||||||
|
.await;
|
||||||
}
|
}
|
||||||
|
|
||||||
println!("Match created: {} (white) vs {} (black)", white, black);
|
info!("Match created: {} (white) vs {} (black)", white, black);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[cfg(test)]
|
#[cfg(test)]
|
||||||
mod tests {
|
mod tests {
|
||||||
use super::*;
|
use super::*;
|
||||||
use crate::events::EventSystem;
|
|
||||||
use uuid::Uuid;
|
use uuid::Uuid;
|
||||||
|
|
||||||
use crate::connection::new_connection_map;
|
use crate::connection::new_connection_map;
|
||||||
@@ -126,14 +146,9 @@ mod tests {
|
|||||||
let connections = new_connection_map();
|
let connections = new_connection_map();
|
||||||
let matches = new_match_map();
|
let matches = new_match_map();
|
||||||
let waiting_queue = new_waiting_queue();
|
let waiting_queue = new_waiting_queue();
|
||||||
let event_system = EventSystem::new();
|
|
||||||
|
|
||||||
let matchmaking = MatchmakingSystem::new(
|
let matchmaking =
|
||||||
connections.clone(),
|
MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
|
||||||
matches.clone(),
|
|
||||||
waiting_queue.clone(),
|
|
||||||
event_system.clone(),
|
|
||||||
);
|
|
||||||
|
|
||||||
let player1 = Uuid::new_v4();
|
let player1 = Uuid::new_v4();
|
||||||
let player2 = Uuid::new_v4();
|
let player2 = Uuid::new_v4();
|
||||||
@@ -172,14 +187,9 @@ mod tests {
|
|||||||
let connections = new_connection_map();
|
let connections = new_connection_map();
|
||||||
let matches = new_match_map();
|
let matches = new_match_map();
|
||||||
let waiting_queue = new_waiting_queue();
|
let waiting_queue = new_waiting_queue();
|
||||||
let event_system = EventSystem::new();
|
|
||||||
|
|
||||||
let matchmaking = MatchmakingSystem::new(
|
let matchmaking =
|
||||||
connections.clone(),
|
MatchmakingSystem::new(connections.clone(), matches.clone(), waiting_queue.clone());
|
||||||
matches.clone(),
|
|
||||||
waiting_queue.clone(),
|
|
||||||
event_system.clone(),
|
|
||||||
);
|
|
||||||
|
|
||||||
let player1 = Uuid::new_v4();
|
let player1 = Uuid::new_v4();
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,36 +0,0 @@
|
|||||||
use serde::{Deserialize, Serialize};
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize, Debug)]
|
|
||||||
#[serde(tag = "type")]
|
|
||||||
pub enum ServerMessage {
|
|
||||||
Welcome {
|
|
||||||
player_id: String,
|
|
||||||
},
|
|
||||||
MatchFound {
|
|
||||||
match_id: String,
|
|
||||||
opponent: String,
|
|
||||||
color: String,
|
|
||||||
},
|
|
||||||
GameStart {
|
|
||||||
fen: String,
|
|
||||||
white_time: u32,
|
|
||||||
black_time: u32,
|
|
||||||
},
|
|
||||||
MoveResult {
|
|
||||||
valid: bool,
|
|
||||||
from: String,
|
|
||||||
to: String,
|
|
||||||
new_fen: String,
|
|
||||||
},
|
|
||||||
OpponentMove {
|
|
||||||
from: String,
|
|
||||||
to: String,
|
|
||||||
},
|
|
||||||
GameEnd {
|
|
||||||
result: String,
|
|
||||||
reason: String,
|
|
||||||
},
|
|
||||||
Error {
|
|
||||||
reason: String,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
4371
ui/Cargo.lock
generated
Normal file
4371
ui/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -4,3 +4,7 @@ version = "0.1.0"
|
|||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
eframe = "0.33.0"
|
||||||
|
egui = "0.33.0"
|
||||||
|
tokio-tungstenite = "0.28.0"
|
||||||
|
winit = "0.30.12"
|
||||||
|
|||||||
BIN
ui/fonts/DejaVuSans.ttf
Normal file
BIN
ui/fonts/DejaVuSans.ttf
Normal file
Binary file not shown.
432
ui/src/main.rs
432
ui/src/main.rs
@@ -1,3 +1,431 @@
|
|||||||
fn main() {
|
use eframe::egui;
|
||||||
println!("Hello, world!");
|
|
||||||
|
fn main() -> eframe::Result<()> {
|
||||||
|
let options = eframe::NativeOptions{
|
||||||
|
viewport: egui::ViewportBuilder::default()
|
||||||
|
.with_fullscreen(true)
|
||||||
|
.with_min_inner_size(egui::vec2(800.0, 600.0)) // Minimum width, height
|
||||||
|
.with_inner_size(egui::vec2(7680.0, 4320.0)), // Initial size
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
eframe::run_native(
|
||||||
|
"Knightly",
|
||||||
|
options,
|
||||||
|
Box::new(|cc| {
|
||||||
|
let mut fonts = egui::FontDefinitions::default();
|
||||||
|
fonts.font_data.insert(
|
||||||
|
"symbols".to_owned(),
|
||||||
|
egui::FontData::from_static(include_bytes!("../fonts/DejaVuSans.ttf")).into(),
|
||||||
|
);
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.entry(egui::FontFamily::Proportional)
|
||||||
|
.or_default()
|
||||||
|
.insert(0, "symbols".to_owned());
|
||||||
|
cc.egui_ctx.set_fonts(fonts);
|
||||||
|
Ok(Box::new(ChessApp::default()))
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone, Copy, PartialEq, Debug)]
|
||||||
|
enum Piece {
|
||||||
|
King(char),
|
||||||
|
Queen(char),
|
||||||
|
Rook(char),
|
||||||
|
Bishop(char),
|
||||||
|
Knight(char),
|
||||||
|
Pawn(char),
|
||||||
|
Empty,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Piece {
|
||||||
|
fn symbol(&self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Piece::King('w') => "♔",
|
||||||
|
Piece::Queen('w') => "♕",
|
||||||
|
Piece::Rook('w') => "♖",
|
||||||
|
Piece::Bishop('w') => "♗",
|
||||||
|
Piece::Knight('w') => "♘",
|
||||||
|
Piece::Pawn('w') => "♙",
|
||||||
|
Piece::King('b') => "♚",
|
||||||
|
Piece::Queen('b') => "♛",
|
||||||
|
Piece::Rook('b') => "♜",
|
||||||
|
Piece::Bishop('b') => "♝",
|
||||||
|
Piece::Knight('b') => "♞",
|
||||||
|
Piece::Pawn('b') => "♟︎",
|
||||||
|
Piece::Empty => "",
|
||||||
|
_ => "",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(PartialEq, Debug)]
|
||||||
|
enum Turn {
|
||||||
|
White,
|
||||||
|
Black,
|
||||||
|
}
|
||||||
|
|
||||||
|
enum AppState {
|
||||||
|
MainMenu,
|
||||||
|
InGame,
|
||||||
|
Settings,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct ChessApp {
|
||||||
|
fullscreen: bool,
|
||||||
|
resolutions: Vec<(u32, u32)>,
|
||||||
|
selected_resolution: usize,
|
||||||
|
state: AppState,
|
||||||
|
board: [[Piece; 8]; 8],
|
||||||
|
selected: Option<(usize, usize)>,
|
||||||
|
turn: Turn,
|
||||||
|
pending_settings: PendingSettings,
|
||||||
|
server_port: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Default)]
|
||||||
|
struct PendingSettings {
|
||||||
|
fullscreen: bool,
|
||||||
|
selected_resolution: usize,
|
||||||
|
server_port: String,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Default for ChessApp {
|
||||||
|
fn default() -> Self {
|
||||||
|
Self {
|
||||||
|
fullscreen: true,
|
||||||
|
resolutions: vec![
|
||||||
|
(1280, 720),
|
||||||
|
(1600, 900),
|
||||||
|
(1920, 1080),
|
||||||
|
(2560, 1440),
|
||||||
|
(3840, 2160),
|
||||||
|
(7680, 4320),
|
||||||
|
],
|
||||||
|
selected_resolution: 2, // Default to 1920x1080
|
||||||
|
state: AppState::MainMenu,
|
||||||
|
board: Self::starting_board(),
|
||||||
|
selected: None,
|
||||||
|
turn: Turn::White,
|
||||||
|
pending_settings: PendingSettings::default(),
|
||||||
|
server_port: "8080".to_string(), // Default port
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ChessApp {
|
||||||
|
fn starting_board() -> [[Piece; 8]; 8] {
|
||||||
|
use Piece::*;
|
||||||
|
[
|
||||||
|
[
|
||||||
|
Rook('b'),
|
||||||
|
Knight('b'),
|
||||||
|
Bishop('b'),
|
||||||
|
Queen('b'),
|
||||||
|
King('b'),
|
||||||
|
Bishop('b'),
|
||||||
|
Knight('b'),
|
||||||
|
Rook('b'),
|
||||||
|
],
|
||||||
|
[Pawn('b'); 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Empty; 8],
|
||||||
|
[Pawn('w'); 8],
|
||||||
|
[
|
||||||
|
Rook('w'),
|
||||||
|
Knight('w'),
|
||||||
|
Bishop('w'),
|
||||||
|
Queen('w'),
|
||||||
|
King('w'),
|
||||||
|
Bishop('w'),
|
||||||
|
Knight('w'),
|
||||||
|
Rook('w'),
|
||||||
|
],
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_click(&mut self, row: usize, col: usize) {
|
||||||
|
if let Some((r, c)) = self.selected {
|
||||||
|
let piece = self.board[r][c];
|
||||||
|
self.board[r][c] = Piece::Empty;
|
||||||
|
self.board[row][col] = piece;
|
||||||
|
self.selected = None;
|
||||||
|
self.turn = if self.turn == Turn::White {
|
||||||
|
Turn::Black
|
||||||
|
} else {
|
||||||
|
Turn::White
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
if self.board[row][col] != Piece::Empty {
|
||||||
|
self.selected = Some((row, col));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn apply_settings(&mut self, ctx: &egui::Context) {
|
||||||
|
self.fullscreen = self.pending_settings.fullscreen;
|
||||||
|
self.selected_resolution = self.pending_settings.selected_resolution;
|
||||||
|
self.server_port = self.pending_settings.server_port.clone();
|
||||||
|
|
||||||
|
if let Some(resolution) = self.resolutions.get(self.selected_resolution) {
|
||||||
|
ctx.send_viewport_cmd(egui::ViewportCommand::InnerSize(
|
||||||
|
egui::Vec2::new(resolution.0 as f32, resolution.1 as f32)
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx.send_viewport_cmd(egui::ViewportCommand::Fullscreen(self.fullscreen));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn enter_settings(&mut self) {
|
||||||
|
self.pending_settings.fullscreen = self.fullscreen;
|
||||||
|
self.pending_settings.selected_resolution = self.selected_resolution;
|
||||||
|
self.pending_settings.server_port = self.server_port.clone();
|
||||||
|
self.state = AppState::Settings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl eframe::App for ChessApp {
|
||||||
|
fn update(&mut self, ctx: &egui::Context, frame: &mut eframe::Frame) {
|
||||||
|
match self.state {
|
||||||
|
AppState::MainMenu => {
|
||||||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
|
ui.vertical_centered(|ui| {
|
||||||
|
ui.heading("♞ Knightly ♞");
|
||||||
|
ui.add_space(30.0);
|
||||||
|
|
||||||
|
if ui.add_sized([300.0, 60.0], egui::Button::new("Play")).clicked() {
|
||||||
|
self.state = AppState::InGame;
|
||||||
|
}
|
||||||
|
ui.add_space(8.0);
|
||||||
|
|
||||||
|
if ui.add_sized([300.0, 60.0], egui::Button::new("Settings")).clicked() {
|
||||||
|
self.enter_settings();
|
||||||
|
}
|
||||||
|
ui.add_space(8.0);
|
||||||
|
|
||||||
|
if ui
|
||||||
|
.add_sized([300.0, 60.0], egui::Button::new("Quit"))
|
||||||
|
.clicked()
|
||||||
|
{
|
||||||
|
std::process::exit(0);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
AppState::Settings => {
|
||||||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
|
ui.vertical_centered(|ui| {
|
||||||
|
ui.heading("Settings");
|
||||||
|
ui.add_space(30.0);
|
||||||
|
|
||||||
|
// Fullscreen toggle
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Fullscreen:");
|
||||||
|
if ui.checkbox(&mut self.pending_settings.fullscreen, "").changed() {
|
||||||
|
// If enabling fullscreen, we might want to disable resolution selection
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ui.add_space(10.0);
|
||||||
|
|
||||||
|
// Resolution dropdown
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Resolution:");
|
||||||
|
egui::ComboBox::new("resolution_combo", "")
|
||||||
|
.selected_text(format!(
|
||||||
|
"{}x{}",
|
||||||
|
self.resolutions[self.pending_settings.selected_resolution].0,
|
||||||
|
self.resolutions[self.pending_settings.selected_resolution].1
|
||||||
|
))
|
||||||
|
.show_ui(ui, |ui| {
|
||||||
|
for (i, &(width, height)) in self.resolutions.iter().enumerate() {
|
||||||
|
ui.selectable_value(
|
||||||
|
&mut self.pending_settings.selected_resolution,
|
||||||
|
i,
|
||||||
|
format!("{}x{}", width, height),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
ui.add_space(10.0);
|
||||||
|
|
||||||
|
// Server port input field
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
ui.label("Local Server Port:");
|
||||||
|
ui.add(egui::TextEdit::singleline(&mut self.pending_settings.server_port)
|
||||||
|
.desired_width(100.0)
|
||||||
|
.hint_text("8080"));
|
||||||
|
});
|
||||||
|
ui.add_space(30.0);
|
||||||
|
|
||||||
|
// Apply and Cancel buttons
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
if ui.add_sized([140.0, 40.0], egui::Button::new("Apply")).clicked() {
|
||||||
|
self.apply_settings(ctx);
|
||||||
|
self.state = AppState::MainMenu;
|
||||||
|
}
|
||||||
|
|
||||||
|
if ui.add_sized([140.0, 40.0], egui::Button::new("Cancel")).clicked() {
|
||||||
|
self.state = AppState::MainMenu;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
AppState::InGame => {
|
||||||
|
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
|
||||||
|
ui.horizontal(|ui| {
|
||||||
|
if ui.button("Main Menu").clicked() {
|
||||||
|
self.state = AppState::MainMenu;
|
||||||
|
}
|
||||||
|
if ui.button("Settings").clicked() {
|
||||||
|
self.enter_settings();
|
||||||
|
}
|
||||||
|
if ui.button("New Game").clicked() {
|
||||||
|
*self = ChessApp::default();
|
||||||
|
self.state = AppState::InGame;
|
||||||
|
}
|
||||||
|
ui.separator();
|
||||||
|
ui.label(format!("Turn: {:?}", self.turn));
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
egui::CentralPanel::default().show(ctx, |ui| {
|
||||||
|
ui.vertical_centered(|ui| {
|
||||||
|
let full_avail = ui.available_rect_before_wrap();
|
||||||
|
let board_tile = (full_avail.width().min(full_avail.height())) / 8.0;
|
||||||
|
let board_size = board_tile * 8.0;
|
||||||
|
|
||||||
|
// Create a child UI at the board position
|
||||||
|
let (response, painter) = ui.allocate_painter(
|
||||||
|
egui::Vec2::new(board_size, board_size),
|
||||||
|
egui::Sense::click()
|
||||||
|
);
|
||||||
|
|
||||||
|
let board_rect = egui::Rect::from_center_size(
|
||||||
|
full_avail.center(),
|
||||||
|
egui::vec2(board_size, board_size)
|
||||||
|
);
|
||||||
|
|
||||||
|
// Draw the chess board
|
||||||
|
let tile_size = board_size / 8.0;
|
||||||
|
for row in 0..8 {
|
||||||
|
for col in 0..8 {
|
||||||
|
let color = if (row + col) % 2 == 0 {
|
||||||
|
egui::Color32::from_rgb(100, 97, 97)
|
||||||
|
} else {
|
||||||
|
egui::Color32::from_rgb(217, 217, 217)
|
||||||
|
};
|
||||||
|
|
||||||
|
let rect = egui::Rect::from_min_size(
|
||||||
|
egui::Pos2::new(
|
||||||
|
board_rect.min.x + col as f32 * tile_size,
|
||||||
|
board_rect.min.y + row as f32 * tile_size
|
||||||
|
),
|
||||||
|
egui::Vec2::new(tile_size, tile_size)
|
||||||
|
);
|
||||||
|
|
||||||
|
painter.rect_filled(rect, 0.0, color);
|
||||||
|
|
||||||
|
// Draw piece
|
||||||
|
let piece = self.board[row][col];
|
||||||
|
if piece != Piece::Empty {
|
||||||
|
let symbol = piece.symbol();
|
||||||
|
let font_id = egui::FontId::proportional(tile_size * 0.75);
|
||||||
|
painter.text(
|
||||||
|
rect.center(),
|
||||||
|
egui::Align2::CENTER_CENTER,
|
||||||
|
symbol,
|
||||||
|
font_id,
|
||||||
|
if matches!(piece, Piece::King('w') | Piece::Queen('w') | Piece::Rook('w') | Piece::Bishop('w') | Piece::Knight('w') | Piece::Pawn('w')) {
|
||||||
|
egui::Color32::WHITE
|
||||||
|
} else {
|
||||||
|
egui::Color32::BLACK
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw selection highlight
|
||||||
|
if self.selected == Some((row, col)) {
|
||||||
|
painter.rect_stroke(
|
||||||
|
rect,
|
||||||
|
0.0,
|
||||||
|
egui::Stroke::new(3.0, egui::Color32::RED),
|
||||||
|
egui::StrokeKind::Inside
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle clicks
|
||||||
|
if ui.ctx().input(|i| i.pointer.primary_clicked()) {
|
||||||
|
let click_pos = ui.ctx().input(|i| i.pointer.interact_pos()).unwrap();
|
||||||
|
if rect.contains(click_pos) {
|
||||||
|
self.handle_click(row, col);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[cfg(test)]
|
||||||
|
mod tests {
|
||||||
|
use super::*;
|
||||||
|
#[test]
|
||||||
|
fn test_initial_board_setup() {
|
||||||
|
let app = ChessApp::default();
|
||||||
|
assert!(matches!(app.board[0][0], Piece::Rook('b')));
|
||||||
|
assert!(matches!(app.board[7][0], Piece::Rook('w')));
|
||||||
|
|
||||||
|
assert!(matches!(app.board[1][0], Piece::Pawn('b')));
|
||||||
|
assert!(matches!(app.board[6][0], Piece::Pawn('w')));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_piece_symbols() {
|
||||||
|
assert_eq!(Piece::King('w').symbol(), "♔");
|
||||||
|
assert_eq!(Piece::King('b').symbol(), "♚");
|
||||||
|
assert_eq!(Piece::Empty.symbol(), "");
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_piece_selection() {
|
||||||
|
let mut app = ChessApp::default();
|
||||||
|
app.handle_click(6, 0);
|
||||||
|
assert_eq!(app.selected, Some((6, 0)));
|
||||||
|
app.handle_click(6, 0);
|
||||||
|
assert_eq!(app.selected, None);
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_piece_movement() {
|
||||||
|
let mut app = ChessApp::default();
|
||||||
|
// Select and move a piece
|
||||||
|
app.handle_click(6, 0); // Select white pawn
|
||||||
|
app.handle_click(5, 0); // Move to empty square
|
||||||
|
assert_eq!(app.board[6][0], Piece::Empty);
|
||||||
|
assert!(matches!(app.board[5][0], Piece::Pawn('w')));
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_turn_switching() {
|
||||||
|
let mut app = ChessApp::default();
|
||||||
|
assert_eq!(app.turn, Turn::White);
|
||||||
|
app.handle_click(6, 0); // White selects
|
||||||
|
app.handle_click(5, 0); // White moves
|
||||||
|
assert_eq!(app.turn, Turn::Black); // Should now be Black's turn
|
||||||
|
}
|
||||||
|
|
||||||
|
#[test]
|
||||||
|
fn test_server_port_default() {
|
||||||
|
let app = ChessApp::default();
|
||||||
|
assert_eq!(app.server_port, "8080");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user